How to Play a Leader WITHOUT Causing Conflict at the Table
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- เผยแพร่เมื่อ 6 ก.พ. 2025
- Playing a leader character in Dungeons and Dragons can be difficult... but it's not impossible! You just have to work to make yourself trusted both in the party... and at the table.
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In our table we have simple rule: if you want to play something certain - tell us about it. Like: "Hey, comrades, I want to try to be a leader\face\healer\clown, are you ok with it?" And most of the times we are all ok with it, with exception if somebody already locked in this archetype (in this situation we can negotiate who exactly will play this role)
That is an EXCELLENT rule
I should put that rule in my game since we're currently making it a running joke where the druid, artificer, and fighter are all fighting about who the leader is, while the rogue has no filter and keeps getting herself into trouble.
@@secretlyditto7716 oh, I'm happy that my experience is useful for you
That seems more like writing a YA novel by committee than rolling dice, slaying beasts, and looting corpses.
@@vincejester7558 looting dice, rolling beasts and slaying corpses is especially fun, if you're invested in the story and play as a character you're really want to play)
This is interesting. Cause though we don't formally choose a leader in our games, I am often de facto in that role. I also tend to be a guy with high charisma IRL yet make charisma my dump stat, lol. For me I also had to learn the hard way what you said near the end. It isn't in my to give specific orders that must be followed, but to suggest different tasks and trust my party on how they accomplish it. It also means I had to actually talk to my party and not keep my cards close to the chest so they will have a better idea of what our goal is to accomplish. That said, if you find yourself in the leader role you HAVE TO TAKE NOTES! Hard to lead when you are clueless to what's going on or what your goal is.
Really, it all comes down to trust! Which is fun, because inherently that's what TTRPG's tend to be all about
To paraphrase a quote I remember from General Patton, "Tell your subordinates what to do, not how to do it. They will often surprise you with their ability."
Of course, your companions are not subordinates, but the principle still applies for the party leader of the moment who finds themselves calling the shots.
Nailed it with the giving guidance not instructions part.
The differentiation is beautiful! Something obvious, but somehow missed. Well put 🙌
Thank you! I had to think long and hard on this one haha
Nowhere is the dichotomy between Face and Leader more apparent than in the "A-Team" movie (even more so than the television series).
I was going to say the same thing. Face talked to everyone, arranged things, had to think on his feet and make decisions, but made sure everything kept within Hannibal's plan.
This is actually a good leadership masterclass, not just for TTRPG. I wish my boss would see this
Here's a bit of a different spin on things, the Intentionally Annoying character. What I mean by that is a character that is probably annoying to most of the people in the game, including the bulk of the party, but is more of an amusement for all the players at the table. You know, that character that is an intentional joke/meme for your table but is a nuisance for quite a lot of people in the world of the game, the character that ticks off other characters by just being in proximity to them but is usually not annoying to the players themselves. That's a fine line to work around, and I don't think it can work if your players don't have some considerable history with one another.
I've been on both sides of this. As a person in the party with such a person, it doesn't work if A) you are a detriment/harmful to the party. B) you don't in some way inform the party of what you're trying in the session zero. Players that have disregarded those things end up being asked to leave the group entirely.
On the other hand, as a player that has been the annoying guy, it was more that I gave the stoner vibe and had random quips and clueless statements. But I made sure not to say anything during critical RP that could derail the game as well as have my character learn humility if he ever did or say anything that another character informs as offensive. Best advice I can give is, communicate your intention with the other players and don't be a dick for the sake of being a dick.
These are some of my favorite characters. They really only work if the table is in on the joke, but if they are, they can be a real blast to have!
@@PlayYourRole But by the same token, all the players need to have a good report for it to work.
The best example of this that ik of in recent media is Jason from the Good Place on Netflix
Basically, Abserd.
Good video. The saying things in general instead of specifics is a really good recommendation.
I liked that too
People will be REALLY creative if you give them a task without micro managing them, it can be a great help!
Don't dictate... delegate!
Fjord is a good example for a party leader
At the minute in our party we swap the leader role depending on what is needed, a good leader can always delegate and realise when the thief is actually better at the current kidnapping situation than they are. You’ve gotta learn when to lead and when to listen
I like how you discuss bringing other characters into the social interactions. Even if you're the face it's important not to hog the limelight. Look for opportunities to bring the other players into the discussion or even let them take the lead when it makes sense to do so.
My second ever character ended up being the leader
I wasn’t even aware of it until, after he did something (can’t remember what) and another player said something along the lines of “yeah no, ok, I get that he is the leader but this is a bit too much”
Fun part is, this was a hollow dragonborn warlock who was supposed to be more of a solo who kind of went with the party for personal reasons and gains
Love these vids. As someone at a table that kinda needs a person to push things forward at times, its nice to hear tips on how to not overstep into controlling others' decisions
I find this very useful due to an unusual circumstance: in the table I'm a player in, we have a pretty loose dynamic going (no official roles for anything). My character is by no means a face outside of being intimidating (9' (8 without the horns) tiefling in heavy armour), but I've noticed the party see me as a group intermediary /leader and seem to trust my judgement when a decision has to be made. Might be in part to his 'dad vibe' in treating the others, but I had made zero plans for this to be the case, it came out as you say, in play.
Ultimately I think it comes from him being honest, always having a plan of action - that he's ready to drop it when a better alternative is presented - and trying to understand and support the rest of the party, including their motivations. And of course, delegate onto others things he cannot do himself. I do not think I've ever ordered per se, it's more "we need to get x done, can you manage it?" and if one character can't, another usually volunteers.
In short: He looks at situations, considers what to do (if time allows), proposes a plan of action and sees what the group thinks. Then he either does it himself or asks someone else to do something that he thinks is better at it / would gain from it.
Another way to get the party to trust you is to help and support party members in their personal goals, ask them about their personal life, get bonding with them. The player will feel more inclined to listen to you because you're showing investment in their character (so they won't think you're trying to control/kill them). The character will now have a layer of trust born between them, and may have a sense of camaraderie with each other
Because "Sarge" is always so cuddly and "Emotionally intelligent"? Be a leader, not a Counceller.
Love the video!
Also, to any non-dnd people reading this, here's me citing Rick and Morty, specifically the Meeseeks episode:
Summer and Beth gave the Meeseeks vague commands where they respectively ask for school popularity and to be a complete woman. These are vague tasks that the Meeseeks can do because they're given the freedom to do what their "leaders" ask. Jerry asks to take two strokes off of his golf game, which is completely dependent on Jerry's abilities and fails horribly because it's too specifically focused on his abilities and has nothing to do with what the Meeseeks can do.
In a sense, if you want to lead and give reliable/affirmative choices in an admirable way, be "vague" about your orders to give freedom of choice to your party members. Specific commands like "use fireball on those enemies" or "take two points off of my golf game" is less effective than "take out those enemies" or "I want to be better at golf" in the same situation.
useful tips for everyone, cause every character in a given party has a chance of stepping up as a leader in different situations
The fighter might be the one who understands battle well enough to attribute others a task and naturally do so during a fight, but then when it's over the cleric will tell the group what to do next.
Then they're gonna head down to the forest outside of town, and the druid will be their guide throughout the place, shifting the roles once again
Thank you and have a great day!
I feel it's key that leaders fully understand the other characters. In Avengers: Earth's Mightiest Heroes, Captain America is the perfect example of this.
He saw through the Hulk's attitude and became one of the first to directly call him a hero, seeing that Hulk was using everything in his power to do good despite how much the people he helped feared him. He was the first to recognize that Hulk wasn't himself when he was having seemingly random angry outbursts. With the Wasp's help, they found out that it was due to adevice that the Red Hulk had planted in the Hulk's ear to try and get him arrested once and for all, taking his spot in the Avengers in the process.
When they were fighting Kang the Conqueror and got trapped in the future, despite Cap's biases against using technology as a crutch, he called for Tony to hack Kang's time machine. When Tony said that the tech was beyond him, as it was from 200 years in the future, Cap shouted that he was the only one in the team who could get them home, pushing Tony to realize that the Time Machine was based off of Stark Industries tech, letting him hack the machine and tilt the fight in the Avengers' favor.
the ultimate charisma character in the example
I love that show, I grew up on it
This is really awesome to have, I’m planning making a tactician/battlefield Leader type character and knowing how to play a leader really helps with that
I agree this is awesome to have as my current group is rather chaotic and crazy and most of us are new including me. Originally I was gonna be more of a casual quiet support/damage dealer shadow sorcerer but last session I had I took on more of a leader role to guide us so now and realized I might have to become a kind of leader so this helps a lot cause I have no idea how to lead
Thank you, I wanted to create a character idea who I wanted to be the leader because she had to learn how to lead from her parents but I had no idea how I would go about doing that.
I was in a campaign where we had a fighter, paladin, rogue, and a monk. The fighter was kind of the leader since he was the one that made decisions but when we met the queen of the orcs and she asked who the leader was, the fighter said the rogue was as a lie. He kept telling that lie over and over again that he started believing in it so the rogue technically became the leader of the group even though the fighter did most of the leading.
Us that to an advantage, if the rouge is captured then they will think they've captured the leader only to have let a master of stealth and escape into their stronghold.
I would say that my favorite kind of leaders are the ones who kind of just fall into the leader position not by their intentions. People like James Holden from the Expanse. They may not be the most charismatic, but they’re the one the rest of the group turns to for ideas, whether he wants to give them or not.
Although, one character idea I want to try is somebody who’s a good leader (diplomatic, understanding, and a deep strategizer), but is otherwise terrible at combat (like comedically terrible)
So, the archetypal "modern major general"?
Jaune Arc
Keep up the good work! This series is bangin
Player party roles vs Character roles. Nice topic. In the old days of 5e tables often had many party roles but the leader also did one thing you I think missed. The leader usually tried to see where the party wanted to go and sorta lead the party in quick decision making too. Also we sorta also had a second in command. In writing it was the “Lancer” a person that helped the leader by pointing out things also called a 2IC and taking over if the leader missed the game. Nowadays I don’t see to many tables with actual leaders (or 2ic) almost always if I see so one try to take that meta role. I hope that more tables use meta roles like this because what they did was make the game easier to play in and usually fun.
This video vibes so well with me, I'm glad to know I've been doing leading a party mostly correctly. Like someone else in the comments, I'm also picked as de facto leader often due to high irl charisma and always keeping a goal oriented mindset in dnd. In one of my games, I am currently playing a 10 cha, 7 int freaking Chef (homebrew class, con based) And im ending up being the leader still, of course I end up doing a lot of the talking but from the tips here I've learned I can send others who are better suited for it.
I love your vídeos Man, allways something new yo learn, allways a new perspective! Keep it going!
Ooh, this is tight. I was literally just having a difficult conversation with one of my fellow players about who was going to have to step up and be the leader, because neither of us felt comfortable with it
Totally agree there's a huge difference between face and leader. I play a satyr eloquence bard and am therefore very persuasive and the face of the group in civilized society. However in combat the natural leader is the undead Warlock/cleric who's lived 3 lives as a adventure, it just flows better somehow
The first series to come to mind was the A-Team. You literally have a character who's code name is "Face" but he is not the leader. Hannibal is the leader. He knows everyone's strengths and weakness and uses Face to get information and scout ahead and if he thinks someone is on the fence, he trusts Face to get them on their side and trusts his read on people. I know it's an older show but it's the first one I thought of immediately.
Oh hey it's the one I suggested! This'll definitely be helpful. Thanks!
Uf, I wanted to try and take a leading role in our party as I was the one to gather everyone to play DnD at the first place. And I hope to get a good practice of making balanced decisions in game. But I am a really indecisive person irl and when I hear what a good leader should be like, I feel so lost and small. However, as my group of friends is really understanding and not really experienced, I still hope to try harder. It is a challenge, but isn't it what makes it fun? Thanks for the video. This will be really useful for me
That might actually be a good way to learn leadership skills. I once played with a guy who was really socially awkward but over time his social skills improved and I think it's partially because he was able to "practice" in game.
1:28
William D. Chapston: Are you sure about that.
For context rustage runs a one piece theme dnd campaign streamed on twitch. William D. Chapston. (Or William Emanon at the the time) was literally captain from before session 1 started.
One instance of a leader who wasn't a face, in an attempted Halo: Mythic campaign my character had a 69 (nice) intelligence (For context, 100 is the max, Cortana has 70) but only a 15-17 in the two social attributes (the baseline being 25). Narratively, they were a defence analyst in ONI, and among their skills and talents were the ability to read and speak the Covenant's main language and use their computer systems. On a couple of occasions I was giving out combat advice and directing the team just off how much my character knew about the way the Covenant fight, their organisation, and the strengths and limitations of their weaponry, or telling the team where to go and what to do because I was listening in to their radio chatter and could hear what was going on at the larger scale.
The AI has a slightly below average intelligence?
I have somehow ended up in what is effectively the leadership role (much to the rest of the groups horror), because I am usually the one who is pointing us in a direction to deal with the next situation. That and I am often naturally the loudest or at least the most vocal
I'd be really interested in a remake of this video. It's really good but I think with your newfound knowledge it could be very useful to go back over it
I wanted to be the squad leader in a Dark Heresy game. Everyone was cool with that and we agreed that any actual orders I’d give would be discussed between the players. It was more of a rp choice, I liked the idea of my character getting stressed about what he was gonna tell the inquisition about our occasional f ups. Never the less by our third combat I was straight up calling the shots, I haven’t stopped asking if this or that is an order everyone is cool with and it’s gone from “yeah that’s cool” to “just give the orders in character, don’t worry about it.” And I still make plenty of mistakes so I get to rp the (what am I gonna tell my boss) kinda thing but it really was my decision so I actually feel the failure. It’s been amazing
This is actually amazing timing
We’re starting a new campaign, except it was kind of an out of the blue decision so I had to improvise a character. Ended up deciding on a life cleric with a noble background, and that’s where the trouble comes in. We decided that she was going to be part of the family who rules over our starting town and, in addition, she has a pretty high leadership role in their militia that two of the other party members are in, meaning that I’m kind of stuck in a leadership role now.
Side note: how do you play a strategist when you are very much so Not that?
I suggest that your character's strategic abilities come from intuition rather than intelligence. That when you are faced with a tactical situation your DM allows you to roll an insight check to see if your character can guess the other sides plan. If you roll well your DM flat out tells you exactly what the other side is doing and why they're doing it. You'll still need to use your brain as a player to try and stop them but your *character* being able to figure out exactly what they're up to will let you play the role of military strategist even if you personally struggle with that style of thinking.
i'm playing a leader type character in a game (Session 1 is in a week or so) so this showed up at the perfect time for me
I've been in a leadership position so many times and I'm just like bruh, I wanna take a breeeeaaaaak. In all seriousness tho, most of the time my characters that are in a leadership position isn't because they have a high charisma. But because they're the logical output of a group. The person who keeps too much chaos from happening and the one who is there for them when they need it. In my most recent table top game played, my character was an arcane warrior, and while not having the best charisma. He was the shoulder of another PC's character, and the man who heldfast to his values and made sure everyone else held onto theirs. And if the values are harmful he would nudge them, give advice, and help them onto a better one. Sometimes, a leader isn't someone who's the best strategist or the most capable. Sometimes, is the person who a PC can rely upon to hold their word
I can relate to that first bit. I tend to be the kind of player who just wants to move things forwards, and I have to take an active choice NOT to do that in order to keep things moving smoothly
I had a character become the leader because I was the only non-chaotic alignment player and with a physically big (Loxodon) character. I bought Rope, and an Alchemy Jug, and took to problems with deliberate preparation. He died and while my second character tries to keep the main party out of trouble. He's more of a stable head rather than a leader.
In conclusion: Be Considerate, Buy an Alchemy Jug and see if you can keep it from being mayonnaise every day. Thank you for reading my comment.
Some really good tips
As a bard I play the face but as a cowardly bard I’m not the leader.
I'm going to be playing the Sarcastic genius soon, we're his helpful statements sound retorical but hes actually trying to help but it will sound like he's mocking them
In a campaign I'm in right now, I am maybe not the face of the party, but more of the base, cornerstone, backbone of the party. I'm not there making all the decisions but the party would be lost without my character. I'm in a weird situation where my character might have to leave the party and I'm trying to come up with a new character. I can make a very different character that still fits the same role, but I don't know if I want to be shunted into that role again. It's just that the other players are kinda crazy and won't stay on track unless I play a character like that. I'm not really sure what to do in this case. That's just the role I tend to be and I want to change it up
I find that at least with my 2 tables I run the leader is very fluid, there's a leader for combat a leader for exploration a leader for social situations. Example, we had a very RP heavy first 3 sessions in my last campaign no combat encounters so it appeared that the bard was the leader, she was going to taverns sweet talking everyone but when the rubber met the road and someone needed get the players off their Butts and into the adventure intto the forest it was the fighter. The fighter gave a rousing speech that spurred everyone else to action and lead them into the forest... but as soon as they were out and back in the city the bard stepped back in as the leader
Ol but I've been a campaign (that ended quickly (I got to reuse the character atleast)) but it worked because he has a preexisting relationship with all the party members and was good at keep everyone on track.
me the kobold assassin has become our leader. i play a former slave who is constantly paranoid. i make the choices that result in the least amount of personal risk to our party. this started because our paladin got cursed and i had to take the reins. extremely fun and different for the dark loner to be the leader, but my party has had tons of fun with it.
I was a player in a group where the "Leader" of the mercanary company we made almost destroyed the campaign and the group, he was the charismatic asshole character, though alot of it came down to the party knowing that in game if my character ever found out what he did at times he'd be dead. was like that in two games actually... he was "That" kind of rogue that steals for themselves and not the party.
Lee-der? What is this term you discuss? Kidding aside this is an excellent video. I'm just part of a smallish, very chaotic group.
How do you play a brute, dumb but strong, little to no intelligence but incredibly strong?
One idea is to make them loyal to another, more intelligent member of the party but also dependent on them for direction.
@@studentofsmith thats a really good idea, thank you!
Just play a 20 foot tall robot with a single eye.
Then you can say "Trust me."
And the table will cry.
I've been wanting to play a arbiter inspired from Halo on dnd I'm playing a mixture of fighter and paladin with magic initive feat for eldritch blast to supplments for lack of plasma weapons dragon borne for race and have him go from this aagorant commander who is ruthless to a humble leader I plan on starting him at neutral evil to true neutral or maybe even neutral good
How do you think you would play a literal child? I've had some ideas for a young character and I know people often do but how do you pull that off, especially in a campaign where things are gritty and serious. Plus wouldnt you have to make sure your strength was very low or something like that?
Children tend to be immature and impulsive so roleplaying that is a must. Naivety is optional, some children can be quite jaded if they've lived a hard life. Some classes, like fighter or wizard, will be hard to justify since their power comes from years of training and study but something like a sorcerer or warlock makes perfect sense since they're born with or given their powers.
Hmm, yes. I see. Good video! I have a question, though...
What are some good guidelines for how far is too far when it comes to calling out objectives?
Like, should it only be once a combat, just to get them started? Once a round, like some sort of 4X strategy game where you highlight a group of units and point them at something that needs destroying? The latter feels like it's getting closer to micromanaging territory while the former sounds hands-off enough that people might go back to fighting individual enemies instead of focusing down just the one after three rounds, so I'm looking for where the balance would be best. Thanks ~
What about playing a character who’s kind of crazy without the party dumping you before your redemption arc? I’ve always wanted to try that, but been too scared.
What kind of crazy are you hoping to play?
I think he just made a previous video that covered just that.
th-cam.com/video/A0fqSn5M5m4/w-d-xo.html
th-cam.com/video/HSkA_FskXN8/w-d-xo.html
I've got something in the pipeline for this! Probably won't be out for a bit but I'll probably get to it by the end of the year!
Can you talk about how to play a character that turns villain or betrays the party?
In the campain that i'm playing my caracter is high intelligence but low caristma, and very insecure but he makes good decisions based on his knowledge so he bacame the leader but if you ask him he will point to the noble, and he never says "we gonna do this!!" is aways "I think we shoud go by this way", and everyone just agree, on every decision everyone on the party just look at him , i'm guess will the time will come to him be decisive and trust on himself. but until then the leader is the noble
My current Paladin character has a military background and is very tactical, yet welcoming. The other 2 party members are either anti social or very naive and spent most of their lives in isolation. So my Paladin has become the defacto leader of the group in some ways, and so far I think it's worked out pretty well for us at the table. (Ignoring the fact that one of the party members died, but that's besides the point)
I think it’s usually a bit smoother for the face to also be the leader
I love white collar
Need some help.
4 player party
A boyfriend and girlfriend have connected backstories are both neutral-evil neutral-chaotic characters and have no other aim in the campaign then making money. Inherently this isn’t an issue. The reason it is is because myself and a new player are both playing characters who are Neutral/good neutral/lawful and are looking for redemption arc stories.
Once again think this party can work.
The problem is that one of the money motivated characters wants to be leader in a sandbox style campaign and has made it clear their only desire is to run from quest to quest making money, this kind of makes it hard for either me or the new player to actually redeem our characters.
My character is a tyrant king and warlord who has led wars and done heinous things in the name of revenge and has realized the errors of his ways and wants to be better but is currently scared of his own abilities.
I’m not asking to only redeem my character and forget going on random quests to make money or redeeming the other character, but based on conversation and role play it seems the other player will make the entire campaign nothing but going on quests and making money no matter how much that conflicts with any other characters personal code.
Basically looking for suggestions on how to handle the situation or simply take the leadership spot in the party because if I do that I’m confident I can keep everyone happy and provide the money, random quests, exploration, and story time/character arc focus that’s required.
my group has this interesting conflict thats been getting out of hand, we have two leader characters with one as the face of the party but the otherone is a well capable character who can make tough calls and look to others. the face of the party though is the one that everyone listens to, the leader character is basically puppeteering the face of the party and its really bad, which is why our group had bad chemistry from the start, no one had roles except the paladin, he would not let anyone else play and the dm lets him no matter how much everyone else tells him we don't have fun doing nothing. we keep being given new characters but its not solving any problems, he still is the only one who gets any attention. Im trying to quit this group due to how it has strained our friendships irl and nothing is being done by anyone. I wish there was some way beyond prayer to ficx this.
I'll be honest with you, every table has a "leader" and a *Leader.* The "leader" is who ever is playing the paladin with 18 Char, the *Leader* is the player (not character) that everyone *actually* listens to.
I play a leader and before I execute any plan I ALWAYS check with the rest of the party.
I somehow always end up as party leader even when I play a stereotype dumb barbarian. It just sorta happens.
This video makes me think of my newest character, Ra'el a Verdan bard
the campaign is honestly very freeform and the DM improvises a lot
our party consists f a strange magical girl who the party isn't sure what kind of magic they exactly practice
a tabaxi wizzard who's very much a maniac for relics and artiffacts
Ra'el
and a human barbarian who's rather pacifistic and generaly wants to help people
and while Ra'el is not the leader they chose in any way, nor did we choose him at the table. nor did I offer to be a leader
Ra'el as a character is aperformer
a thrillseeker
he loves putting on a show
and altho he started the adventure with the party to find the mayor who has gone missing because he owes the bard money for his performance but he didn't have the heart to ask for it when the man's family's worried sick about him
he sticks with the party for the adventure
he wants to be able to boast in songs and stories about his exploits
and so when he sees something interesting. for example there was some giant creature flying in the sky after we killed a few giant spiders (the barbarian is arachnophobic btw)
Ra'el turned to both the wizzard and the barbarian and played into what he knew they'd fall for
the wizzard wanted to make one of the spiders her fammiliar but it didn't pan out. so Ra'el told her the flying creature will surely make a better one
while to Lorikath, the barbarian he said that since he managed to fight frightenng giant spiders, a flying creature much more giant but not being a spider is nothing to him.
in combat or when we're doing something everyone's pretty much left to their own devices but when it's time to make decisions on where to head. it's my character playing the rest into what they would want.
a character I have a lot of fun playing
How to play a silent character? A character who doesn't talk much or has trouble talking (damanged throat, language barriers etc0?
90% of all players insist that THEY are the group leader. What they are asking you, is how can they claim the role. They want a strategy to beat out the other party members vying for the "leader" title.
Playing Paranoia has taught me: the Team Leader is the guy who, when the mission blows up in your face, you can all blame for the resulting disaster (he probably sabotaged the mission because he was secretly a commie mutant traitor!)
Arent we all?
My PC is slowly becoming the leader of the party but im a dumbo
Lmao, or you can our party, Bladesinger Wizard, Celestial Warlock, Shadow Sorcerer, and Devotion Paladin. The 3 CHA rotate depending on the NPC or situation. And our wizard gets to talk smart with smarter NPCs.
I feel like the leader can change based on what quest arc you are doing at the time. In my current game we're in the forest being stalked by werewolves and so naturally we elect the ranger as our leader. When we arrive in town and need our face, our paladin becomes the leader. When we have to deal with magic then the bard becomes our leader.