please stop wasting all your steel on walls -sincerely, a veteran rimworld gamer who is in pain seriously, stonecutting is pretty cheap and wood walls will do for the early game. Also please try not to use wood walls and floors for your main base and buildings, we've all had bases which died in a blazing inferno
I've never seen one of your videos before but I have to say that your ad segment was one of the best I've ever seen. If you wrote that script yourself then bravo, and if Zyro sent it to you then their ad person should get a raise. I've never been interested in really making my own website but your blurb made it quite compelling. Really well done
Stop building in mountants the bugs will get you....the bugs will get you... Alos i saw this in your one coloney , Never put your butter table in the same room as your stove reduces your food poisoning chance by well 100 of times
What I love about the Rimworld is the stories it creates. To this day I remember my first successful colony. One of my 3 starting colonists was named Huntsman. Great soldier and blacksmith. Equipment made by him and his shooting skills saved colony countless times. 7 years later rocket to leave the planet was ready. One day before the launch Huntsman in his state of the art power armour got shot in the neck by some random enemy grunt and lost his whole head. We weren't leaving without him. We put him in the freezer and spent almost whole ingame year looking for item that would allow us to bring him back form dead. When I finally found it and got Huntsman back we finally used our ship. And after finishing game for first time I still play it to this day. Many biomes to start at, new ways to build base and what is most important thousand mods. I just got 1000h hours in it and I'm not planning to stop playing any time soon.
@@Deliverant Resurrector mech serum. I wanted to keep this comment without specific names to make it easier to understand for people who haven't played RimWorld before
@@Deliverant Yeah this item is REALLY rare but worth searching for. Lore-wise it uses some mechanites to regrow missing body parts and kick body back to life but you gotta put your dead pawn in a freezer which can upset your other colonists. In some of my playthroughs in which I got to 10th in game year I have never seen one so if you have option to buy one it is usually worth it.
I had a job overnight caretaking a cancer patient and racked up nearly 4000 hours in Rimworld in a bit over two and a half years worth of time. Definitely have gotten my money out of Rimworld for certain. So 130 hours is rather comical to me.
@@previoustoast3145 This comment gives me so much anxiety i have a pretty good colony on my 3rd play thru at 70 hours and i have built everything in the spaceship but 2 thrusters and cryptosleep caskets. ive watched so many letplays and the 15 day start up gives me so much pain.
"Putting the base inside of a mountain." _Doesn't mention the major downside of mountain bases_ I'll just say, mountain bases are one of the best, but it can get a little _buggy_ .
This is the only game where i could trap my enemies into a maze made out of stone and set some furniture on fire to get the room to be twice hoter then melting point of metal. After most of my raiders died i saved one who burned of his arms and one leg. Then i recruted him gave him high tech prosthetics some armor and a sword. Then i sent him to kill his own people. Later i got bored so i instaled vampires mod. Everything was going smoothly till i realized i can resurect my vampires after they die. So i decided to harvest their livers repedatly by resurecting poor guy every time he died. By the end i had 30 livers and he had like -300 or more mood debuff from having his organs harvested like aples. God i love this game
pssssssst. if you wanna capture more pawns, reduce the amount of things you burn and increase the size of the maze ;) go check out Francis Johns most recent playthrough, he's gotten a natural 200+ pawn colony using the burning maze method :o
My most memorable RimWorld moment: 3 colonists were returning from an expedition where 1 of the colonists was injured and succumbed to an infection. I realized too late that no one in the group was a good doctor even though I carried some herbal medicine. I rushed to get my medic over from my base to meet them halfway but the infection was already severe when he finally arrived. A day later she died in the arms of her husband who was in the original group. However, since she was 3 days away I was still able to get her body back to base where I had saved some resurrector mech serum for such an occasion. However, since it was winter, my pawns couldn't forage and the medic didn't bring any food since I was so focused on medicine. As soon as my hungry pawns arrived I noticed that the husband of the recently dead pawn had a mental break with the final straw being "ate human corpse". To my horror he had eaten his wife half a day away from returning to town and without a body, I couldn't resurrect her... Thanks Randy.
Btw the dev of the game acoustically calls rim world a story generator. Wich i think exsplans way its so hard. But i love and i have 666.6 as of wrighting this comment and i swear im not kiding! Lmao!
I once had a colony that was attacked by a mechanoid ship landing on the outskirts of the map, out of it came a massive scyther charge that I couldn't hope to defend against. My solution was to evacuate with as many colonists as I could. The whole playthrough then pivoting to become a story about wandering refugees trying to find their fortune raiding ancient dangers all over the planet and trading the treasure for food and equipment at any friendly settlement they could find. The game's mechanics are so deep that you can entirely subvert the 'colony management' part of the game, you can truly play however you like.
How do you get colonists to leave the map ASAP? I tried once telling them to leave without grabbing anything, even food. However they thought eating meals from the bug overrun colony was more important than to GTFO.
@@orangeflame568 Just make a caravan, usually that’s what you can do in vanilla. As for me, I do the same as well, but with the added fun of removing colony limit so I can go settle at any place I’d like when lf ore outposts, and along w/ mods (SOS2 to be specific), make resource transfer easier by using a cargo spaceship (w/ chemfuel included to fuel just enough to go back) where I make it go to the outpost colony, load the resource, use the chemfuel I sent along to refuel, and then send resources (colonists as well, but depends) back
I hardly get excited for a game just by reading the description but Rimworld easily qualifies to be among the list with great games like Kenshi and Factorio
@@splurgy. Well its a RPG game which gives you the freedom to do and be literally anything in a barren open world with sandbox game elements It can be harsh at some moments but the premise alone is good enough to atleast give the game a try
@@fruitspunchsamurai8250 well my friend. I haven’t played either lol. I even commented asking if this game was approachable, I’m really bad at hard to approach games, the learning curve is hard to grasp round my tiny lil brain. I wanna get into these in depth games it just seems like climbing a cliff
@@splurgy. I have the same issues sometimes and I can assure that these games have a quite steep learning curve but if you have the time in hand then giving it a try isn't going to hurt, atleast you will have solace that you tried it, liking it is a different thing and let's leave that upto those games
Just to underscore how high quality the average mods are: a lot of mods have been integrated into the code without any modification as free updates (with the consent of the mod creators ofc)
I made a lama farm to make cloths for my colonists, however we ran out of food and the lamas were starving. A smart group of raiders attacked us. Let’s just say the lamas aren’t hungry any more. Best game of my life right next to kenshi. 10 happy lamas/10 fat lamas.
Funny you mention it, I had this video playing in the background as I was trying to figure out which of the 100+ mods I'm using is breaking the debug actions menu and mining.
This video hit hard, I lost a 110 hour colony to a wave of 30 chinchilla's led by "Gwen Steffani" - A former pet that returned to the wild when my animal handler died... We were two days from flying offworld too and survived wave after wave of raiders!
@@benbosco7904 How the hell is DF overrated and why does someone say that about every positively looked at game? While I prefer Rimworld, DF is still amazing.
Legendary stories of Rimworld. 1. Prison break that lead into a prisoner getting a hold of the orbital strike laser and successfully launching it. On their exact position....lol..... 2. Pawn gets drunk, wants insect jelly, goes to insect hive, vomits outside and wanders in, takes insect jelly, punches megaspider and wanders back out without being harmed.
Make an infestation killbox. They spawn on dark tiles, so dig a a large room or several(for big base). Separate the area from your base, put flammable stuff inside. Ignite it when they spawn, wall it off for good measure. They will never be a serious threat again. (unless you forgot to put lights in your base)
@@Dervitox there was a video about it, they test infestations and light relation. And bugs prefer dark places to spawn the nest. Don't know if they changed it in later versions.
Infestations are easy when you figure out how to handle them. All you really have to do is melee choke point them with a few shooters, and you beat them
One of my recent colonies was doomed from the start. It was completely open with no closed corridors. A psychic ship crashed and my pawns destroyed it and the accompanying lancers. They sustained injuries and moods were running low. I got invaded by approximately 20 British short hair cats. Because everyone was so injured they could be downed with one hit which happened before they could down the cats. They couldn't outrun the cats due to injuries from the mechs. Noone could be rescued. And I couldn't wait out the siege because two game years ago I made the damning decision not to close off my base. Rimworld is great, 10/10 must play.
It's like Factorio. The "average" playtime isn't indicative of the median play time. There are people with 2 hours and people with over 2000, or quickly on their way there 😂
as someone with almost 4k hrs in this game I've only ever "beaten" it 3 times once for each ending. most colonies end with either complete destruction(in game or FPS), modlist breaking or starting a new playthrough with a different mod set(new amazing mod comes out or i get angry/want at/to play CE)
Man, I love Rimworld so much. I was always sort of disappointed in the lack of world change and destruction that Minecraft has. Rimworld made fire dangerous, the world ever changing, and the enemies less braindead and weak.
1k hours put in this game and we just scratched the surface of 'ideology' Been gaming since 1988 and will say that to me, Rimworld is the greatest game of all time.
150+ hours and I’m still learning new things about how the game works, still learning new ways to improve my base layouts, and still learning new ways of keeping my colonists happy. This is definitely one of my favourite games.
Best Story was with my "invincible" colony. I had a physical wall of turrets to fight any kind of intruder as well as combat bots. I was dug deep into mountain range, so the chance of anyone getting the jump on me was almost zero. So I was arrogant and killed every faction who came onto my map, which made everyone hostile. Well... one of the races I added through modding was the Ratkins. They were fun and friendly, so a good faction in the start. Well, when they were hostile.... They did send a big team to attack me head on; i got into position to repell them and then looted their dead ones when I noticed, that they did send a digging vehicle directly into my power supply room. Before I could repell them they detonated an EMP Charge, killing every machine on the power grid and effectively killing my power stations. I had to repair and rebuild for a full year until I was back to full capacity. So.... no matter how hot you think you are.... even some kind of steampunk mouse knights can kick your ass. BTW I am in 698 Hours as of today.
Ah, Ratkins... The rat girls who you see them as just a farmer faction Then, the little fkrs come with bombs, long range rifles and digging vehicles _The Steampunk Squad is comming, and they are angry_
For me is also a really exiting part that you can travel on the worldmap with your colonists and raid other bases, explore ruins, trade with other factions ... love it.
"And then a Megasloth attacked me"...Because you were *hunting it while it has a high retaliation rate* ... This doesn't usually happen unless it is 'naturally' maddened, or in a manhunter pack FYI people. Or when you try to hunt them, while not being equipped enough for it, like our boi RoboKast here LMAO.
@@robokast The word "Mega" should've been a warning to yee hehehe. On the Wildlife tab next to Animals, you can see all Wildlife and their retaliation percentage. Megasloth is at the top with the highest in the game if I'm correct XP It orders by animal size and retaliation percentage. And with animal size I mean how much resources they give you. A Muffalo will give you 20x more meat as some small animals for example
@@robokast Wait til that herd of chinchillas wipes out your colony. Everyone is dead but Megan and Megan is wounded, can't get out of bed. Jory the dog however is walking around like nothing else matters. Jory can haul and rescue... Jory can't apply the medicine. Megan is fading fast, only thing to save her is a man in black... or Jory. Jory went for a walk, Megan takes that last breathe. Man in Black shows up... little does he know... that herd of manhating chinchillas are still out there. Jory goes into a berserk rage. Man in Black isn't Megan. Jory lived out the rest of his days, eventually going wild. Some say you can still see the bones of where the Man in Black fell, to a herd of chinchillas and a berserk dog named Jory.
@@robokast Yeah, those kinda need mandatory micro to be killed earlygame. On the other hand, microing hunts is a great source of money through pelts, specially on the jungle, so eh, i guess there are enough benefits to make it worth the hassle
I started playing Rimworld like a week ago , am 4 Attempts in and already have may beautiful Storys to tell. Like how the ingraving on the tomb of a characters, which father and son went out on an caravan to save out of the pod crash, was a detailed depiction of the Father welcoming the Character to the colony, made by the Son, after both Father and Character die in battle. Its so beautiful.
@@wrath8542 yes but it started as an indie game. It’s not even that old. I’m in highschool and I’m older than it. While civ was made waaay before I existed. Now Sid Meiers back then. I think was considered pretty indie. But definitely not now
Indie doesn't have to mean "small", it means "independent" that is to say, the game producers are not bound by a publisher, (or publish themselves) and can avoid executive meddling allowing for more experimental games that aren't just a clone of the last successful AAA title
in one of my earliest colonies i had a guy get attacked by a fox and lose a leg, the fox escaped after the production of a prosthetic, the operation attaching it, and a 24 hour recovery he went outside the same fox took his other leg immediately
So many great stories... But hardest close call victory was when I decided to go for the hilbernating space ship, located at north pole. Just trip there required two stops with re-supply colonies, causing mental breakdowns a lot, because of 'no megasceen tv' and finally at the freezing north, there were limite supplies, no wood to burn for warmth, and hard assaults against my team, waiting ships engines to warm up. Perfect last stand, which not all survived... Some frost, some slain by mechs, spiders, raiders, illnesses, starvation even... But few survived; victory.
I started playing when I was 15. I occasionally "forget" about it and then come back. I am 22 and on *yet another rimworld binge* Did it get old? Nope, it only got better
Started in a crashlanded setting with the objective to get my three colonists out off the planet as fast as possible and it actually went really well, added three more colonists over time and together they built a ship... For three people, so the new kids were going to be left behind, but unfortunately when I turned on the reactor thanks to ya boy Randy Random all my three original colonists died defending the ship, the new guys buried them and made a little memorial for them then left. Keep in mind I had been playing this save for a month on commitment mode so no loading a save and saving those colonists and I was super attached to them, I sat through the entirety of the credits and when it got to the "in memory of:" and your dead characters' names... Man I cried... Maybe a bit too much.
I had a colony in a mountain once... my favorite 2 pawns got married, lived in a real nice bedroom I got them an excellent golden bed insects burrowed up from under their room, killed the husband, maimed the wife (took off her arm, a leg, and scarred her) and destroyed the bed and their furniture I fucking hate mountains then eventually I found a youtuber, Francis, who has a video talking about dealing with infestations. He taught me how they spawn, I hate the bugs a lot less, but the sound of them burrowing still triggers me.
The storyteller aspect is what really separates this from other strategy games. Most of those games I tend to optimize with one certain strategy no matter what. With RimWorld plans are always evolving. Either in reaction to negative events or because of a boon from good events. And don't get me started on the depth.
Currently playing with new biotech dlc. 3 stranded colonists build a base on the side of a mountain; dig away to reveal large safe crater with fertile soil deposits. Build a modest drug farm for profit. 2 starter colonists get married, eventually have a baby. Colony consistently has transients staying as part of quests: 5 refugees here, noble and their guards on holiday etc. Base has become a sprawling opulent den at this point; dining room to host 20 pawns, throne room with giant marble statues of all my main dudes... Nuclear winter Cold snap Plenty of food stored but ok. 2x food binge and a tantrum where an oaf smashed 580 potatoes (xxl stack mod can bite your ass). Big raid. Many injuries but no deaths. My doc is down but guest doc is on to it. Guests leave... doc still down. Mental break causes jailer to beat up a prisoner. Crew still injured but back on their feet when another raid starts. They breach the wall, down a couple of pawns, destroy power supply and set fire to crops and kidnap the downed guys. Last 2 pawns on feet collapse as man in black arrives. He stops the bleeding and runs to stop the spreading flames in the fields... ...pack of manhunting cats burst onto the scene, scratch up my man in black. He escapes, but the flames are getting wild. Encroaching on accommodation. Rescues baby from cot and is carrying it to its mum (the only other 2 colonists left at this point) through the freezer when he collapses from blood loss. Fire is tearing through everything and everyone is down. Fortunately the wild cats get caught in the flames as the rains come. The baby grows into a child and manages to not starve to death. Just as mum recuperates from blood loss enough to make her way through the charred ruins and barbecued cat to do the same. And that's where I am now; with one of my original 3 alone with her child, a couple thousand silver, few scraps of gold jade and uranium, about 80 meals and a whole heap of scrap metal. The only part of my base that was unscathed was my throneroom. Workshop decimated, kitchen non existent, 1 stone bed left out of what was basically a hotel.... ....so yeah thats why people love this game; its always the craziest stories, even if you lose
Story of one of my most successful modded colonies from 1.2: I started as usual with the crashlanded start close to a small valley surrounded by mountains and access to a big cave. Made by colony there, built defensive walls with embrasures across the upper side of the river ( where the colony was ) and came up with plans on how to get filthy rich. I decided that the best way would be to buy a lot of spiderweavers ( from the vanilla insectoids expanded mod ) and make expensive clothing from their expensive spidersilk. At first I had a small herd of 3-4 spiderweavers which combined produced enough to make small ammounts of small hats and parkas. I also ran into a brick wall later: power generation. Since I only had one steam geyser close and inside my base, I decided to also tame a lot of boomalopes to create chemfuel in order to power most of my colony off of industrial chemfuel generators. After 2 years since starting the colony, I moved most of my fields outside my walls on which I grew mostly rice to feed both my colonists and my animals. I also later finished researching hydroponics, so I planned to make a small area outside which I would grow more rice using hydroponics outdoors without having to spend even more power on sun lamps. The colony started to boom in all sectors, mostly in the animal population. It grew to boast a large pack of around 23 spiderweavers and around 14 boomalopes at around year 5 which is also the last year of it existing before Randy smited it to death by a large drop pod pirate raid. Some of its most notable features were: -A quarry mining operation inside the cave that was previously infested with insects, which the cave also became home to the colony's hospital, prisoner rooms and the eastern entry gate. -A rec room whose walls were made completely out of gold and had the finest carpets as flooring. -Crazy amounts of excessive spidersilk that I ocasionally also sold it together with the clothes because my crafters couldn't craft fast enough to not have a constant stockpile available. -An entire room in one side of the mountain dedicated to hosting the colony's most important power generation source: about 8 industrial chemfuel generators followed by 3 normal ones. -A very crazy amount of excess food ( mainly rice and corn ) that I had to download a mod that allowed for bigger stacks just so I could fit it in my medium fridge. -Many colonists which had good and at least one bionic part/s -Comfortable living conditions -Infrastructure ( mainly paved paths with flagstone and concrete followed by outdoor lighting in almost the entirety of the colony ) -Most clean place on the rim And that's about it, I'm now currently doing a blind religion run on the 1.3 version, but with a lot less mods because I mainly want to experience a somewhat vanilla experience again because damn this game is so good. Edit: there were also a lot of war crimes committed in the first 2 years of the colony, mainly organ harvesting and butchering raiders for their skin to make clothes out of to sell, but they fell down in value due to the spidersilk business and prodcution booming.
-Decided to play a nomadic like play through where I slowly make my way to the landed ship. -Going good -settle down at a mountain base -build base -get ten colonists -find ancient danger in mountain -raid it -leave the bug nest [Big mistake] -bugs grow and grow -starts to slow down game -decide to burn bugs -bugs escape -bugs raid base -colonists trapped in mountain base -no escape -decide to go down with base -throw Molotov -base, colonists and all my stuff burns -bugs survive -two colonists who where on a caravan trip earlier live because they where not at base -abandon base -move on -their story continues Play Rimworld.
I have over 2,300 hours on Rimworld and I still haven’t beaten the game, that mostly has to do with my lack of commitment skills. But it really is a great game you can install so many mods it can really change how you play the game you can just change it in so many ways it’s so amazing to play
Ngl though it’s not a game I want to beat, games like minecraft or the sims are fun because there’s an endless amount of things to do or scenarios, especially sims, I’d always fallen into the habits of making stories with sims 4, not the serious bs that some people do, just insane scenarios, “Squidward got in a fight with Ted Bundy, him being angry caused him to break up with Whoopi Goldberg” type stuff, RimWorld is that x300 and I love it
Oh damn, this video and the comments got me to make the mistake of checking my time played on Rimworld. Over 1.7k hours played... and much credit to the modding community, I probably wouldn't have broken 500hrs without several of the mods. Not that Vanilla isn't good but some of the mods vastly increase the (re)playability and Quality of Life of the game without changing the game itself that much. Little things like storage and inventory management, settler mood management, and smarter settler time management (the default AI can be kinda derpy).
my favorite thing of rimworld is that theres an endgame. theres an actual win condition. a lot of city/colony management games are just "make a bigger city!" i think simple stuff like this is why games like rimworld and factorio are so popular: its not infinite. its a run, with a clear and acheivable win-state. now that run might take you 40+ hours but hey, a run is a run!
I once had a colony that was pretty succesful until one of us went insane and tried to run away. Thing is she got attacked by some bugs on her way out. Now i care about my pawns, there were only like.. what.. 3 bugs in that cave right? So i sent all my pawns with my best weapons to try and save her. Turns out those bugs were tougher than i thought, and probably trying to fight them in a horrible winter was also a bad idea. So yeah, most of them died and the rest went insane and murdered each other. And that's how i lost my colony in a few minutes.
an example for the game-changing mods is for sure Save Our Ship 2. Normally, you build the ship out of a few pre-made parts, wait 10 days for the reactor to start up, and leave. But with SOS2, it adds so, so much more. First of all, the whole ship system is completely overhauled. You now build your ship with walls, reinforced floors, heat sinks, life support systems, engines, computer AI's and a lot more. It is the ultimate end-game mod. It adds space, which also comes with many features: asteroids, space stations, ship battles, archotech spores, ancient ship ruins, and so on. And if that is not enough, its compatible with so many mods. Heck, i have it in my 300+ mod list and it works perfectly! And that is only one of the literally THOUSANDS of mods all accessible at the click of a button. And that, is why i have 500 hours in rimworld, with many more to come.
I have 8,200 hours, one of the highest in the world. My name is hidden from the leaderboards by my choice. Rimworld truly does have infinite replayability, if you have the imagination for it. I cannot count the amount of times I have created a brand new universe by combining some mods together. After all this time, I still have yet to escape the planet by vanilla means. I get too attached to my colonies, and I simply want to see how long we can last. I love Rimworld, and I hope you will too.
I have +4000 hours in Rimworld and I come back to this game every now and then and It never ceses to amaze me with it randomness, it is awesome game still developed and improved with great community and mods.... Oh so many mods. As to a crazy Rimworld story here it is: In a heavily modded playthrough a random android wandered in and stayed in my base as a guest for a couple of days, I payed him no mind and he decided to depart leaving me nice tip for hosting him. Said android was then severely mauled by a megavolverine and was dying halfway between my base and an edge of a map beside a dead beast and it didn't bothered me then... This is when raiders decided to pop in and started to run towards closest enemy, said android, then I started to check who an I dealing with and I clicked on a wounded android... And I froze, he had a termonuclear reactor powering him and if he dies half of a map dies including my base! So I scrambled my pawns, fought over dying, living bomb, saving him in a nick of time and a day was saved, after a couple of days an android wandered away once more spelling doom to his new hosts somewhere else.
After scraping together what little resources I had, I built my spaceship and launched my favorite colonist and Pipi the snake into space. I almost cried when the end credit music started playing. Play this game.
I hate to be this guy... but... The wood fired generator makes alot of heat and you put it in a room with an A/C. You are spending energy to cool the room that makes your energy. What I would suggest is put your generators in a room with 2 vents in it. Have one vent leading outside and the other inside your colony. Close the inside vent so the air normally goes outside. If you ever get a cold snap or a harsh winter close the outside vent and open the inside one. This will use the heat of the generators to keep your base warm.
got the game yesterday, two of my starting colonists had a heat stroke but as my medic was taking them in for healing, I got raided. and not only were my two shooters down my medic was incapable of fighting 😭 so they all got kidnapped but some random stranger joined last second. shot one enemy and he bled until he was unconscious dropping one of my men, and the stranger ran for the other but missed his shots. I was honestly not expecting so many things to happen at once but I was able to rebuild with just these two. I don’t know how much longer we’ll last but they’re troopers so far
Not done with this colony yet but it has had an interesting start, tweaked the tribal start to only one pawn. My one tribal was the tribe shaman or some shit, she doesn't have much combat ability. At first. She spends the first half year alone, trying to survive, the terrain (don't remember the exact biome name think grassland or some shit, the middle ground if desert and temperate) scarce resources to build with, and mountainous as hell. One day a caravan of arm dealers comes through, I had just enough to purchase her a weapon that wasn't a bow or spear, she got herself a shotgun. Little did I know this shotgun would become the scariest fucking thing in the mountains. A couple days later a captive pawn is discovered, so I load up all my supplies and caravan out there, my tribal obliterated the raider, and saved the pawn who was a doctor who grew up in a bunker on a toxic world. She would become my tribals best friend. About a year passes, not much outside the ordinary happens, manage to snag a decent six shooter from a dead raider and give it to doc, doc keeps tribal alive, my tribal starts getting better and better with his damn shotgun. Eventually we discovered another captive, we save him, he was the exact opposite of my tribal, he was ex royalty, he was fat and lazy and hated my tribal. So my tribal and doc pretty do all the work still, one day a particularly nasty raider attack comes and they manage to get my doc on her arm, it wasn't to bad at first then it got infected. My doc goes bed ridden, and the tribal is the only one who can perform the operation to save her, but she doesn't have any medical skill at all. But somehow, maybe through the power of motherfucking friendship, or maybe the doc guided her through, the operation worked. Since then my group is know four, we recruited a young dude who was a raider who was way to nice to be one. He might be a scrawny cowpoke but hee helps the tribal farm and hunt, poor guy is crushing on the tribal hard but she hasn't noticed. ourt doc has become a one armed gunslinger and Hooked up with lard ass for whatever reason, and now we own the mountains. I've had a couple colonies but none as unique as this cast of characters, can't wait to see what else they do
This game has what I call the "one more thing" effect. You find one more thing to take care of in the middle of trying to meet one big enough goal to satisfy yourself for the night. Then you find another... And then another.... And then another.... And the next thing you know it's 4AM and you have to work in 2-4 hours.....
I was playing naked brutality in boreal forest, i had established a nook within a mountain with a natural freezer everything was fine until i got food poisoning in which i passed out from pain in my freezer right by the door which caused me to slowly die from hypothermia, i was sweating so hard staring at that consciousness percentage the whole time
On the first world I ever escaped off, I had one that will always be known, after a raid, I had an extremely injured colonist that was downed and unable to move. I got one of the colonists to take her to the hospital, where she slowly recovered. Throughout this however, WHILST in a state of heavy pain and being practically bedridden in this state, she somehow got up, started walking to the freezer where we keep food, and started to smoke half of all our ambrosia, this wasn't even a mental break causing this, she just got up and started smoking ambrosia. Right after this, she went back to bed and continued to stay there for a long time until she recovered. Unfortunately however, due to another raid, she was the one and only colonist in that world to have died. R.I.P. Natalya
You know what one simple thing gives any game infinite replay value? Creativity. Games where you can create your own things be it cities, maps, guns, statues, farms or anything you can imagine but if you make a game where the player has freedom to do as they wish and be creative you'll attract people.
What I love about Rimworld is that winning isn’t even necessarily the point of the game. The point is creating an interesting series of events that together form a story, and each game is entirely different. Losing is always fun because it just means you get to start over and create a new story :d
Let's put it this way: The fact that they put in an option to display the real time clock *in the game* is a good indicator of how addicting this game can be. Which btw, is the best option ever because while I love playing it, I still have other things I could not neglect, like sleeping.
My master chef insulted my mains cooking ability while she was mining.. Suddenly the something bad is happening sound triggered and I watched her hospitalise him.
"looks at my play time of 1,221.8 hours" i can stop whenever I want.... I simply don't want to stop. ( I've only "beat" the game one time in all those hours btw )
Once had a Tundra colony, TDR I had not prepared for winter and my people were close to starving, then a random wander joined, he was an absolute worst pawn I've ever seen, so I banish him after taking his stuff (he came with a light SMG, so that's something at least) the second he walks out of the outer walls of my colony a bear attacks rim and one-shots him by ripping his head clean off... I think Randy agreed that he was a terrible pawn too
400 hours in the game and you just taught me you can set priorities manually I've been swapping out jobs based on priority now I can just leave it set up wow thank you so much lmfao
I had a colonist who went on a food binge and walked into a active infestation that had 50+ bugs, then got torn to shreds while my last standing colonist gets downed. The malnourished colony slowly dies then the man in black saves them. I lost 5 colonists within the span of a few months or a month. I abandoned base and I now live in better place now. The guy who went on a food binge died for a little bit of insect jelly.
"you need to capture raiders to upgrade your colony" ......or, install the genetics mod and have your colonists breed on their own. I just got this one guy who's had kids with half of the colony, literally. and, _the one most ugly doctor guy_ is on his way to doing the same. I mean, the amount of drama I've seen, of couples getting together and breaking up... no soap opera has done that.
So one time i had all my people out doing a bandit camp quest save for one who stayed behind to protect the colony. There was a very small raid in my second colony so i had Ima drop pod in and take care of the 2 randoms, and once she defeated them there was another raid, but this time it was in the main colony. I went to check and there were 10 raiders from the rough outlander union. My Ima was wounded in both legs, she wouldn't make it in time for the first wave. I ordered her to jump in the last remaining drop pod in that colony and went about preparing my defense. I had my dogs wait in the killbox along with my thrumbo. As they assaulted the colony ima climbed into the drop pod and i sent her to the battle. Through yayo, wake up, and go-juice i was able to fight off the 10 raiders capturing 3 of them. After the fight Ima collapsed due to pain shock and developed a phychite addiction. I gave her the nickname "White Death" for her service that day. In all it was an insane fight with my killbox being stained with blood for weeks afterwards. Its a maricle that none of my colony animals died.
It’s a game I’ve always wanted to play, but when I didn’t pick it up once I just found myself feeling too overwhelmed instantly from all the character stats thrown at me, and the unpredictability of it all. I guess I just prefer games where I feel more in control.
It may look overwhelming but it's very simple all you need to do is look at it from a realistic perspective. For example the giant info dump screens for colonists aren't that important all you need to knownis what they are good at which is easy to tell apart from the rest of the info. If you feel lost or don't know what to do just focus on survival and you will eventually learn the rest of the mechanics through experimenting. No one knows everything about rimworld and there is always more to learn so don't overcomplicate it and just focus on the basics and the rest will come with time, experience and a lot of suffering and death.
Using mods with this game increases the replayability to ungodly heights >starts solo colony as a mechanist >starts with 2 robot security guards to protect me day n night >develop new technology to build stronger androids >go further and develop technology to upload my conscience (which can be uploaded or downloaded to people connected to the computer) >build a sick new advanced robot body >upload mind into robot >continue research and learn how to grow clones from a single sample of dna >use DNA from old human body and create a clone to give my first character a new life just because I can >build more androids >robot uprising
departing from the subject of rimworld for a moment, I recommend playing the barely released indie game Highfleet. It's a really very good game (come on specific) with a huge dose of immersion, beautiful design,sounds and a good story. It's great material for an episode, and I'd love to hear what you think about it
I'm getting back into Dwarf Fortress. This video did a great job of presenting how different the two games are. Still, though, can't wait for the Steam release.
My favorite play-through: I started out as a tribe without a pot to piss in, built up a fairly developed mountain base, had that base get razed and looted, got back in the empire’s good graces, then eventually developed that colony into one where everyone was a super OP furry with a set of power armor and that possessed among other things: - nuclear power and weaponry - mutagenic and chemical weapons - several close air support and strategic bombing aircraft - a capital ship with an archotech - every luxury you could possibly think of including hot tubs
Current main colony is -All have top tier weapons, some modded snipers -Elite troopers with marine armor, 2 of em Here's where the mods go insane -B52 Heavy bomber, upto 11 tons of death, can carry nukes -AN225 Cargo aircraft, no weapons but its my backup if something catastrophic happens and i need to go across the planet and start a new colony -Most of my colonists have augments helping alot with combat -SOS2 Space station above my base because space program -Multiple plasma turrets around the base to destroy anything that comes close My current projects are to blow things up in space and get a minigun laser turret
@@memefox1985 yeah I’m starting to realize that, I made my villagers wear clothes and they all started to attack each other. It was a quick end to that story lol.
Mods really do bring the game up to another level. I have over 100 active for my medieval fantasy base and recently my entire colony was wiped by a wandering lich because half of them were children. All I had left was a colonist who was immortal, who was being revived over and over until they could make their escape. They took the bodies with them as they ran to make a new base hoping that one day they could find a priest capable of resurrection
Rimworld, where the Geneva Convention is a myth and illegal activities are the best way to get money. There is a reason why the top mods are questionable ethics mod, post-mortem human organ harvesting mod, and warcrimes expanded mod.
Reached 2,000 hours today. There is nothing as blissful as installing near 250 mods and come across no conflicts. I also have not finished the game yet, but the stories it creates it's what I value the most.
I absolutely love rimworld for that reason, that there's infinite replayability and each scenario is so different. The biggest example of this I can give is in one play through I'm a group of Brotherhood of Steel members that are extremely dysfunctional and can't do anything because they all hate each other and want to die even though I have all of their Necessities in order, and then in the next playthrough I'm a group of peace-loving hippie natives that go around giving people the joy of smokeleaf, such an amazing and weird game Edit: in my most recent playthrough my donkeys got into my storage shed somehow and drank all my wine and beer and where all black out drunk for 36 hours lol
While you are right on the money with the survival sim mechanics, I think you missed the point on why Rimworld remains to be the best colony sim (I personally call it tactical survival sim, but that's the tag steam choose) I have played. The extra personality and flare the dev team put in to all the individual pawns (randomly generated, or the ones you personally crafted with Prepare Carefully) instead of the survival mechanic. I can attest to this as someone who has over 200+ hours played with Dev Mode where I basically eliminated any difficulties when it comes down to the survival mechanic, and turned the harsh new colony survive into a comfortable vacation for my pawns. Just watch the pawns interact with each other, and bling them up with different themed attire is endless fun.
Great video. I stumbled upon it and knew this was the game my brother loved and played that I knew nothing about. After watching I went down and started asking him more about it as he showed me a new colony. I have been binging the game since and he has been sharing my insane experiences. Thanks!
One time I has a raid of seven people. I massacred them and took in two of them as prisoners. One had good stats and I was even planning on harvesting organs of the other one so I could give it to one of my colonist but in the prison they confessed to each other and became lover. I discarded my plans and shipped them the entire time they were at my prison. Ive decided I was going to make both of them my colonist. One time they tried to escape so I had my colonist melee them but sadly one of them had their legs cut off. My melee char has a sword I was unaware of. Having no bionics to replace their legs I just decided they endured enough torture and let them go. So I let the couple go. But A raid came just in time to make them bleed to death. I was struck pretty badly so I cant rescue them from the wilds so I just stare at the two lovers near each other as they. Bled to death.
This is basically Easy version of Dwarf Fortress, but it is still damn difficult to survive especially if you started with a doctor with drug addiction and a prostitute with a missing leg
My recent three pawn colony's been having a Wild Man (or Woman) problem. Bunch of naked moochers keep coming on my lot and stealing my corn crops (as you do). I had to downsize the crops for a bit, meaning that the Wild People would start attacking my animal pens when they got hungry. I ordered a pawn to castrate a ram because we already had too many lambs, but she botched the surgery. Seriously, I just told her to cut off its balls, how the hell did she mutilate it so badly? Anyway, I ordered a pawn to butcher it because, hey, meat is still meat. But no, one of those insane fucking pawns grabbed that dead ram and ATE THE ENTIRE FUCKING THING in two bites. Then he got severe heatstroke and I had a colonist kill him while he was passed out. I love this game.
Check out Zyro and use code "ROBOKAST" for three extra months FREE and a custom domain for a year, or visit zyro.com/special/robokast.
please stop wasting all your steel on walls
-sincerely, a veteran rimworld gamer who is in pain
seriously, stonecutting is pretty cheap and wood walls will do for the early game. Also please try not to use wood walls and floors for your main base and buildings, we've all had bases which died in a blazing inferno
What do you know about infestation.
@@abdoobaset6100 seal em in behind at least 3 walls. build wooden furniture on the other side and Molotov it
sit back and watch the bug barbecue
I've never seen one of your videos before but I have to say that your ad segment was one of the best I've ever seen. If you wrote that script yourself then bravo, and if Zyro sent it to you then their ad person should get a raise. I've never been interested in really making my own website but your blurb made it quite compelling. Really well done
Stop building in mountants the bugs will get you....the bugs will get you... Alos i saw this in your one coloney , Never put your butter table in the same room as your stove reduces your food poisoning chance by well 100 of times
I always love the little interaction messages.
I once had a colonist who “tamed a muffalo by whispering stories about terrorism in its ear”
What you don't tame your animals that way?
Why is the FBI outside?
@@shovelmaniac7475 What if the muffalo is FBI
@@Sirinoks8 What if this was the story they were telling the muffalo?..
😂
That is just.... Thank you for sharing, i need this game now
What I love about the Rimworld is the stories it creates. To this day I remember my first successful colony. One of my 3 starting colonists was named Huntsman. Great soldier and blacksmith. Equipment made by him and his shooting skills saved colony countless times. 7 years later rocket to leave the planet was ready. One day before the launch Huntsman in his state of the art power armour got shot in the neck by some random enemy grunt and lost his whole head. We weren't leaving without him. We put him in the freezer and spent almost whole ingame year looking for item that would allow us to bring him back form dead. When I finally found it and got Huntsman back we finally used our ship. And after finishing game for first time I still play it to this day. Many biomes to start at, new ways to build base and what is most important thousand mods. I just got 1000h hours in it and I'm not planning to stop playing any time soon.
wow, just wow!
And what item did you use to bring him back at the end?
@@Deliverant Resurrector mech serum. I wanted to keep this comment without specific names to make it easier to understand for people who haven't played RimWorld before
@@serson7139 Yes i'm also pretty new to the game(40 hours so far) and i was wondering how the heck could you bring back a dead person 😂
@@Deliverant Yeah this item is REALLY rare but worth searching for. Lore-wise it uses some mechanites to regrow missing body parts and kick body back to life but you gotta put your dead pawn in a freezer which can upset your other colonists. In some of my playthroughs in which I got to 10th in game year I have never seen one so if you have option to buy one it is usually worth it.
The fact that 130hrs is the average playtime makes me feel a lot better about myself
I have 1600 hours and exactly no regrets
I had a job overnight caretaking a cancer patient and racked up nearly 4000 hours in Rimworld in a bit over two and a half years worth of time. Definitely have gotten my money out of Rimworld for certain. So 130 hours is rather comical to me.
I've got roughly 1300 on steam, but I played the game before it was on steam.
@@fraser9580 i average 130 hours a week lol
@@zerotheliger there is 168 hours in a week...
500+ hours, and every run has been different. There are so many ways to approach Rimworld. 11/10.
Laughts in 2,7 k hours
I've only heard bad stories about this game. Yet they still 100% recommend
i have 2.5k hours and still have different runs every time and have never finished the game
@@previoustoast3145 This comment gives me so much anxiety i have a pretty good colony on my 3rd play thru at 70 hours and i have built everything in the spaceship but 2 thrusters and cryptosleep caskets. ive watched so many letplays and the 15 day start up gives me so much pain.
to me it always end in 1 way though...one man army
"Putting the base inside of a mountain."
_Doesn't mention the major downside of mountain bases_
I'll just say, mountain bases are one of the best, but it can get a little _buggy_ .
Ahhhhh I see what you did there puny boy!
Some big friends like to visit your nice base. But not from the outside :)
Seriously?
Just burn them with some flamethrowers.
@@bobromorca7198
And burn up my expensive human flesh furniture?! I think not you filthy ruffian
@@justiceforjoggers2897 that is so disturbing yet so understandable xD
This is the only game where i could trap my enemies into a maze made out of stone and set some furniture on fire to get the room to be twice hoter then melting point of metal. After most of my raiders died i saved one who burned of his arms and one leg. Then i recruted him gave him high tech prosthetics some armor and a sword. Then i sent him to kill his own people.
Later i got bored so i instaled vampires mod. Everything was going smoothly till i realized i can resurect my vampires after they die. So i decided to harvest their livers repedatly by resurecting poor guy every time he died. By the end i had 30 livers and he had like -300 or more mood debuff from having his organs harvested like aples.
God i love this game
pssssssst. if you wanna capture more pawns, reduce the amount of things you burn and increase the size of the maze ;) go check out Francis Johns most recent playthrough, he's gotten a natural 200+ pawn colony using the burning maze method :o
@@Techy93 hmm sounds good but i dont need pawns as much as i need human lether jackets...
LIKE APPLES LMAO
pluck pluck pluck pluck
My most memorable RimWorld moment:
3 colonists were returning from an expedition where 1 of the colonists was injured and succumbed to an infection. I realized too late that no one in the group was a good doctor even though I carried some herbal medicine. I rushed to get my medic over from my base to meet them halfway but the infection was already severe when he finally arrived. A day later she died in the arms of her husband who was in the original group. However, since she was 3 days away I was still able to get her body back to base where I had saved some resurrector mech serum for such an occasion. However, since it was winter, my pawns couldn't forage and the medic didn't bring any food since I was so focused on medicine. As soon as my hungry pawns arrived I noticed that the husband of the recently dead pawn had a mental break with the final straw being "ate human corpse". To my horror he had eaten his wife half a day away from returning to town and without a body, I couldn't resurrect her... Thanks Randy.
This comment just made me buy the game.
@@necrotic_taco8702 Any stories to tell yet?
What the fuck😂
After reading this comment, I will make sure to buy the game by the end of the year lol
Rimworld is hands down one of the greatest story/strategy games I’ve ever played
Btw the dev of the game acoustically calls rim world a story generator. Wich i think exsplans way its so hard. But i love and i have 666.6 as of wrighting this comment and i swear im not kiding! Lmao!
this guy saying rimworld is more complex than oxygen not included is like saying UNO is more complex than chess because its more unpredictable
THERES EVEN A MOD WHERE YOU CAN GO OUT INTO SPACE AFTER THE STORY ENDS AND HAVE SPACE FIGHTS.
@@justinh3754 exactly the story is so repeatable
but ITS A STORY GENERATR
I once had a colony that was attacked by a mechanoid ship landing on the outskirts of the map, out of it came a massive scyther charge that I couldn't hope to defend against. My solution was to evacuate with as many colonists as I could. The whole playthrough then pivoting to become a story about wandering refugees trying to find their fortune raiding ancient dangers all over the planet and trading the treasure for food and equipment at any friendly settlement they could find. The game's mechanics are so deep that you can entirely subvert the 'colony management' part of the game, you can truly play however you like.
How do you get colonists to leave the map ASAP? I tried once telling them to leave without grabbing anything, even food. However they thought eating meals from the bug overrun colony was more important than to GTFO.
@@orangeflame568 Just make a caravan, usually that’s what you can do in vanilla.
As for me, I do the same as well, but with the added fun of removing colony limit so I can go settle at any place I’d like when lf ore outposts, and along w/ mods (SOS2 to be specific), make resource transfer easier by using a cargo spaceship (w/ chemfuel included to fuel just enough to go back) where I make it go to the outpost colony, load the resource, use the chemfuel I sent along to refuel, and then send resources (colonists as well, but depends) back
@@orangeflame568 he is lying so you think he is cool
Yall out here playing romanian simulator
I hardly get excited for a game just by reading the description but Rimworld easily qualifies to be among the list with great games like Kenshi and Factorio
What makes Kenshi so good? haven’t heard of it
@@splurgy. Well its a RPG game which gives you the freedom to do and be literally anything in a barren open world with sandbox game elements
It can be harsh at some moments but the premise alone is good enough to atleast give the game a try
@@splurgy. Most people call Kenshi the open world Rimworld. If you loved Rimworld for its difficulty and RP you might also like Kenshi
@@fruitspunchsamurai8250 well my friend. I haven’t played either lol. I even commented asking if this game was approachable, I’m really bad at hard to approach games, the learning curve is hard to grasp round my tiny lil brain. I wanna get into these in depth games it just seems like climbing a cliff
@@splurgy. I have the same issues sometimes and I can assure that these games have a quite steep learning curve but if you have the time in hand then giving it a try isn't going to hurt, atleast you will have solace that you tried it, liking it is a different thing and let's leave that upto those games
Just to underscore how high quality the average mods are: a lot of mods have been integrated into the code without any modification as free updates (with the consent of the mod creators ofc)
That's a testament to the code, it seems to be very plug'n'play.
and also that forbidden mod RJW
@@helldronezwe do not speak of the forbidden mod
Hope they give them atleast the royalty's pack for free to lmao
even in 1.5 he's added a lot more QoL mods into the base game
I made a lama farm to make cloths for my colonists, however we ran out of food and the lamas were starving. A smart group of raiders attacked us.
Let’s just say the lamas aren’t hungry any more.
Best game of my life right next to kenshi.
10 happy lamas/10 fat lamas.
It's not haram if you're not the one eating eat
my pigs love raids..😭🤣
Where did you get the plant material to create kibble? 😂
*why make kibble when you can make your llamas eat raw meat*
@@Xaiff simple meals!
You haven't truly experienced Rimworld until you've spent hours trying to manage your mods.
Then you realize the problem was just you had a chair in the wrong place that broke it
and then 20 minutes loading into your save game because of said mods
Funny you mention it, I had this video playing in the background as I was trying to figure out which of the 100+ mods I'm using is breaking the debug actions menu and mining.
I bought this two months ago and that's half my playtime ... I didn't install mods til after my first 24 hours either 😅
literally i have spent like 10 hours trying to figure out why the fuck my rimworld games don't work with mods
This video hit hard, I lost a 110 hour colony to a wave of 30 chinchilla's led by "Gwen Steffani" - A former pet that returned to the wild when my animal handler died... We were two days from flying offworld too and survived wave after wave of raiders!
can you not load a savegame or something?
One of my favorite games, I can't wait to see the Steam release of Dwarf Fortress. You can never have too many colony sim games.
DF wont be that popular tho
@@aytj2073 Rimworld shouldn't be popular either, but it somehow passed what we'd expect. Hopefully these games can cause at least a minor trend.
Nah, DF was first, but it's easily one of the most overrated games if all time.
They'll do okay, but there's been better options since 2010, lol.
@@benbosco7904 How the hell is DF overrated and why does someone say that about every positively looked at game?
While I prefer Rimworld, DF is still amazing.
@@benbosco7904 Have you ever played DF for an extended period of time?
There's a whole thread on the Ludeon Studios forum for mishaps stories in Rimworld. The best thing there by far
Legendary stories of Rimworld.
1. Prison break that lead into a prisoner getting a hold of the orbital strike laser and successfully launching it. On their exact position....lol.....
2. Pawn gets drunk, wants insect jelly, goes to insect hive, vomits outside and wanders in, takes insect jelly, punches megaspider and wanders back out without being harmed.
"Mountain bases are near impossible to be raided successfully"
Infestations: Hello, I don't think we have met.
Make an infestation killbox. They spawn on dark tiles, so dig a a large room or several(for big base). Separate the area from your base, put flammable stuff inside. Ignite it when they spawn, wall it off for good measure. They will never be a serious threat again. (unless you forgot to put lights in your base)
@@randomdude8202 i dont know who tell you that, but light have no effect ininfestations
@@Dervitox there was a video about it, they test infestations and light relation. And bugs prefer dark places to spawn the nest. Don't know if they changed it in later versions.
Infestations are easy when you figure out how to handle them. All you really have to do is melee choke point them with a few shooters, and you beat them
One of my recent colonies was doomed from the start. It was completely open with no closed corridors. A psychic ship crashed and my pawns destroyed it and the accompanying lancers. They sustained injuries and moods were running low. I got invaded by approximately 20 British short hair cats. Because everyone was so injured they could be downed with one hit which happened before they could down the cats. They couldn't outrun the cats due to injuries from the mechs. Noone could be rescued. And I couldn't wait out the siege because two game years ago I made the damning decision not to close off my base. Rimworld is great, 10/10 must play.
You've inspired me to wall off my base
“Average play time of 130 hours”
*nervously looking at my 4000+ hours*
you alone bring the average up by probably .1 hours lmao
Hello my dear soulmate!
It's like Factorio. The "average" playtime isn't indicative of the median play time. There are people with 2 hours and people with over 2000, or quickly on their way there 😂
+5 playing Rimworld
-3 Ate without a table
"Average".
That's not a word we use for Rimworld players. Because there is nothing average about Rimworld players.
as someone with almost 4k hrs in this game I've only ever "beaten" it 3 times once for each ending. most colonies end with either complete destruction(in game or FPS), modlist breaking or starting a new playthrough with a different mod set(new amazing mod comes out or i get angry/want at/to play CE)
Ah yes Compatibility Excluded great mod yet so very hard to compile and breaks with the slightest update.....
@@aremmallon it’s a must have till it’s not
Man, I love Rimworld so much. I was always sort of disappointed in the lack of world change and destruction that Minecraft has. Rimworld made fire dangerous, the world ever changing, and the enemies less braindead and weak.
1k hours put in this game and we just scratched the surface of 'ideology'
Been gaming since 1988 and will say that to me, Rimworld is the greatest game of all time.
150+ hours and I’m still learning new things about how the game works, still learning new ways to improve my base layouts, and still learning new ways of keeping my colonists happy. This is definitely one of my favourite games.
Where in country aus you from?
Best Story was with my "invincible" colony. I had a physical wall of turrets to fight any kind of intruder as well as combat bots. I was dug deep into mountain range, so the chance of anyone getting the jump on me was almost zero. So I was arrogant and killed every faction who came onto my map, which made everyone hostile. Well... one of the races I added through modding was the Ratkins. They were fun and friendly, so a good faction in the start. Well, when they were hostile.... They did send a big team to attack me head on; i got into position to repell them and then looted their dead ones when I noticed, that they did send a digging vehicle directly into my power supply room. Before I could repell them they detonated an EMP Charge, killing every machine on the power grid and effectively killing my power stations. I had to repair and rebuild for a full year until I was back to full capacity. So.... no matter how hot you think you are.... even some kind of steampunk mouse knights can kick your ass.
BTW I am in 698 Hours as of today.
how is that colony now
Ah, Ratkins... The rat girls who you see them as just a farmer faction
Then, the little fkrs come with bombs, long range rifles and digging vehicles
_The Steampunk Squad is comming, and they are angry_
For me is also a really exiting part that you can travel on the worldmap with your colonists and raid other bases, explore ruins, trade with other factions ... love it.
Do you get to see it in real time?
@@lunar.nepneus Yes, except for the trading. That's just a screen.
Also what's great about RimWorld is that It is super be entertaining to watch
Yeah mr streamer, rarr and francis john are my favorite youtubers
@@antrex6940 what abt Ambiguous Amphibian?
Rycon roleplays, aavak, trm and especially jadziax are amazing lets players too
@@sykomaniax187 trm has become a clickbaiting 2 episode-playthrough chanel, shame
@@antrex6940 true enough, but his deep stat focused narration is still very interesting
"And then a Megasloth attacked me"...Because you were *hunting it while it has a high retaliation rate* ...
This doesn't usually happen unless it is 'naturally' maddened, or in a manhunter pack FYI people.
Or when you try to hunt them, while not being equipped enough for it, like our boi RoboKast here LMAO.
little did I know a megasloth would be so dangerous
@@robokast The word "Mega" should've been a warning to yee hehehe.
On the Wildlife tab next to Animals, you can see all Wildlife and their retaliation percentage. Megasloth is at the top with the highest in the game if I'm correct XP It orders by animal size and retaliation percentage.
And with animal size I mean how much resources they give you. A Muffalo will give you 20x more meat as some small animals for example
@@robokast Wait til that herd of chinchillas wipes out your colony. Everyone is dead but Megan and Megan is wounded, can't get out of bed. Jory the dog however is walking around like nothing else matters. Jory can haul and rescue... Jory can't apply the medicine. Megan is fading fast, only thing to save her is a man in black... or Jory. Jory went for a walk, Megan takes that last breathe. Man in Black shows up... little does he know... that herd of manhating chinchillas are still out there. Jory goes into a berserk rage. Man in Black isn't Megan. Jory lived out the rest of his days, eventually going wild. Some say you can still see the bones of where the Man in Black fell, to a herd of chinchillas and a berserk dog named Jory.
@@Descina bruh, i was attacked by 20 elephants once, they took out one of my turrets, had to double the turrets
@@robokast Yeah, those kinda need mandatory micro to be killed earlygame. On the other hand, microing hunts is a great source of money through pelts, specially on the jungle, so eh, i guess there are enough benefits to make it worth the hassle
I started playing Rimworld like a week ago , am 4 Attempts in and already have may beautiful Storys to tell. Like how the ingraving on the tomb of a characters, which father and son went out on an caravan to save out of the pod crash, was a detailed depiction of the Father welcoming the Character to the colony, made by the Son, after both Father and Character die in battle. Its so beautiful.
It is absolutely wild to hear Civilization be called an "indie" title.
It's not, it's published by 2K.
Or Minecraft. Hard to call it indie anymore
@@wrath8542 i started as an indie but became too big
@@wrath8542 yes but it started as an indie game. It’s not even that old. I’m in highschool and I’m older than it. While civ was made waaay before I existed. Now Sid Meiers back then. I think was considered pretty indie. But definitely not now
Indie doesn't have to mean "small", it means "independent" that is to say, the game producers are not bound by a publisher, (or publish themselves) and can avoid executive meddling allowing for more experimental games that aren't just a clone of the last successful AAA title
in one of my earliest colonies i had a guy get attacked by a fox and lose a leg, the fox escaped
after the production of a prosthetic, the operation attaching it, and a 24 hour recovery he went outside
the same fox took his other leg immediately
Rimworld is great. Pirated and then bought it. It's truly God tier
Lmao
its truly a good game when you pirate it and then buy it
if you pirate a game and you think its so good that you just buy it altogether, its gotta be a good game lmfao
Played 500+ hours unmodded and bootlegged, last year I finally bought it and clocked another 200 hours
This is how you know a game is great.
So many great stories... But hardest close call victory was when I decided to go for the hilbernating space ship, located at north pole. Just trip there required two stops with re-supply colonies, causing mental breakdowns a lot, because of 'no megasceen tv' and finally at the freezing north, there were limite supplies, no wood to burn for warmth, and hard assaults against my team, waiting ships engines to warm up. Perfect last stand, which not all survived... Some frost, some slain by mechs, spiders, raiders, illnesses, starvation even... But few survived; victory.
I started playing when I was 15. I occasionally "forget" about it and then come back. I am 22 and on *yet another rimworld binge* Did it get old? Nope, it only got better
Jesus this game came out in 2013? And Royalty wasn’t released until 2020? I thought it was a recent game!
Started in a crashlanded setting with the objective to get my three colonists out off the planet as fast as possible and it actually went really well, added three more colonists over time and together they built a ship... For three people, so the new kids were going to be left behind, but unfortunately when I turned on the reactor thanks to ya boy Randy Random all my three original colonists died defending the ship, the new guys buried them and made a little memorial for them then left.
Keep in mind I had been playing this save for a month on commitment mode so no loading a save and saving those colonists and I was super attached to them, I sat through the entirety of the credits and when it got to the "in memory of:" and your dead characters' names... Man I cried... Maybe a bit too much.
Now do it again but for the Archonexus
Randy giveth, Randy Taketh Away.
I have 500 hours and I've never tried to beat the game, I just sell yayo and survive as long as I can. Scarface all the way.
Rimworld will knock you on the ground and then proceed to kick you in the ribs and you will still come back for more.
I had a colony in a mountain once...
my favorite 2 pawns got married, lived in a real nice bedroom
I got them an excellent golden bed
insects burrowed up from under their room, killed the husband, maimed the wife (took off her arm, a leg, and scarred her) and destroyed the bed and their furniture
I fucking hate mountains
then eventually I found a youtuber, Francis, who has a video talking about dealing with infestations. He taught me how they spawn, I hate the bugs a lot less, but the sound of them burrowing still triggers me.
The storyteller aspect is what really separates this from other strategy games. Most of those games I tend to optimize with one certain strategy no matter what. With RimWorld plans are always evolving. Either in reaction to negative events or because of a boon from good events. And don't get me started on the depth.
Currently playing with new biotech dlc. 3 stranded colonists build a base on the side of a mountain; dig away to reveal large safe crater with fertile soil deposits. Build a modest drug farm for profit. 2 starter colonists get married, eventually have a baby. Colony consistently has transients staying as part of quests: 5 refugees here, noble and their guards on holiday etc. Base has become a sprawling opulent den at this point; dining room to host 20 pawns, throne room with giant marble statues of all my main dudes...
Nuclear winter
Cold snap
Plenty of food stored but ok.
2x food binge and a tantrum where an oaf smashed 580 potatoes (xxl stack mod can bite your ass).
Big raid. Many injuries but no deaths. My doc is down but guest doc is on to it.
Guests leave... doc still down. Mental break causes jailer to beat up a prisoner. Crew still injured but back on their feet when another raid starts. They breach the wall, down a couple of pawns, destroy power supply and set fire to crops and kidnap the downed guys. Last 2 pawns on feet collapse as man in black arrives. He stops the bleeding and runs to stop the spreading flames in the fields...
...pack of manhunting cats burst onto the scene, scratch up my man in black. He escapes, but the flames are getting wild. Encroaching on accommodation. Rescues baby from cot and is carrying it to its mum (the only other 2 colonists left at this point) through the freezer when he collapses from blood loss. Fire is tearing through everything and everyone is down.
Fortunately the wild cats get caught in the flames as the rains come. The baby grows into a child and manages to not starve to death. Just as mum recuperates from blood loss enough to make her way through the charred ruins and barbecued cat to do the same.
And that's where I am now; with one of my original 3 alone with her child, a couple thousand silver, few scraps of gold jade and uranium, about 80 meals and a whole heap of scrap metal.
The only part of my base that was unscathed was my throneroom. Workshop decimated, kitchen non existent, 1 stone bed left out of what was basically a hotel....
....so yeah thats why people love this game; its always the craziest stories, even if you lose
Rimworld truly is one of those games you never get tired of and is a lot of fun every gameplay. Totally worth the money even as full price.
Story of one of my most successful modded colonies from 1.2: I started as usual with the crashlanded start close to a small valley surrounded by mountains and access to a big cave. Made by colony there, built defensive walls with embrasures across the upper side of the river ( where the colony was ) and came up with plans on how to get filthy rich. I decided that the best way would be to buy a lot of spiderweavers ( from the vanilla insectoids expanded mod ) and make expensive clothing from their expensive spidersilk. At first I had a small herd of 3-4 spiderweavers which combined produced enough to make small ammounts of small hats and parkas. I also ran into a brick wall later: power generation. Since I only had one steam geyser close and inside my base, I decided to also tame a lot of boomalopes to create chemfuel in order to power most of my colony off of industrial chemfuel generators. After 2 years since starting the colony, I moved most of my fields outside my walls on which I grew mostly rice to feed both my colonists and my animals. I also later finished researching hydroponics, so I planned to make a small area outside which I would grow more rice using hydroponics outdoors without having to spend even more power on sun lamps. The colony started to boom in all sectors, mostly in the animal population. It grew to boast a large pack of around 23 spiderweavers and around 14 boomalopes at around year 5 which is also the last year of it existing before Randy smited it to death by a large drop pod pirate raid. Some of its most notable features were:
-A quarry mining operation inside the cave that was previously infested with insects, which the cave also became home to the colony's hospital, prisoner rooms and the eastern entry gate.
-A rec room whose walls were made completely out of gold and had the finest carpets as flooring.
-Crazy amounts of excessive spidersilk that I ocasionally also sold it together with the clothes because my crafters couldn't craft fast enough to not have a constant stockpile available.
-An entire room in one side of the mountain dedicated to hosting the colony's most important power generation source: about 8 industrial chemfuel generators followed by 3 normal ones.
-A very crazy amount of excess food ( mainly rice and corn ) that I had to download a mod that allowed for bigger stacks just so I could fit it in my medium fridge.
-Many colonists which had good and at least one bionic part/s
-Comfortable living conditions
-Infrastructure ( mainly paved paths with flagstone and concrete followed by outdoor lighting in almost the entirety of the colony )
-Most clean place on the rim
And that's about it, I'm now currently doing a blind religion run on the 1.3 version, but with a lot less mods because I mainly want to experience a somewhat vanilla experience again because damn this game is so good.
Edit: there were also a lot of war crimes committed in the first 2 years of the colony, mainly organ harvesting and butchering raiders for their skin to make clothes out of to sell, but they fell down in value due to the spidersilk business and prodcution booming.
Crazy run bro!
-Decided to play a nomadic like play through where I slowly make my way to the landed ship.
-Going good
-settle down at a mountain base
-build base
-get ten colonists
-find ancient danger in mountain
-raid it
-leave the bug nest
[Big mistake]
-bugs grow and grow
-starts to slow down game
-decide to burn bugs
-bugs escape
-bugs raid base
-colonists trapped in mountain base
-no escape
-decide to go down with base
-throw Molotov
-base, colonists and all my stuff burns
-bugs survive
-two colonists who where on a caravan trip earlier live because they where not at base
-abandon base
-move on
-their story continues
Play Rimworld.
I have over 2,300 hours on Rimworld and I still haven’t beaten the game, that mostly has to do with my lack of commitment skills. But it really is a great game you can install so many mods it can really change how you play the game you can just change it in so many ways it’s so amazing to play
Ngl though it’s not a game I want to beat, games like minecraft or the sims are fun because there’s an endless amount of things to do or scenarios, especially sims,
I’d always fallen into the habits of making stories with sims 4, not the serious bs that some people do, just insane scenarios, “Squidward got in a fight with Ted Bundy, him being angry caused him to break up with Whoopi Goldberg” type stuff,
RimWorld is that x300 and I love it
I have lost so many hours of my life on this game and i dont regret it
Being very picky about who to take on board in your colony (like no pyromaniacs, no chemical interest etc) is the best way to build better colonies.
Oh damn, this video and the comments got me to make the mistake of checking my time played on Rimworld. Over 1.7k hours played... and much credit to the modding community, I probably wouldn't have broken 500hrs without several of the mods. Not that Vanilla isn't good but some of the mods vastly increase the (re)playability and Quality of Life of the game without changing the game itself that much. Little things like storage and inventory management, settler mood management, and smarter settler time management (the default AI can be kinda derpy).
my favorite thing of rimworld is that theres an endgame. theres an actual win condition. a lot of city/colony management games are just "make a bigger city!" i think simple stuff like this is why games like rimworld and factorio are so popular: its not infinite. its a run, with a clear and acheivable win-state. now that run might take you 40+ hours but hey, a run is a run!
I once had a colony that was pretty succesful until one of us went insane and tried to run away. Thing is she got attacked by some bugs on her way out.
Now i care about my pawns, there were only like.. what.. 3 bugs in that cave right? So i sent all my pawns with my best weapons to try and save her.
Turns out those bugs were tougher than i thought, and probably trying to fight them in a horrible winter was also a bad idea.
So yeah, most of them died and the rest went insane and murdered each other.
And that's how i lost my colony in a few minutes.
Day by day Robocast dictates almost everything I play
an example for the game-changing mods is for sure Save Our Ship 2. Normally, you build the ship out of a few pre-made parts, wait 10 days for the reactor to start up, and leave. But with SOS2, it adds so, so much more. First of all, the whole ship system is completely overhauled. You now build your ship with walls, reinforced floors, heat sinks, life support systems, engines, computer AI's and a lot more. It is the ultimate end-game mod. It adds space, which also comes with many features: asteroids, space stations, ship battles, archotech spores, ancient ship ruins, and so on. And if that is not enough, its compatible with so many mods. Heck, i have it in my 300+ mod list and it works perfectly! And that is only one of the literally THOUSANDS of mods all accessible at the click of a button. And that, is why i have 500 hours in rimworld, with many more to come.
I have 8,200 hours, one of the highest in the world. My name is hidden from the leaderboards by my choice.
Rimworld truly does have infinite replayability, if you have the imagination for it. I cannot count the amount of times I have created a brand new universe by combining some mods together.
After all this time, I still have yet to escape the planet by vanilla means. I get too attached to my colonies, and I simply want to see how long we can last.
I love Rimworld, and I hope you will too.
Why would you hide it bruh that just makes it unbelievable
@@mcsnuggie I can make it public if you want. Still want to see?
Just recently bought the game...only 60 hrs in but I love it and now addicted to it!
gotta turn ur pc off when u go to sleep bro
been noticing a lot of positive attention being given towards rimworld recently
i love it
600 hours playtime! and can vouch too that the massive mod workshop adds so much to the longevity and playability of the game!!
I have +4000 hours in Rimworld and I come back to this game every now and then and It never ceses to amaze me with it randomness, it is awesome game still developed and improved with great community and mods.... Oh so many mods.
As to a crazy Rimworld story here it is: In a heavily modded playthrough a random android wandered in and stayed in my base as a guest for a couple of days, I payed him no mind and he decided to depart leaving me nice tip for hosting him. Said android was then severely mauled by a megavolverine and was dying halfway between my base and an edge of a map beside a dead beast and it didn't bothered me then... This is when raiders decided to pop in and started to run towards closest enemy, said android, then I started to check who an I dealing with and I clicked on a wounded android... And I froze, he had a termonuclear reactor powering him and if he dies half of a map dies including my base! So I scrambled my pawns, fought over dying, living bomb, saving him in a nick of time and a day was saved, after a couple of days an android wandered away once more spelling doom to his new hosts somewhere else.
After scraping together what little resources I had, I built my spaceship and launched my favorite colonist and Pipi the snake into space. I almost cried when the end credit music started playing. Play this game.
I hate to be this guy... but... The wood fired generator makes alot of heat and you put it in a room with an A/C. You are spending energy to cool the room that makes your energy.
What I would suggest is put your generators in a room with 2 vents in it. Have one vent leading outside and the other inside your colony. Close the inside vent so the air normally goes outside. If you ever get a cold snap or a harsh winter close the outside vent and open the inside one. This will use the heat of the generators to keep your base warm.
Massive Small Bigs is the best name.
got the game yesterday, two of my starting colonists had a heat stroke but as my medic was taking them in for healing, I got raided. and not only were my two shooters down my medic was incapable of fighting 😭 so they all got kidnapped but some random stranger joined last second. shot one enemy and he bled until he was unconscious dropping one of my men, and the stranger ran for the other but missed his shots.
I was honestly not expecting so many things to happen at once but I was able to rebuild with just these two. I don’t know how much longer we’ll last but they’re troopers so far
Not done with this colony yet but it has had an interesting start, tweaked the tribal start to only one pawn. My one tribal was the tribe shaman or some shit, she doesn't have much combat ability. At first. She spends the first half year alone, trying to survive, the terrain (don't remember the exact biome name think grassland or some shit, the middle ground if desert and temperate) scarce resources to build with, and mountainous as hell.
One day a caravan of arm dealers comes through, I had just enough to purchase her a weapon that wasn't a bow or spear, she got herself a shotgun. Little did I know this shotgun would become the scariest fucking thing in the mountains. A couple days later a captive pawn is discovered, so I load up all my supplies and caravan out there, my tribal obliterated the raider, and saved the pawn who was a doctor who grew up in a bunker on a toxic world.
She would become my tribals best friend. About a year passes, not much outside the ordinary happens, manage to snag a decent six shooter from a dead raider and give it to doc, doc keeps tribal alive, my tribal starts getting better and better with his damn shotgun. Eventually we discovered another captive, we save him, he was the exact opposite of my tribal, he was ex royalty, he was fat and lazy and hated my tribal. So my tribal and doc pretty do all the work still, one day a particularly nasty raider attack comes and they manage to get my doc on her arm, it wasn't to bad at first then it got infected.
My doc goes bed ridden, and the tribal is the only one who can perform the operation to save her, but she doesn't have any medical skill at all. But somehow, maybe through the power of motherfucking friendship, or maybe the doc guided her through, the operation worked.
Since then my group is know four, we recruited a young dude who was a raider who was way to nice to be one. He might be a scrawny cowpoke but hee helps the tribal farm and hunt, poor guy is crushing on the tribal hard but she hasn't noticed. ourt doc has become a one armed gunslinger and Hooked up with lard ass for whatever reason, and now we own the mountains. I've had a couple colonies but none as unique as this cast of characters, can't wait to see what else they do
This is why I love the game
@@Feu2032 it's a god damn addiction and I love it so much
@@swarmofhungrydeathclaws I started playing yesterday and thinks have already gone to shit lol.
Not giving up tho
@@Feu2032 th-cam.com/video/tYzMYcUty6s/w-d-xo.html PERSEVER
@@swarmofhungrydeathclaws That was actually very motivating
This game has what I call the "one more thing" effect. You find one more thing to take care of in the middle of trying to meet one big enough goal to satisfy yourself for the night. Then you find another... And then another.... And then another.... And the next thing you know it's 4AM and you have to work in 2-4 hours.....
I was playing naked brutality in boreal forest, i had established a nook within a mountain with a natural freezer everything was fine until i got food poisoning in which i passed out from pain in my freezer right by the door which caused me to slowly die from hypothermia, i was sweating so hard staring at that consciousness percentage the whole time
On the first world I ever escaped off, I had one that will always be known, after a raid, I had an extremely injured colonist that was downed and unable to move. I got one of the colonists to take her to the hospital, where she slowly recovered. Throughout this however, WHILST in a state of heavy pain and being practically bedridden in this state, she somehow got up, started walking to the freezer where we keep food, and started to smoke half of all our ambrosia, this wasn't even a mental break causing this, she just got up and started smoking ambrosia. Right after this, she went back to bed and continued to stay there for a long time until she recovered. Unfortunately however, due to another raid, she was the one and only colonist in that world to have died.
R.I.P. Natalya
"Ruin your social life" I overcame this by getting my friends addicted, and now we play together with the multiplayer mod.
You know what one simple thing gives any game infinite replay value? Creativity. Games where you can create your own things be it cities, maps, guns, statues, farms or anything you can imagine but if you make a game where the player has freedom to do as they wish and be creative you'll attract people.
What I love about Rimworld is that winning isn’t even necessarily the point of the game. The point is creating an interesting series of events that together form a story, and each game is entirely different. Losing is always fun because it just means you get to start over and create a new story :d
Like DF.
Let's put it this way: The fact that they put in an option to display the real time clock *in the game* is a good indicator of how addicting this game can be. Which btw, is the best option ever because while I love playing it, I still have other things I could not neglect, like sleeping.
Organ harvesting simulator
I rate this game 10 poligons/10
My master chef insulted my mains cooking ability while she was mining.. Suddenly the something bad is happening sound triggered and I watched her hospitalise him.
"looks at my play time of 1,221.8 hours" i can stop whenever I want.... I simply don't want to stop. ( I've only "beat" the game one time in all those hours btw )
Once had a Tundra colony, TDR I had not prepared for winter and my people were close to starving, then a random wander joined, he was an absolute worst pawn I've ever seen, so I banish him after taking his stuff (he came with a light SMG, so that's something at least) the second he walks out of the outer walls of my colony a bear attacks rim and one-shots him by ripping his head clean off... I think Randy agreed that he was a terrible pawn too
400 hours in the game and you just taught me you can set priorities manually I've been swapping out jobs based on priority now I can just leave it set up wow thank you so much lmfao
A year later 1200 hours in game
I had a colonist who went on a food binge and walked into a active infestation that had 50+ bugs, then got torn to shreds while my last standing colonist gets downed. The malnourished colony slowly dies then the man in black saves them. I lost 5 colonists within the span of a few months or a month. I abandoned base and I now live in better place now. The guy who went on a food binge died for a little bit of insect jelly.
"you need to capture raiders to upgrade your colony"
......or, install the genetics mod and have your colonists breed on their own.
I just got this one guy who's had kids with half of the colony, literally.
and, _the one most ugly doctor guy_ is on his way to doing the same.
I mean, the amount of drama I've seen, of couples getting together and breaking up... no soap opera has done that.
So one time i had all my people out doing a bandit camp quest save for one who stayed behind to protect the colony. There was a very small raid in my second colony so i had Ima drop pod in and take care of the 2 randoms, and once she defeated them there was another raid, but this time it was in the main colony. I went to check and there were 10 raiders from the rough outlander union. My Ima was wounded in both legs, she wouldn't make it in time for the first wave. I ordered her to jump in the last remaining drop pod in that colony and went about preparing my defense. I had my dogs wait in the killbox along with my thrumbo. As they assaulted the colony ima climbed into the drop pod and i sent her to the battle. Through yayo, wake up, and go-juice i was able to fight off the 10 raiders capturing 3 of them. After the fight Ima collapsed due to pain shock and developed a phychite addiction. I gave her the nickname "White Death" for her service that day.
In all it was an insane fight with my killbox being stained with blood for weeks afterwards. Its a maricle that none of my colony animals died.
It’s a game I’ve always wanted to play, but when I didn’t pick it up once I just found myself feeling too overwhelmed instantly from all the character stats thrown at me, and the unpredictability of it all. I guess I just prefer games where I feel more in control.
It may look overwhelming but it's very simple all you need to do is look at it from a realistic perspective. For example the giant info dump screens for colonists aren't that important all you need to knownis what they are good at which is easy to tell apart from the rest of the info.
If you feel lost or don't know what to do just focus on survival and you will eventually learn the rest of the mechanics through experimenting.
No one knows everything about rimworld and there is always more to learn so don't overcomplicate it and just focus on the basics and the rest will come with time, experience and a lot of suffering and death.
@@wolfhunted7702 "It's just as simple as... reality!" Ok bud.
Using mods with this game increases the replayability to ungodly heights
>starts solo colony as a mechanist
>starts with 2 robot security guards to protect me day n night
>develop new technology to build stronger androids
>go further and develop technology to upload my conscience (which can be uploaded or downloaded to people connected to the computer)
>build a sick new advanced robot body
>upload mind into robot
>continue research and learn how to grow clones from a single sample of dna
>use DNA from old human body and create a clone to give my first character a new life just because I can
>build more androids
>robot uprising
departing from the subject of rimworld for a moment, I recommend playing the barely released indie game Highfleet. It's a really very good game (come on specific) with a huge dose of immersion, beautiful design,sounds and a good story. It's great material for an episode, and I'd love to hear what you think about it
"I love building under a mountain. Its so easy to defend."
hmmm.. Those late-game infestations... Lots of fun
I'm getting back into Dwarf Fortress. This video did a great job of presenting how different the two games are. Still, though, can't wait for the Steam release.
After 2233 hours of playtime, I still wish I had more time to try it out.
My favorite play-through: I started out as a tribe without a pot to piss in, built up a fairly developed mountain base, had that base get razed and looted, got back in the empire’s good graces, then eventually developed that colony into one where everyone was a super OP furry with a set of power armor and that possessed among other things:
- nuclear power and weaponry
- mutagenic and chemical weapons
- several close air support and strategic bombing aircraft
- a capital ship with an archotech
- every luxury you could possibly think of including hot tubs
Current main colony is
-All have top tier weapons, some modded snipers
-Elite troopers with marine armor, 2 of em
Here's where the mods go insane
-B52 Heavy bomber, upto 11 tons of death, can carry nukes
-AN225 Cargo aircraft, no weapons but its my backup if something catastrophic happens and i need to go across the planet and start a new colony
-Most of my colonists have augments helping alot with combat
-SOS2 Space station above my base because space program
-Multiple plasma turrets around the base to destroy anything that comes close
My current projects are to blow things up in space and get a minigun laser turret
I've been playing RimWorld since it was in early Beta. Absolutely the most hours I've put into any non-MMORPG.
What MMORPGs do you play?
tips for rimworld
1.) Plant rice(best crop and i will not hear any disident)
2.) Chain shotguns(nuf said
3.) Savescum
4.) Install mods
Rimworld has taken over my life.
Bought this game on January 11 2021.
I have since logged 9583 Hours.
Help
bro delete the game lmao holy shit man, congrats tho on the grind.. should upload some of the stories youve created.
@@sanc9473 I should, but no :D Yeah though- I should do that, Rimworld is fucking crazy
@@memefox1985 yeah definitely should! I just started rimworld and have been struggling to keep my villagers sane haha.
@@sanc9473 I still struggle with that, Its just a matter of knowing what brings their mood down and then avoiding it like the plague
@@memefox1985 yeah I’m starting to realize that, I made my villagers wear clothes and they all started to attack each other. It was a quick end to that story lol.
Mods really do bring the game up to another level. I have over 100 active for my medieval fantasy base and recently my entire colony was wiped by a wandering lich because half of them were children. All I had left was a colonist who was immortal, who was being revived over and over until they could make their escape. They took the bodies with them as they ran to make a new base hoping that one day they could find a priest capable of resurrection
Rimworld, where the Geneva Convention is a myth and illegal activities are the best way to get money. There is a reason why the top mods are questionable ethics mod, post-mortem human organ harvesting mod, and warcrimes expanded mod.
@8:58 I don't think leaving a shotgun in the prisoner's room is a wise move Robokast...
Reached 2,000 hours today. There is nothing as blissful as installing near 250 mods and come across no conflicts.
I also have not finished the game yet, but the stories it creates it's what I value the most.
Yeahhh, i have 150 mods and no conflicts too, we just need to know how to order them and read well about the compatibility, etc.
@@anakarenina3101 Agreed! My current modlist is around 350 mods and zero errors. It's just a matter of checking carefully what you're installing.
I absolutely love rimworld for that reason, that there's infinite replayability and each scenario is so different. The biggest example of this I can give is in one play through I'm a group of Brotherhood of Steel members that are extremely dysfunctional and can't do anything because they all hate each other and want to die even though I have all of their Necessities in order, and then in the next playthrough I'm a group of peace-loving hippie natives that go around giving people the joy of smokeleaf, such an amazing and weird game
Edit: in my most recent playthrough my donkeys got into my storage shed somehow and drank all my wine and beer and where all black out drunk for 36 hours lol
What is the Name of game 0:10?
loop hero
While you are right on the money with the survival sim mechanics, I think you missed the point on why Rimworld remains to be the best colony sim (I personally call it tactical survival sim, but that's the tag steam choose) I have played. The extra personality and flare the dev team put in to all the individual pawns (randomly generated, or the ones you personally crafted with Prepare Carefully) instead of the survival mechanic.
I can attest to this as someone who has over 200+ hours played with Dev Mode where I basically eliminated any difficulties when it comes down to the survival mechanic, and turned the harsh new colony survive into a comfortable vacation for my pawns. Just watch the pawns interact with each other, and bling them up with different themed attire is endless fun.
Great video. I stumbled upon it and knew this was the game my brother loved and played that I knew nothing about. After watching I went down and started asking him more about it as he showed me a new colony. I have been binging the game since and he has been sharing my insane experiences. Thanks!
One time I has a raid of seven people. I massacred them and took in two of them as prisoners. One had good stats and I
was even planning on harvesting organs of the other one so I could give it to one of my colonist but in the prison they confessed to each other and became lover. I discarded my plans and shipped them the entire time they were at my prison. Ive decided I was going to make both of them my colonist. One time they tried to escape so I had my colonist melee them but sadly one of them had their legs cut off. My melee char has a sword I was unaware of. Having no bionics to replace their legs I just decided they endured enough torture and let them go. So I let the couple go. But A raid came just in time to make them bleed to death. I was struck pretty badly so I cant rescue them from the wilds so I just stare at the two lovers near each other as they. Bled to death.
I use to be soo addicted to RimWorld... Untill i found amazing cultivation simulator...
Hey hey people
“I just had a raid happen, so I wasn’t that worried about another one”
Randy: LOLOLOLOL
This is basically Easy version of Dwarf Fortress, but it is still damn difficult to survive especially if you started with a doctor with drug addiction and a prostitute with a missing leg
a prostitute? 🤨🤨🤨🤨
My recent three pawn colony's been having a Wild Man (or Woman) problem. Bunch of naked moochers keep coming on my lot and stealing my corn crops (as you do). I had to downsize the crops for a bit, meaning that the Wild People would start attacking my animal pens when they got hungry. I ordered a pawn to castrate a ram because we already had too many lambs, but she botched the surgery. Seriously, I just told her to cut off its balls, how the hell did she mutilate it so badly? Anyway, I ordered a pawn to butcher it because, hey, meat is still meat. But no, one of those insane fucking pawns grabbed that dead ram and ATE THE ENTIRE FUCKING THING in two bites.
Then he got severe heatstroke and I had a colonist kill him while he was passed out.
I love this game.
Rimjob is good.