Are Guns Better Without Attachments in Modern Warfare II?

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 3.4K

  • @Novak9mm
    @Novak9mm 2 ปีที่แล้ว +1287

    I wish the attachments would show the actual percentage that they will affect each stat, so you’d know how much you would be sacrificing/gaining by adding it.

    • @Limpchimps
      @Limpchimps 2 ปีที่แล้ว +141

      I feel like the game does an awful job explaining what exactly the attachments do.

    • @KidKnyte
      @KidKnyte 2 ปีที่แล้ว +40

      Or like even numbers lol I don’t know how bad it affects the gun so I have to look up builds even tho I wanna play it my way

    • @TexTheMaster
      @TexTheMaster 2 ปีที่แล้ว +5

      When you tune the attachments it kinda tells you

    • @dpow9809
      @dpow9809 2 ปีที่แล้ว +43

      @@Limpchimps I am still trying to figure out what "rechamber accuracy" even does for the marksman atachments lmao. What am I gonna do, miss rechambering a bullet?!

    • @ariarimeowmeow
      @ariarimeowmeow 2 ปีที่แล้ว +12

      @@dpow9809 i think rechambering stability is how much camera flinch you get when youre rechambering a shot

  • @erickozfkay458
    @erickozfkay458 2 ปีที่แล้ว +2291

    It’s such a weird feeling not using up all the available attachment slots after coming from vanguard, since you basically needed all the attachments to compete well in that game

    • @braveheart7242
      @braveheart7242 2 ปีที่แล้ว +13

      Facts

    • @joaquinarchivaldoguzmanloe1073
      @joaquinarchivaldoguzmanloe1073 2 ปีที่แล้ว +168

      Is so dum attachments should make the gun better not slower

    • @blankdeck31
      @blankdeck31 2 ปีที่แล้ว +44

      Biggest thing I hated about vanguard, I never owned the actual game but grinding those guns in warzone was such a chore since you need a lot of attachment to make the gun good in most cases.

    • @toska459
      @toska459 2 ปีที่แล้ว +152

      @@joaquinarchivaldoguzmanloe1073 Have you ever had to deal with attachments on a firearm? They add weight and make a gun bulkier.

    • @THEKING-ix6rw
      @THEKING-ix6rw 2 ปีที่แล้ว +182

      @@toska459 and this is not real life.

  • @brodymackinnon1989
    @brodymackinnon1989 2 ปีที่แล้ว +155

    I feel that in a game with so many attachment options that it’s a little strange it would harm you so much for using all five slots. Hope they rebalance some of the cons to make maxing your attachments viable

    • @Bikeadelic
      @Bikeadelic 2 ปีที่แล้ว +7

      Agreed it makes no sense. It would be like the best cars in a racing game being the best ones. Or the best build in an RPG being no perks, no skills, no traits etc!

    • @thatgamerguy8441
      @thatgamerguy8441 2 ปีที่แล้ว

      I feel a little differently. I think attachments should make things easier with great cost. Having trouble with recoil? Use a muzzle brake at the cost of ads speed, or get better with the gun.

    • @Bikeadelic
      @Bikeadelic 2 ปีที่แล้ว +8

      @That Gamer Guy why that's not what most attachments do in real life and whats the poing in a game all about unlocking shit for your guns when those things make the gun worse. What you're describing is how the game currently is.

    • @brodymackinnon1989
      @brodymackinnon1989 2 ปีที่แล้ว +5

      @@thatgamerguy8441 I agree that there should be balancing but I feel like a lot of attachments are too punishing and not easily cancelled out by other attachments, so you end up with all these attachments that have some pros and a lot of cons towards your gun

    • @thatotherdan9984
      @thatotherdan9984 2 ปีที่แล้ว +1

      I like the tradeoff of it. Gives newbs a chance against the LVL 200+ chads

  • @ironscar5458
    @ironscar5458 2 ปีที่แล้ว +697

    The pistol grips with the "pistol fast draw" bonus gives the quick pistol swap thing, so they are cool attachments if using a pistol as a secondary

    • @BleedingUranium
      @BleedingUranium 2 ปีที่แล้ว +77

      Definitely an amazing addition, and that ability pairs well with using smaller mags on your primary, as those give a ton of speed-related bonuses for being smaller.

    • @medicfdumbo
      @medicfdumbo 2 ปีที่แล้ว +6

      Saved me a couple times

    • @pricklycatsss
      @pricklycatsss 2 ปีที่แล้ว +20

      @@BleedingUranium Unfortunately you get fast hands like 8 minutes into the damn game so you get caught in the staged reload animation a lot (especially with the fennec for example). I can actually sometimes cancel the reload but other times I can't. I don't get what I'm doing differently the times that it works though.

    • @BleedingUranium
      @BleedingUranium 2 ปีที่แล้ว +33

      @@pricklycatsss Sure, but that's also just something to keep in mind. Saved reload progress is a fantastic addition and is incredibly helpful; it only hurts when you put yourself in that situation yourself. Switching to your pistol is now finally faster than reloading (or reload cancelling).

    • @JonnyFrost87
      @JonnyFrost87 2 ปีที่แล้ว +10

      @@pricklycatsss in the beta I did some testing : in short, if you didn't swap the mag, you can reload cancel, if the mag is out you must finish
      It should also change from weapon to weapon, so for some weapon there may be a larger "reload cancel window" than others

  • @OscarMartinez-jd8gd
    @OscarMartinez-jd8gd 2 ปีที่แล้ว +1032

    I’m glad I’m not the only one that noticed this. It feels impossible to set up a gun without it impacting it so negatively. I agree that they should tone down the negative affects so it doesn’t feel so hindering

    • @Jayson_Tatum
      @Jayson_Tatum 2 ปีที่แล้ว +98

      You can't have the best of both worlds. That is what their goal is. It promotes more gun variety. Either run it fast, or run it accurate. You don't get both. I would just recommend trying out different setups, even ones you may not have considered before. There is a sweet spot for every gun. trust

    • @ominous5409
      @ominous5409 2 ปีที่แล้ว +88

      @@Jayson_Tatum not the point of the video lol. When you try to go for accuracy, you sacrifice a different part of accuracy.

    • @abirbhavgoswami
      @abirbhavgoswami 2 ปีที่แล้ว +42

      I like it the way it is. Good to finally have negatives to attachments

    • @deathgrinderb3284
      @deathgrinderb3284 2 ปีที่แล้ว +4

      this is like in battlefield 4 where some attachment combos made the guns worse which i think a attachment system should have very slight positives and no negatives. seems the same with this game.

    • @computerwsmallscreen2709
      @computerwsmallscreen2709 2 ปีที่แล้ว +4

      The gunsmith in this game should have worked along with the attachment tuning system once you've reached max level for a gun, and you may want to avoid stacked with attachments before that.
      Said if you are given four benefits for a suppressor, but you only want the increased bullet velocity and the suppressor effect, you should be able to mitigate the effect of other two benefits in favor of better weapon handling even if you are adding more weight on your weapon.
      There are multiple variants of suppressor that have more emphasis on one specific stat over the others, such as more emphasis on the range or the recoil control, and this is similar on other (supposedly) tunable attachments. Tuning should also provide more diversity in weapon customization. Sadly the attachment tuning is offline and there aren't detailed weapon stats presented in the game right now.

  • @TheGekko135
    @TheGekko135 2 ปีที่แล้ว +483

    To anyone struggling in this game I highly recommend any of the AK family. Kastov or whatever. And iron sights. They fire like lasers and are snappy as hell. These were the first guns I was using where I started noticing more attachments were not ideal

    • @smoke14PB
      @smoke14PB 2 ปีที่แล้ว +62

      Naked AK has been solid since Cod4

    • @jacobshank9362
      @jacobshank9362 2 ปีที่แล้ว +46

      AK74u is a ripping machine..

    • @VioletPrism
      @VioletPrism 2 ปีที่แล้ว +5

      Yeah ak with nothing and aim down sight is instant headshot city

    • @TheGekko135
      @TheGekko135 2 ปีที่แล้ว +9

      I think the entire Kastov family in this game are solid picks. Can't go wrong

    • @ImNotFine44
      @ImNotFine44 2 ปีที่แล้ว +5

      The lacht 556 is pretty good and is even better with attachments.

  • @Belly6815
    @Belly6815 2 ปีที่แล้ว +489

    I was definitely starting to feel that some of my guns felt worse with lots of attachments. Not crippling but they started being less predictable or reliable. Mp7 really got worse with any barrells. There will be a big balance patch coming I feel

    • @makatron
      @makatron 2 ปีที่แล้ว +31

      Yeah I built my mp7 for hip fire and just made peace with the fact that ADS was out of the question.

    • @directorbeau
      @directorbeau 2 ปีที่แล้ว +14

      You think there will there be a patch coming where it actually shows the weapon stat numbers change when you add an attachment?

    • @leespurgeon5007
      @leespurgeon5007 2 ปีที่แล้ว +24

      @@directorbeau not in an IW game sadly

    • @Urdaddy-fx2ub
      @Urdaddy-fx2ub 2 ปีที่แล้ว +18

      This is what I have learned. Mix and match and test different attachments per weapon. Some weapons have horrible barrels and it’s better to use a suppressor that acts like a barrel. Some suppressors suck and it’s better to use a barrel. Sometimes grips are horrible but stocks are best and sometimes it’s the opposite. There is no meta of “use this grip fro SMG’s or that barrel for AR’s.”
      Each weapon so far is vastly different from my experience. Except battle rifles…. Only one I can use is the TAQ V. The rest of them just plain suck IMO.

    • @heavensplayer
      @heavensplayer 2 ปีที่แล้ว +6

      lol imagine balancing all this mess. Sounds like a nightmare

  • @zachhunt123
    @zachhunt123 2 ปีที่แล้ว +191

    There's a tac laser you get for leveling the signal-50 to 3 that increases ADS a bit with no negative drawback like enemies seeing the laser. I believe it can go on any or most guns.

    • @Will34117
      @Will34117 2 ปีที่แล้ว +51

      Don’t tell people, I like seeing those little green beams💀

    • @talessin
      @talessin 2 ปีที่แล้ว +4

      I hate this "no info tree". I don't see this laser. What weapons can use that one?

    • @zachhunt123
      @zachhunt123 2 ปีที่แล้ว +3

      @@talessin Mainly ARs and SMGs I think. there are some guns it can't go on, but there's another one you can unlock by using the Expedite 12 shotgun that can go on a few more guns.

    • @talessin
      @talessin 2 ปีที่แล้ว

      @@zachhunt123 name of this laser?

    • @zachhunt123
      @zachhunt123 2 ปีที่แล้ว +7

      @@talessin 1mw quick fire laser

  • @Leinks173
    @Leinks173 2 ปีที่แล้ว +54

    I think using attachments are more useful for grinding and doing challenges. For example: making a hip-fire only build for the MP7's hip-fire challenge.

  • @Kevin-Schmevin
    @Kevin-Schmevin 2 ปีที่แล้ว +554

    One huge issue you didn't cover is damage range. Many attachments significantly alter it without telling you in the downsides.

    • @philgraves7814
      @philgraves7814 2 ปีที่แล้ว +79

      Looking at you FTAC Recon 👀
      The damage range drop off of this rifle is horrendous

    • @tsaoupod75
      @tsaoupod75 2 ปีที่แล้ว +53

      @@philgraves7814 one of the worst guns to try and level up, completely feel that

    • @mycelium1456
      @mycelium1456 2 ปีที่แล้ว +6

      @@tsaoupod75 they nerfed it in full game or something?haven't used it much but In beta it wrecked

    • @Fit4C
      @Fit4C 2 ปีที่แล้ว +21

      Jesus loves you alot trust in His death 4 salvation and be saved from eternal hell

    • @Xynth25
      @Xynth25 2 ปีที่แล้ว +23

      @@philgraves7814 They're being true to the round's ballistics there. .456 SOCOM just *dies* at range, drops like a stone. The devs did their research.

  • @joshuaradick5679
    @joshuaradick5679 2 ปีที่แล้ว +128

    The 1Mw laser also has no downsides.
    Also I saw a Drift0r video where he gave you a shout out for helping with Vanguard videos. That was cool of you.

    • @BleedingUranium
      @BleedingUranium 2 ปีที่แล้ว +13

      There are three lasers with no downsides, one for ADS, one for stability, and one for hipfire.

    • @The_MEMEphis
      @The_MEMEphis 2 ปีที่แล้ว +8

      @@BleedingUranium main thing being enemies can see the laser so you're easier to spot

    • @rrrrr5118
      @rrrrr5118 2 ปีที่แล้ว +7

      @@The_MEMEphis footsteps are louder. They’ll hear you before they see a small red laser

    • @joecoffee93
      @joecoffee93 2 ปีที่แล้ว +2

      @@The_MEMEphis tbh looking at most of the killcams I end up getting, enemies can see me plenty fine without me being able to see myself on their screen, so the ones that show during ADS don't seem to be that much of a change from the norm.

    • @AircraftFTW
      @AircraftFTW 2 ปีที่แล้ว

      Can your opponent not see the laser?

  • @bionicstar1
    @bionicstar1 2 ปีที่แล้ว +6

    I was already not filling all the slots so its nice to see someone that knows way more than me doing the same. It seems like the cons of each attachment out weigh the pros a majority of the time. Having the firing range to quickly test gun after each change is super handy.

  • @7foldsin
    @7foldsin 2 ปีที่แล้ว +84

    Thanks for pumping out all the videos lately, we appreciate the info and all the work that goes into it ❤

  • @pumpalies1711
    @pumpalies1711 2 ปีที่แล้ว +276

    By far the best cod TH-camr. Easily the one we trust and look forward to with the break down videos!

    • @NPFfumbi
      @NPFfumbi 2 ปีที่แล้ว +3

      Yep. And it’s not even close

    • @JackMcCrack10
      @JackMcCrack10 2 ปีที่แล้ว +6

      Well there's about 2000 to choose from and they all say the same shit

    • @ItzxRhino
      @ItzxRhino 2 ปีที่แล้ว +5

      @@JackMcCrack10 but thats why you're here and not there right.

    • @TasmanianTiger88
      @TasmanianTiger88 2 ปีที่แล้ว

      Agreed, Ace is a trustie when it comes to spittin facts about cod, Driftor used to be years ago but he ain't anymore. Only other channel for cod I watch is Thunder, he is old school like I am, been there from the start of early youtube and cod.

    • @AnimosityIncarnate
      @AnimosityIncarnate 2 ปีที่แล้ว

      @@JackMcCrack10 Why are the other ones? Xclusive ace has been doing these for literal years. He's fast and to the point, makes meta breakdowns from all aspects of the game... JGOD tends to be more focused on battle Royals... And any other TH-camr doing this stuff I have personally not come across them... Driftor stopped this year after a decade. Rawinstinct did this stuff 10 years ago and just stole ALL his information from the TH-camrs who actually did all the testing. Probably from xclusive ace lol

  • @sercancelenk7131
    @sercancelenk7131 2 ปีที่แล้ว +212

    I think they learnt their lesson after Vanguard and it's `Frankenguns` where you slap 10 attachments onto a gun and it becomes something otherworldly. I like the way we don't really have to use a particular attachment to get ahead. There are clear pros and cons. I started using guns with 1 or 2 attachments because I saw it primarily affects the ADS speed negatively.

    • @bladeshred01
      @bladeshred01 2 ปีที่แล้ว +6

      The frankenguns will be back once Sledgehammer releases their COD installment, as always.

    • @ogremair803
      @ogremair803 2 ปีที่แล้ว +16

      Honestly I liked that you could slap 10 attachments into a gun, I mean, realistically, what's the reason you couldn't fit a grip if you have 5 other mods? but ya, they should have major consequences when doing that though.

    • @isaiahkoufos3573
      @isaiahkoufos3573 2 ปีที่แล้ว

      Yup exactly

    • @Ryan-gm3oq
      @Ryan-gm3oq 2 ปีที่แล้ว

      Glad to see it come back effective after MW2019

    • @malazan6004
      @malazan6004 2 ปีที่แล้ว +2

      I liked cold wars way of doing it and many guns felt great with just the 4 attachments or whatever

  • @xenclam216
    @xenclam216 2 ปีที่แล้ว +155

    I've found that the best way for me to build out the guns I've been using is to counter balance and accept that one or two stats are going to drop. Then I minimize the impact to those stats through smart picks. It's getting a lot easier to do this as I unlock the joined trees for each platform. I also love how quick I can jump into the shooting range to give a quick test.

    • @rickqyy
      @rickqyy 2 ปีที่แล้ว +28

      I think this was their intention. You can get some benefits but at the cost of another useful stat. Otherwise everyone would be using the same 5 attachments

    • @SleepyHarryZzz
      @SleepyHarryZzz 2 ปีที่แล้ว +9

      Same, I really like that there's some thought involved. Not everyone has the same playstyle, even across gun categories, so modifying your gun to suit how you play feels great to me.

    • @onerimeuse
      @onerimeuse 2 ปีที่แล้ว +4

      I love the shooting range, but I hope when dmz/warzone drops they just do like Pavlov did and have a room full of guns you've unlocked and attachments you've unlocked so you can just grab and mix and match without leaving the range.

    • @FireTrainer92
      @FireTrainer92 2 ปีที่แล้ว +1

      @iEternalSyn This entire comment assumes a lot.

  • @ontherun92310
    @ontherun92310 2 ปีที่แล้ว +31

    Exactly how I feel. I only be using a couple attachments instead of the max. Bc everything effects your ADS, movement speed etc. it’s best with few or no attachments lol

  • @xX-Logic-
    @xX-Logic- 2 ปีที่แล้ว +364

    I think the main thing that is messing with the guns being unbalanced is that they turned off the attachment tuning, theoretically you could balance the trade offs a little better.

    • @BakedCheez-it
      @BakedCheez-it 2 ปีที่แล้ว +26

      Isn't that just the last unlock for each gun?

    • @xX-Logic-
      @xX-Logic- 2 ปีที่แล้ว +14

      @@BakedCheez-it yeah but it’s currently disabled.

    • @georgen5882
      @georgen5882 2 ปีที่แล้ว +8

      @@xX-Logic- I noticed that earlier. I hope it comes back soon because I was maxing out ARs and hoping to do some tweaking to guns and find some cool combinations.

    • @d0ngus
      @d0ngus 2 ปีที่แล้ว +25

      I think they added it back earlier tonight, they must have seen your comment lol

    • @botfr4g
      @botfr4g 2 ปีที่แล้ว +12

      tradeoffs are unbalanced af too. they also hurt more than they help

  • @TheJake0fTrades
    @TheJake0fTrades 2 ปีที่แล้ว +137

    If nothing changes, then it'll be interesting to see how players adjust.
    Maybe it'll encourage players to use their secondary more to compensate for their primary's weaknesses, or maybe hip-firing will become a lot more common since ADSing is riskier.

    • @beefr0mi105
      @beefr0mi105 2 ปีที่แล้ว +5

      I agree I bet if they don’t speed up the game the meta will be hitpfire guns with large mags!

    • @UnityFog
      @UnityFog 2 ปีที่แล้ว +14

      @@beefr0mi105 please don't speed up the game. Og mw2 wasn't about hipfire and was even slower. Please don't speed up, let sweaty players play warzone or any other serial shit nowadays shooters presents

    • @nightfire7335
      @nightfire7335 2 ปีที่แล้ว +90

      @@UnityFog OG mw2 was slow? Lmfao okay...

    • @herbilk8093
      @herbilk8093 2 ปีที่แล้ว +3

      I think they'll do the classic "whine on Twitter until it's changed strategy" that one seems to be a favorite

    • @UnityFog
      @UnityFog 2 ปีที่แล้ว +11

      @@nightfire7335 it was. Please compare it to nowaday warzone or Battlefield. Wtf is even happening there. Everyone is jumping like ape, bunny hoping, animation canceling.
      In og mw2 we had just run and one perk if i remember it good for running faster and longer (so everyone used it to kill with knife)

  • @UncraftedPlays
    @UncraftedPlays 2 ปีที่แล้ว +81

    This is literally what I've been thinking all the time while levelling up my guns.
    I started levelling the AUG today, and it ended up with me using it without any attachments to max level. Anything I put on that thing just made it worse, and it already melts stock.

    • @PsyOnFps
      @PsyOnFps 2 ปีที่แล้ว +9

      I use red dot with it fs I can't stand it's iron sights

    • @UncraftedPlays
      @UncraftedPlays 2 ปีที่แล้ว +20

      @@PsyOnFps I actually don't mind them. The only iron sights I've played yet, that I can't stand, are the ones on the P90. They're HORRIBLE.

    • @PlatinumSan
      @PlatinumSan 2 ปีที่แล้ว +8

      @@UncraftedPlays The visual recoil on the P90 is so weird, the sights climb so high and cover the enemies even though you're still hitting them...

    • @UncraftedPlays
      @UncraftedPlays 2 ปีที่แล้ว +7

      @@PlatinumSan Exactly. You're aiming more with your hitmarkers than with your iron sights at that point.

    • @danielcunha4377
      @danielcunha4377 2 ปีที่แล้ว +4

      I felt the same with AK103 (the black 762 AK).
      I am refusing to add any any attachments to it.
      I guess i will only run it with a laser that offers 2 pros with zero cons, and, the PP Bison's stock, which seems to be worth it! Nothing else.
      This is ridiculous, attachments exist to improve weapons, not to make make them worse.
      Trade offs are needed for balancing purposes, but at the moment this is absolute nonsense!

  • @Mecrobb
    @Mecrobb 2 ปีที่แล้ว +17

    it is a very hard system to balance and I appreciate that they are approaching this with some care. Keep in mind as you said people haven't got everything unlocked yet so its hard to tell what will become meta when more details are known. that being said the fact that there WILL be a meta when "the best" attachments are is important to keep in mind when suggesting changes. I don't want IW to buff a few things now, just for them to take over the early meta and disincentivize creativity game exploration.

  • @SynchroFPS
    @SynchroFPS 2 ปีที่แล้ว +14

    Don't tell anyone but the canted laser attachment adds aim down sights speed, sprint to fire speed, AND aiming stability. Imo its the best attachment in the game and its super fun and cool to use.

    • @malazan6004
      @malazan6004 2 ปีที่แล้ว

      Yep but other players can see it

  • @EagleTempest
    @EagleTempest 2 ปีที่แล้ว +272

    Some feel better with attachments, others definitely feel like a hindrance. Even the early level grinds with some guns feels like torture before getting things that accelerate ADS, other guns it just feels like it's sorta better but starts worsening in other directions. Most in match experiences have told me that they favored marksman and sniper rifles though seeing that everyone has been running quick scope builds or just camping/wall mounting a lot of the time.

    • @2382-h1n
      @2382-h1n 2 ปีที่แล้ว +10

      I feel like the devs were trying to promote weapon tuning, but since weapon tuning has been removed, we haven’t been able to turn the weapons into mobility builds or recoil control builds

    • @EagleTempest
      @EagleTempest 2 ปีที่แล้ว +13

      @@2382-h1n I'm very curious to see what the S1 patch notes are going to be with buffs and nerfs

    • @sleepwalkrip
      @sleepwalkrip 2 ปีที่แล้ว +10

      Honestly it’s all a nightmare. I’m about to get gold on the 556 Icarus and it has been horrible. None of the attachments I use that I have do much of anything for sprint to fire or ADS. In no universe is there a time where I can run around with an LMG in this game and expect to do well. Im always going to get outgunned by an SMG or 1-2 shot by a rifle. So this makes me think I have to go the opposite route and just use all recoil control/dmg range attachments so I’m just a heavy gunner that sits back or posts up most of the time while I’m using this LMG. It is so difficult to actually run and gun with certain weapons so in my honest opinion it’s better to just max dmg and range. My favorite play style since I started playing cod so long ago has been to rush with SMG or AR. So the fact that I’m pretty much forced to sit back in a lot of cases sucks. Idk the whole game feels clunky and like it really does punish rushing. Unfortunate but whatever 😂.

    • @EagleTempest
      @EagleTempest 2 ปีที่แล้ว +9

      @@sleepwalkrip Just getting the first LMG to be half decent with reaction time was torture! The funniest I did was out ammo a camper, he may have had a better gun, but I'm here spewing 100 rounds at you and you decided that I was "low" and went to pop out a shot only to take one to the face.

    • @sleepwalkrip
      @sleepwalkrip 2 ปีที่แล้ว

      @@EagleTempest lmao that’s exactly the struggle. I just sit there and spray people. Sometimes it’s ok to play that way though especially in bigger objective game modes. Either way I’m actually having a ton of fun. I can’t wait to get these last double kills and move onto the next gun. Also the way they have everything setup actually is cool to me because it forces me to use different guns and have fun. Usually every cod I just do one weapon category at a time in order. ARs then SMGs then battle rifles etc etc until mastery camo completion. Now I’m actually using different weapons within the weapon platform and having a lot of fun unlocking attachments even though I don’t know if I’m using the right ones lmao.

  • @perciusmandate
    @perciusmandate 2 ปีที่แล้ว +8

    I feel like the attachments should enhance gun performance, not hinder it. Definitely, there should be tradeoffs, but when you're better off leaving a gun stock, I think something needs to change with the balancing.

  • @thesaffronsikh9255
    @thesaffronsikh9255 2 ปีที่แล้ว +63

    i thought the same too! as soon as started attaching all the range/damage increase attachments, my performance dropped Oo

    • @Fletchling863
      @Fletchling863 2 ปีที่แล้ว +3

      Go for damage range and recoil pretty much.

    • @42ZaphodB42
      @42ZaphodB42 2 ปีที่แล้ว +8

      @@Fletchling863 Or simply nothing. Add ADS speed and use a suppressor that has a bit of recoil control and velocity. dont need much more, maybe a bigger magazine

    • @Fletchling863
      @Fletchling863 2 ปีที่แล้ว

      @@42ZaphodB42 True im glad though conpared to vanguard that made abominations out of guns.

  • @complicatedairflow4242
    @complicatedairflow4242 2 ปีที่แล้ว +29

    I think in an ideal situation having one attachment with pro ADS and con recoil control as well as a pro recoil control and con ADS attachments, should net you something like a marginally positive outcome on both, not entirely canceling each other out.

    • @notreal1477
      @notreal1477 2 ปีที่แล้ว +3

      Nah that's dumb. The idea that an attachment can Make your gun worse is dumb asf. Attachments should make a gun better

    • @deadbrocks
      @deadbrocks 2 ปีที่แล้ว +8

      @@notreal1477 If you add a bunch of attachments that make your gun longer and heavier it makes sense that it would make it slower to handle and decrease your ADS and sprint to fire speed. The upside is that the gun likely now has better stability and range. It's just a matter of matching your playstyle with your attachments, and another issue is that people are still trying to play this game super fast and twitchy by sprinting around everywhere and that style of movement is already starting at a disadvantage.

    • @Aikano9
      @Aikano9 2 ปีที่แล้ว +4

      iirc as is, it’s a actually a net negative, they don’t cancel out, the cons outweigh the pros. so you end up with worse recoil and ads than you started with

    • @complicatedairflow4242
      @complicatedairflow4242 2 ปีที่แล้ว

      @@Aikano9 Even worse!

  • @gamingswole2271
    @gamingswole2271 2 ปีที่แล้ว +3

    This definitely made me feel better because I was noticing literally every time I added a attachment it was not going good but then when I have no attachments it’s like amazing!
    like the M4 with no attachments is my favorite!!

    • @andrewrigney5888
      @andrewrigney5888 2 ปีที่แล้ว

      You have to learn which ones improve the aspect of the gun you want to change, it’s all about balance

    • @malazan6004
      @malazan6004 2 ปีที่แล้ว

      Some attachments have no downside though and are worth it

  • @KraigZero
    @KraigZero 2 ปีที่แล้ว +72

    I feel that this balancing issue comes forth more without the tuning of the attachments and that was compensating for a lot of downsides on it for what i tested with my class when it was available. I feel that once weapon tuning is back it will help the recce builds that most of us do for the game, only time will tell about it

    • @presidentbruh401
      @presidentbruh401 2 ปีที่แล้ว +1

      i really miss weapon tuning, had my perfect m4 build then watched in horror as it got snapped away. would've loved to try it on some other guns

    • @Chrisxx-tv3xu
      @Chrisxx-tv3xu 2 ปีที่แล้ว

      Just made the intervention into a uhh
      Idk even know how to describe it but
      Let’s say mw2 quickscope compilations could return LOL

    • @KraigZero
      @KraigZero 2 ปีที่แล้ว

      @Jeff Tilley It is back with this update they have released but to what degree it will affect weapons we'll have to see once we can get in and check it out. So get ready for your recce builds time to hunt

  • @Lookieduke
    @Lookieduke 2 ปีที่แล้ว +159

    It’s a shame but, I was also feeling this same way. It’s apparent on the lachmann 556

    • @derenjoy3r
      @derenjoy3r 2 ปีที่แล้ว +8

      Totally different for me on the M4, AUG, MX9 and all snipers so far though, lachmann 762 and sub too.
      Especially for the AUG, the right setup us worlds beyond the base setup, one just has to sacrifice one stat however important it may be, its aiming stability for me. Works well for offensive TDM

    • @bobsucks9647
      @bobsucks9647 2 ปีที่แล้ว +1

      Lol yeah seems like everyone hates the lachmann, it’s tolerable on full auto kinda like a worse AK but definitely not something I plan to use beyond leveling it

    • @habijjj
      @habijjj 2 ปีที่แล้ว +4

      I mean the m16 is absolutely trash without attachments it has so much recoil its unusable.

    • @ImTheBatchMan
      @ImTheBatchMan 2 ปีที่แล้ว

      @Bob Sucks It isn't supposed to be used full auto but it shreds if you learn how to use semi auto mode. Build a fast ADS loadout and you dominate in the close range. 2 shot kills with 1 shot heads hots is really OP.

    • @XcitedOne
      @XcitedOne 2 ปีที่แล้ว +1

      @@bobsucks9647 the setup i ran on the 762 Lachmann made it very good to use, just need to be medium range cause SMGs wil shred ya, got it gold just now.

  • @silverboltiii9328
    @silverboltiii9328 2 ปีที่แล้ว +11

    I think that will change once the "tune" feature of each attachment is fully explored. I only say this because of videos ive watched that go in depth on how the tuning aspect works. You can almost get the perfect balance each of a gun or you might like a certain style better than another and using the tune option u can get the best out of it especially specificly atratchments that obviously lean towards one style.

    • @watLegends
      @watLegends 2 ปีที่แล้ว +5

      Completely agree, I made a killer Fss Hurracane, but something felt weird about the attachments, but once I cancelled out some negatives and did some minor tuning, I can feel it is completely different. Still exploring this build further.

    • @silverboltiii9328
      @silverboltiii9328 2 ปีที่แล้ว

      @@watLegends could possibly send the build lol

    • @HieronymousLex
      @HieronymousLex 2 ปีที่แล้ว +2

      So the game is unfinished to an inexcusable degree and the guns aren’t even working properly basically. Yikes

    • @watLegends
      @watLegends 2 ปีที่แล้ว

      @@HieronymousLex Lol not even close, the customization and weapon variety is so great, people are having a hard time creating a meta, so they endup building crappy guns, and just play with defaults. Give the game some time and people will go crazy with the new mechanics.

    • @watLegends
      @watLegends 2 ปีที่แล้ว +1

      @@silverboltiii9328
      Sure thing, this is the original recommended build:
      Muzzle: XTEN Black Kite
      Barrel: FSS Cannonade 16"
      Underbarrel: FTAC Ripper 56
      Rear Grip: Sakin ZX Grip
      Optic: Cronen Mini Red Dot
      This is what I did:
      Muzzle: XTEN Razor Comp, TUNE: +0.80oz/+0.35in (Singuard MKV is better)
      Barrel: FSS Cannonade 16", TUNE: -0.25lb/+0.40in
      -Underbarrel: [Dont have anything here]-
      Stock: DEMO quicksilver, TUNE: -1.20oz/+1.00in
      Rear Grip: Sakin ZX Grip, TUNE: +0.50oz/+0.15in
      Optic: Cronen Mini Red Dot, TUNE: -0.97oz/-2.25
      Note: It's Mid-short range, I could make it longer range but I'm still working on it, so it doesn't make me slow or lose what I gained so far. its all a trade-off.

  • @floppyj.burger5402
    @floppyj.burger5402 2 ปีที่แล้ว +57

    Its been temporarily removed due to a crashing bug, but I feel a lot of these issues can be reasonable once weapon tuning returns. When it was still in the game I had alot of issued with ADS speed because of the attachments i wanted however when I tuned some of them to have better ADS speed I was able to benefit from those attachments while also having better ADS speed

    • @XSV15
      @XSV15 2 ปีที่แล้ว +5

      I was about to comment with the same thing, haha. I think the MW2 folks intended to implement more cons but would give you the ability to “tune” the weapon to counter those cons if you wished, or simply double down on whatever stat you were trying to boost with your attachments. Hopefully once they fix it we’ll see a difference. At this point we’re working with an incomplete project.

    • @chaserevstuning9271
      @chaserevstuning9271 2 ปีที่แล้ว +1

      Last night when I maxed out my m4, it let me do tuning to it when I "unlocked" it but after that it's missing from the upgrading screen. So weird

    • @SorataKanda
      @SorataKanda 2 ปีที่แล้ว

      @@chaserevstuning9271 It is because it is disable actually it will return when they will have fix an issue with it :)

    • @nightryder16
      @nightryder16 2 ปีที่แล้ว +2

      Yea but folks shouldnt have to spend all that time trying to fine tune stuff.. That's their job.. I've played cod since the beginning but I only play casually because of having to run a business full time and I just don't have the time to do all that. Lol

    • @santi_claws
      @santi_claws 2 ปีที่แล้ว +2

      @@nightryder16 it's not like weapon tuning is a grind though? It's not something time consuming, just max out your favorite gun that you're already using alot and then you can tweak settings around. Customization. Player choice.

  • @fallingrafters
    @fallingrafters 2 ปีที่แล้ว +101

    I feel like this phenomenon has to do with the attachment tuning system they’re fixing right now. I wonder how it will be when we can tune the attachments

    • @Razng45
      @Razng45 2 ปีที่แล้ว +3

      are you able to tune attachments?

    • @angelsaucedo9227
      @angelsaucedo9227 2 ปีที่แล้ว +4

      @@Razng45 I think it’s disabled for rn

    • @blakejake9618
      @blakejake9618 2 ปีที่แล้ว

      @@angelsaucedo9227 you have to get the gun to max level but it’s in the game

    • @moodcatching
      @moodcatching 2 ปีที่แล้ว +6

      @@blakejake9618 No, it's not. They have disabled it 3 days ago because they said it was bugged and crashed peoples' games. I haven't played today, but as of yesterday it was still disabled for me :P

    • @Razng45
      @Razng45 2 ปีที่แล้ว +2

      @@angelsaucedo9227 ohh thanks i was going crazy since it didn’t let me tune my weapons

  • @kavishhurbungs3152
    @kavishhurbungs3152 2 ปีที่แล้ว +11

    There are some game modes where I can afford to take a hit on ads speed, movement and sprint to fire speed in exchange for recoil control, damage range, aiming stability benefits such as invasion and ground war. In the large maps, I can experiment more with different attachments whereas in 6v6 I have to prioritize ads and sprint to fire speed

  • @Ralexxanderr
    @Ralexxanderr 2 ปีที่แล้ว +32

    Have you done any testing with the Focus perk? Interested to know if there is a significant improvement in flinching less when the perk becomes active or if it’s better to run an attachment that reduces flinch instead.

    • @dylsapkeg
      @dylsapkeg 2 ปีที่แล้ว +6

      To me it seems like flinch is almost non existent in this game so I don’t see a reason to run this or any of the “flinch resistance” attachments. People can ads an one shot you with a marksman rifle after you’ve shot them 2-3 maybe even 4 times. There needs to be more flinch.

  • @RenoMay
    @RenoMay 2 ปีที่แล้ว +12

    iw: gives 10000 attachments per category
    Iw: makes them terrible

  • @RustyShackleford556
    @RustyShackleford556 2 ปีที่แล้ว +1

    Short answer, yes.
    Long answer, attachments hurt more than they help and especially with base ADS speed as slow as it is. It'd be much easier to weight upsides and downsides if we had actual numbers tied to the pros and cons instead of just bars that don't represent any actual performance values.

  • @sabrex2761
    @sabrex2761 2 ปีที่แล้ว +32

    Can you make a video about the hybrid 4xscopes and the different types of scope glint?

    • @TheXclusiveAce
      @TheXclusiveAce  2 ปีที่แล้ว +59

      Eventually, yes but it's lower on the priority list at the moment.

  • @patricks2237
    @patricks2237 2 ปีที่แล้ว +14

    I feel like the visible ads lasers are way more viable in this game. It feels like they boost ads a lot and with how good base hipfire is, the visibility isn't too bad.

    • @joeymobb8438
      @joeymobb8438 2 ปีที่แล้ว

      Interesting, I think they just get people killed. Those lasers may as well be going off in a pitch black room, they’ve given away enemies so many times.

    • @angelsaucedo9227
      @angelsaucedo9227 2 ปีที่แล้ว

      Yup and less muzzle flash that is the broken attachment rn for sire

    • @superkamiguru6856
      @superkamiguru6856 2 ปีที่แล้ว

      @@angelsaucedo9227
      Flash hiders are 100% worth it. They make it easier to see while firing. Stabilize your recoil a bit. Also, they provide a better mental placebo that makes you feel like you're in control of your sprays. Plus, the enemy can't see your muzzle flashes anymore.
      They're more useful than suppressors this year.

  • @mattsnyder9759
    @mattsnyder9759 2 ปีที่แล้ว +1

    Wow I just noticed this a couple days ago and thankfully ran across this video! Thank you for the explaination and suggestions! I got the M13B and went in just plain to level it up and was just destroying people. After leveling it up a bit I started to throw on attachments and was struggling. Good stuff.

  • @drbullah1388
    @drbullah1388 2 ปีที่แล้ว +92

    I personally do like the idea that not using attachment always is also an option compared to the META spam in vanguard and warzone lately
    However, they can perhaps reduce the tradeoffs slightly like instead of hurting the aiming stability by 5%, it now hurts by 3% and so on

    • @ckalinec
      @ckalinec 2 ปีที่แล้ว +8

      Completely agree with this. And ultimately leads to more diverse builds and capabilities. We should have to think about trade offs. In the past the pros have largely been way better than the cons. Currently just needs a better balance. Hopefully they don’t over rotate on it. And we meet in the middle somewhere

    • @carloseduardostofelli6949
      @carloseduardostofelli6949 2 ปีที่แล้ว

      If they do that you'll be back to the cookie cutter builds >

    • @m_apollow3492
      @m_apollow3492 2 ปีที่แล้ว

      W take

  • @michaelrak8802
    @michaelrak8802 2 ปีที่แล้ว +71

    I agree with most of this. I was definitely starting to notice the drawbacks of most of the attachments and how many you use. One of my biggest peeves is a long time problem in most shooters in that they always have all optics reduce ADS. In reality, the weight of most modern low-to-no magnification red dots and holographic sites is negligible and vastly increase your ability to aquire your target quickly. I get that a thermal hybrid or a full size sniper scope would slow you down; but there's no excuse for a Holosun, a monocle, or even an EOTech style sight to be increasing your ADS.
    CoD has the same problem with grips and stocks too; they are given stats and effects that have no connection or understanding to how they actually work.

    • @colbyboucher6391
      @colbyboucher6391 2 ปีที่แล้ว +19

      It's especially odd with dot / holo sights where sight alignment isn't a thing... they literally exist to make aiming quicker and easier.

    • @GoogleAccount-tg9lp
      @GoogleAccount-tg9lp 2 ปีที่แล้ว +9

      The problem for the developers is that the downside in real life of most of these attachments is just that they are more expensive or hard to get ahold of. That’s kind of hard to translate into the game, especially where balance has to be factored in, so they end up with stats that really dont relate to what the attachment actually is.

    • @colorzFX
      @colorzFX 2 ปีที่แล้ว +5

      And they are pairing this with "realistic" visual recoil and a lot of visual screen clutter, which is just contradictory. Do you want to make it realistic or not?

    • @michaelrak8802
      @michaelrak8802 2 ปีที่แล้ว

      @@GoogleAccount-tg9lp meh, they overthink the balancing so much that it escapes logic though. Most of the attachments, especially when you factor in the debuffs that don't make sense, are net negative on your gun which negates the whole point of having them. Most of these attachments should have little to no drawback; that's why they exist in the first place. And they could make the better ones with less negative traits or "more expensive" or high tech ones be unlocked later or through challenges. Got 100 camos that I won't use under challenges, we can do the same for attachments. That's how they used to do it anyway.

    • @lbfather
      @lbfather 2 ปีที่แล้ว +1

      That's why I hate people who either complain/praise the state of realism in call of duty. If realism was such a factor in development of this game, then these little things should not affect the game in such a way it does.

  • @trashedget423
    @trashedget423 2 ปีที่แล้ว

    Excellent comments and you definitely got a point. Maybe the best option concerning MW2 is having two weapons with opposite configurations: extreme stability and extreme response time, and keep swapping between them as you walk around or camp anywhere.

  • @skils8862
    @skils8862 2 ปีที่แล้ว +8

    I noticed this and i thought I was just crazy. Allot of the positives on attatchments dont outway the negatives and so i found as i would level up a gun and add more things the gun would become worse no matter what combination i used. I noticed this specificly on the lachman 556 which shredded with nothing but with attatchments it felt terrible.

  • @itsarin2166
    @itsarin2166 2 ปีที่แล้ว +53

    Pretty sure IW intention might be to make people not just focus one one singular meta build, and wanted people to build the gun how they prefer and encourage them to try some stuff up and go to the gun range to test it. Hence why there are negatives on the gun, but they do need to tweak stuff a bit especially guns that have too much downside for no reason.

    • @GinsengStrip-wt8bl
      @GinsengStrip-wt8bl 2 ปีที่แล้ว +8

      It would be a great idea as it is in Battlefield games. CoD is too reliant on ADS time since it's a very fast paced shooter with "instant" TTK you usually have no chance to make it up with accuracy if you get hit first.

    • @robertsteiner4696
      @robertsteiner4696 2 ปีที่แล้ว +9

      The battle rifles are the biggest offenders of this problem. So fucking slow to ADS when you build it out yet no amount of recoil attachments ever help them, meanwhile their smaller calibre parts in the platform just flatout outperform them with minimal investment. Seriously this balance is such an inexcusable joke. They have 20 years of game development experience and they still somehow struggle to get this stuff right on day one when they've gotten it right in their past games. It's just pathetic.

    • @lungcanc3r666
      @lungcanc3r666 2 ปีที่แล้ว

      @@GinsengStrip-wt8bl i wouldn't say ttk is instant but this games vanilla does feel a bit better than other titles. I'm always a hardcore player, i dont enjoy having someone eat a headshots. So i never notice these issues. mw2019 the ak was a 2 tap max at long range. Usually one tapped. Their decision to not have hardcore at launch was stupid tho

    • @GinsengStrip-wt8bl
      @GinsengStrip-wt8bl 2 ปีที่แล้ว

      @@lungcanc3r666 there's nothing wrong with ttk for me either. I just mentioned it in terms of balance. With such fast TTK a lot of attachments become useless when they reduce ADS too much and encounters in CoD are usually close range.

    • @iansuryan4894
      @iansuryan4894 2 ปีที่แล้ว +1

      @@GinsengStrip-wt8bl Optimus prime, do her from behind

  • @LilGuy-hk5ro
    @LilGuy-hk5ro 2 ปีที่แล้ว

    I feel that trading stability for ads makes sense because if you plan on quick ads speed you’re usually in close quarters meaning that the trade off for ads speed is usually better for your close engagements where the weapon sway isn’t a big deal

  • @BravoHalcyon
    @BravoHalcyon 2 ปีที่แล้ว +11

    Can't wait for the gun guide videos to release! I'm about as excited for those as for the launch of MW2 itself.

    • @slappywag7210
      @slappywag7210 2 ปีที่แล้ว +2

      Gun guide for what? He just told us attachments are making the guns worse.
      Normally I’d be excited for gun guides too, but this sucks. I want the game to be great,
      I just hope they make attachments viable…

  • @chiman360
    @chiman360 2 ปีที่แล้ว +24

    Very helpful Ace! I think on larger maps like in Ground War I’ll use more attachments for recoil and range/velocity even if it’s slower but on 6v6 maps or for my close quarter weapon less attachments may be the move

    • @chiman360
      @chiman360 2 ปีที่แล้ว +5

      @Edoardo Leonardi don’t know they don’t have that

  • @Rorkbork
    @Rorkbork 2 ปีที่แล้ว +2

    I feel this might be true. I was using one of the marksman rifles for the camo grind and found it was super strong without having any attachments, but when I added attachments to make it stronger and faster, I found I was getting way more hit markers rather than kills.

    • @tillyferrari
      @tillyferrari ปีที่แล้ว

      I am finding the SPR 208 very hard to use (i had it platinum in mw19) as one shot with the base weapon does nothing :(

  • @CovertDavid
    @CovertDavid 2 ปีที่แล้ว +21

    There is always going to be some kind of draw back to "upgrades". Do keep in mind that the tuning feature for the mods has been disabled which may make the difference. I do find it extremely odd that add any kind of sight causes zoom speed to lower when a red dot never slows down your transition IRL but whatever lol

    • @urfork1
      @urfork1 2 ปีที่แล้ว +7

      “It adds extra weight to the gun”
      -the CoD devs unironically

    • @floriansteininger347
      @floriansteininger347 2 ปีที่แล้ว

      @@urfork1 Maybe like 0.3 kilogramm lol.

    • @twanheijkoop6753
      @twanheijkoop6753 2 ปีที่แล้ว +10

      Most of the times it's actually faster IRL, cleaner sight pictures makes target acquisition faster.

    • @ShaunFVG
      @ShaunFVG 2 ปีที่แล้ว +3

      @@twanheijkoop6753 I think the devs probably never shoot lol. When I bought my legion it was my first handgun with a red dot and man, that felt like a serious adjustment at first. Looking for the dot and dot placement if you aren't used to it does slow you down compared to irons. However once you train it becomes way quicker. Considering in CoD everyone is an operator, it should speed up, but since the devs more than likely have little to no experience, that could be a driving force lol

  • @GenerikV
    @GenerikV 2 ปีที่แล้ว +37

    I think in beta, most of the attachments did make more difference to the gun feel and were worth putting them on.

    • @alexanderprobst8300
      @alexanderprobst8300 2 ปีที่แล้ว +9

      Yeah I did not feel like they were hurting in the beta but I am definitely feeling too many negatives now...

    • @SyIis
      @SyIis 2 ปีที่แล้ว

      It was the same in beta......

  • @tommyk13
    @tommyk13 2 ปีที่แล้ว +4

    I think you should be able to fill all the attachments slots instead of just 5 and keep the pros and cons. Therefore you could balance your weapon at that point. Finally if that's to OP for 6v6 maps then do it for the tier 1 players. In my opinion I feel it would add to the realism of tier 1 sine I can do it in real life.

  • @sooz6092
    @sooz6092 2 ปีที่แล้ว +9

    Been feeling the same way with attachments, i hope they buff some of them because most of them are pretty much useless now.
    The only ones i've been using were all types of Damage ranges ones while trying to keep a decent ADS time, but i might remove them because i haven't really noticed any TTK differences with them on.

    • @Jayson_Tatum
      @Jayson_Tatum 2 ปีที่แล้ว +1

      just get better

    • @alexanderprobst8300
      @alexanderprobst8300 2 ปีที่แล้ว +1

      A lot of the damage ranges seem super short in this game so if you get 10% increase to an already small number it wouldn't make much difference probably

    • @sooz6092
      @sooz6092 2 ปีที่แล้ว

      @@alexanderprobst8300 yeah that's probably it

    • @floriansteininger347
      @floriansteininger347 2 ปีที่แล้ว

      @@Jayson_Tatum That's the typical comment of an idiot or an kid. Or maybe both.

  • @Culturedtuna1
    @Culturedtuna1 2 ปีที่แล้ว +86

    would be really nice to see a deep dive into the laser attatchments in this game.

    • @Fit4C
      @Fit4C 2 ปีที่แล้ว +2

      Jesus loves you alot trust in His death 4 salvation and be saved from eternal hell

    • @stephensnuffer9634
      @stephensnuffer9634 2 ปีที่แล้ว +25

      @@Fit4C thanks but we trynna figure out the laser sights bro

    • @iansmith3301
      @iansmith3301 2 ปีที่แล้ว +1

      @@stephensnuffer9634 😂😂😂

  • @xerlmx
    @xerlmx 2 ปีที่แล้ว +1

    I love the Laser that is also used to aim with it like in the campange with nightvision, it gives you clear vision and you have fast aim downsight

  • @redhavoc4805
    @redhavoc4805 2 ปีที่แล้ว +10

    That’s crazy that they setup the attachments that way. After making such a big deal about this new receiver unlock and attachment system. Thanks for the info Ace; great video as always!

  • @InsidiousRebel
    @InsidiousRebel 2 ปีที่แล้ว +7

    The suppressor that helps with recoil smoothness is my favorite. Doesn't seem to drastically improve the recoil but it's better than the other suppressors because it only hurts damage range slightly. But again not noticeable.

    • @voltdripz2938
      @voltdripz2938 2 ปีที่แล้ว +12

      Recoil smoothness is a fake stat and does nothing. Watch aces last video.

    • @spbynum
      @spbynum 2 ปีที่แล้ว

      @@voltdripz2938 No, it does. It just “smooths out” the big jumps in recoil and makes them more uniform. However, it does not affect the overall recoil.

    • @andrewking8811
      @andrewking8811 2 ปีที่แล้ว

      Recoil smoothness doesn't do anything but that suppressor (from the ak) has a bonus to recoil control which is helpful.

  • @StealthySandwich
    @StealthySandwich 2 ปีที่แล้ว

    I personally love the fact they have a ton of aiming instability, heavy recoil and long ADS. I love realism in games, and this is getting closer to what real-life is like at times. I am VERY good with guns in real life, but even with years of experience and training, my sights never perfectly rest on target.
    For instance, I have a very highly modded AR15 with a good $2000 into it. It's lightweight, and easy to aim and maneuver, but you actually do feel recoil when you fire, a lot more than other heavier guns in the same platform (even though 556 has very light recoil as is). By contrast, I also have a much heavier AR with a tuned barrel and bi-pod that's for distance competition. It's so heavy you hardly feel any recoil )not that 556 has much anyway), but you also can't quickly acquire targets like you can with my lighter one.
    This system in MW2(2) means there are trade-offs just like reality. It's a system of balance. What are you willing to sacrifice VS what you gain?

  • @ethanfoxall8033
    @ethanfoxall8033 2 ปีที่แล้ว +17

    I’m kind of a fan. Back in the glory days we got 1 attachment, maybe 2 and it really felt like you had tough decisions to make based on what you wanted to accomplish. They could make the penalties slightly lower but ads in general needs some buffs for like half the guns in the game

  • @yhzh2002
    @yhzh2002 2 ปีที่แล้ว +16

    I definitely felt this levelling lmgs. Doing anything to the recoil/accuracy painfully tanked handling/mobility, and doing anything with the handling tanked recoil. I often had only 3 or 4 attachments in use on my lmgs.

    • @nathjones2011
      @nathjones2011 2 ปีที่แล้ว

      Yeah i agree, its cuz theyre building for warzone so its all about the long range, battle rifles will be OP for a few weeks then get nerfed into the ground like the dmr.

    • @jwallace2913
      @jwallace2913 2 ปีที่แล้ว

      Adding the barrel grip to the LMG slowed down ADS sooo much. I don't get it though, IRL that wouldn't be the case.. if anything it'd be the opposite.

    • @alexanderprobst8300
      @alexanderprobst8300 2 ปีที่แล้ว

      @@nathjones2011 Battlerifles and Marksman rifles already feel bad at long range imo, you need to hit 3 or 4 shots to get a kill but you have only 10 or 20 rounds and a lot of recoil, it is easier to just hit 6 shots with an M4. Ironically I actually think they feel better at close(ish) range where the recoil doesn't take you right off target and you can get a 2 shot kill or a single headshot kill.

  • @daddythebandit1208
    @daddythebandit1208 2 ปีที่แล้ว +1

    My question is why the hell would a red dot lower ads time when the entire point of a red dot is extremely fast target aqcuisition. it should give a buff to it compared to clunky irons

  • @slickramboo
    @slickramboo 2 ปีที่แล้ว +5

    I'm really liking the laser attachment that helps with ads speed and aiming stability only downside is you can see the laser it's pretty much a tac laser from mw19

  • @Purplepentapus_
    @Purplepentapus_ 2 ปีที่แล้ว +8

    I was just thinking about this with the Lockwood mk2 rifle, besides adding an optic (which the iron sights aren't even that bad anyway), it felt like I could perform just fine with zero attachments. Almost all of the attachments look really heavy on the cons and the pros are rarely something that I even want

    • @THEKING-ix6rw
      @THEKING-ix6rw 2 ปีที่แล้ว +3

      Always put attachments on guns like that you don’t need recoil control with 1 shot gun max ads and sprint out???

    • @Purplepentapus_
      @Purplepentapus_ 2 ปีที่แล้ว

      @@THEKING-ix6rw yeah but that kills idle sway and I still need to shoot people at range

  • @CheeseburgersAndBeer
    @CheeseburgersAndBeer 2 ปีที่แล้ว +2

    Only attachments I use are front & rear grips with a laser, makes it snappy and doesn’t seem to much of a bad trade off

  • @mericaeagle9319
    @mericaeagle9319 2 ปีที่แล้ว +6

    I have a feeling between the lack of attachment overall positives and weapon tuning they're trying to fight off super meta builds.

    • @arcticowl1091
      @arcticowl1091 2 ปีที่แล้ว +2

      It's just going to result in every attachement being useless and just drives the meta to what gun is the best instead of attachments

    • @dranktf
      @dranktf 2 ปีที่แล้ว

      It’s weird that they would make it so severe. They were boasting about their new gunsmith system yet it really isn’t worth using. They’ve essentially gutted build crafting and the incentive to want to grind for anything really. When all of the guns have such high ttk why would I want to level a weapon that needs another weapon leveled, to get an attachment that requires a different gun to level when I can just rock pretty much any weapon? They already made getting camos extremely easy so it feels like an empty grind.

    • @TheyJustCallMeDom
      @TheyJustCallMeDom 2 ปีที่แล้ว

      @@arcticowl1091 I’ve seen the attachments make more of difference on the TAC automatic rifles. The recoil can be reduced dramatically to the point the spread is similar to a smg ar close range. Ads isn’t honestly even that bad you just can’t sprint every where

  • @oocelot3040
    @oocelot3040 2 ปีที่แล้ว +15

    This actually seems like a great change! You need to prioritize attachments instead of just making every gun a 5 attachment instant ADS, silenced, high capacity, laser gun.

    • @FreaQo1
      @FreaQo1 2 ปีที่แล้ว

      Yep, completely agree with this take

    • @jacobhenderson7521
      @jacobhenderson7521 2 ปีที่แล้ว

      I love the new mechanics like you do better if you slow down a bit , the weapons feel really good and me being an Ak fan they finally modernized them and they don’t perform like crap

    • @oocelot3040
      @oocelot3040 2 ปีที่แล้ว

      @@jacobhenderson7521 I agree! Was happy to see the AK get some love this time around. I was surprised in the last "modern" warfare, there weren't really any modern AK variants

    • @floatz3992
      @floatz3992 2 ปีที่แล้ว

      @@oocelot3040 the amax

  • @MrJMTGaming
    @MrJMTGaming 2 ปีที่แล้ว

    General rule of thumb is use the weapon stock for 2-3games, note exactly where you are having issues (range, recoil, ADS, etc.) and then add one attachment that addresses it. Play for 2-3 more games, and re-evaluate. I almost never add more than one attachment at a time

  • @offensivename4893
    @offensivename4893 2 ปีที่แล้ว +6

    Flash hiders and suppressors are so nice to hide the muzzle flash. Super underrated benefit.

  • @TheMaxxMiller
    @TheMaxxMiller 2 ปีที่แล้ว +8

    Glad to see someone who does testing, as extensively as you, corroborate this. It feels weird. I have 10 years+ of CoD experience telling me to use every slot. But my MP7 just feels best using 2-3 slots.

  • @connermcmahan5528
    @connermcmahan5528 2 ปีที่แล้ว +1

    Dont know if im just imagining things but I put the stock with no downsides but +idle stability on my M4 and started performing a lot worse, even in the firing range. I think the attachments do more than what they state in the description.

    • @tdscoop
      @tdscoop 2 ปีที่แล้ว

      Wouldn’t surprise me. There’s no clear description of what effects the attachments actually have on the guns.

  • @adubato357
    @adubato357 2 ปีที่แล้ว +16

    I like this new system. They're called attachments after all, not upgrades. If the pros always outweighed the cons, then every gun would need 5 attachments to be good. With the tradeoffs, now there's more room for personal preference instead of everyone using the same meta builds.

    • @jakeozzy4776
      @jakeozzy4776 2 ปีที่แล้ว +1

      Wrong. Its pointless to even try to unlock anything right now. Thats bad design

  • @BeyondtheBox1
    @BeyondtheBox1 2 ปีที่แล้ว +7

    Ace I just wanna say I love your videos and thanks to you it’s made me a better cod player. I really appreciate everything you’ve done for me and the community. More than you know.

  • @robd5995
    @robd5995 2 ปีที่แล้ว

    This is genuinely a really good video. Well done man

  • @obsidianbear7461
    @obsidianbear7461 2 ปีที่แล้ว +4

    When I first started playing MW2 I agreed with everything you said in this video, that is until I messed around with weapon tuning (which is currently locked due to a crashing bugs). For example I had maxed out my pistol and put on 4 attachments, and I was pretty underwhelmed with the performance. But then I messed around with the tuning and I was able to achieve what I was aiming for gameplay wise. Which was mainly decent damage range, recoil smoothness/control, and aim down sight time. So I'll be interested to see if your opinions change once the tuning system gets reimplemented.

  • @EverythingIsMahogany
    @EverythingIsMahogany 2 ปีที่แล้ว +3

    Aiming idle stability is important too. The 5.5 zoom scope is actually decent too.

  • @crazylemon7938
    @crazylemon7938 2 ปีที่แล้ว

    you can also alleviate the drawbacks somewhat by changing up your playstyle, switching to a more proactive approach over a reactive approach worked really well. Its also hilarious beaming down bunnyhopping corner peekers by just slowing down a bit and pre-aiming the corner

  • @dazelya
    @dazelya 2 ปีที่แล้ว +4

    You are definitely different from other CoD channels... Many other channels are just whining right now, but you continue to produce content that will really help people. Especially the last few videos you posted saved me a lot of testing. Thank you! I wish you continued success.

    • @bobby_c07
      @bobby_c07 2 ปีที่แล้ว +2

      According to this video, they're not just whining.

    • @bushmonster1702
      @bushmonster1702 2 ปีที่แล้ว +2

      I promise you that Ace will drop 6v6 like a hot potato if they don’t improve things.

  • @LordKFC
    @LordKFC 2 ปีที่แล้ว +6

    Yes I’ve only been using 1-3 attachments instead of the max

    • @Fletchling863
      @Fletchling863 2 ปีที่แล้ว +1

      I feel like thats good tho.

    • @bigmoneylucyca594
      @bigmoneylucyca594 2 ปีที่แล้ว

      while making the ak gold i was getting more kills with it in stock form rather than maxed out

    • @hachelyd_i3232
      @hachelyd_i3232 2 ปีที่แล้ว

      @@Fletchling863 that's terrible

    • @Fletchling863
      @Fletchling863 2 ปีที่แล้ว

      @@hachelyd_i3232 Nah man compared to Vanguard with 10 attachments that makes the gun look like an abominations this is good.

  • @Viltreta
    @Viltreta 2 ปีที่แล้ว +1

    Absolutely what I've been feeling, better to only take 1-2 attachments rather then take the huge penalties. The only exception I've found are smgs, where maximizing hip fire and movement speed at the cost of anything else turned out way better.

  • @Mr.IndoorPants
    @Mr.IndoorPants 2 ปีที่แล้ว +8

    Love this progression system. It rewards you with customization and personalization of your weapon rather than buffs. It keeps the playing field level and consistent and reduces the barrier of entry to the game

  • @fich1111
    @fich1111 2 ปีที่แล้ว +14

    There was also an advanced option in mw2019 to see exactly what penalties an attachment brought to the setup, this isn't available in mw2

    • @awesomestevie27
      @awesomestevie27 2 ปีที่แล้ว +7

      Actually it wasn’t in mw2019 but it was in cw and vanguard

    • @Eyes_of_Oryx
      @Eyes_of_Oryx 2 ปีที่แล้ว +1

      Was NOT in MW2019. You are wrong.

  • @megamania501
    @megamania501 2 ปีที่แล้ว

    As long as the sliding bars that show performance are accurate, then none of this should be a problem, really, because you can see what improves and diminishes when an attachment is selected. I used a battle rifle that seemed pretty effective at close range as well as medium range. Once I installed an optic (the only attachment I installed) the short range effectiveness seemed to suffer, although not much changed at all on those sliding scales when I attached it. It may have been just me but I did question the accuracy of those sliding bars when an attachment is installed.

  • @CarlosLopez-wq8oi
    @CarlosLopez-wq8oi 2 ปีที่แล้ว +5

    That aiming idle sway is remarkably realistic.
    I think I like it since it affects everyone and makes effective engagement distance more realistic.

    • @Lucas_McCain
      @Lucas_McCain 2 ปีที่แล้ว +1

      I agree. It helps to make the various gun types relevant. They each have their own range that they're effective at.

    • @FollowerOfChrist144
      @FollowerOfChrist144 2 ปีที่แล้ว

      Lmao no it isn’t. Have you ever held a gun?

    • @CarlosLopez-wq8oi
      @CarlosLopez-wq8oi 2 ปีที่แล้ว +1

      @@FollowerOfChrist144 oh sorry. I forgot most people shoot from the bench.
      You ever try to hold a gun on a human silhouette at 75 yards after sprinting from a standing position?
      Yeah, I've held a gun and I'm very proficient in their use. That sway is exactly what it's like

  • @noebriseno-alvarado4468
    @noebriseno-alvarado4468 2 ปีที่แล้ว +9

    I bet they were planning on attachment tuning being the solution to this situation, but unfortunately it was a broken feature

    • @David_1789
      @David_1789 2 ปีที่แล้ว +1

      I hope you’re right, especially when it comes to minimizing recoil caused by a quicker ADS speed.

    • @OrionTheChonk
      @OrionTheChonk 2 ปีที่แล้ว +1

      Did they remove it from the game? I’ve reached max on a few guns but don’t have a tuning option available.

    • @paulallen2680
      @paulallen2680 2 ปีที่แล้ว +2

      @@OrionTheChonk for now, it was bugged to they fixing it

  • @vapor1509
    @vapor1509 2 ปีที่แล้ว +1

    i think all the negative and positive affects on a single attachment with how many attachment slots there is so extra and ridiculous man. Its so unneeded and is just a giant negative to make the game actually great

  • @davidg2166
    @davidg2166 2 ปีที่แล้ว +5

    I like this change. Changes the gunsmith from "you need this gun at level 70 to stand a chance" to "build it to your preference". Not being able to turn every gun into a Zero recoil quick-scoping laser *cough* vanguard *cough* is a good thing.

  • @skeevingwinker4417
    @skeevingwinker4417 2 ปีที่แล้ว +13

    There’s a laser he didn’t mention. It’s basically the new “tac laser.” It’s a big buff to ADS speed and sprint to fire, and the only “con” is that it’s visible in ADS. If you want to use a heavier barrel for that extra damage/range/stability, just throw the laser on. You unlock from EBR level 10 I believe.

    • @minigungaming5915
      @minigungaming5915 2 ปีที่แล้ว

      Lasers in general have very few downsides

    • @ofekmizrahi3079
      @ofekmizrahi3079 2 ปีที่แล้ว

      Yeah this video doesn't take many things into consideration like the fact bad recoil control doesn't affect good players and they just make the gun as fast as possible thats what I do and the recoil is still non existent

    • @skeevingwinker4417
      @skeevingwinker4417 2 ปีที่แล้ว

      @@ofekmizrahi3079 do you play on console or PC?

  • @jamespierson9472
    @jamespierson9472 2 ปีที่แล้ว

    Also with the inclusion of pro tuning once you’ve maxed the gun out you can somewhat decrease the drawbacks of certain attachments and make them more viable than they would be if you couldn’t tune. So just because you unlocked something now that seems useless compared to another attachment, doesn’t mean it won’t become useful after we figure out how to tune it properly.

  • @mcbonkytron8411
    @mcbonkytron8411 2 ปีที่แล้ว +8

    I’m curious on how people feel about this gunsmith vs MW2019’s.
    Based off my experience with the beta (I don’t own the game). I feel MW2022’s is worse with its attachment options. MW2019’s gunsmith seems much simpler and easier to understand in comparison. Also I feel like people had more options to speed up their gun without huge drawbacks. The skeleton stock and stippled grip tape being my favorite examples and I always use them when given the chance.

    • @literallyvergil1686
      @literallyvergil1686 2 ปีที่แล้ว +3

      But that was also a problem since I made meta guns Super strong due to the lack of downsides to some attachments , here it has trade offs similar to tf2 which I like since guns with attachment aren't always a straight upgrade , it takes away decision making to a simpler get better thing

    • @mcbonkytron8411
      @mcbonkytron8411 2 ปีที่แล้ว +2

      @@literallyvergil1686
      True but I feel that has less to do with the attachments and more to do with the meta guns themselves. I really feel if some of the guns were better balanced. This would be less of an issue.

    • @BleedingUranium
      @BleedingUranium 2 ปีที่แล้ว +1

      The fact that people "always use them" doesn't actually say good things about the old system. Attachments should be about specializing the gun, not making it "better".

    • @El_Goofo
      @El_Goofo 2 ปีที่แล้ว

      It’s worse overall. Too complicated without much benefit. It was better when each attachment was something you wanted and had to make a tough call. Now it’s just meh

    • @mcbonkytron8411
      @mcbonkytron8411 2 ปีที่แล้ว

      @@BleedingUranium
      I’m not really “making it better”. The stippled grip tape skeleton stock combo does hurt idle sway a lot. I’m just willing to “take the hit” for the better handling.

  • @LMGunslinger
    @LMGunslinger 2 ปีที่แล้ว +7

    I like this system, it impacts your game style significantly. Which pending on the map you're playing really demands more than one custom build in your armory.

    • @luchse7558
      @luchse7558 2 ปีที่แล้ว

      It's CoD not Tarkov for the love of god...

  • @disbe1ief2006
    @disbe1ief2006 2 ปีที่แล้ว

    If for some random reason you have only 3 slots filled with attachments and just can’t figure out what you want. Throw on the under barrel attachment for your gun that only has the pro of increased aim stability. Another great one to do is throwing a laser on your weapon. If you dislike the fact the laser is shown to the enemy then you can use the laser that is usually afforded to every gun that doesn’t show when ads. Personally I use the lasers that do show do to the fact that I play at a faster pace and are usually only aimed down sights for a second at most. But that is two attachments that have zero downsides. Since it suits my play style I hardly ever need to have free attachment slots cause I usually use them all on ads speed and sprint to fire. If those attachments take to big of a toll on my weapons recoil and cause to much sway, I usually go and try to find an under barrel attachment the provides the decrease in recoil and sway while not tanking my ads and/or sprint to fire.

  • @TheShapeshifter
    @TheShapeshifter 2 ปีที่แล้ว +4

    It takes a bit to find the right 5 attachments for certain guns. I had to constantly tune the MP5 to find the right balance of ADS speed and recoil control. Also, I recommend working for the tac laser attachments that improve your ads speed and aiming stability. Those attachments really helped me out.

    • @Jayson_Tatum
      @Jayson_Tatum 2 ปีที่แล้ว

      This video I bet was made on the premise that these players complaining are either A. new age crackheads that can't adjust to this style of COD (this is how COD actually is without the game breaking mechanics like slide-cancelling and OP attachment combos), or they are B. Not taking the time to unlock the rest of the attachments like you said. The base attachments for most guns are NOT very good and I would argue are the ones that people are referring to without even realizing there are better attachments.

    • @maker6153
      @maker6153 2 ปีที่แล้ว

      It was tested and max tuning all attachments for max ads speed made a 0% 0 ms increase. Broken tuning. Changes nothing about the gun at all. Guns shouldn’t be viable with a singular set of attachments and completely useless with another.

    • @Sgt.chickens
      @Sgt.chickens 2 ปีที่แล้ว

      @@McNutEVD completely disagree lmao, this game plays way more like black ops 1/2 than any of the recent cods.
      there is still a shitload of aggresive play unless you cant aim. in which you would prefer Mw2019 and vanguard because Slide canceling actually removed all the aiming skill.
      I play aggresive half my matches and sprint around with an smg and it still works its just not as broken and Easy to succeed as before.
      people think its skilled running around with a maxed SMG on cold war or some shit like cunt, those games were ass. worst cods since infinite warfare.
      MW22 is far from perfect but its way more OG in gameplay than these new age hyper movement skillless garbage games weve been getting.

    • @TheShapeshifter
      @TheShapeshifter 2 ปีที่แล้ว +1

      @Maker yeah, but that's attachment tuning. I didn't do any of that, and I have pretty solid builds for the Scar, M4, MP5, AK47 and so forth.

    • @TheShapeshifter
      @TheShapeshifter 2 ปีที่แล้ว +1

      @@McNutEVD yeah I fully disagree with that. If you're really just struggling with campers, then you're probably just making it too easy for them to kill you.

  • @alexanderdavies1891
    @alexanderdavies1891 2 ปีที่แล้ว +6

    Man, they really need to rebalance the attachments to make them more useful. Like you said, the benefits need to be much more noticeable to make up for the big downsides. MW19 did a good job of this, allowing us to actually create balanced guns using 5 attachments. Now it seems like if you want balance, you use basically none. This is just another way the create a class is pretty broken and lame right now.

    • @robspl
      @robspl 2 ปีที่แล้ว

      I kinda agree on rebalancing, but 2019 system (as much as i liked it) made everyone using pretty much same build on every gun, that was good for absolutely everything - heaviest barrel and lightest stock, and it wasn't balanced at all.

    • @alexanderdavies1891
      @alexanderdavies1891 2 ปีที่แล้ว

      @@robspl Yeah, I'd definitely want to see more viable options (maybe even a simple as having more overlap between weapon parts and their benefits/drawbacks so that you could get similar types of performance with different attachments that had more nuanced differences to promote variety. Or more complicated by having just more types of builds that are competitive) but as it stands there are way too many drawbacks to benefits. It ends up just about as unmarried as in 2019 only with worse performance changes overall.

  • @JimboCruntz
    @JimboCruntz 2 ปีที่แล้ว

    The trade off works. ADS speed for closer ranges vs Aiming stability for longer ranges. ADS speed doesn’t matter as much over longer ranges and you can afford a wider spread of shots if your running in with high ADS.
    I personally don’t have an issue with this. Especially if you only go 1 or 2 attachments towards each build benefit.

  • @Phantom-bh5ru
    @Phantom-bh5ru 2 ปีที่แล้ว +6

    i like it. it means there is no real "meta" like in 2019. people will pick the attachments that fit their playstyle the most instead of a set attachment list that everyone use because its objectively the best.

    • @BleedingUranium
      @BleedingUranium 2 ปีที่แล้ว

      Yep, that's exactly why I like it too. Attachments help you specialize, but aren't just "better".

    • @bugz552
      @bugz552 2 ปีที่แล้ว +2

      There will always be a meta

    • @dickdanson
      @dickdanson 2 ปีที่แล้ว

      That would make sense if the pros were at least equally as good as the cons

  • @NeonXXP
    @NeonXXP 2 ปีที่แล้ว

    I only use attachments with no negatives with the exception of bigger magazines and the lowest impact suppressor. To get the long shots for platinum camo, I use a longer barrel and the Angel optic for the range finder.

  • @aslamc9288
    @aslamc9288 2 ปีที่แล้ว +5

    I’ve definitely felt that early attachments seem to have more downsides than is worth it, but once you unlock a lot of attachments, you will be able to build a good gun. As for downsides, good. Vanguard guns had no character; if you had the patience to grind out all the attachments, you could build any gun into a laser. I like being forced to make choices and build guns for specific purposes. I wouldn’t build an EBR the same way I’d build an M4, just like I wouldn’t play with an EBR the same way I’d build an M4.

  • @KJ-ti3xf
    @KJ-ti3xf 2 ปีที่แล้ว +10

    I actually kind of like this idea. You don't need to always populate each slot to make the meta weapon. Instead you prioritise which attachments for your play style. This keeps things balanced throughout, especially using new guns.

    • @Kangorrilla
      @Kangorrilla 2 ปีที่แล้ว +1

      I agree. Much better that you don’t just level a gun up till you have a build with no recoil and instant ads. Then you start another gun that feels horrible until you spend ages making it feel like the last one. The guns start off viable in this game and then you tune them up a bit to suit your play style as you level them. I’m using so many more guns in this.

  • @someguyyouknow6420
    @someguyyouknow6420 2 ปีที่แล้ว

    M4 build - Echoless Silencer, EBR lvl 10 laser, pineapple grip, ADS grip (the skeleton looking one), Red dot of choice.

  • @MB-tc7tw
    @MB-tc7tw 2 ปีที่แล้ว +5

    I think the idea of choosing to improve one star over another is really good. That being said, I think customizing your gun was a big draw to the game for me and many others. If the drawbacks are so significant that it incentivizes the players to avoid using the mechanic the devs have put so much time into and got players to buy the game (the gunsmith) to not use it then they’re making a mistake. I’m of the opinion that one fully customized gun should be better in some areas and worse than others than other fully customized guns, but should absolutely be better than a stock gun (stat wise) in every way. If you’re going to level up a gun to get attachments you should be incentivized to actually use them.

  • @abelinkinxvi1735
    @abelinkinxvi1735 2 ปีที่แล้ว +4

    It seems to come down to the type of gameplay desired will dictate additions. Certain weapons slight benefits also depend on who pulls the trigger first and adjusts aim on the fly. I usually lose to pulling trigger second. Reaction time can be outweighed to being out played also. Learning the maps is crucial for me to improve, what options others take in the environment. Cheers