@@firefox298 i have a 2080, and the mod works perfectly. Easy 100+fps maxed out (no rt). If i have a better cpu, id say probably 70~ish fps with rt. My 3600 sweats with cp2077, with or w/o mods
@@firefox298 Optimization is a fairly linear process in terms of impact on performance in relation to a particular type of HW. Both GPU manufacturers have a very similar architecture and this architecture is almost identical to the architecture of the current generation of consoles. Performance scaling is usually quite linear and we can see it in most games. The problem arises when there is a big difference in supported features between GPU generations (a recent example is AW2 and the use of mesh shaders) - but this should not be a problem for this game, because it is based on quite outdated technology. Of course a proprietary engine is always harder to manage than a multiplatform engine. This is not to say that optimization is generally a simple process, but in this case the game is not optimized very well - mostly Nvidia has a problem. When a game is better optimized for one card manufacturer, it usually indicates that the developers have left some API calls in the code that are not ideally supported by one side, which can cause problems/glitches/slowdowns and often have to be solved by the card manufacturer at the driver side in the form of a hotfix (this happens a lot with Ubisoft's Anvil engine, for example). Where exactly the problem is with GoT is hard to say, but let's not call a game perfectly optimized when it isn't.
PS5 runs on mix of medium/high settings, you can check how it would run very high when you look at benchmarks with RX6700 and remove 5 FPS from the average instead of everything very high
Thanks for the bench bro, I really needed to know if it was playable
bro obvs is playeable, its a really good card and good cpu, dont worry cause you can play almost all aaa games
Fantastic video. All games being released should have these options.
Thanks 😀
I 100% agree ! All new games should be released with all dlss / fsr and even fsr Frame generation ^^
Dayum, glad to know this
Thanks, these are my exact specs except a 2080 super w a i5 11400f
Good job 👍 thanks
I hope someone can make a dlss FG+fsr mod for this. That was amazing on cyberpunk
Was not only usable for Rtx 4xxx? I think the mod only allows rtx 4xxx to use FR FG + DLSS FG
@@firefox298 i have a 2080, and the mod works perfectly. Easy 100+fps maxed out (no rt). If i have a better cpu, id say probably 70~ish fps with rt. My 3600 sweats with cp2077, with or w/o mods
Wow ! That's really amazing for the old cards :o
Your gpu temp was reaching its limit.
Yep, when my gpu it's between 95-100% the temp it's around 80-85 😅 it's ok but I may change the thermal past a day
Doesnt dlss have his own FG? Why use fsr FG?
Ah yes, only RTX 4000 can use dlss FG, now i remember
Yep, only new RTX 4XXX, but it's cool to have FSR FG in the old gens !
really bad optimization considering how the game works on PS5.
I dont agree 100%, performances are juste ok, and it's easier to optimize a game for only one console than 73818288282881 diferent setups ^^
@@firefox298 Optimization is a fairly linear process in terms of impact on performance in relation to a particular type of HW. Both GPU manufacturers have a very similar architecture and this architecture is almost identical to the architecture of the current generation of consoles. Performance scaling is usually quite linear and we can see it in most games. The problem arises when there is a big difference in supported features between GPU generations (a recent example is AW2 and the use of mesh shaders) - but this should not be a problem for this game, because it is based on quite outdated technology.
Of course a proprietary engine is always harder to manage than a multiplatform engine. This is not to say that optimization is generally a simple process, but in this case the game is not optimized very well - mostly Nvidia has a problem. When a game is better optimized for one card manufacturer, it usually indicates that the developers have left some API calls in the code that are not ideally supported by one side, which can cause problems/glitches/slowdowns and often have to be solved by the card manufacturer at the driver side in the form of a hotfix (this happens a lot with Ubisoft's Anvil engine, for example). Where exactly the problem is with GoT is hard to say, but let's not call a game perfectly optimized when it isn't.
@@firefox298 That's a lot of setups
PS5 runs on mix of medium/high settings, you can check how it would run very high when you look at benchmarks with RX6700 and remove 5 FPS from the average
instead of everything very high