hi, i might be a little bit off topic but i have a problem with unity physics where when my player moves along a collide, i bumps on every subdivision, please how can i solve this cause i wish to make an arcade racing game
I know this is a problem people are running into. I believe the answer is to use Compound Collider. docs.unity3d.com/Packages/com.unity.physics@1.0/manual/concepts-compounds.htm But also check out the Car physics sample github.com/Unity-Technologies/EntityComponentSystemSamples/tree/master/PhysicsSamples/Assets/13.%20Raycast%20Car
hi, i might be a little bit off topic but i have a problem with unity physics where when my player moves along a collide, i bumps on every subdivision, please how can i solve this cause i wish to make an arcade racing game
I know this is a problem people are running into. I believe the answer is to use Compound Collider. docs.unity3d.com/Packages/com.unity.physics@1.0/manual/concepts-compounds.htm
But also check out the Car physics sample
github.com/Unity-Technologies/EntityComponentSystemSamples/tree/master/PhysicsSamples/Assets/13.%20Raycast%20Car
@@MemphisGameDevs thank you very much🙏🏽🙏🏽
@@billfrank7906 Let us know how it works out!
@@MemphisGameDevs the bumps are basically still present but they just use a Raycast suspension system to walk around the issue