YES!!! I was googling multi-pass instead of cryptomatte this whole time. Chalk up #4 for the most important videos for FX and Graphics artists getting into Unreal. This is invaluable. I don't know how I missed it.
Glad the motion design community has a pioneer showing us all the new workflows. I can't get enough of mixing and mashing Cineama4D and Unreal. Keep em coming Winbush!!
Unreal Render pass documentation: tinyurl.com/y5yfvux6 Scene I'm using: www.unrealengine.com/marketplace/en-US/product/ef-twins My new Unreal Engine for Motion Graphics course is now out! ➜ Creating the Unreal Course: www.mograph.com/creatingtheunreal
Ohhh the irony of timing - would have been clutch to have this a few weeks ago, but hey, better now than never!! Thanks for the breakdown bro - really pumped to see a more robust set of tools for external compositing/finishing work!
Ha oh man great minds think alike. I've been asking some friends at Epic to add cryptomattes ever since they first added the new movie render in 4.25 so I was crazt excited to see it was there in their highlight reel. Great video as well are you going to dive into some more 4.26 features too?
@@JonathanWinbush Haha indeed! I've been waiting for this for YEARS. So, so thankful that they finally have it. It's not a full-fledged cryptomatte, it's missing Material ID pass, and a bunch of other things, but it's a start. I might! I just started my channel literally this week, so I'm taking it one step at a time. I want to do some more Unreal-focused stuff, but also keep my channel more CG-oriented, rather than just Unreal-specific. Again, great video man, it's always nice to watch how other people do things. Keep it up dude!
@@WilliamFaucher Yea I know they said a matte system was a highly requested feature when I kept asking for it so I think they at least wanted to get that out in this build but it actually goes deeper you can add more render passes to it such as reflections, depth, AO etc... Keep it up my man I just checked out your Art Station you work in movies as well? I do too but on the motion graphics side.
@@JonathanWinbush Yeah the render passes they have are great! But coming from a VFX background, they're limited compared to what you have in proper offline renderers such as Arnold or Vray. But obviously I am being nitpicky, this release has been a great one, hopefully more to come! Thanks man! I do. Like I just said above I work in VFX! I admire the work Motion Graphics people do because I could never wrap my head around that! Awesome work you do! :)
@@WilliamFaucher I'm curious as a VFX artist what features would you like to see added to the pipeline? As a mograph artist, I just asked for like shadows, AO, reflections, depth passes, and mattes but what would someone like yourself like to see?
@@JonathanWinbush Yeah for sure, this is the link of the page 3dcg.net/#software I have an older version wich still works on 2020 AE, but I think new raleases has improvements.
Matt IDs are alittle noisey and funky.....but the stencil passes are cool. The defered Lighitng pass look like a GI pass.....no AO though.....seems like they "kind of have" normal VFX passes.....
Hey Ryan, sorry I haven't I've been more keen to doing my final pixel renders out of Unreal so I don't have to deal with rebuilding everything back in AE so if I need DoF I do it all in camera and render it that way.
@@ryanjstever This might help my buddy Stuzor did a quick tutorial on his process not to long ago th-cam.com/video/mqDHW3z2Ino/w-d-xo.htmlsi=SwGdODXHFaG2MFcz
@@JonathanWinbush Just tested it with particles... which maybe I needed to do material ID instead ofObject ID, cause it didn't make a matter for the particle. But additive effects, it creates the object / material across the whole polygon, so parts that are transparent won't look right. HOWEVER.... if you throw in a translucency channel beneath your depth matte, you probably can isolate the additive material you want with that. So overall, a very useful function, thanks for the tutorial!
Thanks for the reply. I love your video so I was intentional to get this to work. I found a MAC plugin version for Photoshop that seems to be similar to EXR-I0 and it's called ProEXR
@@JonathanWinbush Apparently After Effects 2020 for Mac already has that capability. But turns out I needed another way to do what I was trying to do. I have an Unreal project with foreground and background elements that I needed to export as separate plates with alpha on foreground plate so I can sandwich some green screen footage in between, compositing it all together in After Effects. So I just exported the Unreal .exr using Composer. Thank you for your help. Your work is so inspiring.
WINBUSH have you gotten cryptomatte to work on a Mac? The cryptomatte effect in AE is jut blank even though Unreal is rendering object id's to the EXRs.
Well i checked the UE5 documentation page. No Render passes availble at this time like separate AO or GI passes. ANd no Crypto Mattes......they are goin with Layer Stencils.....havent tested the material IDs yet
@@JonathanWinbush Wow thanks again for tip. Im testing a VFX production shot.....and Sups are requesting 2 things ...can you render AOVs...? and can you render Crypto? I havent tried the Mat IDs yet.....and i also learned your video you can generate a Reflection pass layer.....(which is great).....looks like there are Z-depth passes and Vector........I didnt know what those Defered passes do at the bottom of the Movie Q settings. Between Mat IDs and Stencil Layers.....i think they have that covered. What does Defered Lighting (Detail) and (Lighting only) is that like GI pass? Can you generate AO? Thanks again WINBUSH
Hello winbush Thanks for your support and your time i need your help about shadow catch in render . i mean render alpha without ground plan but shadow is render with object in un real engine
i have a question please ... when i use the movie render queue, and put it on Png .... i find pictures in the export file ... how to find the video? ... or do I have to complete the photos myself to get a video?
Super explained. Thank you #UnrealEngine ps: btw, do you know what's going wrong when the wrong camera is rendering? I have a matchmove camera in there (it's in the sequencer and in the viewport while playing the sequencer it synchronizing 100%.) and during rendering you can see in the preview that I'm not linked to the animated matchmove camera. The composure setup is working great, but somehow I'm failing during rendering the imagesequence. I hope my last sentence did make sense somehow. Pheeww, I think I really like UE but as a beginner it's not easy to get my brain wrapped around this peace of software. It's so different to the other 3d packages. Anyway, thanks for any help and your channel is great!!!
Keep coming back to this video. Awesome content as usual Winbush!
Glad it's been helping out still after all this time! 🤙🏿
YES!!! I was googling multi-pass instead of cryptomatte this whole time. Chalk up #4 for the most important videos for FX and Graphics artists getting into Unreal. This is invaluable. I don't know how I missed it.
It's easy to miss they actually just added this in the latest version of UE so your looking at a perfect time
Glad the motion design community has a pioneer showing us all the new workflows. I can't get enough of mixing and mashing Cineama4D and Unreal. Keep em coming Winbush!!
Appreciate you homie 🤙🏾
Unreal Render pass documentation: tinyurl.com/y5yfvux6
Scene I'm using: www.unrealengine.com/marketplace/en-US/product/ef-twins
My new Unreal Engine for Motion Graphics course is now out!
➜ Creating the Unreal Course: www.mograph.com/creatingtheunreal
Ohhh the irony of timing - would have been clutch to have this a few weeks ago, but hey, better now than never!! Thanks for the breakdown bro - really pumped to see a more robust set of tools for external compositing/finishing work!
I was excited when I saw them add this in their highlight reel so I jumped into the docs asap to check it out 🤙🏾
Been looking for info on this for a while. Can’t wait to test it 4.27. You’re a legend!
In 4.27 they added ID tags too so I need to check out some of the updates and see how they improved as well
@@JonathanWinbush can’t wait for more amazing info. Brilliant work as always!
Just like my man, Winbush to show me something I never knew I needed or wanted. You're a trail blazer, my friend!
Thank you brother appreciate it 🤙🏾
CRYPTOMATTES FTW!!! Finally! Been waiting for this for so long, gonna try it in Nuke. Great video as always!
Yea this has been a request since like forever so glad it finally got implemented
You save my day, Thank you!!
Your welcome my friend 🤙🏿
Great video man, seems we got the exact same idea at pretty much the same time to make a video about this very thing!
Ha oh man great minds think alike. I've been asking some friends at Epic to add cryptomattes ever since they first added the new movie render in 4.25 so I was crazt excited to see it was there in their highlight reel.
Great video as well are you going to dive into some more 4.26 features too?
@@JonathanWinbush Haha indeed! I've been waiting for this for YEARS. So, so thankful that they finally have it. It's not a full-fledged cryptomatte, it's missing Material ID pass, and a bunch of other things, but it's a start.
I might! I just started my channel literally this week, so I'm taking it one step at a time. I want to do some more Unreal-focused stuff, but also keep my channel more CG-oriented, rather than just Unreal-specific.
Again, great video man, it's always nice to watch how other people do things. Keep it up dude!
@@WilliamFaucher Yea I know they said a matte system was a highly requested feature when I kept asking for it so I think they at least wanted to get that out in this build but it actually goes deeper you can add more render passes to it such as reflections, depth, AO etc...
Keep it up my man I just checked out your Art Station you work in movies as well? I do too but on the motion graphics side.
@@JonathanWinbush Yeah the render passes they have are great! But coming from a VFX background, they're limited compared to what you have in proper offline renderers such as Arnold or Vray. But obviously I am being nitpicky, this release has been a great one, hopefully more to come!
Thanks man! I do. Like I just said above I work in VFX! I admire the work Motion Graphics people do because I could never wrap my head around that! Awesome work you do! :)
@@WilliamFaucher I'm curious as a VFX artist what features would you like to see added to the pipeline? As a mograph artist, I just asked for like shadows, AO, reflections, depth passes, and mattes but what would someone like yourself like to see?
This is exactly what I was looking for. Thank you.
Glad it was helpful! 🤙🏿
Thanks man. Your tutorials are great!! Cheers
Thank you Luís! Appreciate you 🤙🏾
Thanks!
You're welcome 🤙🏾
Nice tutorial and some good tips
Thanks 👊🏾
another amazing tip.. Thanks again Winbush!
My pleasure!
You can use the render passes in AE to full relight with the "normality" plug in, I had used that to improved the rendered scenes in comp. Regards
Oh man nice tip I haven't heard of this plugin before I'll have to check it out 🤙🏾
@@JonathanWinbush Thank you for this tip in unreal, I am generalist and this helps me a lot.
@@webmenchu for sure 👊🏾
Can I ask where you got the plugin I'm not seeing it online to check out
@@JonathanWinbush Yeah for sure, this is the link of the page
3dcg.net/#software
I have an older version wich still works on 2020 AE, but I think new raleases has improvements.
thanks for this tutorial. big thumbs up and subscribed
Thanks for the sub!
amazing my bro~ LOVE YOU
🤙🏾😉
WoW! very cool! Thanks a lot!
You got it!
So cool.
Thank you!
nice brother!
Anytime brother 🤙🏾
thanks!
You got it 🤙🏾
So useful, actualy i need this
🙏🏾 glad it helpes out brother
Matt IDs are alittle noisey and funky.....but the stencil passes are cool. The defered Lighitng pass look like a GI pass.....no AO though.....seems like they "kind of have" normal VFX passes.....
Thanks for this! Have you been able to figure out how to use the depth pass? Id like to be able to add dof back.
Hey Ryan, sorry I haven't I've been more keen to doing my final pixel renders out of Unreal so I don't have to deal with rebuilding everything back in AE so if I need DoF I do it all in camera and render it that way.
@@JonathanWinbush Yeah same here but Id like to know for the cases when we cannot fix the issue in UE. All good though, thanks for this video!
@@ryanjstever This might help my buddy Stuzor did a quick tutorial on his process not to long ago th-cam.com/video/mqDHW3z2Ino/w-d-xo.htmlsi=SwGdODXHFaG2MFcz
@@JonathanWinbush Thanks, this did help :D
and in AE. U can use extractor to extract the main passes like in your case DOF. Very powerful indeed. Take care man.
Ooh I forgot about extractor thanks for that tip!
This was working and then it stopped. I am rendering black frame when I add the effect?
Hey, here's one for the discussion of cryptomattes vs. stencils. How well does this method work with energy effecs / additive materials on actors?
Thats a good question and something I need to check into
@@JonathanWinbush Just tested it with particles... which maybe I needed to do material ID instead ofObject ID, cause it didn't make a matter for the particle. But additive effects, it creates the object / material across the whole polygon, so parts that are transparent won't look right. HOWEVER.... if you throw in a translucency channel beneath your depth matte, you probably can isolate the additive material you want with that. So overall, a very useful function, thanks for the tutorial!
thank you!
You're welcome!
Needs to be said that EXR-IO for Photoshop is only on PC version, not MAC. I spent a couple hours looking for this till I figured that out.
Sorry I didn't know that I only use PC over here so I'm not sure whats on both or just a single platform
Thanks for the reply. I love your video so I was intentional to get this to work. I found a MAC plugin version for Photoshop that seems to be similar to EXR-I0 and it's called ProEXR
@@jgullifer123 have you tried it in after effects on mac does it work there?
@@JonathanWinbush Apparently After Effects 2020 for Mac already has that capability. But turns out I needed another way to do what I was trying to do. I have an Unreal project with foreground and background elements that I needed to export as separate plates with alpha on foreground plate so I can sandwich some green screen footage in between, compositing it all together in After Effects. So I just exported the Unreal .exr using Composer. Thank you for your help. Your work is so inspiring.
@@jgullifer123 did you ever get object id's to render for cryptomatte on a mac?
Can we assign a cryptomatte on alembic cache files ?
how we can used layer in rendering for hiding useless abject multiple shots in UE 5.1
nice content
Thank you my man 👊🏾
WINBUSH have you gotten cryptomatte to work on a Mac? The cryptomatte effect in AE is jut blank even though Unreal is rendering object id's to the EXRs.
I'm sorry I don't use mac at all I'm on PC over here but I'd imagine it should still all work the same.
Hey,,,,, have you heard anything on quixel plugin for unreal 4.26
It usually takes them a week or 2 to catch up I remember when 4.25 came out it wasnt ready right away then as well
Hey man, awesome video thanks for that. I'm having an issue here. I'm getting the same colors on different objects on the scene. Any guess why?
That's something I've recently come across too not sure how to fix that one yet
Where is the link for the Interior Scene that you found in the Marketplace? THx
Just go to the free section in the marketplace you should see it
hey Jonathan, did u knkow how to render an UV PASS in movie render queue, for adding texture in compositing ?
I personaly don't know I havent done this before
@@JonathanWinbush no problem, thanks 🤙
How is there a way to display each group in Photoshop, the layer is too many. Thanks
Im not to sure at the moment
Well i checked the UE5 documentation page. No Render passes availble at this time like separate AO or GI passes. ANd no Crypto Mattes......they are goin with Layer Stencils.....havent tested the material IDs yet
crypto mattes are in 5 I use them all the time
I show how I use them in my latest free course here th-cam.com/video/noHUZhkfVvc/w-d-xo.html
@@JonathanWinbush Wow thanks again for tip. Im testing a VFX production shot.....and Sups are requesting 2 things ...can you render AOVs...? and can you render Crypto? I havent tried the Mat IDs yet.....and i also learned your video you can generate a Reflection pass layer.....(which is great).....looks like there are Z-depth passes and Vector........I didnt know what those Defered passes do at the bottom of the Movie Q settings. Between Mat IDs and Stencil Layers.....i think they have that covered. What does Defered Lighting (Detail) and (Lighting only) is that like GI pass? Can you generate AO? Thanks again WINBUSH
Hello winbush
Thanks for your support and your time
i need your help about shadow catch in render . i mean render alpha without ground plan but shadow is render with object in un real engine
im not sure
@@JonathanWinbush thanks boss i will re search
i have a question please ... when i use the movie render queue, and put it on Png .... i find pictures in the export file ... how to find the video? ... or do I have to complete the photos myself to get a video?
A png sequence is the video you can take that into your editting program to playback or render out a quicktime instead
Please make tutors about control rig and animation pipeline Cinema 4d to Unreal
Control rigs for characters?
Unreal has really changed the game if you think about it.
I think by next year it'll be even better
@@JonathanWinbush Finger's crossed.
Have you tried rendering with depth of field and see whether you can get the data with this option? :P
I haven't tried that one yet
Super explained. Thank you #UnrealEngine
ps: btw, do you know what's going wrong when the wrong camera is rendering? I have a matchmove camera in there (it's in the sequencer and in the viewport while playing the sequencer it synchronizing 100%.) and during rendering you can see in the preview that I'm not linked to the animated matchmove camera. The composure setup is working great, but somehow I'm failing during rendering the imagesequence. I hope my last sentence did make sense somehow. Pheeww, I think I really like UE but as a beginner it's not easy to get my brain wrapped around this peace of software. It's so different to the other 3d packages. Anyway, thanks for any help and your channel is great!!!
You probably need to add camera cuts to your sequence
@@JonathanWinbush That's it. Man, it's working. Have a blessed day, Winbush. Thank you for the support.
@@lebenin3604 Awesome glad that was it 🤙🏿
How are you! I wanna ask how can we find the cryptomattes in nuke?
Im not sure I've never used nuke
Is there a way to add an external compositing tag on tag ID's?
In 4.27 I saw they added ID tags but I need to dive in and see how to do it but that would make for a good tutorial for sure.
@@JonathanWinbush i'll do some research on that too. Will let you know if i figure it out lol
Does same thing is present in unreal engine 5
I havent checked but im pretty sure it would be
can it work in ue5?i tried and failed。。。
UE5 is still early access so not everything is working correctly yet