Deferred Lights - Pixel Renderer Devlog #1

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  • เผยแพร่เมื่อ 3 มิ.ย. 2024
  • === Wishlist Astortion on Steam ===
    store.steampowered.com/app/19...
    === Support the Channel ===
    / aarthificial
    === Livestreams on the Second Channel ===
    th-cam.com/users/aarthificial2...
    === Video Source Code ===
    github.com/motion-canvas/exam...
    === Unity 2D Renderer Source Code ===
    - Shadow Mesh Generation:
    github.com/Unity-Technologies...
    - Point Light Shader:
    github.com/Unity-Technologies...
    === Timestamps ===
    0:00 Intro
    0:34 G-Buffer
    2:01 Lights
    5:20 Shadows
    7:50 Transparency
    8:12 Outro
    === Tools I'm using ===
    JetBrains Rider
    Unity
    Motion Canvas
    Adobe Premiere Pro, Audition, Photoshop
    === Music from Epidemic Sound ===
    www.epidemicsound.com/referra...
    #MadeWithMotionCanvas

ความคิดเห็น • 311

  • @EmiWi
    @EmiWi ปีที่แล้ว +1150

    This is absolutely my favourite devlog series on TH-cam

    • @Reeemonster2000
      @Reeemonster2000 ปีที่แล้ว +1

      Any other recommendations?

    • @iclickbuttons7296
      @iclickbuttons7296 ปีที่แล้ว +2

      @@Reeemonster2000 “cleanup on goblin isle” i believe is the name of another pretty good devlog

    • @emperor_putenskiy
      @emperor_putenskiy ปีที่แล้ว +2

      @@Reeemonster2000 lumbermill, project feline

    • @thatepicbanana7499
      @thatepicbanana7499 ปีที่แล้ว

      Agreeed. Nothing else even comes close

    • @Szystedt
      @Szystedt ปีที่แล้ว +6

      Yeah, it’s great - I mean, who else would literally make an entirely new software to simply make the devlogs themselves lmao, it’s insane and I love it!

  • @imjvn
    @imjvn ปีที่แล้ว +278

    Sorry mom, I can’t attend grandmas funeral. New aarthificial vid just dropped

    • @ivymuncher
      @ivymuncher ปีที่แล้ว +28

      Grandma would forgive you

    • @ThijsFilms
      @ThijsFilms ปีที่แล้ว +16

      @@ivymuncher grandma would rise from the grave to watch it too.

    • @luke7503
      @luke7503 ปีที่แล้ว

      😂😂😂

    • @Unpug
      @Unpug ปีที่แล้ว

      💀

  • @mattshnoop
    @mattshnoop ปีที่แล้ว +133

    There is no simpler way to say it, this man is literally a genius. The amount of topics he covers in this series is quickly outpacing the amount of topics I've covered in my entire computer science degree. I am consistently blown away.

    • @arseniix
      @arseniix ปีที่แล้ว +5

      But CS is a more general thing, you probably didn't have CG courses or they were also general enough to not diving deep into these techniques

  • @eboatwright_
    @eboatwright_ ปีที่แล้ว +607

    This is definitely the most technically impressive devlog series on YT. Right up there with Retronator's Pixel Art Academy. Amazing work!

    • @dot32
      @dot32 ปีที่แล้ว

      omg you're everywhere

    • @eboatwright_
      @eboatwright_ ปีที่แล้ว +2

      @@dot32 we are everywhere. we are all. w e k n o w a l l

    • @dot32
      @dot32 ปีที่แล้ว

      @@eboatwright_ we transcend time and space

    • @eboatwright_
      @eboatwright_ ปีที่แล้ว +1

      @@dot32 we scour the galaxy looking for the best game dev youtube channel

    • @dot32
      @dot32 ปีที่แล้ว

      @@eboatwright_ lmao yes

  • @aeonic
    @aeonic ปีที่แล้ว +158

    I have gained more knowledge of rendering concepts from watching this man than any of my university courses keep it up baby

  • @early2000skid
    @early2000skid ปีที่แล้ว +127

    I've not seen any other devlogger that goes into as much depth as you do when it comes to how we as developers can customise aspects of Unity for our benefit. Changing parts of your engine to give you better tools for your project is not something most Unity devs would think about I imagine, because we don't build our own game engine, but it's so cool seeing it here because it's super useful. You're making awesome stuff aarth, keep it up :)

    • @Ozzianman
      @Ozzianman ปีที่แล้ว +5

      That is something a lot of Unity developers eventually have to do if the project requires it because the tools are either lacking in features, the tools just ain't there or something is in this infinite beta phase where something is just too buggy to use and you either fix it yourself, work around the issue or create your own solution from scratch.
      To be fair though, he is going for a very specific art style that the general purpose renderer can't cover by itself.
      Unity would not exist anymore if it was not so customizable. Godot and Unreal is looking sexier by the day.

  • @NICK-a
    @NICK-a ปีที่แล้ว +186

    you and both your editing and progamming skills are amazing! keep up the amazing work

  • @t.k7729
    @t.k7729 ปีที่แล้ว +19

    it hurts how much I want to understand what is going on but I don't
    this is insanely good

  • @nanodotgif
    @nanodotgif ปีที่แล้ว +55

    Fantastic stuff, the visuals are phenomenal as usual :)

  • @cheesymcnuggets
    @cheesymcnuggets ปีที่แล้ว +6

    This is a level of problem-solving skills that I don’t think I will ever live up to. I never realised how much work goes into light renderers, it’s very impressive but I think I might just stick to things that won’t drain the life out of me.

  • @cineblazer
    @cineblazer ปีที่แล้ว +16

    So I just discovered this devlog series today and after watching all 29 videos in one session, I have subscribed, activated notifications for future uploads, and am strongly considering joining the Patreon. To call your work underrated would be the understatement of the century!

  • @monsoonsheep
    @monsoonsheep ปีที่แล้ว +20

    Fascinating process. After some reading on deferred shading in OpenGL I can see it being used for a layered pixelart scene.
    Also these videos are super well-made! Excellent content as usual

  • @beat0s
    @beat0s ปีที่แล้ว +8

    No beating around the bush, just good editing, a nice voice and magic coding words

  • @ZetkoCZ60
    @ZetkoCZ60 ปีที่แล้ว +8

    these animations are crazy, it's very pleasing to watch

  • @ggbg6789
    @ggbg6789 ปีที่แล้ว +21

    This is truely impressive, you are clearly an inspiration

  • @Teflora
    @Teflora ปีที่แล้ว +5

    Great work and great presentation! I coded a deferred shader our game as well, it's pixelart but 3D and implemented lights as well! Something cool I added was a slight hue shift coupled to the intensity with also a value shift towards white.
    That makes that a red bright lights turn white in the middle, orange at the middle point and red at the outer edge, which makes it much more interesting to look at

  • @Temac000
    @Temac000 ปีที่แล้ว +6

    Once again incredible devlog. I started doing my first huge solo project last week and I’m astonished by how understandably you explain all these hard topics

  • @taguulima6279
    @taguulima6279 ปีที่แล้ว +6

    we're witnessing the creation of something truly special here boys

  • @tylerferren8513
    @tylerferren8513 ปีที่แล้ว +13

    This was ridiculous good, from concept and execution to presentation and delivery. You made shader/rendering passes not only understandable but interesting at the same time! Please keep up the killer work!

  • @AlexPBenton
    @AlexPBenton ปีที่แล้ว +9

    Maybe you should have a couple scrolling noise textures multiplied by the light volume, so that the lights look more like they’re actually passing through smoke or steam.

  • @cupidzsnakes6865
    @cupidzsnakes6865 ปีที่แล้ว +20

    I hope you make an isometric game in the future I would love to see you devblog about a pseudo 3d world

    • @aarthificial
      @aarthificial  ปีที่แล้ว +15

      Thanks! You should definitely check out t3ssel8r's stuff if you haven't already

  • @FilledStacks
    @FilledStacks ปีที่แล้ว +2

    What a great video! Love the clarity + the illustrations. Can't wait for the rest of the series.

  • @gaminggaming7658
    @gaminggaming7658 ปีที่แล้ว +2

    Your presentations are the cleanest I've ever seen, the animations, colors and composition make them so nice to watch

  • @HappyJackington
    @HappyJackington ปีที่แล้ว +2

    You continue to make amazing and informative videos. I really appreciate you taking the time to explain everything in such detail and making the examples relatively easy to follow. I am just floored every time and I look forward to when Astortion comes out. Thank you for your hard work!

  • @svendpai
    @svendpai ปีที่แล้ว +2

    I'm always impressed by your work, very beautiful illustrations too !

  • @StewartMcGinnis
    @StewartMcGinnis ปีที่แล้ว +2

    All of this is so cool and so nicely explained! Glad this showed up on my recommended.

  • @aetherialKilix
    @aetherialKilix ปีที่แล้ว

    I love your videos so much, you present a relatively complex topics in an easy-to-understand way and pair it with pretty graphics. Thank you so much for the ammount of effort

  • @Skeffles
    @Skeffles ปีที่แล้ว

    Fascinating to see your approach to lighting like this! Great video.

  • @mxcop
    @mxcop ปีที่แล้ว +1

    Amazing visuals and a great explanation, keep up the great work !

  • @stacklysm
    @stacklysm ปีที่แล้ว

    This is shaping up to be an awesome devlog series. Keep up the good work!

  • @williamist
    @williamist ปีที่แล้ว +1

    yay new devlog :D always love the cool technical stuff you make.

  • @ironbuilderstudios1587
    @ironbuilderstudios1587 ปีที่แล้ว

    Dude... Every time I come back to your channel, I'm blown away!

  • @lebasson
    @lebasson ปีที่แล้ว

    EXECELLENTLY explained. This taught me so much. I've been encountering different lighting methods and shallowly reading what they represent for years but this explanation really made it click in my mind. Well structured and fantastically explained, thank you!

  • @KingTaltia
    @KingTaltia ปีที่แล้ว

    Man, you just have THE most interesting ideas I've seen in my almost 30 years of playing games, And being someone who's just starting to learn how to make them too, I can't wait to find out what I'll learn from you!

  • @WeslomPo
    @WeslomPo ปีที่แล้ว +1

    Super interesting! Very simple and very clear explanation of light concepts. Waiting for next video eagerly!

  • @iceberg_os
    @iceberg_os ปีที่แล้ว

    This was so interesting to watch! Also your voice is so satisfying!

  • @AstonishedByTheLackOfCake
    @AstonishedByTheLackOfCake ปีที่แล้ว

    once again I'm blessed with seeing another aarthificial video, really cool stuff, can't wait for the follow up

  • @aleks3449
    @aleks3449 ปีที่แล้ว +2

    Amazing! You are what keeps me interested in game dev and coding!! I’m 15 and your content although confusing at times (just me not knowing stuff don’t worry) it gives me a lot of inspiration for my future studies! Keep it up man, please don’t stop making these .

  • @pikolopikolic5567
    @pikolopikolic5567 ปีที่แล้ว

    you are a magician. thank you so much for making content. your devlogs stand out far from the rest!

  • @STARmod
    @STARmod ปีที่แล้ว

    My man always doing innovative things, love this series so much.

  • @t3ssel8r
    @t3ssel8r ปีที่แล้ว +2

    that increment decrement trick for 2d shadows is pretty nifty

    • @aarthificial
      @aarthificial  ปีที่แล้ว

      Thanks! I actually got this idea last minute when making the video.
      It's much more limited compared to what they do in the 2D Renderer but much simpler and just about good enough for my needs

    • @haphazard1342
      @haphazard1342 ปีที่แล้ว

      @@aarthificial Someone else suggested that you could combo this with shadow falloff (store a grayscale value in the stencil corresponding to the distance from the source), but here's another one: compute the shadow count multiplier based on the parallax layer offset. Now you can solve the problem of shadows crossing multiple layers, and add another visual cue for depth. Or you could store a multiplier for depth within a parallax layer, if crossing parallax layer boundaries isn't helpful in your rendering context.

  • @artywolve
    @artywolve ปีที่แล้ว

    Utterly mind blowing as always XD I am truly never disappointed when I come to this channel ^^ thanks again for sharing your work.

  • @IgnatRemizov
    @IgnatRemizov ปีที่แล้ว +1

    Insane!! Very, very well done devlog!

  • @Symo6164
    @Symo6164 ปีที่แล้ว

    I am a student in a game and graphics course right now and this is probably one of the most informative and straight to the point videos on these topics I have ever seen, Keep up the good work!!

  • @riisezz0
    @riisezz0 ปีที่แล้ว

    Concise and amazingly informative and clever as always. Keep up the superb work.

  • @tutus3dall-starsmultiversa646
    @tutus3dall-starsmultiversa646 ปีที่แล้ว +1

    I swear this series feels like a step-by-step guide on how to make your own homemade and DIY Celeste 2

  • @el2746
    @el2746 ปีที่แล้ว +1

    Wow, a really clear explanation of the Unity 2D Renderer, i didn't know shadows were made that way

  • @doctorbronze1595
    @doctorbronze1595 ปีที่แล้ว

    Holy shit the way that you calculated the like directions of the shadows blew my mind. Like seriously I've dealt with calculating custom shadows before and never thought of doing it the way you did. Seriously blew me away.

  • @niuage
    @niuage ปีที่แล้ว

    The wealth of info in this one is amazing. Exceptionally well explained 👍

  • @4pocop
    @4pocop ปีที่แล้ว

    I can't believe I discovered your channel yesterday and am already out of content to binge.... this is amazing

  • @romangreene5615
    @romangreene5615 ปีที่แล้ว

    this is beautiful!! keep up the amazing work aarth! (I can call you that right)

  • @frankN326
    @frankN326 ปีที่แล้ว

    Fantastic presentation! The visuals helped tremendously in making it easy to understand the whole process

  • @radezzientertainment501
    @radezzientertainment501 ปีที่แล้ว

    lovely work, excited to follow and add motion to my projects!

  • @CrossCoderDev
    @CrossCoderDev ปีที่แล้ว

    I had almost no clue what was happening but I loved every single bit of it. Amazing video dude!

  • @UnofficialFoneE
    @UnofficialFoneE ปีที่แล้ว

    Definitely one of the most eloquent videos on this subject.

  • @Orzech05
    @Orzech05 ปีที่แล้ว

    I have no idea how you did the animation, but it's beautiful.
    Also a really good devlog, you explained everything clearly.

  • @luizinniziul2976
    @luizinniziul2976 ปีที่แล้ว

    it is so good to be alive to see a video like this!

  • @marcushoppen2176
    @marcushoppen2176 ปีที่แล้ว

    Cara, que canal legal o seu. Não conhecia antes, e vi que tem ensinamento incrível sobre pixelart.
    Mais um inscrito!
    Parabéns pelo trabalho.

  • @hawkinberry
    @hawkinberry ปีที่แล้ว

    Your visual explanations are top notch.

  • @carlosmspk
    @carlosmspk ปีที่แล้ว

    That was insanely easy to follow, props to you, my man!

  • @DjCtavia
    @DjCtavia ปีที่แล้ว

    Impressive work for making a video on it, very well made!

  • @pikolopikolic5567
    @pikolopikolic5567 ปีที่แล้ว

    This is incredible. Very original and amazing information.

  • @XoIoRouge
    @XoIoRouge หลายเดือนก่อน

    Finally. Great video. Took me forever to find someone who was actually topical.

  • @AntoniGawlikowski
    @AntoniGawlikowski ปีที่แล้ว +9

    This is such an amazing devlog! It's great on all counts - everything is clearly explained and all the ideas are fascinating and very inspiring. Thank you!
    If I might suggest a small improvement: the intro music is a bit too loud IMO and makes it harder to focus on what you're saying. Other than that it was perfect! :)

  • @imagiromusic
    @imagiromusic ปีที่แล้ว

    fantastic, the best devlog series on youtube by far.

  • @MelonSiggi
    @MelonSiggi ปีที่แล้ว

    I am disappointed in myself for not having subscribed sooner. your videos are great! i get to know more about game development AND learn more about everyday things! :D

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl ปีที่แล้ว +1

    This is awesome, thanks for sharing!

  • @monsieuralexandergulbu3678
    @monsieuralexandergulbu3678 ปีที่แล้ว +1

    A great video, as usual.
    Thanks 💕

  • @thomasmeerpohl2438
    @thomasmeerpohl2438 ปีที่แล้ว

    Very cool explanatory animations!

  • @afutik
    @afutik ปีที่แล้ว

    Thank you so much, you explained so well I couldn't figure out how this works until I saw this video

  • @bjvx
    @bjvx ปีที่แล้ว

    Wow, those animations must have taken hours or even days to make! Great explanation too, can't wait for the next video.

  • @nicolasmartinez4136
    @nicolasmartinez4136 ปีที่แล้ว

    The quality of your videos is amazing:o

  • @fishercawkey
    @fishercawkey ปีที่แล้ว +1

    You're a fantastic teacher. And furthermore, your video animations are great. I asked "wow, wonder what tools he used for that." Looked at the video description and found Motion Canvas. Went to the Motion Canvas page and saw this very video used as an example 🙂

    • @fishercawkey
      @fishercawkey ปีที่แล้ว

      And after watching your video on Motion Canvas, I know why... hahahah

  • @codebuildlearn
    @codebuildlearn ปีที่แล้ว

    Wanted to drop a comment saying that I intend to use your devlog in my game development journey. I have sampled 4 or 5 videos at this point and the quality of your devlog compared to the rest of the community is top notch. You absolutely have one of the best devlogs on TH-cam. You should be very proud of what you have done here as well as a gorgeous looking game that I intend on purchasing. I would buy it just to pay you back for the value you have already provided in the few minutes I have watched so far, but it also looks fun for what little I have seen of it so I'm sold. Count me in.

  • @Gashdal
    @Gashdal ปีที่แล้ว +1

    at this point i'm convinced you're an actual, bonafide genius. it's the only way i can reconcile all the different insanely cool shit you've built for your game.

  • @felixmueller7341
    @felixmueller7341 ปีที่แล้ว

    really cool, cant wait for devlog 2

  • @bishan_8617
    @bishan_8617 ปีที่แล้ว

    These devlogs make me feel like when I started coding without the 3 hours debugging a NullPointerException,
    amazing work :)

  • @MondayHopscotch
    @MondayHopscotch ปีที่แล้ว

    Kudos to presenting this in a very digestible format. Visuals are excellent, too. I've been working on making some dynamic lighting support in a project and have run into some issues with how to get the right data to the right buffer within the limitations of the framework (haxe flixel). I may try to use some of what you said to make that happen. I'll definitely be watching more of your videos.

  • @ArmancKeser
    @ArmancKeser ปีที่แล้ว

    The number of subscribers and the number of views in this video should be a crime. I don't know how you keep doing it, but an incredible video again

  • @TECHN01200
    @TECHN01200 ปีที่แล้ว +4

    I always find myself wowed as to how you find creative ways of using color channels. That may be because I haven't done much of, if any graphics programming, but same with the sprites which use another image as a lookup table.

  • @cami2304
    @cami2304 ปีที่แล้ว +1

    Your editing is fantastic

  • @mukinha
    @mukinha ปีที่แล้ว

    This is so cool, thanks for sharing!

  • @gusonian8637
    @gusonian8637 ปีที่แล้ว +3

    Really excited how this game will turn out! Remember to include control and accessibility settings, if you need some inspiration you can check out Game Maker’s Toolkit’s ‘This Year in Accessibility’ videos. Really well done video

  • @naruto-4990
    @naruto-4990 5 หลายเดือนก่อน

    Holy shit, this was the best lighting in games explanation I've ever seen, wow

  • @MrXRes
    @MrXRes ปีที่แล้ว

    This is insane! Thank you very much!

  • @tobyash
    @tobyash ปีที่แล้ว

    Kompletnie niezwiązane z tematem filmu, ale dowiedziałem się o twoim kanale jakieś 15 minut temu i jestem pod tak wielkim wrażeniem, jako WIELKI fan serii Portal Astortion jest zdecydowanie grą, którą muszę spróbować, gdy zostanie wydana!

  • @anzhel3268
    @anzhel3268 ปีที่แล้ว

    gg bro, adding performance timings in the video will be even cooler

  • @iamsushi1056
    @iamsushi1056 ปีที่แล้ว

    Oh, it’s looking so goood!

  • @mak993
    @mak993 ปีที่แล้ว

    This man does some mad things. This is so cool

  • @Derpmind
    @Derpmind ปีที่แล้ว

    Casually showing off in the outro. Nice.

  • @snesmocha
    @snesmocha ปีที่แล้ว

    i love this series, no bullshit jokes, just to the point

  • @gunboldkh
    @gunboldkh ปีที่แล้ว

    mann, I'm so excited for your game

  • @8bitbunnie936
    @8bitbunnie936 ปีที่แล้ว

    Already love this!

  • @JamesTDG
    @JamesTDG ปีที่แล้ว

    Time to take notes. I'm definitely not going to implement this into my current project, but the bigger one I have saved will definitely improve with it

  • @haydenap
    @haydenap ปีที่แล้ว

    I'm going to have to rewatch this one a few times I think. Not because it's poorly explained, just because so much of it just wooshes over my head at my current level.
    Always look forward to your videos.

  • @ShinSpiegel
    @ShinSpiegel ปีที่แล้ว

    Freaking amazing video. Thanks for sharing.

  • @bo7177
    @bo7177 ปีที่แล้ว

    You are a genius. I wouldn't even know where to start.

  • @Rubbish_
    @Rubbish_ ปีที่แล้ว

    It’s late, I’m nearly asleep, and I didn’t understand a single word you just said. Great video I’ll be back for more :D

  • @BvngeeCord
    @BvngeeCord ปีที่แล้ว

    This is amazing. Good job.

  • @CaptainNomae
    @CaptainNomae ปีที่แล้ว +1

    It's kinda crazy seeing techniques used for 3d rendering being moved to 2d rendering. I'm surprised not many people have tried this before because it looks so good.