Thanks for the explanation, by the way I was implementing this on C++ and the function that returns if the hit was true or not was returning false for me, even though there were many hit actors on my hit result from the line trace multi by channel, so it looks like the engine still takes it as an unsuccessful hit but you get all the actors from the trace, hmmm maybe this is a bug?
What if you wanted to return everything, except the stuff that´s blocked? For instance if the player steps in fron of the first sphere, it should be excluded but the other sphere should still be returned.
3 tomatoes walking down the street, papa mama and baby tomato. baby tomato starts lacking behind and papa tomate gets realy angry.. gets back, squiches him and says: Catchup! mathes you f'd me with your intro but thanks for the very amazing tutorials. iam on my 10th unfinished projekt right now.
Good way to know how to handle cleaves or some kind of penetrating skill.
Thanks for the explanation, by the way I was implementing this on C++ and the function that returns if the hit was true or not was returning false for me, even though there were many hit actors on my hit result from the line trace multi by channel, so it looks like the engine still takes it as an unsuccessful hit but you get all the actors from the trace, hmmm maybe this is a bug?
What if you wanted to return everything, except the stuff that´s blocked? For instance if the player steps in fron of the first sphere, it should be excluded but the other sphere should still be returned.
What is the reference for this 'tomatos' on the intro?
3 tomatoes walking down the street, papa mama and baby tomato. baby tomato starts lacking behind and papa tomate gets realy angry.. gets back, squiches him and says: Catchup!
mathes you f'd me with your intro but thanks for the very amazing tutorials. iam on my 10th unfinished projekt right now.