Lofting, Part 1

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  • เผยแพร่เมื่อ 8 ก.ค. 2024
  • 00:00 Introduction
    00:22 Ruled Surface lofts between closed shapes
    02:14 Lofting between edges of surfaces
    03:00 Tangent lofts for smooth blends between edges of surfaces
    03:41 Adjusting Tangent loft magnitude
    05:49 Stitching multiple surfaces together
    06:26 Tangent lofts between faces of solid objects
    06:56 Switching tangent faces when lofting
    07:50 Isolating objects in the modeling window
    08:05 Capping lofts between closed shapes to create solid objects
    08:51 Guide lofts with a single guide
    10:42 Guide lofts with multiple guides
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ความคิดเห็น • 5

  • @abelturcios2902
    @abelturcios2902 7 วันที่ผ่านมา +4

    Exelentes videos!

  • @shawno68
    @shawno68 4 วันที่ผ่านมา

    Great explanation of the loft tools. I do look forward to these weekly videos.👍

  • @Giannboy1
    @Giannboy1 7 วันที่ผ่านมา

    Hi Evan! Glad to see you're back with another video! Absolutely loved this one but I have two questions. 1.) Will "Part Two" deal with "Skin" and Cross Skin"?
    2.) If I wanted to make an automobile fender with styled creases (similar to your Guide Lofting) would Lofting or Sub Division be the better tool(s)?
    Thanks,
    Gianni

    • @EvanTroxel
      @EvanTroxel 5 วันที่ผ่านมา +1

      Hey Gianni, I’m not the best person to answer that question because I’m an architect by training. You should probably ask your question in the forum for access to those experts. SdS are great for visually tweaking geometry but as far as I know NURBS are going to get you exactly the output you want (with probably a lot more setup time to get the guides how you want them). That’s my intuition at least.

    • @gianni1646
      @gianni1646 5 วันที่ผ่านมา

      @@EvanTroxelThanks! Very helpful. I’m not familiar with any forums for FormZ. Do you have any links? See you in the next one.