Hello Pinstar! I'm glad you emphasize one desk per side in the 3x3, because the game will allow you to place 2 desks on one side but then make you suffer forever for it. Place **anything** anywhere near that side of the reception room (outside or inside) and you'll have red outlines, and the monopoly guy popping up to say someone's blocked. In short, 2024: Reception room still buggy AF. I usually place the simple desk, then a cake stand nearby, so receptionists can have frequent breaks. Cake stand receptionist is just glad to sit down, and regular receptionist gets an actual break. ...Though I'm rethinking that strategy after watching this. Thanks!
I prefer to place single receptions spread around the buildings, because i have noticed in most of the levels (specially the harder ones) the patients walk from all the sides in, which means if you only have one reception they will have to walk all the way there only to spread again to the different clinics. I find it more efficient to separate them from the very begining.
I have been watching your videos and now I try to incorporate idle items in my builds. It was helpful to know that the reception area doesn't need those things.
I really love your channel. You sound so friendly man. You also sound like you have loads of fun playing this game. Thank you for making my hospitals not suck!
Have you thought about making more general tip-videos? “How to start a new level” for example. (Which rooms to build in the beginning, what rooms to build at what point, how to handle long queues, what to do, what NOT to do, etc.)
This would be great because my current lazy strat is take out all the loans build everything I can with that money then sit in debt till my hospital starts earning money and this can be a while. Knowing what to start with would be great and save me a lot of time glaring at my screen still I can finally afford to build something else and maybe more fun than staring at a screen for 30 mins, just maybe.
Jodie A I’m sure Pinstar will show his take on this issue soon but until then, here my tactic: Start with 1-2 GP office, 1 general diagnosis, a staff room, a toilet and a reception desk. Hire one personal each and wait. When staff needs a break, hire a second one to back them up on their break. Messages will pop up telling you what you need (ward, pharmacy,...) build the rooms as needed and hire the staff for them.
@@eugeno2742 This and also delete any staff in the hiring pool with bad traits keep an eye on it and keep deleting the ones you would prefer not to hire.
Perfect. I just got to this level, and was mulling over strategy for reception. My current strategy going in blind is seeing if a reception item at either street entrance will do the trick. If need be, I will upgrade to two kiosks.
Other than the Cafe already suggested, can you explain your thoughts on training employees. How much diagnosis is necessary? Is bedside manner really important? Etc etc Thanks. Great videos.
Your videos are of fantastic help to both me and Dod-Gee Medical. In honour of your marvellous contribution to our organisation, I hereby present you with this trophy that we found in the bin outside a sports club. Thank you!
Even though I don’t necessarily like the specific room layouts you are presenting, I like your videos because of the additional information you provide! So far I found only one other TH-camr doing the sake kind of videos on room layouts but you are doing it way better due to the above stated reason :) keep it up!
I will 100% be covering Two Point Campus. I'm already in communication with the devs. While it got pushed back, when it is released (possibly earlier) you'll see coverage of it on my channel!
Another space saver option: You can fit two computers along a 3 tile edge. So a 3x2 reception room can have two desks side-by-side with a hatch behind them, and fit against a wall on its short side.
If you really squeeze them in, you can fit two reception pods per side (excluding the side with a hatch) in the 3x3 sized room. Which means you can fit up to six assistants in that room if you really want to, but you really only need 3. What this does mean is that you can fit your 3x3 reception room against a wall and still have 3 people in reception. I do this quite a lot, often building a GP's Office on one side of reception in order to save space. You can then get that room to 4 Prestige if you really spam those Gold Flower Vases. I prefer the Yucca over the Rosebush because it's much cheaper, needs less watering and is almost as attractive. But the thing is, the Reception room doesn't need actual flowers or temperature control devices because this is a room where the things you place outside the room affect the things inside it. There is one good reason to put flowers in there though, and that's to increase the room's Prestige.
On console you can't squeeze them like you can on PC so a 3x3 is very inefficient and a 4x2 puts the same amount of assistants as a 3x3 while saving 1 space compared to a 3x3. But if you really want to maximize space to efficiency ratio than any combination with an x2 except 3x2 (so 4x2, 5x2, 6x2, 7x2, 8x2, etc...) is much better than all the other sizes (2x3, 3x3, 3x4, 3x5, 4x4, 3x6, 4x5, 5x5, 6x6, etc) as the x2 has the best space to effiency ratio. I personally recommend starting with a 5x2 (or 4x2 if your really tight on space or want to compete with the 3x3) as it's going to give 5 assistants which is more than enough and gives 2 more assistants on console (and probably more on PC) compared to a 3x3 which only gives 3 assistants and has a very bad space efficiency ratio of 3 (9 spaces /3 assistants = 3). Then if you need more assistants working you go up to a 6x2 which gives 7 assistants and by the time you go up to an 8x2 you'll have 11 assistants which is more than enough and has a very high space efficiency of 1.45 (16 spaces / 11 assistants = 1.45), which is double the space effiency of the recommended 3x3.
Thank you bro for your tips. really much appreciate it, it makes our gaming experience fantastic and smooth that we enjoy playing the game with such tactics =D
Refining on your efficiency for this room I would suggest using only the gold plant pots for prestige as they give the most for their cost compared to the other items by a sizable margin.
What I'd really wish to see is a video on the cafe, especially as I'm a little afraid to build them, because, to me, they seemed to slow things down without bringing that much advantages. But maybe I just built them wrong or in the wrong place, I'm not sure. And another video I'd really like to see is a basic tips video on how to start a new level. Which rooms are important to have early on, which can be delayed until later, etc. (I know, that this can depend on the level) But aside from that, I really love your tip-videos. Sooo helpful for my own struggles! Thank you so very much for it!
I was experimenting with cafes abit, it seems good to build staff only cafe (nothing fancy, 2-3 tables, bin, flower and radiator/AC). Staff goes to cafe on their breaks, gets bonus from nice meal. Pretty irritating when your 0 health patient enters cafe and dies with belly full. Honestly, dont see bonus from cafe being useful on patients and prolong their stay. Also, for start - reception (desk/room), GP office, staff room and toilets (cant go wrong with ward also). When patients arrive you build additional diag and treatment rooms as needed.
Exactly that. I can see some use in Cafes for the staff, but patients.... yeah, atleast they had a nice meal before they died. Another question would be, if this bonus really gives that much, because my staff is happy and energized when ending their break as it is. And the space needed to build a cafe can be used better. (Although I learned a lot about proper space management from Pinstar, so I guess, it wouldn't be too much of an issue.)
ArchosMH If you have space why not. On my last map i had dedicated building with 2x training, staff room, toilets and cafe (staff only), marketing and research. Placement on large maps is important. Maybe near center, with staff room nearby. Honestly, cafe needs buff to be used for patients, maybe regenerate some health, or at least to stop health to degenerate.
Café! Please show your café. I managed to squeeze 4 tables and 2 administrators in the minimal size (and a sweet dispenser). Can you do better (or at lease figure out my puzzle)?
Some hospitals will have two entrances so you should have 1 reception by each entrance. Patients walk in this pattern: 1st reception, 2st GPs office, 3 other diagnostic room, then more GPs office -> repeat diagnostics followed by GPs office as long as needed last -> threatment... All patients start their hospital visits by asking the reception (which only job is pointing patient the direction to GPs office). Hope this helps
Do you happen to have a gallery/imgur of these layouts for easy reference later on? I've been screenshotting your videos to come back to, but the resolution it saves is a bit garbage
This game is really cool , but you cant safe rooms you have to rebuild them every single damn mission , yeah you can copy paste the room once you build it but cmon .. unable to safe rooms? Share them with other people? Huge miss
Hello Pinstar!
I'm glad you emphasize one desk per side in the 3x3, because the game will allow you to place 2 desks on one side but then make you suffer forever for it. Place **anything** anywhere near that side of the reception room (outside or inside) and you'll have red outlines, and the monopoly guy popping up to say someone's blocked.
In short, 2024: Reception room still buggy AF.
I usually place the simple desk, then a cake stand nearby, so receptionists can have frequent breaks. Cake stand receptionist is just glad to sit down, and regular receptionist gets an actual break. ...Though I'm rethinking that strategy after watching this. Thanks!
They just put in copy and paste room, a blessing 🙏🏽
I prefer to place single receptions spread around the buildings, because i have noticed in most of the levels (specially the harder ones) the patients walk from all the sides in, which means if you only have one reception they will have to walk all the way there only to spread again to the different clinics. I find it more efficient to separate them from the very begining.
I have been watching your videos and now I try to incorporate idle items in my builds. It was helpful to know that the reception area doesn't need those things.
I really love your channel. You sound so friendly man. You also sound like you have loads of fun playing this game. Thank you for making my hospitals not suck!
Have you thought about making more general tip-videos? “How to start a new level” for example. (Which rooms to build in the beginning, what rooms to build at what point, how to handle long queues, what to do, what NOT to do, etc.)
Eugen O yes I agree this would be great
One of my videos will be an 'opening gambit' style video. Essentially everything I recommend doing before you hit the unpause button.
This would be great because my current lazy strat is take out all the loans build everything I can with that money then sit in debt till my hospital starts earning money and this can be a while. Knowing what to start with would be great and save me a lot of time glaring at my screen still I can finally afford to build something else and maybe more fun than staring at a screen for 30 mins, just maybe.
Jodie A I’m sure Pinstar will show his take on this issue soon but until then, here my tactic:
Start with 1-2 GP office, 1 general diagnosis, a staff room, a toilet and a reception desk. Hire one personal each and wait. When staff needs a break, hire a second one to back them up on their break. Messages will pop up telling you what you need (ward, pharmacy,...) build the rooms as needed and hire the staff for them.
@@eugeno2742 This and also delete any staff in the hiring pool with bad traits keep an eye on it and keep deleting the ones you would prefer not to hire.
Perfect. I just got to this level, and was mulling over strategy for reception. My current strategy going in blind is seeing if a reception item at either street entrance will do the trick. If need be, I will upgrade to two kiosks.
Great tips. I really wish we could put the hatch in the more narrow side, that would make it possible to use up so much less space with this room...
Other than the Cafe already suggested, can you explain your thoughts on training employees. How much diagnosis is necessary? Is bedside manner really important? Etc etc
Thanks. Great videos.
Mastari Yes, please! Especially if the speed boost from motivation also applies to the processing of patients or not.
Your videos are of fantastic help to both me and Dod-Gee Medical. In honour of your marvellous contribution to our organisation, I hereby present you with this trophy that we found in the bin outside a sports club. Thank you!
Pinstar Pathology gladly accepts the award and will glue it to the ceiling of our staff room. :)
Even though I don’t necessarily like the specific room layouts you are presenting, I like your videos because of the additional information you provide! So far I found only one other TH-camr doing the sake kind of videos on room layouts but you are doing it way better due to the above stated reason :) keep it up!
watching your whole two point series! please do two point campus when its released
I will 100% be covering Two Point Campus. I'm already in communication with the devs. While it got pushed back, when it is released (possibly earlier) you'll see coverage of it on my channel!
@@Pinstar Awesome news :)
Great guides Pinstar. When I got to level 20 on Croquembouche, I found that I needed 2 reception rooms.
Another space saver option:
You can fit two computers along a 3 tile edge. So a 3x2 reception room can have two desks side-by-side with a hatch behind them, and fit against a wall on its short side.
I like your lean, efficent layouts.
If you really squeeze them in, you can fit two reception pods per side (excluding the side with a hatch) in the 3x3 sized room. Which means you can fit up to six assistants in that room if you really want to, but you really only need 3. What this does mean is that you can fit your 3x3 reception room against a wall and still have 3 people in reception. I do this quite a lot, often building a GP's Office on one side of reception in order to save space. You can then get that room to 4 Prestige if you really spam those Gold Flower Vases.
I prefer the Yucca over the Rosebush because it's much cheaper, needs less watering and is almost as attractive. But the thing is, the Reception room doesn't need actual flowers or temperature control devices because this is a room where the things you place outside the room affect the things inside it. There is one good reason to put flowers in there though, and that's to increase the room's Prestige.
On console you can't squeeze them like you can on PC so a 3x3 is very inefficient and a 4x2 puts the same amount of assistants as a 3x3 while saving 1 space compared to a 3x3. But if you really want to maximize space to efficiency ratio than any combination with an x2 except 3x2 (so 4x2, 5x2, 6x2, 7x2, 8x2, etc...) is much better than all the other sizes (2x3, 3x3, 3x4, 3x5, 4x4, 3x6, 4x5, 5x5, 6x6, etc) as the x2 has the best space to effiency ratio. I personally recommend starting with a 5x2 (or 4x2 if your really tight on space or want to compete with the 3x3) as it's going to give 5 assistants which is more than enough and gives 2 more assistants on console (and probably more on PC) compared to a 3x3 which only gives 3 assistants and has a very bad space efficiency ratio of 3 (9 spaces /3 assistants = 3). Then if you need more assistants working you go up to a 6x2 which gives 7 assistants and by the time you go up to an 8x2 you'll have 11 assistants which is more than enough and has a very high space efficiency of 1.45 (16 spaces / 11 assistants = 1.45), which is double the space effiency of the recommended 3x3.
Such enjoiable tutorials! Thanks for sharing man! Greetings from italy
Thank you bro for your tips. really much appreciate it, it makes our gaming experience fantastic and smooth that we enjoy playing the game with such tactics =D
Thanks so much! How about a guide to general hospital layout??
Ryan Uy I would appreciate hearing Pinstar’s opinion GP offices: all in one central spot vs spread out over the whole hospital.
Can you do a tip on surgery room? I have a lot of problems with queues and deaths in surgery.
Love your voice and tips/tricks. Keep it up!
Refining on your efficiency for this room I would suggest using only the gold plant pots for prestige as they give the most for their cost compared to the other items by a sizable margin.
What I'd really wish to see is a video on the cafe, especially as I'm a little afraid to build them, because, to me, they seemed to slow things down without bringing that much advantages. But maybe I just built them wrong or in the wrong place, I'm not sure. And another video I'd really like to see is a basic tips video on how to start a new level. Which rooms are important to have early on, which can be delayed until later, etc. (I know, that this can depend on the level)
But aside from that, I really love your tip-videos. Sooo helpful for my own struggles! Thank you so very much for it!
I was experimenting with cafes abit, it seems good to build staff only cafe (nothing fancy, 2-3 tables, bin, flower and radiator/AC). Staff goes to cafe on their breaks, gets bonus from nice meal. Pretty irritating when your 0 health patient enters cafe and dies with belly full. Honestly, dont see bonus from cafe being useful on patients and prolong their stay.
Also, for start - reception (desk/room), GP office, staff room and toilets (cant go wrong with ward also). When patients arrive you build additional diag and treatment rooms as needed.
Exactly that. I can see some use in Cafes for the staff, but patients.... yeah, atleast they had a nice meal before they died.
Another question would be, if this bonus really gives that much, because my staff is happy and energized when ending their break as it is. And the space needed to build a cafe can be used better. (Although I learned a lot about proper space management from Pinstar, so I guess, it wouldn't be too much of an issue.)
ArchosMH If you have space why not. On my last map i had dedicated building with 2x training, staff room, toilets and cafe (staff only), marketing and research. Placement on large maps is important. Maybe near center, with staff room nearby.
Honestly, cafe needs buff to be used for patients, maybe regenerate some health, or at least to stop health to degenerate.
Café! Please show your café.
I managed to squeeze 4 tables and 2 administrators in the minimal size (and a sweet dispenser). Can you do better (or at lease figure out my puzzle)?
Thanks, Pinstar
Do we need a reception in every single building? Or just one in every map?
You should only need one for the whole hospital
Some hospitals will have two entrances so you should have 1 reception by each entrance. Patients walk in this pattern:
1st reception,
2st GPs office,
3 other diagnostic room, then more GPs office
-> repeat diagnostics followed by GPs office as long as needed
last -> threatment...
All patients start their hospital visits by asking the reception (which only job is pointing patient the direction to GPs office). Hope this helps
Really usefull tips on your videos, Thanks.
are you sure you cannot fit the hatch in between with the non-grid snapping feature? i believe the key was CTRL to do it.
Very helpful, thank you
Do you happen to have a gallery/imgur of these layouts for easy reference later on? I've been screenshotting your videos to come back to, but the resolution it saves is a bit garbage
do you need reception desks in all buildings?
Amjad Khan I don’t like this tutorial, having desks in each building is better. Think of routing, get the desk near the spawn points and near the GP
Do you use cafes in your hospitals?
And now I realized why my assistants are more miserable than my janitors!
How would you build one in Smogley?
I hope you do similar videos for Parkasaurus.
Thank you.
Yes I play Cities Skylines: now just waiting for Tropico6 to come out.
Cafe or surgery room maybe next 🧐
I find that the desk is easier to manage unless you need more than 2 desks.
spamming gold certificates is ugly, like the radiator in the middle of the reception desk
cool share.
0:59 .....?
...?
I guess this is another game that's not coming to console.
The Devs said maybe if pc sales are good
Thanks. Not many games are coming out on consoles like this now. And I don't have a big tb drive on my pc.
You'd be surprised what games come to consoles. Cities: Skylines just hit the Switch and I would have never thought that game would make it there.
This game is really cool , but you cant safe rooms you have to rebuild them every single damn mission , yeah you can copy paste the room once you build it but cmon .. unable to safe rooms? Share them with other people? Huge miss
Hi
never heard an american say VAAASE rather than VAYYYSE
My NJ accent peeking through. :)
WTF this not whaaaaaaaaaaaaaaaaaaaaaaaaattttttttt i was look for shit!
Never thought I could hear the neck beard through audio.