Some people have message me saying that Oneworld has recently changed on the workshop and that is causing issues for them, I personally can not replicate these issues, but just in case anyone is having similar problems here's a link to the new workshop for Oneworld sense they switched to github. Again, as of right now the original still works for me and various others, but just in case you have issues, try using this version of it. steamcommunity.com/sharedfiles/filedetails/?id=2947893088
Hi, I was wondering if there was a way for you to make a table in the steam workshop. I see you have a table that was outdated. I tried ColColonCleaners, but the one world thing stays gray and won't work... I tried to use the revived version and it didn't help either. I was wondering if maybe you made you "personal board" revamped?
Just starting out trying some DnD with friends, and we were trying to use tabletop to do it. This video is extremely helpful! Thanks for taking the time to do this! 🙌🏻
@@cynicaltilt1798 oneworld seems to be broken within the regular table because of something that happened a few weeks ago where oneworld's free google site got shut down
I had to actually look at the script to figure the initiative stuff out, because it is frustratingly absent from the documentation. But after using the mini injector, if you click on the figurine's healthbar, you get a menu showing many more options and settings, including that figurine's initiative mod. From there, if you click on roll, it will roll initiative for all the figurines in the center of the board and track round and turn order. Pretty simple once you learn you can click on the heathbar for all the additional options. (If all the bars are hidden, it will be a little ^ icon above the figurine.)
Some friends just asked me to be their DM, and they want to play online so its easier for us to ease in and out instead of meeting up in person. I had no idea what the easiest would be to go about that, but you have just be my saving grace!! Thanks man! Very good video! Don't fret about feeling awkward or having a lack of experience making videos. You have everything it takes to be a good youtuber, and that is made very prominent by this tutorial! Fine work and thanks again!!!!
BROOOOOOOO!!! So glad you did this! iv been using your original table and videos as guides for sooo long! I now DM a dedicated group thanks to you! well ill just keep a long story short. i needed a new table and you delivered two fold. I hope you have a awesome day and thanks for being THE MAN!
Stan when creators upload updated info!! I alr know if I didn't find this one first, I would have been SO confused. Thanks for caring about it, and taking the time to update :)
OMG Ty so much for this video It was very helpful. I bought this game a year ago... 4 Copies to be exact so I can play with my friends... I have been having a really hard time trying to find the right table and then it hit me... Even if I set the table up with walls ect then its All gonna have to come down ... Wasnt worth the time and effort but with this this. I can set up each individual Town On the world map when I click on them they load in... ITS Awsome...You may have prevented me from wasting so much money lol...
If you attach a mini onto the revealer (in that order, revealer needs to take priority) then you can walk that mini instead of a bottle cap leading the way
That's true. I actually used to use the revealer on each individual mini so the players just revealed the map for themselves, I wanted to create more immersion, but it turns out the whole FoW settings are very janky. They have been patched and are getting better, but nothing is worse than constant interruptions like "I cant see" or "idk where my dude is" "could you reveal the room for us, I think my mini isn't working" So now i just do it all lol. if the other way works for you and others though than go for it!
ok, so i have 2 friends who wanted to start playing dnd, but we have no clue on what to do to start, like no clue about anything at all, we do not know spells, classes, nothing, so we wanted to learn and try it in tabletop, is there any beginner tutorial that could explain both at the same time? or should i first look for any tutorial on the real game and then jump to this one?
Great video really informative, been trying to get something together for some online friends, but uhhhhhhhhh still probably not going to get around to it lmao bit overwhelming. I think I like the story telling aspects of dming but the actual preparation of maps and stuff is a bit much, so I'm probably a better as a player.
This is probably a dumb question but when playing with other people are they able to see over the dm screen or do they get locked into their seats somehow?
They can not see anything. I didnt go into detail but the only person who can see behind the screen is the person using the black color. all other colors cant see behind it. its just empty to them. 100% not a dumb question.
I tried using this table and almost everything behind the dm screen is missing, including the one world board. Did I do something wrong or is this table not working anymore?
Its a tabletop thing, Things get outdated and instead of the original version just staying it gets deleted. Im not smart enough to know how to fix it. Which is why I keep just remaking the board whenever i get free time. sorry for the issue.
Tabletop Simulator should have TTRPG which could be easily used for D&D 5e, Pathfinder 2e and other TTRPGS ... I named those two because I want to run Pathfinder 2e Beginners Box in Tabletop Simulator xD but it seems hard to do. I would have to learn how I suck items from build in table to my custom table to get everything I need easily but if someone has ready build system that would be the best.
All the videos ive seen are how to use it as a tool, As a group of people who have never touched d&d how do you make a "campaign/story/rules"? Where do we start to even know what maps and models to use on tts? Do we just make it up or import premade thing we can follow?
If you're a brand new, complete newbie, never played dnd kinda group, i dont recommend using tts right off the bat. It's an awesome tool to use but it takes some learning, and right now you should be focused on learning how the game actually functions, not how to work with this wacky tool. TTS will not help you make a campaign or a story, and it certainly will not teach you game rules, it just lets you simulate the feeling of being together around a table playing with dice and mini figures. You should definitely focus on just the game itself. The best resources for learning would be the sourcebooks themselves - you can find free PDFs of all the rulebooks online very easily via a simple google search. Start with the Basic Rules, Player's Handbook (PHB), and Dungeon Master's Guide (DMG). I *highly* recommend your GM reads the PHB, as it contains general rules of how the game works and it's useful for a DM to know how a player interacts with the game, while conversely players dont *need* to read the DMG if they wanna keep the mystique, not peek behind the curtains - but if they do choose to read it, it will improve their understanding of the game in general and of the amount of work that actually goes into GMing. From there, you *technically* know everything you need to start playing (feel free to expand your roster of enemies with the Monster Manual, and possibly supplement your knowledge with any of the "expansions" the game received over the years in the form of additional sourcebooks, which each include tips, new optional rules, classes, races, etc - though this may be a little too much info at once for beginners). However, creating an entire campaign just from this info is going to be rather daunting for most. While your first campaign is ALWAYS going to be a little bit scuffed, as you're all still learning, it's probably a good idea to use one of the official pre-built campaign modules released for 5th Edition D&D, such as Lost Mines of Phandelver. Each of these modules provides your DM with a pre-made setting and a general guideline for story, encounters, etc, though there will always be a certain amount of improvisation and deviation required by your GM. For your first campaign or two, try not to get TOO wacky. Creativity, thinking outside the box and expressing yourself freely are the core of DnD, but for the start try to mostly stick to the "standard" kind of story and characters you'd expect and just get a feel for the game's mechanics. When you're all comfortable with the context of DnD, you can start getting more creative and wild and going off the rails. The Basic Rules and Player's Handbook (i think) and Lost Mines of Phandelver (at least in part) are also available for free on DnD Beyond - an official site that is equal parts database and community workshop for homebrew content (homebrew meaning settings, monsters, characters, etc or rules invented by players that is not official or "canon") but almost all content beyond the Basic Rules, PHB and LMoP is locked behind a subscription. However, it does also have a really solid UI for creating characters (very restrictive - for example clerics can only be made with the Life Domain, even though the Basic Rules list like 7 domains for you to choose), complete with an interactive character sheet you can use to play/keep track of your character outside of the tool you're using, and a combat encounter designer where you can pick different monsters and see a rough calculation of how challenging the encounter is for your party, as well as a number of other tools, not least of which is full, unsrestricted access to every single piece of homebrew published by users of the site. I must however encourage you to NOT pay the DnD Beyond subscription - Wizards of the Coast has recently shown itself to be willing to make awful, stupid, ruinous choices in their management of DnD for the sake of increasing revenue from DnDB subscriptions, and we've managed to push back in no small part thanks to a mass-unsubscribing campaign. As for actual tools for your first campaign, if in-person isn't an option, i think Roll20.com is not a bad choice. It's still gonna take some getting used to the controls and behaviour of the tool, and your DM is gonna have to do a whole bunch of homework to put all the character stats and tokens in, maps, etc, but it's not too difficult to get used to. look up some tutorials on using roll20 and you should be able to get rolling. Might have some minor hiccups here and there, but you can probably figure it out. Alternatively, if you're willing to have a slightly scuffed setup, it's not a TERRIBLE idea to just kinda simulate in-person play via discord or something. When playing in-person, you can be as fancy as having 3D terrain and custom minis and dice towers and mood lighting - or you can be as rough as drawing rough battlemaps on a blank paper and using marbles or pawns from a board game to mark the positions of characters. Similarly, you don't need a fancy tool like roll20 or TTS to have fun with DnD - your DM could open up a battlemap on Paint, or, my recommendation, GIMP2 (Photoshop but completely free) and share his screen to show you the map, with some icons for your characters/monsters that the GM can move around for you based on your decisions. You could all have your character sheets with you on your side, perhaps even printed out so that you can use the most intuitive and simple tool in the world - your hands - instead of fiddling with different screens and toggles on Roll20 or TTS, while the DM has all info they need on their side. It sounds scuffed, but it works, and it avoids the frustration of moments where you can't figure out how to do this or that in your chosen tool and grind the game to a halt to figure it out. Once you do wanna move on to TTS, you can find dozens and dozens of objects you can bring into your table on the Steam workshop. In fact, if you look in this video's description in the link to the table itself, you'll see on that mod page that there is a mod collection made by the table's author which includes a mod full of various miniatures you can import to your session and use with the Mini Injector showcased in this video, along with some other stuff. You can find even more stuff on the workshop, and I'm sure if you look online there will be additional, non-Steam Workshop mods with their own instalation process. As for creating custom maps, you have several tools. You can of course have someone draw an actual map and then scan it/take a picture of it to use in your game, or create the map in a tool like Paint or GIMP2. Alternatively you have tools such as Inkarnate (subscription based with a limited, but still pretty decent, free version) or Dungeondraft (one-time purchase with somewhat limited image resources). If you wanna create custom minis for your players or monsters, tools like Heroforge or Titancraft allow you to do just that, and download them as 3D models or files for 3D printing - i'm sure there's a guide somewhere on the internet for turning models like that into usable models in TTS. Hope this helps!
Some people have message me saying that Oneworld has recently changed on the workshop and that is causing issues for them, I personally can not replicate these issues, but just in case anyone is having similar problems here's a link to the new workshop for Oneworld sense they switched to github. Again, as of right now the original still works for me and various others, but just in case you have issues, try using this version of it.
steamcommunity.com/sharedfiles/filedetails/?id=2947893088
Hi, I was wondering if there was a way for you to make a table in the steam workshop. I see you have a table that was outdated. I tried ColColonCleaners, but the one world thing stays gray and won't work... I tried to use the revived version and it didn't help either. I was wondering if maybe you made you "personal board" revamped?
Just starting out trying some DnD with friends, and we were trying to use tabletop to do it. This video is extremely helpful! Thanks for taking the time to do this! 🙌🏻
Happy to help!
@@cynicaltilt1798 do we have to download the OneWorld mod as well?
@@plutojonestv So oneworld comes with the table. The mod just has premade maps for you to use with oneworld. So no, you don't need the secondary mod.
@@cynicaltilt1798 oneworld seems to be broken within the regular table because of something that happened a few weeks ago where oneworld's free google site got shut down
@@cynicaltilt1798 th-cam.com/video/N9KbGsubsLc/w-d-xo.html This video explains how to fix it
I had to actually look at the script to figure the initiative stuff out, because it is frustratingly absent from the documentation. But after using the mini injector, if you click on the figurine's healthbar, you get a menu showing many more options and settings, including that figurine's initiative mod. From there, if you click on roll, it will roll initiative for all the figurines in the center of the board and track round and turn order. Pretty simple once you learn you can click on the heathbar for all the additional options. (If all the bars are hidden, it will be a little ^ icon above the figurine.)
Some friends just asked me to be their DM, and they want to play online so its easier for us to ease in and out instead of meeting up in person. I had no idea what the easiest would be to go about that, but you have just be my saving grace!! Thanks man! Very good video! Don't fret about feeling awkward or having a lack of experience making videos. You have everything it takes to be a good youtuber, and that is made very prominent by this tutorial! Fine work and thanks again!!!!
BROOOOOOOO!!! So glad you did this! iv been using your original table and videos as guides for sooo long! I now DM a dedicated group thanks to you! well ill just keep a long story short. i needed a new table and you delivered two fold. I hope you have a awesome day and thanks for being THE MAN!
Stan when creators upload updated info!! I alr know if I didn't find this one first, I would have been SO confused. Thanks for caring about it, and taking the time to update :)
Well, I really should have higher expectations with tabletop simulator, this is amaizing
Thanks for sharing!
You're awesome man! The effort I found in this video is amazing :))
Would love to see some of your DND games recorded, it would be awesome as someone who wants to get started playing this.
OMG Ty so much for this video It was very helpful. I bought this game a year ago... 4 Copies to be exact so I can play with my friends... I have been having a really hard time trying to find the right table and then it hit me... Even if I set the table up with walls ect then its All gonna have to come down ... Wasnt worth the time and effort but with this this. I can set up each individual Town On the world map when I click on them they load in... ITS Awsome...You may have prevented me from wasting so much money lol...
Just thank you for the video, really helped a lot
I literally watched the old video today and now I'm seeing this one!
You've got great timing! I'm known for having a pretty crazy upload schedule. I hope you enjoy them!
Great vid, thanks for that. Also, that was a dope Hero Forge model of a Plasmoid there.
thanks man me and my friends wanted to play dnd but didnt know how this really helped
If you attach a mini onto the revealer (in that order, revealer needs to take priority) then you can walk that mini instead of a bottle cap leading the way
That's true. I actually used to use the revealer on each individual mini so the players just revealed the map for themselves, I wanted to create more immersion, but it turns out the whole FoW settings are very janky. They have been patched and are getting better, but nothing is worse than constant interruptions like "I cant see" or "idk where my dude is" "could you reveal the room for us, I think my mini isn't working" So now i just do it all lol. if the other way works for you and others though than go for it!
I fixed the issue! I hope you guys enjoy the video!
This looks really cool.
ok, so i have 2 friends who wanted to start playing dnd, but we have no clue on what to do to start, like no clue about anything at all, we do not know spells, classes, nothing, so we wanted to learn and try it in tabletop, is there any beginner tutorial that could explain both at the same time? or should i first look for any tutorial on the real game and then jump to this one?
Awesome way to do it! Thank you very much!!!
Great video really informative, been trying to get something together for some online friends, but uhhhhhhhhh still probably not going to get around to it lmao bit overwhelming. I think I like the story telling aspects of dming but the actual preparation of maps and stuff is a bit much, so I'm probably a better as a player.
Thanks for this video, Turtle.
what do you use for making your own maps?
This is probably a dumb question but when playing with other people are they able to see over the dm screen or do they get locked into their seats somehow?
They can not see anything. I didnt go into detail but the only person who can see behind the screen is the person using the black color. all other colors cant see behind it. its just empty to them. 100% not a dumb question.
@@cynicaltilt1798 awesome! Thanks so much!
Awesome video !
I AGREE WITH YOU DUDE IT IS COOL
I tried using this table and almost everything behind the dm screen is missing, including the one world board. Did I do something wrong or is this table not working anymore?
Its a tabletop thing, Things get outdated and instead of the original version just staying it gets deleted. Im not smart enough to know how to fix it. Which is why I keep just remaking the board whenever i get free time. sorry for the issue.
Does it have dnd beyond integration?
Is there a way to limit my players to only be able to use their colored part of the board and limit the interactions to the other items in the set?
Hey I didn't see the link to the Oneworld maps collection in the description, where do I find that?
at the very beginning the table would have a grey box on the DM side of the table that wouldn't let you have any tools or OneWorld map
Yeah you got to swap to the black color to have access to the grey box that contains all the DM secrets and goodies.
where is the link for the RPG battlemaps?
All you need is Pinkertons!
Tabletop Simulator should have TTRPG which could be easily used for D&D 5e, Pathfinder 2e and other TTRPGS ... I named those two because I want to run Pathfinder 2e Beginners Box in Tabletop Simulator xD but it seems hard to do. I would have to learn how I suck items from build in table to my custom table to get everything I need easily but if someone has ready build system that would be the best.
How do you save it when i leave and come back its gone?
How can you get player’s videos streamed over tt simulator?
So I got the table but OneWorld was not on the table. So I got the one world and saved it to my saves but it wont drop on the table...
All the videos ive seen are how to use it as a tool, As a group of people who have never touched d&d how do you make a "campaign/story/rules"? Where do we start to even know what maps and models to use on tts? Do we just make it up or import premade thing we can follow?
If you're a brand new, complete newbie, never played dnd kinda group, i dont recommend using tts right off the bat. It's an awesome tool to use but it takes some learning, and right now you should be focused on learning how the game actually functions, not how to work with this wacky tool. TTS will not help you make a campaign or a story, and it certainly will not teach you game rules, it just lets you simulate the feeling of being together around a table playing with dice and mini figures. You should definitely focus on just the game itself.
The best resources for learning would be the sourcebooks themselves - you can find free PDFs of all the rulebooks online very easily via a simple google search. Start with the Basic Rules, Player's Handbook (PHB), and Dungeon Master's Guide (DMG). I *highly* recommend your GM reads the PHB, as it contains general rules of how the game works and it's useful for a DM to know how a player interacts with the game, while conversely players dont *need* to read the DMG if they wanna keep the mystique, not peek behind the curtains - but if they do choose to read it, it will improve their understanding of the game in general and of the amount of work that actually goes into GMing. From there, you *technically* know everything you need to start playing (feel free to expand your roster of enemies with the Monster Manual, and possibly supplement your knowledge with any of the "expansions" the game received over the years in the form of additional sourcebooks, which each include tips, new optional rules, classes, races, etc - though this may be a little too much info at once for beginners). However, creating an entire campaign just from this info is going to be rather daunting for most. While your first campaign is ALWAYS going to be a little bit scuffed, as you're all still learning, it's probably a good idea to use one of the official pre-built campaign modules released for 5th Edition D&D, such as Lost Mines of Phandelver. Each of these modules provides your DM with a pre-made setting and a general guideline for story, encounters, etc, though there will always be a certain amount of improvisation and deviation required by your GM. For your first campaign or two, try not to get TOO wacky. Creativity, thinking outside the box and expressing yourself freely are the core of DnD, but for the start try to mostly stick to the "standard" kind of story and characters you'd expect and just get a feel for the game's mechanics. When you're all comfortable with the context of DnD, you can start getting more creative and wild and going off the rails.
The Basic Rules and Player's Handbook (i think) and Lost Mines of Phandelver (at least in part) are also available for free on DnD Beyond - an official site that is equal parts database and community workshop for homebrew content (homebrew meaning settings, monsters, characters, etc or rules invented by players that is not official or "canon") but almost all content beyond the Basic Rules, PHB and LMoP is locked behind a subscription. However, it does also have a really solid UI for creating characters (very restrictive - for example clerics can only be made with the Life Domain, even though the Basic Rules list like 7 domains for you to choose), complete with an interactive character sheet you can use to play/keep track of your character outside of the tool you're using, and a combat encounter designer where you can pick different monsters and see a rough calculation of how challenging the encounter is for your party, as well as a number of other tools, not least of which is full, unsrestricted access to every single piece of homebrew published by users of the site. I must however encourage you to NOT pay the DnD Beyond subscription - Wizards of the Coast has recently shown itself to be willing to make awful, stupid, ruinous choices in their management of DnD for the sake of increasing revenue from DnDB subscriptions, and we've managed to push back in no small part thanks to a mass-unsubscribing campaign.
As for actual tools for your first campaign, if in-person isn't an option, i think Roll20.com is not a bad choice. It's still gonna take some getting used to the controls and behaviour of the tool, and your DM is gonna have to do a whole bunch of homework to put all the character stats and tokens in, maps, etc, but it's not too difficult to get used to. look up some tutorials on using roll20 and you should be able to get rolling. Might have some minor hiccups here and there, but you can probably figure it out. Alternatively, if you're willing to have a slightly scuffed setup, it's not a TERRIBLE idea to just kinda simulate in-person play via discord or something. When playing in-person, you can be as fancy as having 3D terrain and custom minis and dice towers and mood lighting - or you can be as rough as drawing rough battlemaps on a blank paper and using marbles or pawns from a board game to mark the positions of characters. Similarly, you don't need a fancy tool like roll20 or TTS to have fun with DnD - your DM could open up a battlemap on Paint, or, my recommendation, GIMP2 (Photoshop but completely free) and share his screen to show you the map, with some icons for your characters/monsters that the GM can move around for you based on your decisions. You could all have your character sheets with you on your side, perhaps even printed out so that you can use the most intuitive and simple tool in the world - your hands - instead of fiddling with different screens and toggles on Roll20 or TTS, while the DM has all info they need on their side. It sounds scuffed, but it works, and it avoids the frustration of moments where you can't figure out how to do this or that in your chosen tool and grind the game to a halt to figure it out.
Once you do wanna move on to TTS, you can find dozens and dozens of objects you can bring into your table on the Steam workshop. In fact, if you look in this video's description in the link to the table itself, you'll see on that mod page that there is a mod collection made by the table's author which includes a mod full of various miniatures you can import to your session and use with the Mini Injector showcased in this video, along with some other stuff. You can find even more stuff on the workshop, and I'm sure if you look online there will be additional, non-Steam Workshop mods with their own instalation process. As for creating custom maps, you have several tools. You can of course have someone draw an actual map and then scan it/take a picture of it to use in your game, or create the map in a tool like Paint or GIMP2. Alternatively you have tools such as Inkarnate (subscription based with a limited, but still pretty decent, free version) or Dungeondraft (one-time purchase with somewhat limited image resources). If you wanna create custom minis for your players or monsters, tools like Heroforge or Titancraft allow you to do just that, and download them as 3D models or files for 3D printing - i'm sure there's a guide somewhere on the internet for turning models like that into usable models in TTS.
Hope this helps!
@@marcog.verbruggen674 bro just dropped sickiest dnd guide and thought we wouldn't notice
Thx for the huge amount info, that helps a lot
Let me know when it gets VR.
wish I had 100 bucks to buy fantasy grounds ultimate for my campaign
ALTHOUGH, tabletop might do!!
humbug, DnD tools are gone.
First
I HOWEVER WILL NOT BE SUBSCRIBING TODAY. I WILL REEVALUATE THE CHANNEL IN A FEW WEEKS