Gooood! I almost didn't do that! I was originally planning on doing a digital tier list which is common. I even filmed that! But decided last minute I actually COULD make it happen in game!
GREAT vid man, also that in-game tier board looked sweeeeeeet, and we finally got a death montage at the end of a video, after me asking for only 1 year, huzzah! 🤣 Solid rankings across the board (heh) agree with the lot of it, and very well condensed and summarised considering the way many of us have been waxing lyrical about the new weapons and their subtleties and niches at considerable length. Now I'm extra hyped for the next video!
Pretty accurate. Well done ! I’m using Dyrnwyn as my main weapon because I like the damage and the variety of elements I currently wield with the lightning axes and the primal bow. Still have the primal and lightning maces as backup just in case. Keep it up !
i adore the krom and the slayer, ill give my thoughts on them, after briefly cross referencing what i think with the rest of waffles' thoughts waffles might as well be me in another life, because i agree with everything he says. he is objective and to the point, thundering weapons are objectively the best and they will be for the majority of players, especially if you struggle to handle mobs of.. mobs. for the more experienced players, its pretty easy to get an objective idea of what stone will work best on which weapon, fast hitting? thundering. aiming to push enemies back? primal. whatever the fuck the spear is supposed to do? thundering talking on the spear specifically since i loved them early game, youd have to change how you play to accommodate a spear, and given how expensive theyre becoming, theyre not the smartest investment. if primal had a 100% chance of rooting your enemies in place it would be THE pick, especially for players who want to use swords like krom and slayer but are less skilled, throwing your spear sets you up for a middle mouse hit which will do huge damage, especially on enemies like a seeker soldier where its weak spot is its backside thundering will however be your best bet since it chains lightning, or has a chance to at least. this could quite literally turn the tides of a fight, throwing this into a mob, getting that chain lightning hit. if you plan on using a spear proactively, thundering is your best bet, and depending on what you want from your spear, what your main weapons are etc, it will very likely be your best bet regardless touching briefly on the maces, he is again, correct, but if you main a mace do not take any of these weapons, stick with the frostner. a reoccuring theme with most of these weapons is that there will still be better primary options, the best mace, the klossen is more of a weapon youd switch to just to get enemies off of you than it is a damage dealer now, the slayer. Ive seen so many people who want to be the big sword player, but so very few have the patience for it. if that sounds like you, slayer the bleeding is your best friend, you players who are not the best combat wise so will consistently run a criminal amount of health. the slayer already does a great deal of damage, but with the bleeding variant, your impatience becomes a virtue and your damage output will rise noticably for players who are a little smarter but still unfamiliar with the greatswords, slayer the thundering will be your best friend, that chain lightning can truly rock any mob of enemies i use the base variant a lot of the time because i really like how it looks. dont be like me. be smart. pick the thundering or bleeding variant based on which of these two people sound like you dont use the primal, its bad here to make the slayer part brief for inexperienced greatsword players who really want to make it work but die frequently, use the brutal slayer 7 times out of 10, the only time id recommend you use the scourging slayer is if you are willing to move to at least 2 stamina foods and maybe carry stamina potions this allows you to stay in the fight a lot longer, making the scourging slayer a smarter investment for people who use 2-3 stamina foods, the scourging slayer will be for you and im sure i dont need to explain why. the scourging slayer eliminates difficulties youd have with krom when faced with a mob of enemies. do not, ever, make the primal slayer unless youre good with greatswords and simply like the way it looks to give a brief guide on these swords, ideally you are a player who almost never gets hit. i run the full fenris set, the ashen cape, 3 stamina foods and i carry stamina potions, this is what peak slayer performance looks like, heavy on the fenris set btw, thats how i made it work for me in the mistlands, especially with seeker soldiers, parrying them and getting to their backside was a pain until i started using the full fenris set again, if you havent tried it out, i emplore you to do so
if you download the DPS mod and check the DPS on all of these weapons, the thundering berserker axes are So far ahead of any other weapon in the game its not even a competition. They have about 350 DPS. For example Dyrnwyn only has about 230~ and all the other thundering weapons dont even break 300 dps
I like your voice mate. You have a very soothing tone imo, pretty much a radio voice. Your vid is quite nice and i dont think it's "garbage" xD as you put it. Thx!
Very solid assessment of the weapons. - I would put all Bloodstoned weapons one tier lower. - If you take the high Flametal resource cost to upgrade them, into consideration, I would also put all unstoned Flametal weapons one tier down.
From what I've seen in general, players are a bit underwhelmed by the blood weapons (and I agree). One good idea I've seen is that Iron Gate could add life-steal to blood weapons, so that you regain health faster as you're losing it, making it easier to hover at low hp without always being one hit away from death.
So far i have been using the staff of frost to begin a range attack and switching to the bleeding berserker axes and it has been very efficient 👌 I'm so excited to make some primal weapons though
as someone who has played through the ashlands using the spears only i might be abit biased but i do think it deserves to be higher on the list (at least A tier for the lighting) xD Especially the lighting spear as it will insta stun any asksvin it hits if thrown and from there you can kill it for free, only enemy it struggles against is the charred warrior.
I think its nearly perfect. Personally, I'd rank the nature berserkier axes S tier as well and would rank the Thundering berserkier axes as close to S+ as they can get. So pretty much the same as you...
I'd give every mace one tier less, it wouldn't be so bad if they kept the knockback static but it has been ridiculously increased for no reason at all, these are tougher mobs, they should not be getting knocked back even further than a metal upgrade warrants; I did notice that you qualified it's use to best in VH difficulty. Other than that...I guess! Pretty much only one style of melee fighting was on display, which will jostle things a little but based on weapon "output," OK. A special mention has to go to the Dundr when you get to it; that is a hybrid melee weapon! It blasts everything into submission, except maybe Valkyries, haven't tried it on them but pretty sure they are out of range most of the time for it to be effective. I do not invite 6 or 8 of them to gang up on me either; it is a weapon for an artist of movement, not blunt force trauma. I'm only running like 85 armor after all. Got my bubble? Umm, yeah, when I remember or have time to use it. Of course there is always some drawback to any weapon and personal armor and health/stamina is it.
The Dundr will get it's deserved love from me. I absolutely love that thing but I know it seems to be controversial. Gotta have high relative magic skill to make it worthwhile but it's a beast. It's a shotgun. What's not to like!!?
I put bloodgeon higher simply because it's my "oh shit" weapon that I put on with a shield at low health. Knock back plus shield makes plus bloodstone lets you do high damage while surviving for a long time.
I find tthe berserkir to be a bit of a glasscanon compared to not having a shield, however if u play hardcore u can hardly block anything so id say the difficulty comes to play into all this. the mistwalker is still the most viable option due to its chill effect since it slows enemies down and hits multiple oponents, meaning its better then ashlands weapons.
Der wafflemaster, You missed the S-Tier style of the Dyrnwin! In mean, IT looks sooo awesome and has a realy nice optical boost with the burning flames. In General i miss a ashlands polearm. It's really my fav weapon type entirely. Hope they will add one in the northern the...
@@WafflesGamesProbably if you think about it, skipping ashlands actually sticks to the pattern; Meadows - no atgeir BF and Swamp - atgeir Mountains - no atgeir Plains and Mistlands - atgeir ergo.... Ashlands - no atgeir 🤷
I keep trying to use the berserker axes like they were knives and they are very much disappointing in that regard. The alt attack only gets about a 7 from me compared to the run/jump(or float)/alt attack of the knives (skoll/hati and several VA knives), which goes to 11. One on one or if one can tank hits they are awesome but even drawing back one biome, the animation delay makes them absolutely horrible in a two+ up worthy foe fight (such as against a one and two star seeker). With a shield or knives one can block/parry/dodge roll precisely and maybe I should not be trying to compare them to knives but I have so much experience with them and they are the only other double equipped weapons, it is very difficult not to try to use them in the same way.
a decent list for the start. but there is some missinformation in the video: first off : there is not ALOT of enemies WEAK to lighting in the ashlands. there is precisely ONE thats weak to lighting : the morgen. and the morgen also just happens to be the ONLY enemy in the entire game with a natural weakness to lighting. so correct would be this statement : NOTHING. and i really mean NOTHING resists lighting dmg. in the entire game enemy wise. also lighting dmg has a unique property compared to all other elemental dmg types : it counts as PHYS dmg for the STAGGER value. no other element does that. and besides frost its also the only dmg of elemental that is applied INSTANTLY. due to this the lighting sword actually does 145 dmg in terms of effect and stagger value. except BETTER since nothing resists lighting unlike slash which some enemies do resist. meanwhile fire and poisen are dots only. fire dots stack. poisen ones do not. they are however effected by resistences of enemies. every single undead enemy is IMMUNE to poisen dmg. it resists it completly. due to this the nature weapons only real benefit is thier rootstun. funny little side fact : the staff of the wild applys the same root. FOR FREE. so if play hybrid build and need a root use the staff then go melee with lighting weapons. regarding badwyrm. yes thats its actual name imo. this weapon SUCKS. in every possible way. its not B tier at all. its actually D tier or even lower. its dmg is WORSE than the level 3 basic nidhogg which is already bad by itself. viewing this any other way is MATH DENIAL. first off. a (current) max level dynwyrn does 151 slash dmg. a lighting nidhogg does 141 slash and 10 lighting at current max. this means thier base dmg per hit IS THE SAME. as stated before lighting is direct instant dmg with a full stagger value. so the 10 fire is the only actual advantage. this advantage tough is ZERO in ashlands. flat out. as this is the next wrong information in this video : EVERYTHING IN ASHLANDS. EVERY SINGLE ENEMY RESISTS FIRE DMG. NO EXCEPTIONS. so saying "fire dmg actually works in ashlands" is VERY VERY terrible missinformation. every enemy resists fire by atleast 50%. the charred are even worse : they are VERY RESISTENT to fire dmg. means 75% reduction. fire is dot dmg applied over the course of 5 seconds. this means the dmg value you see on badwyrm for example is not 10. its 2 per tick. totalling 10 after 5 seconds. now couple this with enemy resistences and you end up with ONE DMG per second more over the lighting sword vs everything. even less on the charred. and this comparison ignores the CHAIN LIGHTING OF THE NIDHOGG ENTIRELY. 1 single chain lighting proc and the nidhogg jumps LIGHTYEARS ahead of badwyrm. do not use badwyrm. just. dont. its the same as when you see people useing yagluth power : you are dealing with an absolutly clueless player that has no idea how game mechanics work in this game. neither should ever be used if you care about actually beeing EFFECTIVE. badwyrm will also NOT be of use in deep north. its an optional task to aquire it and it wont be needed to access deep north either. the devs simply added it due to people begging them to not red rid of it since it has existed in the gamefiles for such a long time but was never legitly obtainable till now. its a leftover from the early days of the games development. i ran a test : even if an enemy is VERY WEAK to fire dmg (doesnt even exist in the vanilla game enemy wise yet) badwyrm is STILL outperformed by the lighting sword by a long shot over the course of just 10 seconds of hitting a target dummy. it was always worse dps. so even if deep north enemies where stupid weak to fire dmg this thing would still suck. its not A tier. its not even B tier. its straight up D tier at best. C if you wanna ignore the ashlands enemies resistences. please dont tell anyone ever to use this thing. especially not in ashlands. unless you wanna troll them.... the blood gem is bad. flat out. in every case. the brutal slayer being S tier is just wrong. 200 hp missing? in what real gameplay situation would that not end up with your DEATH shortly afterwards? thats purely an on paper number. it never occurs in any controllable way in normal play. thus its fully irrelevant. also you see these archers and twitchers and voltures you killed with it?`they have 200-220 hp. this means the extra dmg from the bloodgem is ALWAYS useless vs them. they die in 1 hit REGARDLESS of it. so its a pure downside vs them. they get oneshot by the 1hand swords 2nd dary attack already. so youre giveing up speed and use more stamina for no gain as the higher dmg per hit goes to waste. overall the slayer is flat out worse than the axes or the 1hand sword in every way currently. worse dps. worse stamina use. slower attacks. this is not an S tier weapon by a long shot. especially in the bleeding variant. B tier as bleeding. at best. the rest of the weapons is spot on. no idea why you even listed the non gemmed ones tough as nobody should ever upgrade these. until you can gem them the mistwalker outperforms them in ashlands. ranged tier list isnt needed. lighting bow with frost arrows so so far ahead of crossbow its not even worth compareing these. bow was already better before but with chain lighting chance depending on speed and frost arrow on top vs ashlands enemies this gap just got even wider. not useing bow in ashlands over crossbow means youre beeing flat out ineffective compared. as for magic thats another no brainer. staff of the wild outperforms anything else vs ashlands enemies. wont count trollstav as a ranged weapon as its own thing in every way currently. its also great for mineing underwater rocks.... side question for the video : do you use a mod for better lighting effects? as mine dont look like these in terms of colors and brightness. and i have every setting cranked to max under graphics with a 3080.
Pretty much feeling the same except Dyrnwyn!!!! Oh boy this weapons sucks, in the moment I took it for a trial in the Ashlands I knew that the weapons was good just as a decoration. At best B tier if not C. Awesome look but probably just usefull in the future deep north update. Sry but for me every other enhanced weapon apart from maybe spears and vanilla weapons are better
Great tier list! I agree with pretty much everything except primal axes. That's an easy S tier on highest difficulty :) Are you planning to make one for ranged and magic weapons as well?
I cant imagine the nature axes being good in very hard difficulty. Since everything hits SO hard, id want to keep things away from me. These are very up close and personal weapons but hey if it works for you maybe I give it a shot. And yes ranged and magic is in the works.
@@WafflesGamesProbably Yeah most enemies in ashlands will 1-2 shot without bonemass buff and armor does little to nothing. That's why I run light armor that reduces stamina usage and a bubble shield. Sure it's not the most effective weapon especially against crowds and I die quite often but with its high attack speed you can keep one guy rooted besically forever. It works against bosses too as long as you have stamina food
I feel like the flametal mace is better than frostner, even without an enhancement. I feel like people overhype frostner's effectiveness in the Ashlands, it's serviceable, but it's nothing crazy.
Maybe! I think the flametal mace will do more damage overall but the frost damage in the frostner is so handy. Especially when you're still getting used to all of the mobs.
Frostner to me feels like the best weapon to start with in the ashlands if you're doing mainly mêlee. Once you start getting gems, upgrade to something better. I really hope we're getting the gems sometimes soon on our server for our group is still stuck on frostner
@@vnixned2 I've tested out all weapons prior to the Ashlands and like I said, the Frostner is really only serviceable. It gets beaten out by the Silver sword, its damage is super low compared to Mistlands tier weapons and the only thing it's really got going for it, is the knockback and frost. Both of which do next to nothing against heavy enemies like Morgens and Valkyries because they resist knockback and slow effects. This means Frostner is really only effective at chipping down weak enemies in the Ashlands and imo there are plenty of other weapons that handle both types of enemies better than Frostner can, for example, even the Himmin Afl beats out the Frostner and it also has knockback. I think people are just really comfortable with using Frostner at this point and knowing how to use a weapon to it's full potential, is a big factor in what makes it effective. That does not correlate to it being the best however.
@@vnixned2 I prefer using magic too, when you get a bloodstone on your world, you should try the Dundr. It does great damage to staggered enemies, so using your bubble to parry is pretty reliable. It's super close range though, so keep that in mind.
Really liked the 'physical tier list built in game. great idea!
Gooood! I almost didn't do that! I was originally planning on doing a digital tier list which is common. I even filmed that! But decided last minute I actually COULD make it happen in game!
@@WafflesGamesProbably glad you did it! i think it really added to the video
GREAT vid man, also that in-game tier board looked sweeeeeeet, and we finally got a death montage at the end of a video, after me asking for only 1 year, huzzah! 🤣
Solid rankings across the board (heh) agree with the lot of it, and very well condensed and summarised considering the way many of us have been waxing lyrical about the new weapons and their subtleties and niches at considerable length. Now I'm extra hyped for the next video!
Your help was appreciated! I'll be asking for your thoughts on the ranged/magic video too!
LMFAO at the deathloop reel at the end! I feel your pain, sir.
I had to add it!
Pretty accurate. Well done ! I’m using Dyrnwyn as my main weapon because I like the damage and the variety of elements I currently wield with the lightning axes and the primal bow. Still have the primal and lightning maces as backup just in case. Keep it up !
The Ashlands really are a weaponmaster's dream!
@@WafflesGamesProbably stormstar not being S tier is ridiculous
i adore the krom and the slayer, ill give my thoughts on them, after briefly cross referencing what i think with the rest of waffles' thoughts
waffles might as well be me in another life, because i agree with everything he says. he is objective and to the point, thundering weapons are objectively the best and they will be for the majority of players, especially if you struggle to handle mobs of.. mobs. for the more experienced players, its pretty easy to get an objective idea of what stone will work best on which weapon, fast hitting? thundering. aiming to push enemies back? primal. whatever the fuck the spear is supposed to do? thundering
talking on the spear specifically since i loved them early game, youd have to change how you play to accommodate a spear, and given how expensive theyre becoming, theyre not the smartest investment. if primal had a 100% chance of rooting your enemies in place it would be THE pick, especially for players who want to use swords like krom and slayer but are less skilled, throwing your spear sets you up for a middle mouse hit which will do huge damage, especially on enemies like a seeker soldier where its weak spot is its backside
thundering will however be your best bet since it chains lightning, or has a chance to at least. this could quite literally turn the tides of a fight, throwing this into a mob, getting that chain lightning hit. if you plan on using a spear proactively, thundering is your best bet, and depending on what you want from your spear, what your main weapons are etc, it will very likely be your best bet regardless
touching briefly on the maces, he is again, correct, but if you main a mace do not take any of these weapons, stick with the frostner. a reoccuring theme with most of these weapons is that there will still be better primary options, the best mace, the klossen is more of a weapon youd switch to just to get enemies off of you than it is a damage dealer
now, the slayer.
Ive seen so many people who want to be the big sword player, but so very few have the patience for it. if that sounds like you, slayer the bleeding is your best friend, you players who are not the best combat wise so will consistently run a criminal amount of health. the slayer already does a great deal of damage, but with the bleeding variant, your impatience becomes a virtue and your damage output will rise noticably
for players who are a little smarter but still unfamiliar with the greatswords, slayer the thundering will be your best friend, that chain lightning can truly rock any mob of enemies
i use the base variant a lot of the time because i really like how it looks. dont be like me. be smart. pick the thundering or bleeding variant based on which of these two people sound like you
dont use the primal, its bad here
to make the slayer part brief
for inexperienced greatsword players who really want to make it work but die frequently, use the brutal slayer 7 times out of 10, the only time id recommend you use the scourging slayer is if you are willing to move to at least 2 stamina foods and maybe carry stamina potions this allows you to stay in the fight a lot longer, making the scourging slayer a smarter investment
for people who use 2-3 stamina foods, the scourging slayer will be for you and im sure i dont need to explain why. the scourging slayer eliminates difficulties youd have with krom when faced with a mob of enemies.
do not, ever, make the primal slayer unless youre good with greatswords and simply like the way it looks
to give a brief guide on these swords, ideally you are a player who almost never gets hit. i run the full fenris set, the ashen cape, 3 stamina foods and i carry stamina potions, this is what peak slayer performance looks like, heavy on the fenris set btw, thats how i made it work for me in the mistlands, especially with seeker soldiers, parrying them and getting to their backside was a pain until i started using the full fenris set again, if you havent tried it out, i emplore you to do so
A fantastic assessment! Thanks for this!
if you download the DPS mod and check the DPS on all of these weapons, the thundering berserker axes are So far ahead of any other weapon in the game its not even a competition. They have about 350 DPS. For example Dyrnwyn only has about 230~ and all the other thundering weapons dont even break 300 dps
Another fantastic addition to the serious side!
THX Great Tier list ,now range weapon❤
Sooooooon!
(😂at the 'outtakes/deathloop' )
I like your voice mate. You have a very soothing tone imo, pretty much a radio voice. Your vid is quite nice and i dont think it's "garbage" xD as you put it. Thx!
Thanks!! I appreciate it!
Something to point out: using the power combos/extended combos with some of this weapons it's just nutz
I only just discovered those! Pretty fantastic!
Great frickin video my guy❤
Very solid assessment of the weapons.
- I would put all Bloodstoned weapons one tier lower.
- If you take the high Flametal resource cost to upgrade them, into consideration, I would also put all unstoned Flametal weapons one tier down.
I appreciate the perspective!
Berserkir the Thundering all the way. Three rounds of it and Fader is almost a child once again. It was a great fight.
I had made some axes and one of my buddies took it. But now I want to make some and get some chain lightning going!
From what I've seen in general, players are a bit underwhelmed by the blood weapons (and I agree). One good idea I've seen is that Iron Gate could add life-steal to blood weapons, so that you regain health faster as you're losing it, making it easier to hover at low hp without always being one hit away from death.
i sold the bread so hard
i put lighting on my Slayer
bloodstone on my berserker axes
and primal on my bow
sell all my bread
Great list! pretty much what I would think as well, the only difference is I wouldn't include an "E" tier.
Yeah I agree. It was kinda unnecessary.
in game tier list was a nice touch
No knife in ashlands 😔, I'll go with greatsword then
So far i have been using the staff of frost to begin a range attack and switching to the bleeding berserker axes and it has been very efficient 👌 I'm so excited to make some primal weapons though
as someone who has played through the ashlands using the spears only i might be abit biased but i do think it deserves to be higher on the list (at least A tier for the lighting) xD
Especially the lighting spear as it will insta stun any asksvin it hits if thrown and from there you can kill it for free, only enemy it struggles against is the charred warrior.
im going to laugh in chain lightning from now on!!🤣
I think its nearly perfect. Personally, I'd rank the nature berserkier axes S tier as well and would rank the Thundering berserkier axes as close to S+ as they can get. So pretty much the same as you...
I'd give every mace one tier less, it wouldn't be so bad if they kept the knockback static but it has been ridiculously increased for no reason at all, these are tougher mobs, they should not be getting knocked back even further than a metal upgrade warrants; I did notice that you qualified it's use to best in VH difficulty.
Other than that...I guess! Pretty much only one style of melee fighting was on display, which will jostle things a little but based on weapon "output," OK.
A special mention has to go to the Dundr when you get to it; that is a hybrid melee weapon! It blasts everything into submission, except maybe Valkyries, haven't tried it on them but pretty sure they are out of range most of the time for it to be effective. I do not invite 6 or 8 of them to gang up on me either; it is a weapon for an artist of movement, not blunt force trauma. I'm only running like 85 armor after all. Got my bubble? Umm, yeah, when I remember or have time to use it. Of course there is always some drawback to any weapon and personal armor and health/stamina is it.
The Dundr will get it's deserved love from me. I absolutely love that thing but I know it seems to be controversial. Gotta have high relative magic skill to make it worthwhile but it's a beast. It's a shotgun. What's not to like!!?
I put bloodgeon higher simply because it's my "oh shit" weapon that I put on with a shield at low health. Knock back plus shield makes plus bloodstone lets you do high damage while surviving for a long time.
flametal armor - thundering berserkir axes - klossen [best combination]
I appreciate this 👍🏻
I think i agree on your list
I find tthe berserkir to be a bit of a glasscanon compared to not having a shield, however if u play hardcore u can hardly block anything so id say the difficulty comes to play into all this. the mistwalker is still the most viable option due to its chill effect since it slows enemies down and hits multiple oponents, meaning its better then ashlands weapons.
I like the Primal Slayer look more than the Lightning Slayer I'm going to make for the stats
Magic is just my fav
Thanks waffles!
1:24 amongus
I think we perhaps had too many swords. The flaming sword could be fist weapon instead .
I'll never say there are too many weapons! But I'd love an addition to the fists category!
Der wafflemaster,
You missed the S-Tier style of the Dyrnwin! In mean, IT looks sooo awesome and has a realy nice optical boost with the burning flames.
In General i miss a ashlands polearm. It's really my fav weapon type entirely. Hope they will add one in the northern the...
I really hope for a new polearm too! I would have loved some atgeir love for the Ashlands! There's been one in almost every biome before this!
@@WafflesGamesProbably if you think about it, skipping ashlands actually sticks to the pattern;
Meadows - no atgeir
BF and Swamp - atgeir
Mountains - no atgeir
Plains and Mistlands - atgeir
ergo....
Ashlands - no atgeir
🤷
Good one.
I keep trying to use the berserker axes like they were knives and they are very much disappointing in that regard. The alt attack only gets about a 7 from me compared to the run/jump(or float)/alt attack of the knives (skoll/hati and several VA knives), which goes to 11. One on one or if one can tank hits they are awesome but even drawing back one biome, the animation delay makes them absolutely horrible in a two+ up worthy foe fight (such as against a one and two star seeker). With a shield or knives one can block/parry/dodge roll precisely and maybe I should not be trying to compare them to knives but I have so much experience with them and they are the only other double equipped weapons, it is very difficult not to try to use them in the same way.
Aggiungi la balestra e arco, pls!
a decent list for the start. but there is some missinformation in the video:
first off :
there is not ALOT of enemies WEAK to lighting in the ashlands. there is precisely ONE thats weak to lighting : the morgen. and the morgen also just happens to be the ONLY enemy in the entire game with a natural weakness to lighting.
so correct would be this statement : NOTHING. and i really mean NOTHING resists lighting dmg. in the entire game enemy wise.
also lighting dmg has a unique property compared to all other elemental dmg types : it counts as PHYS dmg for the STAGGER value. no other element does that. and besides frost its also the only dmg of elemental that is applied INSTANTLY.
due to this the lighting sword actually does 145 dmg in terms of effect and stagger value. except BETTER since nothing resists lighting unlike slash which some enemies do resist.
meanwhile fire and poisen are dots only. fire dots stack. poisen ones do not. they are however effected by resistences of enemies.
every single undead enemy is IMMUNE to poisen dmg. it resists it completly. due to this the nature weapons only real benefit is thier rootstun.
funny little side fact : the staff of the wild applys the same root. FOR FREE. so if play hybrid build and need a root use the staff then go melee with lighting weapons.
regarding badwyrm. yes thats its actual name imo. this weapon SUCKS. in every possible way. its not B tier at all. its actually D tier or even lower. its dmg is WORSE than the level 3 basic nidhogg which is already bad by itself. viewing this any other way is MATH DENIAL.
first off. a (current) max level dynwyrn does 151 slash dmg. a lighting nidhogg does 141 slash and 10 lighting at current max. this means thier base dmg per hit IS THE SAME. as stated before lighting is direct instant dmg with a full stagger value. so the 10 fire is the only actual advantage.
this advantage tough is ZERO in ashlands. flat out. as this is the next wrong information in this video : EVERYTHING IN ASHLANDS. EVERY SINGLE ENEMY RESISTS FIRE DMG. NO EXCEPTIONS. so saying "fire dmg actually works in ashlands" is VERY VERY terrible missinformation. every enemy resists fire by atleast 50%. the charred are even worse : they are VERY RESISTENT to fire dmg. means 75% reduction.
fire is dot dmg applied over the course of 5 seconds. this means the dmg value you see on badwyrm for example is not 10. its 2 per tick. totalling 10 after 5 seconds. now couple this with enemy resistences and you end up with ONE DMG per second more over the lighting sword vs everything. even less on the charred. and this comparison ignores the CHAIN LIGHTING OF THE NIDHOGG ENTIRELY. 1 single chain lighting proc and the nidhogg jumps LIGHTYEARS ahead of badwyrm.
do not use badwyrm. just. dont. its the same as when you see people useing yagluth power : you are dealing with an absolutly clueless player that has no idea how game mechanics work in this game. neither should ever be used if you care about actually beeing EFFECTIVE.
badwyrm will also NOT be of use in deep north. its an optional task to aquire it and it wont be needed to access deep north either. the devs simply added it due to people begging them to not red rid of it since it has existed in the gamefiles for such a long time but was never legitly obtainable till now. its a leftover from the early days of the games development.
i ran a test : even if an enemy is VERY WEAK to fire dmg (doesnt even exist in the vanilla game enemy wise yet) badwyrm is STILL outperformed by the lighting sword by a long shot over the course of just 10 seconds of hitting a target dummy. it was always worse dps. so even if deep north enemies where stupid weak to fire dmg this thing would still suck.
its not A tier. its not even B tier. its straight up D tier at best. C if you wanna ignore the ashlands enemies resistences. please dont tell anyone ever to use this thing. especially not in ashlands. unless you wanna troll them....
the blood gem is bad. flat out. in every case. the brutal slayer being S tier is just wrong. 200 hp missing? in what real gameplay situation would that not end up with your DEATH shortly afterwards? thats purely an on paper number. it never occurs in any controllable way in normal play. thus its fully irrelevant.
also you see these archers and twitchers and voltures you killed with it?`they have 200-220 hp. this means the extra dmg from the bloodgem is ALWAYS useless vs them. they die in 1 hit REGARDLESS of it. so its a pure downside vs them. they get oneshot by the 1hand swords 2nd dary attack already. so youre giveing up speed and use more stamina for no gain as the higher dmg per hit goes to waste.
overall the slayer is flat out worse than the axes or the 1hand sword in every way currently. worse dps. worse stamina use. slower attacks. this is not an S tier weapon by a long shot. especially in the bleeding variant. B tier as bleeding. at best.
the rest of the weapons is spot on. no idea why you even listed the non gemmed ones tough as nobody should ever upgrade these. until you can gem them the mistwalker outperforms them in ashlands.
ranged tier list isnt needed. lighting bow with frost arrows so so far ahead of crossbow its not even worth compareing these. bow was already better before but with chain lighting chance depending on speed and frost arrow on top vs ashlands enemies this gap just got even wider. not useing bow in ashlands over crossbow means youre beeing flat out ineffective compared.
as for magic thats another no brainer. staff of the wild outperforms anything else vs ashlands enemies.
wont count trollstav as a ranged weapon as its own thing in every way currently. its also great for mineing underwater rocks....
side question for the video :
do you use a mod for better lighting effects? as mine dont look like these in terms of colors and brightness. and i have every setting cranked to max under graphics with a 3080.
Totally agree!
Why sint Stormstar called Mjölnir
Pretty much feeling the same except Dyrnwyn!!!! Oh boy this weapons sucks, in the moment I took it for a trial in the Ashlands I knew that the weapons was good just as a decoration. At best B tier if not C. Awesome look but probably just usefull in the future deep north update.
Sry but for me every other enhanced weapon apart from maybe spears and vanilla weapons are better
ber-ser-ker ?!?!?!?!
Great tier list! I agree with pretty much everything except primal axes. That's an easy S tier on highest difficulty :) Are you planning to make one for ranged and magic weapons as well?
I cant imagine the nature axes being good in very hard difficulty. Since everything hits SO hard, id want to keep things away from me. These are very up close and personal weapons but hey if it works for you maybe I give it a shot. And yes ranged and magic is in the works.
@@WafflesGamesProbably Yeah most enemies in ashlands will 1-2 shot without bonemass buff and armor does little to nothing. That's why I run light armor that reduces stamina usage and a bubble shield. Sure it's not the most effective weapon especially against crowds and I die quite often but with its high attack speed you can keep one guy rooted besically forever. It works against bosses too as long as you have stamina food
But Dad...I want to watch.
no glaives?
I feel like the flametal mace is better than frostner, even without an enhancement. I feel like people overhype frostner's effectiveness in the Ashlands, it's serviceable, but it's nothing crazy.
Maybe! I think the flametal mace will do more damage overall but the frost damage in the frostner is so handy. Especially when you're still getting used to all of the mobs.
Frostner to me feels like the best weapon to start with in the ashlands if you're doing mainly mêlee.
Once you start getting gems, upgrade to something better. I really hope we're getting the gems sometimes soon on our server for our group is still stuck on frostner
@@vnixned2 I've tested out all weapons prior to the Ashlands and like I said, the Frostner is really only serviceable.
It gets beaten out by the Silver sword, its damage is super low compared to Mistlands tier weapons and the only thing it's really got going for it, is the knockback and frost. Both of which do next to nothing against heavy enemies like Morgens and Valkyries because they resist knockback and slow effects. This means Frostner is really only effective at chipping down weak enemies in the Ashlands and imo there are plenty of other weapons that handle both types of enemies better than Frostner can, for example, even the Himmin Afl beats out the Frostner and it also has knockback.
I think people are just really comfortable with using Frostner at this point and knowing how to use a weapon to it's full potential, is a big factor in what makes it effective. That does not correlate to it being the best however.
@@BeezerGutlr sounds like a logical conclusion, then again most of the time were in a group and I'm the dedicated mage for support
@@vnixned2 I prefer using magic too, when you get a bloodstone on your world, you should try the Dundr. It does great damage to staggered enemies, so using your bubble to parry is pretty reliable. It's super close range though, so keep that in mind.
Ashlands is just so bad.
Why so?