My players will totally go for the game hall first. "Yo dawg, I heard you like games, so we put a game in your game so your characters can play while you play."
@@VinceValentine So a bunch of nerds who sit around playing Dungeons and Dragons will roleplay a bunch of adventurers sitting around playing Dungeons and Dragons. Love it! :D
@@SarJulem I should have probably mentioned that, I was selfishly only thinking of the campaign we are going to run from 11th through 15th. Well said. (We are doing Waterdeep Heist and they definitely have a base of operations for it, and a player has already asked about it.)
@@mattbriddell9246 Actually they play "Corporations & CEOs", a game where they play characters from classes such as accountant, manager, graphist, set in a strange world with no magic.
Its almost like they should have put this somewhere else, or done soemthing else with this. The Second they said "The DM can't touch this" they made a mistake @@JormungandrTheWorldSerpent
@@JormungandrTheWorldSerpent its for the same reason magic items are in the dmg. players dont automatically get bastions, they are given at the dm's discretion
@@donaldfort8131 That's their opinion. For me, it can definitely be more fun to cause a little bit of bastion related stress (ie an infestation, bill collectors, etc.) but not overdo it by having them come under siege every other week. One of the best pieces of advice I've seen on managing player-based strongholds is that if you're going to have a major attack on the bastion, have it be for story-related reasons only, and it's something you only do once in a campaign.
I wouldn’t destroy it off-screen the same way I wouldn’t destroy a PC off-stage, but they are part of the conflict when they enter the game. Castle siege? Sure! Ship-to-ship conflict? Sure!
I’m excited for this system! Planning on using it my next campaign flavored as a town builder. Like building a frontier town from scratch starting as a base of operations and growing it into a town that they helped shape by recruiting people and getting resources from their adventures into the unknown.
I wonder how that is going to be implemented in DnD beyond. I hope the DM can just toggle on Bastions as a feature and players can then enter bastion information to an additional sheet. Otherwise it will be tedious to run online.
One of my favourite things about my Wizard’s tower is that when we were attacked in Mirabar by a flight of Red Dragons she True Polymorphed the tower into a Warforged Titan the party got to pilot to fight them off (looked a lot like the robot house from The Amulet)
@@trise2033 no, theyre currently setting agnostic. they could have setting specific options for players to use when creating them. there could be different options for ravenloft than eberron than chult or waterdeep. then there could be options that could work in any setting
My players found the deed in the death house, and Ismark signed it over to them as a reward for helping Ireena. Unfortunately, we didn't explore ownership, they never returned... due to reasons. Also, the Bastion UA rules weren't out at the time. But there's some fun potential there.
In 2nd ed. Bastions were a major part of the Birthright setting. All turns were Bastion turns, adventuring were actually side quests. They were supposed to be seasonal (3 months each). But most of us used weekly turns. Great for play-by-mail back then ❤
This is great. And right at lvl 5, no more hording every single gold piece untill you are lvl 9 so you can finally start building your castle. If I got this correct , you now just "have" the bastion, right? You don't have to pay for it?
One thing I was really hoping was that they'd get rid of the "you have to be there to issues orders" thing. Most games I have been in tend to lean towards "urgent quests" in which we don't have the time to go visit places, or a lot of traveling across a continent... Or a combination of both. Doesn't exactly mesh well with the having to be there. If we get a bastion at level 5... Just make it come with a special sending stone. The bastion side is built-in, so it can't be removed. Radio home to issue orders.
I see a school for magic. 4 Players have there different Mainareas and styles, but one building. And the morder hobo, leavs the group, but told the dm of his secret room under the castle with a Monster. :D
I like the idea of bastions for their own sake, but the way it's pitched it seems like it should have been in the PHB. Currently, a player seeking to have access to it would need the DMG purely for one chapter if they weren't interested in DMing. I can see many arguments for _and against_ keeping it in the DMG, but this video frames it as a player tool so it's a little odd considering that.
They explained before that the reason its in the DMG is because, even though it is a player-controlled system, it's an optional system that the DM has to opt into, before players can gain access to it.
@@envytee9659 That may be, but people may forget that prior to the changes for the 2024 books, Feats and Multiclassing were also optional in the 2014 book and also required a DM's approval - even though many people weren't aware of that fact. All things equal, I understand the point you bring up - thankfully, I was already interested in the DMG since I DM about 50% of the time.
@@zenith110 Both multiclassing and feats were in the PHB, so even if people thought that they weren't optional... it's because it was in the PHB. That's why they learnt and decided to put bastions in the DMG. That said, people don't forget that feats and multiclassing are optional in 2014. It's brought up all the time.
It a question of space constraints. Would it be more practical to have the magic crafting rules and all magic items on the PHB? I mean, PCs are the ones who will use them and create them. Only now you have to cram a 50+ page chapter into an already hefty book.
As a DM one of my biggest unwritten rules for players is "You get out of it what you put into it." And Bastions feels like the epitome of this. Not every player will want one or go out of their way to maintain one but the players who do get rewarded with a sense of accomplishment and even plot hooked tailored for them
Vamos que vamos! Brasil precisa dos livros em português! Jogo D&D desde os meus 12 anos de idade! Hoje tenho 46 anos! Eu entendo o idioma inglês, mas MUITOS brasileiros não possuem entendem o idioma inglês! Vamos fazer uma força para traduzir o D&D para o Brasil! Confie, D&D só tem a ganhar!
One of my favorite things to do in Morrowind was building a stronghold as part of the Great House quests. I’m glad we finally get something like that in DnD!
I'm very glad this is optional. I'm sure you could run a game just with each player controlling a bastion and using it to solve different things in the city instead of being adventurers.
My players converted the Moathouse into their "bastion" after clearing it... they rebuild it with the help of gnome workers and dwarf masons... they were around level 7 or 8... They also got land deeds after defeating the ToEE... the moathouse and surrounding area, Nulb, Twilight Falls...
I am not that interested in DMG and in D&D in general even at the moment, but hearing Chris Perkins laughing still feels me with joy for some reason - what a contagious passion he shows
Immediately started creating a lakeside bastion as I listened to this. These are the things that give me that solid hit of dopamine. The D&D creative team is my muse!! ❤❤❤❤❤❤
Suddenly, broken spells like Clone are a lot more attainable with your own Bastion that has rules built into defending it and having hirelings. Before it was up to DM fiat if you could even utilize these spells with impunity.
As someone who ran Salvage Bases in my Oracle of War campaign, I definitely appreciate more infrastructure in that department. That said, probably will track it on the DM's side rather than having the players track it.
It makes me sad that everyone has not been able to do this already, I have been using all these themes for 40 years for countless players and they loved it. Critical Role definitely used it in Castle Grey Skull. Not to mention the massive amount of 3rd party creators using this type of content for decades. Sorry but this is not new this has been around for a long time.
I run an urban game on the Tal'Dorei setting, where the main villains are gentrification, inflation and unemployement. Bastions are gonna fit in sooooooo nicely up in here.
I've been needing the Bastion ruling for years. Both as a player and as a DM. I have a character who owns a tavern/inn and have factions of assassins in my campaigns.
I'm working on a campaign right now that is based on this system. I have been using home brewed roles for the party to get benefits for maintaining and growing their bastion. Im excited to see how what i have been working on will compare to what these official rules add to the game!!
One thing i don't get, if the bastions are supposed to be first and foremost player run, and individually at that. Why put it in the DUNGEON MASTERS guide???
A good start. Giving tools to the players to off load the work of the DM. Cause we all know we wished we played ina game where every player was a master level story teller and didn't need fancy game mechanics and tools to take initiative and say things exist in their roleplay world. But good on you D&D for making rules for that. You can also explain this part in the players Handbook, outside of just giving extra counter spell mechanics and reactions.
I love the idea of bastions and players managing their own little NPC's. It's like a gateway drug into DM'ing. Maybe I'll get to be a player next time!
I guess I'm wondering what exactly you can get out of a Bastion. It's a safe haven for the players, something for them to build and expand but what do you get item wise? Clearly herbs, information, probably weapons and armour as well mundane goods. But what about magical items? Can arrows of dragonslaying be created at a Bastion? Or a Wand of Fireballs? I wish we got some more answers in that regard.
Hmm, been doing this since about '82? This is good, but, seems like that a lot more would be tied to monetary rather than level, although level should definitely play a role (In 1st ed, that's what a Lord did). But, It might also be a little confining. If a character has the cash and can build a tower say, if they select to do a Tower or whatever at level 5, they should be able to build one every time they have enough to do it. But if it a "new" thing (a tavern, for instance) they would have to wait until the next level that allows them access to build a new type of thing. Also, might run bastion "turns" a bit different. If you issue an order, it runs until that task is done, but can issue another type of order to another thing, it can run simultaneously, but might have a different length to finish. Just me, and I get that would add to complexity. On the whole though, nice concept, and nice codifying of a system for this, but glad you mentioned that DM's could modify (and should) according to their situation, players, and campaign). Nice job!
Lots of great stuff for players. I am hoping DM's get some love especially when it comes to Monsters and CR's being balance. Having an Elite options for monsters would be good too.
Experience has proved that having a 2000 pages rule book full of optional rules is not the best way to get players into the game. So optional rules go into the DMGs because the DM's back has already been broken for long. WotC could instead provide them in a separate setting book like TSR did with birthright, but again experience proved it not to be a viable avenue. They could do like MCDM and do it through a crowdfunding venture except they can't. WotC is tied commercially to brick and mortar shops and also, doing anything that remotely look like side tracking them would immediatly see the rise of forks and torchs (just read comments in your threads, damned if they do, damned if they dont).
I wonder if any of the special facilities have class prerequisites. Because personally, I usually prefer martials and don’t see myself playing a wizard, BUT I wouldn’t be surprised if something like a demiplane required you to be a high level arcane spell caster
I have a feeling it's going to be very dependent on the playgroup. I tried out the playtest version but still felt like just an extra bookkeeping for the DM and didn't look like my players are taking enough responsibility.
"off limits for the dungeon master?". I think i understand what they were trying to say but phrasing it like that makes it seem player vs. dungeon master. That's not a very useful framing of the concept. Please don't undermine dungeon masters that way.
Are there rules for sieges of bastions in this? I could definitely see PCs running home to break the enemy’s lines, or fighting the enemy like a reverse dungeon!
Was thinking the same thing. Players hate it when the enemies steal their magic items. Imagine what they'll feel when that band of gnolls is trying to burn down their bastion!
party has there own bastion or each pc’s have there own sets of what they can do. Let’s say you have 5 pc’s and each are lv 5 does that mean you have 10 rooms in that bastion being used for each catagory
Think of all the festivals and public works or scholarships a bastion could sponsor. sheesh, fund research, sponsor orphans or refugees. So we tried this stuff in the 80's and we added travel between Spelljamming ships and our base. Here is your chance to have a Bat Cave or Federation star ship your own School for gifted children. Here is your Tiki Bar TV. Now that more players get the idea this can have expediential growth. Plus everyone should try mapping out your own home base. This is like The Sims kind of fun. 😄
If this is such a player-centric and “off limits to DMs” feature of the game, then why is it in the DMs guide and doesn’t get any mention at all in the PHB?
Ooh good point. You could build entire adventure's around that. Say the new PC is related to the one who died and gets to inhert the bastion. But one of the npcs who has been running the bastion all this time feels it now belongs to him, and now there's trouble. Or with the PC no longer around to protect the bastion it gets attacked and taken over by bandits or monsters and the PCs hav eto take it over again.
@@godofzombi I’ve already got a low effort city building game brewing where the majority of the games is player run via bastions and the module books (each session pulls a mini quest from the Tales of the Yawning Portal style books)
Now you can live out the fantasy of owning your own home. Welcome to 2024.
The fantasy rent's too damn high! :D
Ahahahahaaa (bitterly)
i laughed and then cried
I bet you even have to pay taxes on your fantasy home. :P
The sad part is how true that statement is.
Finally my scribe wizard can make his own ultimate documentary library with settings and rules for it (I might get my own solo tower as well)
Yeah. Now we just need updates for Order of Scribes wizards for the 2024 rules. (Along with most of the other schools of magic that were left out.)
@@mattkrotzer4178 I mean how much updating do the post-PHB wizard subclasses really need? The four excluded PHB wizards do definitely need updating
@@mattkrotzer4178 girl there is nothing stopping you from just playing a scribezard under the 2024 rules. what would they even change about it?
@@mattkrotzer4178 we have a OoS wizard in our game and is working with no problem, what would you update ?
@@Scott-ql2kx lol the DM told ours that the quill works on objects meant to be written on so no graffiti on stone walls
Craft, Empower, Harvest, Maintain, Recruit, Research, and Trade.
29 Special Facilities. four at L9, five at L13.
Arcane Study, Armory, Barrack, Garden, Library, Sanctuary, Smithy, Storehouse, Workshop, Game Hall, Green House, Laboratory, Sacristy, Scriptorium, Stable, Teleportation Circle, Theater, Training Room, Trophy Archive, Meditation Chamber, Menagerie, Observatory, Pub, Reliquary, Demi Plane, Guild Hall, Sanctum, War Room.
My players will totally go for the game hall first. "Yo dawg, I heard you like games, so we put a game in your game so your characters can play while you play."
@@VinceValentine So a bunch of nerds who sit around playing Dungeons and Dragons will roleplay a bunch of adventurers sitting around playing Dungeons and Dragons. Love it! :D
At level 5 - 2 facilities, Level 17 - 6 facilities
@@SarJulem I should have probably mentioned that, I was selfishly only thinking of the campaign we are going to run from 11th through 15th. Well said. (We are doing Waterdeep Heist and they definitely have a base of operations for it, and a player has already asked about it.)
@@mattbriddell9246 Actually they play "Corporations & CEOs", a game where they play characters from classes such as accountant, manager, graphist, set in a strange world with no magic.
Mobile Bastions might be an useful idea for those on the move. Ship/Caravan/Spelljammer/Apartment in a Trunk...
Planar Sphere (for BG2 fans)
That's a fun idea!
A ship as a Bastion (becoming a Fleet as you level up) makes a LOT of sense.
Exactly. I imagine a spell jamming ship slowly getting built out into a starship level size as the campaign progresses.
All aboard the Mournland Express!
"Off limits for the Dungeon Master" *laughs in Dungeon Master* 😂
Weird that it’s in the DMG then. Rules explicitly for the players to engage with sounds like it should be in the most player facing book, no?
Its almost like they should have put this somewhere else, or done soemthing else with this. The Second they said "The DM can't touch this" they made a mistake @@JormungandrTheWorldSerpent
@@JormungandrTheWorldSerpent its for the same reason magic items are in the dmg. players dont automatically get bastions, they are given at the dm's discretion
@@donaldfort8131 That's their opinion. For me, it can definitely be more fun to cause a little bit of bastion related stress (ie an infestation, bill collectors, etc.) but not overdo it by having them come under siege every other week. One of the best pieces of advice I've seen on managing player-based strongholds is that if you're going to have a major attack on the bastion, have it be for story-related reasons only, and it's something you only do once in a campaign.
I wouldn’t destroy it off-screen the same way I wouldn’t destroy a PC off-stage, but they are part of the conflict when they enter the game. Castle siege? Sure! Ship-to-ship conflict? Sure!
I'm interested to see the differences and similarities bastions have with MSDM's Strongholds & Followers
I feel like this is the more usefull version of S&F and will be more easy to plug into K&W as they are sadly enough not really compatible.
I’m excited for this system! Planning on using it my next campaign flavored as a town builder. Like building a frontier town from scratch starting as a base of operations and growing it into a town that they helped shape by recruiting people and getting resources from their adventures into the unknown.
That's actually a Solid idea!!
I am doing the same thing. I'm so ready for this book to come out.
The new Eberron book on DM’s guild has a ton of great stuff for frontier towns also!
I love how Widdle taking over Castle Ravenloft is just casual video conversation.
That shop that happens to be owned by a level 20 character? It’s my turn
Great example of Bastions done great is the first campaign of the Unexspectables with the Sweet Dragon tavern
I wonder how that is going to be implemented in DnD beyond.
I hope the DM can just toggle on Bastions as a feature and players can then enter bastion information to an additional sheet.
Otherwise it will be tedious to run online.
One of my favourite things about my Wizard’s tower is that when we were attacked in Mirabar by a flight of Red Dragons she True Polymorphed the tower into a Warforged Titan the party got to pilot to fight them off (looked a lot like the robot house from The Amulet)
amulet... I havnet heard that name in years....
THAT is one hell of a campaign story!
How was that even ruled? Was it something you discussed with the dm prior or y’all just had to improv the stats of a giant robot 😂
@@brett6221 probably a war forged colossus
Special facility idea for Eberron: Lightening Rail platform.
You fiend you scoundrel you hooligan
id love for there to be setting specific bastions. would of been cool to make one in avernus or chult. im excited to see more details and art!
They're all setting-specific. They're created by the players.
@@trise2033 no, theyre currently setting agnostic. they could have setting specific options for players to use when creating them. there could be different options for ravenloft than eberron than chult or waterdeep. then there could be options that could work in any setting
@TonyRobetson I would love to hear how one can create a bastion without or outside the current setting.
Trying to solve the hobo part of murder hobos
🤣
The evil characters building a hostel and killing any npcs who show up.
" people have been saying, I don't know what to do with all the money my character has."
Y'all get money???
If you run premade modules your players will be flooded with gold and literally have nothing to spend it on
Does your DM hate you or why don't you get money?
@@VinceValentine We play in Ravenloft mostly. Grim setting, and money is hard to come by.
@@JormungandrTheWorldSerpent this too. The DM also doesn't believe in economic inflation. 😂
@@mariahendrickson3605If it’s Curse of Strahd specifically, there is a TON of gold in that module, but absolutely no stores.
My players found the deed in the death house, and Ismark signed it over to them as a reward for helping Ireena. Unfortunately, we didn't explore ownership, they never returned... due to reasons. Also, the Bastion UA rules weren't out at the time. But there's some fun potential there.
I like that there are more options for bastions. I'm *really* hoping they give us some detailed craftingbrules in the DMG beyond the page in the phb.
In 2nd ed. Bastions were a major part of the Birthright setting. All turns were Bastion turns, adventuring were actually side quests. They were supposed to be seasonal (3 months each). But most of us used weekly turns. Great for play-by-mail back then ❤
I'm picking the Crafter feat so I can get 20% off a Bastion.
WE are doing this.
I hope the Bastion rules work really well, I think their incorporation will be more widely adopted if there is some Bastion builder on DDB
Why are there no details? What has changed from the playtest?
What is old is new once again. I remember the AD&D DMG ( I think it was the DMG ) that had all the rules for making your own castles, towers, etc.
Finally actual stronghold rules for the newer generation
This is great. And right at lvl 5, no more hording every single gold piece untill you are lvl 9 so you can finally start building your castle. If I got this correct , you now just "have" the bastion, right? You don't have to pay for it?
One thing I was really hoping was that they'd get rid of the "you have to be there to issues orders" thing.
Most games I have been in tend to lean towards "urgent quests" in which we don't have the time to go visit places, or a lot of traveling across a continent... Or a combination of both.
Doesn't exactly mesh well with the having to be there. If we get a bastion at level 5... Just make it come with a special sending stone. The bastion side is built-in, so it can't be removed. Radio home to issue orders.
I see a school for magic. 4 Players have there different Mainareas and styles, but one building. And the morder hobo, leavs the group, but told the dm of his secret room under the castle with a Monster. :D
“Off limits to the Dungeon Master” lmfao wanna bet?
I might not use D&D Next for battle-maps. But it could be a cool way of letting players build a model for their Bastion
I like the idea of bastions for their own sake, but the way it's pitched it seems like it should have been in the PHB. Currently, a player seeking to have access to it would need the DMG purely for one chapter if they weren't interested in DMing. I can see many arguments for _and against_ keeping it in the DMG, but this video frames it as a player tool so it's a little odd considering that.
They explained before that the reason its in the DMG is because, even though it is a player-controlled system, it's an optional system that the DM has to opt into, before players can gain access to it.
@@envytee9659 That may be, but people may forget that prior to the changes for the 2024 books, Feats and Multiclassing were also optional in the 2014 book and also required a DM's approval - even though many people weren't aware of that fact. All things equal, I understand the point you bring up - thankfully, I was already interested in the DMG since I DM about 50% of the time.
@@zenith110 Both multiclassing and feats were in the PHB, so even if people thought that they weren't optional... it's because it was in the PHB. That's why they learnt and decided to put bastions in the DMG.
That said, people don't forget that feats and multiclassing are optional in 2014. It's brought up all the time.
It a question of space constraints. Would it be more practical to have the magic crafting rules and all magic items on the PHB?
I mean, PCs are the ones who will use them and create them.
Only now you have to cram a 50+ page chapter into an already hefty book.
Super curious what they changed from the UA. UA had some problems in it. We never got a video on the survey results for Bastions.
My fighter investigator rooms is above a tavern anyway so at 5th level he inherited the building and it becomes his Bastion
So 2 at 5th would be pub and training room, I believe bedroom doesn't count against those 2
@@Mark-ki7ic You just sleep on top of the bar in the pub.
As a DM one of my biggest unwritten rules for players is "You get out of it what you put into it." And Bastions feels like the epitome of this. Not every player will want one or go out of their way to maintain one but the players who do get rewarded with a sense of accomplishment and even plot hooked tailored for them
Vamos que vamos! Brasil precisa dos livros em português! Jogo D&D desde os meus 12 anos de idade! Hoje tenho 46 anos! Eu entendo o idioma inglês, mas MUITOS brasileiros não possuem entendem o idioma inglês! Vamos fazer uma força para traduzir o D&D para o Brasil! Confie, D&D só tem a ganhar!
They excluded Brazil as a valid region for the pre-order of the core bundle. Believe me, they abandoned Brazil's market for dnd. It's just sad.
One of my favorite things to do in Morrowind was building a stronghold as part of the Great House quests. I’m glad we finally get something like that in DnD!
Nice to see Wizards paying attention to SOMETHING - and that something was the success of Strongholds and Followers.
There have been rules for this kind of thing in D&D from the very beginning. MCDM didn't invent it; they just brought it back for 5e.
I'm very glad this is optional. I'm sure you could run a game just with each player controlling a bastion and using it to solve different things in the city instead of being adventurers.
My players converted the Moathouse into their "bastion" after clearing it... they rebuild it with the help of gnome workers and dwarf masons... they were around level 7 or 8...
They also got land deeds after defeating the ToEE... the moathouse and surrounding area, Nulb, Twilight Falls...
I am not that interested in DMG and in D&D in general even at the moment, but hearing Chris Perkins laughing still feels me with joy for some reason - what a contagious passion he shows
Via bastions you could basically do kingmaker in DND.
Immediately started creating a lakeside bastion as I listened to this. These are the things that give me that solid hit of dopamine. The D&D creative team is my muse!! ❤❤❤❤❤❤
Immediately thought of Acquisitions Inc’s HQ - from a campaign that Chris himself DM’d for the Penny Arcade guys.
Suddenly, broken spells like Clone are a lot more attainable with your own Bastion that has rules built into defending it and having hirelings. Before it was up to DM fiat if you could even utilize these spells with impunity.
Teleport Circle, too! Cast it everyday in your bastion for a year and it's permanent. I wonder if you can get a wizard hireling...
@WhoctorDo exactly! There are many spells that work that way, too. Druid Grove, Temple of the Gods, Hallow. So many permanent spells.
As someone who ran Salvage Bases in my Oracle of War campaign, I definitely appreciate more infrastructure in that department. That said, probably will track it on the DM's side rather than having the players track it.
A bastion app sounds like a fun time. Link it to the game stats and resources with a nice graphic interface and 3d model you can decorate.
It makes me sad that everyone has not been able to do this already, I have been using all these themes for 40 years for countless players and they loved it. Critical Role definitely used it in Castle Grey Skull. Not to mention the massive amount of 3rd party creators using this type of content for decades. Sorry but this is not new this has been around for a long time.
I'm not sure *living* is the right term for the Thing dwelling in the Ravenloft house, Todd. 0:18
Welcome to AD&D younglings.
Was thinking the same thing.
*Side Glances at MCDM's Strongholds and Followers...*
YOINK!
I run an urban game on the Tal'Dorei setting, where the main villains are gentrification, inflation and unemployement. Bastions are gonna fit in sooooooo nicely up in here.
This is absolutely the coolest thing I’ve seen in a while.
Time for my astral elf chronurgy wizard to make a bastion in the Astral Sea.
Ready to build my own Kaer Morhen.
It also gives new meaning to taking the Noble with a manner somewhere.
I've been needing the Bastion ruling for years. Both as a player and as a DM. I have a character who owns a tavern/inn and have factions of assassins in my campaigns.
I'm working on a campaign right now that is based on this system. I have been using home brewed roles for the party to get benefits for maintaining and growing their bastion. Im excited to see how what i have been working on will compare to what these official rules add to the game!!
One thing i don't get, if the bastions are supposed to be first and foremost player run, and individually at that. Why put it in the DUNGEON MASTERS guide???
A good start. Giving tools to the players to off load the work of the DM. Cause we all know we wished we played ina game where every player was a master level story teller and didn't need fancy game mechanics and tools to take initiative and say things exist in their roleplay world. But good on you D&D for making rules for that. You can also explain this part in the players Handbook, outside of just giving extra counter spell mechanics and reactions.
I love that this is going to cause players to do one on ones outside of normal game time and it’s just going to lead to so much written fiction
The fact that they talk about what they can do in the future with other settings gives me some hope that we will see more true setting books.
Was skeptical about bastions but after hearing more about it in this video I am stoked for them!!
Instead of being a murder hobo, a player can now be a murder homeowner.
Can't wait to play a cleric of Bane and have my enslaved kobold tribe build me an underground hold
Being fully rested and owning real estate.
Ain't that the fantasy...
5:25 The Sending spell just got more usefull.
I love the idea of bastions and players managing their own little NPC's. It's like a gateway drug into DM'ing. Maybe I'll get to be a player next time!
I love these new rules. I think this addresses a lot of the complains that Pointy Hat Guy had with the old system.
I guess I'm wondering what exactly you can get out of a Bastion. It's a safe haven for the players, something for them to build and expand but what do you get item wise?
Clearly herbs, information, probably weapons and armour as well mundane goods. But what about magical items? Can arrows of dragonslaying be created at a Bastion? Or a Wand of Fireballs? I wish we got some more answers in that regard.
Prior to this video I didn’t care at all for Bastions but now I’m actually salivating to get my hands on the system!!
I adore this so much for my players
Yay, they're bringing back Player Characters actually getting to build things. Maybe we'll get followers as well.
Nope, only Strongholds ;)
would love to see digital viewable public bastions and raid capabilities/minigames
Interesting, I’m looking forward to reading this. But I wonder why is it in the DMG, it kinda is being sold as something that should be in the PHB.
To get players to buy the DMG.
Bastions would also be an interesting plot hook for low level games interacting with a high level npcs bastion
For this to be so player focused, would this have been better in the players handbook?
I really liked Warlords of Draenor, but I know lots didn’t. This reminds me of that.
Same
🎶Byyyyeeee, byyyyyyye lil' bastion....
This does sound fun.
Hmm, been doing this since about '82? This is good, but, seems like that a lot more would be tied to monetary rather than level, although level should definitely play a role (In 1st ed, that's what a Lord did). But, It might also be a little confining. If a character has the cash and can build a tower say, if they select to do a Tower or whatever at level 5, they should be able to build one every time they have enough to do it. But if it a "new" thing (a tavern, for instance) they would have to wait until the next level that allows them access to build a new type of thing. Also, might run bastion "turns" a bit different. If you issue an order, it runs until that task is done, but can issue another type of order to another thing, it can run simultaneously, but might have a different length to finish. Just me, and I get that would add to complexity. On the whole though, nice concept, and nice codifying of a system for this, but glad you mentioned that DM's could modify (and should) according to their situation, players, and campaign). Nice job!
Lots of great stuff for players. I am hoping DM's get some love especially when it comes to Monsters and CR's being balance. Having an Elite options for monsters would be good too.
will dndbeyond add a page on the character sheet to manage the bastions?
"Off limits to the DM" "All for the player to create" Then why is it in the DMG and not the PHB?
To get players to buy a book that DMs only buy and increase sales
Shhhh
Experience has proved that having a 2000 pages rule book full of optional rules is not the best way to get players into the game. So optional rules go into the DMGs because the DM's back has already been broken for long.
WotC could instead provide them in a separate setting book like TSR did with birthright, but again experience proved it not to be a viable avenue.
They could do like MCDM and do it through a crowdfunding venture except they can't. WotC is tied commercially to brick and mortar shops and also, doing anything that remotely look like side tracking them would immediatly see the rise of forks and torchs (just read comments in your threads, damned if they do, damned if they dont).
I am going to implement the beta test version in my campaign soon. Can't wait for the official release
I wonder if any of the special facilities have class prerequisites. Because personally, I usually prefer martials and don’t see myself playing a wizard, BUT I wouldn’t be surprised if something like a demiplane required you to be a high level arcane spell caster
This sounds so awesome! ❤
Of course we DMs have been doing this homebrew by our own for years, but it's nice for WoC to aknowledge this
Of course this was part of the game at least as far back as AD&D when PCs could build a stronghold after level 9.
I have a feeling it's going to be very dependent on the playgroup. I tried out the playtest version but still felt like just an extra bookkeeping for the DM and didn't look like my players are taking enough responsibility.
"off limits for the dungeon master?". I think i understand what they were trying to say but phrasing it like that makes it seem player vs. dungeon master. That's not a very useful framing of the concept. Please don't undermine dungeon masters that way.
Feels ironic that these rules that are player-oriented are in the DMG as opposed to the PHB.
This is how they get the players to buy the DM guide. Evil but clever.
Are there rules for sieges of bastions in this? I could definitely see PCs running home to break the enemy’s lines, or fighting the enemy like a reverse dungeon!
Was thinking the same thing. Players hate it when the enemies steal their magic items. Imagine what they'll feel when that band of gnolls is trying to burn down their bastion!
I love this so much!! So cool!
party has there own bastion or each pc’s have there own sets of what they can do. Let’s say you have 5 pc’s and each are lv 5 does that mean you have 10 rooms in that bastion being used for each catagory
Were there any differences between the UA on bastions and the 2024 DMG?
Also Bastions were a 5e thing in Acquisitions incorporated. You could have had a business running and just rename it "Bastion"
I can hear the vicious cackle of all of the DM's who haven't gotten that D&D isn't us vs them.
Think of all the festivals and public works or scholarships a bastion could sponsor. sheesh, fund research, sponsor orphans or refugees. So we tried this stuff in the 80's and we added travel between Spelljamming ships and our base. Here is your chance to have a Bat Cave or Federation star ship your own School for gifted children. Here is your Tiki Bar TV. Now that more players get the idea this can have expediential growth. Plus everyone should try mapping out your own home base. This is like The Sims kind of fun. 😄
"Off limits to the dungeon master" the Dmpc the players adopted says otherwise
Finally, my wizard can build a tower containing all of my pirated D&D pdfs
Ah, the infamous tower of Forchan.
If this is such a player-centric and “off limits to DMs” feature of the game, then why is it in the DMs guide and doesn’t get any mention at all in the PHB?
because its optional and for the DM to allow players access. if a player wants a bastion they need to ask the DM first.
Cool, built-in cult system for my moraly challenged characters, lol.
And then the FBI show up and cast fireball on the bastion.
Is there rules for what happens when the PC dies? Does control of the bastion revert to the DM’s control?
Ooh good point. You could build entire adventure's around that. Say the new PC is related to the one who died and gets to inhert the bastion. But one of the npcs who has been running the bastion all this time feels it now belongs to him, and now there's trouble. Or with the PC no longer around to protect the bastion it gets attacked and taken over by bandits or monsters and the PCs hav eto take it over again.
@@godofzombi I’ve already got a low effort city building game brewing where the majority of the games is player run via bastions and the module books (each session pulls a mini quest from the Tales of the Yawning Portal style books)