i know this video is a year and a half old, but, what is the mod you use that shows your health, endurance, hunger, thirst, fatigue, panic, and body temperature?
another tip for people afraid of getting a cold while soaked: take the outdoorsman trait it has like a 90% reduced chance of getting a cold and you also have a lot lower chance of cutting yourself when running through trees
@@geniul555 you’re both wrong. It’s not a reduction since it’s not 100 percent guaranteed to get a cold/scratch normally. There’s a 10 percent chance to get a cold and a 1-1.25 chance of getting injured by trees with Outdoorsman.
I have a character with outdoorsman that's made it 14 months and even while living in the middle of the woods/thin skinned shes suffered 0 scratches from trees. It might as well be 0. Honestly for a 2 point trait, outdoorsman is such a game changer you should take it every playthrough. Even with max layers/leather patches in the summer, the absolute worst you will suffer is the first moodle of overheating, which doesn't lower your attack speed at all(it starts at 2) so you are great in combat while it also gives foraging benefits, and you never catch a cold from going prone to illness unless your literally nude in winter(don't ask why I know this)
Yup I agree outdoorsman is extremely useful, but that's also why I don't pick it. It just feels like it removes an entire variable out of the survival equation, you know? You practically don't get sick. But yea if you don't like that aspect of the game or have a lot of trouble with it I strongly recommend picking this trait
In this game it's better to go home early and go home often and return to fight another day. As soon as you try to push it a little too far a cascade of problems can easily lead to your death.
another tip: inventory weight affects how much fall damage you take. in a multiplayer playthrough i fell off some scaffolding while setting up a perimeter around our 6 person base, and died. i had many planks in my inventory causing this. in other playthroughs i jump off 1 story heights often and take low to zero damage because i dont have much inventory weight.
The other day I was smashing floors to replace them to get rid of dirt patches and my character didnt pathfind correctly and fell, needless to say I died since I had like 20+ planks and a sledgehammer and a lot of clothing on me lol.
Fitness also helps in how much damage you take. I still don't recommend jumping off 3rd story buildings because you almost guarantee a broken bone or deep wound and anything over 3 stories will kill you no matter what, but second stories you can jump from no problem with high fitness.
Holy shit, just learning how badly the exhaustion debuffs get made me so much better at the game. I always assumed -50 damage would be stage 4 not stage 1.
fun fact: you can die in zomboid from being underweight AND from being overburdened for too long (especially for the latter, start unpacking the moment you see the hurt moodle, yes the hp drain stops at a certain % BUT you DO NOT want to get your spine fucked up in the apocalypse) another fun fact: you can get the stressed moodle even without being infected simply because your character might think they might be infected, being hurt by zombs is often enough to trigger it fun fact number 3: you can overdose on pills AND alcohol, so dont go overboard, ESPECIALLY when mixing both and now one for the pros: while its common knowledge that usually all you need to do to escape zombs (unless sprinters) is just walk, be careful when engaging zombies when turning around, the character turns slower depending on which direction you turn, which can (and has) lead you to get grabbed by zombies unexpectendly and last but not least: fences are your best friends and your worst enemies
1) Underweight damage and death happens when you drop below 35KG of body weight. The trait icons change to represent emancipation. There is no such thing as dying from being too overloaded in the base game - if you sustain additional injuries like fractures due to that, it's likely a mod. 2) A disabled trait that was present in older versions of the game did something similar. It's called Hypochondriac and still exists in the game files, easy to activate with some mods in fact. Wounds that don't pass the zombie virus to you have a chance of causing "fake infection", where you progress through sickness up to the start of a fever, then quickly get better. Maybe, if reactivated in the current version, it can increase stress? Haven't tried it out to be fair. 3) Sleeping pills are the only ones you can OD on, and it takes something close to a dozen taken before you start taking damage. A few more will kill you. If you drank alcohol recently, the number needed before damage and death is cut roughly in half.
I like how even with hundreds of hours of playing you still won’t be super overpowered since in this game one mistake will end a 7 month run, even if it’s a simple scratch xD. (Probably why I usually turn on saliva transmission only)
Something to note about stress, tobacco dependence has it's own independent stress bar which after a certain number of days without ciggies cannot be reduced by literature or other stress reducers.
@@danielgriff2659 smoking related stress only goes up to t2, you can find cigs and lighters/matches very commonly to treat it if needed & also smoking in the middle of the end of the world is metal as shit imo it's almost free points
You can survive for 3 Minutes without air (oxygen) or in icy water. You can survive for 3 Hours without shelter in a harsh environment (unless in icy water) You can survive for 3 Days without water (if sheltered from a harsh environment) You can survive for 3 Weeks without food (if you have water and shelter). Your body is more durable then you think, but also more fragile
@@8vantor8the human body is so weird… we can go weeks without eating and survive (although with several injuries to our bodies), we are able to lift up cars (with adrenaline) and some can even brawl with a fucking bear, but also we can just drop dead from an aneurysm, or die from hitting our heads
@@micahbell7763 yeah things you've listed are biological strategies to survive and its been here for a long time. while traumas is not really what human bodies are used to, especially with something fragile and not easily recovered like brain and btw when you're in a cold water and your head touches some part of the water, you're chances to survive and recover after that will decrease A LOT
Exertion and heavy load actually have another hidden effect. If you have excessive exertion or higher you will constantly earn fitness experience but only when you are standing still. Any stage of heavy load constantly gives you strength experience but only when you are moving.
I met Colter Barnes from Alone a couple months ago (the dude from the clip). He got taken out of the competition because the producers determined he wasn’t healthy enough to keep going. Talking to him though, he said that he felt fine, and could’ve continued on. Dude was awesome.
Lots of respect for the guy, but i do agree that taking him out was for the best since unfortunatly you almost always cant tell if you're actually well or not, and he was certainly not manage to keep going much more without suffering extreme consequences. He's still very brave and awesome though 👍
2 things ommited , over carry capacity increases fall damage(and chance of fracture/broken bones) , most moodlets also reduce scavange/search radius , pain fetique and tiredness do most , minimal radius is 3.0 who can't be reduced
It would be really cool if depression had a flipside, like hunger does. If your character is unhappy, they'll slow down their timed actions. So why not give you a temporary action speed buff while happy from good food or alcohol? It would be really useful for... basically any tasks you need to perform around the house. You know, farming, mechanics, moving stuff between containers, that kind of stuff. I don't think it'd be *too* game breaking either. I mean, if you're able to make yourself happy, odds are you're not in too dangerous of a situation, right?
this likely will instantly lose effect the second a zombie enters your sight line or your nearby any form of danger (like being high up or near a fire), maybe they could add a psychopathy trait which makes it impossible to lose the happy moodle apart from sheer bordom. and if this were to be added maybe being depressed can be buffed a tiny bit? this happyness moodle would likely also be gained from doing your "classes" main job, a lumbercutter cutting tree's, a farmer farming, etc.
Depends on where you are and basically has to do with air pollution from what I understand. Ancient civilizations added alcohol to water to prevent sickness and I wish this was an option in the game (I hope they add it when they change the mechanics of liquids really soon!) Personally I find the water system to be a bit much given there is no purification method in the game besides boiling at the present moment. The house plumbing "filter" was originally a bug that the devs left in the game due to the players liking it so much and since they haven't offered alternative ways to purify water.
@@Dingbobber I would, it would certainly make me the most fierce soldier on the earth for a couple minutes, and then make me a zombie. But you know, who cares about the aftermath, right?
I'll be honest, not knowing how bad exhaustion and ridiculously tired were made me get good at the game's combat really fast. When killing a lone zombie takes about 3 minutes of bludgeoning, with strength lowered by very underweight, everything else feels like you're some unstoppable god.
Yea some parts of the rule of 3 doesnt apply to zomboid, for those intrested they are as follows 3 seconds to make a decision in an emergency 3 minutes without air 3 hours of extreme exposure 3 days of dehydration 3 weeks of starvation 3 months of hopelesness And i believe theres one for 3 years with no social contact
Depression should definitely impact Hunger. Maybe you don’t get the hunger moodle until 3/4 or literally starving. One of my old friends got depressed and didn’t eat for days because he wasn’t hungry at all. (While still losing weight)
Perhaps the effect the depression moodle has on the character depends on their trait (light eater, not hungry. Hardy appetite, more hungry), and if the character doesn’t have either of those traits then there’s a 50/50 chance on which one occurs
Stress can also be triggered by zombies beating on doors if there’s a lot of zombies in a building say an apartment complex it takes some time but it will come
Drunkenness being called 'only useful as a supplement to sleeping pills' is kinda funny considering that taking sleeping pills and drinking alcohol at the same time is very likely to kill you. I think that's a feature in the game, but I KNOW it's true irl.
you have to take a LOT... like 8 sleeping pills in game.. you have to basically intend to do it since you wouldnt waste all those resources otherwise.@@gooserogan
I think it makes sense for you to get tainted water from rain in some situations, ripping out garbage bags from random bins or taking metal drums and collecting water in them without cleaning any of them, would be pretty dirty, if you leave a bucket of water overnight, even if its clean, it will have bugs and some debris it collects when it falls, but yeah I wish they gave rainwater some sort of timer. You could drink it a few hours after it falls but more than 12 or something and it becomes tainted that would be cool.
I had no idea fatigue was so pants shittingly brutal and unforgiving. I knew serve fatigue made you useless in a fight but I didn't know drowsy halved your damage! If you're even remotely active you become drowsy by midday in my experience and that's just brutal. I'd say in the same vain as hunger in this game fatigue sets in way too quick. IRL I can go about 72 hours before I'm utterly knackered and in PZ I'm lucky to make it to the end of the day.
5:37 the most likely reason i can think of game lore wise is due to the zombie virus just barely tainting the water so it isnt enough to turn you but too much just kills you then turns you
bleach should be allowed to "untaint" water, maybe allow it with higher First Aid skill.. works in real life.. a few drops of bleach in a gallon of water wouldnt kill you.
I wanted to touch up on your sleep and fatigue statement of the video. Wakeful means you stay up longer, meaning it takes a lot longer before you get to the first moodle of drowsiness. This does not mean you need 3 - 4 hours of sleep and you'll be fine, it won't make it be 100% However, if you take the security guard occupation and have night owl, then yes, 4 - 5 hours of sleep is perfect because night owl actually makes you recover fatigue faster while sleeping. Last thing is, the more fitness you have, the longer it takes to reach downiness, which you was right on about the endurance being linked too. In fact, we just found out today that temperature also has an effect on being tired as well. So keep that as mind as well. You reach slightly hot or slightly cold, you'll gain fatigue slightly faster depending how on the moodle severity. I hope this helps man
Hello! I correctly stated that Wakeful reduces the rate of fatigue by 30%. I was not trying to saying that it recovers fatigue faster while sleeping, but that you need to sleep less per day. This is true because you spend more time being awake per 24 hours. I often play with wakeful and usually get away with power napping 3-4 hours per day instead of doing a full 6+ hour sleep because of how slowly you generate fatigue with Wakeful. Thank you for clarifying for me in your comment. I affirm that the only way to really increase the rate that you reduce fatigue is by being a Security Guard! :)
this is great, i am new to project zomboid and looking to getting into making content for it, but this was definitely needed for me to progress any more as some of these i was ignoring as they did not seem like much... i subscribed, one small channel supporting another, keep it up :)
It'd be interesting if they took more factors into account with hunger, and had more stages before it ended up killing you. I don't think it's fair to say the average middle-class american in a suburb/urban area could survive a month without food, a week is probably more realistic, but there should be a fairly long serious of significant debilitating debuffs before it ends up actually killing you. I also think panic should reduce accuracy, but not damage. I think the other debuff panic should offer is more energy spending, though I think that's already accounted for with panic generating fatigue more quickly.
Well I can see why they made the drinking water tainted. In the early part of the game you'll here a few times that there was an "foul smell" (the airborne version of the virus) before the government blocked off Knox County) My guess is it made its way into the environment (ground water, river water, even the rain water) but despite being immune to the airborne version I would assume if it ended up in the water it would make the water unsafe to drink and still make you sick, or maybe its just shit mechanics but I like to think its stinky air water as it makes more sense from a realistic point of view
I see that you got most of this information from the wiki, however, by experience, some of the facts are either missing something or just wrong -tier1 depression decreases a bit timed actions -panic negates boredom (and maybe abilty to sleep) -tier4 fatigue allows you to sleep regardless of your pain -injuries (or at least burns) on the head increases fatigue -the bleeding can get the floor all bloody and sticky (may not affect gameplay, but >:c) -the fact that not eating kills you on 3 days (and 1 hour) is probably because your characther could have been killing endless waves of zombies without snack break, making the death more realistic
I remember my first playthrough with a friend and I had these weird things called Sick and Nervous Wreck. I was like "WHY IS MY CHARACTER SO FRAGILE?! I'VE TRIED TO HEAL IN EVERY WAY POSSIBLE" Not knowing what was even in my system lmao
From my experience they do seem to stack so that math should be correct. I could go into debug mode or download a mod that shows damage numbers to know for sure.
8:20 what I dont understand what do the symbols +16 hunger mean for example. If the hunger is based of the calories etc etc. Do you gain the same benefits by eating something 16 hunger vegetable compared to something 16 hunger high callories? And also what happens when you eat something like 90 hunger compared to 30 hunger. Both fill you up completely
Hello! In Project Zomboid, the game tracks your hunger (basically how long since your last meal). Going over 100 can give you a food buff for a very short time. Not eating for an extended period of time will result in your untimely demise. (as covered in the video.) The game also tracks calories. You cannot survive just by eating nothing but cabbage as you can die by caloric deficit as well. You will die since the body needs about 2000 calories a day to not lose weight even though you are filling your hunger meter daily. The game also tracks the calories you burn running around and fighting meaning you will need to eat more than 2000 to stay strong. The best way to balance this is through the game's in game cooking system and if you're new, the nutritionist trait can be of great help. Hope this helps :)
they 100% need to tell you what the moodels do, there's a mod that does this already instead of just saying a useless line, I find this very annoying makes the game harder to get into when new and creates a useless skill barrier that shouldn't even be there. it could be easily avoided too if they made and actual tutorial.
agreed, the mod is a godsend. it's way more interesting to know what the moodles do since then you can make actual strategic decisions around them, instead of having some vague impression that something might be wrong or suboptimal
There’s a mod i think it’s called moodle quarters where the moodlet icon starts a circle with one corner and gets an additional corner until it’s a square for those who are colorblind/want an alternate moodlet look
Why am I looking at this video despite not playing? "I learned something here..." E.g. how depression affects all actions, how injury affects all actions, how one dies of sickness...
Am I the only one to think that the heavy load moodle is a kind of strained nerve system inside a brain and not a stick man carrying a disproportionate load?)
Me too! Well, when I play the game myself it is more obvious what it is but if watching a stream from my phone screen or something my mind always thinks it is a brain related moodle or something. 😅
G force pants are a good way to get detailing imo. And the best real world counterpart I can think of. So you can probably get some design inspiration for the flight suit from those as stuff to add on and tailor
Just like IRL tea also helps fighting fatigue albeit not as much as coffee ofc. However different strains of tea have contain different amounts of caffeine or mateine and certain ones - yerba mate for example can be much stronger than coffee. On the other end of the spectrum there are teas that soothe and calm you down. What I`m getting at is that this could be implemented in PZ adding up to the complexity of the games mechanics and the strategies one applies when playing. Imagine if your character is suffering from crippling anxiety and you have a fanny pack full of different kinds of tea but all of them are basically energy drink in a tea bag. Or if your character is sleepy af but your pockets are full of soothing and relaxing tea.
@@gooserogan heh well I`ve never tried making mods for PZ but I should look up how it`s done. As long as it`s not all made by writing scripts in some computer language and there is some kind of software I will surely give it a go. In fact I`ve had a few other mod but yeah better not get ahead of myself :D
something i have noticed with boredom is sitting next to a fire when you get the animation where your warming your hands seems to cancel boredom from appearing( tho idk if it was the fire or some other variable i didnt notice)
@@vexx80000 it was an indoor fire in a fireplace when i noticed it and downloalded a mod to show the stats of the player/character and it seems like i was correct. it seems to reduce boredom every couple of ticks at a fixed rate.
My character build always has at least anxious. I get smoker and fear of blood. I understand you can eventually get rid of some of the negative traits like fear of indoors and outdoors. Is it possible with other traits?
The traits don't actually "go away" your character gets higher panic reduction speed as time goes on and it can effectively cancel out those traits. I'm playing with Claustrophobic right now and am almost 150 days in and I still get panicked in decently small rooms but no longer get panicked in large living rooms. The only negative traits you can get rid of in vanilla are physical ones like Feeble, Weak, Unfit, Obese, Very Underweight etc
@@gooserogan Oh ok. I was wondering about smoker/fear of blood. I haven't made it past 3 months and I'm always fighting so I always have a moodle or two.
"Simple Status" is the mod I use to show the stats in a UI element like Fatigue and Endurance. IRL you can tell when you are feeling 100% or sluggish. There is no "warning" moodle that has no effects for Fatigue and Endurance like the ones for hunger and thirst so I find it justified.
idk, haven't had much of an issue with tainted water, at least when I didn't plan on combat within the next day. It puts me at sickness level two and that is usually gone in an in-game 12 hours.
It would require more testing, but tainted water seems to have different levels of potency depending on its source. Tainted river water directly from the source (not bottled) seems to be the safest, as long as your character is already healthy.
i have a serious question... last time i played i smoked a single cigarette and over the past few days my character just kept becoming more and more sick eventually just ending up with dying out of nowhere. i had no bites, no wounds, wasnt in any pain. just kept getting sicker and sicker, i ate food drank water stayed warm and dry and safe and did nothing i thought for a second the cigs may had been tainted with zombie virus but no and to this damn day i never know how i died from smoking a single god damn cigarette
I just tested this today and, yes, it looks like you can die from smoking cigarettes if you're not a smoker. I smoked 4 cigarettes and died within 3 in game hours from sickness. Fresh spawn in the Riverside Bar.
sickness is fucked up, it stop showing you the moodle at %20 sickness, so if you think you get over the sickness and go out you WİLL be sick again in no time.
On the subject of food and hunger, i agree, it's rather unrealistic. In theory, while you could get weaker and weaker if you don't eat instantaneously, it is more for on-demand energy such as carbs, which can be extracted and slowly used in as little as 15 minutes. But the body will break down fatty tissue to make up for the lack of food intake. So you will feel weaker and lose a lot of weight, but you won't die in 24 hours. I have, like you, gone without food for quite some time due to depression and been... reasonably okay. If you really want to be sadistic though, I would add the possibility to die of OVEREATTING after staving, which is a possibility. There are various accounted cases where someone or some animal was horrifically starved and barely alive before finally acquiring a generous amount of food, only to eat a "normal" portion and die. This is known as "refeeding syndrome" and causes electrolyte imbalances and severe complications that can result in heart, liver, and kidney failure. The best solution to that is to eat LESS then you would think is needed until the body becomes stable.
Seeing a FAQ asking about the status bar mod. It is called "Simple Status." You can find it on the steam workshop! Enjoy. ^_^
I just get bitten in head
i know this video is a year and a half old, but, what is the mod you use that shows your health, endurance, hunger, thirst, fatigue, panic, and body temperature?
@@MilenaSrbova “Simple status” can be found on the steam workshop.
@@gooserogan wow, didnt expect you to reply that fast. thank you!
Alcohol and sleeping pills if I can’t go to sleep, got it.
that's right peeta
AFAIK its not and, its or. If you take both you will die
Peeta, the zombie is here
the government doesn't want you to drink alcohol while on sleeping meds because they're scared you'll get a good night's rest, don't listen to them
a nice euthanasia
another tip for people afraid of getting a cold while soaked: take the outdoorsman trait it has like a 90% reduced chance of getting a cold and you also have a lot lower chance of cutting yourself when running through trees
99% actually
@@geniul555 you’re both wrong. It’s not a reduction since it’s not 100 percent guaranteed to get a cold/scratch normally. There’s a 10 percent chance to get a cold and a 1-1.25 chance of getting injured by trees with Outdoorsman.
I have a character with outdoorsman that's made it 14 months and even while living in the middle of the woods/thin skinned shes suffered 0 scratches from trees. It might as well be 0. Honestly for a 2 point trait, outdoorsman is such a game changer you should take it every playthrough. Even with max layers/leather patches in the summer, the absolute worst you will suffer is the first moodle of overheating, which doesn't lower your attack speed at all(it starts at 2) so you are great in combat while it also gives foraging benefits, and you never catch a cold from going prone to illness unless your literally nude in winter(don't ask why I know this)
Yup I agree outdoorsman is extremely useful, but that's also why I don't pick it. It just feels like it removes an entire variable out of the survival equation, you know? You practically don't get sick. But yea if you don't like that aspect of the game or have a lot of trouble with it I strongly recommend picking this trait
it also removes the effect of the weather while foraging, so you can forage just as well in fog/thunderstorm
Drowsy giving an immediate 50% hit is wild as its your first indication but in reality it just means go home right now.
In this game it's better to go home early and go home often and return to fight another day. As soon as you try to push it a little too far a cascade of problems can easily lead to your death.
another tip: inventory weight affects how much fall damage you take. in a multiplayer playthrough i fell off some scaffolding while setting up a perimeter around our 6 person base, and died. i had many planks in my inventory causing this.
in other playthroughs i jump off 1 story heights often and take low to zero damage because i dont have much inventory weight.
Thats good to know, thank you!
The other day I was smashing floors to replace them to get rid of dirt patches and my character didnt pathfind correctly and fell, needless to say I died since I had like 20+ planks and a sledgehammer and a lot of clothing on me lol.
Fitness also helps in how much damage you take. I still don't recommend jumping off 3rd story buildings because you almost guarantee a broken bone or deep wound and anything over 3 stories will kill you no matter what, but second stories you can jump from no problem with high fitness.
Damn work related injuries. We thought we'd die to zombies in this game but usually it's our own stupidity that gets us killed.
Holy shit, just learning how badly the exhaustion debuffs get made me so much better at the game. I always assumed -50 damage would be stage 4 not stage 1.
fun fact: you can die in zomboid from being underweight AND from being overburdened for too long (especially for the latter, start unpacking the moment you see the hurt moodle, yes the hp drain stops at a certain % BUT you DO NOT want to get your spine fucked up in the apocalypse)
another fun fact: you can get the stressed moodle even without being infected simply because your character might think they might be infected, being hurt by zombs is often enough to trigger it
fun fact number 3: you can overdose on pills AND alcohol, so dont go overboard, ESPECIALLY when mixing both
and now one for the pros: while its common knowledge that usually all you need to do to escape zombs (unless sprinters) is just walk, be careful when engaging zombies when turning around, the character turns slower depending on which direction you turn, which can (and has) lead you to get grabbed by zombies unexpectendly
and last but not least: fences are your best friends and your worst enemies
1) Underweight damage and death happens when you drop below 35KG of body weight. The trait icons change to represent emancipation. There is no such thing as dying from being too overloaded in the base game - if you sustain additional injuries like fractures due to that, it's likely a mod.
2) A disabled trait that was present in older versions of the game did something similar. It's called Hypochondriac and still exists in the game files, easy to activate with some mods in fact. Wounds that don't pass the zombie virus to you have a chance of causing "fake infection", where you progress through sickness up to the start of a fever, then quickly get better. Maybe, if reactivated in the current version, it can increase stress? Haven't tried it out to be fair.
3) Sleeping pills are the only ones you can OD on, and it takes something close to a dozen taken before you start taking damage. A few more will kill you. If you drank alcohol recently, the number needed before damage and death is cut roughly in half.
That thing with stress makes a lot of sense. I'd be stressed too if I thought I was going to be zombified, even if it turned out to be nothing much
I've been told to drink bleach by friends when I got the Anxious moodle. Next time I'll wait to see if I get sick
First time I drank 2 bottles filled to the brim with alcohol and got Utterly shit-faced had me laughing my ass of cuz of it's "more information"
How are you getting shitfaced with just 2 bottles of alcohol. I can barely get drunk with 2. Are you using bourbon
@@SpiffoGaming ye it was bourbon, not wine
Iss you n' me agunst the wurld
I luv u
I LOVE YOU
Hey something worth noting is that even with Tier 2 pain, you are able to fall asleep so long as you are tier 4 tired, or ridiculously tired.
tier 4 tired also lets you sleep anywhere on the ground
I like how even with hundreds of hours of playing you still won’t be super overpowered since in this game one mistake will end a 7 month run, even if it’s a simple scratch xD. (Probably why I usually turn on saliva transmission only)
Even with saliva only you can make a fair mistake and get wiped from seemingly something very small
on the plus side you won't get as panic'd the longer you play, in both ways.
Something to note about stress, tobacco dependence has it's own independent stress bar which after a certain number of days without ciggies cannot be reduced by literature or other stress reducers.
why people choose smoker puzzles me... just one more bar to mind and thing to worry about... should be a 6 pointer at least.. 4 is not worth it.
@@danielgriff2659 Ciggies are abundant, stress does very little and can be treated in seconds, and its a fun piece of roleplay.
@@danielgriff2659 smoking related stress only goes up to t2, you can find cigs and lighters/matches very commonly to treat it if needed & also smoking in the middle of the end of the world is metal as shit
imo it's almost free points
@@nojustno3007 Not to mention smoking removes all stress, period, and it's free points for character creation.
Wasn't ready for the "I've personally fasted for 7 days" part, I know humans can go for a week or more but DAMN
You can survive for 3 Minutes without air (oxygen) or in icy water. You can survive for 3 Hours without shelter in a harsh environment (unless in icy water) You can survive for 3 Days without water (if sheltered from a harsh environment) You can survive for 3 Weeks without food (if you have water and shelter).
Your body is more durable then you think, but also more fragile
@@8vantor8the human body is so weird… we can go weeks without eating and survive (although with several injuries to our bodies), we are able to lift up cars (with adrenaline) and some can even brawl with a fucking bear, but also we can just drop dead from an aneurysm, or die from hitting our heads
@@micahbell7763 yeah things you've listed are biological strategies to survive and its been here for a long time. while traumas is not really what human bodies are used to, especially with something fragile and not easily recovered like brain
and btw when you're in a cold water and your head touches some part of the water, you're chances to survive and recover after that will decrease A LOT
Exertion and heavy load actually have another hidden effect. If you have excessive exertion or higher you will constantly earn fitness experience but only when you are standing still. Any stage of heavy load constantly gives you strength experience but only when you are moving.
Finally a video that explains one of the most confusing aspects of watching this game! Looking forward to the next vid
Of… watching the game? Maybe you should try playing it if you want to learn about it lol
I met Colter Barnes from Alone a couple months ago (the dude from the clip). He got taken out of the competition because the producers determined he wasn’t healthy enough to keep going. Talking to him though, he said that he felt fine, and could’ve continued on. Dude was awesome.
That is SO cool. I love the show Alone and I could tell Colter was doing okay and I was so sad when he got pulled.
Lots of respect for the guy, but i do agree that taking him out was for the best since unfortunatly you almost always cant tell if you're actually well or not, and he was certainly not manage to keep going much more without suffering extreme consequences. He's still very brave and awesome though 👍
2 things ommited , over carry capacity increases fall damage(and chance of fracture/broken bones) , most moodlets also reduce scavange/search radius , pain fetique and tiredness do most , minimal radius is 3.0 who can't be reduced
You're absolutely correct! Stress also has a high impact on search radius.
@@gooserogan stress is something I not had often , in MP it's even less so
It would be really cool if depression had a flipside, like hunger does. If your character is unhappy, they'll slow down their timed actions. So why not give you a temporary action speed buff while happy from good food or alcohol? It would be really useful for... basically any tasks you need to perform around the house. You know, farming, mechanics, moving stuff between containers, that kind of stuff.
I don't think it'd be *too* game breaking either. I mean, if you're able to make yourself happy, odds are you're not in too dangerous of a situation, right?
I love this idea! The devs should consider this or modders should make a mod for this! :)
Also it kinda supports the mindset of treating yourself well by making a good soup for example, or pizza perhaps
this likely will instantly lose effect the second a zombie enters your sight line or your nearby any form of danger (like being high up or near a fire), maybe they could add a psychopathy trait which makes it impossible to lose the happy moodle apart from sheer bordom. and if this were to be added maybe being depressed can be buffed a tiny bit? this happyness moodle would likely also be gained from doing your "classes" main job, a lumbercutter cutting tree's, a farmer farming, etc.
@@grimmsoul3096 An engineer burning everything lmao
@@mat0808 in retrospect I did not know a engineer was a pyromaniac's class
They made rainwater tainted water due to rainwater irl being too polluted to drink.
Depends on where you are and basically has to do with air pollution from what I understand. Ancient civilizations added alcohol to water to prevent sickness and I wish this was an option in the game (I hope they add it when they change the mechanics of liquids really soon!)
Personally I find the water system to be a bit much given there is no purification method in the game besides boiling at the present moment. The house plumbing "filter" was originally a bug that the devs left in the game due to the players liking it so much and since they haven't offered alternative ways to purify water.
@@gooserogan it's always irritated me so much that they have bleach in game and I CAN'T PURIFY WATER WITH IT.
@@IAmLeMonke … Yeah I wouldn’t put bleach in drinking waters
@@Dingbobber I would, it would certainly make me the most fierce soldier on the earth for a couple minutes, and then make me a zombie. But you know, who cares about the aftermath, right?
@@Dingbobber bleach is commonly used in dilute amounts to purify drinking water.
I took sleepyhead once. I jumped in the lake after the first week and made a new character with wakeful. Every single character since has had wakeful.
Same.
The only reason why I don't take wakeful is if I want days to progress faster by sleep.
theres another one where you dont sleep well. constant tired during the day. i died.
@@shadowbanned340 Restless sleeper, I believe. Reduces how much energy you gain from sleep
I'll be honest, not knowing how bad exhaustion and ridiculously tired were made me get good at the game's combat really fast. When killing a lone zombie takes about 3 minutes of bludgeoning, with strength lowered by very underweight, everything else feels like you're some unstoppable god.
Yea some parts of the rule of 3 doesnt apply to zomboid, for those intrested they are as follows
3 seconds to make a decision in an emergency
3 minutes without air
3 hours of extreme exposure
3 days of dehydration
3 weeks of starvation
3 months of hopelesness
And i believe theres one for 3 years with no social contact
Depression should definitely impact Hunger.
Maybe you don’t get the hunger moodle until 3/4 or literally starving.
One of my old friends got depressed and didn’t eat for days because he wasn’t hungry at all. (While still losing weight)
Could also make you hungry all the time if you have hearty appetite. Some people eat a lot when depressed and gain tons of weight. Love the idea ^_^
@@gooserogan Yeah it would make perfect sense
Perhaps the effect the depression moodle has on the character depends on their trait (light eater, not hungry. Hardy appetite, more hungry), and if the character doesn’t have either of those traits then there’s a 50/50 chance on which one occurs
Thank you! I didn't knew moodles were so complicated. I knew only about few obvious things. That will help me greatly.
Stress can also be triggered by zombies beating on doors if there’s a lot of zombies in a building say an apartment complex it takes some time but it will come
Drunkenness being called 'only useful as a supplement to sleeping pills' is kinda funny considering that taking sleeping pills and drinking alcohol at the same time is very likely to kill you. I think that's a feature in the game, but I KNOW it's true irl.
Yeah haha I did not mean as a "supplement" but as a "substitute."
If you take both at the same time in game, your character could die.
you have to take a LOT... like 8 sleeping pills in game.. you have to basically intend to do it since you wouldnt waste all those resources otherwise.@@gooserogan
i JUST realized the heavy load moodle is a little fella carrying a big bundle. 487 hours play time.
I didnt realize it until I made this video and I have like 600 hours LOL
I think it makes sense for you to get tainted water from rain in some situations, ripping out garbage bags from random bins or taking metal drums and collecting water in them without cleaning any of them, would be pretty dirty, if you leave a bucket of water overnight, even if its clean, it will have bugs and some debris it collects when it falls, but yeah I wish they gave rainwater some sort of timer. You could drink it a few hours after it falls but more than 12 or something and it becomes tainted that would be cool.
well liking water from the ground isnt exactly clean either
@@aleh2459 Builds immunity lol
@@deanhughes8405no
I had no idea fatigue was so pants shittingly brutal and unforgiving. I knew serve fatigue made you useless in a fight but I didn't know drowsy halved your damage! If you're even remotely active you become drowsy by midday in my experience and that's just brutal.
I'd say in the same vain as hunger in this game fatigue sets in way too quick. IRL I can go about 72 hours before I'm utterly knackered and in PZ I'm lucky to make it to the end of the day.
Thats why i setthe ingame day to two hours instead of one. To get more shit done in a day which then makes more sense to me
5:37 the most likely reason i can think of game lore wise is due to the zombie virus just barely tainting the water so it isnt enough to turn you but too much just kills you then turns you
bleach should be allowed to "untaint" water, maybe allow it with higher First Aid skill.. works in real life.. a few drops of bleach in a gallon of water wouldnt kill you.
All this time I thought the encumbered icon was a brown brain with a spinal chord attached
There was a man from Scotland who went 369 days without eating. Of course he DID start out at 450 pounds.
I almost ignored this video... but turns out it was uploaded just 10 days ago then I started listening
I was going to get that mod but now I don't need too. Great video thank you for getting to the point and not having a 10 minute intro
I wanted to touch up on your sleep and fatigue statement of the video.
Wakeful means you stay up longer, meaning it takes a lot longer before you get to the first moodle of drowsiness. This does not mean you need 3 - 4 hours of sleep and you'll be fine, it won't make it be 100%
However, if you take the security guard occupation and have night owl, then yes, 4 - 5 hours of sleep is perfect because night owl actually makes you recover fatigue faster while sleeping.
Last thing is, the more fitness you have, the longer it takes to reach downiness, which you was right on about the endurance being linked too. In fact, we just found out today that temperature also has an effect on being tired as well. So keep that as mind as well. You reach slightly hot or slightly cold, you'll gain fatigue slightly faster depending how on the moodle severity.
I hope this helps man
Hello!
I correctly stated that Wakeful reduces the rate of fatigue by 30%. I was not trying to saying that it recovers fatigue faster while sleeping, but that you need to sleep less per day. This is true because you spend more time being awake per 24 hours. I often play with wakeful and usually get away with power napping 3-4 hours per day instead of doing a full 6+ hour sleep because of how slowly you generate fatigue with Wakeful.
Thank you for clarifying for me in your comment. I affirm that the only way to really increase the rate that you reduce fatigue is by being a Security Guard! :)
this is great, i am new to project zomboid and looking to getting into making content for it, but this was definitely needed for me to progress any more as some of these i was ignoring as they did not seem like much... i subscribed, one small channel supporting another, keep it up :)
Thank you so much for this video! As a new player I was really confused what all of theses meant. Thank you!
I’m new to Project Zomboid (Just bought it yesterday) This video was very informative and easy to understand. Thank you so much!
It'd be interesting if they took more factors into account with hunger, and had more stages before it ended up killing you. I don't think it's fair to say the average middle-class american in a suburb/urban area could survive a month without food, a week is probably more realistic, but there should be a fairly long serious of significant debilitating debuffs before it ends up actually killing you.
I also think panic should reduce accuracy, but not damage. I think the other debuff panic should offer is more energy spending, though I think that's already accounted for with panic generating fatigue more quickly.
I legit thought if you're severely depressed for too long, your character actually commits suicide at some poiny
Only one moodle in and im already suprised of how much information i learned about it
Well I can see why they made the drinking water tainted. In the early part of the game you'll here a few times that there was an "foul smell" (the airborne version of the virus) before the government blocked off Knox County) My guess is it made its way into the environment (ground water, river water, even the rain water) but despite being immune to the airborne version I would assume if it ended up in the water it would make the water unsafe to drink and still make you sick, or maybe its just shit mechanics but I like to think its stinky air water as it makes more sense from a realistic point of view
I see that you got most of this information from the wiki, however, by experience, some of the facts are either missing something or just wrong
-tier1 depression decreases a bit timed actions
-panic negates boredom (and maybe abilty to sleep)
-tier4 fatigue allows you to sleep regardless of your pain
-injuries (or at least burns) on the head increases fatigue
-the bleeding can get the floor all bloody and sticky (may not affect gameplay, but >:c)
-the fact that not eating kills you on 3 days (and 1 hour) is probably because your characther could have been killing endless waves of zombies without snack break, making the death more realistic
I remember my first playthrough with a friend and I had these weird things called Sick and Nervous Wreck. I was like "WHY IS MY CHARACTER SO FRAGILE?! I'VE TRIED TO HEAL IN EVERY WAY POSSIBLE" Not knowing what was even in my system lmao
My brother was screaming "I NEVER TOOK THE FRAIL TRAIT"
This is great stuff. I keep getting back to this video or even keep it open to check the infographics. Thanks!
If you didnt know, if you keep your endurace above 50% you will be able to regen your endurance while walking.
that explains somethings
If you have strong gut triat, don't worry about tainted water!
My dad used to fast for 40 days. He'd only drink water. Thought it got him closer to God.
Thats crazy! :o
It did in a sense... Just probably not in the way he thought.
@@wh1teandn3rdy LMAO
thank you for the video! Very informative
so if my moodle is slight exertion and drowsy, my melee damage is 0.25x (0.5x0.5), is this correct?
From my experience they do seem to stack so that math should be correct. I could go into debug mode or download a mod that shows damage numbers to know for sure.
From what I remember it starts as 20% mele then 50 I think granted clear Moodle definitions might be out of date
i love how it just says utterly sh*t-faced on the final tier of being drunk
8:20 what I dont understand what do the symbols +16 hunger mean for example. If the hunger is based of the calories etc etc. Do you gain the same benefits by eating something 16 hunger vegetable compared to something 16 hunger high callories? And also what happens when you eat something like 90 hunger compared to 30 hunger. Both fill you up completely
Hello!
In Project Zomboid, the game tracks your hunger (basically how long since your last meal). Going over 100 can give you a food buff for a very short time. Not eating for an extended period of time will result in your untimely demise. (as covered in the video.)
The game also tracks calories. You cannot survive just by eating nothing but cabbage as you can die by caloric deficit as well. You will die since the body needs about 2000 calories a day to not lose weight even though you are filling your hunger meter daily. The game also tracks the calories you burn running around and fighting meaning you will need to eat more than 2000 to stay strong. The best way to balance this is through the game's in game cooking system and if you're new, the nutritionist trait can be of great help.
Hope this helps :)
they 100% need to tell you what the moodels do, there's a mod that does this already instead of just saying a useless line, I find this very annoying makes the game harder to get into when new and creates a useless skill barrier that shouldn't even be there. it could be easily avoided too if they made and actual tutorial.
agreed, the mod is a godsend. it's way more interesting to know what the moodles do since then you can make actual strategic decisions around them, instead of having some vague impression that something might be wrong or suboptimal
There’s a mod i think it’s called moodle quarters where the moodlet icon starts a circle with one corner and gets an additional corner until it’s a square for those who are colorblind/want an alternate moodlet look
what is the mod you have that shows in detail your health, calories, thirst, etc?
great vid! i’m kinda new to the game so this is helping me massively! didn’t know you could get drunk and sleep through pain :)
Thank you for this video! It is very informative
if you use the moodles quarters you can see what level your moodle is at
hey, what is the name of the mod that u use, the one where it shows you the info, hp endurance and that stuff, that on the left
Great video!
A ridiculously informative video!
what mod is at the side, like that thing that lists hunger endurance health etc.
i had a qauestion, what is that UI on the middle left that shows states, it it a mod or in game option???
Thank you. Will add to days before I die.
Why am I looking at this video despite not playing?
"I learned something here..."
E.g. how depression affects all actions, how injury affects all actions, how one dies of sickness...
Am I the only one to think that the heavy load moodle is a kind of strained nerve system inside a brain and not a stick man carrying a disproportionate load?)
Me too! Well, when I play the game myself it is more obvious what it is but if watching a stream from my phone screen or something my mind always thinks it is a brain related moodle or something. 😅
How do you get the small box on mid left of the screen showing your status
G force pants are a good way to get detailing imo. And the best real world counterpart I can think of. So you can probably get some design inspiration for the flight suit from those as stuff to add on and tailor
Just like IRL tea also helps fighting fatigue albeit not as much as coffee ofc. However different strains of tea have contain different amounts of caffeine or mateine and certain ones - yerba mate for example can be much stronger than coffee. On the other end of the spectrum there are teas that soothe and calm you down. What I`m getting at is that this could be implemented in PZ adding up to the complexity of the games mechanics and the strategies one applies when playing. Imagine if your character is suffering from crippling anxiety and you have a fanny pack full of different kinds of tea but all of them are basically energy drink in a tea bag. Or if your character is sleepy af but your pockets are full of soothing and relaxing tea.
You should make a tea mod!
@@gooserogan heh well I`ve never tried making mods for PZ but I should look up how it`s done. As long as it`s not all made by writing scripts in some computer language and there is some kind of software I will surely give it a go. In fact I`ve had a few other mod but yeah better not get ahead of myself :D
Exactly the type of video I need instantly subscribed
lol thanks for letting me know you can sit on a chair and on the floor at the same time, who would have thought
If you have any level of panic it's also impossible to sleep.
How does this guy live longer than me by just standing still in a house and starving to death lmao
So scratches have 7% of infection and everytime i got scratched i got the queasy moodle...hmmmmm
something i have noticed with boredom is sitting next to a fire when you get the animation where your warming your hands seems to cancel boredom from appearing( tho idk if it was the fire or some other variable i didnt notice)
Boredom will dispel when you're outside, that's probably what did it.
Unless you were being spicy with an indoor fire.
@@vexx80000 it was an indoor fire in a fireplace when i noticed it and downloalded a mod to show the stats of the player/character and it seems like i was correct. it seems to reduce boredom every couple of ticks at a fixed rate.
What are the mods that you're using?
learned about the neck bleeding problem the hard way
I feel like "panic" should be akin to adrenaline and should increase damage not reduce it...Then adrenaline junkie should add to the state.
Can you stamd up from sitting position faster when holding shift? I just thought it works lile that and when panic
this really helps me thanks a lot
One time I had a minor case of the "Dead" moodle. I wasn't dead or zombified.
Yes, there are so Many stories about 30days fastening
did they add the cure mod to vanilla?
My character build always has at least anxious. I get smoker and fear of blood. I understand you can eventually get rid of some of the negative traits like fear of indoors and outdoors. Is it possible with other traits?
The traits don't actually "go away" your character gets higher panic reduction speed as time goes on and it can effectively cancel out those traits. I'm playing with Claustrophobic right now and am almost 150 days in and I still get panicked in decently small rooms but no longer get panicked in large living rooms.
The only negative traits you can get rid of in vanilla are physical ones like Feeble, Weak, Unfit, Obese, Very Underweight etc
@@gooserogan Oh ok. I was wondering about smoker/fear of blood. I haven't made it past 3 months and I'm always fighting so I always have a moodle or two.
8:20 positive moodle is NOT necesery you can heal illnes even while packish.
Yeah dont sleep in the car during the day in summer. Learned that the hard way.
Hello, I'm sorry for the late question but what is the mod that shows those stat gages at the left there? I tried to look for it but didn't find. 😢
"Simple Status." Look for it on the Steam Workshop. Enjoy!
@Sir Rogan TV thank you kindly sir. I shall. 😊
My character suffers moderate exertion sitting down.
what's the mod for the health bars on the left middle side
"Simple Status" is the mod I use to show the stats in a UI element like Fatigue and Endurance. IRL you can tell when you are feeling 100% or sluggish. There is no "warning" moodle that has no effects for Fatigue and Endurance like the ones for hunger and thirst so I find it justified.
@@gooserogan thanks for the help and the video was very useful as I did not know some things in the video, Hope you gain alot of popularity one day
what's that mod on the left that makes you see the exact numbers of your stats?
idk, haven't had much of an issue with tainted water, at least when I didn't plan on combat within the next day. It puts me at sickness level two and that is usually gone in an in-game 12 hours.
It would require more testing, but tainted water seems to have different levels of potency depending on its source. Tainted river water directly from the source (not bottled) seems to be the safest, as long as your character is already healthy.
What’ the mod he’s using to show the stats on the bottom left?
When depressed, your foraging range is reduced (minimum 3)
wow i am new to project zomboid and i didnt even these things gave me atleast -%50 melee damage! i was really wondering why i was swinging realy slow😭
How do you get those status bars on the left screen?
Its a UI mod called "Simple Status." You can find it on the steam workshop.
op if you can hover your mouse over the debuff and read
i have a serious question...
last time i played i smoked a single cigarette and over the past few days my character just kept becoming more and more sick
eventually just ending up with dying out of nowhere.
i had no bites, no wounds, wasnt in any pain. just kept getting sicker and sicker, i ate food drank water stayed warm and dry and safe and did nothing
i thought for a second the cigs may had been tainted with zombie virus but no and to this damn day i never know how i died from smoking a single god damn cigarette
I just tested this today and, yes, it looks like you can die from smoking cigarettes if you're not a smoker.
I smoked 4 cigarettes and died within 3 in game hours from sickness. Fresh spawn in the Riverside Bar.
sickness is fucked up, it stop showing you the moodle at %20 sickness, so if you think you get over the sickness and go out you WİLL be sick again in no time.
On the subject of food and hunger, i agree, it's rather unrealistic. In theory, while you could get weaker and weaker if you don't eat instantaneously, it is more for on-demand energy such as carbs, which can be extracted and slowly used in as little as 15 minutes. But the body will break down fatty tissue to make up for the lack of food intake. So you will feel weaker and lose a lot of weight, but you won't die in 24 hours. I have, like you, gone without food for quite some time due to depression and been... reasonably okay.
If you really want to be sadistic though, I would add the possibility to die of OVEREATTING after staving, which is a possibility. There are various accounted cases where someone or some animal was horrifically starved and barely alive before finally acquiring a generous amount of food, only to eat a "normal" portion and die. This is known as "refeeding syndrome" and causes electrolyte imbalances and severe complications that can result in heart, liver, and kidney failure. The best solution to that is to eat LESS then you would think is needed until the body becomes stable.
Question; if I am a nervous wreck because I have no cigarettes with the smoker trait, is finding a cigarette the only way to bring it down?
As a habitual smoker player yes
alot of questions answerd for me thx
Dude I liked ur video thinking about how much time u took editing