Game Design Diary 4: A Positive Playtest

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 5

  • @AMBBakery
    @AMBBakery 2 หลายเดือนก่อน +2

    This is what I was waiting to see! Even though you didn’t get a live recording, your recollection captured the emergent complexity from the Bugfight’s systems. I agree that it makes for a good proof-of-concept.
    I also like how you tackled the “ant-hole” problem by utilizing existing systems to create a new yet intuitive dynamic.
    A question that is admittedly off-topic but that I’ve been thinking about since the last video:
    What are the aesthetic elements that you are seeking to incorporate in Bugfight? Your artist friend(s) notwithstanding, where do you see yourself taking inspiration from?
    As always thank you for the video!! I love the “ASMR” and slice-of-life bits in the introduction. The vibes are so relaxing😊 See ya next time~

  • @jadefae
    @jadefae 2 หลายเดือนก่อน

    Wow! Super cool finish there. That's the exact kind of interaction that I love. When a plan gets foiled, but the game state is just detailed enough that a completely different system can interact with what's already there that it wins the game in a different way. When you get beat by that, it feels deserved, when you win like that, it feels like you were playing the game instinctually.

  • @nicoblasss
    @nicoblasss 2 หลายเดือนก่อน

    amazing

  • @loukamoroni4246
    @loukamoroni4246 2 หลายเดือนก่อน

    the emergent complexity looks amazing in your game, do you have ideas on how to recreate similar results ?