Thanks a lot, I've been looking forward to this! Just a clarification about the runthrough, you get 3 steam (or 2, if the forest Yokai is angry) when you combine water and coal, not 1. You were playing on extra-hard difficulty :D I haven't tried it, but you could probably use the solo bot to simulate a third player, although that would imply much more maintenance. I went with this version to make it as simple as possible to run. It's true that you don't have more people creating opportunities for you, but you also have less people blocking spots or taking those opportunities, so it has pros and cons.
I read the rulebook and watched the Devir explanation video, but this is the video I needed to catch the spirit of the game and how to play it. Thanks a lot!
11:06 A Klingon subtitle pops up, saying "Just to be clear, if she went to that spot she couldn't deploy any worker like he just explained a fe seconds ago!" I didn't hear Rahdo say "any worker". He explains to deploy a yellow worker or a blue worker. Then at 11:14 he moves Jen to the sector she's going to activate, and then he says "... she's not going to deploy any workers". So the Klingon subtitle has a wrong time stamp. But is was clear to me that you can't any color worker on a yellow space, and that the "any" at 11:14 was meant as "she's not going to deploy a worker".
As for the two player criticism it seems that either this needs a Light Speed Variant (a-la Space Base) or they need the dummy player to actually do some stuff to speed up the game (and I just realized you suggested this also :) )
yup, i'm sure a very simple variant like that would REALLY improve the game for us (fun trivia fact: space base designer jon d clair told me they came up with that light speed variant as a response to my original runthrough for spacebase where i complained about the same issue) :)
tbh it's a bit bit tough to parse at first in real life as well (it's why i separated the city tiles first thing when i started filming so that you could make them out clearly). it's something you have to get used to to take the board in at-a-glance!
I get what the message of the game is supposed to deliver but you just used your dislocated worker to clean up the mess you made when you destroyed their habitat not for their benefit but yours. So at the end of the day you the capitalist benefited and cleaned up the mess. And won the game. I'm ok with either message to be honest as I care more about the game mechanisms but if people are conflicted about Santa Maria and Mombasa but not about this, I don't get it. Parables and allegories are nice but I wish people kept their criticism consistent.
you may or may not recall that i've been a supporter in the past of santa maria and endeavor as a tool to be hold up a critical lens to destructive human behavior. if a game glorifies something terrible, then boo to that game. but if it instead examines and evaluates why a behavior is terrible, to hopefully open the player's eyes to something that they might have ignored prior, then yay to that game. but it is a very hard thing to do successfully, and is fraught with peril!
@@rahdo 100% agree and I do remember your commentary on Santa Maria. If it's done with sensitivity, it's doable. I looked at the rulebook of Daitoshi, there's really no thematic explanation coming with the game or the actions in it besides the timeline you also showed. Dani Garcia did explain it in a reply to a post on the BGG forum for the game.
yes, i agree they could have done a better job "wearing their heart on their sleeve" (much like santa maria so long ago) :) the rulebook for daitoshi should have a section where the developers talk about their intensions, what they're trying to say, and maybe even try to inspire with a call to action. they didn't because they wanted to be subtle, and that's (to put it charitably) a missed opportunity. interestingly, a similar thing happened with publisher devir earlier this year with salton sea (check out my final thoughts there to see what i mean)
Well, yes, you cleaned up your mess and won. But also keep in mind that this whole game is literally a fantasy world. Not sure whether this is intended, but it would be how I interpret it
I can’t disagree with you more… he is the only one that really goes into the thinking process of what the game is really about. Now we can pick on him for being a total carebear.
@@rahdo Your run throughs really are special. I’m the one that learns the games for my group. When we play I can present everybody with how to “think” about their turn. What to consider. Why they would do this, why they would that.
Thanks a lot, I've been looking forward to this! Just a clarification about the runthrough, you get 3 steam (or 2, if the forest Yokai is angry) when you combine water and coal, not 1. You were playing on extra-hard difficulty :D
I haven't tried it, but you could probably use the solo bot to simulate a third player, although that would imply much more maintenance. I went with this version to make it as simple as possible to run. It's true that you don't have more people creating opportunities for you, but you also have less people blocking spots or taking those opportunities, so it has pros and cons.
what the!? i only picked up 1?!!??! i made some dumb goofs here and there, but that's extra dumb! hopefully i caught it later and corrected! :)
I read the rulebook and watched the Devir explanation video, but this is the video I needed to catch the spirit of the game and how to play it. Thanks a lot!
I think Sand is definitely inspired by Nausicaa of the Valley of Wind 😊
Frostpunk in the green on the board :)
11:06 A Klingon subtitle pops up, saying "Just to be clear, if she went to that spot she couldn't deploy any worker like he just explained a fe seconds ago!" I didn't hear Rahdo say "any worker". He explains to deploy a yellow worker or a blue worker. Then at 11:14 he moves Jen to the sector she's going to activate, and then he says "... she's not going to deploy any workers". So the Klingon subtitle has a wrong time stamp. But is was clear to me that you can't any color worker on a yellow space, and that the "any" at 11:14 was meant as "she's not going to deploy a worker".
As for the two player criticism it seems that either this needs a Light Speed Variant (a-la Space Base) or they need the dummy player to actually do some stuff to speed up the game (and I just realized you suggested this also :) )
yup, i'm sure a very simple variant like that would REALLY improve the game for us (fun trivia fact: space base designer jon d clair told me they came up with that light speed variant as a response to my original runthrough for spacebase where i complained about the same issue) :)
@@rahdo Oh that is an awesome factoid!
Which game would you rate higher: daitoshi or Shackleton Base or Ada's Dream?
hmm.... interesting. i think i'd go
3. daitoshi
2. shackleton
1. ada
And you keep saying how jealous that you are about me getting some games early...
For each one I get early, you get 10 :)
yeah, but you get all the best ones (i.e. all the felds)
@@rahdo I’ll let Mr. Garcia know that you’d prefer other games ;)
can you just imagine if i lived nearby and we swapped games?! we'd be unstoppable! :)
Not loving the graphic art. At least from the video difficult to distinguish one area from the next on the rondell.
tbh it's a bit bit tough to parse at first in real life as well (it's why i separated the city tiles first thing when i started filming so that you could make them out clearly). it's something you have to get used to to take the board in at-a-glance!
I get what the message of the game is supposed to deliver but you just used your dislocated worker to clean up the mess you made when you destroyed their habitat not for their benefit but yours. So at the end of the day you the capitalist benefited and cleaned up the mess. And won the game. I'm ok with either message to be honest as I care more about the game mechanisms but if people are conflicted about Santa Maria and Mombasa but not about this, I don't get it. Parables and allegories are nice but I wish people kept their criticism consistent.
you may or may not recall that i've been a supporter in the past of santa maria and endeavor as a tool to be hold up a critical lens to destructive human behavior. if a game glorifies something terrible, then boo to that game. but if it instead examines and evaluates why a behavior is terrible, to hopefully open the player's eyes to something that they might have ignored prior, then yay to that game.
but it is a very hard thing to do successfully, and is fraught with peril!
@@rahdo 100% agree and I do remember your commentary on Santa Maria. If it's done with sensitivity, it's doable. I looked at the rulebook of Daitoshi, there's really no thematic explanation coming with the game or the actions in it besides the timeline you also showed. Dani Garcia did explain it in a reply to a post on the BGG forum for the game.
yes, i agree they could have done a better job "wearing their heart on their sleeve" (much like santa maria so long ago) :) the rulebook for daitoshi should have a section where the developers talk about their intensions, what they're trying to say, and maybe even try to inspire with a call to action. they didn't because they wanted to be subtle, and that's (to put it charitably) a missed opportunity. interestingly, a similar thing happened with publisher devir earlier this year with salton sea (check out my final thoughts there to see what i mean)
Well, yes, you cleaned up your mess and won. But also keep in mind that this whole game is literally a fantasy world. Not sure whether this is intended, but it would be how I interpret it
I just can't handle the way Rahdo does this, I don't have enough patience, how he explains everything 5 times and 2 mins later all over again!
I can’t disagree with you more… he is the only one that really goes into the thinking process of what the game is really about. Now we can pick on him for being a total carebear.
guilty as charged!
@@rahdo Your run throughs really are special. I’m the one that learns the games for my group. When we play I can present everybody with how to “think” about their turn. What to consider. Why they would do this, why they would that.
I think the problem is not in Rahdo though😉
Richard thank You for amazing work You do for us all❤
Completely agree i’m you for my group 😂