DOTS Character Controller: Sprinting

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  • เผยแพร่เมื่อ 1 ธ.ค. 2024

ความคิดเห็น • 5

  • @billfrank7906
    @billfrank7906 ปีที่แล้ว

    hi, i might be a little bit off topic but i have a problem with unity physics where when my player moves along a collide, i bumps on every subdivision, please how can i solve this cause i wish to make an arcade racing game

    • @MemphisGameDevs
      @MemphisGameDevs  ปีที่แล้ว

      I know this is a problem people are running into. I believe the answer is to use Compound Collider. docs.unity3d.com/Packages/com.unity.physics@1.0/manual/concepts-compounds.htm
      But also check out the Car physics sample
      github.com/Unity-Technologies/EntityComponentSystemSamples/tree/master/PhysicsSamples/Assets/13.%20Raycast%20Car

    • @billfrank7906
      @billfrank7906 ปีที่แล้ว

      @@MemphisGameDevs thank you very much🙏🏽🙏🏽

    • @MemphisGameDevs
      @MemphisGameDevs  ปีที่แล้ว

      @@billfrank7906 Let us know how it works out!

    • @billfrank7906
      @billfrank7906 ปีที่แล้ว +1

      @@MemphisGameDevs the bumps are basically still present but they just use a Raycast suspension system to walk around the issue