Yes, the 2b2t videos are back! The server owner fixed the issues with the 1.19 update so I don't have any problem uploading videos about the server anymore. More info here: th-cam.com/video/KsKW6YgMEdM/w-d-xo.html
2:56 Entity cramming being disabled when mobs are on vines is an intentional decision by Mojang. When players would climb vines, it was extremely annoying to deal with colliding with each other and pushing each other off, so entity collisions were entirely disabled on vines to combat this. No entity collisions means no way for entity cramming to cause damage. It actually reduces the lag that the chickens cause on the server-side quite significantly! The player's FPS is largely dependent on rendering, which is handled by the client, though. This trick to bypass entity cramming also works with ladders and the nether vines for the same reason!
I mean yeah, but server still has to tick all those chickens. Perhaps making permanent NMS entities and overriding certain behaviours (like, if the chicken has no block to move, it should stop doing anything) Would solve the server side of things. Or maybe only disable collisions for players on vines/ladders and no other entity, which I think is a better solution.
True, 'It's not a bug, it's a feature'. Paper has a builtin config to turn this feature on or off so the 'patch' was just setting a false to a true in paper config xD
You have the most sophisticated ways to lag a Minecraft server, and now on 1.19 you have more options than ever.. And they chose to lag it with chickens.
@@venturoes1912 I've never used sodium, that's good to know. I found the entity culling mod worked while lagging out servers with snowball machines. I would dig holes in the ground for people on smps and ask people to tp to me and then trap them indefinitely.
I was making the machines, we used Meteor's norender module to specifically not render chickens at all, even that that only helped to a point. The biggest machines would still wreck anyone that loaded them, regardless of hardware or mods.
Theres also "Entity Collision FPS Fix" which improves fps a ton around many entities due to not having the client calculate their collisions (because the server already handles that)
Having made recirculating chicken farms previously, I'm honestly surprised it took until now for 2B2T to do it. Within reason, they're good for an XP farm in addition to an easy food supply.
Apparently, he said on one of his qsmp streams on twitch that he's working on releasing a 2b2t video some time soon. I think he said it's about another coordinate exploit or something, idk.
too be fair, disabled entity cramming in front of a vine is not a bug. it is the same mechanic, that allowes hundreds of players climbing down the same ladder. its by design, not a bug.
What causes the lag are the collision calculations. Technicaly they didn't fix a bug but blocked a feature where entities inside a vine/ladder/others don't collide
To clarify: The feature disables entity collisions on climbable blocks. As a side effect, this also disables entity cramming. This removes the "physics lag", which is a significant component of entity lag in cramped conditions, and helps the server. Not completely, since it still has to do other calculations like mob AI. However, the client must also render the chickens, and that causes a lot of lag regardless of collisions.
entity cramming is also how my personal favorite trap type to make on private servers works: minecart pits basically it's just 24 minecarts all on a single rail with nowhere to go, at the bottom of a pit. player or mob falls down pit, gets entity crammed near instantly upon hitting the minecarts you can then have a hopper below pick all the resulting items up and put them in a chest for later collection
@@SalC1 That is true! People have forgotten a bunch of tricks and gamemodes that used to exist. Might be a cool series for someone to make, about minecrafts forgotten tricks.
Folia is insane, I remember helping beta testing it, and the fact that the insane amount of data/bytes from how many chickens there are isn't crashing the server still baffles me.
2019: The year 2b2t made players fear Enchanting Tables 2020: The year 2b2t made players fear the Furnace 2021: The year 2b2t made players fear the Written Book 2022: The year 2b2t made players fear Maps 2023: The year 2b2t made players fear the Chicken
I use these on my survival worlds when I dont have infinity on my bow so I have to farm feathers. I knew it lagged and entity crammed but the vine trick and nether egg trap is very creative.
I remember finding one when I first joined a weekish ago, and it must have JUST started because there weren't enough chickens to lag me out, but enough to give me chicken as food. I remember crossing those chunks later and it just kept crashing me out LOL. Never knew why until I got my hands on a copy of the 2b-weekly
Nice touch with the Nalbina Dungeons theme at the end. FFXII had some amazing orchestral compositions, and the Nalbina Dungeons were one of my favorite area music tracks.
I wish it was possible to see a graph of how many chickens are alive at any given time on the server over the years. Guarantee it would look insane rn.
NO WAY!! I had this EXACT same idea like 5 months ago, same design too! I actually got on 2b2t with a friend to do it, but at the time the server was on the 1.19 temp map so we left.. The world is a small place!
I once had a massive auto chicken cooker in a 1.14 server, with 20 cooker modules, each holding about a hundred egg-laying chickens. Had a redstone timer that would activate the lava dispensers every 30 minutes or so. This was just one among many redstone machines/farms in the bowels of my Dark Fortress, all piped to a massive auto-sorting/storage system. I had to deactivate the chicken cooker when its produce clogged the entire hopper system, and an admin killed most of the chickens because it was lagging the server.
Yes, the 2b2t videos are back! The server owner fixed the issues with the 1.19 update so I don't have any problem uploading videos about the server anymore. More info here: th-cam.com/video/KsKW6YgMEdM/w-d-xo.html
guess itll be stuck on 1.12.2 forever
This is a lie. Sal has been replaced with a sleeper agent. Do not believe fake him
*I have witnessed these chickens around the server*
You can see my username right here 0:55 (codysmile11)
He "fixed" the issues purely because of the backlash but i guess that it's okay and it nothing like that will ever happen again? Surely.
yum KFC..... I'll take a bucket of extra tasty crispy!
2:56 Entity cramming being disabled when mobs are on vines is an intentional decision by Mojang. When players would climb vines, it was extremely annoying to deal with colliding with each other and pushing each other off, so entity collisions were entirely disabled on vines to combat this. No entity collisions means no way for entity cramming to cause damage. It actually reduces the lag that the chickens cause on the server-side quite significantly! The player's FPS is largely dependent on rendering, which is handled by the client, though. This trick to bypass entity cramming also works with ladders and the nether vines for the same reason!
Cool to know, actually
And scaffolding
Any climbable block, yes
@@kacperkonieczny7333
I mean yeah, but server still has to tick all those chickens. Perhaps making permanent NMS entities and overriding certain behaviours (like, if the chicken has no block to move, it should stop doing anything) Would solve the server side of things.
Or maybe only disable collisions for players on vines/ladders and no other entity, which I think is a better solution.
True, 'It's not a bug, it's a feature'.
Paper has a builtin config to turn this feature on or off so the 'patch' was just setting a false to a true in paper config xD
You have the most sophisticated ways to lag a Minecraft server, and now on 1.19 you have more options than ever.. And they chose to lag it with chickens.
Oldest trick in the book
@@Marlin123they are the most efficient.
The simplest solution is often the most effective
I got a bucker of chicken
Just like in the old times
If you use the entity culling mod it won't render anything your not looking at, very useful for not killing frames with these lag machines
Sodium also has that built in, but the standalone Entity Culling mod is a bit more aggressive at it.
@@venturoes1912 I've never used sodium, that's good to know. I found the entity culling mod worked while lagging out servers with snowball machines. I would dig holes in the ground for people on smps and ask people to tp to me and then trap them indefinitely.
I was making the machines, we used Meteor's norender module to specifically not render chickens at all, even that that only helped to a point. The biggest machines would still wreck anyone that loaded them, regardless of hardware or mods.
Theres also "Entity Collision FPS Fix" which improves fps a ton around many entities due to not having the client calculate their collisions (because the server already handles that)
Try "you're."
Ah yes, the Chicken lag machine, a classic as old as time.
🎵Call upon an old but welcome / Eggcellent invention / Send him a present / See if he gets that / I'm not messing aroooouuuund... 🎵
Bawk
2b2t Players are the only players I can think of that can call their operations after fast food restaurants
4chan probaly also did it.
Well, im guessing the acronym also stood for "Kill the F###### Chickens"
@@wertyxq3468my first thought too lol
@RepentandbelieveinJesusChrist5 Bible bot is upon us
@RepentandbelieveinJesusChrist5 please, kindly, stop
Having made recirculating chicken farms previously, I'm honestly surprised it took until now for 2B2T to do it. Within reason, they're good for an XP farm in addition to an easy food supply.
I just saw this video recently, and I miss the fun 😢
Very nice video. And once again this demonstrates how 2B2T players will weaponise literally anything.
FitMC said it all.
Chicken lag, the oldest trick in the book
thank you for reviving 2b2t youtube presence
i hate you but i do agree with you
RIP fitmc 2b content
Well Sal is back. Now we just need Fit to reappear and we'll be back to normal.
I remember seeing prople complain about chickens in chat. I was too far from spawn to experience the lag but it was hard not to know something was up.
Fit be like : HOW CHICKENS WERE WEAPONIZED in the oldest anarchy server in minecraft
but seriously where is that dude
He's eating all the chicken
Brazil?
i dont know he disappeared like mcyum
Apparently, he said on one of his qsmp streams on twitch that he's working on releasing a 2b2t video some time soon. I think he said it's about another coordinate exploit or something, idk.
@@Sorta8 I've heard him saying this like months ago though.
too be fair, disabled entity cramming in front of a vine is not a bug. it is the same mechanic, that allowes hundreds of players climbing down the same ladder. its by design, not a bug.
What causes the lag are the collision calculations. Technicaly they didn't fix a bug but blocked a feature where entities inside a vine/ladder/others don't collide
but there are no collisions to calculate when they are in a vine?
@@K1mmo in vanilla no, collision is ignored and not calculated at all
To clarify: The feature disables entity collisions on climbable blocks. As a side effect, this also disables entity cramming.
This removes the "physics lag", which is a significant component of entity lag in cramped conditions, and helps the server. Not completely, since it still has to do other calculations like mob AI. However, the client must also render the chickens, and that causes a lot of lag regardless of collisions.
What causes the lag is the number of entities.
You said it yourself, collisions are disabled on vines
entity cramming is also how my personal favorite trap type to make on private servers works: minecart pits
basically it's just 24 minecarts all on a single rail with nowhere to go, at the bottom of a pit. player or mob falls down pit, gets entity crammed near instantly upon hitting the minecarts
you can then have a hopper below pick all the resulting items up and put them in a chest for later collection
Yes finally a "Normal" 2B2T's video
Entity cramming being disabled by vines is a feature, not a bug. It also works with scaffolding, nether vines, and ladders.
0:32 it's so clucking beautiful
2b2t players are the definition of chaotic chaotic, everything can be a weapon if they try hard enough
5:07 geometry dash reference
"amount of genius"
this is like the oldest griefing / lagging method on random new servers, that 9 year old me used in like 2011 :D
Sometimes people forget old tricks!
@@SalC1 That is true! People have forgotten a bunch of tricks and gamemodes that used to exist. Might be a cool series for someone to make, about minecrafts forgotten tricks.
Folia is insane, I remember helping beta testing it, and the fact that the insane amount of data/bytes from how many chickens there are isn't crashing the server still baffles me.
5:16 That edit was hilarious
00:06 be like
All are food keep BLOWING UP
I'm happy to see a 2b2t video from SalC1 again 🙂
Should've installed entity culling. It prevents the rendering of block entities and mobs that you can't see
Never played on 2b2t, but Im happy hes back with 2b2t videos! ❤
2019: The year 2b2t made players fear Enchanting Tables
2020: The year 2b2t made players fear the Furnace
2021: The year 2b2t made players fear the Written Book
2022: The year 2b2t made players fear Maps
2023: The year 2b2t made players fear the Chicken
Just a few hours ago I found an abandoned chicken machine about 80 blocks off one of the overworld highways that never got destroyed haha.
the fact that the OFFICIAL name of the operation was "Operation KFC" is so hilarilous to me
It's nice to see the 2b2t videos are back, and I'm glad stuff to resolved nicely
I use these on my survival worlds when I dont have infinity on my bow so I have to farm feathers. I knew it lagged and entity crammed but the vine trick and nether egg trap is very creative.
Just do the lava one, no need to cram mobs
the notification cut off at Chicken L... and i thought it said chicken little before i saw the rest of it
I remember finding one when I first joined a weekish ago, and it must have JUST started because there weren't enough chickens to lag me out, but enough to give me chicken as food. I remember crossing those chunks later and it just kept crashing me out LOL. Never knew why until I got my hands on a copy of the 2b-weekly
Crazy how a fictional animal caused so much mayhem.
You know it’s 2B2T phenomenon when it’s named common things in daily life + lag/dupe/war/trap.
Toqer came back and unknowingly created a Doofenshmirtz “Inator”
Lotsofchickenlagginator? :)
Appreciate the ‘For Honor! For Toussaint!’ In this Sal!
2B2T players have the best names for their operations "Operation KFC" is fucking hilarious
Me and my friends used to call this chicken Beyblade back in 2015.
The shape of the chickens being dropped down almost looks like an abstract shape of a bomb
did this by "accident" once on my friends, Minecraft server I had over 500 chicken someone's base created a literal KFC couple days later
no chickens were harmed in this video
hausmaster: logs into his server
hausmaster: *C H I C K E N B A D*
hausmaster: leaves
i'm gonna assume Operation KFC stands for 'Kill F*cking Chickens'
Damn, I thought 2b2t content wouldnt be here in a while! Nice you putted It on title
Thanks for using Peer Gynt music in the background. I love that
All the chickens in the same spot look like bible accurate angels
2b2t youtubers never fail to make 6 minutes videos that could be boiled down to 3 sentences
Hearing Zodiac Age music in a TH-cam video in 2023 surely makes me jump up from my sleepy position. Thanks for the nostalgia!
"it all started November 2023"
so... today, ten minutes ago.
-Grian- The Chicken Man, preparing to start another war: "Write that down, write that down!"
the intro tho 💀 looks like a beyblade of chickens
I used to play with my brother on bedrock, and our chicken farm also worked as a mob switch for some reason (which was actually very helpful)
theres a special place in heaven for youtubers who list all the music used in their video
4:05 All that money from those videos and Sal have not get higher performance PC 😂
This would is considered overkill for block game!
vines and chickens
this is one of my favorite vids ive seen here
2B2T has one of the most insane playerbases and the most insane geniuses Minecraft has ever seen
One of the best memes ever is the kid screaming when the chicken bomb hit the ground 😂
I'm surprised it took this long for spawning tons of chickens to be an issue
The despair in that HELP 1FPS 😭😭😭
Nice touch with the Nalbina Dungeons theme at the end. FFXII had some amazing orchestral compositions, and the Nalbina Dungeons were one of my favorite area music tracks.
The absolute restraint to call it Operation KFC instead of Operation Cockblock
theres *layers* to that one too
KFC's chickens knowing they will die tomorrow:
This was such an amazing time. The chaos and LARP was so entertaining
"chicken lag" might be the funniest phrase ive heard at least this week
*Sees the title of the video.*
Oh, this is gonna be good. I've seen it happen on Hermitcraft, so I know EXACTLY how laggy entities can be.
""Operation KFC" this moment got me hard 😆
THE CHICKEN BEYBLADE? DONT YOU DARE MAKE THEM BAN THE CHICKEN BEYBLADE
Next 2b2t players will weaponize grass blocks
sounds like docm77’s pain was experienced in other servers too
I am surprised by the severe lack of hermitcraft related comments here
Thanks Sal - that was a great day :) You should join cult of Mer one of these days mate xx
This is like taking a glimpse into the shenanigans of high society,, like it's so absurdist that it's funny
Really glad to see youre uploading again.
I wish it was possible to see a graph of how many chickens are alive at any given time on the server over the years. Guarantee it would look insane rn.
I was totally expecting the ending to be a fakeout to an even longer history of Chickens.
Glad to see you back making 2b content
NO WAY!! I had this EXACT same idea like 5 months ago, same design too! I actually got on 2b2t with a friend to do it, but at the time the server was on the 1.19 temp map so we left.. The world is a small place!
I once had a massive auto chicken cooker in a 1.14 server, with 20 cooker modules, each holding about a hundred egg-laying chickens. Had a redstone timer that would activate the lava dispensers every 30 minutes or so. This was just one among many redstone machines/farms in the bowels of my Dark Fortress, all piped to a massive auto-sorting/storage system. I had to deactivate the chicken cooker when its produce clogged the entire hopper system, and an admin killed most of the chickens because it was lagging the server.
That was the coldest intro ever.
that smartest player to try and stop the spawn greifing that house loves so much
"Chicken lag" is one of those combinations of words that you'd probably only ever hear in the context of 2b2t
RIP legitimate farm designs that need entity cramming workarounds.
Having played the witness, I get war flashback with that bg music
When fitmc ain't here salc1 is still there for us ❤️
Basically 2b2t’s version of Australia’s emu war
this is bassically sadam hussein hiding meme but thousands of chicken
This feels like a bedtime story.
I’ve been watching this for 6 minutes and 36 seconds now. It’s beautiful.
this server surprises me every day
5:16 goes hard, rest in hot oil chickens 😢
Chickens plus Doppler Effects equels 😂
2b2t is the gift that keeps on giving
"maybe a few chickens accidentally died" [screams of thousands of chickens dying in the background]
Been waiting for new 2b2t vid for a long time
You need an astral computer to handle the chickens😂
Glad it only took a few months to have Sal back in 2b2t, anarchy is healing
Only thing that came through my mind...
"Lookit alllll those CHICKENS!"