[PoE] Project Manhattan - 14 Billion Discharge VS ToTA Boss - Stream Highlights

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  • เผยแพร่เมื่อ 19 พ.ย. 2024

ความคิดเห็น • 161

  • @Empyriangaming
    @Empyriangaming  ปีที่แล้ว +88

    Real POB number is actually 17 billion but poe ninja showed "only" 14 billion so we went with the conservative number :)
    I was still playing the league as this was being set up so I wasn't part of the crafting / prep but I'm glad we got to showcase it. It worked at least once :D POBs in the description.
    Next project that I was fully involved in is happening today on stream.
    Thanks for watching!

    • @gragaszdeprecha8425
      @gragaszdeprecha8425 ปีที่แล้ว

      lul

    • @KeldonSlayer
      @KeldonSlayer ปีที่แล้ว +1

      I hope it goes core so you can bring Project Bob to TOTA

    • @laurianodaquiado
      @laurianodaquiado 9 หลายเดือนก่อน

      Sir can't you help me with standards luggage sir build don't have items 😢😢😢😢😢 help

  • @bakhtiarmansul3458
    @bakhtiarmansul3458 ปีที่แล้ว +224

    3.23 :
    Discharge deal 50% less damage
    molten strike deal 90% less damage

    • @petrjara7559
      @petrjara7559 ปีที่แล้ว +5

      Would be cool they rather nerfed partying finally.

    • @meruril2309
      @meruril2309 ปีที่แล้ว +1

      nerf progenesis as well

    • @nathanielnizard2163
      @nathanielnizard2163 ปีที่แล้ว

      @@petrjara7559 they already did few leagues ago. Partying is fine, 98%+ of the player base is unable to play in party. It requires lots of game knowledge, high consistency(that most players are unable to bring) and soft skills, the soft skill part is ridiculous as PoE players are mostly autistic jerks.

  • @mattbas-vi7750
    @mattbas-vi7750 ปีที่แล้ว +94

    Please re-record with Bazuuka acting as if he was Dr. Manhattan

  • @boomchickn
    @boomchickn ปีที่แล้ว +50

    These meme projects are always some of your best content. What you do with you and Markus and Bazukatank and others is just peak enjoyment. I always look forward to these!

  • @ArnoldsKtm
    @ArnoldsKtm ปีที่แล้ว +25

    I feel like there is some overflow or block stuff happening. With my measely 200m TS character it wasn't that problematic to get them down. Wasn't instant, but didn't take ages either. One thing I did notice though, is that they have different tankinesses. E.g. the water tide chick(Rakiata?) died almost instantly while beefier ones like Kaom took a few seconds.

    • @chicomanara
      @chicomanara ปีที่แล้ว +2

      Pretty sure the bow one has way less HP than the others, with de cold sorcerer (because she hás a skill that instant fill ES) and the slam dude being the thankier.

  • @TheofilosMouratidis
    @TheofilosMouratidis ปีที่แล้ว +15

    Those tota mobs must have the "You may take damage" modifier

  • @souls6151
    @souls6151 ปีที่แล้ว +16

    The random results suggest to me you might be seeing overflow/wrap around bug, leading to some 'negative' damage rolls

  • @GrimnirLaguz28
    @GrimnirLaguz28 ปีที่แล้ว +30

    "I am perplexed" - still me, after playing PoE for 16k hours.

  • @disp4362
    @disp4362 ปีที่แล้ว +19

    Damage overflow theory is pretty plausible, if you think about it - when Bazuka didn't kill Kaom it's because he dealt overkill damage to him, basically if max hit it 2 billions and you deal 17billions the damage will overflow 8 times and deal 1 billion damage. So when he killed him on full HP that actually means he rolled high overkill damage, but than could be 17.9b or 15.9b.
    In that one explosion Kaom probably died 8 times over.

    • @criticalmass8328
      @criticalmass8328 ปีที่แล้ว +2

      There could be a damage reduction for those dudes, we can't know

  • @tripl3xx
    @tripl3xx ปีที่แล้ว +1

    My league start project was to make a Heavy Strike character that invested as much as possible into Stun Duration, Stun Threshold Reduction and single hit damage to hopefully be able to stun TotA bosses for the entire duration of the fight, while still having a character that could do well at normal gameplay by swapping Stun Support for a damage gem. Sadly as this shows, it didn't bode well for TotA (although at low ranks it was great). Thankfully it was still good for reaching T16's and getting 2 voidstones. Permastunning map bosses was fun!

  • @daftheck1439
    @daftheck1439 ปีที่แล้ว +8

    0:11 0:15 for bazuka's build summury

  • @andywhitedondi7744
    @andywhitedondi7744 ปีที่แล้ว +3

    As far as I know overflowing integer doesn't cause the final number to be negative and I'm talking about the real damage number, not what is displaying in UI. The effect of overflowing integer is inconsistent so that's probably why you see such different results from no damage to high damage. So you should try to aim for the number as close to maxint as possible. That's of course just a speculation.

  • @yeah5874
    @yeah5874 ปีที่แล้ว +16

    A few days ago a guy in the ssf global was saying that it's ok that this is how tota is balanced because "you're not supposed to do it with zdps characters"
    If trade league mirror tier bullshit struggles to do tota without cheesing, I'm sorry but my guardian SRS with 4.5k HP and a little bit of block should not be forced to suffer, with no options to reduce ranks without wasting hours and hours of time

    • @wtfwasthat16
      @wtfwasthat16 ปีที่แล้ว +1

      Then be free and don't do the boring ass tota mechanic

    • @ArnoldsKtm
      @ArnoldsKtm ปีที่แล้ว +1

      I'm doing tota with a TS deadeye just fine, what are you going on about?

    • @dairiskuznecovs7233
      @dairiskuznecovs7233 ปีที่แล้ว

      the fact that this mechanic is so horribly balanced is the only reason why its even profitable to do it
      cause getting out of 600 is basicly impossible without bullshit mechanic abuse which they nerfed

  • @chicomanara
    @chicomanara ปีที่แล้ว +2

    As for watching the kaom fight, I was thinking if it was implemented a timed DR, like we know we got on ubers. Because the oneshot happens after a while he was alive, but after he spawn you only deal a small percentage of that damage.

  • @petrjara7559
    @petrjara7559 ปีที่แล้ว +16

    It's probably just about the damage roll. If he gets negative, it doesn't do any damage and then the positive gap is just so big he can do anything from 10% to oneshoting the boss

    • @Intestine_Ballin-ism
      @Intestine_Ballin-ism ปีที่แล้ว

      or it feels like he's hitting a time based damage cap. Like an anti-burst mechanic

    • @petrjara7559
      @petrjara7559 ปีที่แล้ว +2

      @@Intestine_Ballin-ism They even allow players to skip most of boss phases by bursting bosses fast enough. It would be weird if 2000 rating tota suddenly had an antiburst mechanic when there's nothing like that in lower ratings and "general" mechanic doesn't make sense either because 1B hits works fine and up to this point there wasn't anything in the game you wouldn't kill with 1B damage so artificially capping damage somewhere above 1B just doesn't make any sense.

  • @KioskaraTTV
    @KioskaraTTV ปีที่แล้ว +92

    And my friends were telling me I was crazy when I said the big dudes in tota were insanely tanky. Really killed the league for me.

    • @admiraltonydawning3847
      @admiraltonydawning3847 ปีที่แล้ว +9

      But didn't kill the boss.

    • @martinsvilands7334
      @martinsvilands7334 ปีที่แล้ว +11

      I quit Tota after seeing that not only are they insanely tanky, they flat out cheat in the game mechanic where they deal fixed % damage to your totems even if you are hitting them when they start channeling.
      I'd lose totems just because the opposing fighters just zerg rush them and always deal 2% damage, even when I deal 100k damage per hit to them and hit 4 times a second.
      Tota could have been a nice mechanic too, if only GGG didn't do "numbers go brrt" as the difficulty scaling for it.

    • @quack3891
      @quack3891 ปีที่แล้ว +5

      @@martinsvilands7334 to be fair, they did the same with delve. But the difficulty with delve is at least negotiable, where you can just target farm at some ranks, whereas tota sets you up to keep going up.

    • @martinsvilands7334
      @martinsvilands7334 ปีที่แล้ว

      @@quack3891 deep delving was rewarding because rewards scaled too. It didn't force you to deep delve though and almost all rewards were available before you went 300 depth if I recall correctly.
      Tota not only limits rewards you can get before you're fighting mobs with obscene DR, it also invalidates a whole bunch of playstyles (anything that doesn't rely on hit damage requires multiple hits to knock chars out of the animation and stun them), it also forces you into higher and higher rank as you win matches, basically creating a necessity to lose matches unless you're able to scale infinitely.
      Also, of course, players team has way, way less DR and hp, to the point our allied units are paper thin and the player ends up the only defensive unit that's barely reliable.
      Also, Delve is a bad comparison because it was skill reliant. If you managed your flares and know the maps, you were always rewarded, even when you'd fail a run you'd have a fossil or two to show for it. Tota has no such mechanic. Losing a match means you get absolutely nothing, while winning one is only sometimes rewarded with decent loot, with major lot reserved to final match of the tournament, so you have to winstreak.

    • @korkibuchek3313
      @korkibuchek3313 ปีที่แล้ว

      @martinsvilands7334 just play those 1hp tota runner

  • @stirfryed9912
    @stirfryed9912 ปีที่แล้ว +1

    "So now we know everything"
    Intro was pure gold.

  • @PauloVictor-tz9bg
    @PauloVictor-tz9bg ปีที่แล้ว +1

    I made a discharge build for tota, 300mil hit damage is enough until you reach 1800 rank, after that you'll need arround 500mil hit damage and you're good. Pretty much speed running tota

  • @mustdy7177
    @mustdy7177 ปีที่แล้ว +1

    Is it possible that due to dmg numbers overflowing the int limit he does negative damage instead, which does not do anything/even heals? And only when he rolls specific numbers, it actually does dmg?

  • @sprinkles_17
    @sprinkles_17 ปีที่แล้ว

    I love to see clever usage of intended game mechanics !

  • @lightboom6140
    @lightboom6140 ปีที่แล้ว +1

    What's the effect/mtx of Bazooka's discharge? Sometimes it looks like celestial, other times like black hole/some ice orb explosion.

    • @sisterofadoom13
      @sisterofadoom13 ปีที่แล้ว +3

      It's celestial discharge, the reason it changes is because discharge does a different type of explosion based on which type of charge you had the most of

  • @ragganmore6113
    @ragganmore6113 ปีที่แล้ว +2

    My 100mil dps (not hit, dps) BloodSac Scion rips out ~8% of TotA Boss HP at 2k Rating per Hit. Having a 14bil hit build not oneshot it consistently seems completly fucked.

  • @alZiiHardstylez
    @alZiiHardstylez ปีที่แล้ว +1

    Gotta bump that up to 20b.

  • @Pharmacopium
    @Pharmacopium ปีที่แล้ว

    Isn’t there an attack per second cap around 30 APS?
    So per hit cap is 2.14 billion damage, and 30 APS = ~64 billion DPS is game limit max

  • @rinaldskudlans7236
    @rinaldskudlans7236 ปีที่แล้ว

    when did they add respawn timer? I guess they were not fast enought so I dropped league before that xD

  • @BdubSwagnasty
    @BdubSwagnasty ปีที่แล้ว

    Bazooka : "I am become death" lmaoo

  • @ijga
    @ijga ปีที่แล้ว

    I watched this at 1:30 in the morning and now I can’t sleep trying to understand wtf just happened

  • @Hlidskialf
    @Hlidskialf ปีที่แล้ว +2

    BRAZUKATANK SEMPRE NA ORDEM E PROGRESSO

  • @princecuddle
    @princecuddle ปีที่แล้ว

    It seems like your issue is getting past those defensive layers instead of just pure mitigation
    They seem to maybe have ss block and maybe dodge

  • @Buggolious
    @Buggolious ปีที่แล้ว

    watching the tota fights without knowing the total damage would make someone think that you are doing way less damage than you are actually doing

  • @daddytrog2304
    @daddytrog2304 ปีที่แล้ว

    This man is moving like Oppenheimer out here

  • @cserpir
    @cserpir ปีที่แล้ว

    This may be a GGG internal requirement: "I don't want Empys team to oneshot the new boss!"

  • @cserpir
    @cserpir ปีที่แล้ว

    Cyclone AoE: Fuck it, we'll do it melee!

  • @arska5875
    @arska5875 ปีที่แล้ว +1

    How about 1k+ delve boss ?

  • @Cracks094
    @Cracks094 ปีที่แล้ว

    A build supported by 2 other players, dealing more damage in a single hit than all the builds i played in the last 3 seasons combined, not being able to kill a Tota mob. Great League.

    • @alexanderfriedrichs2645
      @alexanderfriedrichs2645 ปีที่แล้ว

      they are trying to 1-shot, not just to kill. thats a huge difference

    • @Cracks094
      @Cracks094 ปีที่แล้ว

      but you did notice that like 6 out of 7 hits didn't deal any damage at all? like absolutely none?

    • @alexanderfriedrichs2645
      @alexanderfriedrichs2645 ปีที่แล้ว

      maybe you dont understand, but the mechanic is probably not designed for players to one tap the big bosses. Taking out "not being able to kill a tota mob" of that video seems very limited in my eyes@@Cracks094

  • @portport9139
    @portport9139 ปีที่แล้ว

    A lovely video as always, thanks!

  • @panda93247
    @panda93247 ปีที่แล้ว

    Finally a game mechanic where everyone can be on Quinn's level.

  • @sanjayaabeysinghe91
    @sanjayaabeysinghe91 ปีที่แล้ว +1

    is that guy a professor? hes a genius

  • @LittleRedRubberDuck
    @LittleRedRubberDuck ปีที่แล้ว

    I'm amazed you keep coming up with fun stuff to do in the game, thanks for all the entertainment! :)

  • @wykettou
    @wykettou ปีที่แล้ว

    Maybe when the range of damage is at the lowest, dps is positive and does damage
    But when range of damage is at the highest, dps is negative and does no damage?

  • @areyouseriousholmes
    @areyouseriousholmes ปีที่แล้ว

    is there a guide for your tornado shot ? i am always stuck i cant get fast attacks unless im using headhunter which is so expensive, idk how ppl get so rich but i did finally get a headhunter

  • @robbebol10
    @robbebol10 ปีที่แล้ว

    @Empyriangaming next project: make character that survives a full blown dps party

  • @lordofdestruck
    @lordofdestruck ปีที่แล้ว +1

    if 2.1b damage is the maximum you can do in a signle hit and we all know that damage reduce never can go to actual 0 , so even a 10 dmg hit would be still 1 dmg with 99% reduce it is time to go the other way around and makes 2.1b hits
    i call spell cast loop poision inflict can beat this boss in under 1 sec BUT everyone will crash in under 1 frame KEKW

  • @bubokiller92
    @bubokiller92 ปีที่แล้ว

    You should make a stack of mirrors so they do not fill in the currency tab

    • @Empyriangaming
      @Empyriangaming  ปีที่แล้ว

      You can store 75 000 in a currency tab.

  • @okenan
    @okenan ปีที่แล้ว

    I played a glasscannon occultist hexblaster that did about 1b dmg, i was spawnkilling bosses but couldnt do tota lol

  • @SoggyBee
    @SoggyBee ปีที่แล้ว

    Maybe even GGG doesn't know 15:18

  • @burnzones6139
    @burnzones6139 ปีที่แล้ว

    This make me realize that my Chaos ts was a monster

  • @_RIPLI
    @_RIPLI ปีที่แล้ว

    Activation Complete should be a new sub sound

  • @damelusevilus7553
    @damelusevilus7553 ปีที่แล้ว

    Anyone else curious whats the maximum possible light radius? 😮

  • @rawrproductions5963
    @rawrproductions5963 ปีที่แล้ว

    with that amount of div you actually could rebuilt manhattan in wraeclast

  • @lowkey_Ioki
    @lowkey_Ioki ปีที่แล้ว

    "Progenesis is out riiiiight... n-"
    _death noise_

  • @megadeth116
    @megadeth116 ปีที่แล้ว

    In ele reflect map he'd die so hard he'd respawn in standard

  • @asdfghjsdfgg1841
    @asdfghjsdfgg1841 ปีที่แล้ว

    hey, I watched this on youtube earlier, now I'm watching it again

  • @larslnskog7580
    @larslnskog7580 ปีที่แล้ว +1

    After watching this im feeling abit better at struggeling abit while playing a fairly non-cheese HoA-champ :) The random oneshots are annoying, and the fact some mobs take minutes to kill are frustrating, but so far the payoffs have been the best in any league so far while playing solo and not being punished for the occasional death is a breath of fresh air.

  • @remusik21
    @remusik21 ปีที่แล้ว

    My personal theory is that this is a test for proportional damage, similar to the system in Last Epoch, so the more damage your character does the less the monster takes. They are on the record saying that they hate characters one shotting their shiny new bosses every league, but also they're probably tired of just manually upping life and rez numbers to values that prevent regular players from even attempting some fights. Just speculation though, and probably the test is for PoE 2 and would never go in 1, but who knows...

    • @dairiskuznecovs7233
      @dairiskuznecovs7233 ปีที่แล้ว +1

      ngl that is the shitiest system ever thought off

    • @kingkiller14000
      @kingkiller14000 ปีที่แล้ว +2

      Except in LE and other games that use the system that's not how it works at all. You still do more damage the more damage you get and that never changes. Resistance just has a scaling attenuation to it to help even out the difference between nothing and everything. No matter what you will ALWAYS deal more damage as you gain more damage which isn't what is happening here.

  • @manbeerpig_7173
    @manbeerpig_7173 ปีที่แล้ว

    bazuka muted in the beginning again? :D

  • @XavierShade
    @XavierShade ปีที่แล้ว

    That's why I just stopped doing ToTa about halfway through the league. Way easier and less frustrating to just buy tattoos and what not.

  • @Thandulfan
    @Thandulfan ปีที่แล้ว

    Nice, discharge is something I played like 10 years ago after kripparian showed his build, was thinking about checking it out again in one of future leagues, glad to see it's still allows for nice memes

  • @BloodyN1nja
    @BloodyN1nja ปีที่แล้ว

    How to tell when a mechanic is poorly done: nuking doesn't help in the slightest. Literally need a CC build to do it effectively

  • @sarvashaktimaan7106
    @sarvashaktimaan7106 ปีที่แล้ว

    Of course the ToTa bosses don't take damage. How would the game calculate it when their max hp is overflowed?

  • @SimonBreadLoaf999
    @SimonBreadLoaf999 ปีที่แล้ว

    I wanted to do this build but the pain of trying to kill merveil again was too much 💀 slayer leveling feels disgusting I just used bows physical is trash gave up in act 4

    • @m01t4123
      @m01t4123 ปีที่แล้ว

      i leveled with elemental bow . tooke me 3 hrs (with ok leveling items)

  • @stefanalexandrumarius5267
    @stefanalexandrumarius5267 ปีที่แล้ว

    ngl i am curious to know if ggg waits for end league projects like yours cause this is hella fun stuff and to see the min max-ing you guys do while having fun is a pleasure to watch.

    • @HeavyClaw
      @HeavyClaw ปีที่แล้ว +2

      I don't like the idea of making the game/mechanic around a streamer, in a way ggg expect that streamer will approach it. But I honestly wouldn't be surprised if that were the case, while it's fun to watch, it leaves a pretty shady precedent for anyone who isn't exactly that streamer.

  • @justinhowe3878
    @justinhowe3878 ปีที่แล้ว

    i was hoping project big would be character size lol

  • @1990erre
    @1990erre ปีที่แล้ว +1

    I feel like the game gets all kinds of fucked when you overflow numbers.

  • @funkiefresh
    @funkiefresh 11 หลายเดือนก่อน

    Conclusion TOTA bosses also use Progenesis and sometimes it fall off xD

  • @DGraze
    @DGraze ปีที่แล้ว

    GGG made monster to scale more than player ...

  • @radpanda27
    @radpanda27 ปีที่แล้ว

    Oh no. Discharge nerf incoming after this vid.

  • @SaDa31337
    @SaDa31337 ปีที่แล้ว

    @Empyriangaming
    Did you guys try Bob vs ToTA boss?:)

    • @wtfwasthat16
      @wtfwasthat16 ปีที่แล้ว

      The build that's in standard right now?

  • @junk3996
    @junk3996 ปีที่แล้ว +1

    Bazuuka, if you've been playing this game for 10 years, than you damn well should know that GGG do not know the numbers, lol
    this type of stuff happens by accident all the time, and its hilarious! so thank you for the content.

  • @StereoxAS
    @StereoxAS ปีที่แล้ว

    Maybe tota are using PvP scaling or similar scaling

  • @imr4npat3l
    @imr4npat3l ปีที่แล้ว

    I was one shoting other mobs and killing 2000 rank bosses in 2 to 3 sec with my minmaxed cold wardloop (hatred)

    • @Empyriangaming
      @Empyriangaming  ปีที่แล้ว

      Minions are easy to 1 shot. Bosses on the other hand… i think the best is fast attacking / casting high dmg characters, things that hit hard AND frequently.

    • @m01t4123
      @m01t4123 ปีที่แล้ว

      Sama. My discharge solo was also 3 shoting the tota bosses with 70-75 mil hits. No idea how i dint kill them with more then 100x times my normal damage, Pepegatank i gess

  • @Malao558
    @Malao558 ปีที่แล้ว

    I’m pretty sure the “opposite of exponential” scaling is called logarithmic scaling, but I’m not some big math nerd, I’m just a guy.

  • @TheGabrielbowater
    @TheGabrielbowater ปีที่แล้ว

    Proof discharge isn't actually broken and doesn't need nerfs. Pls 😅

  • @lala97849
    @lala97849 ปีที่แล้ว

    I hope they'll add the improved GGnoobs also to HoGM

  • @HarDarkable
    @HarDarkable ปีที่แล้ว

    Project Manhattan, from the name Manhattan Project... Thanks for clarifying!

  • @hontaibee
    @hontaibee ปีที่แล้ว +1

    So no one is going to mention the 8 mirrors and 8000 divines casually sitting in his inventory....

    • @hatex2mo
      @hatex2mo ปีที่แล้ว

      It's just donations from the community after they stop playing. They spend all that money on these crazy projects. Happens at the end of every league.

    • @hkliomh
      @hkliomh ปีที่แล้ว +1

      Are you aware of who you're watching? Players donate their items to him when they're done with the league, which gets put into all their endleague meme projects, they liquidate everything when hes done with the league himself and spend it on crafting/buying everything they need to make these types of projects happen

    • @ArnoldsKtm
      @ArnoldsKtm ปีที่แล้ว +3

      You must be new around here

  • @pavelenzo5411
    @pavelenzo5411 ปีที่แล้ว

    Try to kill Bloodbound Warrior on ratings 2K+, he just immortal if he can hit something.

  • @benfox8609
    @benfox8609 ปีที่แล้ว

    Activation complete. boom.

  • @TheDirtyShaman
    @TheDirtyShaman ปีที่แล้ว +1

    The 32-bit integer limit is 2^31, as integers also include negative numbers.

  • @Veefaran1991
    @Veefaran1991 ปีที่แล้ว

    Can we have rota boss vs Bob?

  • @areyouseriousholmes
    @areyouseriousholmes ปีที่แล้ว

    I feel like ToTa dies the same speed no matter ur dmg

  • @bcsxyz
    @bcsxyz ปีที่แล้ว

    After every markusz and bazookatank POE brainstorming discussion I feel like the game is just not for me

  • @maxwelljohnson5431
    @maxwelljohnson5431 ปีที่แล้ว

    Very understandable numbers

  • @workman3407
    @workman3407 ปีที่แล้ว

    Great content! I laughed too many times!

  • @any2ndliferstryingtowinrpw456
    @any2ndliferstryingtowinrpw456 ปีที่แล้ว

    What nerf GGG going to brick builds next. Take away the fun

  • @KingKaom
    @KingKaom ปีที่แล้ว +1

    Weaklings!

  • @ce2341
    @ce2341 ปีที่แล้ว

    This just goes to show ggg really does be just throwing random scaling on shit and hoping noone ever gets to the point where they see shit like this.

  • @adolffranz9502
    @adolffranz9502 ปีที่แล้ว

    community: damn progenesis is kinda broken
    meanwhile GGG
    hmmm... lets add another link support gem

  • @freebasher
    @freebasher ปีที่แล้ว

    I just hope GG fixes powerscaling and learns from their mistakes in 2.0

  • @el6487
    @el6487 ปีที่แล้ว

    bazukatank is the best.

  • @stae5213
    @stae5213 ปีที่แล้ว

    шоукейc билдов нефентуса :D

  • @eniolabreu1944
    @eniolabreu1944 ปีที่แล้ว

    Thats funny. I killed Markus with my Str stacker.

  • @belnoth9641
    @belnoth9641 ปีที่แล้ว

    The frost "appearing" right in your path is awful. Lol Idaho.

  • @xTimx2002
    @xTimx2002 ปีที่แล้ว

    seems like to me that GGG used GGnoobs for their Tota bosses!

  • @FlyingOrangeTree
    @FlyingOrangeTree ปีที่แล้ว

    is the GGnoobs character in HoG yet?

    • @TheSacredMaster
      @TheSacredMaster ปีที่แล้ว

      yes it is, but not this progenesis variant shown in the video

    • @FlyingOrangeTree
      @FlyingOrangeTree ปีที่แล้ว

      @@TheSacredMaster ya just didnt know if ggg had actually updated the map itself

  • @metachigx
    @metachigx ปีที่แล้ว

    pepegaTanking

  • @noobmaster17
    @noobmaster17 ปีที่แล้ว

    Next league progenesis will kill you upon use

  • @mortenlaursen6354
    @mortenlaursen6354 ปีที่แล้ว

    BazukaTank just wanna know GGG ... please enlighten him :)

  • @anba9499
    @anba9499 ปีที่แล้ว

    tts numbers

  • @erosphilautia
    @erosphilautia ปีที่แล้ว

    Bazoka is brazilian?