How To Make AI Encounters In Halo Infinite Forge

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 72

  • @kalui96
    @kalui96 ปีที่แล้ว +10

    I've been thoroughly impressed with the amount of content Infinite has these days. And you're a part of it!

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว +1

      Thank you :)

  • @DJ_HurstyDnb
    @DJ_HurstyDnb ปีที่แล้ว +8

    Thanks for the tutorial mate, so incredibly useful and easy and straight to the point and easy to follow. I have no idea how scripting works but now I have 3 phantoms than I can respawn whenever I want just by entering a zone and my map feels so much better

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว +1

      No worries man glad it helped you out :)

  • @IMCGrunt
    @IMCGrunt  ปีที่แล้ว +5

    Thanks for watching, hope this helped!
    Just want to say that i am not at all experienced with scripting, this is the only thing i know how to do so i wont be able to answer any questions about other scripts since my knowledge isn't very good.

  • @thelegion8604
    @thelegion8604 ปีที่แล้ว +1

    Straight to the point and showing exactly what you’re doing. Thank you, so much. All the other videos skip steps or talk themselves to death

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว +1

      Thank you glad it helped

  • @adri.progression
    @adri.progression ปีที่แล้ว +2

    Wow!!! Super helpful, good delivery + pacing

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว +1

      Thank you

  • @adammakes6673
    @adammakes6673 ปีที่แล้ว +3

    THANK YOU SO MUCH I HAVE BEEN TRYING TO FIND THIS EXACT TYPE OF VIDEO THANK YOU SO MUCH

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว +1

      No worries glad it helped you out :)

    • @adammakes6673
      @adammakes6673 ปีที่แล้ว +1

      @@IMCGrunt how do you make a node graph like that but have it spawn in multiple enemies in different spawners.

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว +1

      @@adammakes6673 you have to add more AI Trigger scripts to the end, so instead of adding the object delete node, add more AI Triggers and then add an object delete node once you have added enough

    • @adammakes6673
      @adammakes6673 ปีที่แล้ว +1

      @@IMCGrunt ok and thanks for the help appreciate it

  • @ApexPheonixYT
    @ApexPheonixYT ปีที่แล้ว +3

    Thanks for this video it was very helpful, I had just watched your previous video and was wondering how I could do it

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว

      No worries glad I could help :)

  • @jonathanz.9675
    @jonathanz.9675 ปีที่แล้ว +2

    Thanks this is really useful. I can use this as part of a tool to spawn kill volumes for any ai left behind if you speed run a custom mission, so that more can be spawned later in the 32 unit cap

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว +2

      No worries :)

    • @flexdon5188
      @flexdon5188 ปีที่แล้ว +2

      That's actually a great idea! Is there a way to despawn the kill volume after the AI are dead and it's no longer needed? 🤔

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว +1

      @@flexdon5188 you could try adding another “delete object” script and then connect the kill volume mode reference to it, that might work.

    • @flexdon5188
      @flexdon5188 ปีที่แล้ว

      @@IMCGrunt ok I'll give it a try tonight, if anyone can get it to work before me, lmk!

    • @jonathanz.9675
      @jonathanz.9675 ปีที่แล้ว

      @@flexdon5188 thanks! I think you can set it to despawn using a timer or an area monitor for when the player goes back

  • @SocksyyAU
    @SocksyyAU ปีที่แล้ว +3

    Could this be the grand return of coldsnapwar ????

  • @The123tactics
    @The123tactics ปีที่แล้ว +1

    One thing to note is that this will spawn when you or AI activate so if used in some area to respawn additional ai like from a phantom ai will trigger too early. Looking at how to change that as well. I figured it out, not too hard but hard to explain in just text.

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว +1

      Yeah shouldn’t be to difficult for others to figure out, I think you can just add a player reference and then connect it to the object enter node

    • @The123tactics
      @The123tactics ปีที่แล้ว +2

      @@IMCGrunt Yep i figured it out already. Works great. Now i'm going to have to figure out how to get nav points to change after completing other objectives.

  • @ulysses11
    @ulysses11 ปีที่แล้ว +3

    Have you met a rival channel named Militia Grunt yet?

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว +2

      I am yet to encounter the enemy on TH-cam lol

    • @mitchelkvedar674
      @mitchelkvedar674 9 หลายเดือนก่อน +1

      @@IMCGrunti was wondering if that was Titanfall

  • @metrofernandez4364
    @metrofernandez4364 ปีที่แล้ว +2

    THANK YOU BRO

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว

      You’re welcome

  • @Redditor6079
    @Redditor6079 ปีที่แล้ว +1

    So any objects placed after the nav mesh is built could potentially be ignored by the nav mesh and result in AI colliding with objects right? Also, if you want an event trigger to reset after 5 minutes or so, is there a different action you can do instead of "delete trigger"?

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว

      Yep if you place any items after you generate a nav mesh then the AI won’t recognise those objects, also to answer the second question, I’m not really that good at scripting in this game so I’m not entirely sure if there is an alternative to “Delete trigger”

  • @ObstacleRace
    @ObstacleRace ปีที่แล้ว +1

    Bro... just thank you

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว

      No worries!

  • @elytheodst
    @elytheodst ปีที่แล้ว +1

    Do you know why my nav mesh isn’t working with certain terrain and flat spots on my map? Im putting down the nav seed points though they won’t turn blue.

    • @Wishful83
      @Wishful83 ปีที่แล้ว +1

      You don’t need the seeds, just hold Y while in forage mode, and hit generate nab mesh

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว

      I’ve noticed that if the nav mesh is too close to the edge of the map then it won’t show up, other then that I’m not really able to answer you issue, sorry :)

  • @Ohhowmuchhavewefallen
    @Ohhowmuchhavewefallen ปีที่แล้ว +1

    Thank you so much!!!!

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว

      No problems glad it helped :)

  • @bulldog0877
    @bulldog0877 ปีที่แล้ว +1

    I have an issue when i do exactly whT you do i think the delete part deletes the pointer before it gets a chance to spawn any hints to help with that

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว

      That’s weird, I haven’t had that issue yet so i don’t really know how to deal with it

    • @bulldog0877
      @bulldog0877 ปีที่แล้ว +2

      @@IMCGrunt thanks its more of when I walk into the pointer it doesn't do anything but when I get rid of the delete prompt it works fine barring the 10 phantoms colliding and all landing on each other blowing up

  • @bibliosa6119
    @bibliosa6119 ปีที่แล้ว +1

    Thank you, thank you, thank you!!!

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว

      You’re welcome :)

  • @metrofernandez4364
    @metrofernandez4364 ปีที่แล้ว +1

    With the same pointer can you trigger multiple things? Such as if I have 1 pointer and it triggers 4 phantoms

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว +1

      Yep that can work

    • @metrofernandez4364
      @metrofernandez4364 ปีที่แล้ว +1

      @@IMCGrunt Can you please make a vid on it? I don't know how to do it

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว +1

      @@metrofernandez4364 what you have to do is duplicate the “AI Spawn” node and connect it to the previous ones, once you have enough then add the “Delete object node” at the end

    • @metrofernandez4364
      @metrofernandez4364 ปีที่แล้ว +1

      @@IMCGrunt Okay thank you, I'll try it out!

    • @metrofernandez4364
      @metrofernandez4364 ปีที่แล้ว

      ​@@IMCGruntTysm! It works perfectly!

  • @flexdon5188
    @flexdon5188 2 หลายเดือนก่อน +1

    How do you make the pointer single use?

    • @IMCGrunt
      @IMCGrunt  2 หลายเดือนก่อน +1

      @@flexdon5188 I think in the video I addressed that, you have to add the delete object node after it has been used, I think, that is the way I know to do it 👍

    • @flexdon5188
      @flexdon5188 2 หลายเดือนก่อน +1

      @@IMCGrunt ty

    • @IMCGrunt
      @IMCGrunt  2 หลายเดือนก่อน

      @@flexdon5188 No problem

  • @PapaKaros
    @PapaKaros ปีที่แล้ว +1

    how do i get this to work but for a player in a vehicle instead?

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว

      Unfortunately I’m not sure how to do that

    • @PapaKaros
      @PapaKaros ปีที่แล้ว

      @@IMCGrunt i managed to get a script working actually. using a boolean you check for an or condition by applying a get is a player to opp a & a get is player > get vehicle driver > obj ref (whatever the vehicle is called) > connect to opp b. connect the the true node to the condition & ye. i can send a ss over if interested.

  • @KidofAk
    @KidofAk ปีที่แล้ว +1

    Does this work when players are in a vehicle?

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว

      Yep it works

  • @Vp-Clan
    @Vp-Clan 11 หลายเดือนก่อน +1

    How do you make ai attack each other

    • @IMCGrunt
      @IMCGrunt  11 หลายเดือนก่อน +1

      You have to set their team and make sure you build the Navmesh for the map

    • @Vp-Clan
      @Vp-Clan 11 หลายเดือนก่อน

      @@IMCGrunt no problem thank you for the reply.

    • @IMCGrunt
      @IMCGrunt  11 หลายเดือนก่อน +1

      @@Vp-Clanyou’re welcome :)

  • @carrie6009
    @carrie6009 ปีที่แล้ว +1

    Thanks

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว +1

      No problem

    • @carrie6009
      @carrie6009 ปีที่แล้ว

      I'm surprised that you replied

    • @carrie6009
      @carrie6009 ปีที่แล้ว +1

      Also did you release that map

    • @IMCGrunt
      @IMCGrunt  ปีที่แล้ว +1

      @@carrie6009 I haven't released it yet, i took a short break from forging since i got other things to focus on, i do want to get back to it though

    • @carrie6009
      @carrie6009 ปีที่แล้ว +1

      @@IMCGrunt ok I was wondering because I played a map like that

  • @nathanjones7274
    @nathanjones7274 10 หลายเดือนก่อน +1

    Awesome vid but help!! For some reason it deletes the pointer as soon as I spawn
    EDIT- never mind I just had to reset the script and exit the map all works perfectly 🙏👍

    • @IMCGrunt
      @IMCGrunt  10 หลายเดือนก่อน

      Thanks man, glad you got it sorted!