Followed step by step and it works! I had an issue with one of the developer menus where the Build Package button wasn't on the Inspector - found it on another window but it worked. Might have been a minor change in the last update or something. Thanks for taking the time to do this. Very helpful.
You have to select the blue scenery folder on the Developer menu for the Inspector to populate. If you have scene or modelLib selected on the Developer menu, you will not be able to build a package. That is the only thing I can think of. I haven't worked with scenery since the last update but no updates have impacted the process as of yet. When a new SDK comes out things can change but not drastically. For over a year, the process of building packages has not changed. I will check it out but suspect you had scene or POI or something else ticked hiding the package information in the inspector. I am glad the tutorial was helpful. By the way when in Developer's Mode if the SDK tab on the top right turns yellow, it means SDK has an update to download and install.
Alan, I ran a test a few minutes ago and nothing has changed. All of my scenery tutorials walk through the step-by-step process of building the final package. It is probably what I mentioned in my initial response.
@@patriotsix5880 Thanks so much. I will try again. The good news is that I found the right button but appeared in the wrong place but I got it to work! Thanks again for your effort to help us!!!!!! Great and very thorough job Al
@@alandonn8031 I am glad it worked out. I don't know what package building process you are using. If you are using my tutorial I have two options for package building. 1 is using SDK to build the package and 1A is creating a package outside of SDK. My preferred method is 1A. 1A is the method I use all of the time. 1A you build a template to use over and over and save time.
I just went through this step by step, but there was no "build package" button in the inspector window. I just saved it and copied the small case folder to community, but no POI showing. What other window did you find it on? I will try this again tomorrow.
Not yet working for me as I was missing the same button as Alan Donn, but did not find it elsewhere. Also, when I flew to my POI's via the drone camera, then hit the button to load the map, it loaded it back at the airport where I left my plane and not where I was droning above my POI. I droned back over there and went through the steps. Wondering how it went wrong as I was pausing and confirming every step along with this video so as not to miss anything. Will try again tomorrow. Thanks for making this tutorial!
Hello Sky: Since you found the button elsewhere, I guess it is not a big deal. However, if it works for me, it will work for you. After reading Alan’s comment, I now remember the issue Alan encountered. The only way I know this issue can occur is if you have the scncery.bgl ticked. You do not want scnery.bgl ticked when it comes time to build the package. Tick the blue project name (the one with the arrow pointing towards the name or pointing down if the scenery.bgl is visible), and the option to build the package will be visible in the Inspector. If the Inspector is not open, you can open the Inspector from the Project Editor menu by selecting “View” and tick Inspector. I have never had this issue that I recall. If so, I solved it quickly and do not remember. This works every time for me and I am using the same scenery folder as you. I hope that helps.
Thanks for watching. I guess this video has aged out. However, adding a POI is part of basic scenery building. Once the basics work for you, You can select POI from the objects menu and add. I made this video after SU-12 and the big change to SDK. This video is still applicable. If you can do these basic steps, you can add a POI. th-cam.com/video/MXPL0n0kA_4/w-d-xo.html
I don't think it matters. POI (Point of Interest) is simply a point on the map. If you plan your flight using the MSFS dashboard, you can see the POI on the map and insert the POI into your route ensuring that you fly over the location. You can add your own points of interest (POI); for example your own home or something else that matters to you. Scenery is a combination of objects and textures within the FS world. You can add objects to your personal FS world enhancing what you see. Both rea-life and fiction. Here is an example, I am building an airport that does not really exist. That would be an addition though fictional. Another example would be adding real-life buildings and objects that may not exist in the FS world because the maps are several years old. A true example is here in Nashville there are a couple of new stadiums that are not part of the Bing maps yet. I have added those objects to my scenery library and see them when I fly over. You can also share the scenery with others if you chose and others can share with you. My background on scenery building is adding buildings, water, boats, cars, water towers, and so it goes. I have added many objects into my FS world. That is the difference in the two. As for a real answer, I don't know where the POI ends but I know where it starts. It starts where you place it. Its simply a mark on the map. That's the best explanation I know to give.
If any of you are having issues with the packages working, you can send me a message on Discord. discord.gg/k9r4RBYy
thanks man, very easy step for step tutorial
You are welcome and thanks for watching. That is an old video too. But, for the most part, the processes haven't changed that much.
Very helpful. Thank you!
Thank you
Followed step by step and it works! I had an issue with one of the developer menus where the Build Package button wasn't on the Inspector - found it on another window but it worked. Might have been a minor change in the last update or something. Thanks for taking the time to do this. Very helpful.
You have to select the blue scenery folder on the Developer menu for the Inspector to populate. If you have scene or modelLib selected on the Developer menu, you will not be able to build a package. That is the only thing I can think of. I haven't worked with scenery since the last update but no updates have impacted the process as of yet. When a new SDK comes out things can change but not drastically. For over a year, the process of building packages has not changed. I will check it out but suspect you had scene or POI or something else ticked hiding the package information in the inspector. I am glad the tutorial was helpful. By the way when in Developer's Mode if the SDK tab on the top right turns yellow, it means SDK has an update to download and install.
Alan, I ran a test a few minutes ago and nothing has changed. All of my scenery tutorials walk through the step-by-step process of building the final package. It is probably what I mentioned in my initial response.
@@patriotsix5880 Thanks so much. I will try again. The good news is that I found the right button but appeared in the wrong place but I got it to work! Thanks again for your effort to help us!!!!!! Great and very thorough job Al
@@alandonn8031 I am glad it worked out. I don't know what package building process you are using. If you are using my tutorial I have two options for package building. 1 is using SDK to build the package and 1A is creating a package outside of SDK. My preferred method is 1A. 1A is the method I use all of the time. 1A you build a template to use over and over and save time.
I just went through this step by step, but there was no "build package" button in the inspector window. I just saved it and copied the small case folder to community, but no POI showing. What other window did you find it on? I will try this again tomorrow.
Not yet working for me as I was missing the same button as Alan Donn, but did not find it elsewhere. Also, when I flew to my POI's via the drone camera, then hit the button to load the map, it loaded it back at the airport where I left my plane and not where I was droning above my POI. I droned back over there and went through the steps. Wondering how it went wrong as I was pausing and confirming every step along with this video so as not to miss anything. Will try again tomorrow. Thanks for making this tutorial!
Hello Sky: Since you found the button elsewhere, I guess it is not a big deal. However, if it works for me, it will work for you. After reading Alan’s comment, I now remember the issue Alan encountered. The only way I know this issue can occur is if you have the scncery.bgl ticked. You do not want scnery.bgl ticked when it comes time to build the package. Tick the blue project name (the one with the arrow pointing towards the name or pointing down if the scenery.bgl is visible), and the option to build the package will be visible in the Inspector. If the Inspector is not open, you can open the Inspector from the Project Editor menu by selecting “View” and tick Inspector. I have never had this issue that I recall. If so, I solved it quickly and do not remember. This works every time for me and I am using the same scenery folder as you. I hope that helps.
Fabulous !!!
Thank you
Can you do an updated version of this video? this process doesn't work anymore after the updates. Great video to try and follow along with though.
Thanks for watching. I guess this video has aged out. However, adding a POI is part of basic scenery building. Once the basics work for you, You can select POI from the objects menu and add. I made this video after SU-12 and the big change to SDK. This video is still applicable. If you can do these basic steps, you can add a POI. th-cam.com/video/MXPL0n0kA_4/w-d-xo.html
When do I know where POI ends and scenery starts?
What is the difference of POI and Scenery?
I don't think it matters. POI (Point of Interest) is simply a point on the map. If you plan your flight using the MSFS dashboard, you can see the POI on the map and insert the POI into your route ensuring that you fly over the location. You can add your own points of interest (POI); for example your own home or something else that matters to you. Scenery is a combination of objects and textures within the FS world. You can add objects to your personal FS world enhancing what you see. Both rea-life and fiction. Here is an example, I am building an airport that does not really exist. That would be an addition though fictional. Another example would be adding real-life buildings and objects that may not exist in the FS world because the maps are several years old. A true example is here in Nashville there are a couple of new stadiums that are not part of the Bing maps yet. I have added those objects to my scenery library and see them when I fly over. You can also share the scenery with others if you chose and others can share with you. My background on scenery building is adding buildings, water, boats, cars, water towers, and so it goes. I have added many objects into my FS world. That is the difference in the two. As for a real answer, I don't know where the POI ends but I know where it starts. It starts where you place it. Its simply a mark on the map. That's the best explanation I know to give.