Follow the stream for more copium: www.twitch.tv/Narciverse For anyone who wants to give feedback for this subject please use the following format for Intrepid to read through and compile: *Which Archetype Did you Play the most In Phase One?* *What level did you get to and did you feel your Archetype progression was meaningful?* *What was your favorite aspect about your Archetype?* *Did you prefer playing in Groups or Solo and Did you feel like you had an Impact?* *What Would you do to improve your Archetype?*
Actually, instead of the no mana thing for Divine power. Have one way eliminate cast time and the other way eliminate recast time. That would help with rezing group wipes out of combat and give a quick burst of double rezing during combat. And It would make the divine powers more useful overall.
@@Narc 7:35 the yin yang is really just your own idea. I don't like it. Darkness does not go with clerics. Not to mention, when you will be able to combine cleric with other classes like summoner or mage or rogue etc, that could result into a cleric having a dark side to it. Otherwise the base cleric having dark too does not make sense.
6:56 doesn't care about class mechanic 8:45 has Essence Infusion which replaces mana with Divine Power, is out of mana, doesn't use Cleric Class Mechanic
Ressurection is one of the things I think WoW did really well. Having druids with in combat rez, but a long ass cooldown, combined with other classes having no cooldown rez that cannot be used in combat, felt quite balanced.
@@bmschlossberg You can nitpick certain times in WoWs life where X was bad, but the druid combat rez combined with other classes being able to rez only out of combat was a great way to handle the issue. Druids were actually wanted, and made a huge difference, just for that skill, but it was not without downsides that kept it balanced.
How does he complain about Purify not being instant cast, when he can use Divine Power to make it instant cast. That is why the mechanic exists. Only thing I would note is it would be nice to trigger Divine Power first then the spell for real instant casting feeling.
I spent the majority of my time @25 healing 4th floor carphin. I also cut my teeth between lvl 20-25 learning how to heal tanks thru 4-5 beetles in the desert. Deliverance definitely is not my bread and butter. I roll hots, double tap mend, keep flare on cooldown and most importantly use BARRIER. All of your heals that hit you and your friendly target can be used directly after barrier to replace the health (not mana) cost. Divine infusion is absolutely broken, it's one of clerics strongest o shit buttons, or DMG boosters... You should stick to mayor as an archetype this is a poor guide for healers
Additional context on barrier technology. When my tank pulls I stack barriers and watch how quickly the mobs are chewing thru his shielded health bar, why react to missing health or overheal when you can monitor an extendension of your teams health bar.
Personally, I wish they would remove Cleric healing altogether, and work more on mitigation, warding, and shielding. But, obviously, that is just me. And I would say I am seriously outnumbered on this topic. At least Cleric seems fun to play. I have a better idea on rez. 2 spells, one for in combat and one for out of combat. The first would be regulated by mana cost and casting animation, the second would be AoE and MASSIVE threat. If you are really out of combat, the threat is meaningless. But if you are trying to stealth rez the group with an AoE, expect to die horribly.
Ok Narc, i hear you say "The Endgame", but we are not in the Endgame yet. We right now max lvl 25 and thats not the max Level. Which Means there can be alot changes later with Subclass and Mainclass.. Right ?
7:35 the yin yang is really just you own idea. I don't like it. Darkness does not go with clerics. Not to mention, when you will be able to combine cleric with other classes like summoner or mage or rogue etc, that could result into a cleric having a dark side to it. Other wise base cleric having dark too does not make sense.
Narc, did i see you going back and forth between “action” mode and tab target mode? My biggest complaint about Cleric is how clunky targeting your group members is. I wish either mode was viable but neither felt great. I didn’t use Deliverance at all. It was too slow for the amount that it actually healed for. I used the hell out of Divine Flare and Soothing Glow. I just wish there was a HoT that could be cast in a location for either ranged players to dip in and out of or just slap down near the tank or one that could target the crowd. I will say Cleric spells are beautiful and it kept me on the edge of my seat… mostly cursing the targeting system.
Use mouse over healing, also defensive targets. Also, the combination of Deliverance with Flash Heal feels amazing, try it out. Also, you can "snapshot" a good cast on "Soothing Glow" (eg: A crit while you have a potion active and the target has all the healing received buffs on) then as long as you renew that HoT, it will keep critting forever. Hope all that helps.
@ mouse over for healing is great but moving around feels terrible. Having to hold the right mouse button to move is awful-at least for me. It feels like games I played 20 years ago.
Narc, "Lipstick on a pig" means that you don't want a thing because of what it is in it'self, so trying to make it more superficially appealing is a waste of time. With this phrase you were saying that Resplendent beam isn't worth taking no matter the visuals - probably not what you intended to say. "Gilding the Lilly" is a better fit in context- I.E. Trying to make something that was already perfect better and making it worse in the process.
The chains of restraint is still loud as and visually rough even after all these changes to it lol. Personally I think the vfx should be cut by 50% and look like defiant light with semi transparent chains around the circle
Id really like to see a cleric, that doesnt use shadow mechanics at all, but rather more powerful light spells. You could even make it so the class combination with mage as secondary, would make a light mage dps
I think having clerics being the only class able to res is fine and i don't think they should add anything else to change it. keep it hard. keep class identity. the cost of finding groups easily should be that you can't fuck up by dying. positioning and aggro matters otherwise you're walking your ass back to the grind spot
things like this sound good on paper, usually doesnt playout well in practice. It forces people who want to support and heal to play only 1 class. If that said class is ever bad it will ruin the entire game since its 1 of 1. Cant imagine waiting for hours to run a raid only to find a cleric with a bad build or just terrible at the game in general.
Purify isn’t as strong as you think in pvp. 3 dispels = 3 stacks of any debuff. In pvp you are quickly stacked up with many stacks of wounded, snared, etc. And dispel effects only remove one stack at a time.
I agree with a lot of your points, BUT, the current state of Purify is not the issue you make it. [Purify] should be buffed(or at least a spec into it) that allows for, not only the removal of conditions, but an X seconds protection from new ones. Whether its PvE or PvP, conditions are applied WAY too rapidly. If youve ever fought a Zombie Thaumaturge and have to spam flash cure the MILISECOND you complete purify, just to heal, you know my pain. And, in PvP? Please, you have more than 2 people attacking a target, and you PERMANENTLY have conditions on you. From a strategic standpoint, maybe you could pre-cast it to block stuff like sleep. I think theres a lot of uses for condition protection, but it might require a 2 or 3 second cooldown.
My idea for the res part would be a 30second cast time out of combat cast for a party wide revive. It is too easy to drop out of combat in big scale pvp, which would lead to mass revives and break balance, would be harder if the cast was really long and flashy, plenty of opportunity for the other side to intercept it.
Instead of res scrolls, how about res windows or knock down time, if your hp goes down you'll be knocked down and there's window time for your team to put you back up, if they fail then your dead and the res skill can rev you.
As someone who played all kind of healers in WoW and GW2 I found cleric in AoC kinda boring and less challenging. It was too easy to keep the group up due to a huge amount of tools with overpowered heals and infinite mana. I was always wondering why people were complementing my healing like come on it's not hard at all to keep your grp alive with that many aoe and instant healing spells.
I disagree on the dispel changes. Because you have party of 8 and open world pvp, you don't have time to potentially dispel your party and heal them while also having to avoid mechanics or defend yourself. It's hard enough as a healer main to keep my party of 5 dispelled in WoW in a single encounter. I can't imagine having to maintain 8 ppl in open environments. As far as resurrection goes, they should just have mass res for an area of affect. It is kinda silly to have to wait 30s ea time with raid sized groups to get ppl up.
AAA NARC you damn Comedian Legend :D I was so focused on your video and listening, then that god damn HICCUP like some one drunk on copium, had me lmao ^^. AAA you crazy man :D 10:23
I think that a scroll to allow replacement of a core ability of a class will not come.. at first. Then people will be raging all the time about not enough clerics ALL THE TIME! Anytime you have a game where PvP is a world focus there will always be FAR more "killshot" boys making DPS then in a PvE game. There will never ever be a shortage of DPS and always a shortage of support/tank. (unless the support and tanks can DPS Kill shot also and that is a whole other shitshow.}
Thanks for this! The best raise and death loss was in FFXI. you were losing XP and only the cleric could raise (or having it on subjob). You had also Raise equipment and finally Reraise (it gives you a buff where you can raise if you die). It would fix a lot of issues.
The Resurrection scroll is a good suggestion, but I couldn't disagree more with the Resurrection cooldown suggestion. Instead, a full party Resurrection skill would be more suitable imo (end game skill with high cd)
Cleric/Rogue is Shadow Disciple. Rogue/Cleric is the Cultist. And let's be honest, with Steven's thesaurus, it won't be Purge for Purify, it will be "PURGATION".
with bards, mitigation, and lifesteal, i'm pretty sure once we get secondary arch no one will play Cleric :( at max levels bards can already take our place I can't imagine when they can spec into healing, or when the tanks get healing second and dont need pocket heals :( i wish they leaned more into a cleric being the harbinger or life OR death. in Ashes lore the clerics here are not supposed to be healers, they are supposed to have the power decide who lives or dies. Sure i have a resurrection but it doesn't even cancel the xp debt? so what's the point right? i have umm 3 damage spells on 30 second cooldowns lol. and outside of spam healing the tank we do absolutely nothing in team content. Cleric needs a huge over haul. We OVER HEAL everything, i would nerf the healing almost 50% and add REAL damage, or other support skills like the bard has. The literal most unique and OP thing about clerics is they have TWO stuns. the heals aren't even special it's the ability to stun into a stun thats special and we need more things like that.
I am only in the low teens, but I absolutely love the feel of cleric, especially while soloing or in small groups of 2-3 people. I am using wand to pull, and then sword/focus while I aoe the mobs down. Feels so good.
Wow did the same thing with the Druid res in Vanilla. It was a major hinderance on the Druid healing class and one they fixed in future Xpacs. Idk why someone designing a game would knowingly cripple a class in that manner.
Which Archetype Did you Play the most In Phase One? cleric What level did you get to and did you feel your Archetype progression was meaningful? 14, yes What was your favorite aspect about your Archetype? group support including healing Did you prefer playing in Groups or Solo and Did you feel like you had an Impact? groups. yes. What Would you do to improve your Archetype? nerf it or more weapons to choose from
@@Wholesome_Fries Negative. While Bard has alright healing, once you have both Jests and Serenade on CD, you're kind of tapped. OFC you have Shielding dance and can Nimble for the 50% evasion, maddening, Melody, theme, etc. But in terms of straight heals, bards are tapped
Funny, I was looking for more of a hybrid class and particularly more of a Crusader archetype since I always play paladins. I found cleric to be incredibly boring and lacking any offensive capabilities in real pvp. Super lame but effective at healing I guess
On Rezzes, have two separate rezzes, one for in combat and another for out of combat. Out of combat rez should have 0 cooldown. Possibly a group rez as well that could be used out of combat. One click and everyone is back up.
Hi, your vidéo is a great job, as usual Nonetheless, I thought you would tell us why AoC has one of the best healer you've seen so far (as the title mention) But it looks pretty much like a basic healer, ain't it ? Maybe archétypes will bring more fun on class mechanics. The look surprisingly good for an Alpha and realeses are going much faster than I would expect. So, let's hope the classes and archetypes' mechanics will be polished for the last beta
the cleric class is strong but lacks diverrsity, all heals have same spells cos u can get them all, cant choose between group and single target heals and far less oportunity to make uself unique than the bard
Man, AoE Heal/Damage skills remind me of the Dragonfly Omn from Firefall. Healing Wave as a knockback/damage/heal utility was so useful for pushing bugs off the Thumper in a pinch
divine power is great with using it to bypass cooldown. im the best cleric this game has, ive put in the most testing over the years, and im here to tell ya narc, this mechanic is amazing. ya just gotta learn how to use it. Elona.
I used Mend to help orient myself to the position of other players. Sometimes you need to chase down an eager tank or reposition to top off a ranged dps trying to kite a mob, but you can’t find them amidst the chaos of spell effect animations. Toss out a few mends and it’ll point you in the right direction.
Follow the stream for more copium: www.twitch.tv/Narciverse
For anyone who wants to give feedback for this subject please use the following format for Intrepid to read through and compile:
*Which Archetype Did you Play the most In Phase One?*
*What level did you get to and did you feel your Archetype progression was meaningful?*
*What was your favorite aspect about your Archetype?*
*Did you prefer playing in Groups or Solo and Did you feel like you had an Impact?*
*What Would you do to improve your Archetype?*
Hey Narc, how's it going.
Is the Cleric tab targeting or do you have to aim manually... Or is it cone based?
(I didn't play the alpha)
Actually, instead of the no mana thing for Divine power. Have one way eliminate cast time and the other way eliminate recast time. That would help with rezing group wipes out of combat and give a quick burst of double rezing during combat. And It would make the divine powers more useful overall.
It's an Alpha, baldie
@@Narc 7:35 the yin yang is really just your own idea. I don't like it. Darkness does not go with clerics. Not to mention, when you will be able to combine cleric with other classes like summoner or mage or rogue etc, that could result into a cleric having a dark side to it. Otherwise the base cleric having dark too does not make sense.
The spell effects look very pretty.
6:56 doesn't care about class mechanic
8:45 has Essence Infusion which replaces mana with Divine Power, is out of mana, doesn't use Cleric Class Mechanic
Ressurection is one of the things I think WoW did really well. Having druids with in combat rez, but a long ass cooldown, combined with other classes having no cooldown rez that cannot be used in combat, felt quite balanced.
Fk wow
@@Cimarb it felt horrible in vanilla if you had a druid healer in a 5man who couldn’t res
@@bmschlossberg You can nitpick certain times in WoWs life where X was bad, but the druid combat rez combined with other classes being able to rez only out of combat was a great way to handle the issue. Druids were actually wanted, and made a huge difference, just for that skill, but it was not without downsides that kept it balanced.
How does he complain about Purify not being instant cast, when he can use Divine Power to make it instant cast. That is why the mechanic exists. Only thing I would note is it would be nice to trigger Divine Power first then the spell for real instant casting feeling.
I spent the majority of my time @25 healing 4th floor carphin. I also cut my teeth between lvl 20-25 learning how to heal tanks thru 4-5 beetles in the desert. Deliverance definitely is not my bread and butter. I roll hots, double tap mend, keep flare on cooldown and most importantly use BARRIER. All of your heals that hit you and your friendly target can be used directly after barrier to replace the health (not mana) cost. Divine infusion is absolutely broken, it's one of clerics strongest o shit buttons, or DMG boosters... You should stick to mayor as an archetype this is a poor guide for healers
Additional context on barrier technology. When my tank pulls I stack barriers and watch how quickly the mobs are chewing thru his shielded health bar, why react to missing health or overheal when you can monitor an extendension of your teams health bar.
Personally, I wish they would remove Cleric healing altogether, and work more on mitigation, warding, and shielding. But, obviously, that is just me. And I would say I am seriously outnumbered on this topic. At least Cleric seems fun to play.
I have a better idea on rez. 2 spells, one for in combat and one for out of combat. The first would be regulated by mana cost and casting animation, the second would be AoE and MASSIVE threat. If you are really out of combat, the threat is meaningless. But if you are trying to stealth rez the group with an AoE, expect to die horribly.
Ok Narc, i hear you say "The Endgame", but we are not in the Endgame yet. We right now max lvl 25 and thats not the max Level. Which Means there can be alot changes later with Subclass and Mainclass.. Right ?
7:35 the yin yang is really just you own idea. I don't like it. Darkness does not go with clerics. Not to mention, when you will be able to combine cleric with other classes like summoner or mage or rogue etc, that could result into a cleric having a dark side to it. Other wise base cleric having dark too does not make sense.
Cultist sounds amazing gimme that cope
Narc, did i see you going back and forth between “action” mode and tab target mode? My biggest complaint about Cleric is how clunky targeting your group members is. I wish either mode was viable but neither felt great.
I didn’t use Deliverance at all. It was too slow for the amount that it actually healed for. I used the hell out of Divine Flare and Soothing Glow. I just wish there was a HoT that could be cast in a location for either ranged players to dip in and out of or just slap down near the tank or one that could target the crowd.
I will say Cleric spells are beautiful and it kept me on the edge of my seat… mostly cursing the targeting system.
Use mouse over healing, also defensive targets. Also, the combination of Deliverance with Flash Heal feels amazing, try it out. Also, you can "snapshot" a good cast on "Soothing Glow" (eg: A crit while you have a potion active and the target has all the healing received buffs on) then as long as you renew that HoT, it will keep critting forever. Hope all that helps.
@ mouse over for healing is great but moving around feels terrible. Having to hold the right mouse button to move is awful-at least for me. It feels like games I played 20 years ago.
Narc, "Lipstick on a pig" means that you don't want a thing because of what it is in it'self, so trying to make it more superficially appealing is a waste of time.
With this phrase you were saying that Resplendent beam isn't worth taking no matter the visuals - probably not what you intended to say.
"Gilding the Lilly" is a better fit in context- I.E. Trying to make something that was already perfect better and making it worse in the process.
depends how much he loves pigs
The chains of restraint is still loud as and visually rough even after all these changes to it lol. Personally I think the vfx should be cut by 50% and look like defiant light with semi transparent chains around the circle
Id really like to see a cleric, that doesnt use shadow mechanics at all, but rather more powerful light spells. You could even make it so the class combination with mage as secondary, would make a light mage dps
That or cleric/cleric would cover that probably.
I think having clerics being the only class able to res is fine and i don't think they should add anything else to change it. keep it hard. keep class identity. the cost of finding groups easily should be that you can't fuck up by dying. positioning and aggro matters otherwise you're walking your ass back to the grind spot
things like this sound good on paper, usually doesnt playout well in practice. It forces people who want to support and heal to play only 1 class. If that said class is ever bad it will ruin the entire game since its 1 of 1. Cant imagine waiting for hours to run a raid only to find a cleric with a bad build or just terrible at the game in general.
you dont need "yin yang" because you're going to be able to select a 2nd archetype...
No rez scrolls. Nothing that robs another classes value. No to scrolls of one class can do it all.
so mandatory 2 clerics every group? nty
Purify isn’t as strong as you think in pvp. 3 dispels = 3 stacks of any debuff. In pvp you are quickly stacked up with many stacks of wounded, snared, etc. And dispel effects only remove one stack at a time.
I agree with a lot of your points, BUT, the current state of Purify is not the issue you make it. [Purify] should be buffed(or at least a spec into it) that allows for, not only the removal of conditions, but an X seconds protection from new ones.
Whether its PvE or PvP, conditions are applied WAY too rapidly. If youve ever fought a Zombie Thaumaturge and have to spam flash cure the MILISECOND you complete purify, just to heal, you know my pain. And, in PvP? Please, you have more than 2 people attacking a target, and you PERMANENTLY have conditions on you.
From a strategic standpoint, maybe you could pre-cast it to block stuff like sleep. I think theres a lot of uses for condition protection, but it might require a 2 or 3 second cooldown.
I heckin love archetype feedback! Loved the augment suggestions too
My idea for the res part would be a 30second cast time out of combat cast for a party wide revive. It is too easy to drop out of combat in big scale pvp, which would lead to mass revives and break balance, would be harder if the cast was really long and flashy, plenty of opportunity for the other side to intercept it.
I LOVE that clerics heals are more rainbow, and less golden-boring-every-other-game yellow.
No cooldown res makes no sense to me. Great video
Instead of res scrolls, how about res windows or knock down time, if your hp goes down you'll be knocked down and there's window time for your team to put you back up, if they fail then your dead and the res skill can rev you.
Cleric/Rogue is a Shadow Disciple, not Cultist. Cultist is Rogue/Cleric.
As someone who played all kind of healers in WoW and GW2 I found cleric in AoC kinda boring and less challenging. It was too easy to keep the group up due to a huge amount of tools with overpowered heals and infinite mana. I was always wondering why people were complementing my healing like come on it's not hard at all to keep your grp alive with that many aoe and instant healing spells.
I'm a simple man.
I like to play druids.
PLEASE let the cross-class system add druids.
Couldn’t agree more on the Purify, Devine power and Resurrections. Great video. LISTEN UP INTREPID
I disagree on the dispel changes. Because you have party of 8 and open world pvp, you don't have time to potentially dispel your party and heal them while also having to avoid mechanics or defend yourself. It's hard enough as a healer main to keep my party of 5 dispelled in WoW in a single encounter. I can't imagine having to maintain 8 ppl in open environments.
As far as resurrection goes, they should just have mass res for an area of affect. It is kinda silly to have to wait 30s ea time with raid sized groups to get ppl up.
AAA NARC you damn Comedian Legend :D I was so focused on your video and listening, then that god damn HICCUP like some one drunk on copium, had me lmao ^^. AAA you crazy man :D 10:23
TLDR
- low level, alpha starter spells overview (the good)
- no more 64 classes (the bad)
- clueless copium speculations about archetypes (the ugly)
I think that a scroll to allow replacement of a core ability of a class will not come.. at first. Then people will be raging all the time about not enough clerics ALL THE TIME! Anytime you have a game where PvP is a world focus there will always be FAR more "killshot" boys making DPS then in a PvE game. There will never ever be a shortage of DPS and always a shortage of support/tank. (unless the support and tanks can DPS Kill shot also and that is a whole other shitshow.}
Thanks for this!
The best raise and death loss was in FFXI.
you were losing XP and only the cleric could raise (or having it on subjob).
You had also Raise equipment and finally Reraise (it gives you a buff where you can raise if you die).
It would fix a lot of issues.
The spell effect for cleric are soo choise. Beautiful.
I really liked my cleric! more options in the skill tree would be great but that has time for later updates. not really priority for now i think
Hard disagree on the 0 CD rezz OoC (Out of Combat), it should be a stacking debuff up to a max of x minutes, the learning curve will skyrocket!
The Resurrection scroll is a good suggestion, but I couldn't disagree more with the Resurrection cooldown suggestion. Instead, a full party Resurrection skill would be more suitable imo (end game skill with high cd)
Agreed! Also, clerics can use Divine Infusion to shorten Resurrect cast time.
Great video Narc
Cleric/Rogue is Shadow Disciple. Rogue/Cleric is the Cultist. And let's be honest, with Steven's thesaurus, it won't be Purge for Purify, it will be "PURGATION".
with bards, mitigation, and lifesteal, i'm pretty sure once we get secondary arch no one will play Cleric :( at max levels bards can already take our place I can't imagine when they can spec into healing, or when the tanks get healing second and dont need pocket heals :(
i wish they leaned more into a cleric being the harbinger or life OR death. in Ashes lore the clerics here are not supposed to be healers, they are supposed to have the power decide who lives or dies. Sure i have a resurrection but it doesn't even cancel the xp debt? so what's the point right?
i have umm 3 damage spells on 30 second cooldowns lol. and outside of spam healing the tank we do absolutely nothing in team content.
Cleric needs a huge over haul. We OVER HEAL everything, i would nerf the healing almost 50% and add REAL damage, or other support skills like the bard has. The literal most unique and OP thing about clerics is they have TWO stuns. the heals aren't even special it's the ability to stun into a stun thats special and we need more things like that.
What’s the max group size? Sometimes I saw 6. Then 8. Then triple that size??
I'm more excited to level Cleric more than any other claas right now. Until Summoner at least
*As a career Healer, Cleric is in a very good place heading into phase 2.*
I am only in the low teens, but I absolutely love the feel of cleric, especially while soloing or in small groups of 2-3 people. I am using wand to pull, and then sword/focus while I aoe the mobs down. Feels so good.
Wow did the same thing with the Druid res in Vanilla. It was a major hinderance on the Druid healing class and one they fixed in future Xpacs. Idk why someone designing a game would knowingly cripple a class in that manner.
when will we get summoner anyone knows?
Phase 3, May 1st. Maybe not on May 1st but in Phase 3.
Cultist is a rogue primary class with cleric secondary so you won't get what you are hoping for at 11:03
Maybe with the Shadow Disciple
Which Archetype Did you Play the most In Phase One? cleric
What level did you get to and did you feel your Archetype progression was meaningful? 14, yes
What was your favorite aspect about your Archetype? group support including healing
Did you prefer playing in Groups or Solo and Did you feel like you had an Impact? groups. yes.
What Would you do to improve your Archetype? nerf it or more weapons to choose from
How does a bard heal more than a Cleric it make no cents...
A Bard does not heal more than a Cleric. Nowhere near it. But the Bard brings a ton of other much needed utility to the group
@@CrixGuides You have to pick the right build to overheal the Cleric
@@Wholesome_Fries Negative. While Bard has alright healing, once you have both Jests and Serenade on CD, you're kind of tapped. OFC you have Shielding dance and can Nimble for the 50% evasion, maddening, Melody, theme, etc. But in terms of straight heals, bards are tapped
@@Wholesome_Fries Bard healing isnt even close to a quarter of what a cleric can do
Funny, I was looking for more of a hybrid class and particularly more of a Crusader archetype since I always play paladins. I found cleric to be incredibly boring and lacking any offensive capabilities in real pvp. Super lame but effective at healing I guess
Good feedback as usual
9:47 that is already planned
On Rezzes, have two separate rezzes, one for in combat and another for out of combat. Out of combat rez should have 0 cooldown. Possibly a group rez as well that could be used out of combat. One click and everyone is back up.
Love resurrection scroll! A super slow scroll that is very hard to cast mid combat, but possible
Phase 2, baby! Incoming!
Res scroll 📜
Gona watch this on the drive to work tomorrow but i wanted to leave you a like for engagement
I was the 141
Hi, your vidéo is a great job, as usual
Nonetheless, I thought you would tell us why AoC has one of the best healer you've seen so far (as the title mention)
But it looks pretty much like a basic healer, ain't it ?
Maybe archétypes will bring more fun on class mechanics.
The look surprisingly good for an Alpha and realeses are going much faster than I would expect. So, let's hope the classes and archetypes' mechanics will be polished for the last beta
Melee cleric/zealous Paladin here! its amazing!
I am looking forward to the Templar. Hopefully it is a cool knightly damage dealer that heals allies through its damage.
Other archetypes which augment into cleric should 100% get a res. Then groups arent locked in to always having a cleric
Cleric mains rise up 🏥
the cleric class is strong but lacks diverrsity, all heals have same spells cos u can get them all, cant choose between group and single target heals and far less oportunity to make uself unique than the bard
You and Nyce have the same thumbnail layout, nearly identical.
IMHO tank feels pretty fucking good too, but many people are bitching about it. So not sure if it's actually good. I like it tho
Man, AoE Heal/Damage skills remind me of the Dragonfly Omn from Firefall. Healing Wave as a knockback/damage/heal utility was so useful for pushing bugs off the Thumper in a pinch
divine power is great with using it to bypass cooldown. im the best cleric this game has, ive put in the most testing over the years, and im here to tell ya narc, this mechanic is amazing. ya just gotta learn how to use it. Elona.
how can you be the best cleric if im the best cleric?
Summoner might have Resurrect as well. Or they might have a soul stone like warlocks in wow
Its throughput is too much and need a big nerf stick.
would like wings of salvation to break CC, yeah that out of combat rez is whack, needs attention
id personally like more paladin style options aswell
I used Mend to help orient myself to the position of other players. Sometimes you need to chase down an eager tank or reposition to top off a ranged dps trying to kite a mob, but you can’t find them amidst the chaos of spell effect animations. Toss out a few mends and it’ll point you in the right direction.
wait until this guy finds out about party markers
i can GRIEF HEAL!
MERRY GRIEFMAS EVERYONE! Tis the season where we GRIEF every other player! YES we are giving players a gift😊🎁