The funkwagen could definitely use a small rework methinks. Should be forced to be stationary while cloaking units, and those cloaked units should probably follow regular camo rules. It has enough utility even without the cloaking on account of its capping and minelaying abilities. Edit: I also don't know where you got the notion that the aussies are a recon squad. They are light infantry but that doesn't necessarily mean they are a recon unit.
I think the best way to fix the stealth mechanic is to apply a situational component to it. Units that are in cover and/or stationary should be harder to spot and units that are out of cover and /or moving should be easier to spot. This way you can have a long detection range on moving units that are out of cover so it's not as oppressive.
Axis clearly overperforming and I think the Wermarcht nerfs are justified. Also agree that Wer fausts should have range reduced. I'm a DAK main and I agree that something needs to change regarding the cloaking, but I'm concerned Relic will just gut the espionage battlegroup completely and it'll become useless
Again, the thing with call ins is easy to fix - call ins require tech. U cant call in aa crusader without tech, u cant call in stug d withot tech, etc. Same with infantry. Make aussies and coastal be available with corresponding tech. Yes, it will slow down the pace. But those stupid call ins where u can literally give up on building ANYTHING just to wait for a proper solution is stupid. Regarding the archer - it should be a baseline. Grant should be moved to a bg and matilda is to be replaced with churchill. This makes sense in terms of priorities.
Why are the aussies supposed to be a recon unit? Relic said that they are supposed to be a stronger early game anti infantry unit. The term "light infantry" does not mean that they Re scouts, just means that they are not motorized or mechanized.
They have 1.5 cap speed as scouts and 1.25 revert cap like pathfinders. Their performance is better than DAK Pgrens and marginal worse dps at close range does not mean much. Also their ability is great and scales greatly with vet.
You are right; recon is more how I'd label them considering light infantry often is a reference to scouts, and access to scoped rifles has previously in the franchise been a weapon exclusively used by recon units
Honestly with the close range buff and their already good moving DPS the Aussie Light Engineers are gonna feel more like Raid Section 2: Upside Down Boogaloo
They now cant fire while sprinting..... that is the nerf, not the munitions cost..... meanwhile ALL of the the allied troops with sprint abilities going full Usain Bolt mode with guns blazing....
Sections dont have sprint (locked behind BG), Sections dont have healing, When i buy them a 100 ammo bren they cant use it on move (MOVE not SPRINT). I should revert my orginal post Relic "Grenadiers cost increased from 199 to 200" Wehraboo Wankfest "WHOLE FACTION is unplayable, AXIS DED"
@@m1a9r9k1y even better Faust have 100% pen at 30 range while ELITE GUARDS can't pen whit his ability most of the things frontaly (on sides you got like 50/50) and dont have a sprint and even better if they drop 3 models they loose all anti personal ability...so yeah, give grens afree faust, free mp40, health package and sprint (i mad because axis have jagers, grens, assgrens etc. and ukf got ONLY sections and you still crying xD)
Nobody should counter tiger one to one unit. Just unlock his AR option at 24:00, so it can not be earlier. The problem with tiger are new tools which allow for it - new snares like in coh2 but better, camo for unit on the move and limited scouting range (should be 40 range not 25 for units out of cover...
Man it’s gotta be hard to be on balance team. I agree with a lot of what you are saying Elpern…however much of your suggestions directly clash with the majority of comments I see on threads and online. I’m not good enough to know what the right decisions are, but Im sure glad they are being active with the balance.
The Weasel should have the detector role! It’s name has recon in it. Problem is with how close you must get and the snare range now it’ll die being used as a recon unit lol
In my opinion, the weasel is more of a raider support vehicle. Though I wish it had better vet 1 options to help with this role. Like dropping smoke or mining. Something to discourage chase after a raid
Dude I assumed the weasle was a recon and shit my pants when 2 dak pgrens magically appeared out of thin air as they tossed sticky death onto my rodent friend
I wish all factions had equal tools. All should have tank destroyers, snipers, rocket arty etc. The snare in the game due to much damage I think also. Some of the infantry in the game is broken. Rangers, gausteri.
Probably not many people played DAK and complain about aussies performance... They are better than DAK Pgrens with less utility, but their cap rate is as fast as pathfinders. If you add their ability to build, then maybe they have better utility.
The snare animation is just so laughable! If you move far away before the snare is launched it just floats meters in the air and magically hits the tank! It should explode if you get x meters before the snare is launched. Stuff like this is so annoying in the game. And also the tracing tank shots. Like if you lock on it won’t miss even if you move sharp and quick 😂
If they did better play testimg with a decent QA team there wouldn't be a need for all the hot fixes immediately after a patch.... saying that QA was probably the 1st team to be reduced....
Qa teams in such small studios usually consist of a dozen of few dozens of ppl, no matter how many hours they spend testing the results of it will never be precise enough to balance things completely right. I have no idea why ppl think 12 guys from qa can do a better job than 3 thousands of players...
@@ВладиславБецькоIt has to do more about being frustrated that the consumer has to contribute this much and still pay full price. Personally, I don't get upset. If it is bad enough, I just leave to the next game.
@@misterchoc2893 How is that a weak unit? With their ability used, they beat 1 on 1 a stoßtruppen squad... an early game instant call unit beats a tier 4 elite late game unit... how is that weak?
Ok then make the hellcat cost 220 fuel and be locked under a 50 fuel research Brits got their insane anti Tank emplacement with double the tiger range and their insane loitter us forces can beat a tiger with 3 bazzoka teams
@@Thefokinsifmaaaa Marder for 25 fuel penetrete and outrange heavy tanks so yeah it can be balanced that way because one heavy tank is easy to control. Any static gun or emplacment is easy target for Axis Arty. Nebel cost only manpower.
The funkwagen could definitely use a small rework methinks. Should be forced to be stationary while cloaking units, and those cloaked units should probably follow regular camo rules. It has enough utility even without the cloaking on account of its capping and minelaying abilities.
Edit: I also don't know where you got the notion that the aussies are a recon squad. They are light infantry but that doesn't necessarily mean they are a recon unit.
Yeah I think I've said before I always took the light infantry as a reference to them not having MG's or any AT weapons
I think the best way to fix the stealth mechanic is to apply a situational component to it. Units that are in cover and/or stationary should be harder to spot and units that are out of cover and /or moving should be easier to spot. This way you can have a long detection range on moving units that are out of cover so it's not as oppressive.
That's fair
If we have rangers in the game...I can have my DAK stealth mechanics 😅😅
Axis clearly overperforming and I think the Wermarcht nerfs are justified. Also agree that Wer fausts should have range reduced. I'm a DAK main and I agree that something needs to change regarding the cloaking, but I'm concerned Relic will just gut the espionage battlegroup completely and it'll become useless
Capping flags end game with a heavy tank kind of ruins everything one has been fighting for as allied up until that moment.
Again, the thing with call ins is easy to fix - call ins require tech. U cant call in aa crusader without tech, u cant call in stug d withot tech, etc. Same with infantry. Make aussies and coastal be available with corresponding tech. Yes, it will slow down the pace. But those stupid call ins where u can literally give up on building ANYTHING just to wait for a proper solution is stupid.
Regarding the archer - it should be a baseline. Grant should be moved to a bg and matilda is to be replaced with churchill. This makes sense in terms of priorities.
Why are the aussies supposed to be a recon unit? Relic said that they are supposed to be a stronger early game anti infantry unit.
The term "light infantry" does not mean that they Re scouts, just means that they are not motorized or mechanized.
They have 1.5 cap speed as scouts and 1.25 revert cap like pathfinders.
Their performance is better than DAK Pgrens and marginal worse dps at close range does not mean much. Also their ability is great and scales greatly with vet.
Or that they have no heavy weapons - they don't get MG's or any AT
You are right; recon is more how I'd label them considering light infantry often is a reference to scouts, and access to scoped rifles has previously in the franchise been a weapon exclusively used by recon units
Honestly with the close range buff and their already good moving DPS the Aussie Light Engineers are gonna feel more like Raid Section 2: Upside Down Boogaloo
Relic : "Assault Package munition cost increased from 45 to 50"
Wehr players : AXIS DED
They now cant fire while sprinting..... that is the nerf, not the munitions cost..... meanwhile ALL of the the allied troops with sprint abilities going full Usain Bolt mode with guns blazing....
Sections dont have sprint (locked behind BG), Sections dont have healing, When i buy them a 100 ammo bren they cant use it on move (MOVE not SPRINT).
I should revert my orginal post
Relic "Grenadiers cost increased from 199 to 200"
Wehraboo Wankfest "WHOLE FACTION is unplayable, AXIS DED"
@@m1a9r9k1y even better Faust have 100% pen at 30 range while ELITE GUARDS can't pen whit his ability most of the things frontaly (on sides you got like 50/50) and dont have a sprint and even better if they drop 3 models they loose all anti personal ability...so yeah, give grens afree faust, free mp40, health package and sprint (i mad because axis have jagers, grens, assgrens etc. and ukf got ONLY sections and you still crying xD)
Nobody should counter tiger one to one unit. Just unlock his AR option at 24:00, so it can not be earlier.
The problem with tiger are new tools which allow for it - new snares like in coh2 but better, camo for unit on the move and limited scouting range (should be 40 range not 25 for units out of cover...
Man it’s gotta be hard to be on balance team. I agree with a lot of what you are saying Elpern…however much of your suggestions directly clash with the majority of comments I see on threads and online. I’m not good enough to know what the right decisions are, but Im sure glad they are being active with the balance.
I'd love to hear what comments you're referencing, what they think about the proposed changes in 1.6.1 and how they clash with my suggestions
The Weasel should have the detector role! It’s name has recon in it. Problem is with how close you must get and the snare range now it’ll die being used as a recon unit lol
In my opinion, the weasel is more of a raider support vehicle. Though I wish it had better vet 1 options to help with this role. Like dropping smoke or mining. Something to discourage chase after a raid
Dude I assumed the weasle was a recon and shit my pants when 2 dak pgrens magically appeared out of thin air as they tossed sticky death onto my rodent friend
Very insightful video, thanks a lot. I agree with your opinions given in this video. 🙂
I wish all factions had equal tools. All should have tank destroyers, snipers, rocket arty etc. The snare in the game due to much damage I think also. Some of the infantry in the game is broken. Rangers, gausteri.
when is this pathc???
The aussie light inf buff is a bit strange to me
Probably not many people played DAK and complain about aussies performance... They are better than DAK Pgrens with less utility, but their cap rate is as fast as pathfinders.
If you add their ability to build, then maybe they have better utility.
You mean the flak emplacements are fine and they also suppress but you don’t want the bofors to get a buff? What’s the logic in that? 😂
I think both should be equally bad, as far as I know the flak emplacement isnt good and I'd be equally opposed if it was recieving further buffs
thank you
The snare animation is just so laughable! If you move far away before the snare is launched it just floats meters in the air and magically hits the tank! It should explode if you get x meters before the snare is launched. Stuff like this is so annoying in the game. And also the tracing tank shots. Like if you lock on it won’t miss even if you move sharp and quick 😂
If they did better play testimg with a decent QA team there wouldn't be a need for all the hot fixes immediately after a patch.... saying that QA was probably the 1st team to be reduced....
Qa teams in such small studios usually consist of a dozen of few dozens of ppl, no matter how many hours they spend testing the results of it will never be precise enough to balance things completely right. I have no idea why ppl think 12 guys from qa can do a better job than 3 thousands of players...
@@ВладиславБецькоIt has to do more about being frustrated that the consumer has to contribute this much and still pay full price.
Personally, I don't get upset. If it is bad enough, I just leave to the next game.
So bofors and australian infantry spam incoming...great...
Weak units get small buffs wow so terrible
@@misterchoc2893 How is that a weak unit? With their ability used, they beat 1 on 1 a stoßtruppen squad... an early game instant call unit beats a tier 4 elite late game unit... how is that weak?
Are you really expecting one hellcat to counter a tiger? 😅
Like in coh2 what's wrong with that? Tiger is good against everything here and this time there is no stock alies TD that outrange Tiger
Ok then make the hellcat cost 220 fuel and be locked under a 50 fuel research
Brits got their insane anti Tank emplacement with double the tiger range and their insane loitter us forces can beat a tiger with 3 bazzoka teams
@@Thefokinsifmaaaa Marder for 25 fuel penetrete and outrange heavy tanks so yeah it can be balanced that way because one heavy tank is easy to control. Any static gun or emplacment is easy target for Axis Arty. Nebel cost only manpower.
I was about to entertain this with an answer until I read your followup, hilarious
assault grenadier still lose to ranger with out upgrade 😂. i dont see your point really
You cant be serious 😭
@@elpern but i test it 1 on 1 close range and it alway the ranger win. May be i am on more 4v4. You could give more idea?