ArmA 3 Eden Editor Tutorial: Recording Flight Paths

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  • เผยแพร่เมื่อ 12 มิ.ย. 2024
  • Time for another tutorial! Link below:
    forums.bohemia.net/forums/top...
  • เกม

ความคิดเห็น • 79

  • @aljazsenicar1839
    @aljazsenicar1839 6 ปีที่แล้ว

    Wow this i was searching for the video that works in game for hole i'm so happy to find it must share!

    • @SiCDisaster
      @SiCDisaster  6 ปีที่แล้ว

      I'm glad you like it!

  • @xWSWS
    @xWSWS 7 ปีที่แล้ว +2

    Thank you so much dude for this video

    • @SiCDisaster
      @SiCDisaster  7 ปีที่แล้ว

      You're very welcome :)

  • @dddaaannn7806
    @dddaaannn7806 2 ปีที่แล้ว

    Oh, man...
    In the entire russian's community, I could not find such a guide o:
    Thank you so much!

  • @subsystemfailure8387
    @subsystemfailure8387 5 ปีที่แล้ว +1

    Thank you Sir, very helpful.

    • @SiCDisaster
      @SiCDisaster  5 ปีที่แล้ว

      You're very welcome!

  • @richardj.ferrisf9153
    @richardj.ferrisf9153 3 ปีที่แล้ว

    you are my teacher, great!

  • @goko9239
    @goko9239 4 ปีที่แล้ว +3

    Engine didin't start because of the fact that you didn't strart recording befor getting in to the chopper. I mean you should have put a npc next to the chopper, play as the npc and than start the record. As soon as you start the record, you do what you want to record. Engine doesn't work if you start recording in the chopper.

  • @DIABLOHELMETCAM
    @DIABLOHELMETCAM 7 ปีที่แล้ว +3

    Nice!!! Thank You!

  • @songchatk.2033
    @songchatk.2033 2 ปีที่แล้ว +1

    I repeatedly follow your steps for more then 10 times and got the same error. It said “Script .sqf not found. What happen and how to fix this. Please help me.

  • @pierrezani6687
    @pierrezani6687 4 ปีที่แล้ว

    The flight path works but when I add the fix for the engin on I keep getting the "missing ;" error... this is the code i have nul = [ ] execVM "flight1.sqf"; helo1 enginOn TRUE; any idea why its not working?
    Great Video! Just a small update to consider. The first time I did like you and everything worked perfectly. I just tried it now and there is alwais a path error. After a bit of digging i found that if you are only using the movment and no firing data, you need to erase these two lines from your sqf file.
    _firingdata = ;
    [VehicleName, _firingdata] spawn BIS_fnc_UnitPlayFiring;
    That fixed it for me.
    Dont know if its due to an arma update...

  • @jivadaya6439
    @jivadaya6439 4 ปีที่แล้ว +1

    Thank you!

  • @camcantrun
    @camcantrun 6 ปีที่แล้ว +1

    Bro.. I appreciate the video a great deal, but where is the link or any copy & paste on what madcheese wrote?

    • @SiCDisaster
      @SiCDisaster  6 ปีที่แล้ว +1

      Good that you reminded me, I got distracted at some point and forgot after uploading I guess. Put a link in the description now.

    • @GK-we4co
      @GK-we4co 5 ปีที่แล้ว +1

      @@SiCDisaster You probably want to put the code into the video description too. Just in case Bohemia decides to take down their forums in like five years from now.

  • @NavySealDC
    @NavySealDC 7 ปีที่แล้ว

    Is this going to work for car paths also ?
    That would be aweome :) NO MORE PATHFINDING PROBLEMS!!
    Does it work in Multiplayer `?

    • @SiCDisaster
      @SiCDisaster  7 ปีที่แล้ว +1

      I've never tried, because I heard that it doesn't work. Apparently the wheels won't turn so it would look very weird, but the only way to know for sure is to try. Maybe with switching the engine on through a script it might look OK.
      It should work in MP I think, but of course only with AI manning the helicopter.

  • @djsoundfigure
    @djsoundfigure 3 ปีที่แล้ว

    does this copy commands for the vehicle such as opening the landing gear? I tried it with the cargo ramp on the chinook and it did not work. Solutions?

  • @likeasumbody403
    @likeasumbody403 7 ปีที่แล้ว +2

    I changed tab at the moment right before you said Kladblok and I had to do a double take as I thought you said cock block.

    • @SiCDisaster
      @SiCDisaster  7 ปีที่แล้ว

      Hahah that might've made the video more entertaining at least :D

  • @lexatuan3893
    @lexatuan3893 5 ปีที่แล้ว

    Hi SiC I have done everything that you showed but mine it doesnt work it says "Invalid number in expression" and I dont know how to fix it. thanks :)

    • @SiCDisaster
      @SiCDisaster  5 ปีที่แล้ว

      Sounds to me like you have a typo in there somewhere. Look carefully for misplaced semicolons and other such things! Hope that helps.

    • @lexatuan3893
      @lexatuan3893 5 ปีที่แล้ว

      @@SiCDisaster Ok thanks to fast reply I didn't expect that you will reply too damn fast 😂

  • @whells195
    @whells195 5 ปีที่แล้ว

    It records and plays perfectly but with one issue: the AI pilot wont close the canopy of the jet when taking off and will fly with an open canopy, which ruins the recording
    And i would like to know how to record 2 units at the same time (to record "replays" of my dogfights vs the AI)

    • @SiCDisaster
      @SiCDisaster  5 ปีที่แล้ว

      LOL interesting.. I think there might be a code that opens and closes doors/canopies etc. on vehicles that have that option, but you'll have to google around for it a bit because I don't know how exactly that one goes.
      As for recording dogfights, I'm not sure that's possible, but I can't say for sure. You could ask on the official forums, but I don't think it's supported.

    • @whells195
      @whells195 5 ปีที่แล้ว

      @@SiCDisaster I managed to record a dogfight using the mad-dog mode of the amraams so the script doesnt have a problem because of them being guided weapons, i just learned to use triggers and shit yesterday lol, btw, is there a code to record vfx?, like when i'm pulling Gs, the wind condensation effect is not there when playing the recording

  • @CDNBadger
    @CDNBadger 5 ปีที่แล้ว

    How do you go to the desktop while you are in a game in arma 3? Help please

  • @kebman
    @kebman 5 ปีที่แล้ว

    Important note, you have to set the variable name for the actual vehicle, and not the unit. I tore hair out of my head because I put the variable name for the unit, and not the actual vehicle. You know, the actual helicopter, and not the unit with everyone in it. Jeez...

  • @trashpandacpt8157
    @trashpandacpt8157 ปีที่แล้ว

    i moved the heli a little i think and now it wont take off :(

  • @daresios1087
    @daresios1087 4 ปีที่แล้ว +1

    Lmao i got it to work with a c-130, but it didn't record the wheels going down hahah so everytime the aproach and landing is exactly as i did it, but it crashes because the gear doesn't deploy.

    • @SiCDisaster
      @SiCDisaster  4 ปีที่แล้ว

      Haha yeah it's one of the things that is limited if I remember correctly. Similarly you could use this for trucks but I think the wheels don't turn, or something like that. However, there should be a script that allows you to control the action of the gears, probably. I never looked for that but who knows, a lot can be done.

    • @daresios1087
      @daresios1087 4 ปีที่แล้ว

      ​@@SiCDisaster Yeah i found a fix already by diggin into some old forum posts!
      I'm running the path from the ini. file so the flight starts at the beginning of the mission. Thanks for the guide mate!

  • @tedfleischer3025
    @tedfleischer3025 5 ปีที่แล้ว +3

    Be careful with your scripts everyone.
    I tried this and I got the old "invalid number in expression" error that I've always loathed, however upon further investigation I unnecessarily scanned the entire script until I found the error was a simple space between the semi colon and the script.
    Just about to try the script in the editor.
    For a little bit of more fun, I made it so that the movement data isn't executed until one particular enemy AI dies, I'll make him a guard that most likely dies close to first as I couldn't be bothered with triggers, and this causes the heli to take off and fly the custom flight path then land at the facility which is under attack to dispatch a quick reaction force. I've just made it land there, can't be bothered make it fly back but I figured I'll make one of the squad members of the assaulting team carry AA, or the pilots should just get shot out by players as soon as it lands anyways.
    These are just some practical applications with these custom paths, you could also do other fun little things such as gun runs, etc etc.
    Happy scripting!

    • @pierrezani6687
      @pierrezani6687 4 ปีที่แล้ว

      Which space and semi colon are you talking about in the script exactly? cause i also get the invalid number expression but i cant find the place where i messed up...

    • @akrinist7701
      @akrinist7701 ปีที่แล้ว

      Doing this in 2023 and I got the same message. Don't know how to code, this is all new to me but I want to figure it out lol I'm curious as well what part of the script is wrong when I literally copy the video word for word....

  • @guidogroen5736
    @guidogroen5736 3 ปีที่แล้ว

    I know it has been a while since you've posted this tutorial, but I'm hoping you still read the comments, so here goes;
    Is it possible to add extra operations to the helicopter while it's executing the recorded flightpath.
    What I'm trying to achieve is a Huron heli with an SDV sling loaded and Scuba divers in its' cargo, - flying to a point, - unloading the SDV, - opening the ramp to let the divers out, - closing the ramp and then fly away again.
    Do you think it's possible with recorded path and added script? And if yes...how?
    (btw. fellow dutchman here :D )

    • @SiCDisaster
      @SiCDisaster  3 ปีที่แล้ว +1

      Sorry for the late reply! I've been busy moving to a new place. That's a very complex question, and I can't tell you how to do it I'm afraid. When you look at the flight path recording itself, it is a mess of coordinates, so you wouldnt be able to put anything in between there without messing something up I think. My best guess on how to set something like that up is by using additional triggers that the helicopter can fly through, and having those triggers do the things you want the helicopter to do. You can google the different scripts online and try it out. I'd be interested in learning if it worked.

    • @guidogroen5736
      @guidogroen5736 3 ปีที่แล้ว

      @@SiCDisaster Thanks mate. WIll give it a try, but to be honest I am more a graphics guy then a script monkey :D If I do manage to come up with something working I will send you a shout

    • @SiCDisaster
      @SiCDisaster  3 ปีที่แล้ว +1

      Actually now you've made me curious if I could make that happen. I think I'll give it a shot this weekend. Now keep in mind I haven't touched the editor in years, so I have to figure things out again, and I've never used slingloaded vehicles before, so don't get your hopes up too high, but I might be able to find at least a partial solution.

    • @guidogroen5736
      @guidogroen5736 3 ปีที่แล้ว

      @@SiCDisaster Awesome! 🤘

    • @SiCDisaster
      @SiCDisaster  3 ปีที่แล้ว

      @@guidogroen5736 Good news, I managed to get it to work! I've been very busy moving into a new house so it's taken me a while, but expect the video soon!

  • @rishav9441
    @rishav9441 5 ปีที่แล้ว

    when I try to see my flightpath it says 'script flightpath not found' I need hlep plz

  • @torres12388
    @torres12388 7 ปีที่แล้ว

    why the ai have sound effects when you killed them? is that a mod or vanilla?

    • @SiCDisaster
      @SiCDisaster  7 ปีที่แล้ว

      It's a custom mod I'm working on but sadly progress has been halted for quite some time. I also want to re-record all the screams myself since I have a new mic now.

    • @torres12388
      @torres12388 7 ปีที่แล้ว

      SiC can you send me the link of the mod? so I can help you somehow

    • @SiCDisaster
      @SiCDisaster  7 ปีที่แล้ว

      You know how to script?

    • @torres12388
      @torres12388 7 ปีที่แล้ว

      SiC I'm trying to script. and I have a friend who's trying to teach me

  • @tacticooltaco
    @tacticooltaco 2 ปีที่แล้ว

    me realising you're dutch aswell *visible confusion*

  • @iPhonemeat
    @iPhonemeat 7 ปีที่แล้ว +1

    im so going to use this.

    • @SiCDisaster
      @SiCDisaster  7 ปีที่แล้ว +1

      Do something cool with it! :D

    • @iPhonemeat
      @iPhonemeat 7 ปีที่แล้ว +1

      So I was playing around with this. I tried setting the FPS higher and it seemed to remove the stuttering of the heli and made the whole flight really smooth.

    • @SiCDisaster
      @SiCDisaster  7 ปีที่แล้ว

      Good :) What FPS did you set it to?

    • @iPhonemeat
      @iPhonemeat 7 ปีที่แล้ว

      60.

    • @SiCDisaster
      @SiCDisaster  7 ปีที่แล้ว

      I wonder if that's going to cut into performance if you use this too many times in a mission. It probably does. Hell, that's probably a big factor in the slowdown I saw in the third mission of the Resist campaign after moving through the town, as a bunch of helicopters etc. spawn in.

  • @Robert-jq8wr
    @Robert-jq8wr 2 ปีที่แล้ว

    arma decided to delete the SQF file :(

  • @gavinm5750
    @gavinm5750 6 ปีที่แล้ว

    Man..... I jus wanna jet take off from the Aircraft career

    • @SiCDisaster
      @SiCDisaster  6 ปีที่แล้ว

      For the AI to do that?

  • @bryangros9900
    @bryangros9900 5 ปีที่แล้ว

    I am F*CKING DONE! MY GOSH I cannot STAND arma when it f*cks up.
    I have done everything EXACTLY from every video on unitcapture.
    First time i could record, get the data, etc. I pasted it into the file and when I told the AI to follow it, it did NOTHING.
    Tried a few other videos. NOW for NO GOT DAMN reason it won't stop recording when I hit escape.