I had to go back...
ฝัง
- เผยแพร่เมื่อ 11 ก.ย. 2024
- While I'm loving Need for Speed Unbound, there are a few things that I miss from Need for Speed Heat. We try the cops back to back #eapartner
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I do have to agree that the cops were harder in Heat...Especially when you hit around 2mill rep for the night..
I don't miss Rhino's at all!
u hit a jump in heat and lost the cops? the fuck are u talking about? heats cops were super easy and for babies, unbound cops are the worst, but hot pursuit had the worst cops
I can relate... many times i lost my 2 mil rep because i was being greedy and wanting more REP.
tbf I've never had an issue with heat cops ever since I found out you can abuse the jump over the water in the docks, but then again due to that I'm not too sure how hard the cops were since I barely had to think how to escape them
@@kiwayakotako5320 I was the same, could never figure out why so many people said that the cops were too difficult outside of the health bar being a POS.
Unbound allows you to take more damage on your car, but the cops are also worse, making the change to the health system pointless.
exactly
correct and unbounds cops are relentless, never stopping always can see you even behind a building
I guess it depends on the car (? - I'm not sure), but almost every bump literally oneshot (critical damage range) my A+ Exige, for example.. While I can take couple more hits with an S+ 458
@@thecrusher420 I've never had that issue
I haven’t had any problems
I had a few stressful moments in Unbound, but I never got busted throughout the entire story.
Same for me I think 3 times I was real close but never busted
And there's me who got busted 1 time because of a dumb glitch
I got the game Christmas time, before the first qualifier I got busted w 43k, one of those undercover Camaros spotted me as I was headed to the garage, I wasn't even a mile away.... Heat 5 was fun...
The only time i got busted was when I forgot to go to the pause menu when I had to afk
@@Ty5u my mate had the same
The simplest way for me to describe my feelings towards the cops in these games is: Heat-Will I make it to my safe house at all tonight? Vs. Unbound-How long will it take me to get to my safe house tonight?
Couldn't say it better myself
Unbound cops are just annoying. The Interceptor is also surprisingly tanky for how fast it is. The Heavy, on the other hand, is surprisingly fast for how tanky it is.
I definitely agree with "they are more annoying than difficult."
Yeah but heat cops still kinda bad, why cant we go back to no healthbar so we could get actually good cops?
@@Jallu555 I also agree with the helathbar thing. I think that too is more annoying than makes the game more difficult.
@Just__Alex i had to install a mod to not have health bar and it's far more enjoyable, as a new player i was getting constantly frustrated with the game because of the cops
@@Cigaro_ Oh, there's a mod for that? Huh.
@@Jallu555 personally I do enjoy having limited health, but the damage taken at least in heat is massive. I would like to keep the health bar and add more resistance to it, to make pursuits last longer, more intense and more enjoyable. Also make repairs in gas stations infinite, because limited repairs sets you for a limited period where you can outrun the cops until your health does not allow you to continue and that is frustrating and it kills the joy of running away.
Unbound has honestly made me appreciate heat more lmao
True and real.
Yes, I think heat was better, handling/driving wise and cops were a real challenge in high heat.
Damn nake me not want to buy unbound
I think u forgot that the cops in NFS Heat have the same acceleration off-road as on tarmac. Which was unfair to be honest.
I mean I feel like that makes up for the AI driving behavior
That definitely could have been seen as unfair, however I think the hitting jumps exploit balanced that out in Heat lol
with the racetrack loop bug, sure, their acceleration is great. but that also represents how bad the driving was. then you just jump out the track and ur done lol
i mean with the track loop and mall roof exploits it was easy to lose them if you could get there, but i like that those easy ways out are balanced by just how ruthless they are. if you’re below 300 above heat 3 you’re basically fucked if you can’t get to those in time
If you have an off-road spec car, then it’s no problem
Apart from the difficulty, the agressiveness of the cops made a lot more sense in Heat due to the story (the heads of the cops being corrupt), but man did it make it more high-stakes.
The cops never giving you an inch in Heat is still the best feeling of stress/need to perform that I can find in NFS games.
NFS heat is still number 2 to rivals tho I’ll never forget raging after losing 500k on heat level 10 multiple times
I 100% agree and do indeed know cops are harder in heat because i played heat for so long and i would always go to raceway to get rid of cars when i was grinding ultimate and ultimate+ parts, the throwback is awesome
u hit a jump in heat and lost all the cops, u must have been dropped on ur head, unbound cops are harder
@@thecrusher420 heat cops are harder and that's a fact
@@Grabuss u hit a jump and lost the cops in heat, that makes them the easiest ever
@@thecrusher420 same goes in unbound
@@thecrusher420 just do jumps and the majority of cops in unbound struggle to follow, plus for some reason they like to swap roads so cutting corners generally confuses them.
I personally LOVE Heats aesthetic 100x more than Unbounds, especially at 8:42 just the city vibe and colors really pulls you in.
I agree. Heat overall is better to me
@@gottobereal-mbt7714 same
@@gottobereal-mbt7714 heat is amazing
Unbound cops are overall better in function, the way they work is a lot better than any NFS game after Blackbox came out, the spotting mechanic is great, what i wish they did were proper tactics like MW05 and that the limit of cops were higher, so you actually had a very good chase and that the cops would be used for something other than risk, make them a way to gain rep for example, or bounty again, that way for some events, money wouldn't be your only way in, nor the heat level, but also the amount of rep or bounty you've stacked up by taking the risk of engaging with the cops.
Heat cops are harder, but that's because they are almost like GTA cops, they do not care, they simply want to take you down, tactics aren't exactly employed here either, it's just chaos, add that to not being able to destroy the cops or engage with them for long and it's obviously going to feel harder, because you are less powerful to handle them than in Unbound.
So what do cops need to become right now in NFS? I say, keeping the spotting mechanic from Unbound works, bring back police tactics from MW05 and enhance them, while taking from MW05, take the way cop chases worked too by making a chase harder with the number of cops reaching 100 if the pursuit gets longer, give the player tools to help him, but not to instal in their car, but instead to use the enviroment again against the cops, racers know their streets better than cops afterall, make the arrests feel like proper penalties again, car strikes, inpounds.
Cop chases became a core feature in NFS since MW05, time to make them vital to the franchise again. Unbound nailed the fun of the races, now to nail the fun of the chases.
Running from cops in heat felt intense and rewarding to escape. Unbound just feels like a big speed bump when your spotted, all the mechanics they chose to add "intensity" from cops are just lazy and extremely tedious that leave you pissed off after getting the chase overwith. I too miss the rhinos, way better than spawning 2 choppers directly in the path you are going. The day/night cycle was great for deciding whether or not you feel like dealing with cops during a session, the only drawback in heat was that day/night ended up splitting the 16 player lobby down the middle, and being spotted at night can kick you from and existing race queue.
I support this comment a lot. If heat was on Ps5 the same as unbound many would most likely pick heat. With the exception of maybe three strong points, the only reasons people are saying unbound is better is simply because it’s on a next gen console. I humbly will say that I would’ve taken a polished nfs heat 2 over this and it’s not even close.
@@PeanutBoi214nfs heat has a shit cop systems you need really fast cars to outrun ai, rather than unpredictable turns and drifts using skill to throw them off, none of it works escept jumps, which can be frustrationg to find in the heat of the moment. terrible. I love Nfs heat but their ai is brokenly smart. i want them somewhere in between most wanted 05 and heat not somehow knowing everthing u will do..
@@queenofdarkness3341 The cops in both games seem to be the most polarizing topic yet lol. While I agree with you somewhat because I’ve gotten away from the cops in heat without having a “really” fast car, the cops in heat have a pretty easy method of getting you but it was the thrill of facing those odds that was the most fun. The point was you were never supposed to go to heat level 5 without having a “really” fast car. In unbound I didn’t feel really threatened at all. They compensate “intensity” by just spawning you with helicopters after you get away which isn’t very challenging; it’s almost entirely annoying. They are on the right track as far as versatility with having different forms of cops. But I have never once thought the cops in unbound are going to bust me and I’ve been playing the game since launch.
@@queenofdarkness3341 if you want I’ll play nfs heat with you and I’ll use a low level car to get away from the cops. Me and my friends have done this challenge many times before.
*Pants: "The cops got nerfed."*
*Also Pants: Gets busted by said nerfed cops.*
dunno about Heat, but the amount of scripting on Unbound sometimes drive me nuts.
They constantly spawns in front of you, they follow you even while escaping (often I'm "trapped" between 3 or more cars / helicopters that followed my direction despite supposedly they lost my trace), that last damn car chasing you at like 400Km/h+ just for making the reinforcement timer ends. Plus I'm noticing some cars are more fragile than others: I risk so much being hit (or bumping them) with my Exige, cause I take more damage than them, and I almost get one-shotted if charged by an Interceptor.. I don't like the general balance of the cop chasing.. As you finish one chasing, I'd like to have some peace in my gameplay, instead u can been spotted immediately after.. plus u reach too easily level 5 (after 3 races, sometimes).. There are Nights/Days session where I play like 1/2hr of racing/roaming and 1+ hr of cop chasing.. that's clearly too much
PS I don't want to brag, but just for clarification: I'm like 1% of Dirt Rally 2 ranking, so I'm not a slow driver.. But it seems that NFS actually PUNISH fast driver (for example with the infamous slingshot mechanic)
Car durability makes sense. Obviously the Exige is going to be the weakest car in the game because well. Look at it compared to the Panamera. Bigger cars are able to take more damage. And as far as the cops spotting you fast. You can fix that issue in the Auxiliary upgrade and equip your car with the “Undercover Racer” option. It’s literally designed to make you “camouflage” as you drive past cops.
But yeah, the cops randomly spawning in front of you is definitely annoying. I agree with you on that.
another thing to add to the AI cop, they never bump and try to take down AI racer, it always you they are after, that and AI getting ridiculous rubberband is just frustrating
Congrats on being the top percintile on those games that’s crazy 🎉 but me personally I love heat cops because they give me a challenge
@@gamer-jm6my NFS Heat cops had good AI and the long straight always are nice. But this game…. Man… cops piss me off I have to turn off the game cause I can’t even continue the storyline some days. Like just hours of getting chased and freaken spawning cops and helipchoters that hover around safe houses or events xC
@@Iridiumcosmos explain the Raptor and Zr2 in Heat then, they die in like 3-4 taps and that’s even with the damage reduction. My theory is that they just didn’t test the damage reduction perk enough because on most cars, it doesn’t make a single difference.
they seem to be harder on PC for some reason. The heat level 5 cops after anything up to A Tier are easy. But below that, they are extremely frustrating. You can always get away from them, but they just stick to you. 20min police chase In a b tier R32 Skyline.
Oh yea, the first couple weeks of the story are rough, yet fun. then by the end it is just annoying. Stupid helicopters
Heat police was harder to escape from, but easier to avoid contact with. In Unbound, they chase you a lot more, they harass you constantly but are easier to lose or to eliminate. In Heat, there was a lot more tension when being chased, they were hyper agressive and that made the chase epic. Also, you had to manage your health a lot more due to limited petrol station repairs, versus unlimited ones in Unbound. The probability of surviving a chase in Heat is a lot lower than in Unbound if you play the game like it's meant to, not just hiding on top of containers to evade the cops. I've been arrested many more times in Heat than Unbound, easily 10x more. I haven't managed to break the 2M Reps in a single night stint in Heat. So many rhinos coming after you that you're bound to get hit sooner or later no matter how good you are. In Unbound, the Swat pickups are a joke in comparison. Ghost know how to make cops behave like serial killers since Rivals. Criterion make nicer cops, the friendly type, take Hot Pursuit where they're essentially sitting ducks.
Races are a different story, dead easy in Heat, harder in Unbound. Graphics are day and night, Unbound just looks incredible and runs so smooth at 60fps. I wish Ghost had released a patch with a 60fps.boost for Heat.
Tons of fun to be had in both games.
Hearing the scanner saying the Rhinos are coming is always intense for me lmao
You can do any jump in heat and all the police cars just die
i love the stress that heat's cops give you, in unbound heat 5 just doesnt feel as stressful
You have some thing wrong with you 😂
@@scottyboy3057 how did you know
Seeing Heat again, I really like the more colorful atmosphere. Looks way cooler than dystopian Unbound
Unbounds Chicago is so boring
All of unbound is boring
Feels so much nicer and cleaner not having those random drawings on the screen at all times, make Heat feel more gritty
Heat and Unbound to each other similar little bit. both of them them takes subject street races. But unbound unnecessarily has exaggerated and caricaturistic effects.
@View Bot I believe that you can remove the effects in a menu...
@@MB-rx2qy False.
@@MB-rx2qy you can opt for more reduced effects but not disable them like it was falsely originally advertised
I as genuinely worried most of the time in nfs heat when I had a heat level of 5 because I had a bigger chance of getting crushed or caught in this one inbound they are very easy to lose on heat 5 they're just more annoying because the spawn in everywhere on the map
It’s just so annoying watching him complain it’s too easy while not being at the highest difficulty like wtf
12:35 bro I literally hated how badly they merged them tho, when the game first came out they were hard but it was fun, and then they nerfed them and I felt the change, it was very significant, they weren’t as fast and weren’t as violent (from my experiences)
I understand. I've been feeling the same way.
Ngl I love nfs heat cops it’s intense and scary underrated as hell
I like the unlimited time based repairs of unbound but I enjoyed the challenge of the heat cops since they are more aggressive.
@@user-kq6fn3dl7w bullshit, the only reason unbound cops seem more aggresive is the crash cams
@UwU Idk how far into unbound you are but I haven’t been busted once in unbound. They are persistent sure but nowhere near as aggressive as heat imo
*The problem i have with Unbound (and even Heat to some extent) is that there are TOO MANY JUMPS.*
*Like Paul Walker once said, "Cars don't fly."*
But it's fun
@@Nickname-lm7ch Fun? If i wantend to jump with cars i'd play Mario Kart or Rocket Leauge. Rally games have jumps too but in the words of Walter Röhrl: "If i wanted to fly i'd be a pilot.".
@@ReboyGTR Yeah but it looks cool. Isn't that what nfs is and has always been about
@@Nickname-lm7ch Can’t say it looks cool. Now tastely done car mods, that looks cool. But if you want something in action, a well executed drift, that’s cool.
@@ReboyGTR Why not drift while jumping?
In my opinion Heat had the most interesting cop chases since Carbon. You always had to save up and gamble with the repairs to only use them, when you need them. It gets really fun if you try to hit multiple million REP in Heat.
I like these cops better than heat, it feels a lot more fair, not to mention you dont have a limit on repairs and instead you have a cool down, once you understand how they work they're rather easy, and thats fine, I think thats the point, I regularly play on intense and they did give me a hard time at first at heat level 5, but as i got better cars and understood how they function and each unit's weakness it got much easier.
In heat it was very frustrating, no matter what I did in police chases I couldn't lose the cops, and I couldn't get too aggressive with them either, the game would punish me very hard for sacrificing my own health to take cops out. What it took to lose them was often using ramps that jump over lakes/rivers.
Difficulty of heat was Rhino putting you in danger of 1 shot zone with a ram and you having no repairs.
defeats the whole risk/reward system though. in unbound heat 5 is the most risk you can take, in Heat you were out of repairs at some point. And the cops were placed randomly around the map in heat. Unlike unbound where they spawn on the street you`re on. makes it very annoying to drive places. not because they will actually take you out, just because they delay what you actually wanted to do. I like Unbound, but honestly modded Heat is better than Unbound
tbh the aggresive cops are way more fun than the annoying decently fast but holds on to you type of cops but i'll say it you probably dont know this game but the nfs rivals cops were the most fun cops
As a nfs rivals consumer I can verify this statement is true
That's a true fact. Especially when you realize the faster cars were weaker built, it meant it was speed vs power all the way.
Why would we not know a NFS game in the single biggest NFS channel on TH-cam?
@@zerotofifty maybe there are some 8 yr old kids that don’t know rivals but they do know some of the newer titles
@@darkcrypto_yt tf does their age have to do with anything
Big agree, the cops in Unbound are easier, but they are super super annoying and its not that im worried about them, im just sick of them appearing EVERYWHERE. There must be about 100,000 highway patrol cars in the force over the entire map. Either that or the entire precinct just happen to be where you are, always
While the cops in Unbound are pretty aggressive, still nothing compared to the OG Most Wanted where they would run moves like rolling blocks. They at least try to pit you in Unbound. This game would have been a lot more fun if they had the pursuit breaks like they did in Most Wanted, where you could use certain environments to take out the cops.
I think they need to bring back pursuit tech like what rivals had. Even when you were ahead you still had a pump of adrenaline because u could experience a shot circuit from nowhere
It wouldn't work out in those new nfs games
Anyone noticed the helicopter on unbound basically doesn't exist? You can't see it and it doesn't beam you with light.. it's essentially just a marker on the mini map
You can see it fly
Thank you Panthaa! Finally, someone said it - THE COPS ARE IRRITATING!!! Easy to get away, from 'em, but 5 seconds later you are hiding from 3 or 4 of them, then one spawns on top of you :-( so when you're heat 5 you avoid racing lower tier. Most of your time is hiding/avoiding cops ... boring. Cops are great in Heat!!!! But agreed, would be nice to set them more difficult
I love how in the thumbnail u have the unbound, more modern font for the unbound pic and have the heat font for the nfs heat picture
I feel the opposite honestly, I feel like ever since the last patch for heat. The cops have been very random; most of the time they don’t even try to come after me and just end up immediately losing me. and sometimes they go all out ready to murder me. They also broke the red ring that appears around you during pursuits since you can go a few meters away from the cops and you’ll be out of their LOS, technically if you’re fast enough and turn a corner then they also lose you. Completely breaking the system put in place.
I haven’t exactly figured out how they work since then, but it seems to depend on a car’s overall acceleration, but even then the Ai gets confused and doesn’t kick in until awhile later allowing me to escape heat 5 cops at 80mph lol.
I feel like Unbound did better in terms of updating and polishing the pursuit system but they became less tactical and aggressive because of it; for example: I like how there’s a definable radius around the cops when they’re after you, making it more clear when you lose them. Also the cooldown being slower allowing more engagement and strategy. I think the system as it is, is better but they need to buff the units in terms of aggression and tactics.
Exactly, imo I prefer the system in Unbound more but prefer the aggressive behavior in Heat. Though what bugs me with Unbound cops is how they patrol after escaping/during Heat 5. It's really time-consuming and in pain in the butt trying to get to a destination since they're everywhere on the map. Is was like that in Heat too but not as excessive/annoying.
Can't really say anything about Unbound cause I don't have it... yet, but as for Heat, being chased by the cops at heat level 5 in a car that is level 290 or lower is a pain.
I prefer HEAT because it gives you the choice to do non heat races/legal races. Plus you can actually Drift in HEAT, granted you're using the Drag Tire method. If HEAT would have had Drag Races & sprinkled in a few different racing series (like sprint, circuit, drift & drag) with a points system & class restrictions, to me it would have been damn near perfect.
Hi Blackpanthaa did you know that I’m Mfs unbound when you break real hard at high speeds you brake disc actually turn red!
The Unbound cops were mostly just an inconvenience. I think being able to get to a safe house to end the chase would have been a good change.
I actually agree, the NFS Heat cops were actually something I realy enjoyed and appreciated. After all the older NFS games and seeing how bad the Cops were on NFS 2015, even tho I didnt enjoy Heat that much, I realy loved the Cops in Heat!
The police on Unbound are like you said, more annoying than anything, Just escaped a level 5 heat chase and just want to get backl to the garage? Here's a chopper spawning 3 metres infront of you 100 yards away from the garage......
14:05 ive had a similar glitch before in heat. I was just choosing my car for the oval race and i suddenly got kicked out of the selection menu and everything became super bright 😂
Most wanted 2005 cop system as a whole
They need to add more heat levels. I wanna be heat 20 with 20 mill cash and absolutely no chance of getting home
I feel like NFS unbound is to NFS Heat like how NFS Carbon is to NFS Most Wanted
"if you havent seen this car please go away"
uhm ok ? cya in the next video xD
One thing that I found playing through is the ability to switch cars at the meet up and continue free roaming. It’s helped me get into higher-tiered cars after a A-,B-class race
Agreed, heat cops are more difficult, one time I was on the highway with my p1 gtr and then a corvette pushed me into the other lane to hit the spike strip.
You can go into meet tunnel and farm money with a getaway driver perk because cops lose you instantly there, it's too easy once you find out. Also there are other places under the bridges near the river where cops just struggle to find you
Heat for me lacked something to fight against the cops, all You could really do is just abuse the bridge tactic etc, in Unbound theres more strategy involved, the cops make mistakes they arent like robots anymore. That said though, they can get pretty annoying rather than difficult once You have a quick enough car. Next NFS should bring a middle ground between Heat and Unbound and throw in some pursuit breakers like in MW and Carbon. Giving us “environmental weapons” against them would make the chases much more entertaining.
I haven’t played nfs unbound but if the cops in the story are more inexperienced or that illegal racing in Lakeshore city weren’t frequent then it kinda makes sense why they are more easy whereas the cops in Palm City are more experienced in dealing with the street racers hence the aggressiveness of them.
I think its kinda neat if the difficulty of the cops reflects to the story
The reference to rivals cops puts a smile on my face. Heats definitely also my favorite modern NFS. Great cops and great risk/reward system just like rivals had, which is why I loved rivals oh so much. Made the game fun and made it feel more rewarding, same deal with heat, because cops in heat were simply ruthless 😂
Small thing, I remember when two people in the comments of one of theos post we're absolutely shitting on me because I liked rivals lol
But the cops in Heat are so hard to beat that somehow the corvette can catch up to a Koenigsegg!
Cops in payback quietly watching💀
The Heat nighttime experience - high heat, a new volatile part or two in the back, not many chances to repair, the glow of the neon giving way to red and blue flashers, and just you and your car against the whole police force and you know if you try to fight, you'll lose, so you just have to run - that was some of the most intense gaming experiences I've ever had. But then again, when you learn the police's kryptonite is going over jumps, it spoiled it a bit. Also, once you had max level and all the best parts, there wasn't any very good reason to actually play at night.
By contrast, my take is that Unbound feels more 'gamified', with arbitrary restrictions that shouldn't exist (heat clears after night, not after day...and changing cars doesn't reduce heat...????) and a rock-paper-scissors selection of police units, that all have easily understood weaknesses and vulnerabilities. In many cases they can be taken out in one good hit with minimal damage to you, lured into crashes or hidden from pretty easily, so the threat to the player is not about individual police units but about the overall system... I certainly wouldn't say they are harder, but I would agree they are more annoying. As long as you keep moving and passing petrol stations you're still in the fight; I've only been busted in unbound once and that was way more my shitty car/my shitty driving than what they were doing. They are fairer to the player, but as a result of that are more robotic and systematic, and feel more like a game system than actual characters. Heat's cops were incredibly unfair (300mph off road corvettes ramming you with their infinite torque as you max your car out, etc), which made chases tenser and escaping from them way more satisfying. But I like that in Unbound there's no practical difference between day and night, it's just a different vibe.
All that said, the video wasn't a great comparison. It is comparatively easy to lose cops in Lakeshore city itself, the tight corners, z-axis changes and small blocks are pretty different from Palm City's larger blocks and longer, flatter sightlines, but a cop chase out on the west of the map where there are fewer routes or opportunities to break line-of-sight, that can feel pretty different, for Unbound we are always restricted by the need to both return to the meetups and then escape from the finish line of the very limited selection of races, rather than just choose whatever race we want that lets us keep away from the fuzz. The fact that if you have heat, they WILL spawn cops into the race every time and have them wreck your racing line if they feel like it, that's not helpful either, whereas Cops in races in heat rarely caused an issue. Personally I find escaping heat 4+ in a B class car outside the city pretty challenging, and therefore often choose to avoid B class so I have a decent chance to escape afterwards despite the fact I too really enjoy low-level races.
i think the cops are too simple in unbound (especially at heat 1-4)
-The needle tapes are too weak
-The roadblocks come too seldom and in the wrong place
-the cop AI can only destroy you and not contain you well
-the arrest bar takes too long
-There is no longer a kill switch
-The cops break down too easily, which means you could just destroy them all
edit: +I forget the rinos that comes in front of you
and these are things that criterion games could actually change quickly, they could maybe do an extra cop update at some point where they add another mode like team escape or something🤔👌 (sorry for my weird english, I'm from germany😆)
You really need to go back to Rivals and taste the true police brutality galore again
True!
@@BlackPanthaa Why did you not mention how in Heat at the end of the race it seamlessly transitions to open world whereas in Unbound it puts you in a weird cutscene. IMO this is a massive immersion breaker.
@@zerotofifty understandable. I kinda like it tho. It's a breather before things get crazy. 3-2-1 lose the cops.
@@superbadisfunmy Do you also like it when you are miles ahead of the cops and somehow the cutscene spawns them right behind you?
@@zerotofifty agree with you on the cutscene spawning behind, and agree with both on why the cutscene is nice and bad
Just to add, I just love it (not) when im in a race and the cops are chasing other racers and I am a league ahead, yet when the race is over suddenly they're after me? There are 7 people I am racing against, and the police are 4 racers back from me they shouldn't be after me after the race.
Perhaps after each race, the other racers should remain roaming the streets, with their own police chases, and the area within proximity (the different zones in the game) to the finishing location of the race should have police activity, with very sparce cops that roam areas that are not at all related to the race.
If that makes sense
Edit: if the game transitioned straight into freeroam after the race then it is unlikely that you would have cops after the race if you didn't have them during the race (or if you lost them before the end of the race)
I honestly find the interceptors the most frustrating cops I've ever dealt with. They rubber band perfectly based on your speed, you would have a full boost nitrous and attempt to take down that cop but you can't close the distance. I had one that sat about 5 feet in front of my car on a hair of health for a solid 3 minutes as I was driving on a highway...
Throughout my playthrough (in medium difficulty, don`t know if that affects cop AI), I was busted exactly 1 time, and it was because I had a crash and got screwed over by the respawn. The cops are stressful at first, but once you get an A+ car, they become vary manageable even at level 5, and from S onwards they`re just an inconvenience and a time sink, more than anything else...
as you said cops in unbound are a joke, more annoting than difficult, but i do have a good laugh passing by like a rocket and disabling them from the side haha. they both have their ups and downs, in heat it was easily escapable by doing jumps also.
I miss the “drive around the map and look for a breakable to disable the cops thingy” it made it so that you had a fail safe in your back pocket when out running them wasn’t working. Now it’s jus out run em and make sharp turns in hopes you’ll loose em
I can agree with the "annoying" statement. Once you figure out how to avoid them, take them out, or just dummy them, they are pretty easy. But they have their moments. Like when you'll be racing around Kennedy Test Track and they'll jump off the road onto the track just to t-bone you then get lost 3 seconds later. Or when you hit one just once and then they retaliate and proceed to run into you at least 20 times in a span of 4 seconds. But the fact that your heat level doesn't increase during pursuits is so dumb.
It can if u keep them on you the hole time if you let them, plus heat is finished but unbound just been out for nearly a month. On and off since it dropped on the second of last month. And still to this day didn't get all ultimate parts on heat cuz of the cops online. Just waiting till they come on online for unbound. Until then just wait
3:23 Look at the license plate, that yellow E46 is from Palm city lol
The police in heat were brutal af but in unbound they are much smarter and follow you around, jump with you, etc. overall i think unbound's cops are a much better experience because while they still can be a challenge they are not as relentless and hard in the early stages of the game and the city feels much better to lose the cops in. Heat sometimes felt like a survival horror when you were heading back to the safehouse at night with heat 3-5 with no repairs left. Once you got a fast car tho you could just speed off into the distance and cops are gone.
I loved that building reps is a goal for you in Heat, even you can challenge yourself. "I will make 10 million reps this night" and that is a fun mode in itself. Sad, you cannot do anything like this in Unbound. If you are done with the story then you get online and there's no reason to play with cops, we do not have cops in online so it is not good.
GGs! Great video Theo!
@13:48 *Theo mald*
All you have to do is drive on the left side of the road and let them run into oncoming traffic, and then hide from the helicopter. If you learn the map, every meet up spot has a ramp that lands you right next to it, and a hiding space near by. There is a "anti cop" route to each of the event locations. You learn them via the first few races if the player is paying attention.
Heat's main problem is its hit detection.
Even though you T-Bone a cop at high speed, you still take damage and sometimes the cop is unscathed.
Seems like NFS Unbound cops are too easy in my opinion. If u can outrun them in a B car, on level 5, it’s too easy. In NFS Heat the cops were so difficult that u had to be careful what heat level u went into if you were in lower ranked car. It added a new dynamic that made the cops feared, but rewarding if you made it out of level 5 chase. In my opinion I love that dynamic, I love that you can’t just hide from them, or take them out one by one. Instead, you have to run away or get caught. I love how they use actual police tactics (like boxing in, or pitting). Meanwhile, in Unbound they just charge head first into barriers, other racers, or yourself, with no consideration to their own life. They’re so stupid that u can just hide and they just give up.
In the end I agree with BlackPantha, the Unbound cops are too easy, but it is cool when you take them down, and the Heat police use real tactics, but are too difficult, because they are like driving boulders. There needs to be a hybrid system, in which the cops use police tactics, but aren’t driving boulders.
I had a session of unbound where I was trapped in a barn with two helicopters doing ballet on top of me waiting for me to escape. I stayed in there for 15 minutes.
Moments later, I get into a big chase, the interceptor becomes the luckiest cop alive, PITs me into two pipes in a v formation. The game glitches, I get stuck in the pipes, and I lose 25,000. (Don't laugh. I just started the game)
As a veteran, I've never been upset with police pursuits and music in these games, but unbound made me furious at the cops and the music
Heat cops:Difficult but fun
Ubound Cops:Annyoying AF
The Run Cops: Crack heads that Wreaks themselves when they hit you
I'm surprised people haven't realised that Unbound is just Heat with a new lick of paint and that's it.
They made the cops more easy to simply drive away from because unlike heat where you could jump on the mall or the containers by the docks and loose the cops in unbound the cops are smart enough to take the ramp up to where you are
I can’t judge it right away yet because I just started the game not to long ago. Though with unbound I was at a heat level 5 with the eclipse a class & Plymouth b class & was pretty hard literally. What I liked about heat is when your in a race & finished your literally driving still & doesn’t put you in a cutscene like unbound when you have cops.
The Unbound cops were way easier to escape but they would spawn near you any time making it impossible to do anything
If you rear end police in unbound, you take no damage. Idk how I found this out but it is really fun wiping out all units in Lakeshore in one session
I know the games are different but like you said, there are things in Heat and Unbound that’s great. We will never have everything in any one game to suit everyone. I was skeptical about the cartoony effect but I like it now. I would rather not play a new release game that felt like the previous release. I think they got it right on this release. On need for speed heat, all you had to do was go to stadium and made that big jump out and you loose the cops and a garage was right around the corner. I prefer the unlimited timed gas station versus 3 gas station from Heat plus the fast fix upgrade
"If I wanted to play Babies I'd play Fortnite!"
*_Preach Brothaaa!_* Hopefully we'll gey some Patches in 2023 to sort them... _hopefully_
Sidenote: _Even with the Double Nerfs_ NSF Heat Cops all day Bay Bay!
b class escapes can be a real challenge on 5 stars later in the game. basically stopped me doing any b class races later in the game.
5:25 Aw, a Mercedes that pissed us off to the point we literally used SWAT vehicles to bring it down only has 60 percent health 🥺
Always a joy to see theo make a random vid topic and totally crush it
I agree Unbound cops are annoying as hell i can barely get to an event without starting a chase because of the multiple cops that spawn unexpectedly on my route and that helicopter constantly camping around my destination
I still love need for speed mw and nfs mw 2012 cops. they were easy to escape but once they got on you they hit really hard
Heat looks great on PC at 4k and 60fps tbf shame they couldnt do a patch for ps5 for it
At least NFS Heat has no crash cam & no respawns when missing checkpoints in night or day races; especially if it's drift events, only clipping into the ground; NFS Unbound has 2 of those things and it's fucking nightmare to everyone who plays it.
Side Note: Criterion fixed off-roading in NFS Unbound while NFS Heat, we get slowed down once going off road
This is the best example of fence riding I've seen in awhile
"if i wanted to go against babies i would play fortnite" best sentence ive heard
you can select the m3 wrap if youve used on another vehicle from all the wraps you´ve had before ;)
Cops in Unbound in the early game are quite stressful especially in a class B and A car. But I have not been busted once, only been close to getting busted.
"speed and power is what I say"
~blackphantaa
I did like the ferocitiy from the cops of Palm City. Offroading against them is not always good. But chases in streets only, I still think PD from Rockport (2005) is the vicious.
I miss the fact that races just end, and I know if I'm in a cop chase in Heat. And I especially miss the day night transition. Miss the race types, for better or worse (rally, street, etc). I hate the transitions in NFS Unbound and the solo mechanics(the weekly system) and the flying sniper cop spawns (cops sniping at end of races, cops flying where there is no ramp). I miss fast travel, or at least the option.
The feel of Unbound is better though, definitely grittier, intense at high speeds and it works. I've had many instances of Heat just giving up at high speeds and crashing into air. Plus non-off-road tires in Unbound don't make my car slam to a halt in like in Heat when I touch dirt. And the races getting bigger as the class you race in goes up was a great choice in Unbound. Plus the traffic doesn't go full GTA. A Heat/Unbound combo would be great.
Both are good, just different.
I’ve been playing unbound for about 2 weeks and am yet to be busted.
On Heat, from personal experience, I was busted numerous times throughout my playthrough and a bunch of times in post game.
If cops are simply something annoying, increasing the difficulty is pointless. But if you have to battle the cops for progression like on the blacklist, or having official challenges online with other players, like a speed list of cop challenges (Time, destruction, takedowns, etc), that makes increasing the difficulty a fun thing. At least for me.
If any of you have had issues with the cops or want to complete the escape heat challenge I think the tunnel is bugged out because none of them can drive in there they always crash 1/5 of the way in and then you pop back out find a patrol and lead them in the tunnel easy cop chase escape farming
This was the main reason why I didnt even finished the story on Heat, the cops were TOO DAMN AGRESSIVE and it wasnt fun anymore.
In Unbound you can easily kill cops. Just bang them on the rear with full speed. You take almost no damage and they are basically killed off.
In Heat, such strategy would not work. The best option for Heat cops was to cheese the game, going to containers and the like. Outrunning them was insane to think and I played this from the get go.
However, both Heat and Unbound cops are NOTHING compared to Most Wanted 2005 and unlocked cops mod (actually unlocking highest Heat level of 10) and cop chatter which you might have never heard ;).
Panths you should check it out :D. It's a blast. Redux mod + cops mod for MW 05 and you will know, what hard Police is (and yeah, MW didn't have character player model damage and you could destroy police, but this mod improves that a little bit).
Heat's cops were grittier, sure, but they were also very, very broken as well. Like once the busted meter appears, it's pretty much game over and it doesn't always go away even if you're moving, which is annoying and wasn't a thing that happened in the older games either. Another thing to note about Heat's cops is yes, you do take damage while hitting them, which is honestly, pretty stupid, and the "Damage Reinforcement" auxiliary upgrade doesn't do jack shit either.
As for Unbound's cops, in my opinion, they are definitely better in a lot of ways, but they could be improved significantly as well. For one, Unbound could definitely need rhinos, killswitching cop cars and diverse cop tactics the higher your heat progresses. Roadblocks also need to be more denser with little to no room for racers to wiggle through, which could force racers to smash through them. I miss how satisfying smashing through roadblocks used to be in the Blackbox games so that needs to return. Another thing Unbound, or any other Need For Speed game could definitely need are pursuit breakers to shake the cops off your tail if they're piling up, as well as cooldown spots which could not only help you escape faster, but also help you reduce your heat level by one, but only once or twice per night session
i found heats cops a lot easier, as soon as i built up enough speed i outran them, and i played on the hardest difficulty when the cops weren’t nerfed
One thing im pissed off about with NFS unbound, is I bought the Palace edition , as it said you get 4 cars, 150k, clothing etc.... And come to find out you still have to race and earn money to pay for those items. So i paid extra for the game to get extra items and got nothing. Now i cant progress unless any further unless i so the same race over and over 20 or 30 times. Or delete my save file and restart all over again.