Fix one traffic problem and the drivers will find a way to get stuck in traffic somewhere else. Because in this world only three things are certain: death, taxes and traffic jams.
iSilverxX, the only unrealistic part is the huge gap between the pedestrian crossing and the triangle shaped median. I guess that's due to in game limitations. Apart from that I think it's a realistic setup and I am going to do this in my game.
You can also use TM:PE to slow the speed limits down prior to the junction. Helps by not getting too many cars bunched up at once when slowing down for the turns.
Yes, its also good Thing to Do! I agree :) But it Was my second cities skylines Video and it was Not soooo good, haha :D I never was think Ing about over 20k views on that ^^
This is one of the best working roundabouts i ever saw in this game! I use a modified version of this roundabout for my Highway intercections. With a roundabout instead of the small road the traffic flow is much better.
Always chain roads improvements together. Old 1950s designs with modern designs close by really shows how far we have come with a little brain power. Lol
Nelvo Keep up the good work. Even though there were a few mistakes this was a great video. 👍 Also, if you need some help with translations I can make them sound more fluent and fix basic grammatical mistakes but anybody could do that.
As soon as I get cities skylines again, the big 6 lane roundabout connecting the high way, downtown, and industry that was causing gridlock in my city is getting the hell out of here. Thanks a lot.
6 lane? omg lol I only use those for 4 lane highway endings in industrial districts. also why industry next to downtown? and why on the same highway connection? that's just a little bit unrealistic, and calls for so many troubles
From a transportation engineering perspective, in a real situation the new roundabout would be much more hazardous. Also the skip lanes are ripe for overflow, which leads to increased traffic. Making something more complex does not necessarily make it better. Now if those skip lanes merged into the exits instead of yielding at a right turn it would be much better.
Guys. Don't do it. It's a one way ticket to traffic jam and entire districts dieing out of the blue. And you just can't stop playing. You go to sleep thinking about a new freeway, how to minimize the traffic jam in the sweet residential area, how to make dead people go away and how to not bankrupt. 10/10 would not sleep for a week again
@@marcellobittencourt1836 Believe This guy, whenever u think u forgot about the game sum weird Idea For A Highway comes up in ur mind, it's so fucking addicting
Unmodded, just add a one-way slip lane to your roads before they hit the roundabout. Most common turn is the right turn but in the example it causes conflict with all other vehicles. A dedicated lane that doesn't touch the round about immediately frees up a ton of traffic on the roundabout. This is great for when you have a main road running through a heavy area like an industry zone.
a slip lane for a right turn is the stupidest thing ever. just add more lane arrows for turning and possibly make a six lane roundabout and set lane mathematics to keep the right turn flowing. The best use of a slip lane is to put it at the most trafficked path such as straight across or left turning to reduce the amount of vehicles inside the roundabout
I have build quite a few in nu new city. The only thing that will cost a lot of time is to draw the lines with the lane connector. For the roundabout itself it's just one build and then use the move it mod. Too bad lane connector cannot be copied...love this tutorial, great work !
@3:25 - Step11 - What is the button at the bottom right being pressed to bring up the asphalt? - Painting surfaces is something I haven't got to grips with yet.
What I learned from Biffa. 1) You don't need lane connectors on the roundabout. 2) Have people pick a lane coming on 3) People coming on should yield/give way. 4) Only people on the roundabout can go through (if it's busy).
porque usa mods, lo dice al principio, y para poder desviar el trafico específicamente de cada carril necesitas el mod... y la expansión de tráfico, otro ejemplo más de cómo si tienes dinero se te solucionan antes los problemas xD
You can create an asset and upload it, then, people who like Toll Boths (destroyed by Traffic manager) can still use them, and don't have to go through the arduous process of building this from scratch each and every time they want a roundabout. But hey. That's just a split second of logical thinking. :/
Thanks everyone who liked and subbed my channel! This video is *BOOMING* on my channel :D! And THX for more than 500 likes! ^^ Edit 4 days later: Thx for 2000 likes and more than 3000 subs :D! Wtf is going here :O
got your vid in recommended...i dont play the game but i watch here and there , played simcity . was slightly disappointed for its map size , but it was a cute game .
city skylines is an amazaing game but i wish the devs woudl put the Traffic Manger in to the game maybe adapt it and over work it a bit and then integrate it in the game that woudl be so nice
I was going to say, you can probably use the rules to force the intersecting traffic to yield, but allow the traffic already in the circle to continue. I don't know if this will really mess up the traffic pattern considering how abnormal Cities Skylines traffic is. Great video. :)
New to the game but wouldn't it be more flow-efficient to curve the slip lanes directly towards the target road vs. having the slip lanes follow the circular shape of the roundabout? The vehicles do not have to slow down to make turns and they can get off the road sooner if you do it that way.
On the note of having better flow, just from a standpoint as a person that has worked with numerous circular vector fields in my studies (specifically vector calculus), it would be a lot better for the entrances and exits to and from the roundabout to be as tangential to the circular part of the roundabout as possible instead of having them perpendicular to the roundabout.
If you places contraflows connecting each quadrant, left and right, in and out (relative to the roundabout), maybe 500m before the roundabout wouldn’t that reduce the burden faced and reduce space needed on the initial roundabout?
Whether to get on or to get off, cars are still backing up. And I wonder if the inner highway circle would be any less efficient with just 2 lanes instead of 3? But it's definitely more efficient on the 90° right hand turns. IRL, American roundabouts work great, until a semi has to use it. Then everyone realizes the roundabout was designed entirely too small.
We have Semis in the UK and Europe - popular UK name Artics (from Articulated Lorry). We manage very well thankyou - the key things being that Artics are allowed for in the design and the drivers are used to the techniques required to use Roundabouts, large or small. If necessary part or all of the central island is paved and lacks a curb, which allows large vehicles to overhang or drive on that area if they need to. Like this small Roundabout on a road outside where I used to work. www.google.com/maps/@51.2822006,-0.7900066,3a,75y,246.92h,87.33t/data=!3m6!1e1!3m4!1sKOWziIsOq8BO-O2IOGWTmA!2e0!7i13312!8i6656 Or this one that provides access to a research facility that sometimes sees Outsize (special escort and preparation required, you get the picture). At the time of the photo was taken it was routinely taking large trucks carrying demolition debris. Note no sign on the left side of the island to allow a straight run though for Artics and larger vehicles. www.google.com/maps/@51.2849162,-0.8035943,3a,75y,138.03h,101.45t/data=!3m6!1e1!3m4!1sl0jnzQXVpQiORnUKr2d2Fw!2e0!7i13312!8i6656
Just plop a cloverleaf (or any other) and connect em, u may need traffic manager for arrow changing (maybe even Network extensions 2 for the 3 lane one way road) or other
Why didnt you use the traffic manger to give vehicles right away on the original roundabout. I dont think you solved any traffic flow issues with your design.
They’re is a typo in the video saying “Movi It” instead of “Move It” and also one line is in German, but you can’t do much now... should I just reverse it at the end if I’m using left hand traffic?
Looks good, would it not be more efficient when assigning the lanes to have the 2 lanes that join the 3 going to the 2 inside lanes rather than the 2 outer lanes? Then when the 3 lane filters round have the inside lane move out 1, the middle lane move out 1 and take 1 of the exit lanes and have the outer most lane as exclusive exit only? With yours the cars progressively move inwards until they turn off rather than moving outwards until they turn off.
What you are describing is how a roundabout actually is meant to work in real life, moving in a lane towards the centre after you have already started driving in the roundabout is not how you are supposed to drive in a roundabout :S
I like heavy traffic, makes the game more realistic. With some skill and brain use, you don't need mods, the video is ok for those who want the easy way.
Is there a way to increase the number of objects, because I can never finish the city. I always go to the limit of the engine, and it's just frustrating to die.
Roundabouts only make sense when there is light traffic. As soon as heavy traffic is present, one stream of traffic will kill everything else. When that happens you'll need to put in traffic lights or stop signs. Once you've added these, what's the point of having a roundabout in the first place?
it has queue to get off because it is pushing more car ( notice how we can see car stopping on the normal roundabout before going out ). It is also more realistic for a big traffic roundabout
The exit queue is due to the external road not being able to handle the traffic that's able to pass through the roundabout. So that queue is not because of the new roundabout, it's because the exit is too small to accommodate the increased traffic flow. Basically, the exit queue is proof that this design is much better.
"Fix" is a strong word but a lot of these tools are damn near essential, especially the one to tweak road layouts because the default in-game tool is such trash.
my city have much intersection, especially larger road. It's imposible to build much like that. Exception for highway to large/avenue road transition, and highway between large/avenue roundabout
Because in the editor, i can not use traffic manager to connect lanes... i used it yesterday first time, do you know how it works with Traffic Manager... because to upload it without traffic manager its useless... :/
it's ridiculous how many mods you need to actually build fully functioning (and good looking) roads in CS you can skip road anarchy and move it but traffic manager is a must have mod... I played far too long (roughly 40 hours) without it and it's so crazy how shitty the AI merges lanes to a point that 2 lane roads and two lane one way roads were the only thing you could really work with because of how terrible traffic lights work etc. after watching this I'm definetly getting move it and road anarchy just because it's impossible to build good looking highway exits without it... in vanilla it's like slapping an intersection to a highway instead of an acceleration/deceleration lane or however it's called übrigens gute arbeit! :)
Ok so I noticed... original roundabout cars queued to get on.... new roundabout is so efficient cars are queuing to get off haha
Haha :D!
No, is Soo efficiant, the 4 way high traffic road is BEING bottlenecked.
Fix one traffic problem and the drivers will find a way to get stuck in traffic somewhere else. Because in this world only three things are certain: death, taxes and traffic jams.
@@B3RyL I guess it depends on what traffic problems your comfortable living with.
There was no traffic problem in the first place. It's more an optical upgrade. The slip lanes are also achievable by using the lane switching tool.
See... this is how you do a tutorial. No unnecessary unedited voice over, no "HEY GUYZ" just visuals and a bit of music. Word.
2:47 looks like a disaster waiting to happen if it was real life.
Yes Haha :D!
Yeah i think it is okay :)! If you dont like, you dont must build it :D!
Actually it's pretty realistic except in real life there would be yield signs which you can also do in game.
I agree :)
iSilverxX, the only unrealistic part is the huge gap between the pedestrian crossing and the triangle shaped median. I guess that's due to in game limitations. Apart from that I think it's a realistic setup and I am going to do this in my game.
You can also use TM:PE to slow the speed limits down prior to the junction. Helps by not getting too many cars bunched up at once when slowing down for the turns.
Yes, its also good Thing to Do! I agree :) But it Was my second cities skylines Video and it was Not soooo good, haha :D I never was think Ing about over 20k views on that ^^
Slower on the inlets, faster on the outlets, medium in the circle. That works for any interchange.
This is one of the best working roundabouts i ever saw in this game!
I use a modified version of this roundabout for my Highway intercections. With a roundabout instead of the small road the traffic flow is much better.
You are a gift from the Cities: Skylines Heavens....I appreciate this video and that you have listed the mods used!!! I look forward to watching more!
Haha Thank you very much for the comment! :D No Problem and of you need more help or Tips, you find a lot on my channel :)
This improved traffic flow so much it fucked the rest of the city. Love it. Now I have an excuse to put them everywhere.
Im very glad to hear that, and that i helped you with the video :D! Thank you and have fun to place it everywhere :D!
Always chain roads improvements together. Old 1950s designs with modern designs close by really shows how far we have come with a little brain power. Lol
1:00 This is in German, not English.
Yeah i know, it was my fault :(. BUT: I never was thinking that this video is exploding (Views) so extreme! xD
Nelvo Keep up the good work. Even though there were a few mistakes this was a great video. 👍
Also, if you need some help with translations I can make them sound more fluent and fix basic grammatical mistakes but anybody could do that.
So, what does it mean? 🤔
Bert Kali Hold left mouse button to drag.
no problem with it in german i can see what you are doing.
As soon as I get cities skylines again, the big 6 lane roundabout connecting the high way, downtown, and industry that was causing gridlock in my city is getting the hell out of here. Thanks a lot.
Haha no problem :D! Thank you for your support! :)
6 lane? omg lol
I only use those for 4 lane highway endings in industrial districts. also why industry next to downtown? and why on the same highway connection? that's just a little bit unrealistic, and calls for so many troubles
From a transportation engineering perspective, in a real situation the new roundabout would be much more hazardous. Also the skip lanes are ripe for overflow, which leads to increased traffic. Making something more complex does not necessarily make it better. Now if those skip lanes merged into the exits instead of yielding at a right turn it would be much better.
This. I know it's just a video game but the experience would be much better if you would balance functionality and realism... Well, at least for me.
The skip/slip lanes does not yield in this build they merge into their own lane.
How would they be more hazardous?
I don't play Cities Skylines, but now you really made me want to...
Gecko_ ME TOO!!
I know your feeling! :]
Guys. Don't do it. It's a one way ticket to traffic jam and entire districts dieing out of the blue. And you just can't stop playing. You go to sleep thinking about a new freeway, how to minimize the traffic jam in the sweet residential area, how to make dead people go away and how to not bankrupt. 10/10 would not sleep for a week again
@@marcellobittencourt1836 I slept well.
._.
@@marcellobittencourt1836 Believe This guy, whenever u think u forgot about the game sum weird Idea For A Highway comes up in ur mind, it's so fucking addicting
I have these mods and didnt even know all the features. This helps a ton with road building. Thanks!
Unmodded, just add a one-way slip lane to your roads before they hit the roundabout. Most common turn is the right turn but in the example it causes conflict with all other vehicles. A dedicated lane that doesn't touch the round about immediately frees up a ton of traffic on the roundabout. This is great for when you have a main road running through a heavy area like an industry zone.
a slip lane for a right turn is the stupidest thing ever. just add more lane arrows for turning and possibly make a six lane roundabout and set lane mathematics to keep the right turn flowing. The best use of a slip lane is to put it at the most trafficked path such as straight across or left turning to reduce the amount of vehicles inside the roundabout
If the goal is to not emulate what was done in the video. I guess that makes sense.
Flowing so well that it caused traffic in another area.
I have build quite a few in nu new city. The only thing that will cost a lot of time is to draw the lines with the lane connector. For the roundabout itself it's just one build and then use the move it mod. Too bad lane connector cannot be copied...love this tutorial, great work !
Literally the first thing I saw in the new roundabout was a car clipping through another car right in the middle of the roundabout.
@3:25 - Step11 - What is the button at the bottom right being pressed to bring up the asphalt? - Painting surfaces is something I haven't got to grips with yet.
What I learned from Biffa.
1) You don't need lane connectors on the roundabout.
2) Have people pick a lane coming on
3) People coming on should yield/give way.
4) Only people on the roundabout can go through (if it's busy).
I have this song in my car.. It's so rare to find someone else also listening to it
*TheFatRat - The Calling (ft. Laura Brehm)*
Yeah i like it too :)
I knew that it's TheFatRat but forgot the name of a song :D Thank you so much
@@Endoo95 wtf do u mean, look at the view count on Fat That's youtube channel, that song is insanely popular.
1:00 this means "hold left mouse button to drag" !
Learning "Operation Research" through the game. Legit.
The new round about is so much better in traffic control and in looks
Good work
Why don't you upload the round about to Workshop?
porque usa mods, lo dice al principio, y para poder desviar el trafico específicamente de cada carril necesitas el mod... y la expansión de tráfico, otro ejemplo más de cómo si tienes dinero se te solucionan antes los problemas xD
there are mods
You can create an asset and upload it, then, people who like Toll Boths (destroyed by Traffic manager) can still use them, and don't have to go through the arduous process of building this from scratch each and every time they want a roundabout.
But hey. That's just a split second of logical thinking. :/
Lynton Fleming you can do the roundabout only 1 time and use the import/export tool from the move it mod :)
@@alisondilaurentis2808 Still fucks with toll booths.
these are the kind of creations i enjoy in this game and real life
This was really helpful, thank you!
No problem :)!
Helpfull in what?? Its not important in game.
you sir are a genius I'm going to try this, I do round abouts some times and notice that after a lot more traffic generates things tend to back up
Thank you, have fun with building :)
This is actually kinda accurate how some roundabouts in my country look like except that it doesn’t have the outer road you built.
Thanks everyone who liked and subbed my channel! This video is *BOOMING* on my channel :D! And THX for more than 500 likes! ^^
Edit 4 days later: Thx for 2000 likes and more than 3000 subs :D! Wtf is going here :O
got your vid in recommended...i dont play the game but i watch here and there , played simcity . was slightly disappointed for its map size , but it was a cute game .
Oh cool :D! Oh yeah SimCity times.... i small quarter space to build :D
You deserve it. Nice content
Vinícius Ferrenberg Thank you very much :)
city skylines is an amazaing game but i wish the devs woudl put the Traffic Manger in to the game maybe adapt it and over work it a bit and then integrate it in the game that woudl be so nice
New design appears at 00:09, first collision at 00:11 front and center. Yeah, this is a genius design.
yeah, right when the word "anarchy" slides in xDD
In my part of the world we don't have many roundabouts, but where we do they look more like this than the regular ones! Thanks for this!
Yeah, no problem, thank YOU for your support and comment! :)
This is a variant of "Spiral Roundabout". Thanks for sharing.
What's name of this app
0:22
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4:00
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What's app name
Good video buddy. It has certainly given me the tips I needed
Thanks for this video. In my city I was wondering on how I was gonna fix my traffic problem at a certain intersection, now I know how to fix it😀
No problem! Thanks for your comment and your support! I am very happy, that i could help you! :)
This is amazing! I share with a brazilian group on Facebook!
Thank you very much for this awesome Support! :)
Before > kinda flow
After > traffic jam
well done
love you man, this is awesome
Thank you, no problem :)
I love it! Thank you!!
Wow, that's great!! I will also build this roundabout in my city. Thanks for that.
Thank you very much for your compliment :)! No problem :)
I was going to say, you can probably use the rules to force the intersecting traffic to yield, but allow the traffic already in the circle to continue. I don't know if this will really mess up the traffic pattern considering how abnormal Cities Skylines traffic is.
Great video. :)
Great mods and great tutorial , thank you for sharing this :)
Guys, what DLC are needed for this options/roads.extencions used in video? In default City Skylines there no such options.
Thanks a lot for this tutorial! :)
Thank you a lot! Tha game is a lot more playable with the mods you suggested!!! I'actually starting to have fun playing :D
well, ur dumb if ur not playing with the essential mods
Looks good, does the job. Helped my city a lot. 😆
Is there an asset like this in the workshop? (I'm too lazy to do it myself)
lol
New to the game but wouldn't it be more flow-efficient to curve the slip lanes directly towards the target road vs. having the slip lanes follow the circular shape of the roundabout? The vehicles do not have to slow down to make turns and they can get off the road sooner if you do it that way.
On the note of having better flow, just from a standpoint as a person that has worked with numerous circular vector fields in my studies (specifically vector calculus), it would be a lot better for the entrances and exits to and from the roundabout to be as tangential to the circular part of the roundabout as possible instead of having them perpendicular to the roundabout.
Very informative video :) Danke schön Nelvo.
Danke für den netten Kommentar, gerne :)!
Awesome, this is classical music for my eyes.
The song in the background is a modified version of "The Calling" - By theFatRat and Laura Brehm
I think that's proof cars can drive themselves with the right programming.
If you places contraflows connecting each quadrant, left and right, in and out (relative to the roundabout), maybe 500m before the roundabout wouldn’t that reduce the burden faced and reduce space needed on the initial roundabout?
Nice ! Great vid.
See from France
How come I am missing a lot of tools that you have?
Wow, it's so dedicated work!
You are truly gosu
Whether to get on or to get off, cars are still backing up. And I wonder if the inner highway circle would be any less efficient with just 2 lanes instead of 3? But it's definitely more efficient on the 90° right hand turns.
IRL, American roundabouts work great, until a semi has to use it. Then everyone realizes the roundabout was designed entirely too small.
We have Semis in the UK and Europe - popular UK name Artics (from Articulated Lorry). We manage very well thankyou - the key things being that Artics are allowed for in the design and the drivers are used to the techniques required to use Roundabouts, large or small.
If necessary part or all of the central island is paved and lacks a curb, which allows large vehicles to overhang or drive on that area if they need to. Like this small Roundabout on a road outside where I used to work.
www.google.com/maps/@51.2822006,-0.7900066,3a,75y,246.92h,87.33t/data=!3m6!1e1!3m4!1sKOWziIsOq8BO-O2IOGWTmA!2e0!7i13312!8i6656
Or this one that provides access to a research facility that sometimes sees Outsize (special escort and preparation required, you get the picture). At the time of the photo was taken it was routinely taking large trucks carrying demolition debris. Note no sign on the left side of the island to allow a straight run though for Artics and larger vehicles.
www.google.com/maps/@51.2849162,-0.8035943,3a,75y,138.03h,101.45t/data=!3m6!1e1!3m4!1sl0jnzQXVpQiORnUKr2d2Fw!2e0!7i13312!8i6656
Just plop a cloverleaf (or any other) and connect em, u may need traffic manager for arrow changing (maybe even Network extensions 2 for the 3 lane one way road) or other
Very good job, well done.
Crazy German perfectionism!
Te falta una linea continua o un ceda cuando quieres coger la salida d la rotonda se encuentran dos coches, quien cede?
Why didnt you use the traffic manger to give vehicles right away on the original roundabout. I dont think you solved any traffic flow issues with your design.
And 2 cars crash at 12 seconds... Good demonstration
They’re is a typo in the video saying “Movi It” instead of “Move It” and also one line is in German, but you can’t do much now... should I just reverse it at the end if I’m using left hand traffic?
Looks good, would it not be more efficient when assigning the lanes to have the 2 lanes that join the 3 going to the 2 inside lanes rather than the 2 outer lanes? Then when the 3 lane filters round have the inside lane move out 1, the middle lane move out 1 and take 1 of the exit lanes and have the outer most lane as exclusive exit only? With yours the cars progressively move inwards until they turn off rather than moving outwards until they turn off.
What you are describing is how a roundabout actually is meant to work in real life, moving in a lane towards the centre after you have already started driving in the roundabout is not how you are supposed to drive in a roundabout :S
Can you save these roundabouts as a preset too, incl. the lane directions? If not, it should!
Dude can you tell me center size 3u 5u?
Mine is doenst work
What is that roundbond size?
Nothing beats flyover. I put flyover for big and rushed intersection. Roundabout just for a small intersection.
You mention using Ctrl+A and Ctrl+B to make the roads. What do these shortcut keys do?
What's the mod called for filling the spaces up with concrete as you did with the empty spaces between the roads?
Every single TH-cam video: How to build/fix/design perfect such and such! Mods!
Every Skylines player who knows how Skylines plays best: Mod the crap out of it.
Brilliant. Thank you.
He's also using network extensions 2 for the extra roads
Also he turns off bending in fine road anarchy so the one way highways are straight.
This Thing Can Change The Future!!!👍👍👍👍
I like heavy traffic, makes the game more realistic. With some skill and brain use, you don't need mods, the video is ok for those who want the easy way.
Can i do this on my console version. Surely not
全員が完璧にルールに従った仮定ですよね。
実際運用しようとすると、立ち往生、逆走、事故絶えないと思う。
万人に分かりやすくシンプルにするのも大事だと思う。
Nice👏
Is there a way to increase the number of objects, because I can never finish the city. I always go to the limit of the engine, and it's just frustrating to die.
Danke für die Hilfe!
You can do the same thing with the normal roundabout with proper lane management
1:02 Translation: "Hold left mouse button to drag"
The perfect round-a-bout doesn't exi...
Exist, search Yes-Roudabout
Roundabouts only make sense when there is light traffic. As soon as heavy traffic is present, one stream of traffic will kill everything else. When that happens you'll need to put in traffic lights or stop signs. Once you've added these, what's the point of having a roundabout in the first place?
I dont see the point, roundabout traffic is fine, and that roundabout has queues to get off
it has queue to get off because it is pushing more car ( notice how we can see car stopping on the normal roundabout before going out ). It is also more realistic for a big traffic roundabout
The exit queue is due to the external road not being able to handle the traffic that's able to pass through the roundabout. So that queue is not because of the new roundabout, it's because the exit is too small to accommodate the increased traffic flow. Basically, the exit queue is proof that this design is much better.
does this need mass transit dlc? and i heard those mods conflict whit the natural disaster dlc... is that fixed already?
I hate the thing that we need mods.. just fix the game Cities Skylines please
Yeah for much things you need mods defently :/!
There's nothing to "fix". The game plays fine. All games have mods that streamline and help things out like this. It's not that the game is bugged.
"Fix" is a strong word but a lot of these tools are damn near essential, especially the one to tweak road layouts because the default in-game tool is such trash.
compare it to simcity and you'll see whats trash
Both of those games have trash road tools so I'm not sure what you're getting at.
Thx it help me a lot 😍😍
No Problem :)!
Are you german?!!
Is it just me or does the original roundabout look like it works fine?
you’re a genius
Понятия не имею, что это делает у меня в рекомендациях, но это великолепно! (I have no idea what it does in my recommendations, but it's great!)
Richtig geil! Danke
bitte :)
my city have much intersection, especially larger road. It's imposible to build much like that. Exception for highway to large/avenue road transition, and highway between large/avenue roundabout
why dont u update it on steam workshop?
Agreed!
Because in the editor, i can not use traffic manager to connect lanes... i used it yesterday first time, do you know how it works with Traffic Manager... because to upload it without traffic manager its useless... :/
I can use traffic manager. Upload that bad boy! Just tell everyone in the description of it the mods they need. :)
? How you can use IN THE ASSET EDITOR the traffic manager: president edition? :O How?
Ah I see what you mean now. :/
can you make a series of assets with all the correct hook ups?
can wee put fountain or maybe statue at the center ??
How do you get the one lane one way road
Very elegant
it's ridiculous how many mods you need to actually build fully functioning (and good looking) roads in CS
you can skip road anarchy and move it but traffic manager is a must have mod... I played far too long (roughly 40 hours) without it and it's so crazy how shitty the AI merges lanes to a point that 2 lane roads and two lane one way roads were the only thing you could really work with because of how terrible traffic lights work etc.
after watching this I'm definetly getting move it and road anarchy just because it's impossible to build good looking highway exits without it... in vanilla it's like slapping an intersection to a highway instead of an acceleration/deceleration lane or however it's called
übrigens gute arbeit! :)
You could use a tunnel to make the left turn, if a lot of vehicles are all turning the same way from one direction? Just an idea