Ngl when the voice hit in 2:13 to 2:34 is make me feel so chill and shivering in same times like i remember a beatiful memories but with a bad ending. so sudden yet so strange
@@bappybappybappy7077 compression is when you make something smaller; in terms of files, you encode a file in such a way that you either get the same file when you decompress it (lossless compression - zip, png) or you get something close enough for a human (lossy compression - jpg) In audio, this isn't referring to file size but rather normalizing how loud things are. As in, when you apply compression you make things that are quieter louder and things that are louder quieter, in order to have a more consistent sound. Unfortunately, however, when I made this comment two months ago, I got my definitions mixed up. I was talking about the lowering of the bit rate (though I do imagine that the vocals also might have compression, it's an important part of any audio engineer's toolkit, after all). Now, bit rate - what is it? Basically, the quality of the audio. When you capture a sound, you get its waves by plotting a series of points in a graph where you get volume by time. These points are recorded so fast and with so much precision on the part of the volume that you can play the wave back and it will produce sound almost indistinguishable from the real thing. The precision in volume is called bit depth (how subtle a difference in volume can be, dictated by the number of bits used to represent it) and the speed at which you capture the points is called sample rate. Together, they form our understanding of "bit rate" (how many bits it takes to represent a second is equal to the amount of bits in a unit of time per number of units of time in a second) Of course, as you may imagine this leads to rather big file sizes. There are two ways to make these file sizes lower - either change your bit depth (if originally you used 16 bits to represent a given point's volume, using 8 will cut the file size in half) or your sample rate (if originally you took 44100 samples every second, taking 22050 samples per second will cut the file size in half). Changing both means to change your bit rate. This, however, isn't something that is done in the audio industry because it makes the audio quality irreversibly lower - after all, you're losing data and thus quality, as well as bringing in audio artifacts that are a product of these changes. Now then, why would anyone do that? Well, game designers would use this technique to add audio that couldn't be replicated with a machine's built-in instruments (in the case of midi) or with the standard sine, square, triangle and noise waves in old computers and consoles. The ability to play arbitrary sounds required that the sounds were either really compressed (file size definition, not audio definition) so that it could not only fit in cartridge but also fit and be read in real time from RAM. That's why non-midi audio (voice lines, for example) in older games (even up to the PS2 era, if you listen closely enough) will have the effect and artifacts you hear in this remix's vocals. That is due to compression (lowering the bit rate is file compression, but not audio compression - the word changes meaning depending on if you're talking to an audio engineer or a computer engineer)
Nah it's perfect! Gives a groovy retro vibe… Really comforting actually. Makes it sound like we're listening in from the Hero’s perspective (bro’s falling asleep to the lo-fi haha)
This is super cool! Got goosebumps multiple times. I think you could probably iron out the mixing of the drum track and make the rhythms of it a bit more interesting, but overall, very well done!
Hey man, people here are talking about the compression with the piano and the voice, but I honestly think that the percussion themselves could use more compression. They kind of stick out too much compared to the rest of the mix. You could also perhaps make percussions sound less "static" by having a bit more swing/groove to them and by also layering some of your percussion sounds. Those are just my two cents from making some lofi tracks myself. Lofi tracks are super fun to make man, I feel like you should definitely continue to make them!
Thanks! Was hoping compressed vocal adds more lofi vibes. Maybe it was a bit tooo much haha. I don't want to upload basically the same thing again but instead, you can find the cover I sampled. Its not compressed. Look up "Pealeaf color your night cover". Also linked in the description.
Shoutout to @Pealeaf for the amazing cover and @ChewieMelodies for not copyright striking me (especially after dealing with export problems) 🙏
Feel like I’m playing p3 on a ds
Omg I get that lol
Sounds like the pokemon gen 4 soundfont
Persona 3 Dual was amazing
@@wh1teandn3rdyOh my gosh, I love that XD
🫵🔥👍 this gonna make me cry fr fr amazing work as always @AshTestBeats
Ngl when the voice hit in 2:13 to 2:34 is make me feel so chill and shivering in same times like i remember a beatiful memories but with a bad ending. so sudden yet so strange
This is like the rain version of beneath the mask! It is really cool!!
Love your take on this track, it's already so addictive. It feels like I'm hearing through the protagonist head phones.
I’m glad TH-cam recommended this, keep up the good work
Appreciate the encouragement 🙏
I love the compression in the vocals
What is compression
@@bappybappybappy7077 compression is when you make something smaller; in terms of files, you encode a file in such a way that you either get the same file when you decompress it (lossless compression - zip, png) or you get something close enough for a human (lossy compression - jpg)
In audio, this isn't referring to file size but rather normalizing how loud things are. As in, when you apply compression you make things that are quieter louder and things that are louder quieter, in order to have a more consistent sound.
Unfortunately, however, when I made this comment two months ago, I got my definitions mixed up. I was talking about the lowering of the bit rate (though I do imagine that the vocals also might have compression, it's an important part of any audio engineer's toolkit, after all).
Now, bit rate - what is it? Basically, the quality of the audio. When you capture a sound, you get its waves by plotting a series of points in a graph where you get volume by time. These points are recorded so fast and with so much precision on the part of the volume that you can play the wave back and it will produce sound almost indistinguishable from the real thing. The precision in volume is called bit depth (how subtle a difference in volume can be, dictated by the number of bits used to represent it) and the speed at which you capture the points is called sample rate. Together, they form our understanding of "bit rate" (how many bits it takes to represent a second is equal to the amount of bits in a unit of time per number of units of time in a second)
Of course, as you may imagine this leads to rather big file sizes. There are two ways to make these file sizes lower - either change your bit depth (if originally you used 16 bits to represent a given point's volume, using 8 will cut the file size in half) or your sample rate (if originally you took 44100 samples every second, taking 22050 samples per second will cut the file size in half). Changing both means to change your bit rate.
This, however, isn't something that is done in the audio industry because it makes the audio quality irreversibly lower - after all, you're losing data and thus quality, as well as bringing in audio artifacts that are a product of these changes.
Now then, why would anyone do that? Well, game designers would use this technique to add audio that couldn't be replicated with a machine's built-in instruments (in the case of midi) or with the standard sine, square, triangle and noise waves in old computers and consoles. The ability to play arbitrary sounds required that the sounds were either really compressed (file size definition, not audio definition) so that it could not only fit in cartridge but also fit and be read in real time from RAM. That's why non-midi audio (voice lines, for example) in older games (even up to the PS2 era, if you listen closely enough) will have the effect and artifacts you hear in this remix's vocals. That is due to compression (lowering the bit rate is file compression, but not audio compression - the word changes meaning depending on if you're talking to an audio engineer or a computer engineer)
Tried out lofi (sort of), what do ya think? Too much compression on the vocal?
Nah it's perfect! Gives a groovy retro vibe… Really comforting actually. Makes it sound like we're listening in from the Hero’s perspective (bro’s falling asleep to the lo-fi haha)
Imo a little bit too much, but still cool !
Ty
A tad too much compression but still good :))😊
this hits different
Nice rendition of the song, nice thumbnail too
Need a longer version of this!
This is super cool! Got goosebumps multiple times. I think you could probably iron out the mixing of the drum track and make the rhythms of it a bit more interesting, but overall, very well done!
Man persona 3 5 is amazing
YOOOO THIS IS AWESOME
Best one so far
Much appreciated!
chriiist!!!!❤🔥❤🔥❤🔥❤🔥🔥🔥🔥🔥🔥🔥
I appreciate the delayed drum kicks.
Sound´s Beautiful I need A version of It´s Going Down Now But In Your Stile
I noticed you uploaded it alredy xd
@@Ichan_RTX thanks!
Ya my version of Going Down Now is not lofi. Pealeaf has a cover of it that's more chill though.
add this to streaming platforms
P3P but it has the reload OST on the DS
a lil too much compression but aside its pretty good!
Gives an old timey feel
Hey man, people here are talking about the compression with the piano and the voice, but I honestly think that the percussion themselves could use more compression. They kind of stick out too much compared to the rest of the mix. You could also perhaps make percussions sound less "static" by having a bit more swing/groove to them and by also layering some of your percussion sounds. Those are just my two cents from making some lofi tracks myself.
Lofi tracks are super fun to make man, I feel like you should definitely continue to make them!
Wow thanks! I started simple but I'll experiment more in the future. Layering is a neat idea.
YO, this is awesome. I love the chill vibes this gives, is there any chance of a non compressed version?
Thanks! Was hoping compressed vocal adds more lofi vibes. Maybe it was a bit tooo much haha.
I don't want to upload basically the same thing again but instead, you can find the cover I sampled. Its not compressed. Look up "Pealeaf color your night cover". Also linked in the description.
You Should uplodad your songs on spotify
Appreciate the support! I'll think about it for the future. Not looking to grow there for now tho.