To be fair in real life you would never use a powerharrow to go directly in the stubble. a powerharrow with a seeder is usually used after plowing or cultivating. In a realistic pov the game is right. Direct drills come with either tines or discs.
I've heard that while it's not recommended, as mentioned in the video, the possibility is there, and the game should allow this. Maybe to make it more realistic they should allow it but with a certain percentage hit on the yield, idk from what i know you can also get seeders that dont till at alll, they just plant between existing stubble, idk how the game would utilise this but in real life that stubble would just rot and make way for the new crop. I'd just like to see some more modern farming practices in farming sim, since the current way is a bit old fashioned
@@linux_doggo there is a mod to make all drills a direct drill. But i understand that it technically would make sense to use a powerharrow drill as a direct drill in game i think Giants looked at it from a realistic pov. The technology you mention is called strip-till. Fs22 actually is quiet modern apart from strip-till it has a lot of modern machines and you can farm in different ways be it with a plow and a conventional seeder or a direct drill
The purpose of a direct drill is that you seed without cultivating the soil. If you use a power harrow you cultivate the soil -> not a direct drill. _Actually_ most "direct" drills in the game are not "real" direct drills; the only zero till seeder in the game is the 12m Avatar from the Horsch DLC (iirc...) A real direct drill only makes a tiny slice into the ground into which seed and fertilizer is placed. This is beneficial for the soil. (better rainwater drainage, more moisture in the ground and other stuff) This is why you get some PF-bonus points. I don't know why the 6m Pöttinger and Kuhn(??), the 8m Väderstad and most DLC drills are classified as "direct drills" when they need cultivated soil to work properly. So not the power harrow drills are broken... all the other ones with the discs are.
In fairness no drill in this game is labelled strictly as a direct drill, the description just says no prior tillage is necessary, but I do get your point. The annoying thing is that even in this regard Giants isn't consistent, they had a Kverneland DLC in the last game from which they brought over a few machines to FS22, the DG II 12000 is actually a direct drill, very similar to the Horsch machine you described, and in the screenshots on the modhub its shown to be functioning as a direct drill, and yet in game it requires you till the ground first. Not trying to say you're wrong, you're absolutely right, but even giants can't do this consistently
Power Harrows: Crumble up the ground, do not turn it over Disc Harrow: Shallowly turn it over, also break up organic matter Cultivator (Shallow): Shallowly turn it over, have problems with lots of organic matter Cultivator (Deep): Turn the ground over at higher depths, thus working organic matter more into the ground Direct drill: There are direct drill Seeders (like the Novag T-Force) which actually have no implement in front (no disc harrow, no power harrow or cultivator) Spreaders: can be used for Grass or (Rapeseed?) In FS terms anything with a Cultivator or Disc Harrow infront of the seeder is a direct drill. Power harrows should not be able to work the freshly harvested ground, whether attached to a seeder or not, that doesnt make sense That one Kverneland Seeder in the Modhub, that is just false advertisement, i have no clue why it is that way (idk if that thing is actually a direct or not)
Also; i dont actually know why you would rather use a shallow cultivator over a disc harrow, maybe it is just because of reduced maintanence? Maybe it has some advantages when theres *not* a lot of organic matter in the ground?
if power harrows should not be able to work freshly harvested ground attached to a seeder or not, then why does the game allow them to be used as such, if the intention is to be completely realistic in this regard, power harrows should only be usable on ploughed ground, but the game isnt consistent with this as power harrows work as shallow cultivators when not attached to anything, but dont work whatsoever with a seeder attached the kverneland DG II 12000 on the modhub is in fact a direct drill in real life, thats what kverneland advertises it as and i've seen it in action as such, why they decided to change it from a direct drill to not one between taking the screenshots and uploading the mod to the modhub i have no clue
there stil are some seeders that alowe direct seeding best way to find out is in the top right corner of the shop. there is a description of a machine and if it says no previus cultivation needet that is a direct dril
To fix this all you'd need is a 3 point to 3 point adaptter plate to break the "we're a single part code"... although then it still wouldnt work with helpers
I just edit the XML to make it direct drill. There is the mod called directseeding but it only has a couple of seeders. Just pick your fav and edit it since your on pc. You could also just get a modded version with multi fruit and direct
im aware, im moreso just ranting because of the fact we need to mod vehicles to restore formerly base game functionality, i do use the mods, i mod a lot of equipment to fit the needs of the way i farm. I'd just like it if this functionality was restored or at the very least reimplemented with the way it is in real life, possible but with a hit on yield and a higher environmental score
Hello there is a mod on mudhub CREATE FIELDS WHIT CULTIVATOR or CULTIVATOR FIELDS CREATOR same mod just difrent name on the pic all you do is pres Z when you have the power harrow selectet and wola it work i love the mud cuz it gets boring having do go over whit the power harrow fist then a seder have fun whit it .
Entirely unrelated to the issue being discussed. You're talking about a mod that allows cultivators to create fields, when normally only a plow can create fields. Here, OP is talking about direct drilling a new crop post-harvest.
by the way power harrows in irl are ment to break up plowed soil so its more even not hard soil like just harvested
I've never even tried to use these seeders this way. I didn't know they had power harrows built in. Very interesting.
To be fair in real life you would never use a powerharrow to go directly in the stubble. a powerharrow with a seeder is usually used after plowing or cultivating. In a realistic pov the game is right. Direct drills come with either tines or discs.
I've heard that while it's not recommended, as mentioned in the video, the possibility is there, and the game should allow this. Maybe to make it more realistic they should allow it but with a certain percentage hit on the yield, idk
from what i know you can also get seeders that dont till at alll, they just plant between existing stubble, idk how the game would utilise this but in real life that stubble would just rot and make way for the new crop. I'd just like to see some more modern farming practices in farming sim, since the current way is a bit old fashioned
@@linux_doggo there is a mod to make all drills a direct drill. But i understand that it technically would make sense to use a powerharrow drill as a direct drill in game i think Giants looked at it from a realistic pov. The technology you mention is called strip-till. Fs22 actually is quiet modern apart from strip-till it has a lot of modern machines and you can farm in different ways be it with a plow and a conventional seeder or a direct drill
Spot on, seeder with power harrow works as it should, it's not direct drill.
The purpose of a direct drill is that you seed without cultivating the soil. If you use a power harrow you cultivate the soil -> not a direct drill.
_Actually_ most "direct" drills in the game are not "real" direct drills; the only zero till seeder in the game is the 12m Avatar from the Horsch DLC (iirc...)
A real direct drill only makes a tiny slice into the ground into which seed and fertilizer is placed.
This is beneficial for the soil. (better rainwater drainage, more moisture in the ground and other stuff) This is why you get some PF-bonus points.
I don't know why the 6m Pöttinger and Kuhn(??), the 8m Väderstad and most DLC drills are classified as "direct drills" when they need cultivated soil to work properly.
So not the power harrow drills are broken... all the other ones with the discs are.
In fairness no drill in this game is labelled strictly as a direct drill, the description just says no prior tillage is necessary, but I do get your point.
The annoying thing is that even in this regard Giants isn't consistent, they had a Kverneland DLC in the last game from which they brought over a few machines to FS22, the DG II 12000 is actually a direct drill, very similar to the Horsch machine you described, and in the screenshots on the modhub its shown to be functioning as a direct drill, and yet in game it requires you till the ground first.
Not trying to say you're wrong, you're absolutely right, but even giants can't do this consistently
Power Harrows: Crumble up the ground, do not turn it over
Disc Harrow: Shallowly turn it over, also break up organic matter
Cultivator (Shallow): Shallowly turn it over, have problems with lots of organic matter
Cultivator (Deep): Turn the ground over at higher depths, thus working organic matter more into the ground
Direct drill: There are direct drill Seeders (like the Novag T-Force) which actually have no implement in front (no disc harrow, no power harrow or cultivator)
Spreaders: can be used for Grass or (Rapeseed?)
In FS terms anything with a Cultivator or Disc Harrow infront of the seeder is a direct drill.
Power harrows should not be able to work the freshly harvested ground, whether attached to a seeder or not, that doesnt make sense
That one Kverneland Seeder in the Modhub, that is just false advertisement, i have no clue why it is that way (idk if that thing is actually a direct or not)
Also; i dont actually know why you would rather use a shallow cultivator over a disc harrow, maybe it is just because of reduced maintanence? Maybe it has some advantages when theres *not* a lot of organic matter in the ground?
if power harrows should not be able to work freshly harvested ground attached to a seeder or not, then why does the game allow them to be used as such, if the intention is to be completely realistic in this regard, power harrows should only be usable on ploughed ground, but the game isnt consistent with this as power harrows work as shallow cultivators when not attached to anything, but dont work whatsoever with a seeder attached
the kverneland DG II 12000 on the modhub is in fact a direct drill in real life, thats what kverneland advertises it as and i've seen it in action as such, why they decided to change it from a direct drill to not one between taking the screenshots and uploading the mod to the modhub i have no clue
Thanks for this, I am new to the game and was thinking about using seeders as direct drills .. oh well back to the old way lol
there stil are some seeders that alowe direct seeding best way to find out is in the top right corner of the shop. there is a description of a machine and if it says no previus cultivation needet that is a direct dril
@@benjaminrupnik2024 yeah thanks , I have seen those.
To fix this all you'd need is a 3 point to 3 point adaptter plate to break the "we're a single part code"... although then it still wouldnt work with helpers
huh that is really weird. never noticed that before
I just edit the XML to make it direct drill. There is the mod called directseeding but it only has a couple of seeders. Just pick your fav and edit it since your on pc. You could also just get a modded version with multi fruit and direct
im aware, im moreso just ranting because of the fact we need to mod vehicles to restore formerly base game functionality, i do use the mods, i mod a lot of equipment to fit the needs of the way i farm. I'd just like it if this functionality was restored or at the very least reimplemented with the way it is in real life, possible but with a hit on yield and a higher environmental score
Hello there is a mod on mudhub CREATE FIELDS WHIT CULTIVATOR or CULTIVATOR FIELDS CREATOR same mod just difrent name on the pic all you do is pres Z when you have the power harrow selectet and wola it work i love the mud cuz it gets boring having do go over whit the power harrow fist then a seder have fun whit it .
Entirely unrelated to the issue being discussed. You're talking about a mod that allows cultivators to create fields, when normally only a plow can create fields. Here, OP is talking about direct drilling a new crop post-harvest.