Low league here - I always a-moved to a specific target, thinking it worked like it does with “default”. Up until this patch I had no idea that a-moving a target is the same as right clicking. It indeed cost me quite a few matches, where I had a correct unit composition to counter an enemy, but lost them to the incorrect units. I hope one of the next patches allows a setting that makes rally points do a-moves by default, now that the devs showed willingness to change a-move in general.
Hi Beasty, great vid. As a nub with not a huge number of hours in the game, there's something with the legacy mode you didn't mention that always confused me coming from many years of other RTS. I would often use the all army hotkey (I know) and a-move a blob of enemy units. Because I did that over enemy units it would transpose to targeting that one unit (you mentioned this) The targeted unit would then die in the fight and all my military units would drop their a move command and stand idle in a conga line.... In my mind I had assumed they would continue attack pathing to where my cursor had been for the a-move. Anyways, I only realised this is what was happening to me once they updated this behaviour. Wonder if others found the same...
Most players refer to A-move in rts games where units can't attack while moving. The overuse of the move command does cause a lot of lost games. However, that isn't the only benefit from A-moving. If you attack-move your army, they will attack at the most optimal range and split their damage amongst the enemy army. This gives you the best potential for your armies' combat efficiency, but you need to have "vision" for this to be fully optimized. I don't know how many games I've seen, including pros, that don't utilize this command at its best potential. Instead, you see players just A-moving blindly across the map to just avoid losing armies for free. In rts games that have splash damage (AOE), the A-move command will naturally split your army based on the difference in attack ranges within the composition. Making it easier to react and drastically reduce the casualties. Even your opponents vision of your entire army will be out of range if you are fully optimizing the use of this command. Two key concepts. Playing with a mixed composition and scouting. Both are required if you are going to get the best potential out of A-move.
I always used patrol because of Amove misclick potentials. However I found A move useful when doing shift-queue attack. If I shift-right click onto enemy backline units (with springalds that's say) and I accidentally click the ground, it will make my army move forward and die. Legacy A-move can prevent that from happening but the new default a move lost the ability to target.
attack unit type would be a great option. Something like an Attack move affecting a specific group of units. e.g. archers would attack spearmen first. Do not click on units individually or use attack move, because then they attack the nearest targets.
Tip: On normal A move behaviour i never noticed this problem when i attack in fog of war or hard to click areas like farm or in base. Because I always use Shift + D patrol command to attack. It works like new behaviour. Also whenever all workers dies horseman starts attacking which building is closest.
Just use patrol / d hotkey and it is 99.9% time same as attack move. Only difference is that when there is no more enemies they start patrolling Then you can use the legacy a move if needed
@@Mecanotech in dota, i very rarely use left click for anything. if you want to use spells then there is quick cast. it is the same idea, uses the current location as target. very very nice feature
@@peterjuncker8488 binding a move to left click seems bad but i don’t know what kind of game hots is. in dota, i still need left click for things like selecting multiple units in an area and other things.
Only if there is an option to prevent ranged units from attacking random buildings on the way. I guess we need to wait couple more decades for that technology.
They could do a middle ground.. just remove attack command from buildings only... that way micro attack move targeting stays the same but its easier to a move in dense bases, since attack move is very important for target/micro archer battles and such.. if limited to right clicking to target fire and u misclick ground while stutter stepping u issue a move command instead walking your units to death.. so u really need A move target firing for those battles at a mid/high level... I think the Building only option would be a perfect middle ground..
Absolutely not. When you have a low number of units, right-clicking individual units will give you a far better outcome of the fight. A-move is superior once you have enough units where focused attack would lead to excessive overkill and/or your units getting clumped up and blocking each other while trying to focus the same unit. This isn't the case when you have a low number of units. If you don't have the APM to Shift-right click individual units, sure use A-move. Better than messing up your macro and having idle TC because of over-microing.
There's a nasty thing about the mobile attack: it automatically attacks buildings along the way, which happens that my ranged shooter unit is going crazy outputting buildings~~
I'll be honest and don't roast me, but I would like an A move option to target type unit in attack area like archers only attack a type I click then kill the next same unit in area instead of killing that unit then attacking w.e is closer. Yea yea I'm gold 2 big whoop wanna fight about it .
Low league here - I always a-moved to a specific target, thinking it worked like it does with “default”. Up until this patch I had no idea that a-moving a target is the same as right clicking.
It indeed cost me quite a few matches, where I had a correct unit composition to counter an enemy, but lost them to the incorrect units.
I hope one of the next patches allows a setting that makes rally points do a-moves by default, now that the devs showed willingness to change a-move in general.
wow rip
every time. sadge.
Hi Beasty, great vid. As a nub with not a huge number of hours in the game, there's something with the legacy mode you didn't mention that always confused me coming from many years of other RTS.
I would often use the all army hotkey (I know) and a-move a blob of enemy units. Because I did that over enemy units it would transpose to targeting that one unit (you mentioned this) The targeted unit would then die in the fight and all my military units would drop their a move command and stand idle in a conga line.... In my mind I had assumed they would continue attack pathing to where my cursor had been for the a-move.
Anyways, I only realised this is what was happening to me once they updated this behaviour.
Wonder if others found the same...
Most players refer to A-move in rts games where units can't attack while moving. The overuse of the move command does cause a lot of lost games. However, that isn't the only benefit from A-moving. If you attack-move your army, they will attack at the most optimal range and split their damage amongst the enemy army. This gives you the best potential for your armies' combat efficiency, but you need to have "vision" for this to be fully optimized. I don't know how many games I've seen, including pros, that don't utilize this command at its best potential. Instead, you see players just A-moving blindly across the map to just avoid losing armies for free.
In rts games that have splash damage (AOE), the A-move command will naturally split your army based on the difference in attack ranges within the composition. Making it easier to react and drastically reduce the casualties. Even your opponents vision of your entire army will be out of range if you are fully optimizing the use of this command.
Two key concepts. Playing with a mixed composition and scouting. Both are required if you are going to get the best potential out of A-move.
I always used patrol because of Amove misclick potentials. However I found A move useful when doing shift-queue attack. If I shift-right click onto enemy backline units (with springalds that's say) and I accidentally click the ground, it will make my army move forward and die. Legacy A-move can prevent that from happening but the new default a move lost the ability to target.
Also was thinikng about that, have tried yet new attack. Play myself 9n console where i can not choose legacy
Nice bro. I learn new things from you and it's very useful. Thank you
attack unit type would be a great option. Something like an Attack move affecting a specific group of units. e.g. archers would attack spearmen first. Do not click on units individually or use attack move, because then they attack the nearest targets.
Tip: On normal A move behaviour i never noticed this problem when i attack in fog of war or hard to click areas like farm or in base. Because I always use Shift + D patrol command to attack. It works like new behaviour. Also whenever all workers dies horseman starts attacking which building is closest.
I remember when A-Moving was considered a "noob move", when it was first introduced in RTS-Games. Today, no one minds it.
the new a-move is soooooo much easier. I got pretty good at not targeting farms by accident but it not being such a headache anymore is great.
tanks man it you help me alot
now all we need is, archers not attacking buildings when a-move
Just use patrol / d hotkey and it is 99.9% time same as attack move. Only difference is that when there is no more enemies they start patrolling
Then you can use the legacy a move if needed
Love your stuff Beasty thankyou for helping is improve. I really hope they take your suggestion for French JD and implement that 😁👍
I just statrted playing, ty so much
Probably this and not spending resources are the two mistakes we newbies make
my archer always go on buildings... is there a setting for that?
in dota2, there is something called quick move where you just press A and the current location of mouse selected automatically. so need to click
I wish more games had this. My arthritis is a bitch with so much clicking in games.
@@Mecanotech in dota, i very rarely use left click for anything. if you want to use spells then there is quick cast. it is the same idea, uses the current location as target. very very nice feature
We definitely need this!!!! Clicking again is so annoying and useless
Hots has the same but I use quick cast and bind a move to left click
@@peterjuncker8488 binding a move to left click seems bad but i don’t know what kind of game hots is. in dota, i still need left click for things like selecting multiple units in an area and other things.
I notice a lot when fighting spearman as French they always chase my knights giving my archers free rein to snipe them lol Use A move people
Only if there is an option to prevent ranged units from attacking random buildings on the way. I guess we need to wait couple more decades for that technology.
Doesn't default stop you being able to melee charge with knights, which you could do with legacy?
No my knights always charge when it’s available remember they have a cool down for charging
They could do a middle ground.. just remove attack command from buildings only... that way micro attack move targeting stays the same but its easier to a move in dense bases, since attack move is very important for target/micro archer battles and such.. if limited to right clicking to target fire and u misclick ground while stutter stepping u issue a move command instead walking your units to death.. so u really need A move target firing for those battles at a mid/high level... I think the Building only option would be a perfect middle ground..
I always use A move
Am Dent
lol I didnt know this, cant even begin to understand how many games I could have won lol
thanks yes idk A move
can you change the thumbnail from "have" to "has" cause that burns my eyes UwU
He fixed it for you…
@@Devin1364 OMG HE DID!
Thank you for the clarification. A-move is the dumbest idea, units should automatically A-move when attacking enemy units. L2code
no, sometimes you want to right click to focus fire
Absolutely not. When you have a low number of units, right-clicking individual units will give you a far better outcome of the fight. A-move is superior once you have enough units where focused attack would lead to excessive overkill and/or your units getting clumped up and blocking each other while trying to focus the same unit. This isn't the case when you have a low number of units. If you don't have the APM to Shift-right click individual units, sure use A-move. Better than messing up your macro and having idle TC because of over-microing.
i dont think this should be changed.
There's a nasty thing about the mobile attack: it automatically attacks buildings along the way, which happens that my ranged shooter unit is going crazy outputting buildings~~
I'll be honest and don't roast me, but I would like an A move option to target type unit in attack area like archers only attack a type I click then kill the next same unit in area instead of killing that unit then attacking w.e is closer. Yea yea I'm gold 2 big whoop wanna fight about it .
This is a controversial video.