Group Gameplay Encouragement Mortal Online 2 Gameplay Balance Vote about group activities Suggestion

แชร์
ฝัง
  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 38

  • @captainharlock3998
    @captainharlock3998 2 หลายเดือนก่อน +5

    As a solo player, I'm glad Star Vault didn't gate keep most of the content to group play. that would kill the game. there needs to be a good balanced of both, group play, and some content which is objectively better to do alone. That includes dungeons. Some dungeons should be solo dong eons. Both have to be rewarding.

  • @googlespyingonme
    @googlespyingonme 2 หลายเดือนก่อน +4

    i think its fine. mo2 is organic and visceral game. giving everyone loot no matter what feels like theme park mmo and i dont like it. for group play u have options, u go dungeon. the new jungle dungeon gives insane money even in group, more than a bandit camp solo.

  • @lostchapters9359
    @lostchapters9359 2 หลายเดือนก่อน +3

    The thing that always bothers me about the game is the underuse of models, it’s like the stone gollums are only found in the new dungeon, but why not add roaming ones to the open world or make variants? Fire gollums, ice, whatever. They have cave designs that are underutilised and could easily be filled with multiple mobs with a good treasure reward at the end. They never seem to make much use of what they have. Seems to me that they could easily populate the world. Tindrem is dead nowadays, add a few wandering risars on the roads or a few camps lol. You only see Beserkers in the dungeon, why not add more of them around the game? So many little things they could do.

  • @nikalasnalter4431
    @nikalasnalter4431 2 หลายเดือนก่อน +4

    if u made a camp that produce all ppls equal amount of gold u get 20 man farming it in every spot. every dungeon who do the same, have zergs who just farm it, one reason we dont had that much zergs in mortal, cos that not worth it. yea u can go in 10 ppls and farm undercroft, but that not a dungeon for it, so u just ruin fun for other ppls who come in less numbers, so u get less montivation to do it in groups, but if u really god at game, u can do solo content in parts when ppls run in 2-3 and u beat them + farm shit. so that make the more skill u had the more loot u had. and that just not exist in other games

  • @svenjaminpvp
    @svenjaminpvp 2 หลายเดือนก่อน +3

    maybe u forget the faster clear of groupgameplay.. so if i go do bandit camp alone ofc i get all the money but need maybe 10min (just random time) and if go with a friend we need 5 min and can go to the next one thats not 5min away .. so overall if u realy go hard on grind i think for basic farming (banditcamps) makes no big diffrent. same like with taggmatons we go out kill them with 2 ppl we are faster and can also carry more so i dont see the problem that big.. if u talk about outlaws (drops more importent for money) and maybe dungeons its diffrent but for basic farming is fine groupplay in my opinion

  • @jeffdumpster1470
    @jeffdumpster1470 2 หลายเดือนก่อน +5

    This game forces you to treat it like a job if you want to get anywhere near end game, after you achieve that you can play with friends for fun.

    • @nikalasnalter4431
      @nikalasnalter4431 2 หลายเดือนก่อน +1

      u can play all they way with freinds for fun. u just cant zerg ppls

  • @k.eubanks6473
    @k.eubanks6473 2 หลายเดือนก่อน +5

    No way, punish the zergs. last thing we need is 50 man groups roaming poi to poi. small scale combat is the lifeblood of the game.
    As for the bosses, id be up for it if the difficulty scaled with the # of players present.

    • @nikalasnalter4431
      @nikalasnalter4431 2 หลายเดือนก่อน

      na we need just a content for zergs, when u need like 40 ppls who actaly can play, a dungeon where u cant safespot mobs. cant even farm it in less that 10 ppls, no open chest, no slow mobs only big zergs farming and fighying there

    • @captainharlock3998
      @captainharlock3998 2 หลายเดือนก่อน +3

      @@nikalasnalter4431 Disagree wholeheartedly. If anything we need more SOLO gameplay options. small scale bosses which are soloable, and even completely soloable dungeons (beside the bigger ones who would need groups). All in all, we just need more content for everyone.

    • @k.eubanks6473
      @k.eubanks6473 2 หลายเดือนก่อน

      @@captainharlock3998 you can solo trolls, sator elder, alchemist Bowman, illusion bandit guy in sewers, bandit leaders.
      Group bosses are:
      Spider queen x2, mino king, risar dungeon boss, new dungeon, necro boss, sator orbs boss, missing any?
      Like a 5/7 split.

    • @k.eubanks6473
      @k.eubanks6473 2 หลายเดือนก่อน +2

      @@nikalasnalter4431 that is supposed to be siege, but siege in its current iteration sucks.
      When you have groups of two or three people getting run over by 40 or 50 people that just run from POI to POI all day long because they get exponentially more loot as a zerg you kill the game except for the one or two guilds that are die hards. It's literally worse than walling off content..

    • @k.eubanks6473
      @k.eubanks6473 2 หลายเดือนก่อน

      @@nikalasnalter4431 I may have misunderstood your statement. Apologies if that's the case

  • @k.eubanks6473
    @k.eubanks6473 2 หลายเดือนก่อน +1

    What the Game really needs is a treasury system in all the keeps that collects taxes in the form of gold and keep specific loot that can be traded for rare shit.
    When you siege and destroy a keep 25% of all the TC Bank items, the rare tokens, and the gold from the treasury should be up for grabs split between members depending on rank.
    Likewise, there should be a taxing system like Albion does so guilds can budget for armor and siege equipment without relying on three or four crafters for the entire guild.
    Keeps should have the auto miners and farms returned from MO1 but they need to be raidable by destroying TC towers. They should also only net t1 mats or give a strong mining buff.
    In return for the TC Bank loot auction houses in the keep itself should be tax free to members and allies, and the total items allowed to be posted should increase by 20.
    This would allow for higher buy orders driving players to deliver loot to the keeps which would in turn help keep the bigger guilds supplied and give new players and small groups a reason to interact with them.
    You could also make the mine give a mining buff to everybody, but a percentage of the or is siphoned off to a guild Bank.

  • @owlbusdumbledork9966
    @owlbusdumbledork9966 2 หลายเดือนก่อน +1

    They should make it easier to get rewards as a group, specifically for tasks, but there should never be a group interface or way to track party information on the screen. That's what communication and scanning is for.

  • @craxmatic
    @craxmatic 2 หลายเดือนก่อน +1

    I would say that unless SV can dynamically scale encounters to the size of the group, then as your group gets larger, your group should move to harder and more rewarding content. 50 people shouldn't just easy button the spider queen. If they do, then there should be little reward.

  • @yoemamaunleashed6216
    @yoemamaunleashed6216 2 หลายเดือนก่อน +1

    I think its good that u dont get much stuff from just 1 queen, it should be like that, that u have to keep grinding

  • @simonsn4996
    @simonsn4996 2 หลายเดือนก่อน +1

    There is group content. The problem is people zerg the content with 20+ guildies. No dungeon is made for that.If youd adjust the spwn timers for that kinda stuff, mobs would just spawn behind you at all times. For big guilds there needs to be a little PvE content like risar invasions with a raid boss risar general for example. That way the zergs arent gatekeeping everything and then complain that there is not enough content. You should get less reward in a big group because you're kinda safe. Its full loot after all, higher risk= higher reward. But i absolutely agree on the spawn timers. Most of them are too slow and that goes for animal spawns, bandits/risars/sators and for stuff in random chests aswell.

  • @ojiskeletonsama4232
    @ojiskeletonsama4232 2 หลายเดือนก่อน +1

    well you get less with more people but then you are more safe with higher chances bringing that loot back

  • @yomiscythetalon7793
    @yomiscythetalon7793 2 หลายเดือนก่อน +1

    I do make far more raw gold solo than with a group. Its more risky obviously but the payoff is worth way more than the amount of times i get zerged or ganked.

  • @NOOBxRAPER18
    @NOOBxRAPER18 2 หลายเดือนก่อน +1

    Has to scale difficulty n include a minimum dmg done to "increase boss loot n difficulty" which would make multi acc harder to pull off otherwise 1 ip in a dg/dg boss room lol

  • @wkrona
    @wkrona 2 หลายเดือนก่อน +1

    I think the content that REQUIRES multiple people should reward more money than soloing

    • @MMarchioro
      @MMarchioro 2 หลายเดือนก่อน

      I agree with you. As Speznat said, in reality if work with someone, of course you'll need to share the credtis (loot), and i don't see problems if they decide to keep bandit camps as that for example. However, they should make more content which actually rewarding people for playing in groups, like; "you can get better results if you work with your team, not against them".

  • @SiegeFoxxx
    @SiegeFoxxx 2 หลายเดือนก่อน +1

    you need client side loot bags for everyone

  • @xsteam36
    @xsteam36 2 หลายเดือนก่อน +6

    playing solo should be more rewarding.. higher risk

  • @yomiscythetalon7793
    @yomiscythetalon7793 2 หลายเดือนก่อน +2

    Your poll doesnt make sense, if you make group activity more profitable content please direct your attention to any risar dungeon or mino dungeon or necro dungeon, youve basically created content that 90 percent of the server can never participate it.

  • @desmichale
    @desmichale 2 หลายเดือนก่อน +2

    The problem with most of your demands and suggestions is that they would require quite some programming effort, which Starvault is not able to deliver. The rest is just bad design decisions

  • @pulseight8038
    @pulseight8038 2 หลายเดือนก่อน +3

    You are all abusing help chat right now please keep it to questions only 😭 this game could’ve been so much more

    • @captainharlock3998
      @captainharlock3998 2 หลายเดือนก่อน +2

      Help chat will forever be Global Chat, and it's about time SV realises that.

    • @pulseight8038
      @pulseight8038 2 หลายเดือนก่อน

      I called the people saying “general chat is their discord” bootlickers and they lost their shit lmao

  • @luluez7400
    @luluez7400 2 หลายเดือนก่อน

    Mortal online 2 the mmo or 95% of content is no worth it in group for farm

    • @luluez7400
      @luluez7400 2 หลายเดือนก่อน

      Me try to explain to my new menber we can't farm in group go farm solo

  • @pocketsmcgee7088
    @pocketsmcgee7088 2 หลายเดือนก่อน +3

    Your last 4 videos have basically said it’s a shit game and you wish they would do this or that. When are you just going to realize it’s just a shit game. Henrik doesn’t care he’s working in Mortal Exodus for the next cash infusion.

    • @WolfszeitYT
      @WolfszeitYT  2 หลายเดือนก่อน +2

      That is not what i ment or saying. I love the game. I just see some small stuff that could maybe improve gameplay