I made some changes to the Physics.sii file SiiNunit { physics_data: .phdata { # Several changes have been made in v1.33: # - Suspension springing linearity curves recalibrated and made slightly progressive to simulate air springs # - Chassis suspension damping linearity curve recalibrated to simulate different compression and rebound behaviour # - Chassis suspension travel and working point recalibrated to mimic actual real-life parameters # - Maximum steering lock increased slightly to calibrate trucks' turning circles # - Braking curve made more linear to better simulate actual braking behaviour at lower speeds # - Cabin suspension and damping reworked # - Wheel mass reduced for better accuracy # - Chassis suspension damping adjusted for better accuracy # - Trailer suspension reworked with resistant forces applied at the fifth wheel to replicate the effects of trailer chassis flex # v1.35 Changelog: # - Overhaul of trailer/truck weight distribution algorithm # - Realignment of tyre collisions with their models to ensure that trucks/trailers roll more accurately # - Several bug fixes # Further physics improvements are constantly in the works to improve the driving simulation in-game. version: 2 # These coeficients are used for computing autocentering wheel speed. # The faster vehicle moves and the more steering wheel is turned left or right # the higher autocentering speed is. # Given value of speed_coef is for 100km/h velocity (linear raise). # Given value of angle_coef is for maximum wheel turn (30degrees, linear raise). # Returning speed coeficient is computed by multiplication of both coeficients. # When result coeficient is 1, returning speed is exactly the same as full # turning speed. This balance points define natural limits of steering # dependent on vehicle speed. # Ratio_coef defines upper limit of result coeficient (ratio against player). steering_speed_coef: 4.0 steering_angle_coef: 2.0 steering_ratio_coef: 0.95 # Maximum allowed rotation of the front wheels (degrees) max_visual_rotation: 40 # Modification of base steering sensitivity depending on truck speed. # Used only with relative steering (keyboard, joypad). steering_sensitivity_multiplier_0kmh: 1.25 steering_sensitivity_multiplier_100kmh: 0.5 steering_sensitivity_multiplier_minimum: 0.25 steering_sensitivity_multiplier_maximum: 10.0 # maximum allowed relative angles in degrees between truck and trailer joints fifth_wheel_pitch: 20 fifth_wheel_roll: 6 trailer_joint_pitch: 20 trailer_joint_roll: 3 spreader_joint_pitch: 5 spreader_joint_roll: 3 # brake strength brake_torque_factor: 1.0 # how much stronger braking is at low speeds braking_curve_peak_rel: 1.5 # where approx. the braking curve bends brake_characteristic_rpm: 250.0 # front brakes are stronger by this factor brake_balance: 1.1 # maximum brake temperature max_brake_temperature: 200.0 # how much brakes cool down brake_cooling_rate: 0.01 # how much brakes warm up brake_friction_warming_rate: 4.0 cabin_max_pitch_angle_front: 2.0 cabin_max_pitch_angle_rear: 2.0 cabin_max_roll_angle: 5.0 cabin_suspension_travel: 0.1 cabin_suspension_damping_factor: 0.35 cabin_sway_bar_factor: 0.25 cabin_cog_height_offset: 0.5 cabin_mass: 2050.0 wheel_mass: 85.0 # wheel suspension damping strength damping_scaling_front_factor: 0.35 damping_scaling_rear_factor: 0.5 damping_scaling_trailer_factor: 0.25 # anti-roll/sway-bar stiffness (only applies to the front axle) sway_bar_stiffness_factor: 0.05 # intensity of engine braking (not motor brake) thrust_characteristic_viscosity_factor: 1.0 # transmission resistance transmission_viscosity_factor: 1.0 # retarder resistance transmission_viscosity_retarder_factor: 1.0 # rotational wheel resistance wheel_viscosity_factor: 1.0 # clutch strength clutch_viscosity_factor: 1.0 clutch_connected_viscosity_factor: 10.0 manual_clutch_viscosity_factor: 0.5 manual_clutch_connected_viscosity_factor: 10.0 # torque converter strength torque_converter_viscosity_factor: 0.2 torque_converter_locked_viscosity_factor: 10.0 # relative magnitude of flywheel inertia inertia_scaling_const: 1.0 # transmission inertia relative to the flywheel transmission_rel_flywheel_inertia: 0.5 # approximate air resistance: resistant_force = air_resistance * sqr(speed) air_resistance: 3.0 # friction parameters # stiffness of tyre material bristle_stiffness_longitudinal_factor: 1.0 bristle_stiffness_lateral_factor: 1.0 # damping of tyre deformation bristle_damping_longitudinal_factor: 1.0 bristle_damping_lateral_factor: 1.0 # coefficients related to wheel slipping slip_longitudinal_factor: 1.0 slip_lateral_factor: 1.0 } }
friend, thank you very much for reading my comment, the site is great, the cabin movement and everything, happy day
Thanks, you too!
Is that the original physics?
I made some changes to the Physics.sii file
SiiNunit
{
physics_data: .phdata
{
# Several changes have been made in v1.33:
# - Suspension springing linearity curves recalibrated and made slightly progressive to simulate air springs
# - Chassis suspension damping linearity curve recalibrated to simulate different compression and rebound behaviour
# - Chassis suspension travel and working point recalibrated to mimic actual real-life parameters
# - Maximum steering lock increased slightly to calibrate trucks' turning circles
# - Braking curve made more linear to better simulate actual braking behaviour at lower speeds
# - Cabin suspension and damping reworked
# - Wheel mass reduced for better accuracy
# - Chassis suspension damping adjusted for better accuracy
# - Trailer suspension reworked with resistant forces applied at the fifth wheel to replicate the effects of trailer chassis flex
# v1.35 Changelog:
# - Overhaul of trailer/truck weight distribution algorithm
# - Realignment of tyre collisions with their models to ensure that trucks/trailers roll more accurately
# - Several bug fixes
# Further physics improvements are constantly in the works to improve the driving simulation in-game.
version: 2
# These coeficients are used for computing autocentering wheel speed.
# The faster vehicle moves and the more steering wheel is turned left or right
# the higher autocentering speed is.
# Given value of speed_coef is for 100km/h velocity (linear raise).
# Given value of angle_coef is for maximum wheel turn (30degrees, linear raise).
# Returning speed coeficient is computed by multiplication of both coeficients.
# When result coeficient is 1, returning speed is exactly the same as full
# turning speed. This balance points define natural limits of steering
# dependent on vehicle speed.
# Ratio_coef defines upper limit of result coeficient (ratio against player).
steering_speed_coef: 4.0
steering_angle_coef: 2.0
steering_ratio_coef: 0.95
# Maximum allowed rotation of the front wheels (degrees)
max_visual_rotation: 40
# Modification of base steering sensitivity depending on truck speed.
# Used only with relative steering (keyboard, joypad).
steering_sensitivity_multiplier_0kmh: 1.25
steering_sensitivity_multiplier_100kmh: 0.5
steering_sensitivity_multiplier_minimum: 0.25
steering_sensitivity_multiplier_maximum: 10.0
# maximum allowed relative angles in degrees between truck and trailer joints
fifth_wheel_pitch: 20
fifth_wheel_roll: 6
trailer_joint_pitch: 20
trailer_joint_roll: 3
spreader_joint_pitch: 5
spreader_joint_roll: 3
# brake strength
brake_torque_factor: 1.0
# how much stronger braking is at low speeds
braking_curve_peak_rel: 1.5
# where approx. the braking curve bends
brake_characteristic_rpm: 250.0
# front brakes are stronger by this factor
brake_balance: 1.1
# maximum brake temperature
max_brake_temperature: 200.0
# how much brakes cool down
brake_cooling_rate: 0.01
# how much brakes warm up
brake_friction_warming_rate: 4.0
cabin_max_pitch_angle_front: 2.0
cabin_max_pitch_angle_rear: 2.0
cabin_max_roll_angle: 5.0
cabin_suspension_travel: 0.1
cabin_suspension_damping_factor: 0.35
cabin_sway_bar_factor: 0.25
cabin_cog_height_offset: 0.5
cabin_mass: 2050.0
wheel_mass: 85.0
# wheel suspension damping strength
damping_scaling_front_factor: 0.35
damping_scaling_rear_factor: 0.5
damping_scaling_trailer_factor: 0.25
# anti-roll/sway-bar stiffness (only applies to the front axle)
sway_bar_stiffness_factor: 0.05
# intensity of engine braking (not motor brake)
thrust_characteristic_viscosity_factor: 1.0
# transmission resistance
transmission_viscosity_factor: 1.0
# retarder resistance
transmission_viscosity_retarder_factor: 1.0
# rotational wheel resistance
wheel_viscosity_factor: 1.0
# clutch strength
clutch_viscosity_factor: 1.0
clutch_connected_viscosity_factor: 10.0
manual_clutch_viscosity_factor: 0.5
manual_clutch_connected_viscosity_factor: 10.0
# torque converter strength
torque_converter_viscosity_factor: 0.2
torque_converter_locked_viscosity_factor: 10.0
# relative magnitude of flywheel inertia
inertia_scaling_const: 1.0
# transmission inertia relative to the flywheel
transmission_rel_flywheel_inertia: 0.5
# approximate air resistance: resistant_force = air_resistance * sqr(speed)
air_resistance: 3.0
# friction parameters
# stiffness of tyre material
bristle_stiffness_longitudinal_factor: 1.0
bristle_stiffness_lateral_factor: 1.0
# damping of tyre deformation
bristle_damping_longitudinal_factor: 1.0
bristle_damping_lateral_factor: 1.0
# coefficients related to wheel slipping
slip_longitudinal_factor: 1.0
slip_lateral_factor: 1.0
}
}
Where is this on the map
Should be based on the real world, which would be Washington
Check out this video to see the exact location th-cam.com/video/H3Qs3SuiPyE/w-d-xo.htmlsi=Dh_Dh42WCopMOSLF&t=29
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