What sucks most to me is that nowdays every deck seems to run at roughly the same speed: End the game by round 5-7 Any deck that can't do that reliably or simply tries to do something different just gets overrun!
i 100% agree, my fav LoR metas is when games would end between 5-10 turns aka healthy midrange meta, games ends too fast in a predictable way too often =-(
From a design standpoint... if all changes must be decided weeks in advance, wouldn't that by default mean they MUST take shots in the dark? Wouldn't looking at current data to solve problems of the future... literally iimpossible?
Yeah pretty much. And Swim says exactly that in this video. Data can be really good sometimes, and shed light on issues in a way that nothing else can. But at the same time, and over-reliance on data makes you lose that human element. Anyone could have told you that Bandle City would still be overpowered, the best deck of the format, after this patch. Even if data may not have reflected that Yordles in Arms is overpowered at the time they were locking in changes, anyone could have told you that these nerfs were too light.
They just assumed players have the patience to play in a bad meta for weeks to wait lol One day when the players drop to a point and they will forget about this “two week rule”
I absolutely loved playing thresh decks back in the day as thinking of all the champs i could pull put with thresh was so fun; ashe thresh, lux thresh, gangplank thresh, even splashing thresh into deep were my favorite decks by far, and now i cant make any of them work 😟
Onlt decent thesh decks are nasus thresh and aurelian sol thresh, and still is so hard to keep him alive, but he would be op if you made him easyer to lv up, such an akward possition for him
The part I particularly hate is not being able to run out of cards. My favorite control decks have always been grind oriented, where you try to 1 for 1 make your cards out value your opponent, but these decks only ever work for a short time with each new cardgame I play.
It got briefly brought back with Go Hard Ahri Kennen, but now that that's gone seeing this direction control probably won't be back in any meaningful way, so time to go elsewhere
I feel like it has to do with most online card games also being on mobile. If a game is supposed to be played while out and about, grindy decks that want to play for half an hour are punishing and almost antithetical. My solution? Fuck 'em. I wanna play freeze mage.
you nailed it with the particular power creep. I came back after leaving at targon release and was surprised by the lack of kinds of decks in the meta. how so much of the game is STILL just about curve + attack with keywords and quick buffs. there needs to be more focus on archtypes other than that. Deep and Darkness are examples of the kinds of decks I want more of.
@@Noone-pf7ns i really wish minimorph and transforms in general put the original target into the death pool when the minitee dies. It being a burst speed obliterate is really fucked honestly.
Deep and Darkness are tasteless for players who love deckbuilding. They don't need to focus more on these specifically, they just need to tone down everything that's too powerful, but that's a massive work because now half of the cards in the game are stronger than what they should be.
What frustrates me in LoR is the insane pace at which they add new mechanics, instead of refreshing olders ones. Last expansion added TWO keywords: Attach and Formidable And I was like "whoa whoa, can't we have one thing at a time?" Plus, these keywords are only for one region each (Attach = Bandle, Formidable = Demacia), which makes these brand new mechanics very niche. Couldn't they have focused the expansion on one keyword only, and drop a few more cards like it? For instance, if they decided to release Formidable only, release Galio and some Freljordian Ice champion (or maybe they could have released Malphite with Formidable? This way you mix Landmarks and Formidable!). If they decided to focus on attach, add some "Clinging scarab" for Shurima, or "Possessive ghost" who give +3+3 and Ephemeral, idk! What frustrates me is that each new key word is very niche, and is almost never expanded. Lurk? Pyke and Rek'sai, no one else. Deep? Nautilus Maokai; no one else. Formidable? Galio. No one else.
I would love for them to go back and buff some of the unused foundations cards with these new keywords. Formidable soulgorger and back ally barkeep with manifest instead of create random for example
It does really feel like these mechanics are just attached to a champion. When you play Galio you play the Galio cards, when you play Nautilus you play the Nautilus cards. I miss when the game was super flexible. What cards do you play with Lux? Karma? Kalista? Idk man your creativity is the limit baby. Lets try this super niche idea where it would be cool if Karma doubled this specific spell, or try playing region combos that aren't usually combined this way. Now its just like okay gonna grab the Taliyah/Ziggs/Xerath (literally just interchange any of those champions to make a deck) cards *clicks on landmarks tab* alllright done my new tier one deck, slap in an arsenal cuz the dude is broken and bam. No more creativity. Unless you want to lose.
I disagree, on formidable specifically. The formidable cards can often very easily he included in other decks, the keyword is fine even if Galio's best card pairings are other formidable cards, the other formidable cards don't need Galio. Its a far and wide difference from deep or lurk which are carried by their champions. Formidable is not that, its a flexible keyword with a lot of leeway on where you put it
But if you think about it, heracles can actually be swim, the bad side of swim. Him trying to abandon his hobbies and addictions but he still appears around here in a toxic and weird way. Trying to punish himself, this way delaying what it needs to be the aceptacion of the ocurrences of his life and his person progress. People think that the damage and the bad feelings are forever. But the only true constant, is change, and the only way to keeping something is by denying aceptance and damagin yourself.
I wish riot was less afraid of making bigger changes and would do something Like straight up every 2 weeks like 10-15 card buffed/nerfed and every month bigger changes not +1 health-1health (yea they are impactful but they arent that fun and in most of cases they do nothing Also they shouldnt leave old decks so behind
Not saying I disagree, but an issue with this is it makes it very difficult for players who don't play very often, as their decks would change a lot, all the time
@@yayme470 thank god we only get 20 or so changes every 3 months then, the player base must be absolutely fucking thriving right now then right?.... right?
@@ACatHandler monthly balance patches should be the way to go. 2 weeks isn't enough time since any minor change in LoR is huge compared to League or TFT whereas the numbers are smaller in scale.
2 weeks is too short of a timestamp for a casual player to acomodate to, LoR is not like a moba where you kinda can play without knowing what you are doing. It's hard to even have fun if you are not actual with the patches of a card game, therefore they mind be unable to do that even if they would want to.
Haven't played in 6 or more months and i feel exactly this. Watching your youtube is wbout the only thing with LoR i enjoy anymore. For me i am a hard core control player. I like the late game, i like the value game and i like having a wincon that is sometimes challenging to meet but extremely powerful when met. Control just doesn't exist in LoR anymore. Anytime one pops up, its killed pretty fast and as the game gets faster and faster, control card become less effective at slowing anything down. There just isn't a fun deck anymore, not one that isn't a complete headache to play, not to me anyway. Hope game gets better. But not holding my breath
Climbed to 200 lp masters this season with thresh a sol control, the game is what you make of it. A lot of "dead archetypes" are 2-3% WR away from meta staples. Theres a dude in europe masters who has 50 games played on thresh nasus and is holding a 70% WR.
@@truthseeker5447 I've climbed with ez cait to 150 lp with ez/cait tribeam, it's a really reliable deck that kinda loses to a lot of the meta decks highrolls, but when it comes to an average draw you kinda slap anything
I come back to this channel every now and then, and I will keep coming back. Its so nice I was able to have such an amazing and smart friend without ever knowing him in person. I hope you are happy and well brother, and I hope I will see you live on screen again one day 🙏
I love this game to death, the mechanics are really fun and I like how it works. It makes me so sad that I can’t play any of my favorite decks because I get obliterated by high tier bandle city. It makes me not want to play. I thought the whole point of a card game was to make your own decks and have fun with trying out fun new things but riot has unintentionally slowly taken that away. I just want old LOR back
The point of a card game is not necessarily to make your own decks or try new fun things. The point can change from person to person and from game mode to game mode. For some, brewing decks and trying out new tools is the point. For others, the point is to win and to climb rank, so they will gravitate to the most powerful tools regardless of the level of interest or excitement. Some people find enjoyment out of finding fun decks online and trying to get good at those decks without much of a care about winning or climbing necessarily. Some people just want to collect everything and don't care for actually playing against other players at all so they just spam AI games or PoC. Some players enjoy drafting and those players can enjoy the giant shaft Riot has shoved up their ass. The list can go on ad infinitum.
Sadly you can't really get around the system of 'changes have to be locked in 2 weeks in advance', with a game that is localized in god knows how many languages, but I agree with swim that their balance approach as a whole should be adjusted. I like what they did with mecha yordles, I wish they would do exactly this with every single deck concept that isn't winning games and with all these released cards that never saw play even for a second.
The localisation wouldn't be the factor most likely, its development, QA testing, app store testing, back forth. It is possible to shorten this through procedures or cram, but it may risk bugs. It has been done before, Zephyr Sage was like 3 days so it was possible to include YIA or other hot fixes. The 2 weeks could also be a large over estimate on their part, we can't really know. I even do this in my job for project expectations.
As for the data part, I completely agree. In fact, that was literally the reason why they refused to nerf Azirelia early and let the damn thing dominate the ladder for that long. I hold a grudge against that to this very day.
A slight correction. The champion reworks are planned for 27th April, which will be also tied to another big balance patch. In May there will be just the new expansion without big balance changes.
"Another big balance patch"? Like this one where most of it where +1 stat to non collectible cards? As far as we know they just going to buff Emperor's deck.
Its pretty straightforward, cards that do things like Lux, Jayce, TF, Shen, Karma, need to be better then cards that hit things like Elise, Ahiri, Gnar. Because cards that do things have build around costs, and cards that hit things don't. Mtg figured this out ages ago yes mono red is just best aggro cards of the meta, but it's only as strong as control, and midrange let's it be.
I hope you've found peace and worked on yourself. You were genuinely my favourite strimmer and i sincerely hope you learn from your mistakes and become a better person.
The curse of swimstrim: I first discovered swim playing Gwent back in the day, then they ruined it. Artifact happened and I was excited that swim was a major community member, but then they ruined it. Dota autochess was a pleasant surprise out of nowhere, which transition into Underlords. Guess who was there playin that? But then they ruined it. Some time later I discover this neat game called Legends of Runeterra. I enjoy it. I see swim plays it. This is a Riot game, I say to myself, surely they won't ruin it, they somehow kept lol relevant for a decade, this has to last. But now, they have ruined this too. That is the curse of swimstrim. Any game dev dreads swim streaming their game.
Love swim but I guess getting an easy to access guide on "meta" decks, kinda ruin the fun in most games. When a meta starts, that's usually the point where people start complaining, because people who have no creativity just follow the easiest way to win. I'll still stick with my non-meta decks...except for my lurk, I guess now it's considered meta. Was kinda happy rocking lurk when people didn't play it that much.
For what its worth... I see the problem with this game as one of developer philosophy and archetype creation rather than a problem with individual cards. The individual cards are bad, yes. But the whole system that creates these new keywords and archetypes is filled with errors. Card creation philosophies behind the likes of "Lurk" and "Darkness" that have no synergies outside their specific two champ combo (or one champ combo like poor Victor) and scale infinitely need to end. There are so many keywords and implied mechanics in existing cards that NEW keywords need not be created before old ones are better explored. Also, when creating these new keywords, focus should be placed on synergies with multiple other older archetypes over the overt power of the new one. Additionally the philosophy behind over-tuned new cards "for playability" of the archetype needs to stop (looking at you 2 mana 3*|3 challenger, fortify.) To further round off the rant. Archetypes or mechanics that apply false restrictions to a card and give them cost / stat bonuses in line with these false restrictions needs to stop. "Fortify" has no right being considered balanced the way they price it and Rek'sai is a disgraceful card that perfectly exemplifies this trash-level design philosophy. Finally,: Cards that generate resources need to be specific and require some level of sacrifice (generally in stats, but usually in cost). Pokey stick, as an example, will be in every deck forever because the value of just drawing a card is likely 1-2 mana, 1 damage is worth 1 mana, and being able to do both with one card is worth 1 mana. Basically pokey stick should be a 3 mana card if it were "fair" (static shock is 4 mana and only does one extra damage overall). Now i'm not necessarily saying that pokey stick needs to get nerfed but the team needs to keep this sort of thing in mind when they are creating card generating cards. Anyway that's my random youtube comment section rant.
I think the inherent lack of subtypes limits the total possible amount of permutations one can come up with. There are creatures, spells and landmarks(which barely count). Even Hearthstone, which has been notorious for its stubborn denial of needing more wheels, eventually came to the same realization and started implementing subtypes, and even supertypes, compatible with old archetypes and cards.
I agree with you completely, this is my biggest gripes with the recent philosophy behind card creating. I can't agree more with your point about Lurk and Darkness. I understand why these decks can be popular in some capacity and why people might like the idea of some archetypes being inherently consistent and single synergistic, but I feel like the problem is that they end up cluttering and taking space in the overall design space of the game without the multi-purpose ability of being used in various contexts. When it's a few cards that's not an issue, when it's an archetype it's more problematic and when it's several archetypes suddenly you have Yugioh. When even seasoned deck builders find it hard to play these decks in other ways, then it's no wonder that casual or new deck builders feel overwhelmed when trying to build something competent that goes beyond the defined archetype. To go further with your point about generating specific resources, the same can be said about random key words. With Victor it sorta made sense because of his character being someone built out of various different pieces (although I'd have prefered if there was more choice and less randomness), but I don't understand how this makes sense with the likes of Pantheon and The Arsenal. Those cards don't have anything to do with Elusive or Scout or Impact or various of the other key words that they can get, purely on the basis of it being random so therefore it represents a sudden surge in power. It doesn't work, neither gameplay wise or flavor wise, on one end it brings about more of the polarising gamestate where either you get elusive or you don't and on the other end those key words don't have anything to do with those units so they fail on both fronts. I think keywords such as attach, despite being a bandle key word, is the exact kind of thing that's inherently more interesting and deserving of a key word. It brings about an entirely new kind of play pattern and is general enough that it could be played in various kinds of decks (it isn't but that's partially because of how bandle city is designed as well as the other regions). Fated imo is exactly the kind of endless high value shenanigans that is a symptom of a problem that leads to more polarising plays. Thankfully it was nerfed to only buff attack, but the problem with the keyword is an example of a keyword that really wasn't needed, was similar to other keywords that could've been worked and reworked into an interesting card and it lead to more polarising rather than more interesting play.
@@Yous0147 Fated still grants +1 health, but I agree with your analysis. They are trying to introduce new keywords in lieu of lack of subtypes and playable general archetypes or modular archetypes. I'm starting to think that the 2-color restriction might be the death of the game.
I am a programmer, "Heracles" must be a robot made for comment everyday or something like that. Is not difficult at all to make an automation for comments. Same video Same comment I will try to make one for here, only to Heracles do not stay alone.
@@giovanicruz4851 He's actively replying to people replying to his comments. Also judging by the grammar and spelling I really doubt he has the braincells to whip up any script
It's the girl who canceled him... her description on Twitter was literally the queen of being dramatic.... yet everyone canceled swim and asked questions later... actually they never asked questions just took her side and deleted swim .. it's so messed up she lives for this all for clout and attention still mocking him and as far as we know swim is dead .... he was my favorite streamer/ TH-camr life has not been the same without swim .... hope he's okay really
I have been screaming the exact same thing on reddit for the entire year while getting spam down voted because I was an asshat about it. Riot devs please listen to swim.
The dawnspeaker match in the background made my cry. I used to spam that so hard and now it would literally be impossible because the enemy has more kennens on board then I have hp by the turn my dawnspeakers activate the first time lol
A lot of the balances changes and (especially stats and number) could easily be data driven, and not require a software update at all (beyond updating a spreadsheet on a server). Even if they really have trouble with app stores bureaucracy, they could easily make minor balance update whenever they feel like it if their game was structured correctly
Lots of agreement- it’s ironic that Riot is careful to make the “right” solution, when the right solution comes too late, which makes the deck irrelevant in the next release. I honestly think Riot has some backend metrics that are financially driven at the playerbase’s expense. Just look at League too- it seems there are strategies/champions that are easy to dominate with so new players flock towards them, and new players are more likely to buy skins for champions that they feel they are doing well with. Look at Lurk- a simple AI can play Lurk at the same skill level as some of the top Lurk players- and I see more Lurk players with board/ deck/ pet skins than any other deck. I know I’m a small sample size, but it speaks to something. Riot tries to balance keeping things competitive for old players and broken things to keep new players feeling like they are very good at the game. Psychology of sales.
Came back to LoR after years away. Checked to see what videos swim has done recently.... 2 years ago. Man if LoR doesn't have swim, I don't think I want it
Hmm I don't know why people expected this patch to be the holy grail of patches. Balance patches don't tend to completely shake up the meta. They tend to slap down "some" issues that needed to be addressed. If you want meta changes then those changes usually come with expansions. The extreme issue this game has is that balance patches need to happen more frequently.
@@yuvrajsingh-dh6hv yup yupp i was a returning player from a while back & was shocked with the meta & my favorite deep deck became so underpowered, winnable just harder . now i just play soraka & tahm to stay afloat & win with star spring .
something i also noticed was that they always tend to balance to the mean. Never swapping what is under the mean power level above or whats above it below. An aproach like this would really switch up the meta
The references to Ashe I feel strongly, as I still play my comfort Ashe Leblanc Marauders regularly, even this season. Its painful against "real" decks.
@@heracles9595 To be clear - I actually believe the accusations. But I have to ask, why exactly do you use 'virgin' as an insult? What's wrong/evil/IDK about being a virgin?
When I started playing this game during the end of Targon, I felt this was the peak (sorry for pun). After Aphelios was in the game, that’s when I noticed my love for this game begin to decline, and it has been declining ever since. Right now, I am currently taking a break from LoR, and I will continue this break until the game starts to feel right again.
That's exactly what I felt. However, I started playing for a little while when the Shurima Expansion was released, then it drastically declined to zero. Now I'm taking a break from LoR too and switching up to Autochess and Smash Legends.
@@Sandman_Slim keep coping, besides grapplr there's not a lot of LOR focused TH-camrs right now, most of em changed to marvel snap. The best content was from swim I don't give a fuck about his personal life or what he did or didn't. Unlike most immature people on the internet who like to act as if they got personally attacked and get into cancel culture. I only care about the content he provided.
Deleting comments warning people about your serious abuse allegations is an act of cowardice. Shouldn't you be working on self-improvement instead of trying to silence people that are speaking up?
Hey Swim! I know I’m a little late with this comment, but I always wanted to thank you for all the entertaining videos you’ve made and for all the joy and laughs they have brought me. Even though I have no clue what you’re up to these days, I sincerely hope it’s something that brings you happiness. Thank you!
Anivia is my favorite champion... But its so frustrating playing her, because every match feels like a tower defense game where I either win or lose depending on whether or not I make it to 10 mana. If every popular deck wasn't a new form of turn 5 otk this wouldn't be an issue.
Anivia is another victim of bandle in so many ways. Minimorph, bandle tree, pokey stick and group shot all ruin that poor bird. Its such a shame too, the champ is so cool but her power level is from a bygone era.
@@Lilybun lowkey hoping for her to be included in the champion changes.. she just needs either more support or an alternate leveling condition. I would love to see anivia playable outside of control decks, or even just synergizing with another champion. Those don't feel like huge asks imo?
@@scrivy3641 i think her egg rebirth mechanic needs a lot of help, egg dying turn 7 and staying around til turn 10 was a realistic prospect back when pnz had two pings and other regions had none. Now that sort of scenario is beyond ridiculous. Maybe the egg should be a landmark and anivia herself should do 2 damage on swing to start with. She's not going to be viable as long as minimorph exists in its current state but at least she wouldnt autolose to all the regions that have the ability to deal one (1) damage after killing an overpriced miss fortune with worse skill, worse levelup condition and worse level up payoff.
One funny thing about this video is talking about Mono Shurima being weak and then a video coming out saying the opposite a day later. Balance is hard... really hard. People always think "oh just change this or that" but there are so many interlocking systems that it throws so much out of whack if not done properly.
Man I really don't see that much of a big deal in lor it's a pretty good game .I played shit load of card game and it's my favourite. I don't understand why it needs to be saved .
I'm pretty new to LoR, so I can't really comment too much on the health of the game. I'm sure many players, who've been here since the beginning, are fed up with the long update times and lack of communication from the devs, but since this is my first update, I can't really relate. At the very least, from a greenhorn perspective, I can safely say I am having a great time, even on ladder (Just reached diamond last night). Despite the game frustrating and pushing away many of its veterans, I don't think it's at risk of dying, since it has such an accessible and rewarding progression. It is actually realistic of me to have every card in this game, and I think that's awesome. I'm already planning on maxing every mastery for each champion. lol For context, I have a dense history with MTG and Hearthstone. Left MTGA because of its embarassing economy, and loved Arcane. I heard that LoR had an amazing f2p experience, so I tried it. Been playing ever since.
If this is satire, I'm not getting it. A lot of the stuff in the patch notes seems like water under the bridge; doesn't give the community the justice it deserves. At least, that's what I've come to understand. I abandoned LoR for a while since Darkness was in a rough spot and I've got better things to do than to play a game that I can't fully invest myself in. LoR is the creme of the crop when it comes to freemium games but BC has exhausted the player base (certainly had for me).
I have played LoR since when first expansion came out (Rising Tides) so I kinda understand where swim is coming from here. First of all, I must say that you are absolutely correct in that LoR IS the best card game. The problem I think is the poor handling of power creep that has been done in the last expansions . In the first 2 expansions (Bilgewater and Targon), cards that were added to the game were good but not as opresive and OP as the new cards that were added in the Shurima and BC expansions. When Targon came out, a lot of new archtypes appeared in the game but the old archetypes were still very playable, same with Bilgewater. When shurima came out, devs (yes, devs, not players) created the most overpowered and opresive deck in LoR history (Azir Irelia) and simply let it stay there for over a month. I didn't play that month, as that deck was unbearable, it basically prevented 90% of other decks from being played, and It was in pretty much its final form from day 1. Now with bandle city they release these incredibly OP cards such as Conchologist, Loping telescope, Bandle Major, Yordle Exporer, Aloof travelers, Lecturing Yordle, Yordle Captain, Curious Shellfolk, Gleeming Lantern, YiA, Pokey stick, Poppy, etc (I'm talking about those cards as they were released, pre nerf); and the same thing as with Azir Irelia is happening again, not with a specific deck but with the whole region. Well, it did happen with a specific deck when devs (again devs not players) created Ahri Kennen. But BC is by far the best region in the game, it has too many extremely OP cards. In the early expansions you had like 1 maybe 2 "op" cards, and they weren't really that op. We are talking about cards like Make it Rain or the Black Market Merchant. Those cards were the "op" cards of their time and got nerfed (MiR became 3 mana and BMM a 2/1) just to have their nerfs reverted when more OP cards came along. That proves they weren't really THAT op to begin with. Just compare BMM with Conchologist and you will see what I mean.
Ladder/ competitive players in every ccg I’ve ever played and it’s been a lot since 1993 are a miserable lot after the honeymoon phase of the game is over. The meta is never right. The devs are never listening. The game is dead. I think a lot of people had hoped LoR would be the one game they could play forever all day everyday because it’s economy isn’t predatory but that model also has a price sometimes in what’s not added to the game. As for swim…he’s a content creator so “can lor be saved” is an easy vid to put out whenever the meta is stale.
If ephemerals would only die when they strike would ephemeral decks even be as powerful as bandle? (Harrowing units should probably still die at the end of turn)
A note about the 2 weeks it takes.... Ive seen this 2 weeks in advance thing pop up more than just on this game and its strangled other games I like. After poking around I found out that most phone app stores require 2 weeks advance for deployment on patches so they can test them, and if they want to do it sooner than 2 weeks it costs them a large amount of money.... Considering we got frequent patches before LoR went mobile and after its mobile version launch is when the slower patch cycles started i'm inclined to think that this is what is hampering them. And if it is they wont really talk about it much as App Strores aggressively defend their price gouging status quo. This forced delay isn't really the core issue as they could just be more proactive with balance... but it sure as hell amplifies the problem.
@@professornormal9677 when the game first came out before BW even shipped the game had no mobile version. During this period we got almost weekly updates and emergency patches. It wasn't a long period but it was a good few months.
For anyone new, swim's personality and behaviour on his own relationships was subjectively atypical, and due to his partner at that time releasing a document to the public telling these abnormal scenarios, his public image was destroyed and it took away his job. Now he's probably gambling elsewhere on other card games or smth.
that is the most ambiguous censoring way to say that he was a mentally ill abusive bf and he got exposed(which btw even though i have only informed myself through these comments it's the only thing everyone agrees on)
@@ElGranTocho well, first of all, if everyone agrees on something doesn't mean it's true, secondly, his case was very atypical due to his "abusive" behaviour being just psychologically, not physically, and didn't include any kind of threats or similar. He was just convincing his girlfriend of doing things she didn't want to do due to her being mentally weak and not being able to say "no" . He's not completely innocent, surely I would suggest him doing therapy to find out what in his childhood made him believe that's the way to deal with people, but he did not deserve to lose his job for that.
As a long time (almost Day 1) Ashe and Karma player. It really hurts that both of them have basically been dead for half a year. And playing them is almost equivalent to losing 4/5 games
"Some cards actually didn't need nerfs at the time when they got nerfed" "We don't need bigger nerfs, we need *faster* nerfs" Yep, sounds like Riot to me
That’s actually what I don’t understand about this video. These are contradictory concepts, and Swim presents both of them as facts. I think the ability to have frequent small adjustments to cards has made the players expect change faster than is really necessary for a game. If you look at the balance tactics of a long living game like mtg, new sets come out 2 or 3 times a year, and balance is very occasionally a ban. The meta still corrects itself and the game is still very popular. I just don’t get it when someone complains about “no balance patch for a whole month”.
@@beefpelican When I started playing MTG:A I remember a lot of people complaining about Teferi 5. It was already an established card that people complained about before I started playing, and the whole time I was playing it continued to be complained about. By the time it was getting ready to rotate out of standard, Teferi 3 was printed and was even more oppressive. I stopped playing because of that. I was not prepared to continue in the face of two years of dealing with that card and knowing that they might just print another one when it was done. MTG has had decades to work on the identities of colors and color combinations and to figure out ways to let them all co-exist, and it still creates problems like that which will chase away players like me. Saying "People shouldn't complain about LoR balancing slowly because MTG is even slower and people like it" only holds up if people aren't also complaining about the exact same problem in MTG.
@@driftwisp2797 Fair enough. There's probably a middle ground to strike somewhere between monthly and 2-yearly balance changes. Now that MTG:A is experimenting with changing cards in Alchemy mode, I guess my argument looks even less valid. I am curious to see if Runeterra will give up on keeping all cards balanced and switch to Standard rotations like MTG and Hearthstone did.
@@beefpelican It's all about different ways to balance a game, people do expect that, since Riot patches their games basically once every two weeks, that those balance changes actually end up changing something, but often they're just minor tweaks. I think the problem consists in Riot not really doing stuff as often as they could, and instead focus on big patches that are not big on changes themselves.
I mean swim pretty much knows exactly when ranked stopped being fun, and it was the same for me, when dunekeeper merciless hunter and ruin runner were released was the day I stopped playing ladder
They already said that they're on standby to hotfix YIA and tree on twitter, they admitted that they "missed the mark" with not hitting it right away and if the winrates don't change they'll strike it(allegedly)
@@bakersdozzzen6553 That being said, there are a few cards not being updated (yet) that we want to provide some extra context on: Yordles in Arms: We work on these patches several weeks in advance, and we worked on this one earlier than usual due to our week out - Yordles in Arms wasn’t seeing nearly as much play when these changes were locked, but we’re watching it now. The new removal cards being added along with the other changes this patch should have an effect on YiA’s efficacy as well, but we’re keeping an eye on it. The Bandle Tree: We have changes planned for The Bandle Tree to alleviate the lack of interactivity in its win condition, but the changes are more complex to implement, so we have that targeted for our next balance patch - 3.6.0 on April 27.
To be fair I think your right on the stat thing: There is 3 way to get feedback: #1 Player feedback #2 Pro feedback #3 Data feedback It a triangle you need to take all of them into account + I do agree that if you have are 2 week late on the change you need to make It probably even more likely that your data is old. vs player feedback might not have change much (exemple minimorphe being toxic design was called for like 6 month or something they didn't change it yet but like they know it not a good design form the feedback they got. and sure the Data might say it fine but it still can be toxic)
Arguably minimorph data when it comes to to snap concedes when the opponents anivia/fiora/hecarim gets hit should be indicative that the card is not ok. Burst speed obliterate is not a good solution, even if it costs 9 mana to use its still a bad idea.
@@Lilybun Indeed I guess the data could show that... tho not too sure it would. Any way in rainbow 6 siege they can only tell if the KD ratio basse on your inventory so they can't say for sure how the secondary weapons perform there. I think it likely would work similary in LoR they might be able to tell whene someone rage quite and they might be able to see what card each player where using in there deck but I doute they can see how the game played out and whene the rage quite happened. If I had to guess any way... Like It still a big tell but less than we look at each game and know everything that hapend in each one of them :D
@@charleouel9012 They probably should be able to tell what was the last card played in any given game and whether the game ends in a concede. Big board clears like ruination and avalanche probably show up a lot in such a statistic, game enders like get excited to the face or the watcher perhaps as well. None of the aforementioned cards are burst speed though...
@@Lilybun May be the last card play I guess tho I doubt they can tell like too much about it It would be too much date but I think the last card play is possible to see where frustration can come from
I love your content swim and this video expressed all my frustrations with the game. As much as I use to love watching you and grapplr every day the game has gotten to the point that it's way to boring to even think about conceptually. This went from being one of my favorite games ever to being just another card game and I've been sad and frustrated by that. I hope they can turn it around and we can go back to good times.
My favorite decks were the Tealred Plazabot decks. Draven got nerfed because of Draven Ezreal. And there's a lot of powercreep of other decks. There were like at least 12 different Draven decks I played, often using Plaza Guardian and/or Assembly Bot. I'd say those 2 cards are my favorite, and I played a dozen decks with at least 1 of them, and now all of those decks are unplayable. I've not actually been playing since those cards became unplayable. It sucks when such unique cards like that become unplayable. It's like when your favorite hero/champion gets reworked or overnerfed and you no longer enjoy playing it and you played a game because you played that hero.
Personally in my opinion, the biggest issue with bandle city was the fact that that region single handedly killed a lot of fun decks/creative and even meme decks with it's uncounterable cards. Basically minimorph. On top of that the region never runs out of cards...
Don't know if you'll ever read this. First off you hot the nail on the head for me. Second would really love to see a tft guide (how to play) from a ccg players perspective. I've wanted to play it for ages but people aren't really great at teaching the fundamental strategy's of the game
I tried playing it but closed it halfway through and uninstalled. I've played a lot of Battlegrounds and LoR, maybe it's a LoL thing but I have no idea what I'm looking at, or where to find out, doing research for that is just a waste of effort
I've been casually keeping up with some of your opinions pretty much the entire ride, and the same joke just keeps repeating every.single.time in all games you played and had to ditch: not thinking ahead. Companies tend to love to invest in CCGs because they're easy to produce and easy to milk, with relatively little maintainance required - but all of them fail to see the struggle much more mature card games have already faced in the past: making scalable and future proof design. It's like a bunch of children playing in a sand pit but running into the problem their sand castle doesn't have the structural integrity to be built bigger, and it just collapses elsewhere as they add more sand. It's absolutely hilarious how often these game designers run into the same problem, regardless of the platform they started with. Cardgames aren't developed to go from A to B, they evolve; something the developers still don't seem to grasp. You cannot make ad hoc decisions and expect them not to bite you in the ass later, without being able to revert them without causing even more damage.
Honestly, the deck I have loved the most in LOR history is really recent. A version of Jayce Freljord control deck revolving around Winter's breath. I love Jayce and the interactions he has with old cards. I think he is a terifficly designed card that has future implications while being synergistic without being busted stand alone. Unfortunately Jayce has actually never been good. :(
Honestly I got pulled away by life obligations but was still excited to return. The thing that actually discouraged me was the decision, most likely from Riot's suits rather than the LoR devs themselves, to defund their competitive broadcasting. That signalled to me that no matter how good the LoR devs tried, the suits already wrote off the game as a serious competitive venue. THAT was discouraging. Devs have shown before that they're receptive to feedback, and they made such a strong game before, that they've won my faith to endure these dark periods where I'm maybe not the most satisfied with the state of the game. But that -- pulling money out of LoR's competitive budget just as it was budding -- just felt disrespectful.
Ieft a bit before this video went up and felt like coming back hoping they fixed it a little but got back and all my cards are useless and have no way of getting any relevant cards without spending a tonne even though I spent loads on it and kept my library up to date until about 6 months ago. Had such potential might check back in when they do rotations and hope that they try to return to serenity Edit: Also hope you're okay swim been a while and there hasn't been an entirely positive update in a while, and you were always my go to creator and would love to see you happy
Just came back to LoR after switching to MTG for a couple of years. I'm thinking, where is Swim? 7 months on his meta update? No streams? I've mostly been playing path of champs, which is an incredible upgrade to the old labs challenges and they did a wonderful (if a little pay to progress) thing there. What a sad loss to the community, and it seems overall a loss to people that enjoyed watching :(
While I agree with the buffs not being super impactful, Rumble and Mechayordles were and are my favorite archetype so I’m happy with my decks being better but I mean, yordle in arms? It honestly might need a hot fix similar to god-willow a couple months ago Edit: So after watching a bit longer Deep is my hand raise for favorite of all time but it’s gone. So Mechayordles has just been my new fix and my replacement favorite
Am I the only one that wanted the game to be more competative? Like have ranked similar to singleton where you play a best of 3 and get to ban decks. I enjoyed watching the regionals so you can see how the pros play. They shut it down cause of lack of viewership, but honestly it was never even promoted properly. Also tournaments on a weekly basis for all sorts of players where the rewards can be skins or emotes, gems whatever... With clash of champions which i played once - the game just got more casual, more of a mobile experience...shame rito shame
Being able to ban decks/regions similar to tournament rules might fix a lot of the systemic issues. One of the main reasons league of legends is playable as a flexible competitive game is because 10 champions get removed for every ranked and pro game, it acts as a dynamic game balance measure.
I really wanted to see how that last game ended. You ever think of doing a second channel or even post more commentary like this over game play again? It was very relaxing watching the sped up games and listening to you talk.
I think that people are aproaching this game as a TCG when it's an OCG, let me explain, in TCG as swim said, bad decisions are a big deal they have long lives like printing a card or bannishing 1, but on online playing you are able to patch a card just the week or the month after its printed, the balance team shouldnt be afraid of bad decisions instead they should embrace it like in leagua or valorant where things change a lot and the meta game go nuts!
Some key followers were added to the game to be an impactful late game play but often end up being terrible. Looking at you Epic cards (Ex: Arrel the Tracker, Zinhea, etc...). They should just buff all the epics that never got their time to shine. This patch is a good start since they buffed Sacred Protector, Camphor, J3 and some others but we need way more changes. Cards like sharpsight are very impactful because they are in every Demacia deck but I don't think it's risky to buff an epic that's only played in one deck
The solution you are giving reminds me of Yu-Gi-Oh. Konami periodically launchs "support" for old archetypes, in the form of new cards that are like, really good. It can be only 1 card, or maybe more than that. This way you have an old, almost un-playable Deck recieve a new card that glues the strategy together and gives the Deck a new breath of fresh air. So Konami releases crazy new competitive strategies, and then gives the equivalent of Elnuck Beatdown a new card. That old deck is never coming back, but having a treat from time to time is cool.
Hope you're well brother. The community misses u and your great content. I watched you for years and learned so much from your content as well as had a ton of fun watching!! I use TH-cam premium so I download your videos when I go out to sea for work and man it sucks that one of the best content creators on this site isn't posting anymore :(
What sucks most to me is that nowdays every deck seems to run at roughly the same speed: End the game by round 5-7
Any deck that can't do that reliably or simply tries to do something different just gets overrun!
Play spider aggro and laugh at everyone
Ez/cait plays most of the games up to 10 mana
i 100% agree, my fav LoR metas is when games would end between 5-10 turns aka healthy midrange meta, games ends too fast in a predictable way too often =-(
@@danielnicuta8313 Yes, it's pretty much the only fast control deck there is, just as Ez Draven was.
I'm in love with Jayce Shadow Isles, end up winning between 10 and 12
From a design standpoint... if all changes must be decided weeks in advance, wouldn't that by default mean they MUST take shots in the dark?
Wouldn't looking at current data to solve problems of the future... literally iimpossible?
Yeah pretty much. And Swim says exactly that in this video. Data can be really good sometimes, and shed light on issues in a way that nothing else can. But at the same time, and over-reliance on data makes you lose that human element.
Anyone could have told you that Bandle City would still be overpowered, the best deck of the format, after this patch. Even if data may not have reflected that Yordles in Arms is overpowered at the time they were locking in changes, anyone could have told you that these nerfs were too light.
They just assumed players have the patience to play in a bad meta for weeks to wait lol
One day when the players drop to a point and they will forget about this “two week rule”
@@BullyMaguire69 it's not a rule, it's the Apple store update approval system.
@@exu7325 how does hearthstone bypass it then?
@@exu7325 Meanwhile TFT is updating constantly
Really miss your content, I hope you're well and one day you'll return to this channel
Maybe he will learn to shower one day.
It feels like a farewell for me when swims showing the good ol days
Yep, uninstalled the game, a very sad thing that all thing is.
It's fine he hasn't made a song about leaving lor yet
He did the same with gwent
@@mustafaalnuaimi1800 and Artifact
I absolutely loved playing thresh decks back in the day as thinking of all the champs i could pull put with thresh was so fun; ashe thresh, lux thresh, gangplank thresh, even splashing thresh into deep were my favorite decks by far, and now i cant make any of them work 😟
Now tresh just die everytime
Onlt decent thesh decks are nasus thresh and aurelian sol thresh, and still is so hard to keep him alive, but he would be op if you made him easyer to lv up, such an akward possition for him
This really is the best video you've made. I've watched it several times, now, and desperately want more of these long-form, analytical video essays.
The part I particularly hate is not being able to run out of cards.
My favorite control decks have always been grind oriented, where you try to 1 for 1 make your cards out value your opponent, but these decks only ever work for a short time with each new cardgame I play.
It got briefly brought back with Go Hard Ahri Kennen, but now that that's gone seeing this direction control probably won't be back in any meaningful way, so time to go elsewhere
I feel like it has to do with most online card games also being on mobile. If a game is supposed to be played while out and about, grindy decks that want to play for half an hour are punishing and almost antithetical. My solution? Fuck 'em. I wanna play freeze mage.
@@loops9508 If I could play Runeterra on my laptop, I would play it all the time, but I'm not a fan of playing it on the phone.
@@xaius4348 Are you using Linux or something
It’s available on Windows/Mac
@@xaius4348 it is on computer
you nailed it with the particular power creep. I came back after leaving at targon release and was surprised by the lack of kinds of decks in the meta. how so much of the game is STILL just about curve + attack with keywords and quick buffs. there needs to be more focus on archtypes other than that. Deep and Darkness are examples of the kinds of decks I want more of.
@@Noone-pf7ns Minimorph is the pain of this game
@@Noone-pf7ns i really wish minimorph and transforms in general put the original target into the death pool when the minitee dies. It being a burst speed obliterate is really fucked honestly.
Nerf bandle city as much as you want pls but leave minimorph alone
dud probably every card game ends like that
Deep and Darkness are tasteless for players who love deckbuilding. They don't need to focus more on these specifically, they just need to tone down everything that's too powerful, but that's a massive work because now half of the cards in the game are stronger than what they should be.
What frustrates me in LoR is the insane pace at which they add new mechanics, instead of refreshing olders ones.
Last expansion added TWO keywords: Attach and Formidable
And I was like "whoa whoa, can't we have one thing at a time?" Plus, these keywords are only for one region each (Attach = Bandle, Formidable = Demacia), which makes these brand new mechanics very niche.
Couldn't they have focused the expansion on one keyword only, and drop a few more cards like it?
For instance, if they decided to release Formidable only, release Galio and some Freljordian Ice champion (or maybe they could have released Malphite with Formidable? This way you mix Landmarks and Formidable!).
If they decided to focus on attach, add some "Clinging scarab" for Shurima, or "Possessive ghost" who give +3+3 and Ephemeral, idk!
What frustrates me is that each new key word is very niche, and is almost never expanded. Lurk? Pyke and Rek'sai, no one else. Deep? Nautilus Maokai; no one else. Formidable? Galio. No one else.
I would love for them to go back and buff some of the unused foundations cards with these new keywords. Formidable soulgorger and back ally barkeep with manifest instead of create random for example
It does really feel like these mechanics are just attached to a champion. When you play Galio you play the Galio cards, when you play Nautilus you play the Nautilus cards.
I miss when the game was super flexible. What cards do you play with Lux? Karma? Kalista? Idk man your creativity is the limit baby. Lets try this super niche idea where it would be cool if Karma doubled this specific spell, or try playing region combos that aren't usually combined this way.
Now its just like okay gonna grab the Taliyah/Ziggs/Xerath (literally just interchange any of those champions to make a deck) cards *clicks on landmarks tab* alllright done my new tier one deck, slap in an arsenal cuz the dude is broken and bam.
No more creativity. Unless you want to lose.
1
I used to be very excited about new keywords, but Im not anymore
I disagree, on formidable specifically. The formidable cards can often very easily he included in other decks, the keyword is fine even if Galio's best card pairings are other formidable cards, the other formidable cards don't need Galio.
Its a far and wide difference from deep or lurk which are carried by their champions. Formidable is not that, its a flexible keyword with a lot of leeway on where you put it
I don't care about swim anymore. The only reason to be here is because I wonder when Heracles will stop to comment. Make your bet!
Probably till it finds a propouse in his life, so in a very long time
But if you think about it, heracles can actually be swim, the bad side of swim. Him trying to abandon his hobbies and addictions but he still appears around here in a toxic and weird way. Trying to punish himself, this way delaying what it needs to be the aceptacion of the ocurrences of his life and his person progress. People think that the damage and the bad feelings are forever. But the only true constant, is change, and the only way to keeping something is by denying aceptance and damagin yourself.
@@foxunit5271 lmao virgin swim fanboy
You're crying so hard lmao
Cringy person
I wish riot was less afraid of making bigger changes and would do something Like straight up every 2 weeks like 10-15 card buffed/nerfed and every month bigger changes not +1 health-1health (yea they are impactful but they arent that fun and in most of cases they do nothing Also they shouldnt leave old decks so behind
Like for real if after some bigger changes card is ultra broken just hotfix it few days after
Not saying I disagree, but an issue with this is it makes it very difficult for players who don't play very often, as their decks would change a lot, all the time
@@yayme470 thank god we only get 20 or so changes every 3 months then, the player base must be absolutely fucking thriving right now then right?.... right?
@@ACatHandler monthly balance patches should be the way to go. 2 weeks isn't enough time since any minor change in LoR is huge compared to League or TFT whereas the numbers are smaller in scale.
2 weeks is too short of a timestamp for a casual player to acomodate to, LoR is not like a moba where you kinda can play without knowing what you are doing. It's hard to even have fun if you are not actual with the patches of a card game, therefore they mind be unable to do that even if they would want to.
Haven't played in 6 or more months and i feel exactly this. Watching your youtube is wbout the only thing with LoR i enjoy anymore.
For me i am a hard core control player. I like the late game, i like the value game and i like having a wincon that is sometimes challenging to meet but extremely powerful when met.
Control just doesn't exist in LoR anymore. Anytime one pops up, its killed pretty fast and as the game gets faster and faster, control card become less effective at slowing anything down.
There just isn't a fun deck anymore, not one that isn't a complete headache to play, not to me anyway.
Hope game gets better. But not holding my breath
Climbed to 200 lp masters this season with thresh a sol control, the game is what you make of it. A lot of "dead archetypes" are 2-3% WR away from meta staples. Theres a dude in europe masters who has 50 games played on thresh nasus and is holding a 70% WR.
u havnt played in 6 months your opinion doesnt matter
I can really recommend Zilean Xerath! It’s really fun, higher skill and cooler champs then darkness
@@Jon_Doe It does, it just proves that what the devs are doing is hurting the game for a long while now.
@@truthseeker5447 I've climbed with ez cait to 150 lp with ez/cait tribeam, it's a really reliable deck that kinda loses to a lot of the meta decks highrolls, but when it comes to an average draw you kinda slap anything
I come back to this channel every now and then, and I will keep coming back. Its so nice I was able to have such an amazing and smart friend without ever knowing him in person. I hope you are happy and well brother, and I hope I will see you live on screen again one day 🙏
was a different time and a different place.
@@jcon2060 You are absolutely right. It was nice to experience it.
Nope, he got cancelled for being abusive to his girlfriend I think, another streamer named silverfuse
@@MeltedCheese01you got the details wrong. At least learn about the actual details before commenting.
As someone that comes back like twice a year to see what LoR has changed, I'm still waiting for a Bo3 format with sideboards.
I love this game to death, the mechanics are really fun and I like how it works. It makes me so sad that I can’t play any of my favorite decks because I get obliterated by high tier bandle city. It makes me not want to play. I thought the whole point of a card game was to make your own decks and have fun with trying out fun new things but riot has unintentionally slowly taken that away. I just want old LOR back
thats exactly what i feel, im close to crying when i think about good old foundation and rising tide times.
Play a single-player card battler.
The point of a card game is not necessarily to make your own decks or try new fun things. The point can change from person to person and from game mode to game mode. For some, brewing decks and trying out new tools is the point. For others, the point is to win and to climb rank, so they will gravitate to the most powerful tools regardless of the level of interest or excitement. Some people find enjoyment out of finding fun decks online and trying to get good at those decks without much of a care about winning or climbing necessarily. Some people just want to collect everything and don't care for actually playing against other players at all so they just spam AI games or PoC. Some players enjoy drafting and those players can enjoy the giant shaft Riot has shoved up their ass. The list can go on ad infinitum.
Kindred is my favourite champion, i wish she had existed in vanilla when she actually could have been a card you can build SI control around.
Yeah same thing to me man… at this point i just play my favorite deck right now dont care if i lose or win 😅
1 year of the master isn’t on yt anymore….. fml i miss you
Sadly you can't really get around the system of 'changes have to be locked in 2 weeks in advance', with a game that is localized in god knows how many languages, but I agree with swim that their balance approach as a whole should be adjusted. I like what they did with mecha yordles, I wish they would do exactly this with every single deck concept that isn't winning games and with all these released cards that never saw play even for a second.
The localisation wouldn't be the factor most likely, its development, QA testing, app store testing, back forth.
It is possible to shorten this through procedures or cram, but it may risk bugs.
It has been done before, Zephyr Sage was like 3 days so it was possible to include YIA or other hot fixes.
The 2 weeks could also be a large over estimate on their part, we can't really know. I even do this in my job for project expectations.
You know what, i forget that games are made in more languages than the one i speak sometimes so that "2 week" system makes sense now
As for the data part, I completely agree. In fact, that was literally the reason why they refused to nerf Azirelia early and let the damn thing dominate the ladder for that long. I hold a grudge against that to this very day.
A slight correction. The champion reworks are planned for 27th April, which will be also tied to another big balance patch. In May there will be just the new expansion without big balance changes.
"Another big balance patch"? Like this one where most of it where +1 stat to non collectible cards? As far as we know they just going to buff Emperor's deck.
So another month? We're tired of this
Its pretty straightforward, cards that do things like Lux, Jayce, TF, Shen, Karma, need to be better then cards that hit things like Elise, Ahiri, Gnar. Because cards that do things have build around costs, and cards that hit things don't. Mtg figured this out ages ago yes mono red is just best aggro cards of the meta, but it's only as strong as control, and midrange let's it be.
Guys I can't believe I'm saying this but I think Heracles got a life. I wish him the best. 🙂
Maybe Riot includes a New Spell against the "Blue Balls"
Hahahahahaha
Screw the haters I hope you come back to streaming some day Swim. Love ya man!
I hope you've found peace and worked on yourself. You were genuinely my favourite strimmer and i sincerely hope you learn from your mistakes and become a better person.
Pay his internet bill then. Daddy needs his fix.
@@Sandman_Slim cringe reply
@@beepboopitsjoop4678 Pay it, incel.
@@furkankaraslan9040 I think googling it will explain it to you way better than I can
@@furkankaraslan9040 He diddles kids.
The curse of swimstrim:
I first discovered swim playing Gwent back in the day, then they ruined it.
Artifact happened and I was excited that swim was a major community member, but then they ruined it.
Dota autochess was a pleasant surprise out of nowhere, which transition into Underlords. Guess who was there playin that? But then they ruined it.
Some time later I discover this neat game called Legends of Runeterra. I enjoy it. I see swim plays it. This is a Riot game, I say to myself, surely they won't ruin it, they somehow kept lol relevant for a decade, this has to last. But now, they have ruined this too.
That is the curse of swimstrim. Any game dev dreads swim streaming their game.
They also said the same thing about josh strife hayes.
Well, I think you should watch the video titled "the tera incident". Happen exactly like this.
I miss the underlords days so much
take me BACK 😔
he should probably just play MTG Arena. They can't ruin it because it's already shit, but it's still MTG
Love swim but I guess getting an easy to access guide on "meta" decks, kinda ruin the fun in most games. When a meta starts, that's usually the point where people start complaining, because people who have no creativity just follow the easiest way to win.
I'll still stick with my non-meta decks...except for my lurk, I guess now it's considered meta. Was kinda happy rocking lurk when people didn't play it that much.
For what its worth...
I see the problem with this game as one of developer philosophy and archetype creation rather than a problem with individual cards. The individual cards are bad, yes. But the whole system that creates these new keywords and archetypes is filled with errors.
Card creation philosophies behind the likes of "Lurk" and "Darkness" that have no synergies outside their specific two champ combo (or one champ combo like poor Victor) and scale infinitely need to end. There are so many keywords and implied mechanics in existing cards that NEW keywords need not be created before old ones are better explored. Also, when creating these new keywords, focus should be placed on synergies with multiple other older archetypes over the overt power of the new one.
Additionally the philosophy behind over-tuned new cards "for playability" of the archetype needs to stop (looking at you 2 mana 3*|3 challenger, fortify.)
To further round off the rant. Archetypes or mechanics that apply false restrictions to a card and give them cost / stat bonuses in line with these false restrictions needs to stop. "Fortify" has no right being considered balanced the way they price it and Rek'sai is a disgraceful card that perfectly exemplifies this trash-level design philosophy.
Finally,: Cards that generate resources need to be specific and require some level of sacrifice (generally in stats, but usually in cost). Pokey stick, as an example, will be in every deck forever because the value of just drawing a card is likely 1-2 mana, 1 damage is worth 1 mana, and being able to do both with one card is worth 1 mana. Basically pokey stick should be a 3 mana card if it were "fair" (static shock is 4 mana and only does one extra damage overall). Now i'm not necessarily saying that pokey stick needs to get nerfed but the team needs to keep this sort of thing in mind when they are creating card generating cards.
Anyway that's my random youtube comment section rant.
I think the inherent lack of subtypes limits the total possible amount of permutations one can come up with. There are creatures, spells and landmarks(which barely count). Even Hearthstone, which has been notorious for its stubborn denial of needing more wheels, eventually came to the same realization and started implementing subtypes, and even supertypes, compatible with old archetypes and cards.
Pokey stick has to be nerfed now that Gnar generates it.
I agree with you completely, this is my biggest gripes with the recent philosophy behind card creating.
I can't agree more with your point about Lurk and Darkness. I understand why these decks can be popular in some capacity and why people might like the idea of some archetypes being inherently consistent and single synergistic, but I feel like the problem is that they end up cluttering and taking space in the overall design space of the game without the multi-purpose ability of being used in various contexts. When it's a few cards that's not an issue, when it's an archetype it's more problematic and when it's several archetypes suddenly you have Yugioh. When even seasoned deck builders find it hard to play these decks in other ways, then it's no wonder that casual or new deck builders feel overwhelmed when trying to build something competent that goes beyond the defined archetype.
To go further with your point about generating specific resources, the same can be said about random key words. With Victor it sorta made sense because of his character being someone built out of various different pieces (although I'd have prefered if there was more choice and less randomness), but I don't understand how this makes sense with the likes of Pantheon and The Arsenal. Those cards don't have anything to do with Elusive or Scout or Impact or various of the other key words that they can get, purely on the basis of it being random so therefore it represents a sudden surge in power. It doesn't work, neither gameplay wise or flavor wise, on one end it brings about more of the polarising gamestate where either you get elusive or you don't and on the other end those key words don't have anything to do with those units so they fail on both fronts.
I think keywords such as attach, despite being a bandle key word, is the exact kind of thing that's inherently more interesting and deserving of a key word. It brings about an entirely new kind of play pattern and is general enough that it could be played in various kinds of decks (it isn't but that's partially because of how bandle city is designed as well as the other regions). Fated imo is exactly the kind of endless high value shenanigans that is a symptom of a problem that leads to more polarising plays. Thankfully it was nerfed to only buff attack, but the problem with the keyword is an example of a keyword that really wasn't needed, was similar to other keywords that could've been worked and reworked into an interesting card and it lead to more polarising rather than more interesting play.
@@Yous0147 Fated still grants +1 health, but I agree with your analysis. They are trying to introduce new keywords in lieu of lack of subtypes and playable general archetypes or modular archetypes. I'm starting to think that the 2-color restriction might be the death of the game.
This "Heracles" guy needs to get a life. He's been commenting the same shit for over 4 months
I am a programmer, "Heracles" must be a robot made for comment everyday or something like that. Is not difficult at all to make an automation for comments.
Same video
Same comment
I will try to make one for here, only to Heracles do not stay alone.
@@giovanicruz4851 He's actively replying to people replying to his comments. Also judging by the grammar and spelling I really doubt he has the braincells to whip up any script
It's the girl who canceled him... her description on Twitter was literally the queen of being dramatic.... yet everyone canceled swim and asked questions later... actually they never asked questions just took her side and deleted swim .. it's so messed up she lives for this all for clout and attention still mocking him and as far as we know swim is dead .... he was my favorite streamer/ TH-camr life has not been the same without swim .... hope he's okay really
@@andyog8252 She has the receipts to prove he's guilty, guy didn't even try to defend himself (most likely cause he can't). Good riddance.
I have been screaming the exact same thing on reddit for the entire year while getting spam down voted because I was an asshat about it.
Riot devs please listen to swim.
❤
The dawnspeaker match in the background made my cry. I used to spam that so hard and now it would literally be impossible because the enemy has more kennens on board then I have hp by the turn my dawnspeakers activate the first time lol
Who tf is playing kennen right now?
As swim pointed out in this video, they once again over nerfed ahri kennen and its essentially gone now.
Lmao anyone else think hed come back after the death of the game
20:14 WHEN The entire community can see some problem is coming before the balance team seems to be able to, THERE IS A PROBLEM.
1:26 I remember that one. Brings back all the good memories!
Who else out here still re-watches old swim vids
A lot of the balances changes and (especially stats and number) could easily be data driven, and not require a software update at all (beyond updating a spreadsheet on a server). Even if they really have trouble with app stores bureaucracy, they could easily make minor balance update whenever they feel like it if their game was structured correctly
Lots of agreement- it’s ironic that Riot is careful to make the “right” solution, when the right solution comes too late, which makes the deck irrelevant in the next release.
I honestly think Riot has some backend metrics that are financially driven at the playerbase’s expense. Just look at League too- it seems there are strategies/champions that are easy to dominate with so new players flock towards them, and new players are more likely to buy skins for champions that they feel they are doing well with.
Look at Lurk- a simple AI can play Lurk at the same skill level as some of the top Lurk players- and I see more Lurk players with board/ deck/ pet skins than any other deck. I know I’m a small sample size, but it speaks to something. Riot tries to balance keeping things competitive for old players and broken things to keep new players feeling like they are very good at the game. Psychology of sales.
The lurk players allways have the pyke skin
Riot is not a gaming studio, it's a business company 😂
its may 2023 and i miss swims yt content
same
Nope
Came back to LoR after years away. Checked to see what videos swim has done recently.... 2 years ago. Man if LoR doesn't have swim, I don't think I want it
fr his content is just better
What did you expect? He's been cancelled lmao. He's probably lumberjacking on Alaska now.
@@Gaze73 I missed that, like I said, been out of the loop for years.
Hmm I don't know why people expected this patch to be the holy grail of patches. Balance patches don't tend to completely shake up the meta. They tend to slap down "some" issues that needed to be addressed. If you want meta changes then those changes usually come with expansions. The extreme issue this game has is that balance patches need to happen more frequently.
people expected this patch to be a holy grail cuz they need a holy grail. The meta is dogshit bad.
@@yuvrajsingh-dh6hv yup yupp i was a returning player from a while back & was shocked with the meta & my favorite deep deck became so underpowered, winnable just harder . now i just play soraka & tahm to stay afloat & win with star spring .
something i also noticed was that they always tend to balance to the mean. Never swapping what is under the mean power level above or whats above it below. An aproach like this would really switch up the meta
I miss this channel
I don’t
@@lifedeather @Lifedeather no once cares about you
@@hungrosa cry clown
The references to Ashe I feel strongly, as I still play my comfort Ashe Leblanc Marauders regularly, even this season. Its painful against "real" decks.
For anyone new, my name is Heracles and I need to get a life.
Cry virgin
@@heracles9595 To be clear - I actually believe the accusations. But I have to ask, why exactly do you use 'virgin' as an insult? What's wrong/evil/IDK about being a virgin?
When I started playing this game during the end of Targon, I felt this was the peak (sorry for pun). After Aphelios was in the game, that’s when I noticed my love for this game begin to decline, and it has been declining ever since. Right now, I am currently taking a break from LoR, and I will continue this break until the game starts to feel right again.
That's exactly what I felt. However, I started playing for a little while when the Shurima Expansion was released, then it drastically declined to zero. Now I'm taking a break from LoR too and switching up to Autochess and Smash Legends.
LoR feels so lifeless to me without Swim 😭
Yes
Didn't he get deleted due to sa
It actually smells better without him. Keep glorifying creeps.
@@Sandman_Slim keep coping, besides grapplr there's not a lot of LOR focused TH-camrs right now, most of em changed to marvel snap. The best content was from swim
I don't give a fuck about his personal life or what he did or didn't. Unlike most immature people on the internet who like to act as if they got personally attacked and get into cancel culture. I only care about the content he provided.
@kyps1259 he was good content creator for runeterra but he still a sicko
Deleting comments warning people about your serious abuse allegations is an act of cowardice. Shouldn't you be working on self-improvement instead of trying to silence people that are speaking up?
Key word there is allegations
Funny how you disabled comments on your last two videos, damage control won’t save you from the consequences of your actions
What happened?
@@targetisstrong9180 hes a manipulative borderline rapist. mostly sexually abusing and manipulating his vulnerable gf
@@targetisstrong9180 there's a 42 page document showing screenshots of his texts and the girl's experience
@@targetisstrong9180 he rapp*d, Dru*ged and Abu*sed multiple girls, some of them minors
crazy girlfriend trying to cancel someone on twitter.nothing new
Such refreshing background gameplay
Hey Swim! I know I’m a little late with this comment, but I always wanted to thank you for all the entertaining videos you’ve made and for all the joy and laughs they have brought me.
Even though I have no clue what you’re up to these days, I sincerely hope it’s something that brings you happiness.
Thank you!
8:03 that match was funny af, lmao
Anivia is my favorite champion... But its so frustrating playing her, because every match feels like a tower defense game where I either win or lose depending on whether or not I make it to 10 mana. If every popular deck wasn't a new form of turn 5 otk this wouldn't be an issue.
Anivia is another victim of bandle in so many ways. Minimorph, bandle tree, pokey stick and group shot all ruin that poor bird. Its such a shame too, the champ is so cool but her power level is from a bygone era.
@@Lilybun lowkey hoping for her to be included in the champion changes.. she just needs either more support or an alternate leveling condition. I would love to see anivia playable outside of control decks, or even just synergizing with another champion. Those don't feel like huge asks imo?
@@scrivy3641 i think her egg rebirth mechanic needs a lot of help, egg dying turn 7 and staying around til turn 10 was a realistic prospect back when pnz had two pings and other regions had none. Now that sort of scenario is beyond ridiculous. Maybe the egg should be a landmark and anivia herself should do 2 damage on swing to start with. She's not going to be viable as long as minimorph exists in its current state but at least she wouldnt autolose to all the regions that have the ability to deal one (1) damage after killing an overpriced miss fortune with worse skill, worse levelup condition and worse level up payoff.
@@Lilybun I think anivia could legit be reverted to her beta stats and still be fine in todays meta tbh
Strong video! Very well spoken and concise.
Hey swimothy, are you ok ? I miss your streams. Please come back.
One funny thing about this video is talking about Mono Shurima being weak and then a video coming out saying the opposite a day later. Balance is hard... really hard. People always think "oh just change this or that" but there are so many interlocking systems that it throws so much out of whack if not done properly.
i sincerely hope you're doing well and that you've found peace and happiness. wishing you all the best!
I don’t
@@lifedeather no once cares about you
@@hungrosa cry clown
my main issue for me how dominant aggro is and how little viability heavy control has.
Man I really don't see that much of a big deal in lor it's a pretty good game .I played shit load of card game and it's my favourite. I don't understand why it needs to be saved .
I'm pretty new to LoR, so I can't really comment too much on the health of the game. I'm sure many players, who've been here since the beginning, are fed up with the long update times and lack of communication from the devs, but since this is my first update, I can't really relate. At the very least, from a greenhorn perspective, I can safely say I am having a great time, even on ladder (Just reached diamond last night).
Despite the game frustrating and pushing away many of its veterans, I don't think it's at risk of dying, since it has such an accessible and rewarding progression. It is actually realistic of me to have every card in this game, and I think that's awesome. I'm already planning on maxing every mastery for each champion. lol
For context, I have a dense history with MTG and Hearthstone. Left MTGA because of its embarassing economy, and loved Arcane. I heard that LoR had an amazing f2p experience, so I tried it. Been playing ever since.
If this is satire, I'm not getting it. A lot of the stuff in the patch notes seems like water under the bridge; doesn't give the community the justice it deserves. At least, that's what I've come to understand. I abandoned LoR for a while since Darkness was in a rough spot and I've got better things to do than to play a game that I can't fully invest myself in.
LoR is the creme of the crop when it comes to freemium games but BC has exhausted the player base (certainly had for me).
cringe comment
I have played LoR since when first expansion came out (Rising Tides) so I kinda understand where swim is coming from here. First of all, I must say that you are absolutely correct in that LoR IS the best card game. The problem I think is the poor handling of power creep that has been done in the last expansions . In the first 2 expansions (Bilgewater and Targon), cards that were added to the game were good but not as opresive and OP as the new cards that were added in the Shurima and BC expansions. When Targon came out, a lot of new archtypes appeared in the game but the old archetypes were still very playable, same with Bilgewater. When shurima came out, devs (yes, devs, not players) created the most overpowered and opresive deck in LoR history (Azir Irelia) and simply let it stay there for over a month. I didn't play that month, as that deck was unbearable, it basically prevented 90% of other decks from being played, and It was in pretty much its final form from day 1. Now with bandle city they release these incredibly OP cards such as Conchologist, Loping telescope, Bandle Major, Yordle Exporer, Aloof travelers, Lecturing Yordle, Yordle Captain, Curious Shellfolk, Gleeming Lantern, YiA, Pokey stick, Poppy, etc (I'm talking about those cards as they were released, pre nerf); and the same thing as with Azir Irelia is happening again, not with a specific deck but with the whole region. Well, it did happen with a specific deck when devs (again devs not players) created Ahri Kennen. But BC is by far the best region in the game, it has too many extremely OP cards. In the early expansions you had like 1 maybe 2 "op" cards, and they weren't really that op. We are talking about cards like Make it Rain or the Black Market Merchant. Those cards were the "op" cards of their time and got nerfed (MiR became 3 mana and BMM a 2/1) just to have their nerfs reverted when more OP cards came along. That proves they weren't really THAT op to begin with. Just compare BMM with Conchologist and you will see what I mean.
Ladder/ competitive players in every ccg I’ve ever played and it’s been a lot since 1993 are a miserable lot after the honeymoon phase of the game is over. The meta is never right. The devs are never listening. The game is dead. I think a lot of people had hoped LoR would be the one game they could play forever all day everyday because it’s economy isn’t predatory but that model also has a price sometimes in what’s not added to the game. As for swim…he’s a content creator so “can lor be saved” is an easy vid to put out whenever the meta is stale.
If ephemerals would only die when they strike would ephemeral decks even be as powerful as bandle?
(Harrowing units should probably still die at the end of turn)
I only need mega gnar without quick attack, that shit doesn't make sense
A note about the 2 weeks it takes.... Ive seen this 2 weeks in advance thing pop up more than just on this game and its strangled other games I like. After poking around I found out that most phone app stores require 2 weeks advance for deployment on patches so they can test them, and if they want to do it sooner than 2 weeks it costs them a large amount of money....
Considering we got frequent patches before LoR went mobile and after its mobile version launch is when the slower patch cycles started i'm inclined to think that this is what is hampering them. And if it is they wont really talk about it much as App Strores aggressively defend their price gouging status quo.
This forced delay isn't really the core issue as they could just be more proactive with balance... but it sure as hell amplifies the problem.
LoR has always been on mobile...
@@professornormal9677 No, it was not. There was a few months period when it launched, where it was available only on PC.
@@professornormal9677 when the game first came out before BW even shipped the game had no mobile version. During this period we got almost weekly updates and emergency patches. It wasn't a long period but it was a good few months.
Come back even if you switch games.
For anyone new, swim's personality and behaviour on his own relationships was subjectively atypical, and due to his partner at that time releasing a document to the public telling these abnormal scenarios, his public image was destroyed and it took away his job. Now he's probably gambling elsewhere on other card games or smth.
For anyone new, swim r4pped multiple girls, Abu*sed and Dru**ed them multiple girls
What happened with the court case?
I'm not aware if this went to the court or not.
that is the most ambiguous censoring way to say that he was a mentally ill abusive bf and he got exposed(which btw even though i have only informed myself through these comments it's the only thing everyone agrees on)
@@ElGranTocho well, first of all, if everyone agrees on something doesn't mean it's true, secondly, his case was very atypical due to his "abusive" behaviour being just psychologically, not physically, and didn't include any kind of threats or similar. He was just convincing his girlfriend of doing things she didn't want to do due to her being mentally weak and not being able to say "no" . He's not completely innocent, surely I would suggest him doing therapy to find out what in his childhood made him believe that's the way to deal with people, but he did not deserve to lose his job for that.
As a long time (almost Day 1) Ashe and Karma player. It really hurts that both of them have basically been dead for half a year. And playing them is almost equivalent to losing 4/5 games
Bro I miss Swim
Cool and?
Miss that onion smell that permeated his surroundings, huh?
"The Shurima Desert is Vast" This resume LoR team balance effort
"Some cards actually didn't need nerfs at the time when they got nerfed"
"We don't need bigger nerfs, we need *faster* nerfs"
Yep, sounds like Riot to me
That’s actually what I don’t understand about this video. These are contradictory concepts, and Swim presents both of them as facts. I think the ability to have frequent small adjustments to cards has made the players expect change faster than is really necessary for a game. If you look at the balance tactics of a long living game like mtg, new sets come out 2 or 3 times a year, and balance is very occasionally a ban. The meta still corrects itself and the game is still very popular. I just don’t get it when someone complains about “no balance patch for a whole month”.
@@beefpelican When I started playing MTG:A I remember a lot of people complaining about Teferi 5. It was already an established card that people complained about before I started playing, and the whole time I was playing it continued to be complained about. By the time it was getting ready to rotate out of standard, Teferi 3 was printed and was even more oppressive. I stopped playing because of that. I was not prepared to continue in the face of two years of dealing with that card and knowing that they might just print another one when it was done. MTG has had decades to work on the identities of colors and color combinations and to figure out ways to let them all co-exist, and it still creates problems like that which will chase away players like me.
Saying "People shouldn't complain about LoR balancing slowly because MTG is even slower and people like it" only holds up if people aren't also complaining about the exact same problem in MTG.
@@driftwisp2797 Fair enough. There's probably a middle ground to strike somewhere between monthly and 2-yearly balance changes. Now that MTG:A is experimenting with changing cards in Alchemy mode, I guess my argument looks even less valid.
I am curious to see if Runeterra will give up on keeping all cards balanced and switch to Standard rotations like MTG and Hearthstone did.
@@beefpelican It's all about different ways to balance a game, people do expect that, since Riot patches their games basically once every two weeks, that those balance changes actually end up changing something, but often they're just minor tweaks. I think the problem consists in Riot not really doing stuff as often as they could, and instead focus on big patches that are not big on changes themselves.
I mean swim pretty much knows exactly when ranked stopped being fun, and it was the same for me, when dunekeeper merciless hunter and ruin runner were released was the day I stopped playing ladder
Where are you man? I miss you
He is prolly Ra**ping more women, he already did that, that's why he left
Ashe got a new card she got the wolf thingy :D the frostbite wolf that growth basse on frostbite used.
They already said that they're on standby to hotfix YIA and tree on twitter, they admitted that they "missed the mark" with not hitting it right away and if the winrates don't change they'll strike it(allegedly)
Where is this tweet? I dont see it anywhere
@@bakersdozzzen6553 That being said, there are a few cards not being updated (yet) that we want to provide some extra context on:
Yordles in Arms: We work on these patches several weeks in advance, and we worked on this one earlier than usual due to our week out - Yordles in Arms wasn’t seeing nearly as much play when these changes were locked, but we’re watching it now. The new removal cards being added along with the other changes this patch should have an effect on YiA’s efficacy as well, but we’re keeping an eye on it.
The Bandle Tree: We have changes planned for The Bandle Tree to alleviate the lack of interactivity in its win condition, but the changes are more complex to implement, so we have that targeted for our next balance patch - 3.6.0 on April 27.
so? Missed the mark so we gonna try better nExT mOnTh? is that what they meant? The train has left and game is sunk cost at this point...
@@bakersdozzzen6553 alexz lee
@@arcadeleviathan619 no no, a hotfix. As in within a week or smthg(if the numbers stay the same, aphelios might change them copium xd)
To be fair I think your right on the stat thing:
There is 3 way to get feedback:
#1 Player feedback
#2 Pro feedback
#3 Data feedback
It a triangle you need to take all of them into account + I do agree that if you have are 2 week late on the change you need to make It probably even more likely that your data is old. vs player feedback might not have change much (exemple minimorphe being toxic design was called for like 6 month or something they didn't change it yet but like they know it not a good design form the feedback they got. and sure the Data might say it fine but it still can be toxic)
Arguably minimorph data when it comes to to snap concedes when the opponents anivia/fiora/hecarim gets hit should be indicative that the card is not ok. Burst speed obliterate is not a good solution, even if it costs 9 mana to use its still a bad idea.
@@Lilybun Indeed I guess the data could show that... tho not too sure it would.
Any way in rainbow 6 siege they can only tell if the KD ratio basse on your inventory so they can't say for sure how the secondary weapons perform there.
I think it likely would work similary in LoR they might be able to tell whene someone rage quite and they might be able to see what card each player where using in there deck but I doute they can see how the game played out and whene the rage quite happened. If I had to guess any way...
Like It still a big tell but less than we look at each game and know everything that hapend in each one of them :D
@@charleouel9012 They probably should be able to tell what was the last card played in any given game and whether the game ends in a concede.
Big board clears like ruination and avalanche probably show up a lot in such a statistic, game enders like get excited to the face or the watcher perhaps as well. None of the aforementioned cards are burst speed though...
@@Lilybun May be the last card play I guess tho I doubt they can tell like too much about it It would be too much date but I think the last card play is possible to see where frustration can come from
Ayo what happened to this account. Mans turned off comments on the last two videos and hasnt posted in 4 months
He raped some women
I realize he has that f1lterd so Ill send again just in case he r4ap3d some w0m3n
Dude r@pped multiple girls, confessed and ran away
Wow. What a video. Top notch formulated and articulated.
I love your content swim and this video expressed all my frustrations with the game. As much as I use to love watching you and grapplr every day the game has gotten to the point that it's way to boring to even think about conceptually. This went from being one of my favorite games ever to being just another card game and I've been sad and frustrated by that. I hope they can turn it around and we can go back to good times.
My favorite decks were the Tealred Plazabot decks. Draven got nerfed because of Draven Ezreal. And there's a lot of powercreep of other decks. There were like at least 12 different Draven decks I played, often using Plaza Guardian and/or Assembly Bot. I'd say those 2 cards are my favorite, and I played a dozen decks with at least 1 of them, and now all of those decks are unplayable.
I've not actually been playing since those cards became unplayable. It sucks when such unique cards like that become unplayable. It's like when your favorite hero/champion gets reworked or overnerfed and you no longer enjoy playing it and you played a game because you played that hero.
Personally in my opinion, the biggest issue with bandle city was the fact that that region single handedly killed a lot of fun decks/creative and even meme decks with it's uncounterable cards. Basically minimorph. On top of that the region never runs out of cards...
Have you tried master duel swim? It's what I've been playing and I've had a lot of fun with the deck building in the game
If it was free like LoR, I would surely play it, but Yugioh suffers the same exact problems as LoR, but tenfold.
Miss you man
Don't know if you'll ever read this. First off you hot the nail on the head for me. Second would really love to see a tft guide (how to play) from a ccg players perspective. I've wanted to play it for ages but people aren't really great at teaching the fundamental strategy's of the game
I tried playing it but closed it halfway through and uninstalled. I've played a lot of Battlegrounds and LoR, maybe it's a LoL thing but I have no idea what I'm looking at, or where to find out, doing research for that is just a waste of effort
I've been casually keeping up with some of your opinions pretty much the entire ride, and the same joke just keeps repeating every.single.time in all games you played and had to ditch: not thinking ahead. Companies tend to love to invest in CCGs because they're easy to produce and easy to milk, with relatively little maintainance required - but all of them fail to see the struggle much more mature card games have already faced in the past: making scalable and future proof design.
It's like a bunch of children playing in a sand pit but running into the problem their sand castle doesn't have the structural integrity to be built bigger, and it just collapses elsewhere as they add more sand. It's absolutely hilarious how often these game designers run into the same problem, regardless of the platform they started with. Cardgames aren't developed to go from A to B, they evolve; something the developers still don't seem to grasp. You cannot make ad hoc decisions and expect them not to bite you in the ass later, without being able to revert them without causing even more damage.
Honestly, the deck I have loved the most in LOR history is really recent. A version of Jayce Freljord control deck revolving around Winter's breath. I love Jayce and the interactions he has with old cards. I think he is a terifficly designed card that has future implications while being synergistic without being busted stand alone. Unfortunately Jayce has actually never been good. :(
Honestly I got pulled away by life obligations but was still excited to return. The thing that actually discouraged me was the decision, most likely from Riot's suits rather than the LoR devs themselves, to defund their competitive broadcasting. That signalled to me that no matter how good the LoR devs tried, the suits already wrote off the game as a serious competitive venue. THAT was discouraging. Devs have shown before that they're receptive to feedback, and they made such a strong game before, that they've won my faith to endure these dark periods where I'm maybe not the most satisfied with the state of the game. But that -- pulling money out of LoR's competitive budget just as it was budding -- just felt disrespectful.
Wait, so you are telling me that investors are actually killing competitive LoR?
Fuck them.
Wait, so you are telling me that investors are actually killing competitive LoR?
Fuck them.
Anyone know what happens to swim?
For anyone new, swim r4pped multiple girls, Abu*sed and Dru**ed them multiple girls
Ieft a bit before this video went up and felt like coming back hoping they fixed it a little but got back and all my cards are useless and have no way of getting any relevant cards without spending a tonne even though I spent loads on it and kept my library up to date until about 6 months ago. Had such potential might check back in when they do rotations and hope that they try to return to serenity
Edit: Also hope you're okay swim been a while and there hasn't been an entirely positive update in a while, and you were always my go to creator and would love to see you happy
You know the allegations right?
What happened with the blue balls court case?
i want the yeti frozen in ice to be 6 mana so i can play it on curve
Just came back to LoR after switching to MTG for a couple of years. I'm thinking, where is Swim? 7 months on his meta update? No streams? I've mostly been playing path of champs, which is an incredible upgrade to the old labs challenges and they did a wonderful (if a little pay to progress) thing there. What a sad loss to the community, and it seems overall a loss to people that enjoyed watching :(
For anyone new, swim r4pped multiple girls, Abu*sed and Dru**ed them multiple girls
He got exposed for sexually abusing and drugging multiple girls.
While I agree with the buffs not being super impactful, Rumble and Mechayordles were and are my favorite archetype so I’m happy with my decks being better but I mean, yordle in arms? It honestly might need a hot fix similar to god-willow a couple months ago
Edit: So after watching a bit longer Deep is my hand raise for favorite of all time but it’s gone. So Mechayordles has just been my new fix and my replacement favorite
I miss your content swim i started LOR watching your videos and got attached to the game
Ive received a LoR survey. Did everyone?
Am I the only one that wanted the game to be more competative?
Like have ranked similar to singleton where you play a best of 3 and get to ban decks. I enjoyed watching the regionals so you can see how the pros play. They shut it down cause of lack of viewership, but honestly it was never even promoted properly.
Also tournaments on a weekly basis for all sorts of players where the rewards can be skins or emotes, gems whatever...
With clash of champions which i played once - the game just got more casual, more of a mobile experience...shame rito shame
Being able to ban decks/regions similar to tournament rules might fix a lot of the systemic issues. One of the main reasons league of legends is playable as a flexible competitive game is because 10 champions get removed for every ranked and pro game, it acts as a dynamic game balance measure.
I really wanted to see how that last game ended. You ever think of doing a second channel or even post more commentary like this over game play again? It was very relaxing watching the sped up games and listening to you talk.
What happened to Swim?
He got exposed for grooming then cancelled.
search:
amwe
@baemwe
My experience with Swim.
thats not even the bad thing he did LMAO@@zaion8917
@@beluga2342blue balls
leftists were canceled him
I've been a fan since Gwent and remember you making a video titled "what needs to be done to fix Gwent" after the ale patch
I think that people are aproaching this game as a TCG when it's an OCG, let me explain, in TCG as swim said, bad decisions are a big deal they have long lives like printing a card or bannishing 1, but on online playing you are able to patch a card just the week or the month after its printed, the balance team shouldnt be afraid of bad decisions instead they should embrace it like in leagua or valorant where things change a lot and the meta game go nuts!
Some key followers were added to the game to be an impactful late game play but often end up being terrible. Looking at you Epic cards (Ex: Arrel the Tracker, Zinhea, etc...). They should just buff all the epics that never got their time to shine. This patch is a good start since they buffed Sacred Protector, Camphor, J3 and some others but we need way more changes.
Cards like sharpsight are very impactful because they are in every Demacia deck but I don't think it's risky to buff an epic that's only played in one deck
Great video. I hope the devs reflect on this. This is my favorite game in this genre since duelyst. I really don't want to see a repeat.
Also, deep player here. Raising my hand. YES this is painful.
The solution you are giving reminds me of Yu-Gi-Oh. Konami periodically launchs "support" for old archetypes, in the form of new cards that are like, really good. It can be only 1 card, or maybe more than that. This way you have an old, almost un-playable Deck recieve a new card that glues the strategy together and gives the Deck a new breath of fresh air.
So Konami releases crazy new competitive strategies, and then gives the equivalent of Elnuck Beatdown a new card. That old deck is never coming back, but having a treat from time to time is cool.
Hope you're well brother. The community misses u and your great content. I watched you for years and learned so much from your content as well as had a ton of fun watching!! I use TH-cam premium so I download your videos when I go out to sea for work and man it sucks that one of the best content creators on this site isn't posting anymore :(
do you know what he did?
He literally r*pped and Dr**ugged inocent people
@@yigitduman30 Don't care personal life
@@yigitduman30 Someone on chat said he r4pped a few girls.
Can you re upload all his videos in case this channel gets deleted?
Seems like a deja vu, you did this exact powercreep video after Gwent‘s Midwinter patch 4 years ago .
We need you Swim
Virgin clown
Swim giving BIG Dwight Fairfield energy in the thumbnail.