What exactly is the Machrotech? New Epic Destiny Preview for Dungeons and Dragons Online

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • Thread: forums.ddo.com...
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ความคิดเห็น • 24

  • @willpower8061
    @willpower8061 ปีที่แล้ว +6

    A few of those Epic feat should have been in Heroic.
    Rune recharges too slow, doesn't really scale and the charge going down is stupid.
    Imo it should work like Warlock blast.

  • @carpathian677
    @carpathian677 ปีที่แล้ว +16

    The xp nerf is kind of putting a damper on my enthusiasm.

    • @SeanStClair-cr9jl
      @SeanStClair-cr9jl ปีที่แล้ว +3

      It's devastating tbh, what frustrates me is they ask for meaningful feedback but then aren't forthright with their community about what their actual objectives are. If they're making this change to solve pathing lag, this is a terrible way to do that, because it drastically nerfs xp. If this is a change to drastically nerf xp, then fine, but say that.
      They have like, half-said all of these things (like when they mentioned that this change was ok because speed of play has drastically increased since lag changes? which no player is confirming lol), but the objective they went with was something about "game design," basically the idea that they just... want players to spend their time killing monsters. In which case, their xp changes are incredibly misguided and in fact quite harmful to the play of the game.
      It's just frustrating. Players are left giving really valuable feedback about how this will not be "net neutral" for xp, but will hurt it. How this will not be good for DDO's gameplay at all, since so so so many quests are designed very poorly for these changes. If this change is just to solve pathing lag issues, then it needs to either not harm the other things it is currently harming, or the devs need to acknowledge that it IS their intention to heavily reduce xp gain per minute / make us complete quests in ways they were not originally designed to be completed.

    • @Skenjin
      @Skenjin ปีที่แล้ว +2

      Yeah I really hate what they are doing with that. When they first changed the bravery bonus to be something that is not lost from doing lower difficulties and would instead stack, that was amazing and really felt like they listened to us players. But now they are walking that back and making it bad? WTH.
      Rather than nerf us, they should maybe just give a bit extra incentive to get to conquest, not penalize vs how it is now by rolling it into conquest.

  • @Cowslippoetry
    @Cowslippoetry ปีที่แล้ว +5

    Armor of Legends gets a thumbs up from me, so long as they get it functioning. Any epic destinies or enhancements that add an additional benefit when paired with a chosen feat is always good for build variety. So many, SO MANY feats are never touched by anyone; I'm talking rubbish like Snake Blood, Bullheaded, Discipline, nobody building seriously would ever touch those. Some additional bonuses here and there could make some feats more viable.

  • @Uare_number6
    @Uare_number6 ปีที่แล้ว +2

    Is there "Zero" effects for the arti "Pets" in this tree or did I miss that?

    • @Strimtom
      @Strimtom  ปีที่แล้ว +2

      There are no pet buffs in this tree. Pet buffs are in Magus and Primal Avatar

  • @randomanswer4359
    @randomanswer4359 ปีที่แล้ว +2

    think this tree might be a good addition for a bard swashbuckling

  • @pillarwatch
    @pillarwatch ปีที่แล้ว +1

    I tried playing that class, just don't like it. Rune arm use is clunky.

  • @xoriatmike6857
    @xoriatmike6857 ปีที่แล้ว +1

    Maximum Overdrive - +30% Action boost to attack speed, +30% casting Speed, +30% action boost to movement speed and your weapon attacks/spells gain damage equal to the current charge tier of your runearm. Something like this? Seems like it'd be pretty good.

  • @MusicalBoarder
    @MusicalBoarder ปีที่แล้ว +1

    No artist credit for the magic the gathering art you used for thumbnail?

  • @charlesdavis9100
    @charlesdavis9100 ปีที่แล้ว +1

    If you place your runearm on the action bar, can you turn on Metamagic for just the runearm, similar to how you do spells?

    • @Strimtom
      @Strimtom  ปีที่แล้ว +3

      No, meta magic does not work with rune arms in game currently, but this epic destiny will auto apply them if your character has the metamagics.

    • @NotSure-e8z
      @NotSure-e8z 23 วันที่ผ่านมา

      I put my rune arm on the mouse wheel.
      And turn on the auto charge feat.

  • @NotSure-e8z
    @NotSure-e8z 23 วันที่ผ่านมา

    solid class

  • @aciarduce
    @aciarduce ปีที่แล้ว

    Yeah if they can keep trying to make some of the worthless epic feats into something to consider, then they are going in a good direction. Epic Mage Armor basically did nothing. It will still do nothing, until you take Armor of Legends, and then it becomes a strong version of what the feat should have been from the start.

  • @Skenjin
    @Skenjin ปีที่แล้ว

    Maximum Overdrive should be getting all the drives active at once.

  • @matthewfennell7886
    @matthewfennell7886 ปีที่แล้ว

    Good news. The imbue dice is likely to be bumped down to t3 next preview :)

  • @GuillerminoPanyVino
    @GuillerminoPanyVino ปีที่แล้ว

    A super versatile tree, reminds me of Harper agent univ tree.
    Great video Strim

  • @Sielumies
    @Sielumies ปีที่แล้ว

    Until they fix leg toven hammer this destiny wont matter

  • @garga2
    @garga2 ปีที่แล้ว

    Did you at least kill Axel with the rust drive?

  • @cwjustcw1261
    @cwjustcw1261 ปีที่แล้ว

    Too bad almost done with this arti life

  • @davidprice6002
    @davidprice6002 ปีที่แล้ว

    Tnx ST!

  • @KortovElphame
    @KortovElphame ปีที่แล้ว

    Can we just get guns already in ddo!