Learning 2D development with PaperZD - Part 3: Anim notifies - Unreal Engine 5

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 36

  • @leandroalielel8406
    @leandroalielel8406 ปีที่แล้ว +1

    I began learning UE a few days ago and was in search of a tutorial that covered the topics you are explaining. Thankfully I've found your video series and they are just amazing!
    Coming from the web development field, I'm genuinely surprised by the maturity of UE and plugins like PaperZD, which are truly remarkable tools, and I also appreciate your skill in breaking down complex topics.
    I know sometimes a simple thanks gets lost within the myriad of comments, but I really want to thank you for your time, effort, and superb work. Thank you very much!

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว +1

      Thank you, I am very happy to hear that. Your thanks mean more than you think. The TH-cam algorithm does not like my videos, so they are rarely suggested. So the appreciation and value I hear people get from my work is my main motivation. :)

    • @leandroalielel8406
      @leandroalielel8406 ปีที่แล้ว

      ​@@LeafBranchGames IMO what you're going through is a common challenge in the world of youtube content creation.
      If you'll allow me to share my opinion, game development is already quite niche, and UE might not be as popular as some other engines within the indie community.
      Many youtubers tend to create lighter content for pure entertainment, often drawing in bigger audiences who are less interested in learning but are like really into gaming in general.
      Perhaps you could think about mixing in some visually appealing, more surface-level content from time to time, without putting too much emphasis on in-depth teaching. I think it can help you reach a wider audience and "engage" a different crowd. This way, you can continue producing your core videos while also attracting more people.

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว

      @@leandroalielel8406 I have been considering such things from time to time.
      The problems with that is it will take away time from tutorials and people who want the light content will not likely be interested in the tutorial videos. So it will be segregating the viewers.
      But maybe I will revisit the topic in the future.

    • @leandroalielel8406
      @leandroalielel8406 ปีที่แล้ว

      ​@@LeafBranchGames You're right. I apologize for being bold with my suggestions, and I'm sorry if any of them were out of place.
      What I've noticed is that many people create videos on specific topics with less depth but at the same time, they also produce a series of exclusive private tutorials that can be viewed, for example, on the channel's Patreon.
      This way, they achieve a balance that may not be ideal, but well... it's a humble idea. Anyway, thank you very much for your time and your responses!

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว

      @@leandroalielel8406 No need to apologize for simply trying to help. No offense was taken.
      I have considred the Patreon approach as well, but I don't like to paywall knowledge. So it is a difficult situation to be in since I don't want to compromise my ethics.

  • @geraltdirivia7328
    @geraltdirivia7328 ปีที่แล้ว +2

    The best tutorial series on paperZD!

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว

      Thank you kindly for that high praise. :)

  • @geoffrey3668
    @geoffrey3668 2 ปีที่แล้ว +1

    Thanks for the tutorial! First time I dig into all the notify so it was a really overview!

  • @Yggdrasil777
    @Yggdrasil777 2 ปีที่แล้ว +1

    Nice explanation of the animation notify system in Unreal Engine.

  • @sammermusa5124
    @sammermusa5124 ปีที่แล้ว +1

    this is really grat video, and you a really god teacher, nice to meet you!

  • @vulture5879
    @vulture5879 ปีที่แล้ว +1

    Your contents are gold! I really love them. Hope you doing well🎉🎉

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว +1

      Thank you very much, appreciate it. :)

  • @xdreamx
    @xdreamx ปีที่แล้ว +1

    What if you've created your own hitsparks(2d sprites) and want that to play. How would you implement that. Cause I'm struggling with placing my own hand drawn hitsparks in since it's not a particle but a flipbook. Your tutorials have literally helped me make a game and this is literally the last thing I can't figure out. 😭 please help 🙏 😢

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว +2

      The same way we set up sprites to play using flip books, you can create an actor that has a sprite component that has a flip book component that uses your 2D hit sparks. Then spawn that actor where the hit happens and then destroy that actor once you want the sparks to be ended.

    • @xdreamx
      @xdreamx ปีที่แล้ว

      @LeafBranchGames OMG I feel like an idiot for not thinking of that🙆🏾‍♂️🙆🏾‍♂️ I swear if you're the best Unreal Engine resource on the internet. If I ever fall onto large sums of money, you're definitely getting a cut. May God bless you, my good sir. You've literally just helped me finish my game!!!❤️

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว +1

      @@xdreamx Haha, let's hope that you manage to achieve that. Good luck with your game!

  • @skullruss
    @skullruss 2 ปีที่แล้ว

    Would you mind making a tutorial on combining C++ code with blueprints? Even if it's just basic stuff, the process for combining the two is quite unclear, though the documentation says it's something you can do.
    I know C++ well, so it would be more convenient in a lot of cases, but it's also nice to have the blueprints available for things I cannot figure out in raw C++.

    • @LeafBranchGames
      @LeafBranchGames  2 ปีที่แล้ว +1

      I can try and do that sometime in the future. But it would be easier for me to show the relationship between Unreal Angelscript (which is a scripting language for Unreal) and blueprints. Because that is the coding I am using for my current project. The code would be a bit different but the concepts should be fairly similar.

    • @skullruss
      @skullruss 2 ปีที่แล้ว

      @@LeafBranchGames That sounds good, I'm mostly just curious as to the how of connecting code and bps.

    • @LeafBranchGames
      @LeafBranchGames  2 ปีที่แล้ว +1

      @@skullruss I will add it to my to do list.

  • @KeithKazamaFlick
    @KeithKazamaFlick 2 ปีที่แล้ว +1

    thanks

  • @modytech2977
    @modytech2977 2 ปีที่แล้ว +2

    hi, i like your videos and i wounder if u have a full course for 2D games in UE4/5 like in udemy or some where else cause u r the best.

    • @LeafBranchGames
      @LeafBranchGames  2 ปีที่แล้ว

      Hello. Thank you kindly.
      I do not have any course or anything on udemy or anywhere else, everything is free and available here on youtube.
      As to the question if I have a 2D course, no. I am currently creating a bunch of 2D tutorials related to PaperZD and 2D development in Unreal. After that I will most likely create a tutorial series on the topic here on my youtube channel. So stay tuned for that. :)

    • @modytech2977
      @modytech2977 2 ปีที่แล้ว

      @@LeafBranchGames Thank you so much, i was so excited to know if u had a course on Udemy cause i would buy it so quick, cause you are so amazing. Anyway we wish to see more about 2d Games from you and if it is possible that u can make us a video about Combo Attack System in 2d Games cause i started a project long time ago and the combo attack animations is kind of not working perfect for me. and yeah THANK YOU SO MUCH.

    • @LeafBranchGames
      @LeafBranchGames  2 ปีที่แล้ว +1

      @@modytech2977 Have you looked into my tutorial on combo attack animations? th-cam.com/video/UI7mjCLknws/w-d-xo.html
      Or is that the one that isn't working for you?

  • @jaxonbmx2699
    @jaxonbmx2699 ปีที่แล้ว

    drink some water bro 🤣

    • @LeafBranchGames
      @LeafBranchGames  ปีที่แล้ว

      Why?

    • @jaxonbmx2699
      @jaxonbmx2699 ปีที่แล้ว

      @LeafBranchGames if you don't drink water you will die of dehydration. Pretty good reason huh?

    • @jaxonbmx2699
      @jaxonbmx2699 ปีที่แล้ว

      @LeafBranchGames no but really your mic is crazy sensitive and we can hear everytime you swallow 🤣