Hey guys, we decided to put together a playlist specifically for guides. So whether you're just starting out, or perhaps an intermediate or even more advanced player, all of Swim's guides will have a specific style of thumbnail and title to differentiate it from the long-form full gameplay videos. You can find the playlist here: th-cam.com/play/PLvz6DGuV5v5YdG_Z5CVBdZTwx-FuGuT1K.html
I think you can separate the alliances into these simple tiers Primary (Alliances you want to build around and are consistently good in the meta): Warrior, Knight, Mages Secondary (Alliances that synergises well with Primary): Heartless(Warrior,Knight), Dragon(Knight, Mages), Human(Warrior, Knight) Tertiary (Alliances that synergises only somewhat with Primary): Elf(Knight, Warrior), Demon(Warrior, Knight), Troll (Warrior, Knight), Human(Mages) Independent (Alliances that is strong on its own): Hunter& Deadeye In most matches, you're going to want to play around all of the above Alliances, It's the meta and you should just accept it, other builds are garbage in most scenario. Now, there's a catch, all of these builds are counter-able. They're good against most other lineups, including their own, but it is extremely bad against one specific combination e.g: Warrior falls to Mages, Knights falls to Demon, Mages falls to Scaled, and so on. But generally in most lobbies you want to build something that just doesn't win against one Lineup, but other Lineups as well, so it's usually better to build the meta Primary Alliances to ensure you get at least top 4. Now In some conditions, untraditional build like: Inventor, Scrappy, Druid, Savage, Brawny, etc are extremely good all round just based on how your deck is rolled and how good you are on gold management. So, it's just good to know what to build based on the situation Just a thought, great vids btw, very insightful
This has was something I have been wondering about! I didn't want to take the risk of running a new comp, so this helped a lot!! Lately, I have been running knights with assassins or mages, and I find that works really well!
Main Alliances: Assassins (6) Elusives (6) Hunters (6) Knights (6/4) Trolls (4) Mages (6) Scrappy (6) Warriors (6) You don't want to go to 9, because you need to be able to combine your Main Alliance with defense/offense, whichever it's lacking Support Alliances: Blood-bound Brawny Deadeye Demon Demon Hunter Dragon Druid Heartless Human Inventor Primordial Savage Scaled Shaman Warlock Again, combine a *defensive* Main Alliance with an *offensive* Support Alliance, and vice versa
yo, you say to exclude viper from your assassins build, but I feel like taking viper, or puck is super helpful in those, because then you can grab a dragon knight, and that dragon form is just plain broken ATM. I'm sure this will be fixed, but still. In either case you can grab 1 extra knight with the dragon knight, and have a good defensive supplement. If you have mages which includes CM, and puck, then grab dragon knight, and omniknight I think it works really well, as he just spams the heal, while dragon knight spams his dragon breath, lowering the enemy damage. With assassins, you can go more for the abbadon to work on the heartless buff to increase the dmg of your assassins, while pairing your knights with dragon knight, and giving the extra defensive ability of the shield.
My dude! Thank you for the breakdown, I think I understand so much better now. You're analysis is really good. How do you not have at least 100k subs? Well I'll do my part to get you there!
These are some very nice and informational videos. Regarding how to end them, what a lot of other content producers seem to do is find a fixed phrase to conclude with, or use outtro music+graphics.
Maybe its just me, but when I start to play a new game I like to explore everything by my own and not go into technical details, because when I start to learn how much one char hits vs another armor and all numbers, game becomes stripped off its symbolism , if thats the right word to say, and does become boring. It is off topic I guess, and I understand the purpose of your video, its made for professionals or people who wants to aim high mostly, so I do not complain, just thought came to my mind. I wander if other people feel like me? Thanks for video thoguh
I find that unlike tft underlords synergy bonuses arent as good as standalone units. A 2 star kunka would be better in your comp than a 2 star beast that gets you beast synergy. most of the 5 cost units are worth losing synergy bonuses to put into your team. I always switch out my entire team comp for 3 mages, 2 warlocks, and as many 4 cost or 5 cost aoe units as I can late game, and this works fairly well at big boss 1. trading 3 of your 6 mages for kunka enigma and tidehunter, and you find that those 3 units are doing 50% of your damage anyway.
@@graceevigael8583 Mirana, Templar Assassin, and troll warlord fall off past around round 30-35, and I have mixed feelings about Doom late game. Dk is bad without dragon bonus and lone druid is bad without druid bonus which means they kinda takes 2 slots which is bad late game. Sometimes he blocks a really important hero and sometimes he wiffs. For the 5 costs, they are all good at 2 star, but gyro is the most inconsistent, mostly because he uses his ability really late in fights when people are already dead. I would say avoid 1 star techies and 1 star gyro, but 1 star enigma 1 star tide hunter and 1 star lich are all worth it, especially if you are getting warlock, scaled, or mage bonus respectively. One example I would give is I just had a game where I sold a 3 star enchantress and a 2 star lone druid around round 35 for a 1 star tide hunter and 2 star techies and was better off for it, mostly because even though lone druid went to 3 stars, he just wasn't doing any damage and wasn't tanking late game team comps anymore. Overall I think swims strategies are great up to round 30, but ditching your main build in favor of late game units is how you move from 3rd or 2nd to first. One note there is one thing in the game that beats aoe late game builds (kinda). 3 star units can tank aoe and survive to then wipe your team before they can use abilities again. If the enemy team has like 3+ units with 3k+ hp aoe builds might not win.
Why Not Warlocks? Would somebody please explain. I really like Shadow fiend with alchemist, witch doctor, warlock, etc. With the Healing ability, why isn't that a good Alliance?
Yo, swim! Can you at least just try to go full 9 elusives and 1 viper for burst. if you get that item that makes them invisible for 3 secs, don't put a 10th unit. i swear it's low key OP. just get cloak and hood and pipe when you can and druid global that heals. that's all you need. if you get to PA or TA 3. it's over i swear.
As a new player to Underlords I love this content but I'd suggest moving away from saying Elves instead of Elusive and similar carry overs from Auto Chess, it can confuse people who may not have figured out what they mean!
Hey guys, we decided to put together a playlist specifically for guides. So whether you're just starting out, or perhaps an intermediate or even more advanced player, all of Swim's guides will have a specific style of thumbnail and title to differentiate it from the long-form full gameplay videos. You can find the playlist here: th-cam.com/play/PLvz6DGuV5v5YdG_Z5CVBdZTwx-FuGuT1K.html
Where is GWENT? :/
Thank you man, this is really quality content! Keep up the good work!
Rip demons
Back to back to back to back to back to back to back uploads.
Thank you swim.
11:59 hahaha XD come up with a catchy sign off man! can't wait to hear it :)
Im new to underlord and that gave away to find you.. Point is you were very helpful specially to new players.. Thanks for the vids👌
Really nice video. Happy someone makes good Underlords content and is not dedicated only to TFT
Hey. You are a chill dude who is easy to follow and listen to. Thanks.
Your videos are great, Swim. Probably the best Underlords videos. Your guides helped me get much better in the game.
Keep on the amazing work!
I think you can separate the alliances into these simple tiers
Primary (Alliances you want to build around and are consistently good in the meta): Warrior, Knight, Mages
Secondary (Alliances that synergises well with Primary): Heartless(Warrior,Knight), Dragon(Knight, Mages), Human(Warrior, Knight)
Tertiary (Alliances that synergises only somewhat with Primary): Elf(Knight, Warrior), Demon(Warrior, Knight), Troll (Warrior, Knight), Human(Mages)
Independent (Alliances that is strong on its own): Hunter& Deadeye
In most matches, you're going to want to play around all of the above Alliances, It's the meta and you should just accept it, other builds are garbage in most scenario. Now, there's a catch, all of these builds are counter-able. They're good against most other lineups, including their own, but it is extremely bad against one specific combination e.g: Warrior falls to Mages, Knights falls to Demon, Mages falls to Scaled, and so on. But generally in most lobbies you want to build something that just doesn't win against one Lineup, but other Lineups as well, so it's usually better to build the meta Primary Alliances to ensure you get at least top 4.
Now In some conditions, untraditional build like: Inventor, Scrappy, Druid, Savage, Brawny, etc are extremely good all round just based on how your deck is rolled and how good you are on gold management. So, it's just good to know what to build based on the situation
Just a thought, great vids btw, very insightful
IMO savage goes to primary only if you have tooth and claw and/or summoning stone. I once shred knights at mid to late game thanks to that item
This has was something I have been wondering about! I didn't want to take the risk of running a new comp, so this helped a lot!!
Lately, I have been running knights with assassins or mages, and I find that works really well!
If you get two inventor exploding skills stacked and build inventor and scrappy it's so cheese lmao
Main Alliances:
Assassins (6)
Elusives (6)
Hunters (6)
Knights (6/4)
Trolls (4)
Mages (6)
Scrappy (6)
Warriors (6)
You don't want to go to 9, because you need to be able to combine your Main Alliance with defense/offense, whichever it's lacking
Support Alliances:
Blood-bound
Brawny
Deadeye
Demon
Demon Hunter
Dragon
Druid
Heartless
Human
Inventor
Primordial
Savage
Scaled
Shaman
Warlock
Again, combine a *defensive* Main Alliance with an *offensive* Support Alliance, and vice versa
Also, don't build around one of the Support Alliances, or to go for 6 on any of them
Watched these vids and just got 1st place from having 2hp with 7 remaining! Great series :)
yo, you say to exclude viper from your assassins build, but I feel like taking viper, or puck is super helpful in those, because then you can grab a dragon knight, and that dragon form is just plain broken ATM. I'm sure this will be fixed, but still. In either case you can grab 1 extra knight with the dragon knight, and have a good defensive supplement. If you have mages which includes CM, and puck, then grab dragon knight, and omniknight I think it works really well, as he just spams the heal, while dragon knight spams his dragon breath, lowering the enemy damage. With assassins, you can go more for the abbadon to work on the heartless buff to increase the dmg of your assassins, while pairing your knights with dragon knight, and giving the extra defensive ability of the shield.
Subscribed. Best underlords streamer so far
My dude! Thank you for the breakdown, I think I understand so much better now. You're analysis is really good. How do you not have at least 100k subs? Well I'll do my part to get you there!
These are some very nice and informational videos. Regarding how to end them, what a lot of other content producers seem to do is find a fixed phrase to conclude with, or use outtro music+graphics.
Love the vids, keep them comin'
Thank you! I really appreciate the time you put into this.
Thanks!!! I really really like Underlord!! Its competitive but relaxing!! Thanks for the guide
I dont usually comment. But thank you for making such good videos.
I really enjoyed the ending
Like your videos!
Watch you from time of Gwent (Giant Dragon Kappa)
I really appreciate your guides and I will look forward to them! GLHF
thanks for the video bro, its really helping, i'm almost liutenant right now =)
Love your videos, won two out of my first five games from your strats. Keep up the great work!
Maybe its just me, but when I start to play a new game I like to explore everything by my own and not go into technical details, because when I start to learn how much one char hits vs another armor and all numbers, game becomes stripped off its symbolism , if thats the right word to say, and does become boring. It is off topic I guess, and I understand the purpose of your video, its made for professionals or people who wants to aim high mostly, so I do not complain, just thought came to my mind. I wander if other people feel like me? Thanks for video thoguh
I find that unlike tft underlords synergy bonuses arent as good as standalone units. A 2 star kunka would be better in your comp than a 2 star beast that gets you beast synergy. most of the 5 cost units are worth losing synergy bonuses to put into your team. I always switch out my entire team comp for 3 mages, 2 warlocks, and as many 4 cost or 5 cost aoe units as I can late game, and this works fairly well at big boss 1. trading 3 of your 6 mages for kunka enigma and tidehunter, and you find that those 3 units are doing 50% of your damage anyway.
is there 4 star or 5 star unit that you think is bad?
@@graceevigael8583 Mirana, Templar Assassin, and troll warlord fall off past around round 30-35, and I have mixed feelings about Doom late game. Dk is bad without dragon bonus and lone druid is bad without druid bonus which means they kinda takes 2 slots which is bad late game. Sometimes he blocks a really important hero and sometimes he wiffs. For the 5 costs, they are all good at 2 star, but gyro is the most inconsistent, mostly because he uses his ability really late in fights when people are already dead. I would say avoid 1 star techies and 1 star gyro, but 1 star enigma 1 star tide hunter and 1 star lich are all worth it, especially if you are getting warlock, scaled, or mage bonus respectively. One example I would give is I just had a game where I sold a 3 star enchantress and a 2 star lone druid around round 35 for a 1 star tide hunter and 2 star techies and was better off for it, mostly because even though lone druid went to 3 stars, he just wasn't doing any damage and wasn't tanking late game team comps anymore. Overall I think swims strategies are great up to round 30, but ditching your main build in favor of late game units is how you move from 3rd or 2nd to first. One note there is one thing in the game that beats aoe late game builds (kinda). 3 star units can tank aoe and survive to then wipe your team before they can use abilities again. If the enemy team has like 3+ units with 3k+ hp aoe builds might not win.
what happens when I put 2 daemons in the game? will they put off the efficacy of daemon? what happens if there are 2 daemons and anti mage hero ?
love you swim
Why Not Warlocks? Would somebody please explain. I really like Shadow fiend with alchemist, witch doctor, warlock, etc. With the Healing ability, why isn't that a good Alliance?
damn so educational 😃
What about a warriors and primordials combo?
Can you make a new video now that demon hunter as an alliance is gone and some other changes
Yay I have a feeling this game is gonna stay
You did not really talk about 6 mage, who would you pair them up with?
You pair mages with humans, Lycan, bloodseeker and kunka are good ones.
Can you do a video on the best Mage comp?
amazing content
I hate ur normal stream but these are good
great vids!
Where The hell is gwent on this channel? :o
just got first using trolls and knights thanks man!
Forged in battles + axe / juggernaut is really tanky
I just watched a fortnite video from the Gamer Couple... You both have the same intro song looool
Nice work swim very helpful.
First
Wow. 0 dislike. Guess haters haven’t woken up yet.
Nice vids btw
Zixuan Yang and now someone clout chaser disliked it
Yo, swim! Can you at least just try to go full 9 elusives and 1 viper for burst. if you get that item that makes them invisible for 3 secs, don't put a 10th unit. i swear it's low key OP. just get cloak and hood and pipe when you can and druid global that heals. that's all you need. if you get to PA or TA 3. it's over i swear.
too many ifs
Content is Hella good but hey man chill with the ads
You look like Leonard from big bang theory
oh yeah theres scrappy
dope
Protip: go for 9 assassins. Trust me.
It is so sad that you delete all your gwent video.
TH-cam's caption at it's best: imgur.com/dTgrQJ1
Niceeeeeeeee
knights + troll + warlock = imba
I think having 9s of specific alliances is actually pretty strong. In most cases you get extra alliances as a byproduct.
who’s playing underlords mobile here???
As a new player to Underlords I love this content but I'd suggest moving away from saying Elves instead of Elusive and similar carry overs from Auto Chess, it can confuse people who may not have figured out what they mean!
This would be helpful, yes please