U need do change and Set the depth map. Correctly, u need to Set specific lights to the actor, so this a not a drag and drop Action 🖐️ best regards Stivan
@weshootfilms Look at my short , this was just an Quick Action with dynamic lights and : a selffcreated Material that that includes a - albedo and normal map in the sequcener , so - nobody gonna notice if u Ur using, depth and normal map too, the results counts - in this example the keying is horribble so it's dedicated to test-Orbit Spin 💪, so i always keep in mind "fake it until u make it 😅"
@ yeah it’s not pro production ready yet I hope it gets better but I can’t use it for my work. The only good situations for it is if your far away or they don’t see your face at all
You need to adjust some parameters in the material: change the glossiness values and change the albedo with the original footage you used to extract the material. With some adjustments I got very realistic results!
i do agree 100 percent on the quality overall and i dont think recording the efootage at 4k will solve the blurryness but i wonder being that the normal map has alot to do with the detail i wonder if it can be altered to get the best results if not the lighting hitting all sides at least the sharpness but yeah its not fully ready yet...if you want to see my results i can send you a link to view it
my brotha i had the same issue but when i went into the pbr material i change some of the roughness and the specular values and got it to look more nature now the blurring i think i'ts from the normal map being over exaggerated i think reducing it will bring back some of the sharpness but itll take away the lighting from hitting all sides but from a work around i got it to look alot better than it was the first time i imported ..but i'm sure in the future i'tll get there
I just watched switlight in action from the creators but they say its not perfect and they will be working on it to make it more realistic so at the moment nope u are out of luck but they also said that resolution matters because of the depth map information and extraction of information the lighting is based on…they said to shoot at 4k or 6k but do not go under these but the higher the resolution the better
@@weshootfilms i hear u my brother love your music video stuff…how do i get in contact with u when my green screen song is ready? Im working on a song bought my green screen so ill be stting it up in my living room lighting and all lol…song is like half way done but there will be some free style dancing on it and stuff…i wanted a cool video for it and u seem to be doing it right…im also into these things downloaded unreal bought my graphics card and i can run it in my pc…i learned from u a lot but ones my song is done id love to hook up with u and see if u could help me bring it to reality…i heard in one of your videos u said u need the video to be in 60fps is that still the case? Whats the reason u need green screen videos in 60fps? And not 24fps? Thanks…oh i also bought a sony fx3 a 35mm 1.8 lens a d a 50mm 1.4 GM..its going to be just me solo in the video..i loved that video u made from australia rapper guy with all the cars…im thinking something like that but id rather gave u my ideas in an email..how do i get in contact with u?
U need do change and Set the depth map. Correctly, u need to Set specific lights to the actor, so this a not a drag and drop Action 🖐️ best regards Stivan
@@stivan_music I feel you but I haven’t seen one great example from switchlight yet it’s just not production ready yet.
@weshootfilms Look at my short , this was just an Quick Action with dynamic lights and : a selffcreated Material that that includes a - albedo and normal map in the sequcener , so - nobody gonna notice if u Ur using, depth and normal map too, the results counts - in this example the keying is horribble so it's dedicated to test-Orbit Spin 💪, so i always keep in mind "fake it until u make it 😅"
@@stivan_music whats it called
@@weshootfilms it's called Orbit Spin - From Static Greenscreen Footage
@ yeah it’s not pro production ready yet I hope it gets better but I can’t use it for my work. The only good situations for it is if your far away or they don’t see your face at all
You need to adjust some parameters in the material: change the glossiness values and change the albedo with the original footage you used to extract the material. With some adjustments I got very realistic results!
@@momo_kourikch would love to see your examples send me the link
i do agree 100 percent on the quality overall and i dont think recording the efootage at 4k will solve the blurryness but i wonder being that the normal map has alot to do with the detail i wonder if it can be altered to get the best results if not the lighting hitting all sides at least the sharpness but yeah its not fully ready yet...if you want to see my results i can send you a link to view it
@@teknikaldiffikulty yeah I would love to see your results
my brotha i had the same issue but when i went into the pbr material i change some of the roughness and the specular values and got it to look more nature now the blurring i think i'ts from the normal map being over exaggerated i think reducing it will bring back some of the sharpness but itll take away the lighting from hitting all sides but from a work around i got it to look alot better than it was the first time i imported ..but i'm sure in the future i'tll get there
is this pluging available on mac ? please someone answer me
i like the blender approach rather than unreal engine ..i think for still images its good but for sequences it looks to plastic like or claymation
I just watched switlight in action from the creators but they say its not perfect and they will be working on it to make it more realistic so at the moment nope u are out of luck but they also said that resolution matters because of the depth map information and extraction of information the lighting is based on…they said to shoot at 4k or 6k but do not go under these but the higher the resolution the better
@@ANRO_ANRO it’s not ready pretty much lol even at 4k can’t wait till it is.
@@weshootfilms i hear u my brother love your music video stuff…how do i get in contact with u when my green screen song is ready? Im working on a song bought my green screen so ill be stting it up in my living room lighting and all lol…song is like half way done but there will be some free style dancing on it and stuff…i wanted a cool video for it and u seem to be doing it right…im also into these things downloaded unreal bought my graphics card and i can run it in my pc…i learned from u a lot but ones my song is done id love to hook up with u and see if u could help me bring it to reality…i heard in one of your videos u said u need the video to be in 60fps is that still the case? Whats the reason u need green screen videos in 60fps? And not 24fps? Thanks…oh i also bought a sony fx3 a 35mm 1.8 lens a d a 50mm 1.4 GM..its going to be just me solo in the video..i loved that video u made from australia rapper guy with all the cars…im thinking something like that but id rather gave u my ideas in an email..how do i get in contact with u?
@ feel free to contact me at jm@weshootfilms.com and if you haven’t yet my greenscreen essentials part 1 digital tutorial on my site could help you.
WHAT DO YOU CHARGE FOR THE EDITS?
@@imvisuals215 prices are on my website www.weshootfilms.com
is there any other way , if we dont have lights and stuff?
@@cartoonworld-dt3sw what do you mean specifically lol plus the video isn’t even out yet make sure to watch the video brother