If I may ask, how exactly did you go about doing this? I’ve been interested in corrupting this game and streaming it specifically for my friends, but I’m completely clueless to corruption stuff.
me too, honestly. a lot of this was very basic trial and error with user-friendly software haha. redscientist.com/rtc I used the real-time corrupter! it's straightforward enough to install and follow. RTC does have an 'easy start' feature for various emulators where you don't have to make any manual changes, but here's a quick rundown: once everything is set-up, what you'll want to do (in the case of N64 and PS2 emulation) is set the corruption engine to 'vector'. start off with a low intensity, something under 300, otherwise the game is liable to immediately hang (you can still get results With a higher intensity, I think the flashy title screen was around 1000+, they just don't last very long/are basically unplayable.) the fun begins once you hit 'auto-corrupt' and watch the game break apart. you can start and stop the auto-corruption at any time, so if you wanna keep playing a particular result you've gotten without it growing more unstable, just switch it off. wait until you actually have control of the game first, because corrupting beforehand generally makes the emulator fail to boot. there are much more advanced, manual ways of achieving corruptions, you could probably follow video tutorials on this, but that's certainly easiest way for quick and interesting results!
If I may ask, how exactly did you go about doing this? I’ve been interested in corrupting this game and streaming it specifically for my friends, but I’m completely clueless to corruption stuff.
me too, honestly. a lot of this was very basic trial and error with user-friendly software haha.
redscientist.com/rtc
I used the real-time corrupter! it's straightforward enough to install and follow.
RTC does have an 'easy start' feature for various emulators where you don't have to make any manual changes, but here's a quick rundown:
once everything is set-up, what you'll want to do (in the case of N64 and PS2 emulation) is set the corruption engine to 'vector'. start off with a low intensity, something under 300, otherwise the game is liable to immediately hang (you can still get results With a higher intensity, I think the flashy title screen was around 1000+, they just don't last very long/are basically unplayable.)
the fun begins once you hit 'auto-corrupt' and watch the game break apart. you can start and stop the auto-corruption at any time, so if you wanna keep playing a particular result you've gotten without it growing more unstable, just switch it off.
wait until you actually have control of the game first, because corrupting beforehand generally makes the emulator fail to boot.
there are much more advanced, manual ways of achieving corruptions, you could probably follow video tutorials on this, but that's certainly easiest way for quick and interesting results!
Oh!! Thank you so much for the information! I’ll have to let you know how it goes!