StarCraft: Remastered - THE HARDEST MISSION!
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- The hardest mission of StarCraft: Remastered.
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Previous episode: goo.gl/UGAav9
Now that we took control of the Matriach of the Protoss, it's time to take over the UED's planet once and for all, and with that destroy the Overmind.
In this episode I complete the "Slay the Beast" mission in StarCraft: Remastered. This is the 8th mission of the Zerg campaign of the Brood War expansion.
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StarCraft website: www.starcraft.com
StarCraft: Remastered is a 2017 remastered edition of the 1998 real-time strategy video game StarCraft and its expansion, Brood War. It retains the gameplay of the original games but adds remastered ultra-high-definition graphics, re-recorded audio, and a modern online feature suite.
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"Maybe I should have set up a nydus canal"
*reloads*
*DOES OVERLORDS AGAIN*
"This isn't as easy as SC2, I wonder if I should have set up a nydus"
*PROCEEDS TO LOAD MORE OVERLORDS*
Hilarious
That ending is what Aldaris was trying to warn you before Kerrigan killed him
Something you wish to know: Zeratul had 1000 damage at the end of this mission.
It would have been boring to have 2500 hp cut down with 100 damage.
I'll write it again. Use Queens to scout around. Parasite on enemy units. Especially transport ships.
while that seems like a good idea. the AI is good at using medics to remove the parasites. thought on any map with animals you can use parasites on them. like the flying pteradactyles on sharkuras
Medic healing ultras
THE DREAM!
Fun fact! SCV's can repair Immortals in StarCraft 2.
LowkoTV It seems SCV's acquired some super op black -magic- technology and are able to repair anything mechanical (regardless of being Terran) in SC2 now.
@@user-xs9oo9gc7u ive got kicked out of Hogwarts , because i used *black* magic .
(Ok im not black but Ive seen this joke somewhere)
I know that scv can repair protoss mechanical units
@@birisuandrei2866 Isn't it called "the Dark Arts" or something like that in the Harry Potter universe? (But honestly, this joke is as old as 2015 at the latest. The first time I came across a variation of it was in Dorkly's "Social Justice RPG" short animation from 2015.)
Kerrigan murdered Aldaris back in the Protoss campaign because he was about to tell you the truth about Raszagal :O
Also, obligatory "You have to beat the next mission in less than 25 minutes and do the secret mission" comment
You know, I always thought it's kinda messed up that the UED sends infested terrans at you in this mission.
Because you have to wonder if the UED was infesting terrans to send against you during this mission.
well well they kinda have done worse things than that before starcraft 1
I've thought of it as scientists that became infested as a result of experimenting on Zerg during some lab accidents.
ibm5155 Oh, definitely, but it's a special kind of messed up
The thing about the UED is that they aren't that messed up, they may have turned crippled soldiers with no life ahead of them into infested terran. That's what I think.
"Lab accidents"
I imagine, in the same way Stukov died "In battle on Char" =P
This mission is so much easier if you simply use hydras to clean out the bases on your side of the map, and then switch into guardians and devourers to kill everything else. 2 control groups of guardians, 2 control groups of devourers.
And on that day Lowko was forced to make the "Lowko4" save. ;)
Very rarely do I ever see players take advantage of the 8 dark templars you can build here. They even start off with 3/3/3 upgrades.
12:40
That moment when you realise that Lowko completely forgot about his DT.
#JustLowkoThings
Arckie Tuun well they are invisible
But even worse is his assumption that infested terrans are big units... They only cost 100 mineral and 50 gas and deal 500 damage. Tiny investment for a big return, and all that without climbing the tech tree much!
And Nydus =/
I forgot about them as well lol
replaced by banelings :( i miss my infested boom booms
Lowko, if I am not mistaken, the devourer acid spore doesn't increase damage from devourer, rather that unit under effect from acid spore receives one more damage per acid spore from ANY source. Meaning that if your hydralisk shoots it, it will receive that dmg + number of acid spores on it per each attack.
yup its that
well that also makes next devourer attack do more damage, it's like 30 then 31 then 32, and so on..
The more acid spores an unit have, the slower it attacks... it works that way...
@Pablo Ariel Gatobot they also reduce armor IIRC, so the units DO recieve more damage, unless they had zero armor to begin with
@manucubwwa Actually the acid spores can give affected units negative armor, down to -9 if there are nine spores and the unit is unarmored. They are strong when combined with mutalisks, which hit three times and can deal up to 27 extra damage per attack, and they attack faster than devourers too.
Despite Lowko barely going for the things that people suggest to him (Nydus, mass air swarm, parasites, etc. etc.), he still plays quite solid throughout the campaign. Gotta love that.
You need to complete the next mission in less then 25 minutes
all mission in starcraft is easy to challenging mission, the most fun probably in my part The Reckoning *defeat protoss base in less than 30mins* and last mission for protoss in starcraft original using only terran as my offensive race against overmind also the mission the combine power of uraj and khalis crystal in protoss mission, *the countdown*, without using carriers and defeat all surrounding zerg without uraj and khalis in place
The next video will be 40 minutes long, calling it.
With or without having to restart/reload the mission a few times? ;)
Well since you have to complete the mission in 30 minutes to beat it (25 if you want the bonus level.) I sure ass hell don't hope so haha
Alucard Brian But the last mission is omega right?
I am starting to think Kerrigan might be evil
Nah she just misunderstood.
No, she rescued all the people, that now had lung cancer because of chars atmosphere.
Am I a bad person for being kind of happy when Lowko lost all his overlords? He went from 200 supply to 40 XD
I usually find the play through more interesting if he struggles.
same !
Bro I was laughing at his reaction. To what happened 😂😂😂
His face was priceless. Like "oh shit, this wasn't the right thing to do"
flying like 40 clumped up overlords through a bunch of valkyries going wrong? who wouldve thought ;P
2 control groups of Overlords - 2.4k minerals.
200 supply worth of Ultra/Hydra - about 8k minerals, 5k gas.
Saving the game right when he clearly just ran his complete drop fleet into those two Valkyries - priceless.
Lowko: "There's a BIIIIIG control group right there."
Ultralisk: "I'm just big boned"
Lowko, when loading overlords create more space between them and your army. If you can put selected units into an overlord, the overlord will move towards them. If they cannot fit, or it is full, the overlord will not move. This way you can see which OL's have units in them and which ones are empty. they will be spatially separated. Then you can have your empty OL's tank AA. And just take your time. You are playing campaign where the drops have clearly slowed down. You are fine taking your time counting how many ultras/hydras go into an OL.
Devourers' acid spores slow down the frequency of attacks from enemy air. It's hilarious how long a Valkyrie takes to fire when hit with 9 spores!
They are also really good air tanks. Better to have them hit than guardians!
Plus even one spore shows cloaked units
Acid spores also make enemy units take more damage - 1 per each stack. So with full nine stacks unit takes 9 more damage with each attach it receives.
...Which makes mutalisk splash damage ridiculously deadly! :D
Yeah, but he said that part
i just had 3 devs on each 12 group so 9 muta too. 2 of such groups can really give good support to my guardian group that shreds anything. the mutas can also destroy any undefended ground forces
Garrett Reven Devourers are sucker units. Hardly anyone used them at the top of the ladder back when I played BW. I saw them slightly more frequently than the notoriously bad Scouts.
43:39 "Supply Depot explodes"Lowko's reaction
Lowko difficulty: Bring in the DTs only at the end, no air units besides overlords, and no nydus canals. Lol
Mike Scott No air units is a must for this mission. The enemy Valkyrie + Devourer combo will annihilate any air unit that you bring.
DTs won't help much either because in addition to countless science vessels, overlords, turrets and spore colonies the AI will instantly scan if hit by an undetected invisible unit.
They're still great to have. Loads of Guardians can melt all the siege tanks and marines while swarms of hydralisks shoot down anything that goes for the guardians. And DTs make good shock troops to rapidly slaughter marines and hydralisks/kill sunken colonies while your own hydras and mutalisks chase off overlords and science vessels.
Generally, using everything at your disposal (ground forces + air support) makes things easier and, I think, more fun.
This is true, but even so you might as well take advantage of the fact that you can have a 216 supply army. Even if it's only SLIGHTLY improved, no matter what all things being equal, Zerg army + 8 DT is better than that very same Zerg army without 8 DT.
Acid spores from devourers decreases the attack speed of the target, per stack.
But the better part is that it also adds 1 damage to every attack received by the afflicted unit, per stack. This includes the jumps from muta's attacks, and since Devourers attack slowly, but apply the stacks as an AoE, every jump from the mutas attack will have extra flat damage.
Hardest mission?
Funnest mission!
Lowko, you must replay and upload for us using this method. Absolutely savage and hilarious.
1. Mind Control Torrasque
2. Learn Torrasque does not use Control/Supply
3. Mind Control 100 Torrasques
4. Attack everything
???
5. PROFIT!
Nydus canal not required.
Read the comments and did not see this mentioned...
19:52
Imagine riding your bike into a big sky blob, just to be thrown out into a group of clawing thingies and get shred to pieces
"Oh hey, I should've use Nydus Canals!" - proceeds to not do so despite a clear area ready for the exit.
31:01 The moment I saw a Valkyrie, I already knew, that Lowko forces well be annihilates...
Wish people/player use more Valkyrie.
(Even in the old days, they barely use it because of its AA-Splash only)
0:49 "to destroy the Russian Overmind" (English Subtitles)
Now come to think of it, I can no longer hear the correct "wretched overmind" after this, only "Russian overmind" :(
Lowko my friend. best way to load up overlords slash shuttles is to get full control groups of units then shift right click on all of the overlords slash shuttles you wish to load up. your units will walk up to and check every overlord slash shuttle to see if they can get into it hope this helps love you bro XD
good tip to group zerg unit : burrow
when double clicking there is a difference between burrowed and unburrowd units.
Make group; burrow, rinse and repeat
The thing I really hate about SC I is the artificial 12 unit selection limit.
There’s a mod for this guys, called Starcraft mass recall - is essentially the sc1 campaign in sc2
Fun fact the n64 version made it so that you could have the max limit of 15 units.
On n64 I can do 18 at a time
@@jakedavis2954 haxxor
lowko in the next mission to unlock the secret mission dark origins you must complete the next msison in less than 25 minutes
LIKE for lowko to see it !!!!!!!!!!
Like it even more if you want that he also plays the even harder BONUS CAMPAIGNS - enslavers and dark vengeance ;-)
He did mention it at the beginning of the zerg campaign so he knows.
is it just me or Lowko rarely uses nydus worms? cuz in this mission its actually easier to use that than overlords, especially if using large ground force
forgottenknight 35 yeah, I cringed when he started loading up overlords. He even acknowledges that Nydus Canals are a thing!
Yeah Nydus are so much better - you can rally straight into them. so easy to keep swarming.
Casually mentioning Nydus Canals is so much more satisfying than actually using them.
As for uploading Overlords - it's just a matter of the right system. Clone-spread them into groups of 3 and it becomes very easy to sort the loaded from the empty ones.
I find the easiest way to load Overlords is to select some units, hold down shift, and spam right click a bunch of Overlords. This is reasonably quick and also makes it fairly obvious which Overlords are full so it's easy to separate them. That said, Nydus is still the best way to move a whole army if you have somewhere to build the exit.
Queuing is pretty much a given.
If you had sense you would use Queens to parasite enemy Overlords or drop ships to allow you to not only scout the map and look out for air drops, but also to use the enemy detectors for your own use
I completed this mission using Nydus Canals. You were able to spawn the Nydus exit point on ANY creep, even it it was created by enemy zerg units. That made things easier for me in this mission. IDK if they changed it in SC: Remastered though. Also, guardians ftw.
Heads up on the next mission: While it will have a time limit of 30 minutes, a secret mission is unlocked by beating the next mission in under 25 minutes (above 5 minutes left) and I'd like to see your reaction to the secret mission. (EDIT 1 day later): Oh wait, I forgot that you said you will do the secret mission at the start of this episodic campaign, but still, just a reminder.
there is a way to rush it tho
build a stack of ultralisks, 2 defilers and 8 DTs, load them all and by the edges of the map lead them to a slope like 50 metres away from overmind, unload and under cover of dark swarms kill the overmind
Devourers don't do more damage over time. They attack units with acid spores that stick to them and reduce their armor by 1. A unit can have up to 9 spores. So if a battlecruiser has 6 armor but has 9 spores, it has -3 armor. A hydralisk that would normally do 10 damage does 19 damage to an enemy with 9 spores. Apparently the spores also slow enemy attack speed.
Im glad this is the hardest mission in SC1. It shows how competent of an enemy the UED was. The UED lost by being stretched too thin accross three planets, losing their best tactician (Stukov) and being essentially dismantled by a clever alliance of the most powerful forces in the sector.
31:02 Commands nearly 30 loaded overlords directly to valkyries which do area damage against air, and saves after giving that command. Such awesomeness! :)
@Lowko, moving mass dropalords towards valkyries is particularly dangerous because even if valkyries won't kill them all, they still damage them badly with their AoE attacks so that the actual enemy base defenses then tear the low HP overlords apart in seconds. That's what happened there.
Genuinely surprised he didn't get nuked down when he unloaded the 2nd try of dropper lords. He left the army unloaded in a clump for a long time while watching the top left base fall. If you build a hatch on the far right continent it gets constant nuke harass.
You don't want to go air here ;-)
The difficulty with mechanics was a large part of the game back in BW. Lots of old schoolers thought expanded groups took away from the game. It's like saying you'd be a good pitcher if they made the strike zone 10 times larger.
I guess it makes sense this it the hardest mission in the game. This Kerrigan's biggest challenge, killing the Overmind.
Lowko plz play the secret mission right after you play the next mission. The video may take longer but it will be worth it
I used South, S-E resourcse which are free to take and rarely attacked.Once have those resources you can start spamming countless waves to enemy bases.Get the middle and keep it and game is almost over.For ppl who wrote about next mission: well it is piece of cake :1, either produce limit of hydras or 2.(easier) use several defilers (dark swarm) and wipe the enemy base in 15 minutes with far less units instead at 25 with max units.
I have to admit I laughted like a madman when you tried your first overmind drop and lost 130 supply in a matter of seconds :D
What makes this one so bad is that because of the way supply caps work in SC1 it's your 200 supply max up against the enemy's 800 supply max (200 Terran + 200 Zerg for each of the white & orange UED forces). By comparison, Omega only puts you up against 600 enemy supply... and also enforces build rules for the two separate Terran forces while here the UED can make whatever it wants.
Why don't you use nydus Canals?
He asked himself the same questions many times
yeah just get a buncha guardians/devourers then after u clear some map drop a nydus and overrun with ultras and hydras man I remember this on 64
Who would win:30 droppy bois or 3 missile girls?
Imagine if that was DSP.
Queen of Blades: 200 IQ
It seemed to me like Guardians were just about ALWAYS the answer to any tough Zerg mission in SC/BW. With appropriate support of course.
I wonder if Lowko is just trolling us, no nydas and no air units. I remember this mission being pretty easy. 1-2 groups of guardians with a few overlords on move command, 1 group devourers, 1 group mutas, and lots of static defense.
Pro tip: Having two or more full control groups of ultralisks can be good.
31:07 That moment when only 3 valkyries kill 50 supply xd
Heroic valkyries
Proof AOE is King.
Devours actually slow down enemy attacks, and can be stacked up to 9 times.
When all the little larvae are sitting around, waiting to be morphed into Overlords, Lowko is the bad Cerebrate they talk about. They all hope they won't be chosen to be one of his Overlords.
Omega is even more harder than any other mission in brood war due to UED Air Force, dominion ground force plus nukes and the Protoss air and ground forces and their psionic powers.
The hardest mission in SC:RE is original terran last mission. When enemy ghost uses lockdown skill on Raynor, enemy troops target on Raynor. So we need to protect Raynor from enemy's massive attack on Raynor. It happens since 1.18.
i just rewatched this,brood war Kerrigan was the real deal,everythings a little lighter in SC2,i liked the seriousness of SC1
I’ve got to agree. When they tried to make Kerrigan into a hero in SC2 it didn’t really work. She was much better as a villain like she was here.
lowko the devourer also reduces attack speed if you attack something, thats what those stacks do good against corsairs
you know the clue is in the base at the start of the game. if the mission gave you new units at the start then you should make those units. i finish this mission in one try. early expansion, hydras and DT for base defense, when supply reach 100 i attack two nearby terran bases using 3 dozens hydras and overtake their resources. brimming with gasses then i go mass guardians and devourers. after that is easy my 3 dozens guardians + 2 dozens devourers anhiliated every enemy bases.
Devourers could be made in BW Zerg mission 6...the player is just not gifted with them at the start of that mission. So, from a tech tree standpoint interpretation of "new unit", that isn't true
38:30 - I like how Lowko ignores the base in the north.
I completed all achievements in the Starcraft 2 campaigns and this mission was still a pain in the ass for me. I can only imagine how painful this must be for people only used to Starcraft 2 normal mode.
Imagine beating it in Starcraft 64...
I loaded up a gajillion overlords and kamikaze-dropped everything on the overmind. Had just enough time to drop its health to 0 before everything died.
So I reset over and over until a DT managed to land the final blow.
Took something like 50 resets before it worked.
Does not matter whether a DT lands the final blow, as long as there is at least one DT alive at the location when the trigger checks for it.
Yeah, whether or not the DT lands the final blow is irrelevant.
I recall having to reset dozens of times over this, though it's been over a dozen years. Maybe it's one of those things that were changed on the N64? It had a lot of changes, such as allowing you to complete Desperate Alliance(that early mission where you have to survive a Zerg attack for 30 minutes) before the time limit expired if you managed to destroy the Zerg bases. Or maybe it's just that my DTs just kept getting slaughtered before the Overmind died.
I love how reliably Lowko will save just as his transports get into trouble.
Lowko remember to finish the next mission in under 25 mins, nicely done so far!!
Hmm, seems different people have different opinions about which is hardest of the last missions. For me though it ramped up to the very end. Last mission kicked my ass hardest, only mission I had to restart more than once and even then I only won by the skin of my teeth.
I just learned about group hotkey on starcraft 1 from this video. That will probably change my life !
Oh my god this mission...
All I had growing up was Starcraft 64.
Imagine how long it took me to beat this with nothing but an N64 controller...
I don't imagine, in fact with such experience, I would have not touched Rts ever again
I play on my emulator while im not around a computer. Shit is challenging
My first play-through of the campaign back in 1999, I used tons of static defense and struggled with many of the levels. Then I got into multiplayer and found mobility was way better. Next play-through of campaign was easy by comparison, though still time consuming heh. If I remember right, I used 3 or so control groups each of guardian and hydra so I could rotate out for health regeneration, trying to always have a fresh squad. A squad of devourers or mutas, or maybe half and half for support, depending on the map/enemy. Didn't usually bother with lings, ultras or lurkers. Sometimes for a change of pace I'd play defense, get a dozen queens and just slowly pick the enemy apart spawning broodlings, lol.
I'm assuming remastered hasn't changed this, but in SC/BW when gas gets depleted, it isn't dried out, drone/scv/probe collect 2 gas instead of the typical 8 if I remember correctly. So you can run out of minerals on a map, but gas is unlimited.
Starcraft 1 my first game i ever playd
Send overlords right onto valkyrie within vision range. Alright. Looks good.
Estelle Bright And save the game while the Valkyries are shooting your overlords.
I remember playing and beating this when I was 14 in 1999. great memories.
NYDUS!! as the others say. And, let me note that you can place it on enemy creep, also. So you can basically send a small force, secure an area with creep - may build on it an own creep colony - and then make a nydus canal.
Jeez, lowko really does not like using the new units in the missions specifically made to introduce the new units.
Introduce devourers? Lets not use them even though there's soooo much enemy air.
Damn, I know nothing about hotkeys. I just drag a square around things and click.
Once again Lowko underestimating power of Nidus. Well, we shall see, if he can make it past next one without it.
Omg. Kerrigan looks flippin' high in the thumbnail 😂
Max out upgrades before sacrafing units to enemies. The way of the zerg.
I'm stuck in this mission since 2003.
31:05
th-cam.com/video/GGU1P6lBW6Q/w-d-xo.html
I think this famous track pretty much sums it up.
Finally beat it in remaster, it is so much harder than years ago when I first did it.
Complete the next mission within 25 minutes, and you'll get the Secret Mission. You CANNOT access it in the game menu, so better save before proceeding.
The Secret Mission will set the prelude to StarCraft II.
Nyyyyyyudus Canaaaaaaal!
you can drop a support canal on enemy creep duuuuude
The second mission or the last one were hardest for me, once you get the first island contained on this map itspretty much anti-air with hydras and making 200/200
Than you wonder why the Zerg players so good at competing. All because of this mission.
Just think how much harder Lowko makes these missions for himself.
@ 13:00 medic was redundantly healing ultra you should have taken them out with colonies while troops were on the way
Unless I believe in reincarnation.
With the zerg, the answer is always yes.
Well done Lowko... now, the final 3 missions awaits.... just remember to finish the next mission under 25 mins ;)
look like Normandy landing
Those 2 medics that slipped past at 9:40 were probably two of the four that took control of the Overmind in the first place
Ultralisks look like the zerg version of elephants, and zerglings are... wolves?
Plz play all the sc2 missions again plz
Paused at 3:29, can't freaking wait for the reveal
You know what, I have a theory. I think this was meant to be the last Zerg mission, but somehow Blizzard decided to add another two hence the difficulty level of this mission.
Good vid Lowko! And I won't be reminding you of anything you have to do next mission because you've been spammed with it for the last month and I'm pretty sure you know by now lol
Lowko- Oh I could use Nydus. 2 minutes later. Lets fly everything in dropperlords. 1 minute later. Complete ruin.
Devourer acid spore will decrease armor by 1 and increase attack cooldown by 1/8 per spore.
Attack cooldown capped at 7 spores and armor decrease at 9 spores, so minus 9 armor will take much more dmg even from muta second and third bounces.
And spore units are also revealed even if cloaked.
The spore is AOE but the damage is not.
i agree, when playing BW for the first time back in the day this was the one mission that really strained me to the max. i believe it look sth like 3 1/2 hours of a straight up slugfest to beat it :D good times.
When loading up overlords or dropships....anything of that nature, select every loading unit and then shift click all the units you want to send.
Now you don't have to remember which loading unit is full or not
Wow, I'm impressed. This took me over an hour and I did not even take out the northern central base. Maybe I should have gone for ultralisks rather than lings, because they are better against the mass lurkers you encounter towards the finish.
Building a base on the bottom right corner makes your life way easier. You can reinforce and attack from there and avoid loading all your troops into overlords.
DT are very useful to defend your main base.
And yes, nydus canal is a very good choice to move your units and defend all your bases or go across that cliff. And adding some guardians or lurkers won't hurt.
Anyway, very well played, this is a challenging mission and I failed many times until I was able to win. Good job!