Meta Sounds in UE5- Accessing "Cue Points" as INPUTS! (work around)

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 10

  • @LukeTruanMusic
    @LukeTruanMusic ปีที่แล้ว +2

    Great video!

  • @Ameto303
    @Ameto303 ปีที่แล้ว

    Brilliant workaround. Thank you!

  • @Cleidernino
    @Cleidernino ปีที่แล้ว

    GREEEEAT VIDEO. Thank you Brian

  • @lucaluigi3571
    @lucaluigi3571 ปีที่แล้ว +1

    could you please make a video how to make musical stingers using cues and music system ?

  • @FrankF-qq3iq
    @FrankF-qq3iq ปีที่แล้ว +1

    Thank you Brian and I love all your video for UE music system. And I have a question about if I can do some further things of cue point. Is there any way that when the song is running on a specific cue point, I want to let the blueprint do something at the same time. I can't find a way to let metasound send message to blueprint. Thank you so much!

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      I haven’t tried that but you should be able to do it through “Output Watching”

    • @FrankF-qq3iq
      @FrankF-qq3iq ปีที่แล้ว

      Thank you~ let me have a look@@brianmichaelfuller