Great video as always, the issue with going second unchained deck is if you dont open with board breakers you are done. Thats why I liked the going first build (and for maxx c I can handle it with tones of hand traps; droll, finger, ashe and cross-out.). Can you please tell me your opinion on both builds ? because I am still stuck on deciding which to continue with 😅
As for my opinion go first unchained is better at preventing your opponent from establishing a board however unchained is not really capable of putting up many interruptions as going in xyz monsters eats up your materials for extenders you have traps of course but that just decreases your likelihood to make both xyz monsters and the link 2. Go second has its issues as well you need alot of board breakers and hand traps which means a larger deck size as well as cards to fix your hand. It can play through 3-4 negates easy and also give you knowledge on the opponents deck before you move so you can adjust your strategy accordingly. Both decks have there merits but go second has more recovery in the event it can't otk. Go first on the other hand has no easy way to recover it's negate monsters so when they are done they are done. Plus they take up extra deck space that go second would use to have more unchained and fiend link tech having more options in the extra deck helps with recovery in the grind game in the event you can't otk it also makes it less vulnerable to extra deck rips.
Great video as always, the issue with going second unchained deck is if you dont open with board breakers you are done. Thats why I liked the going first build (and for maxx c I can handle it with tones of hand traps; droll, finger, ashe and cross-out.). Can you please tell me your opinion on both builds ? because I am still stuck on deciding which to continue with 😅
I love boardbreakers more than handtraps but I found it to be very breaky most of the time unfortunately 😢
@@mustafaal-tawil8494 it can be in mod decks l. Unchained is mostly starters tho
As for my opinion go first unchained is better at preventing your opponent from establishing a board however unchained is not really capable of putting up many interruptions as going in xyz monsters eats up your materials for extenders you have traps of course but that just decreases your likelihood to make both xyz monsters and the link 2.
Go second has its issues as well you need alot of board breakers and hand traps which means a larger deck size as well as cards to fix your hand. It can play through 3-4 negates easy and also give you knowledge on the opponents deck before you move so you can adjust your strategy accordingly.
Both decks have there merits but go second has more recovery in the event it can't otk. Go first on the other hand has no easy way to recover it's negate monsters so when they are done they are done. Plus they take up extra deck space that go second would use to have more unchained and fiend link tech having more options in the extra deck helps with recovery in the grind game in the event you can't otk it also makes it less vulnerable to extra deck rips.
Go second struggles against floodgates tho and go first has an opportunity to set up before floodgates are active
What rank are you in master duel
i hang around platinum ive been to diamond 1 before but i wasnt having fun rewards were not worth it imo.