I'd love for the devs to bump up the chance of the passive to at least 80%. It just feels bad when you don't get the explosion 10 times in a row, which is why i mostly stay with the thundercage, even with Freyna.
Seriously yo, wtf!! TC gets 100%proc rate and I had to GRIIIIIND to get 40% Make it make sense. The 1st items u get in the game are the most OP( thunder cage/bunny )
You really dont want -accuracy on this weapon. Its accuracy is already at 66.66 (hip fire) and 71.11 (aimed) if you give it another -40% with real life fighter and have aiming you wont hit anything anymore. Maxed unique ability retains -20% accuracy for aimed and hip fire, so u get -60% accuracy with real life fighter and have aiming. Good job in turning a AR into a Shotgun. The only way to play this weapon right now is on Freyna is with toxic conductor and poison lock with toxic enhancement and toxic gunbarrel. It got horrible accuracy, horrible weak point damage and horrible critical rate. You need to squeeze as much damage per shot out of this weapon as possible! You can get this weapon to around 21% critical hit rate and 5.9 critical hit damage. Weak point damage isnt worth it, because elemental damage doesnt get weakpoint damage bonus. Basically you get this weapon to around 906403 dps (non weakpoint, just raw on poisoned target, without def and resistances) on freyna and can still hit stuff (if you do the math yourself, because the game doesnt account for elemental damage or the +36% atk, with poison conductor and the unique ability, when attacking poisoned targets). The real problem of this weapon is, that its status effect trigger rate is very low, 4.55% is nothing. If this weapon would have a higher status chance to poison enemies and if we would have "status mods" like in warframe, we could build status weapons (the poison dot of weapons can stack up to 10 times and deal ALOT of damage, basically dots do 50% of weapon damage with the first instance and 25% based of the first instance with every other stack. So if we get a 40k hit with fallen hope (non critical, yes it also counts the critical hit and calculates the damage based on that) and poison the target the first tick is around 20k every 0.5 seconds, if we get this to 10 stacks, its 65k damage every 0.5 seconds. Basically another 130k dps for 5seconds. If you crit the first proc with 5.9 times modifier its around 767k dps). Nothing against your build or anything, the weapon is just underpowered at the moment. It could be a cool status weapon if it got higher status chance, but right now thundercage is better for aoe and python/enduring legacy are way better for single target. Kinda sad, because i really like this weapon. Hopefully it will be buffed soon. Edit: Yes you could completely miss out on crit and go full rounds per magazine/fire rate/weakpoint, but ammo economy is already not really good in this game unless you got an enzo in the party. This weapon is really hard to build right now. Edit2: If you are playing freyna, just go for python. xD
I do agree the gun is already a bullet hose you really cannot remove accuracy from it... maybe if you compensate with another mod but real life fighter is only good on paper
For Controller: if you use Action and Reaction then you must use Vibration Absorption because the former makes the weapon terrible to aim down sights and the latter fix the one..
Exactly what I have been looking for. Freyna is my main and have been looking for a great build for the hope. Have looked at many other builds and haven't seen DPS this high on other videos, Nice build.
I think you 100% want toxic conductor on the gun - especially with Freyna. The gun has a poison enchantment and she also poisons everyone in mobbing so that adds a flat 26% firearm atk on everything you shoot.
biggest prob is that it need status but hast sup bar status values, has no real crit values to really stand out there and neither dmg per bullet or fire rate are special. So yes i would 100% agree that a weapon that is worse on its best descendant than the starter smg needs a buff to be slightly competitive tbh
You asked for feedback about the enhance and catalyst priority section, and the amount of info you are peoviding on screen at once. I think this is a great middle ground. There are lots of options to choose from, its very clear, the color coding makes it super easy to figure out which module is which. Really like where this is at, at this point. No further changes requested at all! Its great!
So to use the core mods you have to respec one of the given slots that's been catalyzed as the 9th slot(4th on bottom row) is a Rutile slot and ur build uses only the one for when u add toxic to the gun otherwise whatever other mod u sub will cost double
Great work, It always shows when the creator know what they're talking, i prefer a best build using weapons strengths over highest dps, even if weak point brings more dmg i rarely focus weak points when killing mobs. I know HIGHEST DPS brings the views but i hope you make mention alt based in playstyle like you did with Real life Fighter this time.
My man always delivering what we need!!! We are kind of lacking in the Ultimate AR department, as both aren't really focused on superior single target damage. At least this one is easy to farm!
Eternal Willpower is so crazy of an outlier for the Assault Rifles that after 100 hours, I had to look somewhere else. Even with multiple Recoil mods that thing was giving me carpal tunnel, so I fell back onto this as I loved it during the campaign (and its stats are 2nd in class) Since Crit is king in this game (unfortunately), though it may have a low crit chance it does have a high crit damage multiplier, so after speccing it entirely-- for anyone wondering, you get 23% crit rate with 5x crit damage multiplier with all crit related things on it. This includes Golden Adjustments. It innately having 1.2x for Weak Point is an added bonus but you can bump it up to 1.6x with other Weak Point mods, due to the purpose of me using this gun I went without since I needed the Accuracy + Recoil. It doesn't have to be used with Freyna, but having Toxic Attack as a mod or adjustment somewhere at the very least help gives it that 10% more firearm attack. Otherwise it's just a solid, all around gun but yeah I'd bring the Eternal Willpower out for Collosus fights.
I wish guns like this one or thunder age had electricity or poison built into the bullets, saves me space on my build and would make a lot of sense, the explosions are mid as hell
This is my favorite gun. It’s fun as hell to watch the poison explosions. But honestly it’s not strong enough. It needs more umph…. I only use it mobbing and swap to my secret garden on boss in inf missions
Enemies do have a lot of weak points. Lots of enemies have one at heart height and of course, headshots. Some have extra weak points as well. You can test this by shooting the points and seeing the yellow numbers
This might be a dumb question, how do you enable to see the grouping at the bottom of the module? Thanks to anyone who might help me. First time im seeing that 😮
another drybear guide, another build for the trash bin, half of what he said is simply wrong. Example, the explosion AND the poison dot scales with the dmg of the bullet that killed the mob. Normal hit, normal crit, weakpoint crit etc. Also a fact, the dmg interval of the poison dot is wrong, the tooltip says its 2,5 sec, in reality its 0,5 sec. Over the 5 second duration you get 10 poison ticks. I mean if this guy would at least try to max some weapons and do a better job testing it in the laboratory i wouldnt even be that mad, but this bro literally just pumps out halfassed videos just to get his small share of views asap. Dude gotta pay his rent i guess, no time for quality content. thumbs down as always
Mobbing Build: i.imgur.com/892s06N.jpeg
Bossing Build: i.imgur.com/BqyvOOd.jpeg
Other Weapons: imgur.com/a/drybears-weapon-builds-first-descendant-ptgaR55
Spreadsheet: docs.google.com/spreadsheets/u/1/d/e/2PACX-1vT8hqp-aS58eWdCi7rurlcBRtM6RQxP7wMh-V0xyqunf_cT95kXuuIZbTta39rYy-bJK0-pO0HMN8-H/pubhtml
I'd love for the devs to bump up the chance of the passive to at least 80%. It just feels bad when you don't get the explosion 10 times in a row, which is why i mostly stay with the thundercage, even with Freyna.
They should buff it to 100%. The Thunder Cage is 100% and it’s arguably better.
Seriously yo, wtf!! TC gets 100%proc rate and I had to GRIIIIIND to get 40%
Make it make sense.
The 1st items u get in the game are the most OP( thunder cage/bunny )
You really dont want -accuracy on this weapon. Its accuracy is already at 66.66 (hip fire) and 71.11 (aimed) if you give it another -40% with real life fighter and have aiming you wont hit anything anymore. Maxed unique ability retains -20% accuracy for aimed and hip fire, so u get -60% accuracy with real life fighter and have aiming. Good job in turning a AR into a Shotgun.
The only way to play this weapon right now is on Freyna is with toxic conductor and poison lock with toxic enhancement and toxic gunbarrel. It got horrible accuracy, horrible weak point damage and horrible critical rate. You need to squeeze as much damage per shot out of this weapon as possible! You can get this weapon to around 21% critical hit rate and 5.9 critical hit damage. Weak point damage isnt worth it, because elemental damage doesnt get weakpoint damage bonus. Basically you get this weapon to around 906403 dps (non weakpoint, just raw on poisoned target, without def and resistances) on freyna and can still hit stuff (if you do the math yourself, because the game doesnt account for elemental damage or the +36% atk, with poison conductor and the unique ability, when attacking poisoned targets). The real problem of this weapon is, that its status effect trigger rate is very low, 4.55% is nothing. If this weapon would have a higher status chance to poison enemies and if we would have "status mods" like in warframe, we could build status weapons (the poison dot of weapons can stack up to 10 times and deal ALOT of damage, basically dots do 50% of weapon damage with the first instance and 25% based of the first instance with every other stack. So if we get a 40k hit with fallen hope (non critical, yes it also counts the critical hit and calculates the damage based on that) and poison the target the first tick is around 20k every 0.5 seconds, if we get this to 10 stacks, its 65k damage every 0.5 seconds. Basically another 130k dps for 5seconds. If you crit the first proc with 5.9 times modifier its around 767k dps). Nothing against your build or anything, the weapon is just underpowered at the moment. It could be a cool status weapon if it got higher status chance, but right now thundercage is better for aoe and python/enduring legacy are way better for single target. Kinda sad, because i really like this weapon. Hopefully it will be buffed soon.
Edit: Yes you could completely miss out on crit and go full rounds per magazine/fire rate/weakpoint, but ammo economy is already not really good in this game unless you got an enzo in the party. This weapon is really hard to build right now.
Edit2: If you are playing freyna, just go for python. xD
Clicking read more was a jump scare
@@soleaikzz712 for real - it's like a paragraph of doom.
I do agree the gun is already a bullet hose you really cannot remove accuracy from it... maybe if you compensate with another mod but real life fighter is only good on paper
For Controller: if you use Action and Reaction then you must use Vibration Absorption because the former makes the weapon terrible to aim down sights and the latter fix the one..
Exactly what I have been looking for. Freyna is my main and have been looking for a great build for the hope. Have looked at many other builds and haven't seen DPS this high on other videos, Nice build.
This all changes with the venom set. turns all this on its head. Venom set turns this monster weapon into a godzilla monster weapon
Where do I get the venom set?
@@travisstanley4638 hard mode Swamp Walker.
Love this gun when farming on my Freyna tank build. Never ran it or Freyna for bossing, but mobbing is super sweet with it
I think you 100% want toxic conductor on the gun - especially with Freyna. The gun has a poison enchantment and she also poisons everyone in mobbing so that adds a flat 26% firearm atk on everything you shoot.
great explaining as always, i'd love to se a video like this for the niestras devotion now that it has a buff comming up:)
Roger
Only been playing for a couple weeks, your videos have been a big help 👍
I think this gun needs a buff, hopefully they bring it up to the thunder cage levels of AOE with poison spread
biggest prob is that it need status but hast sup bar status values, has no real crit values to really stand out there and neither dmg per bullet or fire rate are special. So yes i would 100% agree that a weapon that is worse on its best descendant than the starter smg needs a buff to be slightly competitive tbh
You asked for feedback about the enhance and catalyst priority section, and the amount of info you are peoviding on screen at once.
I think this is a great middle ground. There are lots of options to choose from, its very clear, the color coding makes it super easy to figure out which module is which.
Really like where this is at, at this point.
No further changes requested at all! Its great!
So to use the core mods you have to respec one of the given slots that's been catalyzed as the 9th slot(4th on bottom row) is a Rutile slot and ur build uses only the one for when u add toxic to the gun otherwise whatever other mod u sub will cost double
Great work, It always shows when the creator know what they're talking, i prefer a best build using weapons strengths over highest dps, even if weak point brings more dmg i rarely focus weak points when killing mobs.
I know HIGHEST DPS brings the views but i hope you make mention alt based in playstyle like you did with Real life Fighter this time.
Great video Ill give it a try. Freyna is my main character so this is very helpful.
My man always delivering what we need!!!
We are kind of lacking in the Ultimate AR department, as both aren't really focused on superior single target damage.
At least this one is easy to farm!
Eternal Willpower is so crazy of an outlier for the Assault Rifles that after 100 hours, I had to look somewhere else. Even with multiple Recoil mods that thing was giving me carpal tunnel, so I fell back onto this as I loved it during the campaign (and its stats are 2nd in class)
Since Crit is king in this game (unfortunately), though it may have a low crit chance it does have a high crit damage multiplier, so after speccing it entirely-- for anyone wondering, you get 23% crit rate with 5x crit damage multiplier with all crit related things on it. This includes Golden Adjustments. It innately having 1.2x for Weak Point is an added bonus but you can bump it up to 1.6x with other Weak Point mods, due to the purpose of me using this gun I went without since I needed the Accuracy + Recoil.
It doesn't have to be used with Freyna, but having Toxic Attack as a mod or adjustment somewhere at the very least help gives it that 10% more firearm attack. Otherwise it's just a solid, all around gun but yeah I'd bring the Eternal Willpower out for Collosus fights.
I wish guns like this one or thunder age had electricity or poison built into the bullets, saves me space on my build and would make a lot of sense, the explosions are mid as hell
This is my favorite gun. It’s fun as hell to watch the poison explosions. But honestly it’s not strong enough. It needs more umph…. I only use it mobbing and swap to my secret garden on boss in inf missions
Blue fire rate does have a group, you cant put another fire rate group mod on your build😢
Thank you!!
so either i'm blind and deaf or you didn't mention what stats to focus on in the weapon readjustment thing
Thank you for making a poison sword build. I will now start swinging with the knowledge I've acquired and spread to the Kingdom
Is sweeping Squad worth using on it for mobbing? It was a hassle but farm 5 full sets to max it out to have it ready when ult freyna comes out.
So what happened to your natural socket slots that come with the gun? You used a catalyst to get rid of them?
been waiting for this one
Did that penguin just wink at me
Having to grind tf outta these and still have negative passives really pisses me off. Esp since it doesn't even scale with tox mods
What about a venom injector for more poison for Freyna?
Hey man, you were saying something about why critical hit rate doesn't work on this weapon. I kind of didn't understand why. Can you elaborate?
Real life fighter is probably best to be used for a boss since basic enemies don't really carry weak points other than that it's kind of senseless
Enemies do have a lot of weak points. Lots of enemies have one at heart height and of course, headshots. Some have extra weak points as well. You can test this by shooting the points and seeing the yellow numbers
I’ve gotten 2 fuckin transcendent mods before I could get the 20% drop rate for one of the materials needed to make this gun
Lolol. I had same issue. Was trying to get the stupid tube
You do you mod for Toxin? Doesn‘t the Weapon have built in 15% Toxin already??? It says it on the Detail Page of the Gun
No.its 15% fire arm attack as a bonus if the target is already poisoned
What about toxic conductor?
This might be a dumb question, how do you enable to see the grouping at the bottom of the module? Thanks to anyone who might help me. First time im seeing that 😮
so basically a thundercage, but for poison
So in the same vein speaking on Freyna can you post a video with the ideal build for her? That will pair it well with this weapon?
Would be great to trz and get some of these weapons but drop rates are terrible and cant be bothered after over 20 I'm bored.
I thought toxic conductor special mod would be a shoe-in
Eh eh eh eh it’s bet bear coming through ❤️
Has anybody actually built it like this or is this all hypothetical?
i dont understand how can this add up to 800k lol
i have the exact build with a rifling maxed out and I have 225k lol
Let’s gooooo
another drybear guide, another build for the trash bin, half of what he said is simply wrong. Example, the explosion AND the poison dot scales with the dmg of the bullet that killed the mob. Normal hit, normal crit, weakpoint crit etc. Also a fact, the dmg interval of the poison dot is wrong, the tooltip says its 2,5 sec, in reality its 0,5 sec. Over the 5 second duration you get 10 poison ticks. I mean if this guy would at least try to max some weapons and do a better job testing it in the laboratory i wouldnt even be that mad, but this bro literally just pumps out halfassed videos just to get his small share of views asap. Dude gotta pay his rent i guess, no time for quality content. thumbs down as always
Schwierig !
Klingt wie in 90% viel einfacher als es ist.
fallen hope sucks. they need to give it huge buffs when they release ult freyna...she also needs huge buffs, cause she sucks.
She good it just you’re trash bro
Gun is trash tho