Eltree is the most boring underwhelming piece of garbage i have played in a long time too many empty aria plus uther faults and i am not alone in saying that
Shadow of the erdtree is a C at best. The world is beautiful The controls are iffy The NPCs are cheap not difficult, incredibly cheap. Spells that heatseek through walls, hit you while rolling, can hit you from insane distances and spam spells non stop. Compared to the old hunters it's garbage
I understand your points, but I feel like not all of them are completely justified; As far ive seen, the controls arent anymore different than the base game, and if theyre a problem, then thats not a specific problem to the DLC And the “cheapness” is valid, but it brings us back to the lack of difficulty in the base game and the excess difficulty of the DLC. If we actaully use all our crazy spells and extra tools like Summons, our own character can be as cheap as these other characters. I think the DLC just gives a reason for us to go all out with all the tools available. Without having to feel bad about using some overpowered weapon, spell or “cheese” tactic. And that creativity of using all the tools was one of the fun parts of the OG Dark Souls
@@Altaz-Review I've played and beaten all of the souls/Bourne games I have never had to smash the flask button to get a heal before. Had it been only 1 or 2 times I would say it could be the controller but it's the games response time that's causing the problem. Difficult is any of the bosses in the old hunters or ishin in sekiro, but hitting you 3 rooms away with magic that just appears above you is cheap, spamming glint magic that bounces from the end of a hallway is cheap, having 99 vigor and getting one shot by a rando is cheap, heat seeking magic that goes through objects is cheap. Being hit from distances that you can't hit back is extremely cheap. (Rain of fire, or the giant archer)
@@Altaz-Review in dark souls if you hit a boss you couldn't be you would grind till you could. Now souls/runes mean nothing so there's no way to grind except to find the seeds which in a lot of cases are in places you're not strong enough to get to
Yeah, I can get that. I guess, the way ive played, most of the other games were tough enough in the endgame and DLC that levelling up wouldnt be feasible nor would it help as much. But that said, those games had much more room for getting good hits or finding a way to survive their tough attacks. I havent gotten too many Scadutree Fragments myself, so I dont know how much of a difference it makes, but as far as ive heard; having all of them does help out with the DLC Your points make sense in a lot of ways, but I would still say that there are so many other aspects of this DLC (like Lore, Gameplay additions, exploration, playtime) that the skewed difficulty takes away a few points from its score, but its still Overall a great DLC. And if I compare to the Ringed City, I think DS3 had some cheap moments too, which I didnt appreciate,(Ghost Archers, Midir Fire Hitbox, Omen enemies damage) but the good stuff outweighed it
@@zainaltaf1 definitely, the lore is great ,the atmosphere is great, it's just the bosses are easier than some of the NPCs. Messmer I beat first try but the crucible knight is a cheese master. The controls being iffy and the cheap NPCs bring it down in my eyes
Eltree is the most boring underwhelming piece of garbage i have played in a long time too many empty aria plus uther faults and i am not alone in saying that
Shadow of the erdtree is a C at best.
The world is beautiful
The controls are iffy
The NPCs are cheap not difficult, incredibly cheap. Spells that heatseek through walls, hit you while rolling, can hit you from insane distances and spam spells non stop.
Compared to the old hunters it's garbage
I understand your points, but I feel like not all of them are completely justified;
As far ive seen, the controls arent anymore different than the base game, and if theyre a problem, then thats not a specific problem to the DLC
And the “cheapness” is valid, but it brings us back to the lack of difficulty in the base game and the excess difficulty of the DLC. If we actaully use all our crazy spells and extra tools like Summons, our own character can be as cheap as these other characters. I think the DLC just gives a reason for us to go all out with all the tools available. Without having to feel bad about using some overpowered weapon, spell or “cheese” tactic. And that creativity of using all the tools was one of the fun parts of the OG Dark Souls
@@Altaz-Review I've played and beaten all of the souls/Bourne games I have never had to smash the flask button to get a heal before. Had it been only 1 or 2 times I would say it could be the controller but it's the games response time that's causing the problem.
Difficult is any of the bosses in the old hunters or ishin in sekiro, but hitting you 3 rooms away with magic that just appears above you is cheap, spamming glint magic that bounces from the end of a hallway is cheap, having 99 vigor and getting one shot by a rando is cheap, heat seeking magic that goes through objects is cheap.
Being hit from distances that you can't hit back is extremely cheap. (Rain of fire, or the giant archer)
@@Altaz-Review in dark souls if you hit a boss you couldn't be you would grind till you could.
Now souls/runes mean nothing so there's no way to grind except to find the seeds which in a lot of cases are in places you're not strong enough to get to
Yeah, I can get that. I guess, the way ive played, most of the other games were tough enough in the endgame and DLC that levelling up wouldnt be feasible nor would it help as much. But that said, those games had much more room for getting good hits or finding a way to survive their tough attacks.
I havent gotten too many Scadutree Fragments myself, so I dont know how much of a difference it makes, but as far as ive heard; having all of them does help out with the DLC
Your points make sense in a lot of ways, but I would still say that there are so many other aspects of this DLC (like Lore, Gameplay additions, exploration, playtime) that the skewed difficulty takes away a few points from its score, but its still Overall a great DLC. And if I compare to the Ringed City, I think DS3 had some cheap moments too, which I didnt appreciate,(Ghost Archers, Midir Fire Hitbox, Omen enemies damage) but the good stuff outweighed it
@@zainaltaf1 definitely, the lore is great ,the atmosphere is great, it's just the bosses are easier than some of the NPCs. Messmer I beat first try but the crucible knight is a cheese master. The controls being iffy and the cheap NPCs bring it down in my eyes