Then you go into the final boss like "Yup, I think I'm stocked up enough," then you still don't use them thinking an even harder part is still to come.
Me: Playing radiant historia on deadly. "I hope that you saved up those 2 might herbs for these very specific bosses" and you can't buy any. Edit: redid the run, they actually drop from enemies, just replace that with attack down+
I used to do that, but lately I have wisened up and dont really do that anymore- unless the items arent farmable at all. In which case... typically only used them vs Final Boss
My dude. You're absolutely right about everything. Hell, I personally could, and have, go/gone on even bigger rants for more things in this fucking genre that piss me off. Problem is - these JRPG makers LOVE their tropes. I don't think most of them will ever really change. Not unless someone comes in and shows them what's good.
Great video, I definitely agree with you. I love RPG's, but I've finished very few of them due to a lot of the reasons you listed. Two more RPG pet peeves I have: : 1. random, unavoidable encounters every 10 seconds while trying to walk a few steps forward. (Some games solved this with visible encounter icons I can avoid if I don't feel like fighting and want to advance the story. ) 2. Lack of a quest journal (I can't game every day, and it's sometimes a week later when I can play again. By that time, I forgot what I was doing and I hate wasting my game time trying to figure it out again. )
I wholeheartedly agree with your comment about final dungeons being long and drawn out. After putting 100 hours into a story you're so ready to see how it finally concludes but then you hit that last dungeon roadblock. My biggest JRPG pet peeve is that common occurrence were you beat the crap out of a boss but they stand back up, power up, you fight them again, beat them again, they get back up AGAIN and 1 shot your entire party in a cutscene and then run off to be fought again later. Nothing kills my boss fight enjoyment quite like that.
I have to say that the unrewarding "True Ending" trope is by far the one from this list that peeves me the most. I see it happen a lot in the SMT games post-Nocturne. Norturne's True Demon ending was cool because it was the culmination of all of the themes: the point of Nocturrne is that the cycle of death and rebirth, the cycle of choosing a purpose of the world, is an illusion and that the true choice is not to choose at all. True Demon illustrates that perfectly. But then you go to SMTIV and while the main game beats into your brain that humans are too weak to do anything but play Kingmaker in the War in Heaven, the True ending is basically like, "hur, dur, Power of Friendship, Believe in Humanity, everything will turn out fine." Like, geez, SMTIV, wish someone had thought of the Power of Friendship before. Really novel plan you've got there. At this point, I basically pretend like the True Neutral ending doesn't exist.
Im with you on the grinding. I prefer to beat an enemy with skill. I remember beating xenosaga 3 with my team 10 levels under the suggested level. Thrilling to veat down an enemy who feels so much stronger then you.
Silent protagonists even though I play a lot of games with silent protags I’ve never liked them I can see why people who basically use themselves as the protagonist like them but to me it always just feels like a lame and lazy reason to not write dialogue for a character
As a general rule i always buy 10 curatives of any kind for evry status at any town when i play JRPGs. Lat-game i boost that to 20 or until the game just outright replaces individual ones whit the universal curative.
Yep, same here, although Early game I often opt for 1-3 potions dedicated to every Status Effect, and just let the hoarding items from chests/quests/whatever do the rest. They will eventually come by themselves. And on Mid/Late game, just like you said, theres usually an item that gets rid of everything. I buy a fair amount of these, and I am pretty much set for the rest of the game.
Just subbed to u. Keep it up and awesome vid. My jrpg pet peeve is frequent (or such a super high rate) random battles. I love being able to see an enemy and grind at my pace.
Cool video. I have my own JRPG pet peeves. They are: * Unskippable Cutscenes, especially when you're fighting a boss. * Random Encounters that make dungeons tedious to get through. * Boss that heal themselves. I absolutely despise this one because it makes the fight last longer than it should. * Multi-part bosses. I don't like them for the same reason I don't like bosses that heal themselves. They make the fight long and tedious.
The one you mentioned that resonates with me the most is probably final dungeons overstaying their welcome. Like I just want the juicy plot and to kick the final boss's ass. Not stumble through a glorified hedge maze.
@@Vulcanfaux In EO you have to be topped off lol. "Your team was surprised" You cannot imagine how much I want to throw my DS out the window when I see those words.
@@flariz4824 I understand why. Not many things can really do so much damage that you need to be fully healed. And in most RPGs there is no benefit to being fully healed. Save a few that give you passives that only activate when you are at full health. In games like final fantasy I found that until you reach the end game or find those special enemies that one shot you anyways nothing really does more than half your health per hit. So that's probably why in some games people dont care for heal until their health drops below half.
I HATE grinding (inb4 jokes about my name related to that comment (they are unrelated)) and basically any unnecessary padding to arbitrary extend a game's length. Why don't more games handle low-level encounters like Earthbound did? That was brilliant! Good list.
A handful of personal Pet Peeves: -Party's skill set is little more than increasingly powerful DPS and Healing skills that have no differences between them other than MP cost and Damage. -Tied to above, but when any skills that could encourage strategy is highly situational. -Party members that only exist to fill a character quirk and class within the party. -Shallow worldbuilding the game insets is good, when it is fact generic and a bit thoughtless. -Gameplay/Story disorience, such as boss battles you beat in the game but don't in the story. -Antagonists that are pushed too hard to be sympathetic when it simply doesn't work. I would rather have generic evil than poor motives.
Awesome video man! Nice list of what makes you ticked about JRPGs. I agree with a good handful of peeves you listed. Keep up the good work and great content!
OMG, instant death attacks combined with party leader who can't die is why I absolutely hated one of FFXIII's final boss incarnations. It randomly put death on one of your party members and when the timer ran out they were dead. Well I guess it wasn't instant, but still. :P No biggie, since I could revive them...except the main character. If she died and other party members were alive it was game over, no chance to revive. That drove me insane. It really hurt when you almost beat it and then at the last minute your main character got hit. I almost gave up at that point.
I definitely feel you on a lot of these, but a few that grind my gears to this day are: -Making you choose a "side" or "faction" in a conflict -Recruiting certain characters locking you out of other characters without the game informing you that it will be the case -Generic units. Ironic as Disgaea and Final Fantasy Tactics are among my favorite games
-Uhm... why is this a problem, it's a good drive for the plot, especially when it changes things. -Oh boy, now this is annoying. -Never had a problem with generics on your team. Though I like EO and all you do is fight with generics so yeah.
About Octopath Traveler, I really like how long battles are here. I mean, I get that many people don't like them and in no way I want battles this long in every RPG, but just in this one I find them fun.
Get ready for a long post... (You may expect those from me at this point) 1:01 I can see how it can be an issue, but, I actually generally like grinding and dont mind doing it. As long as the game gives me a place to grind those underleveled characters, I am fine with this. Plus, most games give more EXP the lower level your character is, meaning they will probably catch up soon to the "intended" level, anyway. 1:47 Yep, I am honestly quite surprised to see someone who likes JRPGs dislikes grinding. Thats literally one of the things I like about them- although despite this, I am also the guy who at first skips most random encounters just to see how far I can get away with underleveled characters (I enjoy challenges so it goes perfectly with me) 2:47 ...I dont think I ever ran into this issue? I guess maybe a couple of times, but the game usually makes it clear enough by killing you fast. I dont mind reloading. Although it would be a pretty prick move if said fight happened nowhere near a checkpoint/save. 3:23 Uh, your problems are quite specific. But yeah, that seems quite annoying. TBH the only exploding enemy I can remember in recent memory is are those plants in Trails of the Sky- and those arent bosses lol. 4:00 This one depends on what kind of JRPG we are talking about. If it is turn-based, then yeah, it can be quite BS (LOOKING AT YOU OMEGA QUINTET) If it is real-time based (EX Tales), that means you CAN evade them, so I dont consider them as bad. 4:37 I dont mind. If I see the boss has petrification, I may die first try, but then reload, get ready for it, and win. Same goes for other Status Effects such as Insta Death, actually. I always make sure to have at least 1-3 items that cure all sort of Status Effects (Burn, Poison, Petrification etc) in my inventory at all times. I also naturally get more overtime in chests and whatnot. Works pretty well for me. 5:43 Again, I havent encountered many titles that do this, usually if you are overleveled, you can either kill them so fast that it takes literally seconds, OR you can immediately escape the battle and not bother with it. In some RPGs in which you start the fight by touching an enemy on the field; you are able to insta kill them if you are a much higher level and it skips the fight completely. 6:23 Omega Quintet, listen CAREFULLY to this man, please. 6:58 Again, I enjoy grinding, and not only for EXP, but for money and items. So, I dont mind this at all. I do focus on my most used party members of course, and the rest of the part usually gets the best thing there is next- usually, they get the old gear from my mains. Also, chests, quest rewards and whatnot also usually give weapons/gear, so that also helps. At endgame, or before an important boss (EX Final Boss), I may take time to grind so everyone has the best of the best, even. Usually I dont bother with min-maxing until Postgame, though. 7:43 Dont mind. It was done pretty nicely on Trails of the Sky SC (It may help that the NPC update their dialoge after every single main mission is done in that series) 8:37 I will have to strongly disagree with you here. I absolutely LOVE a long and challenging final dungeon. It SHOULD be at least x3 times longer than the rest of the dungeons, thats what I am expecting. Its the mere definition of them. For a random example, the final dungeon on Tokyo Xanadu eX+ is either 1st or 2nd best dungeon in the game for me. The final boss, well, I am excited for that as well, but I can wait for it. If anything, done well, a long final dungeon with a potentially awesome final boss waiting at the end just hypes me up more. 9:25 Neutral. I can already see the cliches coming, so its not too bad when it happens... Then again. My focus is primarly Gameplay. I dont really care if the Story has a weak cliche "Friendship is magic" aspect in the first place. Tokyo Xanadu had it (Along with Kou´s honestly repetitive inspirational speeches lmao) and I didnt mind because the I liked the characters. As long as you make the characters charming and relateable, I dont really mind the plot/story itself that much, even if it is the most generic "Save the world" plot full of cliches. 9:55 Eh. I do my first playthough Blind, and then I look up how to get True Ending if I cant figure it out myself. No big deal for me- although I can see how it can be very annoying to more casual players who only plan to do 1 playthough and leave it at that. I do like how you specifically show Omega Quintet while talking about this topic though xDD 10:07 Idem. Of course, I would love a True Ending with more details; what happened to each of the characters after the final fight, etc. But I also wont be *too* annoyed if it doesnt happen. Especially if I can continue playing via Post game; which I consider a reward on its own. This was very cool to watch! Maybe your best video (That I have seen), really interesting. The only Pet Peeve I can think off for me, can only happen on Turn Based RPGs, usually early in the game: You may know this as the endless loop! (More likely to happen when you only have 1-2 party members) 1)Boss attacks your party member. He/She is hurt, and, if not healed, they WILL die in the next turn. You have NO choice, but to heal. So, you use up your turn to heal. 2)Boss attacks your party member. Once again, they need healing, or they die in the next attack. You use the turn for healing... 3)Boss attacks your party member... see where I am going with this? This goes on and on, until either the boss misses or wastes the turn somehow, or you run out of healing items/MP for healing and finally die. This is utterly annoying, and it often only happens when you have very few party members. You end up hoping the boss misses its attack, or wastes his turn somehow- be it by say, healing himself (Still bad), or buffing, or debuffing; ANYTHING that does not result in attacking your character. Also, because it usually happens early game, you are usually quite limited on items/MP, and the healing magic/items dont fully heal you- which would allow you to tank at least a couple of hits before needing to heal again. When you have multiple party members (3 or more), this issue is less likely to happen, simply because you will probably have more options (Likely better Items/healing magic as well)- and if *one* of them dies, you can still play around the other members and its not as devasting. I consider this as more annoying than good old total party kill.
Oh god the endless loop. I've been there once or twice. Half the time you're waiting for the enemy's speed stats and your own to line up in a way that the enemy seems to skip a turn.
I have no idea if you currently have any interest in it, but I highly recommend you check out Dragon Quest XI some day. Like all of the issues you listed, that game doesn't have. By default I feel you'd love it.
Here's some of mine: - Useless Party Members, but you won't know until near the end thus negating all the care and time you made grinding for that character. - Scripted Boss Battles. Like, if you can one-shot me then why not kill me already? Well, you didn't and you died because of that. - Unskippable Cutscenes. Especially if that scene is not even significant to the story or you're doing a second playthrough and don't care for that particular scene. - long unskippable summon sequences. At first they're ok... but after 10 or so summons then it gets boring. LET ME SKIP THEM! - Fetch quests. I'm tired of them at this point. - Fishing. I just find them boring and it infuriates me when I see it in almost every major JRPGs nowadays. Welp, I'm not getting a platinum for this game.
-You talkin' about PMs that leave your party? -Well... some bosses are problematic because they aren't scripted. *cough Trails of cold steel 1 and 2 cough* (some bosses were showed trashing you afdter the fight despite the fact thta you took no damage lol. -Ugh... that was annoying in a lot of games. -Yes, more time wasted just inside of fight now. -Eh, I honestly never had a problem with fetch quests. -I have no clue why every game includes fishing. It's generally optional btu some games are just ridiculous such as being hard or just really slow and unenegaging especially whne fishing is the best way to money farm (lookin' at you Last Dream)
My pet peeves in JRPGs are only missables and really bad RNG for items or something, but at the same time I always want to do them so I save it for NG+ unless you start over entirely. Some games are not so bad for missables, like Omega Quintet actually you just don't get an ending and you get cliff hangered (one ending so I did get it), but like Atelier is multiple endings so you actually must seperate saves (I still really like Atelier though because it does actually make you try). I love grinding though, but only the correct way, not the blind way unless I'm really having fun.
I agree with most points. I don't mind grinding when it leads to building a character with sufficient stats to beat the next boss but grinding just for grinding sake is a pain. My biggest pet peeve would be boss battles with only one way to win. It would be really nice if you got some clue on defeat.
A while back I started playing Fire Emblem GBA (2003) on my WiiU and it’s a series I’d never played before . I thought this would be like Shining Force . I got really annoyed when I realized that if certain characters fall in battle that they might never come back or at least won’t be coming back for the next battle . I was so pissed when I figured this out . I might restart my file at some point . I still like Fire Emblem in spite of that though . I agree though grinding can be a little frustrating from time to time. Revisiting places is the worst if nothing had changed . It’s good to see people critiquing things they love. When I was still in college not that long ago I worked for a professor grading projects , and the projects the students made revolved around the concept of critiquing a piece of media ( typically game or film) that they love . It’s so important people understand that it’s completely fine to find fault in things we enjoy . Your video is a shining example of this , keep up the great work man !
When a game's world is populated by animal people, sentient monsters, robots, or aliens, but you're stuck controlling a party of regular humans. If you're lucky you get one who has elf or cat ears.
#1 Battle voices that can't be turned off #2 Excessive dialogue that halts movement #3 Having to push x after every dialogue box #4 Too much weight on leveling rather than skill/strategy #5 Lackluster random encounter music #6 One dimensional allies and enemies #7 No quick access or remembering commands #8 Searching around random towns to find the village idiot #9 White loading screens #10 Lack of stat description on items
@@vvolfflovv the worse is when they hold a big meeting right before you fight a boss. We need a rpg that makes fun of these things. Maybe have a game that has you an the final boss sit down an chat over a cup of coffee and when a few hours have passed they go outside and fight.
@@vvolfflovv don't know if you have played the cold steel series but they are real bad for endless pointless dialogue right before a battle or boss fight.
My pet peeves are true endings that are near impossible to get without following a guide very closely, and substituting quality game play for lame fan service
You mention FFVIII. You think I understood what to do at the Galbadian Missile base on te first playthrough? There is an actual bad ending, if you dont have Selphie set the error percentage to the max. The missiles are launched and they blow up Balamb garden. Also this guy looks like Paul McCartney.
I'm a gameplay first jrpg player so for me grinding is not only encouraged but expected in a jrpg with a good battle system, I only play jrpgs with combat that I enjoy, that's the reason I play them, so I'm fine with grinding because that's why I'm playing, why would I play a game if I didn't have fun? What's the point? I enjoy a good story but for me it's an added bonus to keep me interested while I enjoy the combat
One of my JRPGs gripes is a minor one, but it bugs the hell out of me. It is when you are in a random battle and have an escape option to get out, and when you try you get the annoying "failed to escape" BS, have to wait another turn, try to escape again and STILL get the same BS. Finally after anywhere from 1 to up to 3 times, they let your party escape. Dragon Quest was infamous for this, and used to drive me nuts, esp. with random encounters with slow battles. The thing is, it adds NO challenge to the game, I have NEVER died when facing this crap, but it just adds unwanted time and tediousness to an allready long game/battle system.
"I have NEVER died when facing this crap" I mean, assuming the enemy was giving you enough of a problem to make you consider escaping in the first place, thats kind of hard to believe. Generally I also consider Escape useless, but thats because it wont work most of the time when you actually need it (The enemy is too strong/powerfull and kills you before you can escape-assuming the game even lets you in the first place). And when it DOES work, its often aganist weaker enemies that arent a threat and most of the time you could have just killed them as fast as escaping could be... so... pretty useless for the most of the part.
You played so many great game clips in this video. I want to check some of the games you showed out but I don't know what they are called. If it's not too much effort in future please could you put a title on screen so we know what game is being shown?
Well.. Not exactly what you were looking for, but here's at least the first time each game shows up on the video. I think this is all of them. 0:04 - Omega Quintet 0:09 - Trails of Cold Steel 0:12 - Dungeon Travelers 2 0:20 - Death End Re;quest 0:33 - Tokyo Xanadu 0:48 - Shining Force 1 0:58 - Final Fantasy VIII 1:37 - Mary Skelter Nightmares 1 1:52 - Octopath Traveler 2:02 - Labyrinth of Refrain 2:09 - Tales of Vesperia (Definitive Edition) 2:15 - Monster Hunter 2:22 - Vagrant Story 3:04 - Arc the Lad (Twilight of the Spirits) 3:18 - Chrono Cross 3:27 - Final Fantasy IV 3:48 - Tales of Berseria 3:59 - Final Fantasy VII 4:22 - Final Fantasy X 4:43 - Shining Resonance Refrain 6:11 - Infinite Undiscovery 6:17 - Xenoblade Chronicles 2 6:41 - Dragons Dogma 6:53 - Trails in the Sky Third Chapter 7:28 - The Caligula Effect Overdose 10:11 - Zanki Zero Last Beginning 11:13 - A Moose.
@@TarksGauntlet Dude! Thanks a million. Definitely didn't expect you to reply let alone actually list all the games you showed. This is perfect. Will definitely have to pick up a few of these (and check to see if you have videos on any of them first). Cheers man :)
As a fellow hoarder of items I disagree about the getting petrified point. My perspective is if the game gives you the option to buy a curative item then you should take that as your sign that you may find enemies which cause that effect out in the world, I wouldn't buy a bunch but at least 2 or 3. Now if there was no way for you to get said items AND they threw one of those enemies at you I'd be upset.
I got five big pet peeves when it comes to jrpgs: 1. Tying progression to collectathons, especially when you don't have the decency to mark important collectibles or important enemies on the map (looking at you Atelier you POS) 2. Poor item management, stuff like no bulk selling or having a bunch of stuff that has little use. (Xenoblade Chronicles X was bad about this) 3. Bad maps making it hard to find where to go next or where the objective is (Xenoblade Chronicles 2, I'm looking at you. Early Phantasy star wasn't much better) 4. Escaping being worthless (I am Setsuna annoyed the hell out of me with this, a lot of early jrpgs were bad about making run useless), 5. Probably my biggest one, overblown or overthought mechanics or moves that don't add anything meaningful to combat. (Kingdom Hearts is THE worst about this. Don't think I used anything besides cure in my playtime with 3 and ignored summons all together).
@@tigerfestivals5137 played 2 and 3 on proud. 2 was a good challenge, but 3 was pretty easy. attractions broke that game. note i haven't played 3 since launch.
You actually made some pretty good points, I also think that JRPG is not perfect, there are a lot of flaws, but I still love them regardless. I am also glad that sites like gamefaqs exist to provide some solutions to JRPGs so that they are at least manageable, but that is of course not a true solution, as some like to play without referring to a guide. But damn some games you really NEED a guide in order to at least have a better chance at beating the game, I am looking at you FF8. I also don't like people calling other people idiots or not using your brain for not knowing how to grind, when their solution is to buy an external hardware to help for the grinding. That is ridiculous.
"I also don't like people calling other people idiots or not using your brain for not knowing how to grind, when their solution is to buy an external hardware to help for the grinding. That is ridiculous." What the hell?
@@flariz4824 I don't want to name names, but here is the situation. Do you remember the awful grind in DOA6 before the patch? Well he called people idiots for complaining about the grind, and not using their brains. His solution? Used a turbo controller and let the game play itself while he goes do something else. He even say the costume unlocking mechanics is not that bad cause DOA5 vanilla is even worst.
A thing that annoys me in some RPG’s is when you have a limit on how many items you can have in your inventory which sometimes leads to opening a chest and finding a healing item and having to leave it there because of there being a limit on how many of that item you can have. Which as someone that likes to have as many items as possible like in final fantasy games, I always aim to have 99 antidotes,eye drops,remedies,etc just in case I need them. Can be very annoying! And of course missables are annoying like recently replaying FFVII I screwed up the Corel train and Junon submarine parts causing me to miss out on getting 2 huge materias. Making me have to reload an old save from about 20 hours of gameplay earlier. Due to me not saving before those sections as it’s been so long since I played the game I had forgotten about what happens and when!
This is even worse if chests appear on your map and display whether their opened or closed. 1 hour after checking it the first time, you see it on your map again and think it's a new chest lol.
Hahah this is such a troll when it happens xD. If a common item reaches 99/99 (typical cap) I just sell 49 so I have 50/99 of them, and the chest issue doesnt happen again.
Yeah, I always stock up on at least 5 or 10 of every status healing item as soon as they're made available, better safe than sorry. Also your footage reminded me that my PS2 has fully stopped reading CD-ROMs and I can't play Chrono Cross anymore. 😢
Not so much a pet peeve, but I wish gaming youtube channels would show the game title and platform on the screen when showing different clips. Sometimes I see a game that looks really cool like what is that SRPG at 6:55?
That was Trails in the Sky 3rd chapter. And I hear you on the titles. I've somewhat improved for that. But then there's the double edged sword, you lose comments like this one and can't fuel the fiendish algorithm as much :P
Freak moose attack, that’s Canada for you ;P jk My pet peeve is mainly with myself to be honest, i horde my items but I don’t sell them if I need to buy something. It’s a tragedy
Holy moly no comments yet? :) Also, Fun subject for the video. Will definitely watch when I get back from work in a couple hours :p Edit: accidentally watched up to your first pet peeve and I couldnt agree more!
This is a list of all the games first appearances. I may have missed some but I believe this is all of them. I'll add this to the description as well: 0:04 - Omega Quintet 0:09 - Trails of Cold Steel 0:12 - Dungeon Travelers 2 0:20 - Death End Re;quest 0:33 - Tokyo Xanadu 0:48 - Shining Force 1 0:58 - Final Fantasy VIII 1:37 - Mary Skelter Nightmares 1 1:52 - Octopath Traveler 2:02 - Labyrinth of Refrain 2:09 - Tales of Vesperia (Definitive Edition) 2:15 - Monster Hunter 2:22 - Vagrant Story 3:04 - Arc the Lad (Twilight of the Spirits) 3:18 - Chrono Cross 3:27 - Final Fantasy IV 3:48 - Tales of Berseria 3:59 - Final Fantasy VII 4:22 - Final Fantasy X 4:43 - Shining Resonance Refrain 6:11 - Infinite Undiscovery 6:17 - Xenoblade Chronicles 2 6:41 - Dragons Dogma 6:53 - Trails in the Sky Third Chapter 7:28 - The Caligula Effect Overdose 10:11 - Zanki Zero Last Beginning 11:13 - A Moose.
+ excessive backtracking in general, not just forced revisit of old areas + forced crappy character usage + permadeath mixed with autosave + but also RNG to the point where you're forced to save-scum + just like petrify and death, also too heavy usage of charm and confuse status ailments + no save points before end bosses, or massively long multiple phase boss battles, or both
Complaining about petrificaiton because you don't stock up on items that heal it sure as hell sounds like a personal issue. ...Now, enemies that have can inflict AOE incapacitating aliments, that's something I'd agree with. Especially if you don't have a way to block them entirely (looking at you, EOU's Alraune). I agree with pretty much everything else though.
My pet peeves make it obvious that as the world of JRPGs evolved into the future, it for the most part left me behind with all my old beloved series that died. 1. I can not fricken stand excessive dialogue choices and multiple endings in RPGs. It makes no sense at all there is only like 1% of people who going to replay a 40+ hour game to see all these multiple endings. The majority of people are just going to ignore them completely making them pointless! 2. Bonding events is another one for almost the same reasons as the first pet peeve. I think its fine if you can see them all in one playthrough but if you can not they just seem dumb. I would rather they were just things they put into the story that way all the characters and the story could react to it. If its a choice thing a lot of the time to me it just interferes and contradicts the story. Example the Cold Steel games I love them but in the actual story its obvious Alisa is supposed to be the love interest from the actual main stories point of view but the bonding event contradict it completely. Could you imagine if in Trails in the Sky you could just hook up with fricken Kevin in the second game! In FF10 you could say screw Yuna and date the cat guy the stories would be over. For me this stuff is fine for dating sims games but it should not be in RPGs it cheapens the story soooo much. 3. A game that doesn't negate being over leveled somehow is the third thing I think is just bad game design. If I can almost one shot a boss just because I did all the quests and explored a bit in the game without actually grinding you suck at making games. Perfect example Xenoblade Chronicles, they give you this massive world full of quests and bosses to fight but god forbid you do it . Once you get back to the actual story part of it you wont want to play anymore because everything is so easy and boring why put all the extra stuff in the game if it ruins the fun. Games like Tales of game with its harder combat settings and the Legend of Heroes with harder combat settings plus not letting you get overleveled are some of the many reasons I love these franchises so much. 4. Time Management Games is my fourth one and this one is more of just my own pet peeve unlike the other ones which I think are just horrible game design. I just can't stand not being able to explore and enjoy a game at my own pace. I would love to get into games like the Atelier or Persona games but not only are they criminals of my first two pet peeves but then they add time management to just create an all around horrible experiences for me. I would love to be able to get into the games but every time I try I end up frustrated at every choice. 5. The rest of mine are very close to yours but to me they are the ones that don't really bother me that much. They would have to be extreme forms of those points to make me quit the game. Examples NiS,Compile heart, and Idea factory games almost all takes the grinding factor point to the extreme making them unplayable for me. They also like to hit a bunch of my above pet peeves also to the point of me just not buying the majority of their games anymore. The only hope for NiS in my eyes is they are starting to bring over all the Falcom games which is what they should of done from the beginning haha.
This is why I often don't play JRPGs and prefer to play action games. All this stuff just pisses me off and I don't find fun. I will play the occasional JRPG but for the reasons you listed its not my genre of choice. Kingdom Hearts 3 commits the last few sins with flying colors and I hate that game with a burning passion. These games are just incredibly long and may have so many stumbling points that I wonder if going through it is worth it. If I want to have a good story with this same art style I'd rather just watch an anime. I also somewhat prefer WRPGs in some ways despite the jank. At least with the choice aspect of it. I don't hate JRPGs I love Parasite Eve and Cosmic Star Heroine, and I enjoyed Kingdom Hearts 2(definately for the combat), and Tales of Xillia. But its just not my kind of game.
I recently finished FFIX on PS4 for the first time and it’s easily my least favorite of the PS1 series as it’s loaded with some of my biggest genre peeves • It doesn’t have EXP share for absent party members and you spend much of the game with a fragmented party. •MP grows soooo slow that it made me feel mages feel like the mages were useless. Basic spells like fire and cure take 6mp and for a long, long time you can’t even get 10-15 uses without an ether to replenish •It has a ridicules difficulty spike with the final boss. I cleared the final dungeon with ease but the last boss was an out of nowhere spike in challenge •finally, stupid forced redemption with Kuja similar (kinda) to what you said about friendship. I rolled my eyes so hard I almost fell over. I love the series but I do not like FFIX
8 Has a cool aesthetic and some really cool ideas, and it's nice that the cast feels much older than most RPGs out there, but it's not really one of my faves. But hey! This is why we have so many different kinds of games in the same genre! Games for you and games for me haha!
I suppose all my pet peeves can be condensed into a single issue and this applies to any game or anything tbh and that is I feel it is not giving me a satisfactory experience for my time i.e wasting it. Now I know games are technically a waste of time and indeed anything else because its going to be lost one way or the other but I mean by waste in this sense is its not being fulfilling to me. For JRPGs (and tbf most games) its generally the battle systems that are the biggest offender for me rarely do I look forward to battles in these games. That said its not usually a problem because I enjoy a lot of the other aspects of the game however it can be if the encounter rate is really high or the battles themselves are really long (tactical RPGs are the worst for this imo) it can also be compounded by some questionable decisions such as insta death mechanics forcing you to redo stuff and hope for better RNG or a long tedious gauntlet of battles without any check points between. Pointless repetition in anything also ofc annoys the hell out of me. Gotta be honest in a lot of RPGs I play I kinda wish there was there was a way to skip the gameplay and just enjoy the story without having to go and find some lets play or something on YT. Luckily there are still plenty I do enjoy both gameplay and story however. My two personal favourite genres are RPGs and Fighters.
1:01 This one really depends. Sometimes it makes the game a bit harder or the grind isn't that bad (like trails in the Sky). B ut generally, the game doesn't have a cumulative exp system which can make this really annoying. 1:49 This one also depends. I'm fine with it in something like EO but other times it isn't very good. 2:48 I've never encountered this problem lol. Though, reloading a save isn't that bad if you can save before the boss (which is basically every jrpg). Oh, and winning on the first try ios also not something that I always expect. It's why the free retries in trails never did much for me. Though, KH3's "prepare and retry" was great. 3:24 This one, when it hits the whole party, is dumb. Otherwise, I don't care. "The char doesn't get exp", boohoo people. 4:01 Haha, this happened once in a let's play I watched. In Trails of Cold Steel 4 no less. Enemy: I can now use my super attack. Player: Oh, that's actuallly fine in this game unlike the insta-kills of the last game due to sheer damage. Enemy: Has a 100% insta-death. Player: Jaw drops. 5:45 Never seen this one. Though, "long battle" is like 25 minutes to me so... 6:23 But the memes man... they're so good. 6:59 This one happens sometimes, though, in Sky 3rd, this was never a problem until the litteral last dungeon as trading sepith gave you all the ecoonomy you ever needed anyways. 7:44 Gah, it also generally takes forever, special mention to bravely default. 8:39 Love the epicness personally. 9:56 Special mention to Persona 4's: 1. Name the exact NPC among every NPC in the game 2. Choose this exact set of like 8 different responses in a row. And Persona 5's: Choose even more very specific responses in a row and some other stuff I don't remember. 10:09 Never experienced this one, though I can see how that can go wrong.
It triggers me when someone is dead at the end of the fight and dont get any exp. Especially if before then, they were all equal in exp. Depending on the fight, I may even reload to correct this lol.
I never use items in RPG's. They are a waste. Other than maybe the essentials potion and phoenix down, I don't bother using others cause battles are over before it's worth using. FF7 remake for instance. Extremely rare to get poisoned. Never needed antidote or poisona. Even on hard mode it simply doesn't happen. And the ONLY status that I've had happen was toad and usually it's not enough for me to actually need to use items. Other than a few times. But you got remedy and not once did I ever need it. Poison and toad, and toad affected the battle a few times. This is through a 36 hour game mind you. And I always stock up on the items like soft and gold needle. Why not? They are cheap and doesn't hurt to get like 5 or 10 of each. Lol no use being THAT cheap
Meh.. none of these bother me. One issue I have with most JRPG is the presence of MacGuffin and its abrupt introduction thereof. Let's say a bad guy kick party's ass the first encounter as they typically do. Compelling story would hint at the possible solution to the problem and the following consequences that might come as result throughout the journey. But unfortunately most JRPG that aren't quite at the level of trails in the sky would abruptly introduce magical solution that just happened to get mentioned by someone near the end chapter with no hint, subtle or otherwise, in the earlier part whatsoever. This seriously kills my suspension of disbelief and investment due to immersion in most cases when handled poorly.
Yeah, I kind of hinted at that "Magical solution" towards the end of the video, when I was talking about revisiting every area because so many games are like "There's this powerful sword you can defeat evil with! It's been broken into seven pieces and stored away! It's time to reforge it! Why didn't anyone tell you sooner? Uhhhhh....."
I mean, I know petrification will always come eventually, but where I don't know when.. I like to save my money. I'm a hoarder. That extends to my gold/gil/zenny/mira etc.
I love JRPGs but some have pacing issues. Sometimes nothing relevant happens for huge chunks of the main story line and even feels like filler, just to bombard you with multiple plot-twists and revelations in the last hour or so of the game. Dear developers, if you plan for your game to be 30+ hours long, then pace the story accordingly...
I honestly find the mainline smt games a bit hard to get into. Persona is persona. Not really much for me to say about them. I owe them thanks for inspiring some of my favorite games at least. Maybe someday I'll make a retrospective, but usually when it comes to reviews at least I try to focus on more niche things. The only persona to come out since starting my channel was P5 and it feels very mainstream for a jrpg. Got a lot of coverage as it was so I never felt the need to cover it myself.
You horde items and don't like using them... 9/10 you don't like doing grinds. Okay personally I'm a 2/10 when it comes to grinding since most rpgs can be beaten with the right build of items, abilities and passives that are preset or ones you've created. Grinding only gets annoying in some of the very hardcore JRPGS which have an insane satanic maze design, high encounter rates that punish you for taking the wrong path where it gets to the point you need to use a Exit item or spell to escape and bleed back to a safe haven to heal up and save. It does feel good when you do make it back to safety when your near death's door in RPGs but in some rpgs they pull this shit pretty much all game or at the mid to late game to the point it can take days to learn the dungeon and beat it especially if you draw maps. (yes I'm into that) As for Items, they are part of the game stragety: Should I use a healing item on the tank or the white mage who has no mana and low health? Using offensive items that are basicly magic spells in item form are very useful especially if you play an RPG with high costing MP or a unique magic system that has strict limitations of how many spells you can cast within a certain tier of spells. Which alot of people don't like but for someone like me who loves stragety. This is my kind of RPG. I wish more JRPGs would use high costing magic or use spell tier charges like in FF1 (which is my 2nd favourite Final fantasy because of it's difficulty.) Also having strict limitations on items is a great thing because... you're not playing as someone who has a bottomless bag or someone can carry a million items. It kinda bothers me that alot of modern rpgs just allow players to carry as much as they want whcih ruins the difficulty and charm. It's beliveable for me to see my characters carry like 8 or 10 items (equipment doesn't count) per person.
Yes, I also want that. The usual limit is typicaly x99 items of one kind. Thats a tad too ridiculous. I would like a system where you had a general inventory, and a "travel" inventory. Your general inventory is where you store all items. Probably would be in the main bases or whatever. This can go up to x99, I dont care. But you can only take so many items with you during travels. I say 10 items limit is good. The entire point is to limit the number of items you can take at a time, while also not limiting the hoarding aspect typical of those games, and the people who play them. I think it would be a good compromise.
One of mine is when a JRPG is lumped in with action rpg or tactical rpg. All are great games but these all aren't JRPGs. I guess this is more of a sin of top ten list or hidden gems by youtubers.
Imo most jrpgs today are so generic and boring and have all these problems listed in the video.. franchises like The Legend of Heroes and Persona keep my love for jrpgs alive.. games like Final Fantasy XV, Tales of Zestiria, and Ni No Kuni 2 for example have been so disappointing I miss the Snes, Genesis, PS1, and PS2 days of quality jrpgs where the games had real love and heart put in them
Dragon Quest XI is the one JRPG with such a massive heart and soul to it that invokes that nostalgic and classic quality feeling that the best years of the genre had, but doesn't rest on its laurels. It instead improves upon the mistakes of older games and issues the genre has had throughout the years with so many quality of life improvements to the genre itself that I highly recommend fans of JRPGs not pass up. Especially the Switch version if people have slept on it already.
@@IronsaintEntertainment ya I platinumed Dragon Quest 11 on PS4 thought it was a good to great game not a classic and the soundtrack was one of its weak points but DQ11 is a way better game than FFXV and Kingdom Hearts 3 imo
How about when a game doesn't tell you if a piece of gear is one of a kind, causing you to avoid selling it. This is made worse in games with elaborate crafting systems in which old gear is used to craft new ones. All this does is cause your inventory to be clogged the whole game just in case something might be useful later. Games that have this AND a tight economy are the worst because you end up selling that early game gear that you need later on to craft the ultimate weapon. Ugh.
Ppl Who Claim They Love JRPG's N Complain About The Main Mechanic In JRPG's, Maybe U Should Go Wit Action Rpg's Instead... Battles n Leveling Is The Best Part Of The JRPG Genre...
Sure but grinding (forced repetition) is not the best part. Not by a long shot. If absence makes the heart grow fonder it's pretty easy to see how over exposure has the equal and opposite reaction. Now if you could not capitalize every word and stop liking your own comments that'd be great.
Unpopular Pet Peeve: • There always at least one female character in most modern JRPGs whose personality is classified as either very clumsy, super cheery, super uptight, or too apologetic. It doesn't help either that they also make them look like a walking anime stereotype. Why can't they make characters with relatable personalities without having to worry about their gender?
JRPG hoarders gang represent. "What if I need this megalixir later? I only have 7 left!!!"
Lol yep, and ya never do.
Then you go into the final boss like "Yup, I think I'm stocked up enough," then you still don't use them thinking an even harder part is still to come.
Me: Playing radiant historia on deadly.
"I hope that you saved up those 2 might herbs for these very specific bosses" and you can't buy any.
Edit: redid the run, they actually drop from enemies, just replace that with attack down+
That's why i have the rule: Use anything whenever it is needed until i only have 1-2 in stock.
I used to do that, but lately I have wisened up and dont really do that anymore- unless the items arent farmable at all. In which case... typically only used them vs Final Boss
I let my nephews do all the grinding
# cheap labor 😂
lol gaming child labor XD
I let my little brother grind to unlock all the smash bros ultimate characters for me (and him to).
My dude. You're absolutely right about everything. Hell, I personally could, and have, go/gone on even bigger rants for more things in this fucking genre that piss me off. Problem is - these JRPG makers LOVE their tropes. I don't think most of them will ever really change. Not unless someone comes in and shows them what's good.
Great video, I definitely agree with you. I love RPG's, but I've finished very few of them due to a lot of the reasons you listed. Two more RPG pet peeves I have: :
1. random, unavoidable encounters every 10 seconds while trying to walk a few steps forward. (Some games solved this with visible encounter icons I can avoid if I don't feel like fighting and want to advance the story. )
2. Lack of a quest journal (I can't game every day, and it's sometimes a week later when I can play again. By that time, I forgot what I was doing and I hate wasting my game time trying to figure it out again. )
I wholeheartedly agree with your comment about final dungeons being long and drawn out. After putting 100 hours into a story you're so ready to see how it finally concludes but then you hit that last dungeon roadblock.
My biggest JRPG pet peeve is that common occurrence were you beat the crap out of a boss but they stand back up, power up, you fight them again, beat them again, they get back up AGAIN and 1 shot your entire party in a cutscene and then run off to be fought again later. Nothing kills my boss fight enjoyment quite like that.
My only pet peeve is the triple whammy of excessively long dungeons, dungeons that are freaking mazes and insane encounter rates.
100% completion for a few seconds longer extra ending is just a major turn off...
Man, Donkey Kong 64 of all games did that too haha
I have to say that the unrewarding "True Ending" trope is by far the one from this list that peeves me the most. I see it happen a lot in the SMT games post-Nocturne. Norturne's True Demon ending was cool because it was the culmination of all of the themes: the point of Nocturrne is that the cycle of death and rebirth, the cycle of choosing a purpose of the world, is an illusion and that the true choice is not to choose at all. True Demon illustrates that perfectly.
But then you go to SMTIV and while the main game beats into your brain that humans are too weak to do anything but play Kingmaker in the War in Heaven, the True ending is basically like, "hur, dur, Power of Friendship, Believe in Humanity, everything will turn out fine." Like, geez, SMTIV, wish someone had thought of the Power of Friendship before. Really novel plan you've got there.
At this point, I basically pretend like the True Neutral ending doesn't exist.
Im with you on the grinding.
I prefer to beat an enemy with skill.
I remember beating xenosaga 3 with my team 10 levels under the suggested level.
Thrilling to veat down an enemy who feels so much stronger then you.
Silent protagonists even though I play a lot of games with silent protags I’ve never liked them I can see why people who basically use themselves as the protagonist like them but to me it always just feels like a lame and lazy reason to not write dialogue for a character
As a general rule i always buy 10 curatives of any kind for evry status at any town when i play JRPGs.
Lat-game i boost that to 20 or until the game just outright replaces individual ones whit the universal curative.
I see you're also a person of class.
Yep, same here, although Early game I often opt for 1-3 potions dedicated to every Status Effect, and just let the hoarding items from chests/quests/whatever do the rest. They will eventually come by themselves.
And on Mid/Late game, just like you said, theres usually an item that gets rid of everything. I buy a fair amount of these, and I am pretty much set for the rest of the game.
Just subbed to u. Keep it up and awesome vid. My jrpg pet peeve is frequent (or such a super high rate) random battles. I love being able to see an enemy and grind at my pace.
Cool video. I have my own JRPG pet peeves. They are:
* Unskippable Cutscenes, especially when you're fighting a boss.
* Random Encounters that make dungeons tedious to get through.
* Boss that heal themselves. I absolutely despise this one because it makes the fight last longer than it should.
* Multi-part bosses. I don't like them for the same reason I don't like bosses that heal themselves. They make the fight long and tedious.
Great vid. Finally found a good rpg channel
The one you mentioned that resonates with me the most is probably final dungeons overstaying their welcome. Like I just want the juicy plot and to kick the final boss's ass. Not stumble through a glorified hedge maze.
My daughter grinds levels between doing her homework and when I get home. So we can then sit down and enjoy the story together.
Those are goals. Hopefully when I have kids they can carry the torch of RPG love.
lol can't believe how many RPG fans don't heal unless we have to. RPG fans are the best
After playing etrian odyssey and persona I make it a point to try and stay topped off. Unless I'm in a low level area.
@@Vulcanfaux In EO you have to be topped off lol.
"Your team was surprised"
You cannot imagine how much I want to throw my DS out the window when I see those words.
@@canasnewell3089 well it made me paranoid for all jrpgs.
I dont think I understand this point.
Isnt it better to always be fully healed? I dont really get it. Maybe I am missing something.
@@flariz4824 I understand why. Not many things can really do so much damage that you need to be fully healed. And in most RPGs there is no benefit to being fully healed. Save a few that give you passives that only activate when you are at full health. In games like final fantasy I found that until you reach the end game or find those special enemies that one shot you anyways nothing really does more than half your health per hit.
So that's probably why in some games people dont care for heal until their health drops below half.
I HATE grinding (inb4 jokes about my name related to that comment (they are unrelated)) and basically any unnecessary padding to arbitrary extend a game's length. Why don't more games handle low-level encounters like Earthbound did? That was brilliant! Good list.
But... Friendship IS magic.
Tarks, I just wanna give you a huge shoutout for listing the games you took clips from for this video. You the man.
A handful of personal Pet Peeves:
-Party's skill set is little more than increasingly powerful DPS and Healing skills that have no differences between them other than MP cost and Damage.
-Tied to above, but when any skills that could encourage strategy is highly situational.
-Party members that only exist to fill a character quirk and class within the party.
-Shallow worldbuilding the game insets is good, when it is fact generic and a bit thoughtless.
-Gameplay/Story disorience, such as boss battles you beat in the game but don't in the story.
-Antagonists that are pushed too hard to be sympathetic when it simply doesn't work. I would rather have generic evil than poor motives.
Awesome video man! Nice list of what makes you ticked about JRPGs. I agree with a good handful of peeves you listed.
Keep up the good work and great content!
OMG, instant death attacks combined with party leader who can't die is why I absolutely hated one of FFXIII's final boss incarnations. It randomly put death on one of your party members and when the timer ran out they were dead. Well I guess it wasn't instant, but still. :P No biggie, since I could revive them...except the main character. If she died and other party members were alive it was game over, no chance to revive. That drove me insane. It really hurt when you almost beat it and then at the last minute your main character got hit. I almost gave up at that point.
I definitely feel you on a lot of these, but a few that grind my gears to this day are:
-Making you choose a "side" or "faction" in a conflict
-Recruiting certain characters locking you out of other characters without the game informing you that it will be the case
-Generic units. Ironic as Disgaea and Final Fantasy Tactics are among my favorite games
-Uhm... why is this a problem, it's a good drive for the plot, especially when it changes things.
-Oh boy, now this is annoying.
-Never had a problem with generics on your team. Though I like EO and all you do is fight with generics so yeah.
1) Actually seems like a nice feature tbh
About Octopath Traveler, I really like how long battles are here. I mean, I get that many people don't like them and in no way I want battles this long in every RPG, but just in this one I find them fun.
Why is there a JRPG that lets you throw party members off cliffs.
Get ready for a long post... (You may expect those from me at this point)
1:01
I can see how it can be an issue, but, I actually generally like grinding and dont mind doing it. As long as the game gives me a place to grind those underleveled characters, I am fine with this.
Plus, most games give more EXP the lower level your character is, meaning they will probably catch up soon to the "intended" level, anyway.
1:47
Yep, I am honestly quite surprised to see someone who likes JRPGs dislikes grinding. Thats literally one of the things I like about them- although despite this, I am also the guy who at first skips most random encounters just to see how far I can get away with underleveled characters (I enjoy challenges so it goes perfectly with me)
2:47
...I dont think I ever ran into this issue? I guess maybe a couple of times, but the game usually makes it clear enough by killing you fast. I dont mind reloading. Although it would be a pretty prick move if said fight happened nowhere near a checkpoint/save.
3:23
Uh, your problems are quite specific. But yeah, that seems quite annoying.
TBH the only exploding enemy I can remember in recent memory is are those plants in Trails of the Sky- and those arent bosses lol.
4:00
This one depends on what kind of JRPG we are talking about. If it is turn-based, then yeah, it can be quite BS (LOOKING AT YOU OMEGA QUINTET)
If it is real-time based (EX Tales), that means you CAN evade them, so I dont consider them as bad.
4:37
I dont mind. If I see the boss has petrification, I may die first try, but then reload, get ready for it, and win. Same goes for other Status Effects such as Insta Death, actually.
I always make sure to have at least 1-3 items that cure all sort of Status Effects (Burn, Poison, Petrification etc) in my inventory at all times. I also naturally get more overtime in chests and whatnot. Works pretty well for me.
5:43
Again, I havent encountered many titles that do this, usually if you are overleveled, you can either kill them so fast that it takes literally seconds, OR you can immediately escape the battle and not bother with it. In some RPGs in which you start the fight by touching an enemy on the field; you are able to insta kill them if you are a much higher level and it skips the fight completely.
6:23
Omega Quintet, listen CAREFULLY to this man, please.
6:58
Again, I enjoy grinding, and not only for EXP, but for money and items. So, I dont mind this at all. I do focus on my most used party members of course, and the rest of the part usually gets the best thing there is next- usually, they get the old gear from my mains. Also, chests, quest rewards and whatnot also usually give weapons/gear, so that also helps.
At endgame, or before an important boss (EX Final Boss), I may take time to grind so everyone has the best of the best, even. Usually I dont bother with min-maxing until Postgame, though.
7:43
Dont mind. It was done pretty nicely on Trails of the Sky SC (It may help that the NPC update their dialoge after every single main mission is done in that series)
8:37
I will have to strongly disagree with you here. I absolutely LOVE a long and challenging final dungeon. It SHOULD be at least x3 times longer than the rest of the dungeons, thats what I am expecting.
Its the mere definition of them. For a random example, the final dungeon on Tokyo Xanadu eX+ is either 1st or 2nd best dungeon in the game for me.
The final boss, well, I am excited for that as well, but I can wait for it. If anything, done well, a long final dungeon with a potentially awesome final boss waiting at the end just hypes me up more.
9:25
Neutral. I can already see the cliches coming, so its not too bad when it happens...
Then again. My focus is primarly Gameplay. I dont really care if the Story has a weak cliche "Friendship is magic" aspect in the first place.
Tokyo Xanadu had it (Along with Kou´s honestly repetitive inspirational speeches lmao) and I didnt mind because the I liked the characters.
As long as you make the characters charming and relateable, I dont really mind the plot/story itself that much, even if it is the most generic "Save the world" plot full of cliches.
9:55
Eh. I do my first playthough Blind, and then I look up how to get True Ending if I cant figure it out myself. No big deal for me- although I can see how it can be very annoying to more casual players who only plan to do 1 playthough and leave it at that.
I do like how you specifically show Omega Quintet while talking about this topic though xDD
10:07
Idem. Of course, I would love a True Ending with more details; what happened to each of the characters after the final fight, etc. But I also wont be *too* annoyed if it doesnt happen. Especially if I can continue playing via Post game; which I consider a reward on its own.
This was very cool to watch! Maybe your best video (That I have seen), really interesting.
The only Pet Peeve I can think off for me, can only happen on Turn Based RPGs, usually early in the game:
You may know this as the endless loop! (More likely to happen when you only have 1-2 party members)
1)Boss attacks your party member. He/She is hurt, and, if not healed, they WILL die in the next turn. You have NO choice, but to heal. So, you use up your turn to heal.
2)Boss attacks your party member. Once again, they need healing, or they die in the next attack. You use the turn for healing...
3)Boss attacks your party member... see where I am going with this?
This goes on and on, until either the boss misses or wastes the turn somehow, or you run out of healing items/MP for healing and finally die.
This is utterly annoying, and it often only happens when you have very few party members. You end up hoping the boss misses its attack, or wastes his turn somehow- be it by say, healing himself (Still bad), or buffing, or debuffing; ANYTHING that does not result in attacking your character.
Also, because it usually happens early game, you are usually quite limited on items/MP, and the healing magic/items dont fully heal you- which would allow you to tank at least a couple of hits before needing to heal again.
When you have multiple party members (3 or more), this issue is less likely to happen, simply because you will probably have more options (Likely better Items/healing magic as well)- and if *one* of them dies, you can still play around the other members and its not as devasting.
I consider this as more annoying than good old total party kill.
Oh god the endless loop. I've been there once or twice. Half the time you're waiting for the enemy's speed stats and your own to line up in a way that the enemy seems to skip a turn.
I have no idea if you currently have any interest in it, but I highly recommend you check out Dragon Quest XI some day. Like all of the issues you listed, that game doesn't have. By default I feel you'd love it.
It has terrible writing though. Like in every way.
Here's some of mine:
- Useless Party Members, but you won't know until near the end thus negating all the care and time you made grinding for that character.
- Scripted Boss Battles. Like, if you can one-shot me then why not kill me already? Well, you didn't and you died because of that.
- Unskippable Cutscenes. Especially if that scene is not even significant to the story or you're doing a second playthrough and don't care for that particular scene.
- long unskippable summon sequences. At first they're ok... but after 10 or so summons then it gets boring. LET ME SKIP THEM!
- Fetch quests. I'm tired of them at this point.
- Fishing. I just find them boring and it infuriates me when I see it in almost every major JRPGs nowadays. Welp, I'm not getting a platinum for this game.
-You talkin' about PMs that leave your party?
-Well... some bosses are problematic because they aren't scripted. *cough Trails of cold steel 1 and 2 cough* (some bosses were showed trashing you afdter the fight despite the fact thta you took no damage lol.
-Ugh... that was annoying in a lot of games.
-Yes, more time wasted just inside of fight now.
-Eh, I honestly never had a problem with fetch quests.
-I have no clue why every game includes fishing. It's generally optional btu some games are just ridiculous such as being hard or just really slow and unenegaging especially whne fishing is the best way to money farm (lookin' at you Last Dream)
Kink Creamson I loose so much interest in a game when I get pointless fetch quests.
yakuza series..... mahjong
Bruh the Dream Theater memes at the top came out of nowhere and I love it
This made us laugh as you mentioned everything that can vex us when it is done badly or to the extreme.
My pet peeves in JRPGs are only missables and really bad RNG for items or something, but at the same time I always want to do them so I save it for NG+ unless you start over entirely. Some games are not so bad for missables, like Omega Quintet actually you just don't get an ending and you get cliff hangered (one ending so I did get it), but like Atelier is multiple endings so you actually must seperate saves (I still really like Atelier though because it does actually make you try). I love grinding though, but only the correct way, not the blind way unless I'm really having fun.
you are right sara is perfect. no one tops her.
I'm surprised I didn't see "final boss with three forms" on the list.
I like multi-phase bosses. As long as each phase doesn't take an hour haha.
I agree with most points. I don't mind grinding when it leads to building a character with sufficient stats to beat the next boss but grinding just for grinding sake is a pain. My biggest pet peeve would be boss battles with only one way to win. It would be really nice if you got some clue on defeat.
A while back I started playing Fire Emblem GBA (2003) on my WiiU and it’s a series I’d never played before . I thought this would be like Shining Force . I got really annoyed when I realized that if certain characters fall in battle that they might never come back or at least won’t be coming back for the next battle . I was so pissed when I figured this out . I might restart my file at some point . I still like Fire Emblem in spite of that though .
I agree though grinding can be a little frustrating from time to time. Revisiting places is the worst if nothing had changed .
It’s good to see people critiquing things they love. When I was still in college not that long ago I worked for a professor grading projects , and the projects the students made revolved around the concept of critiquing a piece of media ( typically game or film) that they love . It’s so important people understand that it’s completely fine to find fault in things we enjoy . Your video is a shining example of this , keep up the great work man !
When a game's world is populated by animal people, sentient monsters, robots, or aliens, but you're stuck controlling a party of regular humans. If you're lucky you get one who has elf or cat ears.
#1 Battle voices that can't be turned off
#2 Excessive dialogue that halts movement
#3 Having to push x after every dialogue box
#4 Too much weight on leveling rather than skill/strategy
#5 Lackluster random encounter music
#6 One dimensional allies and enemies
#7 No quick access or remembering commands
#8 Searching around random towns to find the village idiot
#9 White loading screens
#10 Lack of stat description on items
#2 is a big one for me. Some rpgs just have way way way to much pointless dialogue.
@@buckroger6456 I hear ye and they could at least let you carry on your way while they talk in most cases.
@@vvolfflovv the worse is when they hold a big meeting right before you fight a boss. We need a rpg that makes fun of these things. Maybe have a game that has you an the final boss sit down an chat over a cup of coffee and when a few hours have passed they go outside and fight.
@@buckroger6456 Haha. I almost feel like there was one where you had to fight your sensai or something but there certainly should be
@@vvolfflovv don't know if you have played the cold steel series but they are real bad for endless pointless dialogue right before a battle or boss fight.
Sara , best waifu ❤️
My pet peeves are true endings that are near impossible to get without following a guide very closely, and substituting quality game play for lame fan service
You mention FFVIII. You think I understood what to do at the Galbadian Missile base on te first playthrough? There is an actual bad ending, if you dont have Selphie set the error percentage to the max. The missiles are launched and they blow up Balamb garden.
Also this guy looks like Paul McCartney.
I'm a gameplay first jrpg player so for me grinding is not only encouraged but expected in a jrpg with a good battle system, I only play jrpgs with combat that I enjoy, that's the reason I play them, so I'm fine with grinding because that's why I'm playing, why would I play a game if I didn't have fun? What's the point? I enjoy a good story but for me it's an added bonus to keep me interested while I enjoy the combat
One of my JRPGs gripes is a minor one, but it bugs the hell out of me. It is when you are in a random battle and have an escape option to get out, and when you try you get the annoying "failed to escape" BS, have to wait another turn, try to escape again and STILL get the same BS. Finally after anywhere from 1 to up to 3 times, they let your party escape. Dragon Quest was infamous for this, and used to drive me nuts, esp. with random encounters with slow battles. The thing is, it adds NO challenge to the game, I have NEVER died when facing this crap, but it just adds unwanted time and tediousness to an allready long game/battle system.
"I have NEVER died when facing this crap"
I mean, assuming the enemy was giving you enough of a problem to make you consider escaping in the first place, thats kind of hard to believe.
Generally I also consider Escape useless, but thats because it wont work most of the time when you actually need it (The enemy is too strong/powerfull and kills you before you can escape-assuming the game even lets you in the first place).
And when it DOES work, its often aganist weaker enemies that arent a threat and most of the time you could have just killed them as fast as escaping could be... so... pretty useless for the most of the part.
You played so many great game clips in this video. I want to check some of the games you showed out but I don't know what they are called. If it's not too much effort in future please could you put a title on screen so we know what game is being shown?
Well.. Not exactly what you were looking for, but here's at least the first time each game shows up on the video. I think this is all of them.
0:04 - Omega Quintet
0:09 - Trails of Cold Steel
0:12 - Dungeon Travelers 2
0:20 - Death End Re;quest
0:33 - Tokyo Xanadu
0:48 - Shining Force 1
0:58 - Final Fantasy VIII
1:37 - Mary Skelter Nightmares 1
1:52 - Octopath Traveler
2:02 - Labyrinth of Refrain
2:09 - Tales of Vesperia (Definitive Edition)
2:15 - Monster Hunter
2:22 - Vagrant Story
3:04 - Arc the Lad (Twilight of the Spirits)
3:18 - Chrono Cross
3:27 - Final Fantasy IV
3:48 - Tales of Berseria
3:59 - Final Fantasy VII
4:22 - Final Fantasy X
4:43 - Shining Resonance Refrain
6:11 - Infinite Undiscovery
6:17 - Xenoblade Chronicles 2
6:41 - Dragons Dogma
6:53 - Trails in the Sky Third Chapter
7:28 - The Caligula Effect Overdose
10:11 - Zanki Zero Last Beginning
11:13 - A Moose.
@@TarksGauntlet Dude! Thanks a million. Definitely didn't expect you to reply let alone actually list all the games you showed. This is perfect. Will definitely have to pick up a few of these (and check to see if you have videos on any of them first). Cheers man :)
As a fellow hoarder of items I disagree about the getting petrified point. My perspective is if the game gives you the option to buy a curative item then you should take that as your sign that you may find enemies which cause that effect out in the world, I wouldn't buy a bunch but at least 2 or 3. Now if there was no way for you to get said items AND they threw one of those enemies at you I'd be upset.
Production quality looking even better on this one. New mic?
I got five big pet peeves when it comes to jrpgs:
1. Tying progression to collectathons, especially when you don't have the decency to mark important collectibles or important enemies on the map (looking at you Atelier you POS)
2. Poor item management, stuff like no bulk selling or having a bunch of stuff that has little use. (Xenoblade Chronicles X was bad about this)
3. Bad maps making it hard to find where to go next or where the objective is (Xenoblade Chronicles 2, I'm looking at you. Early Phantasy star wasn't much better)
4. Escaping being worthless (I am Setsuna annoyed the hell out of me with this, a lot of early jrpgs were bad about making run useless),
5. Probably my biggest one, overblown or overthought mechanics or moves that don't add anything meaningful to combat. (Kingdom Hearts is THE worst about this. Don't think I used anything besides cure in my playtime with 3 and ignored summons all together).
Did you ever play on proud or critical on a KH game?
@@tigerfestivals5137 played 2 and 3 on proud. 2 was a good challenge, but 3 was pretty easy. attractions broke that game. note i haven't played 3 since launch.
You actually made some pretty good points, I also think that JRPG is not perfect, there are a lot of flaws, but I still love them regardless. I am also glad that sites like gamefaqs exist to provide some solutions to JRPGs so that they are at least manageable, but that is of course not a true solution, as some like to play without referring to a guide. But damn some games you really NEED a guide in order to at least have a better chance at beating the game, I am looking at you FF8.
I also don't like people calling other people idiots or not using your brain for not knowing how to grind, when their solution is to buy an external hardware to help for the grinding. That is ridiculous.
"I also don't like people calling other people idiots or not using your brain for not knowing how to grind, when their solution is to buy an external hardware to help for the grinding. That is ridiculous."
What the hell?
@@flariz4824 I don't want to name names, but here is the situation. Do you remember the awful grind in DOA6 before the patch?
Well he called people idiots for complaining about the grind, and not using their brains. His solution? Used a turbo controller and let the game play itself while he goes do something else. He even say the costume unlocking mechanics is not that bad cause DOA5 vanilla is even worst.
A thing that annoys me in some RPG’s is when you have a limit on how many items you can have in your inventory which sometimes leads to opening a chest and finding a healing item and having to leave it there because of there being a limit on how many of that item you can have. Which as someone that likes to have as many items as possible like in final fantasy games, I always aim to have 99 antidotes,eye drops,remedies,etc just in case I need them. Can be very annoying! And of course missables are annoying like recently replaying FFVII I screwed up the Corel train and Junon submarine parts causing me to miss out on getting 2 huge materias. Making me have to reload an old save from about 20 hours of gameplay earlier. Due to me not saving before those sections as it’s been so long since I played the game I had forgotten about what happens and when!
This is even worse if chests appear on your map and display whether their opened or closed.
1 hour after checking it the first time, you see it on your map again and think it's a new chest lol.
Hahah this is such a troll when it happens xD.
If a common item reaches 99/99 (typical cap) I just sell 49 so I have 50/99 of them, and the chest issue doesnt happen again.
Yeah, I always stock up on at least 5 or 10 of every status healing item as soon as they're made available, better safe than sorry. Also your footage reminded me that my PS2 has fully stopped reading CD-ROMs and I can't play Chrono Cross anymore. 😢
Not so much a pet peeve, but I wish gaming youtube channels would show the game title and platform on the screen when showing different clips. Sometimes I see a game that looks really cool like what is that SRPG at 6:55?
That was Trails in the Sky 3rd chapter. And I hear you on the titles. I've somewhat improved for that. But then there's the double edged sword, you lose comments like this one and can't fuel the fiendish algorithm as much :P
Not getting full healed after a level up, fuck that.
Freak moose attack, that’s Canada for you ;P jk
My pet peeve is mainly with myself to be honest, i horde my items but I don’t sell them if I need to buy something. It’s a tragedy
Its not a tragedy, thats smart playing.
Although it kinda depends on the specific circumstances...
Holy moly no comments yet? :)
Also, Fun subject for the video. Will definitely watch when I get back from work in a couple hours :p
Edit: accidentally watched up to your first pet peeve and I couldnt agree more!
I can officially say all of these pet peeves are my pet peeves lol. It's turned me away from the genre from time to time.
Having seen it now I completely agree. That said I could not immagine a person enjoying any of the things he brought up haha
Liked this video, because I completely agree with you: Instructor Sara Valenstein is perfect.
List of games shown?
This is a list of all the games first appearances. I may have missed some but I believe this is all of them. I'll add this to the description as well:
0:04 - Omega Quintet
0:09 - Trails of Cold Steel
0:12 - Dungeon Travelers 2
0:20 - Death End Re;quest
0:33 - Tokyo Xanadu
0:48 - Shining Force 1
0:58 - Final Fantasy VIII
1:37 - Mary Skelter Nightmares 1
1:52 - Octopath Traveler
2:02 - Labyrinth of Refrain
2:09 - Tales of Vesperia (Definitive Edition)
2:15 - Monster Hunter
2:22 - Vagrant Story
3:04 - Arc the Lad (Twilight of the Spirits)
3:18 - Chrono Cross
3:27 - Final Fantasy IV
3:48 - Tales of Berseria
3:59 - Final Fantasy VII
4:22 - Final Fantasy X
4:43 - Shining Resonance Refrain
6:11 - Infinite Undiscovery
6:17 - Xenoblade Chronicles 2
6:41 - Dragons Dogma
6:53 - Trails in the Sky Third Chapter
7:28 - The Caligula Effect Overdose
10:11 - Zanki Zero Last Beginning
11:13 - A Moose.
@@TarksGauntlet Thank you.
What’s the studio ghibli looking game at 7:58? Thx
@@oyoyoyo7624 I think it's Tales of Vesperia.
you know i had to do it to 'em - good video tarks!
+ excessive backtracking in general, not just forced revisit of old areas
+ forced crappy character usage
+ permadeath mixed with autosave
+ but also RNG to the point where you're forced to save-scum
+ just like petrify and death, also too heavy usage of charm and confuse status ailments
+ no save points before end bosses, or massively long multiple phase boss battles, or both
I hate bosses with invincibility phases, but not sure if it is a thing on jrpg's or it is just in FF12
It's mostly super phases that are relevant in most JRPGs, in fact most bosses with invincibility pases are generally unwinnable.
True endings can be fine if there is awesome is dragon quest 11
i really hate random encounters so ass when you just trying to go fro point A to Point B
Complaining about petrificaiton because you don't stock up on items that heal it sure as hell sounds like a personal issue.
...Now, enemies that have can inflict AOE incapacitating aliments, that's something I'd agree with. Especially if you don't have a way to block them entirely (looking at you, EOU's Alraune).
I agree with pretty much everything else though.
Oh.. I definitely admit that's my own issue lol.
My pet peeves make it obvious that as the world of JRPGs evolved into the future, it for the most part left me behind with all my old beloved series that died.
1. I can not fricken stand excessive dialogue choices and multiple endings in RPGs. It makes no sense at all there is only like 1% of people who going to replay a 40+ hour game to see all these multiple endings. The majority of people are just going to ignore them completely making them pointless!
2. Bonding events is another one for almost the same reasons as the first pet peeve. I think its fine if you can see them all in one playthrough but if you can not they just seem dumb. I would rather they were just things they put into the story that way all the characters and the story could react to it. If its a choice thing a lot of the time to me it just interferes and contradicts the story. Example the Cold Steel games I love them but in the actual story its obvious Alisa is supposed to be the love interest from the actual main stories point of view but the bonding event contradict it completely. Could you imagine if in Trails in the Sky you could just hook up with fricken Kevin in the second game! In FF10 you could say screw Yuna and date the cat guy the stories would be over. For me this stuff is fine for dating sims games but it should not be in RPGs it cheapens the story soooo much.
3. A game that doesn't negate being over leveled somehow is the third thing I think is just bad game design. If I can almost one shot a boss just because I did all the quests and explored a bit in the game without actually grinding you suck at making games. Perfect example Xenoblade Chronicles, they give you this massive world full of quests and bosses to fight but god forbid you do it . Once you get back to the actual story part of it you wont want to play anymore because everything is so easy and boring why put all the extra stuff in the game if it ruins the fun. Games like Tales of game with its harder combat settings and the Legend of Heroes with harder combat settings plus not letting you get overleveled are some of the many reasons I love these franchises so much.
4. Time Management Games is my fourth one and this one is more of just my own pet peeve unlike the other ones which I think are just horrible game design. I just can't stand not being able to explore and enjoy a game at my own pace. I would love to get into games like the Atelier or Persona games but not only are they criminals of my first two pet peeves but then they add time management to just create an all around horrible experiences for me. I would love to be able to get into the games but every time I try I end up frustrated at every choice.
5. The rest of mine are very close to yours but to me they are the ones that don't really bother me that much. They would have to be extreme forms of those points to make me quit the game. Examples NiS,Compile heart, and Idea factory games almost all takes the grinding factor point to the extreme making them unplayable for me. They also like to hit a bunch of my above pet peeves also to the point of me just not buying the majority of their games anymore. The only hope for NiS in my eyes is they are starting to bring over all the Falcom games which is what they should of done from the beginning haha.
What game is that at 6:41?
Dragons Dogma
I’m such a hoarder I won’t even use the best healing items even on the final boss
This is me also. Holding on to those 30 HP healing items because I know I can beat the enemy.
This is why I often don't play JRPGs and prefer to play action games. All this stuff just pisses me off and I don't find fun. I will play the occasional JRPG but for the reasons you listed its not my genre of choice.
Kingdom Hearts 3 commits the last few sins with flying colors and I hate that game with a burning passion.
These games are just incredibly long and may have so many stumbling points that I wonder if going through it is worth it. If I want to have a good story with this same art style I'd rather just watch an anime.
I also somewhat prefer WRPGs in some ways despite the jank. At least with the choice aspect of it.
I don't hate JRPGs I love Parasite Eve and Cosmic Star Heroine, and I enjoyed Kingdom Hearts 2(definately for the combat), and Tales of Xillia. But its just not my kind of game.
this showed up in my recommended videos
Woot! TH-cam's actually helping for once lol.
It's ryn time, It's ryn time, It's ryn time, It's ryn time
What a bunch of jokers!
Plus U Should ALWAYS B Prepared 4 ANY Situation In JRPG's, ESPECIALLY The Best JRPG'S...
My biggest pet peeve is not enough nakey animu bitties.
I kinda want to watch this one but I havent played even half of the stuff you listened there... rip.
This video isn't about any specific games, just things I often see happen in the genre. The video is for illustrative purposes only.
@@TarksGauntlet Ok I will bite then. I dont think I will see any spoilers in a 11 mins video.
Can anyone tell me what is the name of said game at 4:46.
Tales of Berseria
Crimson Fox it's shining resonance refrain
@@yoshitaniletsplay1592 I heard of that. Did you play it ?
Crimson Fox I played the demo of it on ps4
Sorry, my bad. Don't know why I thought that was Tales.
I recently finished FFIX on PS4 for the first time and it’s easily my least favorite of the PS1 series as it’s loaded with some of my biggest genre peeves
• It doesn’t have EXP share for absent party members and you spend much of the game with a fragmented party.
•MP grows soooo slow that it made me feel mages feel like the mages were useless. Basic spells like fire and cure take 6mp and for a long, long time you can’t even get 10-15 uses without an ether to replenish
•It has a ridicules difficulty spike with the final boss. I cleared the final dungeon with ease but the last boss was an out of nowhere spike in challenge
•finally, stupid forced redemption with Kuja similar (kinda) to what you said about friendship. I rolled my eyes so hard I almost fell over.
I love the series but I do not like FFIX
Haha, ff9 has a lot of the issues I discussed but it's actually my favorite of the numbered entries.
Tarks Gauntlet I don’t think it’s BAD mind you. I’m also admittedly weird in that VIII is my favorite of the ps1 games 😂
8 Has a cool aesthetic and some really cool ideas, and it's nice that the cast feels much older than most RPGs out there, but it's not really one of my faves. But hey! This is why we have so many different kinds of games in the same genre! Games for you and games for me haha!
Y a freak moose attack
Good fun. Your sins and my sins are completely different.
what game is that!!!??? 4:43
Shining resonance refrain.
@@TarksGauntlet Thank you!
Oof. I dunno why, but I was sure I already saw this. Anyway, yeah, long ass battles with no Turbo Mode is cancer. The rest I can more or less tolerate
I suppose all my pet peeves can be condensed into a single issue and this applies to any game or anything tbh and that is I feel it is not giving me a satisfactory experience for my time i.e wasting it.
Now I know games are technically a waste of time and indeed anything else because its going to be lost one way or the other but I mean by waste in this sense is its not being fulfilling to me.
For JRPGs (and tbf most games) its generally the battle systems that are the biggest offender for me rarely do I look forward to battles in these games. That said its not usually a problem because I enjoy a lot of the other aspects of the game however it can be if the encounter rate is really high or the battles themselves are really long (tactical RPGs are the worst for this imo) it can also be compounded by some questionable decisions such as insta death mechanics forcing you to redo stuff and hope for better RNG or a long tedious gauntlet of battles without any check points between.
Pointless repetition in anything also ofc annoys the hell out of me. Gotta be honest in a lot of RPGs I play I kinda wish there was there was a way to skip the gameplay and just enjoy the story without having to go and find some lets play or something on YT.
Luckily there are still plenty I do enjoy both gameplay and story however. My two personal favourite genres are RPGs and Fighters.
Yep, Omega Quintet's true ending was brutal to get, and the normal ending was awful. No arguments here...
Also I hate when JRPGs don't have auto advanceing text
1:01
This one really depends. Sometimes it makes the game a bit harder or the grind isn't that bad (like trails in the Sky). B ut generally, the game doesn't have a cumulative exp system which can make this really annoying.
1:49
This one also depends. I'm fine with it in something like EO but other times it isn't very good.
2:48
I've never encountered this problem lol. Though, reloading a save isn't that bad if you can save before the boss (which is basically every jrpg). Oh, and winning on the first try ios also not something that I always expect. It's why the free retries in trails never did much for me. Though, KH3's "prepare and retry" was great.
3:24
This one, when it hits the whole party, is dumb. Otherwise, I don't care. "The char doesn't get exp", boohoo people.
4:01
Haha, this happened once in a let's play I watched. In Trails of Cold Steel 4 no less.
Enemy: I can now use my super attack.
Player: Oh, that's actuallly fine in this game unlike the insta-kills of the last game due to sheer damage.
Enemy: Has a 100% insta-death.
Player: Jaw drops.
5:45
Never seen this one. Though, "long battle" is like 25 minutes to me so...
6:23
But the memes man... they're so good.
6:59
This one happens sometimes, though, in Sky 3rd, this was never a problem until the litteral last dungeon as trading sepith gave you all the ecoonomy you ever needed anyways.
7:44
Gah, it also generally takes forever, special mention to bravely default.
8:39
Love the epicness personally.
9:56
Special mention to Persona 4's:
1. Name the exact NPC among every NPC in the game
2. Choose this exact set of like 8 different responses in a row.
And Persona 5's:
Choose even more very specific responses in a row and some other stuff I don't remember.
10:09
Never experienced this one, though I can see how that can go wrong.
It triggers me when someone is dead at the end of the fight and dont get any exp.
Especially if before then, they were all equal in exp.
Depending on the fight, I may even reload to correct this lol.
@@flariz4824 for me, you should never reset, it's a waste of time, unless it's fire emblem but yeah
I never use items in RPG's. They are a waste. Other than maybe the essentials potion and phoenix down, I don't bother using others cause battles are over before it's worth using. FF7 remake for instance. Extremely rare to get poisoned. Never needed antidote or poisona. Even on hard mode it simply doesn't happen. And the ONLY status that I've had happen was toad and usually it's not enough for me to actually need to use items. Other than a few times. But you got remedy and not once did I ever need it. Poison and toad, and toad affected the battle a few times. This is through a 36 hour game mind you. And I always stock up on the items like soft and gold needle. Why not? They are cheap and doesn't hurt to get like 5 or 10 of each. Lol no use being THAT cheap
Damn if you didnt call the cs4 ending to a tee.
Meh.. none of these bother me. One issue I have with most JRPG is the presence of MacGuffin and its abrupt introduction thereof. Let's say a bad guy kick party's ass the first encounter as they typically do. Compelling story would hint at the possible solution to the problem and the following consequences that might come as result throughout the journey. But unfortunately most JRPG that aren't quite at the level of trails in the sky would abruptly introduce magical solution that just happened to get mentioned by someone near the end chapter with no hint, subtle or otherwise, in the earlier part whatsoever. This seriously kills my suspension of disbelief and investment due to immersion in most cases when handled poorly.
Yeah, I kind of hinted at that "Magical solution" towards the end of the video, when I was talking about revisiting every area because so many games are like "There's this powerful sword you can defeat evil with! It's been broken into seven pieces and stored away! It's time to reforge it!
Why didn't anyone tell you sooner?
Uhhhhh....."
I can't believe you don't maintain 3 of every status ailment antidote like any reasonable person...
...that's a rule right?
right?
I mean, I know petrification will always come eventually, but where I don't know when.. I like to save my money. I'm a hoarder. That extends to my gold/gil/zenny/mira etc.
Etrian odyssey is perfect in my opinion.
I love JRPGs but some have pacing issues.
Sometimes nothing relevant happens for huge chunks of the main story line and even feels like filler, just to bombard you with multiple plot-twists and revelations in the last hour or so of the game. Dear developers, if you plan for your game to be 30+ hours long, then pace the story accordingly...
Persona Q 101, though it wasn't really focused on it's story.
JRPGs are stuck in the 90s
dont forget me was the only good thing about xenoblade 2 and they took it out
I actually love xb2 lol
I dont understand why he never talks about the Persona or Shin Megami Tensei series there the best Jrpg out there in my opinion.
I honestly find the mainline smt games a bit hard to get into. Persona is persona. Not really much for me to say about them. I owe them thanks for inspiring some of my favorite games at least. Maybe someday I'll make a retrospective, but usually when it comes to reviews at least I try to focus on more niche things. The only persona to come out since starting my channel was P5 and it feels very mainstream for a jrpg. Got a lot of coverage as it was so I never felt the need to cover it myself.
@@TarksGauntlet Thats cool putting focus on more niche stuff is always awsome.
You horde items and don't like using them...
9/10 you don't like doing grinds.
Okay personally I'm a 2/10 when it comes to grinding since most rpgs can be beaten with the right build of items, abilities and passives that are preset or ones you've created. Grinding only gets annoying in some of the very hardcore JRPGS which have an insane satanic maze design, high encounter rates that punish you for taking the wrong path where it gets to the point you need to use a Exit item or spell to escape and bleed back to a safe haven to heal up and save. It does feel good when you do make it back to safety when your near death's door in RPGs but in some rpgs they pull this shit pretty much all game or at the mid to late game to the point it can take days to learn the dungeon and beat it especially if you draw maps. (yes I'm into that)
As for Items, they are part of the game stragety: Should I use a healing item on the tank or the white mage who has no mana and low health? Using offensive items that are basicly magic spells in item form are very useful especially if you play an RPG with high costing MP or a unique magic system that has strict limitations of how many spells you can cast within a certain tier of spells. Which alot of people don't like but for someone like me who loves stragety. This is my kind of RPG. I wish more JRPGs would use high costing magic or use spell tier charges like in FF1 (which is my 2nd favourite Final fantasy because of it's difficulty.) Also having strict limitations on items is a great thing because... you're not playing as someone who has a bottomless bag or someone can carry a million items. It kinda bothers me that alot of modern rpgs just allow players to carry as much as they want whcih ruins the difficulty and charm.
It's beliveable for me to see my characters carry like 8 or 10 items (equipment doesn't count) per person.
Yes, I also want that.
The usual limit is typicaly x99 items of one kind. Thats a tad too ridiculous.
I would like a system where you had a general inventory, and a "travel" inventory.
Your general inventory is where you store all items. Probably would be in the main bases or whatever. This can go up to x99, I dont care.
But you can only take so many items with you during travels. I say 10 items limit is good.
The entire point is to limit the number of items you can take at a time, while also not limiting the hoarding aspect typical of those games, and the people who play them. I think it would be a good compromise.
One of mine is when a JRPG is lumped in with action rpg or tactical rpg. All are great games but these all aren't JRPGs. I guess this is more of a sin of top ten list or hidden gems by youtubers.
Imo most jrpgs today are so generic and boring and have all these problems listed in the video.. franchises like The Legend of Heroes and Persona keep my love for jrpgs alive.. games like Final Fantasy XV, Tales of Zestiria, and Ni No Kuni 2 for example have been so disappointing I miss the Snes, Genesis, PS1, and PS2 days of quality jrpgs where the games had real love and heart put in them
Ps1 was the golden age for rpgs. Some of my favorite rpgs are from the ps1 days.
@@buckroger6456 same here the PS1 is king when it comes to jrpgs imo
Dragon Quest XI is the one JRPG with such a massive heart and soul to it that invokes that nostalgic and classic quality feeling that the best years of the genre had, but doesn't rest on its laurels. It instead improves upon the mistakes of older games and issues the genre has had throughout the years with so many quality of life improvements to the genre itself that I highly recommend fans of JRPGs not pass up. Especially the Switch version if people have slept on it already.
@@IronsaintEntertainment ya I platinumed Dragon Quest 11 on PS4 thought it was a good to great game not a classic and the soundtrack was one of its weak points but DQ11 is a way better game than FFXV and Kingdom Hearts 3 imo
Zestiria was fun to me
How about when a game doesn't tell you if a piece of gear is one of a kind, causing you to avoid selling it. This is made worse in games with elaborate crafting systems in which old gear is used to craft new ones. All this does is cause your inventory to be clogged the whole game just in case something might be useful later. Games that have this AND a tight economy are the worst because you end up selling that early game gear that you need later on to craft the ultimate weapon. Ugh.
Ppl Who Claim They Love JRPG's N Complain About The Main Mechanic In JRPG's, Maybe U Should Go Wit Action Rpg's Instead... Battles n Leveling Is The Best Part Of The JRPG Genre...
Sure but grinding (forced repetition) is not the best part. Not by a long shot. If absence makes the heart grow fonder it's pretty easy to see how over exposure has the equal and opposite reaction.
Now if you could not capitalize every word and stop liking your own comments that'd be great.
Third person cam rpg...
RPGs r ez.
Unpopular Pet Peeve:
• There always at least one female character in most modern JRPGs whose personality is classified as either very clumsy, super cheery, super uptight, or too apologetic. It doesn't help either that they also make them look like a walking anime stereotype. Why can't they make characters with relatable personalities without having to worry about their gender?
Bravely Default ... great game ... all the flaws.
Talk about repetition lol.
First!