Today, I stood in my starship and watched my crew sit in dead, lifeless, motionless silence, and it made me sad. In my mind, a ship should be a place lived in, filled with life and interactions, crew dialogue, or even just some basic animations to make it vaguely seem like these are characters in a story and not just puppets displayed on furniture. But there's nothing, not even an attempt by Bethesda.
Starfield is a great game. I enjoy it so much and I never even played it. And I probably never will. But watching all the content about how generic and lifeless and uninspired this game is warms my heart.
Nailed it! I think everyone wanted to like this game, but it’s so damn boring it’s almost impossible. I ended up streaming the first several hours and thinking to myself “this sucks to play… who really wants to watch someone else play it?” And “am I missing something?” The answer is a resounding “NOPE.” Great shit as usual, Barely!
I played Starfield for about 60hrs. A lot of which was probably just the game running while I went and did something else because it just refused to do anything that could hold my attention. I agree with the overall sentiment that it is lifeless and boring. The traversal is so fucking cumbersome; having to sit through animations, menus, and 2 seconds of gameplay before more animations and menus is so frustrating and immersion-breaking. Then, when you arrive at your destination you're met with a small city that offers no reward for exploration or what is supposed to be a baron wasteland of a planet, only to discover that there are a dozen settlements and abandoned factories that are *literally* never abandoned. My biggest pet peeve was the supposedly super secret star people 'dungeons'. How is this structure so secret, so alien, so totally foreign to everyone when there's a goddamn human settlement within walking distance? What the fuck is that? Starfield is a good shitty game.
I still think Bethesda peaked with Oblivion. Since then the graphics might have gotten marginally better, but the mechanics went further into the shitter with each release. Seriously Skyrim... why even have a weapons and armor crafting system if there's no weapon and armor degredation? And what happened to being able to craft spells that could Nuke everything in a 50m radius or more, provided you had the magic level and power to do so?
Spell crafting was such an awesome experience in oblivion! It took me tens of hours to figure out I could even do it and tens more to figure out *how* to do it, but once I got the hang of it oh my god what a game-changer
Your fans are barely fans or just fans? Fanatical fans? Anyway good video, made a similar one myself and people started accusing me of being a Sony Pony or something. I don't even own a PlayStation! Starfield's quite the mediocre game, there's fun to be had for some, but after a few hours, I understood there was none for me :(
I think in a manner similar to Fallou 3, Starfield has a small handful of some of my favorite quests in all of gaming, buried under dozens of hours of mid.
I love Fallout games/Action RPGs/Space and this game barely held my attention until I had had enough. So boring, so dull. I didn't care for OuterWorlds too much but compared to Starfield it's like New Vegas vs F.O. 76'.
Starfield is lifeless, boring and soulless piece of gosa, but if you dislike open world games, why the f would you pick the worst of them to argue for linearity? It's a preference! A trade off. You like cinematics on rails about family issues? Fine, it's your choice. But don't say that they are better just because you can't "climb that mountain". I like the feeling to go wherever i want. And a lot of games let me do this and reward me for it: GTA, Morrownd, Skyrim.
because open world games have progressed far beyond being able to go some place - if starfield came out 10 years earlier then this makes perfect sense, but a studio as big as Bethesda backed by an even bigger studio as big as Microsoft shouldn't be using procedural generation to allow players to explore 1000 planets, only for them to have nothing to do when they're there. The games you listed back this claim as well, how old are all of them now? Starfield belongs in that era, and it would've been an amazing game if it was. But the standard has changed, and it doesn't help Starfield's case that it prizes itself on being an exploration game. Once you go down that route, then everyone's going to expect exploration 🤷
@@barelyfanatical i agree that starfield is a bad open world exploration game. What i don't agree with is that the solution to this problem is to make games linear. I also do not agree that "procedural generation" is the root of all evil. Proc gen is a tool. It was misused (again). There is a bunch of proc gen in linear games that is invisible. There is a bunch of open world proc gen made right (all assassin's creed games are proc gen, yes there is a bunch of proc gen in GTA games, in Spiderman). Also there is a bunch of proc gen heavy games with insane exploration, but they are niche. Dwarf Fortress adventure mode is exploration like no other and it's fully proc gen. Again: you can't fix a bad driving game by making it into a strategy just because you like strategies more.
I wouldn't say the solution to the problem is to make it linear, but a good alternative would've been to have focused content in some areas. Maybe the Sol System, or the systems where the Freestar Collective, New Atlantis, Neon, etc are present. So procedural generation can be done for the other galaxies, and focused and purposeful content in a select number of solar systems. But to leave anything and everything to proc gen is going to cause problems. Eventually, even Todd Howard realised they probably bit off more than they could chew, and now we have a game that strives to be ambitious, but feels painfully restrained.
Dude its in the dead of space wtf are you expecting? puppy shows and balloon rides? Space IS DEAD. Anyway, they could have helped this with some coop or went full MMORPG. Other than that, most planets cant support life, most planets are nothing but big ice balls.. you should have known this going in. I kinda like it... Its Quiet.. its not SCREAMING at you 24/7 like Cyberpunk (150 hours into that one too). Starfield is like the boomer Cyberpunk. Easy, Quiet, Relaxing, and complete chill time.
people wanted another bethesda game. they got another bethesda game. I think what I hate most about the game is everyone and their mothers are coming out of no where to preach things for clout. genre = bethesda game, you either love or hate it but everyone is gonna buy it... over and over and over... Skyrim is the game that cemented this strange phenomena
I'm not a Bethesda fan boy. But I am a 68 year old Skyrim fan boy. I played Skyrim since Special Addition came out and 95% of that play time is a modded Skyrim. But Starfield? I played 74.8 hours and uninstalled it. I give the game a 4.5/10 and that's for the art department, because the game looks good. The game was over hyped, falsely advertised (simply listen to Todd explaining all the cool exploration we can't do), no immersion, uses a crap engine, totally crap UI, bug filled, glitch filled, crashes, repetitive, boring, horrible optimization, broken stealth, horrible perk system, janky base building (with little instruction), janky ship building (with little instruction), absolutely dreadful and contradictory companions, hideous looking citizens that walk back and forth on an invisible tether and many times get in your way., weak main and side missions, overloaded cut scenes and load screens, mediocre gun play with bullet sponge targets. There are no real choices with consequences. Any choice you make still takes you on the direction Bethesda wants you to take. There is no depth or relevance to this game and its components. This game has no role playing despite it being labeled an RPG. Let me add just a few more... The junk you pick up is pointless, extremely underwhelming carry weight, arbitrary level farming to mend/boost your XP/perks/ money, vendors with little money, NO MAPS, Companions scolding you one after the other because you chose the dialog Bethesda didn't want you too, More loading screens in five minutes of play than the entirety of Elden Ring, 300 years of human fiction with nothing to really show for it, no challenging locations or bosses. And no reason to actually make an outpost to farm stuff because you can simply purchase it at a vendor. A "2023 next gen game" with 2006 water graphics? This game has no soul. Starfield is so fundamentally flawed on so many levels.It's plagued with bad game design decisions, half baked systems, bland & uninspired writing and outdated quest design. It isn't "Skyrim in Space", nor is it "Fallout in Space". Starfield is a downgraded, mediocre and soulless mixture of Skyrim & Fallout 4, without the free world exploration and the charm of either. It's a regression from Bethesda's previous titles in all aspects and the saddest part is that it took them 8 years to create a soulless piece of mediocrity with unparalleled boredom. Whats even worse is that they had ALL the creative freedom to write whatever the hell they wanted; there is no established lore that restricts them from going crazy. And yet they went for the most banal unimaginative take on sci-fi. Funny thing with Londiniun - I decided to try landing randomly on the planet, ignored the UC ship telling me to stay away and menu clicked my way down there. As soon as I got out, another random ship came a few hundred metres away, as they do. I wandered over, found it was a Freestar Ship that had landed at a "small settlement or outpost" or something like that. On Londinium. The planet that was quarantined because it was over-run with monsters. Sigh. Later, I’m desperate to complete the main quest so I can finally uninstall. I made it to the buried temple - which is of course just another copy paste junkyard. Sarah said she wanted to speak to me. She told me that Barrett was worried about her. Well, Barrett fraking died on the Eye when the Hunter attacked about 30 hours ago! What little immersion the game provided me with was instantly taken away! The worst part is they made a world (worlds) that were already explored. It all feels like we were late to the party. Almost every planet has factory’s and/or outposts, you are never more than a few hundred meters from a structure. The whole colonial war already happened and you just get to hear about all the cool interesting events that already occurred. No matter how far you go, there are almost always humans waiting for you there. Even the plants & wildlife that you need to scan already have names. Therefore, locations have already been discovered in the past. What really burns my backside is that New Game + merely allows you to replay the game over again with the same or different companions; ie., Sarah becomes a potted plant, all the Constellation members are children and I think the very worst is all the Constellation members are you with different personalities (and that's to name just three of the 10 or so variations you get. Not only that, when it comes to the writing and consequences of going through the Unity, Sam Coe's questline revolves around restoring a relationship with Cora's mother, Lillian Hart, yet when it comes to the Unity, Sam shows not the slightest consideration of Lillian in allowing young Cora to go through the Unity. I would think Lillian would be devastated. Also, if you do NG+ to bring all 24 powers to level 10, that means you'd have to jump through 1200 glowy-glitter things in 240 temples. No, thanks. This game was labeled as "Next generation" gameplay? Don't stop to think Bethesda will fix anything other than the most egregious problems and that modders can "fix" the game when Bethesda won't...or can't. I've come to the realization that the game is fundamentally flawed in a way that no mod or update can actually fix. It's the base level structures of the game that are so unappealing. Modders can come very close to "fixing" it, perhaps, but I don't see that as a modders unpaid job, especially when it seems Bethesda has taken 8 years to show us players how lazy they are. As I sit now with 74.5 hours into the game, I'll wait until October next year to start again. And that AFTER Creation Kit drops and modders have a good grasp of what they can and can't do.
You're allowed to enjoy a game that others don't. Doesn't change the subjective opinion that it is recycled, lifeless, nonsensical, and boring as all hell
@@ryanignites5923 Go play Call of Duty or Fortnite then if you need Michael Bay explosions every 5 seconds. Also FYI if you go to the Earth-like planets there is plenty to do.
terrified for the next elder scrolls and fallout
Starfield managed to make the discussion surrounding it more lively than anything in the game. Excellent game Todd another masterpiece! 🔥
You are 100% right about that. The game feels like traveling in space without light speed. You spend days and days in a void of emptiness.
Today, I stood in my starship and watched my crew sit in dead, lifeless, motionless silence, and it made me sad. In my mind, a ship should be a place lived in, filled with life and interactions, crew dialogue, or even just some basic animations to make it vaguely seem like these are characters in a story and not just puppets displayed on furniture. But there's nothing, not even an attempt by Bethesda.
Starfield is a great game. I enjoy it so much and I never even played it. And I probably never will. But watching all the content about how generic and lifeless and uninspired this game is warms my heart.
Nailed it! I think everyone wanted to like this game, but it’s so damn boring it’s almost impossible. I ended up streaming the first several hours and thinking to myself “this sucks to play… who really wants to watch someone else play it?” And “am I missing something?” The answer is a resounding “NOPE.” Great shit as usual, Barely!
I agree! I wanted to like it but after a solid amount of time I just couldn't find anything worthwhile to keep pushing myself through it
I gotta imagine that there are rumblings at Zenimax and Microsoft over what to do about Bethesda's crusty ass.
I played Starfield for about 60hrs. A lot of which was probably just the game running while I went and did something else because it just refused to do anything that could hold my attention. I agree with the overall sentiment that it is lifeless and boring. The traversal is so fucking cumbersome; having to sit through animations, menus, and 2 seconds of gameplay before more animations and menus is so frustrating and immersion-breaking. Then, when you arrive at your destination you're met with a small city that offers no reward for exploration or what is supposed to be a baron wasteland of a planet, only to discover that there are a dozen settlements and abandoned factories that are *literally* never abandoned.
My biggest pet peeve was the supposedly super secret star people 'dungeons'. How is this structure so secret, so alien, so totally foreign to everyone when there's a goddamn human settlement within walking distance? What the fuck is that?
Starfield is a good shitty game.
I still think Bethesda peaked with Oblivion. Since then the graphics might have gotten marginally better, but the mechanics went further into the shitter with each release. Seriously Skyrim... why even have a weapons and armor crafting system if there's no weapon and armor degredation? And what happened to being able to craft spells that could Nuke everything in a 50m radius or more, provided you had the magic level and power to do so?
Spell crafting was such an awesome experience in oblivion! It took me tens of hours to figure out I could even do it and tens more to figure out *how* to do it, but once I got the hang of it oh my god what a game-changer
Not to mention the boring enemy variety of Skyrim. Two monsters, bandits, draugr, and a handful of animals. Oh, and skeletons.
I AM LOVING YOUR CHANEEL SO MUCH
You have some of the most interesting and colourful anecdotes lol
Huge potential but lazy and unfinished. And that is why i did not buy it this time around... pirates man... they have it made lol
Your fans are barely fans or just fans? Fanatical fans? Anyway good video, made a similar one myself and people started accusing me of being a Sony Pony or something. I don't even own a PlayStation! Starfield's quite the mediocre game, there's fun to be had for some, but after a few hours, I understood there was none for me :(
there's no name for them yet hahahaha, maybe a lot later?
Also if a game isn't fun.. it isn't fun, you can't force yourself to like it
Watering down mechanics so "everyone" can play is ruining many a game.
It just works! On a scale 1-10 with 10 being a finished game its about a 3 at the stage where "It just works" XD
I think in a manner similar to Fallou 3, Starfield has a small handful of some of my favorite quests in all of gaming, buried under dozens of hours of mid.
I guess it feels so lifeless because it kind of is?
Because they’re using mods as a crutch and they did even before the game came out
I love Fallout games/Action RPGs/Space and this game barely held my attention until I had had enough. So boring, so dull. I didn't care for OuterWorlds too much but compared to Starfield it's like New Vegas vs F.O. 76'.
Starfield is lifeless, boring and soulless piece of gosa, but if you dislike open world games, why the f would you pick the worst of them to argue for linearity? It's a preference! A trade off. You like cinematics on rails about family issues? Fine, it's your choice. But don't say that they are better just because you can't "climb that mountain". I like the feeling to go wherever i want. And a lot of games let me do this and reward me for it: GTA, Morrownd, Skyrim.
because open world games have progressed far beyond being able to go some place - if starfield came out 10 years earlier then this makes perfect sense, but a studio as big as Bethesda backed by an even bigger studio as big as Microsoft shouldn't be using procedural generation to allow players to explore 1000 planets, only for them to have nothing to do when they're there. The games you listed back this claim as well, how old are all of them now? Starfield belongs in that era, and it would've been an amazing game if it was. But the standard has changed, and it doesn't help Starfield's case that it prizes itself on being an exploration game. Once you go down that route, then everyone's going to expect exploration 🤷
@@barelyfanatical i agree that starfield is a bad open world exploration game. What i don't agree with is that the solution to this problem is to make games linear. I also do not agree that "procedural generation" is the root of all evil. Proc gen is a tool. It was misused (again). There is a bunch of proc gen in linear games that is invisible. There is a bunch of open world proc gen made right (all assassin's creed games are proc gen, yes there is a bunch of proc gen in GTA games, in Spiderman). Also there is a bunch of proc gen heavy games with insane exploration, but they are niche. Dwarf Fortress adventure mode is exploration like no other and it's fully proc gen. Again: you can't fix a bad driving game by making it into a strategy just because you like strategies more.
I wouldn't say the solution to the problem is to make it linear, but a good alternative would've been to have focused content in some areas. Maybe the Sol System, or the systems where the Freestar Collective, New Atlantis, Neon, etc are present. So procedural generation can be done for the other galaxies, and focused and purposeful content in a select number of solar systems. But to leave anything and everything to proc gen is going to cause problems. Eventually, even Todd Howard realised they probably bit off more than they could chew, and now we have a game that strives to be ambitious, but feels painfully restrained.
And the winner of this yappertetion goes to………
Dude its in the dead of space wtf are you expecting? puppy shows and balloon rides? Space IS DEAD. Anyway, they could have helped this with some coop or went full MMORPG. Other than that, most planets cant support life, most planets are nothing but big ice balls.. you should have known this going in. I kinda like it... Its Quiet.. its not SCREAMING at you 24/7 like Cyberpunk (150 hours into that one too). Starfield is like the boomer Cyberpunk. Easy, Quiet, Relaxing, and complete chill time.
"it's a bethesda game, so x thing is supposed to be bad and never evolve"
people wanted another bethesda game. they got another bethesda game. I think what I hate most about the game is everyone and their mothers are coming out of no where to preach things for clout.
genre = bethesda game, you either love or hate it but everyone is gonna buy it... over and over and over... Skyrim is the game that cemented this strange phenomena
bethesda games always feel lifeless after the first hour.
exactly
I'm not a Bethesda fan boy. But I am a 68 year old Skyrim fan boy. I played Skyrim since Special Addition came out and 95% of that play time is a modded Skyrim. But Starfield? I played 74.8 hours and uninstalled it. I give the game a 4.5/10 and that's for the art department, because the game looks good.
The game was over hyped, falsely advertised (simply listen to Todd explaining all the cool exploration we can't do), no immersion, uses a crap engine, totally crap UI, bug filled, glitch filled, crashes, repetitive, boring, horrible optimization, broken stealth, horrible perk system, janky base building (with little instruction), janky ship building (with little instruction), absolutely dreadful and contradictory companions, hideous looking citizens that walk back and forth on an invisible tether and many times get in your way., weak main and side missions, overloaded cut scenes and load screens, mediocre gun play with bullet sponge targets. There are no real choices with consequences. Any choice you make still takes you on the direction Bethesda wants you to take. There is no depth or relevance to this game and its components. This game has no role playing despite it being labeled an RPG. Let me add just a few more...
The junk you pick up is pointless, extremely underwhelming carry weight, arbitrary level farming to mend/boost your XP/perks/ money, vendors with little money, NO MAPS, Companions scolding you one after the other because you chose the dialog Bethesda didn't want you too, More loading screens in five minutes of play than the entirety of Elden Ring, 300 years of human fiction with nothing to really show for it, no challenging locations or bosses. And no reason to actually make an outpost to farm stuff because you can simply purchase it at a vendor. A "2023 next gen game" with 2006 water graphics?
This game has no soul.
Starfield is so fundamentally flawed on so many levels.It's plagued with bad game design decisions, half baked systems, bland & uninspired writing and outdated quest design. It isn't "Skyrim in Space", nor is it "Fallout in Space". Starfield is a downgraded, mediocre and soulless mixture of Skyrim & Fallout 4, without the free world exploration and the charm of either. It's a regression from Bethesda's previous titles in all aspects and the saddest part is that it took them 8 years to create a soulless piece of mediocrity with unparalleled boredom.
Whats even worse is that they had ALL the creative freedom to write whatever the hell they wanted; there is no established lore that restricts them from going crazy. And yet they went for the most banal unimaginative take on sci-fi. Funny thing with Londiniun - I decided to try landing randomly on the planet, ignored the UC ship telling me to stay away and menu clicked my way down there. As soon as I got out, another random ship came a few hundred metres away, as they do. I wandered over, found it was a Freestar Ship that had landed at a "small settlement or outpost" or something like that. On Londinium. The planet that was quarantined because it was over-run with monsters. Sigh. Later, I’m desperate to complete the main quest so I can finally uninstall. I made it to the buried temple - which is of course just another copy paste junkyard. Sarah said she wanted to speak to me. She told me that Barrett was worried about her. Well, Barrett fraking died on the Eye when the Hunter attacked about 30 hours ago! What little immersion the game provided me with was instantly taken away!
The worst part is they made a world (worlds) that were already explored. It all feels like we were late to the party. Almost every planet has factory’s and/or outposts, you are never more than a few hundred meters from a structure. The whole colonial war already happened and you just get to hear about all the cool interesting events that already occurred. No matter how far you go, there are almost always humans waiting for you there. Even the plants & wildlife that you need to scan already have names. Therefore, locations have already been discovered in the past.
What really burns my backside is that New Game + merely allows you to replay the game over again with the same or different companions; ie., Sarah becomes a potted plant, all the Constellation members are children and I think the very worst is all the Constellation members are you with different personalities (and that's to name just three of the 10 or so variations you get. Not only that, when it comes to the writing and consequences of going through the Unity, Sam Coe's questline revolves around restoring a relationship with Cora's mother, Lillian Hart, yet when it comes to the Unity, Sam shows not the slightest consideration of Lillian in allowing young Cora to go through the Unity. I would think Lillian would be devastated. Also, if you do NG+ to bring all 24 powers to level 10, that means you'd have to jump through 1200 glowy-glitter things in 240 temples. No, thanks.
This game was labeled as "Next generation" gameplay? Don't stop to think Bethesda will fix anything other than the most egregious problems and that modders can "fix" the game when Bethesda won't...or can't. I've come to the realization that the game is fundamentally flawed in a way that no mod or update can actually fix. It's the base level structures of the game that are so unappealing. Modders can come very close to "fixing" it, perhaps, but I don't see that as a modders unpaid job, especially when it seems Bethesda has taken 8 years to show us players how lazy they are. As I sit now with 74.5 hours into the game, I'll wait until October next year to start again. And that AFTER Creation Kit drops and modders have a good grasp of what they can and can't do.
it gets better after 20000 hrs in ng+21, u are just not true bethesda player
Honestly, Skyrim feels more alive than Starfield😅😢 and that is sad.
No color !
Game is made to make players spent lot of time.
It's amazing how many great reviewers raved about this, despite the fact that it's exactly what everyone expected it to be
New videgamedunkey
I swear to god these videos are crawling out of the woodwork. Stay mad
Stay bored
@@MRFLAPPYTREE 🫡
You're allowed to enjoy a game that others don't. Doesn't change the subjective opinion that it is recycled, lifeless, nonsensical, and boring as all hell
@@ryanignites5923 Go play Call of Duty or Fortnite then if you need Michael Bay explosions every 5 seconds. Also FYI if you go to the Earth-like planets there is plenty to do.