@Toomnyusernae When Q goes into a duck, he becomes throw invulnerable for a few frames. Also, his command throw can be superjump-cancelled (HCB, u/b) to be throw invulnerable.
Besides 3rd Strike; Japanese Super Turbo, Japanese Garou: Mark Of The Wolves, Japanese Tekken series, Japanese Virtua Fighter, Japanese Guilty Gear/Blazeblue, Japanese KOF (although with that game; The Koreans, The Chinese, South Americans, Mexicans and the; French aren't too far behind). Are absolute highest level of fighting games!
@SabishiiRyuu well its possible with c.mp in a reglar setup, in the video I think he presses back mp during the parry freeze frame then immediately karas after
Holy damn! How exactly do you incorporate that throw dodge duck into gameplay? Do you simply tap down? And how does the jump cancel command throw works?
@Toomnyusernae
When Q goes into a duck, he becomes throw invulnerable for a few frames.
Also, his command throw can be superjump-cancelled (HCB, u/b) to be throw invulnerable.
Kikimaru wait what? Seven years later but I need to know
Japanese third strike.. The absolute highest level of fighting games
Besides 3rd Strike; Japanese Super Turbo, Japanese Garou: Mark Of The Wolves, Japanese Tekken series, Japanese Virtua Fighter, Japanese Guilty Gear/Blazeblue, Japanese KOF (although with that game; The Koreans, The Chinese, South Americans, Mexicans and the; French aren't too far behind).
Are absolute highest level of fighting games!
That last Hugo. Holy fuck.
Hayao
10:55 飛びが入ってでんでんでんから裏周りぃぃぃ!!!
TM is a wizard. There's no other reasonable explanation.
If you crouch at the moment they are grabbing, you will become ungrabble for a frame.
Q specific, right?
God damn, only the Japanese can make high level 3s this fun to watch.
@SabishiiRyuu
well its possible with c.mp in a reglar setup, in the video I think he presses back mp during the parry freeze frame then immediately karas after
That comeback by Uni must have be super-satisfying.
@thehandi On the contrary, It makes you appreciate more the range of the karagrabs ! Just my opinion anyway
You can kara Q's C&DB?!?!
I would say charge partitioning, but I agree I have no idea how he kept the charge through the walk
9:45 LETS GO DAIGO
Holy damn! How exactly do you incorporate that throw dodge duck into gameplay? Do you simply tap down? And how does the jump cancel command throw works?
Hayao: Making Yuns look stupid since forever.
Mimora is absolutely out of control, dude does shit no other Makotos do
i figured out the kara command grab its forward down mp~back~hk, like kara command grabbing on yun with c.hk, but with c.mp on Q
koshun's a monster hit confirmiing
How in the WORLD is he dodging those grabs.
Mimora and TM surely are aliens.
well there is a tutorial for remy too do it idk if it applys to urien tho :/
How on earth does Urien walks and then do a tackle just from a light kick at 6:56 ?
@KikiDaiso its not ducking at all..just standing o_0
whoa, thats a mean Makoto.
That kara C&DB is some ridiculous high-level stuff. Actually, let me rephrase that, TM is on a ridiculously high level. There. Much better.
I thought it was impossible till I saw him do it.
What's C&DB? also how is tm able to make the throws whiff in front of him?
@@BilalKhan-ng3ex its a glitch with q where ur throw invincible for a frame or 2 when ur in the crouching animation
@@husamismael8926 yes but what does c&db stand for
Mimora is flawless!
daaaaaaaaaaaaamn @ 10:55
How DOES that Q dodge those throws? I sense witchcraft. Great upload by the way.
Crouching on the same frame as a throw makes it so you can't be thrown. He times it frame perfect somehow
2:25 jesus.
TM uses kusshin so effectively. I personally like him better than kuroda.
hell yeah
YESSSSSSSSSS
6:35 let go jus…
this videos well explain, why america "fucked up" againist Japan at every Evo back then..
Scene 6 w00t
"When Q goes into a duck" Ahahahahahahha
Sorry, I'm immature.
The introduction of slow-mo playbacks is incredibly annoying, and the lack of variety at times is gets a bit slow. Sicky compilation as always though!