God you're a life saver, there are no tutorials channel about Unreal 2D games in youtube that are as good as you. You are like Gorka Games for 2D Unreal. Again, thanks for sharing!
Also I am not sure if it is possible to set flipboard that starts at certain key frame from the animation, let me know if you have any tips on this, thanks!
Very nice video, thank you 🙂 How would you go about setting up Hitboxes in the same manner but in PaperZD, though? Correct me if I'm wrong but I don't believe you made a vid about that specific process for ZD.
Thank you :D Sadly I don't think there's anything like that out there yet. I do plan to make a full course about turn based JRPGs and another one for a Pokemon style game. ... still gonna take a really long time though since I still have to finish another 2~3 courses before that.
Hey Cobra! Love the videos! I'm having a ton of trouble figuring out how to make my 2D AI character move around without rotating or clipping through the background. Any advice you could give me, I know its a broad question but i haven't found any good resources on 2D AI characters for UE5 and paperZD. Keep up the good work! Thanks for the inspiration to make games ❤
Hey, yeah handling AI with 2D is quite complex and there's nothing on TH-cam yet. I think my Udemy course covers what you're looking for though. th-cam.com/video/IArNheV_W2A/w-d-xo.html
hi Cobra, would you have a course or recommend one that covers stuff like item management, dialogs (plain and making choices), and stuff like that? Cheers!
I think he's just showing an alternative, since he's already shown ZD in other videos. Though PaperZD is actually not a replacement for Paper2D, it is more like a companion. It essentially makes things easier to work with so you don't have to do all this blueprinting yourself. A reason someone may want to do it this way instead of use ZD is packaging. It may just be me but when I have PaperZD in my project, all my packaging usually fails. I think ZD is also not compatible with certain platforms. I think they just recently made it compatible with Android for example. It probably isn't compatible with consoles. Though... all that is probably fixable by rebuilding the plugin properly for each situation. It has just been a pain point in my experience.
Yes pretty much what @Pewslosioins is saying. Paper 2D wasn't deprecated, it's simply not being worked on anymore. I also use PaperZD in al of my serious projects, but with plugins it's always best to not over-rely on them and it helps to understand how things would work without it.
Hey it's shown how to import sprite sheets and use, them but not how to draw them. For that you'll need art tutorials about how to draw pixel art and sprite sheets.
Is it really possible to create a combo system using Paper2D's Animation Override node? I tried it, but it didn't work as well as creating a combo system by updating animations with Event Tick. Edit: Also, did you see this? pretty huge for 2D games :o th-cam.com/video/uUVHDy-TE24/w-d-xo.html
Ok, that update for skeletal meshes is really massive, especially that it also works for 2D sprites o.O Now you don´t need Spine or Creature2D or Dragonbones anymore.
Hey! I think anim overrides are better for one-off attacks and actions since they don't have the whole thing actual anim montages have where you can chain things together. For combos I actually prefer to use jumps and that has been working for me for quite a while now. th-cam.com/video/aFIs2V5eqOg/w-d-xo.html Ohhhhhhh! thanks for sharing this. I knew about the bone thing in general, but didn't even consider this could work on sprites! Definitely gonna look into this!
@@CobraCode Seems like, the Converting Sprites to Skeletal Meshes didn´t made it into the Main UE 5.3 yet. I tried it, and for sprites, that converting option don´t appear, only for regular meshes. Maybe with UE 5.4 :)
@@Suthriel Hey, I actually looked more into this. If you go to the twitter handle that is shown in the video, it turns out the whole thing is NOT stock, but a plugin somebody is developing. He puts out all of his stuff as open source though, so this will be great :) Think it'll still be a bit though till he's finished. Getting something 2D related officially would have been just too good and will never happen xD
@@CobraCode Ooooohhhh, so thats why i couldn´t find anything about it :( Whelp, so i hope, that will release that plugin at some time, because i get the feeling, that this one have the potential, to make A LOT of people really happy ^.^ and now after seeing his site, i remember, that i actually have two of his other plugins downloaded.
Get my 12 hour course on how to make 2D games with Unreal Engine:
tinyurl.com/Ultimate2D
God you're a life saver, there are no tutorials channel about Unreal 2D games in youtube that are as good as you. You are like Gorka Games for 2D Unreal. Again, thanks for sharing!
Also I am not sure if it is possible to set flipboard that starts at certain key frame from the animation, let me know if you have any tips on this, thanks!
Thank you my friend! You always upload a helpful and informative tutorials!
Wow!!! Just awesome!! Thanks!
Very nice video, thank you 🙂
How would you go about setting up Hitboxes in the same manner but in PaperZD, though?
Correct me if I'm wrong but I don't believe you made a vid about that specific process for ZD.
Thanks 😊 kindly make more ❤
Uff thats soooo good 👌
Hello Cobra! Your tutorials have helped me so much with UE! Is there any material you recommend that helps with trying to create a 2D Turn-Based RPG?
Thank you :D
Sadly I don't think there's anything like that out there yet.
I do plan to make a full course about turn based JRPGs and another one for a Pokemon style game.
... still gonna take a really long time though since I still have to finish another 2~3 courses before that.
can you do a topdown game next?
can u do a video about how to creat enemies and their logic
Hey Cobra! Love the videos! I'm having a ton of trouble figuring out how to make my 2D AI character move around without rotating or clipping through the background. Any advice you could give me, I know its a broad question but i haven't found any good resources on 2D AI characters for UE5 and paperZD. Keep up the good work! Thanks for the inspiration to make games ❤
Hey, yeah handling AI with 2D is quite complex and there's nothing on TH-cam yet.
I think my Udemy course covers what you're looking for though.
th-cam.com/video/IArNheV_W2A/w-d-xo.html
Can you make a game tutorial that viewers can control during live streaming?
hi Cobra, would you have a course or recommend one that covers stuff like item management, dialogs (plain and making choices), and stuff like that? Cheers!
Hey, sorry but I don't really know any course that covers that specifically.
Why not paper zd since 2d was deprecated?
I think he's just showing an alternative, since he's already shown ZD in other videos. Though PaperZD is actually not a replacement for Paper2D, it is more like a companion. It essentially makes things easier to work with so you don't have to do all this blueprinting yourself.
A reason someone may want to do it this way instead of use ZD is packaging. It may just be me but when I have PaperZD in my project, all my packaging usually fails. I think ZD is also not compatible with certain platforms. I think they just recently made it compatible with Android for example. It probably isn't compatible with consoles. Though... all that is probably fixable by rebuilding the plugin properly for each situation. It has just been a pain point in my experience.
Yes pretty much what @Pewslosioins is saying.
Paper 2D wasn't deprecated, it's simply not being worked on anymore.
I also use PaperZD in al of my serious projects, but with plugins it's always best to not over-rely on them and it helps to understand how things would work without it.
Hi I would like to ask how to create sprites and if this is shown in your course , because I do not know how to create 2d models
Hey it's shown how to import sprite sheets and use, them but not how to draw them.
For that you'll need art tutorials about how to draw pixel art and sprite sheets.
Is it really possible to create a combo system using Paper2D's Animation Override node? I tried it, but it didn't work as well as creating a combo system by updating animations with Event Tick.
Edit: Also, did you see this? pretty huge for 2D games :o
th-cam.com/video/uUVHDy-TE24/w-d-xo.html
Ok, that update for skeletal meshes is really massive, especially that it also works for 2D sprites o.O Now you don´t need Spine or Creature2D or Dragonbones anymore.
Hey!
I think anim overrides are better for one-off attacks and actions since they don't have the whole thing actual anim montages have where you can chain things together.
For combos I actually prefer to use jumps and that has been working for me for quite a while now.
th-cam.com/video/aFIs2V5eqOg/w-d-xo.html
Ohhhhhhh! thanks for sharing this.
I knew about the bone thing in general, but didn't even consider this could work on sprites! Definitely gonna look into this!
@@CobraCode Seems like, the Converting Sprites to Skeletal Meshes didn´t made it into the Main UE 5.3 yet. I tried it, and for sprites, that converting option don´t appear, only for regular meshes. Maybe with UE 5.4 :)
@@Suthriel
Hey, I actually looked more into this.
If you go to the twitter handle that is shown in the video, it turns out the whole thing is NOT stock, but a plugin somebody is developing.
He puts out all of his stuff as open source though, so this will be great :)
Think it'll still be a bit though till he's finished.
Getting something 2D related officially would have been just too good and will never happen xD
@@CobraCode Ooooohhhh, so thats why i couldn´t find anything about it :( Whelp, so i hope, that will release that plugin at some time, because i get the feeling, that this one have the potential, to make A LOT of people really happy ^.^ and now after seeing his site, i remember, that i actually have two of his other plugins downloaded.
AAAAND nevamind. Backtracked and got it solved. HUGE THANK YOU!!!