Ghost Of Tsushima Rtx 2080 + I7 8700K

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  • เผยแพร่เมื่อ 30 พ.ย. 2024

ความคิดเห็น • 23

  • @ragnarokraygaming6645
    @ragnarokraygaming6645 6 หลายเดือนก่อน +3

    Thanks for the bench bro, I really needed to know if it was playable

    • @etlame10
      @etlame10 3 หลายเดือนก่อน

      bro obvs is playeable, its a really good card and good cpu, dont worry cause you can play almost all aaa games

  • @thedigitaljedi3243
    @thedigitaljedi3243 6 หลายเดือนก่อน +1

    Fantastic video. All games being released should have these options.

    • @elFoxsu
      @elFoxsu  6 หลายเดือนก่อน +1

      Thanks 😀
      I 100% agree ! All new games should be released with all dlss / fsr and even fsr Frame generation ^^

  • @alwaysdreamawake
    @alwaysdreamawake 6 หลายเดือนก่อน +1

    Dayum, glad to know this

  • @monkeeatsbanana7397
    @monkeeatsbanana7397 6 หลายเดือนก่อน +1

    Thanks, these are my exact specs except a 2080 super w a i5 11400f

  • @mynamejeb8743
    @mynamejeb8743 17 วันที่ผ่านมา

    using frame generation in this game coz massive input lag for me on RTX 3060. so i just opted using Dynamic Resolution Scaling

    • @elFoxsu
      @elFoxsu  15 วันที่ผ่านมา

      Frame gen worked well for me, using Dynamic Resolution worked fine for you?

  • @gloriagtz3198
    @gloriagtz3198 6 หลายเดือนก่อน +1

    Good job 👍 thanks

  • @bluengold3443
    @bluengold3443 4 หลายเดือนก่อน

    I hope someone can make a dlss FG+fsr mod for this. That was amazing on cyberpunk

    • @elFoxsu
      @elFoxsu  4 หลายเดือนก่อน

      Was not only usable for Rtx 4xxx? I think the mod only allows rtx 4xxx to use FR FG + DLSS FG

    • @bluengold3443
      @bluengold3443 4 หลายเดือนก่อน

      @@elFoxsu i have a 2080, and the mod works perfectly. Easy 100+fps maxed out (no rt). If i have a better cpu, id say probably 70~ish fps with rt. My 3600 sweats with cp2077, with or w/o mods

    • @elFoxsu
      @elFoxsu  4 หลายเดือนก่อน

      Wow ! That's really amazing for the old cards :o

  • @lethanhtung4972
    @lethanhtung4972 4 หลายเดือนก่อน

    Your gpu temp was reaching its limit.

    • @elFoxsu
      @elFoxsu  4 หลายเดือนก่อน

      Yep, when my gpu it's between 95-100% the temp it's around 80-85 😅 it's ok but I may change the thermal past a day

  • @miklaus2873
    @miklaus2873 6 หลายเดือนก่อน

    Doesnt dlss have his own FG? Why use fsr FG?

    • @miklaus2873
      @miklaus2873 6 หลายเดือนก่อน

      Ah yes, only RTX 4000 can use dlss FG, now i remember

    • @elFoxsu
      @elFoxsu  6 หลายเดือนก่อน

      Yep, only new RTX 4XXX, but it's cool to have FSR FG in the old gens !

  • @hammondztexasu
    @hammondztexasu 6 หลายเดือนก่อน +1

    really bad optimization considering how the game works on PS5.

    • @elFoxsu
      @elFoxsu  6 หลายเดือนก่อน

      I dont agree 100%, performances are juste ok, and it's easier to optimize a game for only one console than 73818288282881 diferent setups ^^

    • @hammondztexasu
      @hammondztexasu 6 หลายเดือนก่อน +1

      @@elFoxsu Optimization is a fairly linear process in terms of impact on performance in relation to a particular type of HW. Both GPU manufacturers have a very similar architecture and this architecture is almost identical to the architecture of the current generation of consoles. Performance scaling is usually quite linear and we can see it in most games. The problem arises when there is a big difference in supported features between GPU generations (a recent example is AW2 and the use of mesh shaders) - but this should not be a problem for this game, because it is based on quite outdated technology.
      Of course a proprietary engine is always harder to manage than a multiplatform engine. This is not to say that optimization is generally a simple process, but in this case the game is not optimized very well - mostly Nvidia has a problem. When a game is better optimized for one card manufacturer, it usually indicates that the developers have left some API calls in the code that are not ideally supported by one side, which can cause problems/glitches/slowdowns and often have to be solved by the card manufacturer at the driver side in the form of a hotfix (this happens a lot with Ubisoft's Anvil engine, for example). Where exactly the problem is with GoT is hard to say, but let's not call a game perfectly optimized when it isn't.

    • @axel-xan
      @axel-xan 6 หลายเดือนก่อน

      @@elFoxsu That's a lot of setups

    • @hoigizghoigizg6408
      @hoigizghoigizg6408 6 หลายเดือนก่อน

      PS5 runs on mix of medium/high settings, you can check how it would run very high when you look at benchmarks with RX6700 and remove 5 FPS from the average
      instead of everything very high