2:40 the look-away spawns in this game are fucking horrible. i don't think verm was this bad. just brutal. i can be following someone, glance away, then glance back and enemies have spawned behind the guy i was following. it's absolutely ridiculous and nothing feels worse than clearing some ground, taking out your ranged weapon to kill 4 of the 18 gorillion ranged enemies, and then getting whomped in the back of the head by a scab. 33:50 These guys spawned overlapping core's position. Fatshark get it together man this is a joke
There's a good reason why they surround you and sneak up on you: They're INFESTING A HIVE CITY. Did you not read or watch any lore for DT? You have to keep your head on a swivel, that's never going to change.
Good to see i'm playing in a similar way to you, I wasn't sure if there would be some crazy strat against ranged enemies or not. It looks like it's mostly, hiding in cover and taking pot shots etc. Dunno if you tried this yet, but you can charge with a flamer on it's alt fire mode, whilst firing. It's just something really fun to do, if nothing else :P Also, the healing based on damage done talent, seems kinda pointless on higher difficulties, cause most things either 1 tap you or just just dead regardless, being in a bad spot.
tactical axe for that mobility and stamina regen. then flamethrower for the horde clear is my go to. bolter is good too when playing pugs, since a lot of veteran players suck ass and don't kill specials quickly
IIRC the feat is called "The Holy Revenant" or something like that. Zealot has a passive where he won't die (only go to 1 HP), with a 90s cooldown. The feat makes it so you heal for a portion of damage dealt during that invulnerability.
this may be a dumb question, but why not a heavy sword? is the regular sword just more versatile? because your down heavies could be doing a lot more damage with a heavy sword.
Zealot is balanced but not overpowered I love my zealot but ironically the best melee class is veteran sharpshooter... Zealots have trouble being tanky However the class ability is super fun and both offensive and defensive
@@SirBeo Power Sword is so broken... Best Single Target while having unlimited cleave lmao. As a Sharpshooter I love it but I can't wait for it to be nerfed as well so I can justify playing my Zealot
Depends on situation, but overall it's safe to say that Veteran with Infantry Lassgun is the specific class loadout that performs the best. Now, if you don't take infantry lassgun (specially MG XII) then Veteran performance drops substantially, good enough with the MG Ia, MG IV and Bolter, rest of the weapons are pretty average or meh to the point where bringing a vet for those weapons is useless and rather have something else.
Kantrael Lasgun MG XII is not weak. It's the best gun in the game the other 2 lasguns are shit for sure, but they are still better than the Accatran series. Full autos are utter garbage. They do less DPS and chew through your ammo meaning your entire teams ammo economy has a constant budget deficit. The Boltor can somewhat compete with the MG XII, but is less reliable due to reload, ammo, recoil issues. It does do more damage vs armor than the MG XII which is why I say it competes (somewhat), but it is overall less consistent. Flamer might be a good choice, but not worth stacking. EDIT 2: Just because I didn't mention it Helbore could have been good if you could actually swap to it faster, but it has an animation that makes you turn off the safety or something that takes a whole second THEN you have to charge a shot. Could have been good due to its very solid damage model, but yeah. Crap swap time. The sword might be because it's faster therefore safer than the chain/eviscerator which commits a full second to each target with it's special attack. Though I can't be certain on that one, but I am certain on the gun choices. EDIT 1: The sword has more cleave. You can heal from hordes better with Holy Revenant (level 20 talent). You can see an example at 8:04 .
Kantrael MG XII is definitely Strong, the others, i´m not a fan of, altho they are probably pretty good with the right perks. As soon as they buff Fire dmg, which right now doesn´t do anything, the fast firerate Lasguns are actually gonna be worth playing because of "Infernus" Blessing. They also have better pen and are just as good against carapace.
Thunderhammer is certainlñy in a bit of a weakspot atm but shouldn't be too hard to bring back to a decent spot if FS wants, flamer on the other hand is in an excellent spot and it's super strong, but you have to use when it´s needed; to clear huge ambient packs full of elites, to clear events, make space fast, etc. In this case we had a flamer but it was a different player using it, so that's why Core brought the lassgun because atm generally you want 2 lassguns if possible on some open maps where reaching shooter packs is harder (this could be a map where you only use 1 lassgun and be fine tho).
@@joema48 if you have bad situational awareness and pull the flamer out when you shouldn't, then yeah you can get hit, but you can still dodge with the flamer being pulled out. flamer horde clear is amazing on higher diffs as well
As a preacher main with 80+ hrs in this game I just wanna say I too love the heavy sword for our class and think it has the best end game potential However I like the other variant versus this one ur using because I find the parry useless in most scenarios
5 is sadly pretty damn easy, did one too yesterday with endless horde and 0 deaths, btw what do you think about the dodge mechanic in this game compared to vt?
2:40 the look-away spawns in this game are fucking horrible. i don't think verm was this bad. just brutal. i can be following someone, glance away, then glance back and enemies have spawned behind the guy i was following. it's absolutely ridiculous and nothing feels worse than clearing some ground, taking out your ranged weapon to kill 4 of the 18 gorillion ranged enemies, and then getting whomped in the back of the head by a scab.
33:50 These guys spawned overlapping core's position. Fatshark get it together man this is a joke
One of the laziest ways to "increase difficulty".
There's a good reason why they surround you and sneak up on you:
They're INFESTING A HIVE CITY. Did you not read or watch any lore for DT?
You have to keep your head on a swivel, that's never going to change.
Good to see i'm playing in a similar way to you, I wasn't sure if there would be some crazy strat against ranged enemies or not. It looks like it's mostly, hiding in cover and taking pot shots etc.
Dunno if you tried this yet, but you can charge with a flamer on it's alt fire mode, whilst firing. It's just something really fun to do, if nothing else :P
Also, the healing based on damage done talent, seems kinda pointless on higher difficulties, cause most things either 1 tap you or just just dead regardless, being in a bad spot.
7:59 how dodging specials usually goes
the dog is the most inconsistent one
thats them dedicated servers at work
When they finally fix his Martyrdom stacks. They are still broken/bugged
goodshit, this is what i intend on running once i jump in after release
What the Ogryn build? Feats and traits at weapon?
Eviscerator + Bolter is the best Zealot combo imo
tactical axe for that mobility and stamina regen. then flamethrower for the horde clear is my go to. bolter is good too when playing pugs, since a lot of veteran players suck ass and don't kill specials quickly
Not for damnation it aint.
Why are you using that catachan sword over something like an eviscerator?
mobility
What effect did heal you at 8:04-8:10?
IIRC the feat is called "The Holy Revenant" or something like that. Zealot has a passive where he won't die (only go to 1 HP), with a 90s cooldown. The feat makes it so you heal for a portion of damage dealt during that invulnerability.
You passed the sword without actually looking at it. I’m assuming crit stacking passive?
this may be a dumb question, but why not a heavy sword?
is the regular sword just more versatile? because your down heavies could be doing a lot more damage with a heavy sword.
Thoughts about the current state of the game? And Zealot in particular?
Zealot is balanced but not overpowered
I love my zealot but ironically the best melee class is veteran sharpshooter...
Zealots have trouble being tanky
However the class ability is super fun and both offensive and defensive
@@SirBeo Power Sword is so broken... Best Single Target while having unlimited cleave lmao. As a Sharpshooter I love it but I can't wait for it to be nerfed as well so I can justify playing my Zealot
@@SirBeo nah, the zealot needs a buff
@@loafofbread9400 Especially with the toughness changes
Zealot has no stand out points and every other class can do his role bette. He's not well designed at all.
What do you think the strongest class in the game is, right now?
Veteran
Depends on situation, but overall it's safe to say that Veteran with Infantry Lassgun is the specific class loadout that performs the best. Now, if you don't take infantry lassgun (specially MG XII) then Veteran performance drops substantially, good enough with the MG Ia, MG IV and Bolter, rest of the weapons are pretty average or meh to the point where bringing a vet for those weapons is useless and rather have something else.
Why Lasgun?
Why Catachan?
Are not weak weapons? At least I feel them weak
Kantrael Lasgun MG XII is not weak. It's the best gun in the game the other 2 lasguns are shit for sure, but they are still better than the Accatran series. Full autos are utter garbage. They do less DPS and chew through your ammo meaning your entire teams ammo economy has a constant budget deficit. The Boltor can somewhat compete with the MG XII, but is less reliable due to reload, ammo, recoil issues. It does do more damage vs armor than the MG XII which is why I say it competes (somewhat), but it is overall less consistent.
Flamer might be a good choice, but not worth stacking. EDIT 2: Just because I didn't mention it Helbore could have been good if you could actually swap to it faster, but it has an animation that makes you turn off the safety or something that takes a whole second THEN you have to charge a shot. Could have been good due to its very solid damage model, but yeah. Crap swap time.
The sword might be because it's faster therefore safer than the chain/eviscerator which commits a full second to each target with it's special attack. Though I can't be certain on that one, but I am certain on the gun choices. EDIT 1: The sword has more cleave. You can heal from hordes better with Holy Revenant (level 20 talent). You can see an example at 8:04 .
@@TempestRequiem0 Also more mobility. above Malice mobility > single target dmg
Kantrael MG XII is definitely Strong, the others, i´m not a fan of, altho they are probably pretty good with the right perks.
As soon as they buff Fire dmg, which right now doesn´t do anything, the fast firerate Lasguns are actually gonna be worth playing because of "Infernus" Blessing.
They also have better pen and are just as good against carapace.
theres no frendly fire?
No
@@Antarctide dissapointing
@@kerbzable Explosive barrel's alignment is neither friendly not hostile. It's alignment is boom 😉
@@kerbzable Yep. I can't wait till they add friendly fire.
Then the idiots jumping in front of my fire can learn their lesson the hard way.
It's unfortunate that the cool weapons like th and flame thrower just isn't optimal
What's wrong with a flamer? You just charge into a group of ranged and spin 180 and perma stun them. Seems pretty useful to me
Thunderhammer is certainlñy in a bit of a weakspot atm but shouldn't be too hard to bring back to a decent spot if FS wants, flamer on the other hand is in an excellent spot and it's super strong, but you have to use when it´s needed; to clear huge ambient packs full of elites, to clear events, make space fast, etc.
In this case we had a flamer but it was a different player using it, so that's why Core brought the lassgun because atm generally you want 2 lassguns if possible on some open maps where reaching shooter packs is harder (this could be a map where you only use 1 lassgun and be fine tho).
Flamer is super powerful at horde clearing. In fact one of the zealots in this video is using it.
@@samk3141 there's a pause before you can unleash your flamer. On higher difficulties, the pause can kill a zealot.
@@joema48 if you have bad situational awareness and pull the flamer out when you shouldn't, then yeah you can get hit, but you can still dodge with the flamer being pulled out. flamer horde clear is amazing on higher diffs as well
tbh this looks like it'd be better to just run the same on veteran instead
As a preacher main with 80+ hrs in this game
I just wanna say I too love the heavy sword for our class and think it has the best end game potential
However I like the other variant versus this one ur using because I find the parry useless in most scenarios
he's not using heavy sword. it's the catachan for cleave and mobility. heavy sword is ass
Veteran can literally do everything you did that game, and more 😂
Can't cheat death or charge.
That just shows how poorly designed zealot is compared to other classes. Fatshark needs to a at the very least, makes his charge uninterruptible.
@@joema48 i assume you mean charge through things when you say uninterruptible, so wouldn't that basically be ogryn ult?
@@iamdopeasfcuk no I think he means not being interrupted by damage
@@jmrwacko cheat death or holy revenant is bugged. Doesn’t even work. Skip to 42:25 he gets shot by sniper and it doesn’t work. He just dies.
Incredible 👍
what is that random german i here
That's the Psyker. You can pick a German voice actor.
5 is sadly pretty damn easy, did one too yesterday with endless horde and 0 deaths, btw what do you think about the dodge mechanic in this game compared to vt?
100% of the community would like to disagree
only non VT2 players would disagree :) any Vt2 veteran is absolutely fine on max difficulty.
@@czailoncz funny, considering everyone is saying the game is harder than VT2, and that comes even from those who played VT2 before
@@kadiboudacz5500
Compared to offici realm yes, Darktides is definetly harder, compared to Modded difficulties, its not that challenging.
@@czailoncz well now i know this is irrelevant when darktide wont even have mod support
bas build, you need to build your toughness, also flamer is way better