I love how everybody thought controlling the ducks with controller 2 was some big "secret", except me, because I was apparently the only kid in the history of gaming who ever actually read an instruction manual.
as a kid, i discovered in gyromite, you could control the levers and stuff with the second gamepad, so you could play it without having to use R.O.B. and honestly, i dunno how that game would even be possible to beat without knowing this, because R.O.B. and its gyros are too janky to be able to pull of some of the perfectly times maneuvers necessary to beat the later levels
A comment I read a while ago that still stays with me “Imagine being named Zelda, entering your name, then being frustrated by how difficult the game is”
The original way to do it on the Japanese version was to shout into the second controller's microphone... but it won't always work, as some shopkeepers will feel insulted and actually RAISE the prices in response
I'll remember the Konami code on my death bed. As you knew NES games were really hard. Cheat codes weren't common back then and you couldn't go online to help you with the game. Contra is pretty tough without that code and I remember me and a friend heard about it in 4th grade. After school we both got on the phone, put in the code and he played through his game and I played through mine. We would tell each other where we were and we both reached the final stage at about the same time. Well suddenly I heard my friend cry out and drop the phone. I could hear him freaking out on the verge of tears. His game froze up on him. He was so upset that his mom picked up the phone and told me I had to call him back later. It's difficult to communicate how it felt back then to get close to bearing an NES games you'd been struggling with for months, so emotions ran high if you started to get close.
I think for gamers a cognitive test will be knowing the Konami code or not because I feel like if you knew it and then forgot it, your brain is on its way out.
If I ever forget the password to the Red Dragon, the final level of the NES version of Strider, then I’ll know I’m in decline DMCC BGCP CPOD I haven’t played that game in close to 35 years but I still know that password
I love this channel so much. It got me through some dark times. I remember telling you about 2 months ago that I was going through a dark period in my life. Things have gotten better and I see light at the end of the tunnel. Thanks for helping escape, once in a while.
Isn't that intro so good haha. I didn't understand what it was until I saw a few of these videos but now it's one of my favourite intros I've ever seen. It's short and there isn't 5 minutes of rambling before it happens. It just immediately get me in the gamer zone
Here are two small Easter eggs. In Uninvited, there's a phonograph in the game room. If you use it, it plays a slightly distorted version of the Shadowgate theme. Speaking of Shadowgate, once you acquire the flute, if you play it, you can hear a few bars of the Deja Vu theme.
That Mr. Swanky screen I suspect was both an inside joke AND an error screen while bug testing. I don't know about NES development, but error handling is a part of programming, where you insert hooks for if things go wrong and then can get some information about the kind of error. All speculation on my part.
6:42 - Those are the katakana characters バキ, romanization baki. It's probably supposed to be a sound effect for a hit or a bunch. Usually sound effects written in manga are in katakana.
The idea that the Justin Bailey password was some intentional hidden secret was debunked long ago. The only deliberate password is the debug password (NARPAS SWORD0 0000), which bypasses the password decoding and verification process entirely. The Justin Bailey code was likely just someone playing with names who managed to find some combination that not only passed the checksum test, but also happened to set the "Samus wearing swimsuit" bit (which is a regular bit in the password system).
from my understanding, with metroid the password screen isnt really a traditional if-then type like other game passwords are (like Dr robotnik's mean bean machine has a password of "if password entered is purple bean, yellow bean, creature, clear bean = go to final boss"), but metroid's password rather somewhat programs a save file where certain characters in sequence set certain bit values and if it does so legitimately the game accepts it and creates a profile/samus loadout reflecting those bits, and "Justin Bailey" is a gigantic coincidence
It is hard to call that a coincidence when the second row is all dashes. The dash character isn't used more than other characters in the password. To think all dashes on the second line with a common name and no symbols or punctuation on the first line, spaced correctly, just coincidentally gives you the most difficult outfit to acquire and 100% completion is patently absurd.
@@mycgyver7532 Metroid's password system is kind of a mess, in a way that makes it extremely easy to create seemingly "meaningful" passwords, because much of the password can be effectively meaningless. Most of the first half of the password (the "JUSTIN BAILEY" in your case) is used to track the state of each item that can be picked up in the game (abilities, missiles, energy tanks). It tracks the open status of every yellow and red door. It tracks whether Mother Brain and each Zebetite is alive or dead. It tracks your current start location. And one bit is used to record whether Samus is in her armor or her swimsuit. That all seems vitally important, but here's the fun part... The password tracks whether an item has been picked up separate from whether you *have* it. It is the latter half of the password that tracks the abilities you actually have (excepting the ice beam), your max missile count, and the state of Ridley and Kraid. The majority of it is simply spent recording your game time. Each character in the password represents 6 bits of data. It isn't that the dash is special, it simply is the character used to represent all six bits being set. If the latter half of the password is all dashes, then you are credited with having all the abilities except ice beam, having 255 missiles, and Kraid and Ridley are dead and their statues have been moved. The actual "JUSTIN BAILEY" part of the code is ultimately nearly meaningless; it was the second part that gave nearly all of the "completion", regardless of what items the first part tracks as collected. The 11th spot holds the bit that determines whether Samus has her armor or swimsuit, but 32 of the possible characters will give you armor and the other 32 will give you the swimsuit. (The letter E give you the swimsuit and sets two the Zebetites as dead.) By the way, 000000 000020 000000 000020 starts you at the very beginning of the game with the swimsuit. But even that isn't a deliberate code. Using all "0" sets absolutely nothing, and acts as a fresh start. Setting the 11th character as "2" sets only the swimsuit flag, and the 23rd character then needs to be changed to "2" due to the checksum system.
Monkeys and typewriters. The number of eligible passwords is so huge that it was bound for passwords that read coherent words, phrases and even sentences to be found. People created a lot of ridiculous passwords using the community made password generator.
Ok my guy I have a code for you. For Mega Man X on the Super Nintendo, during the Capcom logo , if you input: Down, R, Up, L,Y,B You get a chime. I found this as a kid, but never figured out what it did. Perhaps you can figure it out
"Robo grindr for your next mechanized hookup" cheesus crust dude, loled at that. (And I'm old enough to remember when MM2 launched. We're about the same age.)
9:38 DWedit is actually pretty prolific (to me at least) in the world of understanding the low-level side of games and stuff. I've run into them and their posts a lot over the past 20ish years. They're really awesome. Him and Tepples. I would assume they came across that easter egg when they were either trying to figure out the game's RNG, or the way that the game handles answer checking.
I know I’m being pedantic but “start” is not part of the Konami code. It’s a pet peeve of mine, I used to argue about it with friends all the time. Some thought there was an extra “B, A”. Some thought “select, start” was part of the code. It’s not. Once you press the A button in the code, it’s automatically entered. Rant over, great video.
Yep. The Start button is just what you have to press to begin the game and not part of the Konami code itself. If you press "Up, Up, Down, Down, Left, Right, Left, Right, B, A" without pressing Start immediately after, the 30 lives cheat will still be activated. You can test this by waiting for the demo screen to play out. Then when the title screen reappears, press Start to begin the game and you'll still have 30 lives. You can try the same thing with 2 player mode. Pressing the Select button simply switches between the 1 player and 2 player options on the title screen and doesn't have anything to do with the Konami code. Also, if you inspect the Contra ROM in a hex editor, it only lists "Up, Up, Down, Down, Left, Right, Left, Right, B, A" as part of the code, and not Start or Select, nor does it list an extra "B, A." TH-camr "Displaced Gamers" did a video on it. th-cam.com/video/8LnwsYL7Apk/w-d-xo.html
Concerning the discovery of the Game Genie code for the 19th screen for "Family Feud:" the person who discovered that was someone at Codemasters who was paid to. When the idea for the Game Genie was thought up, the only way to generate a list of codes for each game was to methodically try every single combination and note which ones worked and what their results were. Codemasters hired people to do that.
Sports game Easter eggs: - Run a reverse play on offense in John Elway’s Quarterback. Get close to the slot back before you pass it; it has to almost be like a handoff. If you time it right, the guy will run about 10x faster than everyone else on screen, easily scoring touchdown after touchdown. - Use Minnesota in Roger Clemens MVP Baseball. Brian Harper’s game likeness - I believe he is called B. Harpring here - is able to hit a home run every time up if you make sure to pull the ball down the line. I’ve hit 200 home runs with him in a 40 game season (the game starts you in mid-August, only a month and a half of the season). - Bases Loaded beanball brawl players: Paste, Warner and Oho. Hit them with a pitch and they’ll charge the mound.
I always find it funny how people bring up the 2P controller controlling the ducks in Duck Hunt like it was a secret. It's mentioned right in the manual that came with the Mario/Duck Hunt pack-in lol
@@catholiccontriversyfirst off, great username. 2nd, that's a good point. I wasn't playing games until my own childhood in the 2000s, so manuals then were big, glossy, full color things that were begging to be read. What were manuals like for this game?? Printed on that phone book type paper I'm visualizing
Long time listener, 1st time caller... I love the useless MTPU phone number codes. I could be older than you, but, since childhood until November 24, I never knew about that. Supercool, awesome and, most importantly, fun. Thanks Mang.
0:13 in Duck Hunt I seem to remember shooting the tree instead of the duck right where the branches come together and the duck would drop. No longer have an NES or Blaster to check that.
This video made me remember a secret "model viewer" mode built into the SNES game Vortex. I remember figuring out this on my own with no magazine or anyone telling me just through random inputs during the intro sequence, but I just can't remember what it was… 🤔 Interesting enough it's something I can't find on the internet either (or maybe I'm using the wrong terms).
Just discovered this channel, I love these videos not only because of the topic but also because of the video format, what a refreshing look after all these 16:9 format videos
Duck Hunt is one of those "hidden in plain sight" things. On page 8 of the instruction manual (or p. 28 of the SMB/DH combo cart manual): [2 Players:] Game A can also be played with two players. * One player is the hunter. The other player controls the ducks horizontally and vertically with the control pad, trying to avoid the hunter's shots until the sky color changes.
@@Syragar cool! i never opened the manuals to read! 😅 i started to appreciate it more as fewer and fewer games came with manuals. i don't reccal any friend who also read the manuals. we just store the game's box or toss away!
A cool tidbit i discovered about the classic Konami cheat code up,up,down, down,... is on the Gradius series. On the NES both Gradius and Life Force(Gradius 2), the code gives You full arsenal capacity and unlimited lives( i think). By the time the 3rd installment in the franchise arrives Gradius 3 on the Super NES, when You pause the screen and put in the code, You self destruct! It was so cool discovering that for the first time!
I think it’s just 30 lives, not unlimited Also, iirc if you were playing a two-player game and one of you loses a life, the other could recapture an Option as it floats away from the crashed Vic Viper (or Road British, for player 2)
The Castle of Dragon secret reminds me of something in the arcade version, where if you beat the game on a single credit, you get a picture of the main devs with one flipping the bird and a message that says "Take it easy", which is an English phrase infamously used later on by the Touhou Project fanbase as a dig at Easy mode players
My friend and I spent hours typing in random codes with the Game Genie using various games back in the mid 1990s. We found some wild stuff. I'll have to see if I still have the mini book of codes we made.
I’m pretty impressed, I’ve watched retro game videos since TH-cam was a thing, and other than the MM2 bird code I’ve never seen any of these, shocked at the Punch Out one, can’t believe I’ve never heard that.
A couple of my favorite NES games it would be interesting to see you review: Jackal. Basically Contra, but in a jeep, and with overhead camera. Castlequest. Puzzle/Platformer where you crawl through a castle with 100 different rooms, collecting colored keys that open corresponding doors. It can get really tricky, and it's easy to softlock yourself if you use your keys poorly, but it's really fun.
I talked about Jackal a bit in my 2-Player Run and Guns video: th-cam.com/video/M_eOfpXkR8Q/w-d-xo.htmlsi=kW9wKWXSNvUlrFLw Castlequest is on my list but damn if I can make it past the first few screens in that game.
OMG the busy tone in Mike Tyson's Punch-Out!! Thought I knew everything about the game as much as anyone other than the developers and the long-time speed-running crew (who taught me all the things I didn't know from playing the everliving shit out of this game from it's release until I could beat the game start to finish without taking a hit. Was 8 when it came out, and when I was 17 I finally mastered it, lol). Awesome stuff, man, thanks!
Way back in the day I was messing around with The Guardian Legend password screen and found that filling the code with J's , you were taken into the game, but you were locked into an area. That's my greatest NES find.
One of my faves I didn't know about until recently is on Kickle Cubicle. During the title screen if you hold down a button (I don't really wanna look it up) on the second controller, Kid Niki Radical Ninja will charge in from the side of the screen.
Easter eggs like the one from Family Feud probably get discovered by playing through the game with a debugger checking code coverage, then analyzing the parts of the rom which never got executed.
I was not aware of half of those. Good to know. Also, I must compliment you on how you did not make the music or sound effects from the video game 100 times louder than you speaking like other TH-cam videos do. Great job!
Way to go man! Loved this channel from the start and you are killing it! Right up there with snes drunk, gaming historian and old school avgn. Always look forward to new stuff from you keep up the good work brother!!
The weirded NES hidden thing I know of is in the game "Gimmick!", there is a single enemy in the second level that doesn't move or attack like any of the other enemies. Instead it just sits still and does nothing. ...Well, in fact, for whatever reason, this enemy actually responds to player 2's controller. Player 2 can move it left and right, and press A to jump. And that's it. There isn't much to do with it because it can't be taken to the next screen. There is no functionality for player 2's controller anywhere else in the game. There is no 2-player mode or anything. Very peculiar.
@@maxheadroom4659 It's somewhat creepy due to its random and weird nature, but now, I can't stop laughing at the idea of the Kingpin slowly dying to a dumb-looking Frank Castle and thinking "what the fuck??? I spent my entire life building this criminal empire and this wack-ass idiot simply beats me???"
ah the castle of dragon one.... classic. LOL! a few of these are new to me, that's for sure! no idea what was going on in that family feud easter egg though, and I've seen some weird ones!
Megaman 3 has some fun things to plsy with if you use controller 2, you can jump super high, freeze everything but megamans mega buster, if you jump down a bottomless hit while using super jump, you achieve undead mode, where you lose your buster, but become invincible (you can use rush jump to shoot) until you pick up power.
Thank you for sharing this video! Odd to think that someone, decades ago, put in the effort to hide these little secrets that don't really effect the game. I wonder what they were thinking.
If you ever do a NES shortcuts video, I found a way to bypass one of the harder "swimming from the gears" part of Battletoads when I was a kid and I've never seen it talked about anywhere.
One of my oldest gaming memories is from when my father would play duck hunt and give me the second player controller thinking that it didn’t control anything. come to find out it was a feature
I love Mr. Show. That Dave Cross Jesus Christ super star parody (you have as an intro) is great. Mayo-stard bit for the win. Pretty fun channel. Thanks.
I knew a few of these. Mainly because I read every video game magazine I could get my hands on back in the day. I even kept most of them up until 2019 when I bought my new house.
They were Japanese only. Recca was pretty obscure because of its origins and late release, but Over Horizon was widely slated for release in the US. Funcoland/Gamestop published its name in their game price lists because it was practically a done deal but Hot-B was on the way to bankruptcy and Nintendo wanted to focus solely on SNES games during the period.
Recca was Japan only. The cartridge I showed is a repro :(. Over Horizon though was released in Europe and Australia, just no North America. Both are AMAZING.
I was a major collector back in the day of the NES but finally sold all my stuff as it wasn't something I could keep up any longer. (Even had a lovely run-in with an ebay fiasco trying to sell a particular cart...UGH!) I had every NES game ever made, EXCEPT for the Panesian games because I didn't want xxx NES games. LOL Loved the video so I'll definitely check out more!
Not really a code, but in Simon's Quest, in the mansions if you walk just up to the horizontal spike walls where you touch them but not enough to get hit, your toehold is enough to let you climb the wall if you jump straight up. You can access some parts of the mansions quickly (and also get stuck where you're not supposed to go.)
MegaMan had another cool thing you could do with the second player controller, you hold down left and it makes your player jump really high and you could also make him invincible by jumping off a ledge and getting rid of your health bar when you jump back out.
awesome vid!!! My collection its only about 200 NES games an i have all accessories but the piano. Cool to learn about some of these secrets! Im working on beating every licensed NES game with all endings so I might try some of these!
I made a Part 2 to this video! Check it out here: th-cam.com/video/dcjnnuYCjeY/w-d-xo.htmlsi=hAMuOSS2X_hwXXrG
How many times a day do you think about Rome?
I remember seeing something that in one of the castlevania games there was a slenderman in one of the windows
*sees video description* I better see Mr. Swanky in there... 9:34 - Hey I'm in someone's TH-cam video now!
Congrats you've finally made it 😂 Actually I was kinda surprised he didn't know who you were.
Thank you for your service 🫡
Thanks, Bubblecup!
"What you all came for, the pervy stuff"
How dare you so correctly call me out like that.
B( . Y . )BS aren't perverted, but someone drooling over their sister is. You win some; you lose some. Cheers.
Yeah but we all knew it wasnt going to be that pervy... it is youtube after all.
Hey, I resemble that remark. Lol!
I love how everybody thought controlling the ducks with controller 2 was some big "secret", except me, because I was apparently the only kid in the history of gaming who ever actually read an instruction manual.
Same
i remember being happy to find it so my friends and i could do a 2 player game
as a kid, i discovered in gyromite, you could control the levers and stuff with the second gamepad, so you could play it without having to use R.O.B.
and honestly, i dunno how that game would even be possible to beat without knowing this, because R.O.B. and its gyros are too janky to be able to pull of some of the perfectly times maneuvers necessary to beat the later levels
Right, you the only one. Stop lying foo
I was the middle child and 4 years behind behind my older sister, I was always P2 😑
A comment I read a while ago that still stays with me “Imagine being named Zelda, entering your name, then being frustrated by how difficult the game is”
Right? Like I feel bad for Robin Williams's daughter!
I never knew about how to lower shop prices in Kid Icarus as a kid by pressing A+B on the second controller. I am now doubly mad at their high prices
Didn't know about that one! Neat!
The original way to do it on the Japanese version was to shout into the second controller's microphone... but it won't always work, as some shopkeepers will feel insulted and actually RAISE the prices in response
sometimes the prices go even higher. you have to leave the building and go back if its the boss level before the prices rise and try again.
“Wait, he’s one of “them”.” My 9 year old, responding to the Punisher’s face getting lit up.
Hahaha
"I'm Here To Chew Gum and Kick Ass... and I'm Allll Outta Gum."
I'll remember the Konami code on my death bed. As you knew NES games were really hard. Cheat codes weren't common back then and you couldn't go online to help you with the game. Contra is pretty tough without that code and I remember me and a friend heard about it in 4th grade. After school we both got on the phone, put in the code and he played through his game and I played through mine. We would tell each other where we were and we both reached the final stage at about the same time. Well suddenly I heard my friend cry out and drop the phone. I could hear him freaking out on the verge of tears. His game froze up on him. He was so upset that his mom picked up the phone and told me I had to call him back later. It's difficult to communicate how it felt back then to get close to bearing an NES games you'd been struggling with for months, so emotions ran high if you started to get close.
DAYUM, I feel bad retroactively for your buddy. We've all been there!
I think for gamers a cognitive test will be knowing the Konami code or not because I feel like if you knew it and then forgot it, your brain is on its way out.
If I ever forget the password to the Red Dragon, the final level of the NES version of Strider, then I’ll know I’m in decline
DMCC BGCP CPOD
I haven’t played that game in close to 35 years but I still know that password
That punisher joke is perfect
It was also discovered recently (maybe 2 years ago).
I love this channel so much. It got me through some dark times. I remember telling you about 2 months ago that I was going through a dark period in my life. Things have gotten better and I see light at the end of the tunnel. Thanks for helping escape, once in a while.
i am checking this shit out right now
Isn't that intro so good haha. I didn't understand what it was until I saw a few of these videos but now it's one of my favourite intros I've ever seen. It's short and there isn't 5 minutes of rambling before it happens. It just immediately get me in the gamer zone
@Stang2023Hell, damn, fart -Bart
Good
@@Justhatguy1 phbbtttsqeeeeeeeek
Yep
Great, now I'll hear the words "robo grindr" in my head every time I see the MM stage select. You'll pay for this.
I strongly suspect that this is going to catch on more widely
Turns out Mega Man was 'Rock' as in Hudson.
Wood Man is always the pick ;)
Don't let bro find out about hard man from mm3
Splash Woman cheated herself into Grindr?
A friend once gave me a code claiming it was to box Luigi in Punch-Out. It was just Don Flamenco.
Eh, close enough
Dude kinda looks like Adam Sandler too
@6:47 Recca did actually finally come out internationally on the 3DS in 2012
Nice!
Here are two small Easter eggs. In Uninvited, there's a phonograph in the game room. If you use it, it plays a slightly distorted version of the Shadowgate theme. Speaking of Shadowgate, once you acquire the flute, if you play it, you can hear a few bars of the Deja Vu theme.
Huh, that’s awesome! I had no idea.
"This goes from impossible to 'me fail English?' levels of unpossible"
Have I mentioned that I love you?
Gotta sneak in the Simpsons jokes where I can
@@BigOleWords I mean any jackass can make a hackneyed Simpsons reference but your delivery took it to another level.
It goes from impossible to Tohou Proyect!
I'm surprised that topless wedding dress managed to sneak past NOA's censors.
Well, it's just a small sprite made of 8-bit pixels and it's pretty well hidden, so...
That Mr. Swanky screen I suspect was both an inside joke AND an error screen while bug testing. I don't know about NES development, but error handling is a part of programming, where you insert hooks for if things go wrong and then can get some information about the kind of error. All speculation on my part.
Huh interesting!
There's no code in the game that will actually load the Mr. Swanky screen, I double checked it. So it's not an error screen.
So it's nonsense or just a game genie thing?@@Dwedit
@@A_Stereotypical_Heretic Probably either an inside joke or a placeholder for something during development.
@@Dwedit dude you are a legend for finding that screen!
This was awesome, I love these type of videos!
Hey! DGR is here! Was not expecting to see you here
6:42 - Those are the katakana characters バキ, romanization baki. It's probably supposed to be a sound effect for a hit or a bunch. Usually sound effects written in manga are in katakana.
The idea that the Justin Bailey password was some intentional hidden secret was debunked long ago. The only deliberate password is the debug password (NARPAS SWORD0 0000), which bypasses the password decoding and verification process entirely. The Justin Bailey code was likely just someone playing with names who managed to find some combination that not only passed the checksum test, but also happened to set the "Samus wearing swimsuit" bit (which is a regular bit in the password system).
Can you please explain this to me in English?
from my understanding, with metroid the password screen isnt really a traditional if-then type like other game passwords are (like Dr robotnik's mean bean machine has a password of "if password entered is purple bean, yellow bean, creature, clear bean = go to final boss"), but metroid's password rather somewhat programs a save file where certain characters in sequence set certain bit values and if it does so legitimately the game accepts it and creates a profile/samus loadout reflecting those bits, and "Justin Bailey" is a gigantic coincidence
It is hard to call that a coincidence when the second row is all dashes. The dash character isn't used more than other characters in the password. To think all dashes on the second line with a common name and no symbols or punctuation on the first line, spaced correctly, just coincidentally gives you the most difficult outfit to acquire and 100% completion is patently absurd.
@@mycgyver7532 Metroid's password system is kind of a mess, in a way that makes it extremely easy to create seemingly "meaningful" passwords, because much of the password can be effectively meaningless.
Most of the first half of the password (the "JUSTIN BAILEY" in your case) is used to track the state of each item that can be picked up in the game (abilities, missiles, energy tanks). It tracks the open status of every yellow and red door. It tracks whether Mother Brain and each Zebetite is alive or dead. It tracks your current start location. And one bit is used to record whether Samus is in her armor or her swimsuit.
That all seems vitally important, but here's the fun part... The password tracks whether an item has been picked up separate from whether you *have* it. It is the latter half of the password that tracks the abilities you actually have (excepting the ice beam), your max missile count, and the state of Ridley and Kraid. The majority of it is simply spent recording your game time.
Each character in the password represents 6 bits of data. It isn't that the dash is special, it simply is the character used to represent all six bits being set.
If the latter half of the password is all dashes, then you are credited with having all the abilities except ice beam, having 255 missiles, and Kraid and Ridley are dead and their statues have been moved.
The actual "JUSTIN BAILEY" part of the code is ultimately nearly meaningless; it was the second part that gave nearly all of the "completion", regardless of what items the first part tracks as collected. The 11th spot holds the bit that determines whether Samus has her armor or swimsuit, but 32 of the possible characters will give you armor and the other 32 will give you the swimsuit. (The letter E give you the swimsuit and sets two the Zebetites as dead.)
By the way, 000000 000020 000000 000020 starts you at the very beginning of the game with the swimsuit. But even that isn't a deliberate code. Using all "0" sets absolutely nothing, and acts as a fresh start. Setting the 11th character as "2" sets only the swimsuit flag, and the 23rd character then needs to be changed to "2" due to the checksum system.
Monkeys and typewriters. The number of eligible passwords is so huge that it was bound for passwords that read coherent words, phrases and even sentences to be found. People created a lot of ridiculous passwords using the community made password generator.
I promise this is the last time I'll bring up the bizarre code combos of Castle of Dragon and Dragon Spirit....maybe ;)
Nope. Unacceptable. This is the quality I subbed for
Dragon Spirit doesn't get brought up nearly often enough for my liking.
Dammit, no, haha; give us plebs what we want! 😂
And what we want is pixel tits and upskirts.
Ok my guy I have a code for you.
For Mega Man X on the Super Nintendo, during the Capcom logo , if you input:
Down, R, Up, L,Y,B
You get a chime.
I found this as a kid, but never figured out what it did.
Perhaps you can figure it out
"Robo grindr for your next mechanized hookup" cheesus crust dude, loled at that. (And I'm old enough to remember when MM2 launched. We're about the same age.)
Punisher's face needs to be someone's profile pic 😂
Done and done.
@@MiTBender knew someone would do it!
His job here is done.
Nothing to care about those easter eggs other then being a gimmick in most cases.
Yo
Love this! So many secrets from back in the day. Made us feel like there were infinite possibilities
The use Targaryen as an adjective was perfect. In awe
We’re expanding the modern vocabulary with every hit show!
@@BigOleWords that or “stepbrother, what are you doing?
9:38 DWedit is actually pretty prolific (to me at least) in the world of understanding the low-level side of games and stuff. I've run into them and their posts a lot over the past 20ish years. They're really awesome. Him and Tepples.
I would assume they came across that easter egg when they were either trying to figure out the game's RNG, or the way that the game handles answer checking.
Awesome. Hes a winner for Family Feud for sure
He's in this comments section as well here and there
@@A_Stereotypical_Heretic what no way! That rules!!
I know I’m being pedantic but “start” is not part of the Konami code. It’s a pet peeve of mine, I used to argue about it with friends all the time. Some thought there was an extra “B, A”. Some thought “select, start” was part of the code. It’s not. Once you press the A button in the code, it’s automatically entered.
Rant over, great video.
Yep. The Start button is just what you have to press to begin the game and not part of the Konami code itself. If you press "Up, Up, Down, Down, Left, Right, Left, Right, B, A" without pressing Start immediately after, the 30 lives cheat will still be activated. You can test this by waiting for the demo screen to play out. Then when the title screen reappears, press Start to begin the game and you'll still have 30 lives.
You can try the same thing with 2 player mode. Pressing the Select button simply switches between the 1 player and 2 player options on the title screen and doesn't have anything to do with the Konami code.
Also, if you inspect the Contra ROM in a hex editor, it only lists "Up, Up, Down, Down, Left, Right, Left, Right, B, A" as part of the code, and not Start or Select, nor does it list an extra "B, A." TH-camr "Displaced Gamers" did a video on it.
th-cam.com/video/8LnwsYL7Apk/w-d-xo.html
Concerning the discovery of the Game Genie code for the 19th screen for "Family Feud:" the person who discovered that was someone at Codemasters who was paid to. When the idea for the Game Genie was thought up, the only way to generate a list of codes for each game was to methodically try every single combination and note which ones worked and what their results were. Codemasters hired people to do that.
Sports game Easter eggs:
- Run a reverse play on offense in John Elway’s Quarterback. Get close to the slot back before you pass it; it has to almost be like a handoff. If you time it right, the guy will run about 10x faster than everyone else on screen, easily scoring touchdown after touchdown.
- Use Minnesota in Roger Clemens MVP Baseball. Brian Harper’s game likeness - I believe he is called B. Harpring here - is able to hit a home run every time up if you make sure to pull the ball down the line. I’ve hit 200 home runs with him in a 40 game season (the game starts you in mid-August, only a month and a half of the season).
- Bases Loaded beanball brawl players: Paste, Warner and Oho. Hit them with a pitch and they’ll charge the mound.
Dude those are all awesome. Thanks!
Me fail English? Somebody call Super Nintendo Chalmers!
Haha your icon!!
I have a shirt that looks like the Super Nintendo logo and says "Super Nintendo Chalmers" and it has a little Chalmers that looks like a Mario!
I tried to add a pic of the shirt but instead it made a 2 second video short of it. Lol
This is why we should have got the Simpsons arcade game on snes
That’s Unpossible!?
"Knock Me Down! Mr. Swanky says: Beer!" feels like the ultimate nerdy memesauce. Can we please, please make that a thing?
I always find it funny how people bring up the 2P controller controlling the ducks in Duck Hunt like it was a secret. It's mentioned right in the manual that came with the Mario/Duck Hunt pack-in lol
But who read the manual?
@@catholiccontriversyfirst off, great username. 2nd, that's a good point. I wasn't playing games until my own childhood in the 2000s, so manuals then were big, glossy, full color things that were begging to be read.
What were manuals like for this game?? Printed on that phone book type paper I'm visualizing
@@ThommyofThenn thanks. They fairly small and were printed on magazine print from what I remember.
@@catholiccontriversy 8:55 me reading the Halo 2 manual :p
@@catholiccontriversy Kids who didn't have a gameboy and had to poop lol
Long time listener, 1st time caller...
I love the useless MTPU phone number codes.
I could be older than you, but, since childhood until November 24, I never knew about that.
Supercool, awesome and, most importantly, fun.
Thanks Mang.
I played it a millón times and never knew til now.
Pixel art used to look different due to the CRT scanlines, so I bet the princess was even hotter back then
Such a thing can't be possible!
30 minute retrospective on color a dinosaur. This would be prime YT content
This is my first video of yours and I'm impressed with the subtle nod of recording it in 4:3.
It works best for the footage!
0:13 in Duck Hunt I seem to remember shooting the tree instead of the duck right where the branches come together and the duck would drop. No longer have an NES or Blaster to check that.
It's not just the Nintendo support number from back in the day - it's STILL in use even now!
This video made me remember a secret "model viewer" mode built into the SNES game Vortex. I remember figuring out this on my own with no magazine or anyone telling me just through random inputs during the intro sequence, but I just can't remember what it was… 🤔 Interesting enough it's something I can't find on the internet either (or maybe I'm using the wrong terms).
Just discovered this channel, I love these videos not only because of the topic but also because of the video format, what a refreshing look after all these 16:9 format videos
I prefer 4:3 for NES footage :)
The punisher punishing people's nightmares with that face
I didnt come here for the pervy stuff
I came here exclusively for Mr. Swanky. Truly legendary, we should all follow Swanky's philosophy
Beer.
Yeah on the playground kids were trading gushers like crazy, but no conversion rate was good enough for the hoarders of the sacred Ring Pop™.
The precious!
Duck Hunt is one of those "hidden in plain sight" things. On page 8 of the instruction manual (or p. 28 of the SMB/DH combo cart manual):
[2 Players:]
Game A can also be played with two players.
* One player is the hunter. The other player controls the ducks horizontally and vertically with the control pad, trying to avoid the hunter's shots until the sky color changes.
do you actually read the manual? 👀
@@nivaldowesley666 Yup. Because I remember it from the manual as well. A friend and I would take turns playing as the duck and the shooter.
@@Syragar cool! i never opened the manuals to read! 😅
i started to appreciate it more as fewer and fewer games came with manuals. i don't reccal any friend who also read the manuals. we just store the game's box or toss away!
Huh! I did not know that, neat!
@@nivaldowesley666 Yeah man, some of us were kids when this game came out and we needed something to read while we were in the bathroom lmao
The "Browsing Robo Grindr" line got me rolling. You earned my subscription today sir.
Thanks player :)
Mr Swanky says "Beer!". Amazing. I'm glad we're still discovering new things from old school NES games.
I still can't believe it.
A cool tidbit i discovered about the classic Konami cheat code up,up,down, down,... is on the Gradius series. On the NES both Gradius and Life Force(Gradius 2), the code gives You full arsenal capacity and unlimited lives( i think). By the time the 3rd installment in the franchise arrives Gradius 3 on the Super NES, when You pause the screen and put in the code, You self destruct! It was so cool discovering that for the first time!
In Gradius 3 you self destruct because you're supposed to use the L/R buttons to do it.
I think it’s just 30 lives, not unlimited
Also, iirc if you were playing a two-player game and one of you loses a life, the other could recapture an Option as it floats away from the crashed Vic Viper (or Road British, for player 2)
The Castle of Dragon secret reminds me of something in the arcade version, where if you beat the game on a single credit, you get a picture of the main devs with one flipping the bird and a message that says "Take it easy", which is an English phrase infamously used later on by the Touhou Project fanbase as a dig at Easy mode players
Whoa that’s awesome!
My friend and I spent hours typing in random codes with the Game Genie using various games back in the mid 1990s. We found some wild stuff. I'll have to see if I still have the mini book of codes we made.
Haha awesome!
God that intro is so cool. Reminds me of old MTV (or adult swim) interstitials.
That's a comparison I love!
Just the kind of material I have been looking for for a very long time!!!
Poifect!
I’m pretty impressed, I’ve watched retro game videos since TH-cam was a thing, and other than the MM2 bird code I’ve never seen any of these, shocked at the Punch Out one, can’t believe I’ve never heard that.
I haven’t played Mega Man 2 in over thirty years. I still recognize the Crash Man level theme.
One of my first memories was playing that game I day I pooped my pants, it was worth it.
Love how that Megaman 2 cart shows the unbridled "love" its given its owner(s).
Yeah I don't know what happened there...
lol Mr Swanky! I’ll take a couple cold ones!
Knock me down!
vodka
Interesting subject for an NES video. Wow, that got pervy fast! I like the Family Feud one.
Things always tend to get pervy fast!
A couple of my favorite NES games it would be interesting to see you review:
Jackal. Basically Contra, but in a jeep, and with overhead camera.
Castlequest. Puzzle/Platformer where you crawl through a castle with 100 different rooms, collecting colored keys that open corresponding doors. It can get really tricky, and it's easy to softlock yourself if you use your keys poorly, but it's really fun.
I talked about Jackal a bit in my 2-Player Run and Guns video: th-cam.com/video/M_eOfpXkR8Q/w-d-xo.htmlsi=kW9wKWXSNvUlrFLw
Castlequest is on my list but damn if I can make it past the first few screens in that game.
OMG the busy tone in Mike Tyson's Punch-Out!! Thought I knew everything about the game as much as anyone other than the developers and the long-time speed-running crew (who taught me all the things I didn't know from playing the everliving shit out of this game from it's release until I could beat the game start to finish without taking a hit. Was 8 when it came out, and when I was 17 I finally mastered it, lol). Awesome stuff, man, thanks!
Way back in the day I was messing around with The Guardian Legend password screen and found that filling the code with J's , you were taken into the game, but you were locked into an area. That's my greatest NES find.
One of my faves I didn't know about until recently is on Kickle Cubicle. During the title screen if you hold down a button (I don't really wanna look it up) on the second controller, Kid Niki Radical Ninja will charge in from the side of the screen.
Holy cow that’s real?! No way!
Easter eggs like the one from Family Feud probably get discovered by playing through the game with a debugger checking code coverage, then analyzing the parts of the rom which never got executed.
Never thought to use a game genie on family feud lol
Hahah right?! Why would you ever need to?
I was not aware of half of those. Good to know. Also, I must compliment you on how you did not make the music or sound effects from the video game 100 times louder than you speaking like other TH-cam videos do. Great job!
Mixing is always tricky, I waiver on it all the time but err on the side of louder voiceover and quieter music for sure.
@@BigOleWords and I applaud you for that.
Way to go man! Loved this channel from the start and you are killing it! Right up there with snes drunk, gaming historian and old school avgn. Always look forward to new stuff from you keep up the good work brother!!
Hey thanks for the kind words!
I'd never heard of Over Horizon. It looks fabulous!
It rules!
The weirded NES hidden thing I know of is in the game "Gimmick!", there is a single enemy in the second level that doesn't move or attack like any of the other enemies. Instead it just sits still and does nothing. ...Well, in fact, for whatever reason, this enemy actually responds to player 2's controller. Player 2 can move it left and right, and press A to jump. And that's it. There isn't much to do with it because it can't be taken to the next screen. There is no functionality for player 2's controller anywhere else in the game. There is no 2-player mode or anything.
Very peculiar.
That is amazing, thanks!
"Check this shit out" -- Might be the only Mr. Show reference I've ever seen on TH-cam. Liked and subscribed.
CRASHMAN music goin' hard in the bg!
It never disappoints!
I can’t believe it. It’s like after 40 years, they’re still talking to us!
1:00 Wow, that cartridge has seen better days.
I played the heck out of the Punisher NES game as a kid, and thankfully I never accidentally pressed that button combination...
you could write a whole creepy pasta story based on that hidden face. Would have creeped me out if I accidentally found that playing as a kid.
@@maxheadroom4659 It's somewhat creepy due to its random and weird nature, but now, I can't stop laughing at the idea of the Kingpin slowly dying to a dumb-looking Frank Castle and thinking "what the fuck??? I spent my entire life building this criminal empire and this wack-ass idiot simply beats me???"
ah the castle of dragon one.... classic. LOL! a few of these are new to me, that's for sure! no idea what was going on in that family feud easter egg though, and I've seen some weird ones!
Megaman 3 has some fun things to plsy with if you use controller 2, you can jump super high, freeze everything but megamans mega buster, if you jump down a bottomless hit while using super jump, you achieve undead mode, where you lose your buster, but become invincible (you can use rush jump to shoot) until you pick up power.
😲😁 That was a great code/cheat! … it’s how I beat Mega Man 3 😕😬😂
Thank you for sharing this video! Odd to think that someone, decades ago, put in the effort to hide these little secrets that don't really effect the game. I wonder what they were thinking.
That number still works today
If you ever do a NES shortcuts video, I found a way to bypass one of the harder "swimming from the gears" part of Battletoads when I was a kid and I've never seen it talked about anywhere.
Maybe one day!
The PuncOut number code I figured out as a child… the phone number was printed in the bottom of the NES and was natural to try
One of my oldest gaming memories is from when my father would play duck hunt and give me the second player controller thinking that it didn’t control anything. come to find out it was a feature
Little did he know you were the reason he struggled with Duck Hunt!
I love Mr. Show. That Dave Cross Jesus Christ super star parody (you have as an intro) is great. Mayo-stard bit for the win. Pretty fun channel. Thanks.
Let’s get the hell out of here!
I knew a few of these. Mainly because I read every video game magazine I could get my hands on back in the day. I even kept most of them up until 2019 when I bought my new house.
Videos like this are so much fun! Thank you very much!!!
Thanks!
Just want to say i really enjoy your content and have been slowly worming through your whole channel. Keep up the great videos!
That’s awesome :)
I love the Mr show nod! That just made my day!
I was on the 18th holllleee!
Over Horizon and Reka Summer Carnival '92 are games I don't ever remember seeing back in the day, and I made nerdy lists of NES games back then.
They were Japanese only. Recca was pretty obscure because of its origins and late release, but Over Horizon was widely slated for release in the US. Funcoland/Gamestop published its name in their game price lists because it was practically a done deal but Hot-B was on the way to bankruptcy and Nintendo wanted to focus solely on SNES games during the period.
Recca was Japan only. The cartridge I showed is a repro :(. Over Horizon though was released in Europe and Australia, just no North America. Both are AMAZING.
I was a major collector back in the day of the NES but finally sold all my stuff as it wasn't something I could keep up any longer. (Even had a lovely run-in with an ebay fiasco trying to sell a particular cart...UGH!) I had every NES game ever made, EXCEPT for the Panesian games because I didn't want xxx NES games. LOL Loved the video so I'll definitely check out more!
Even Stadium Events?!
@@BigOleWords Yessir!!! I had a complete and MINT copy at the time. Probably paid like $1500 for it way back in or around 2000 or 2001. 😁
That Punisher face one was hilarious. Also was that opening bit from the Jeepers Creepers episode of Mr. Show? Cause if so, very nice!
Yeah it is!
Thanks for the upload.
Love the "Mr. Show" Reference....Awesome!!
I was on the 18th hollleee!
I heard the sound bite from Mr. Show and subbed instantly. Great video, my dude.
I was on the 18th hooolllleee!
@BigOleWords "Jeepers Creepers: Slacker Guy. Just walks away without saying, "Goodbye."!
Damn, that show was gold.
I've played that Punisher game more times than I can count. I thought I knew everything about it. I'd never heard this before.
And I think this was only discovered a couple years ago. They hid it really well!
Not really a code, but in Simon's Quest, in the mansions if you walk just up to the horizontal spike walls where you touch them but not enough to get hit, your toehold is enough to let you climb the wall if you jump straight up. You can access some parts of the mansions quickly (and also get stuck where you're not supposed to go.)
Cool!
MegaMan had another cool thing you could do with the second player controller, you hold down left and it makes your player jump really high and you could also make him invincible by jumping off a ledge and getting rid of your health bar when you jump back out.
Great video! Enjoying watching your channel.
Hell yeah!
Best channel on youtube. Thank you, sir!
Oh damn, thanks!
Mr Swanky is the devilish Anti-Wallace that I didn't expect to meet today.
Great video, and lots of info I never knew before. You earned yourself a new subscriber!
I half expected that Punisher face to go "I'M NOT STU!"
"Hears Mr. Show's 'Jeepers Creeepers Superstar in the intro"
OH that's a sub.
Yessir!
@@BigOleWords I can't wait to see you reach the max of 24 subscribers - the HIGHEST number of them all.
awesome vid!!! My collection its only about 200 NES games an i have all accessories but the piano. Cool to learn about some of these secrets! Im working on beating every licensed NES game with all endings so I might try some of these!