Inkscape is one of very programs where the UI is such that most of the stuff just works like I expect it to. Whereas GIMP is hopeless and has the same UI quirks as 15 years ago, in Inkscape *almost* everything seems sane and coherent. Big fan!
This is huge. Providing users with the ability to extend Inkscape's functionality is a brilliant move, setting it apart from its competitors. I hope this area of Inkscape will keep evolving and will become even more accessible to regular users. It's a pleasure to see the rapid progress Inkscape has made in recent years.
All they had to do was just COPY Photoshop's hotkeys and prompt a dialog on first run: Default shortcuts? (x) Photoshop or ( ) GIMP BOOM. Instant more users but the EGO of the GIMP's devs gives Zahi Hawass's ego a run for the money. /s
@@MichaelPohoreskiNot even, honestly all they have to do ADD A SHAPE TOOL WHY AM I OPENING MS PAINT TO DRAW SQUARES (please don't tell me to use the select tools and swap back and forth to the fill bucket or do edge selection over and over and over)
By using free software, we gain the 4 freedoms, and is a moral duty to donate to the developers. If everyone did this, the world would be a much better place.
Thank you so much for the incredible development you do on Inkscape! Love the funding model too. I hope more FOSS devs make it this clear on how to support their work too
Please consider giving a look into better text formatting tools for Inkscape. Working with typography on Inkscape is a nightmare. Thank you for all the hard work.
@@SteveMacSticky Create a text box an write something. You change the font, but it doesn't do anything, because you haven't marked the text. You mark the text, but now you'll have to find the font again. And when you've figured it out eventually and keep writing, it suddenly switches back to the default font. I'm always afraid to set up a new text box, so I keep copies off to the side.
Inkscape is life. Helped do my master thesis, helps me with my creative projects. It's the only software I consider more worth than my PC hardware, yet it's for free.
@@doctormo true. A truly remarkable software. I try to push it to people, but they think it's either "to much work to learn" or when they want feature they tend to go to "illustrator". I would say just start with something and then later look for the professional tool. Inkscape in fact is easy to learn and hard to master.
A plus value that come with writing twice in two languages, is code revision. Making sure the C++ backend structure is right... It reminds me of a kernel vs user level apps.
I love Inkscape. The way it works with SVG has made it relatively easy for me to make art with math. I've been able to use Python to generate serpinski's gaskets, golden spirals, and a number of other shapes that I've then been able to further manipulate in artistic ways with Inkscape. The one I'm proudest of is the golden spiral, partly because it involved me having to compute a limit of a non-trivial function in order to figure out where the center was. But... the one that was likely the most challenging for Inkscape was one where I used linked clones + transforms to build up the Serpinski gasket from a base triangle. This enabled me to then go in and add features at various levels of recursion to achieve effects that automatically replicated back up to the largest level.
Do you export some of the C++/C functions commonly used in inkscape in a library that can be easily loaded in python? Would that help with code re-usability?
It would help. There's lib2geom which needs to be packaged into it's own py2geom library and made available. Other code too could be partitioned. We'd still want them to be on pypi though.
I've found Libre Office Draw also to be a really good f.o.s.s. PDF editor, but inkscape is far more powerful. For just text edits, I opt for LO Draw, for everything else; Inkscape!
One thing that might be nice is an interactive REPL the way we program in Lisp (we work with a running image, compiling per function as it's entered in). With C bindings, I could embed ECL and have such a thing. It's very hard add scripting functionality after a substantial portion of the program is written rather than define the primitives of the program and expose those directly to the programmer as Emacs did with Emacs Lisp. In this way, the script writers can actually outpace the developers because they have the primitives of editing exposed to them directly through a language that isn't frozen and supports extension via structural macros. While I respect batch programming, I think a language designed to be running WITH the program presents more power to a programmer who wants to build tools that run during the creation process.
That's such great news! Can we request Inkscape to do boolean as part of preprocessing before passing the SVG to our extension; e.g. intersect object A and B and pass the resulting SVG to the extension? Also, like selected objects are passed to extensions, it would be great if in edit mode selected nodes are passed so that the extension can work at the node level. Greatly appreciate your hard work!
Yes. Though I haven't tested it. I'm not entirely sure if it'll do the expected thing, but I image that tweaking the actions to be more pre-processor friendly will be simple jobs that can be given to any programmer.
Interesting - I do some 3D printing, and I occasionally want to do things like make name tags or create patterns to go on prints. Being able to convert what I make to paths is a good feature, as SVG import into OpenSCAD or FreeCAD doesn't seem to work well with text. Sounds like it should be easy enough to create a script that I can just run to do it.
So... back to the video title: Why _does_ Inkscape write everything twice, then? Maybe I just missed the explanation buried in there somewhere, but I didn't really catch it.
@@doctormo Oh.. you were referring to the Inkscape _developers_ writing everything twice. Thanks for the clarification! As a C++ developer myself my brain wasn't even contemplating that interpretation, since almost everything else that is to run fast in Python already calls right into some C or C++ [compiled] functions. You know there's things like for example Cython, right?
Great news :) Any comments on the recent developement of GIMP? Any contact between the two groups. Perhaps certain things or UI would make sense to share. Time saved. Just a thought. Thanks to the dealings of Adobe many look to alternatives for the whole graphics suite.
The Gimp project are cool, we've talked with them before. Though the main issue is always "those who pay, choose" and since we aren't paying the gimp project to become like Inkscape, it's hard to convince people.
Hello, how are you? I would like to know if there is any possibility of the option that is within the steps "Arrow keys move bay" being placed in the context menu when the "selector" tool is selected, giving the possibility of quickly changing the movement using the arrow keys, instead of having to go into preferences/behavior/steps to change this option. Thank you very much and keep up the excellent work!!! Good luck
Could I get you to join chat.inkscape.org and come to the UX channel? You need to layout your thoughts in a place where you can maybe upload some screenshots and do and bit of back and forth. I'm not sure what you are asking for in this comment at the moment.
I hope you don't mind me asking if inkex can be used to script new svg files? Like for example read some geometric data and produce an svg file to "visualize" parts of that data?
Yes of course. Jonathan is currently splitting the code out into svgpie though it's the same thing as inkex just available on pypi. It's not quite ready yet, so please go ahead and use inkex. Remember to follow the license if you make a copy of inkex into your local repository and retain the copyright.
I'm curious about your desk/screen setup there. I work from home from a small desk, currently with two mismatched 1920x1080 monitors plus my laptop, on a bunch of ad-hoc stands, on a small desk in the corner of the room. was gonna replace with two matching 1920x1080 monitors on arms but am open to ideas!
Martin, do you think that in the future the community could invest in some specific resource that is in greater demand from the community for Inkscape? Of course, within certain parameters so that some investors do not take the project to a place that is not good for the community. Thanks.
I havn't been able to install extensions for a while on Inkscape. All are returning various Python errors, and I know my Python installation is correct on my system and up to date.
Just a question. Do you think that the better future would be to rewrite everything, to be of course 100% compatible with SVG, but being not written on it as a foundation? I know, easier say than done etc. But I think that SVG itself give fairly easy base to build on top what was great and awesome idea, but now I am afraid it can be, and it is already limiting a bit this project itself. I doubt it will ever happen, but, just a thought...
I don't think that brings the advantages that people think it does. Yes, you get to do *whatever* you want, but then again, you have to have the energy (i.e. money) to *decide* what you want. That design work is real work that shouldn't be skipped when making file formats or even in this case an internal data format. The discipline of svg internally in inkscape is actually a very good thing. And we can be bolder about extending it when needed.
@@doctormo Fair points for sure :), But for example, whole workaround of adding CMYK to SVG you are doing. Do you think maybe all that work can be somehow maybe "translated" to never version of SVG format? There are any plans to extend it? Did you think about that or contact about this with the SVG standard? And of course, "keep on keeping on" on your great and hard work for us! :)
@@slizgi86 SVG 1.1, back in 1999 supported CMYK, and inkscape has technically supported that CMYK since 2007 (see the previous video about the history of CMYK in Inkscape). The problem is, 1. no one other than Inkscape supports SVG icc profiles and 2. Inkscape couldn't export those colors to PDF, so it was a bit pointless. (also 3. our UX was really really bad). The new work is all about extending Inkscape into CSS Color Modules which are much newer, so wider support in browsers et al, and providing a way to export these colors, providing safe and predictable conversions and allowing developers a firm base to grow all the new UX on top of. When you look at it, the problem is not the problem it first appears to be.
I would love if Inkscape had better text tools and controls to put text on a path. Especially inside of circles. How much time and money do you think we would need to make it similar to affinity designer tool to do this the same way?
I know there's some work ongoing to improve the situation from mikekov, although I'm not sure of his priorities. From my own perspective, better UX for the text tools might be fairly easy to do, it depends on the design and how much of the design work is ready for a programmer to jump into.
There is merge request 6534 by Vaibhav that addresses the text on path improvements. Not everything from the linked UX issue is implemented yet, but there's hope that it'll land in 1.5. (Not posting links here since TH-cam shadowbans them)
Did you also thought about compiling the related C++ into a stand-alone library that could be loaded into Python via ffi or cpython? Are there reasons against this approach?
You think that writing extensions is the best way to get into inkscape development? I use inkscape a lot personally and I'm an experienced developer, mostly C++ and Python.
Yes. More so for people who don't know C++, but I think the sense of accomplishment in the python side of things is greater, you get to see results much faster.
By release, yes. But you'll be invited to beta test it long before then. And don't forget with my funding cut in half this year, this is the slow road. I wish I could get more people and businesses into investing into this project, but we'll get there with what we have, it'll just take more time.
You have to isolate extension bits from the main program in one way or another, because the quality requirements for extensions are much lower and can cause a lot of hard to track down trouble if allowed to go amok. Crashing the whole thing is what you should be least worried about. Using separate processes and an inter-process interface is a pretty good approach.
More than GIMP it is basically the first two points of the original Unix philosophy: " 1. Make each program do one thing well. To do a new job, build afresh rather than complicate old programs by adding new "features". 2. Expect the output of every program to become the input to another, as yet unknown, program. Don't clutter output with extraneous information. Avoid stringently columnar or binary input formats. Don't insist on interactive input. "
I don’t like Inkscape, it’s so slow the UI always feels laggy. And I don’t understand why rendering is so slow, there should be no need. And I experience it on Intel Mac, M1 Mac, Intel with RTX2070. Where I don’t have those issues with Adobe or AutoCad or even the far more complex freecad.
Slowness is unfortunate. We tend to see slowness on windows, and sometimes on macOS. Of course Linux is very fast in comparison, there's still a lot of work to do to find windows and macOS developers who can help.
@@doctormo I hope you guys can tackle it because it’s other than that a great vector drawing program. But when I used it two years it was so frustrating to get done. But Adobe was out (isnt coming back) so I pulled through. Now I mainly use FreeCAD as I just need technical drawings mainly. But I would love to see Inkscape become the best blender (another favorite of mine).
Could someone please tell me why it is impossible to bring the CMYK feature to Inkscape in 2024 where the CMYK feature is supposed to be in 2004 in Illustrator? The text tool features also need to be developed in Inkscape. I think Adobe's Illustrator is monopolizing the market due to feature CMYK not being in Inkscape.
Calm down there rash. There's a mass of videos in my channel that explain CMYK and how much god damn work I've already put into it. Including one where I interviewed people who explain why CMYK failed in the past. I'll give you the tldw; though. Money. We're asked to run Inkscape on two pennies and a bit of lint. Compare Adobe's year on year investment into Illustrator or millions and millions of dollars to Inkscape's twenty to fifty grand depending on how you count it. Put your coin in and we can move this forwards faster, stay on the sidelines complaining and you get it when it's ready with the resources supplied by other people.
Hey @@doctormo Thanks for all your Inkscape work. What do you think about making Inkscape run on a paid subscription, but insanely cheap to subscribe (Maybe $5 for every 3 months for example) and granting users the ability sponsor subscriptions for those in poorer counties. This would help the development of Inkscape into a better tool, yes?
@@doctormo You now have the blessing of a random guy on youtube, me, to go ahead and delete these sorts of comments and not waste your time responding. In the immortal words of RuPaul Charles: “Unless they paying your bills, pay them bitches no mind”.
Speed of the program vs speed of development. With modern computers the first becomes a non-issue for most relatively simple tasks, such as extensions.
Inkscape is one of very programs where the UI is such that most of the stuff just works like I expect it to. Whereas GIMP is hopeless and has the same UI quirks as 15 years ago, in Inkscape *almost* everything seems sane and coherent. Big fan!
More like 20 years ago, when GIMP switched to GTK 2.
Gimp is recently getting big updates like non-destructive editing.
@@SolidTux05But still no nondestructive transforms. 🙄
But let's be honest, it's at least better than Photoshop
...is it? @@JamesTDG
This is huge. Providing users with the ability to extend Inkscape's functionality is a brilliant move, setting it apart from its competitors. I hope this area of Inkscape will keep evolving and will become even more accessible to regular users.
It's a pleasure to see the rapid progress Inkscape has made in recent years.
It reminds me of when Apple finally revealed the iPhone App Store :D
Can you please teach the Gimp people how to make an actually usable tool?
All they had to do was just COPY Photoshop's hotkeys and prompt a dialog on first run:
Default shortcuts? (x) Photoshop or ( ) GIMP
BOOM. Instant more users but the EGO of the GIMP's devs gives Zahi Hawass's ego a run for the money. /s
It's literally named gimp.
@@MichaelPohoreskidisregarding /s, sadly... not that easy, gimp has a lot of missing „photoshop features”.
@@MichaelPohoreskiNot even, honestly all they have to do
ADD A SHAPE TOOL
WHY AM I OPENING MS PAINT TO DRAW SQUARES (please don't tell me to use the select tools and swap back and forth to the fill bucket or do edge selection over and over and over)
Hey, it at least doesn't frequently crash as much as Photoshop
"Off the top of my hat" :)
By using free software, we gain the 4 freedoms, and is a moral duty to donate to the developers.
If everyone did this, the world would be a much better place.
Thank you so much for the incredible development you do on Inkscape! Love the funding model too. I hope more FOSS devs make it this clear on how to support their work too
Please consider giving a look into better text formatting tools for Inkscape. Working with typography on Inkscape is a nightmare. Thank you for all the hard work.
Eh, it's more of a irritating mess. Nightmares are reserved for text editing in some other notable programs :wink:
also for tables, I had to create it html then tranform into a pdf, finally loading into inkscape
How vague. Provide details
@@SteveMacSticky Create a text box an write something.
You change the font, but it doesn't do anything, because you haven't marked the text.
You mark the text, but now you'll have to find the font again.
And when you've figured it out eventually and keep writing, it suddenly switches back to the default font.
I'm always afraid to set up a new text box, so I keep copies off to the side.
@@fonesrphunny7242 once you like the style just duplicate it (Control+D)
Inkscape is life. Helped do my master thesis, helps me with my creative projects. It's the only software I consider more worth than my PC hardware, yet it's for free.
Well, instead consider it "already paid for by other people"
@@doctormo true. A truly remarkable software. I try to push it to people, but they think it's either "to much work to learn" or when they want feature they tend to go to "illustrator". I would say just start with something and then later look for the professional tool.
Inkscape in fact is easy to learn and hard to master.
I'm truly impressed with how you managed to lip sync perfectly with Audacity.
A plus value that come with writing twice in two languages, is code revision. Making sure the C++ backend structure is right... It reminds me of a kernel vs user level apps.
I love Inkscape. The way it works with SVG has made it relatively easy for me to make art with math. I've been able to use Python to generate serpinski's gaskets, golden spirals, and a number of other shapes that I've then been able to further manipulate in artistic ways with Inkscape.
The one I'm proudest of is the golden spiral, partly because it involved me having to compute a limit of a non-trivial function in order to figure out where the center was. But... the one that was likely the most challenging for Inkscape was one where I used linked clones + transforms to build up the Serpinski gasket from a base triangle. This enabled me to then go in and add features at various levels of recursion to achieve effects that automatically replicated back up to the largest level.
Oo sounds sick
@Martin, that was a great explanation of the Inkscape's extensions framework. Thank you for making these videos!
Do you export some of the C++/C functions commonly used in inkscape in a library that can be easily loaded in python? Would that help with code re-usability?
It would help. There's lib2geom which needs to be packaged into it's own py2geom library and made available. Other code too could be partitioned. We'd still want them to be on pypi though.
Bro has a fedora and builds open source code, I'm instantly a fan
it's a bowler
It's always people who think fedoras are cool that can't differentiate a fedora from any other hat.
@@Craulback my bad
@@RealRatchet I didn't say fedoras are cool, I said I'm a fan because of it.
I love Inkscape! Thanks for all that you do!
Wait! You're adding more color spaces? Thank you!
Yes. Lots of work, but should be good.
@@doctormocan't wait for OKLCH!!
@@aqua-bery O can confirm that's one of them.
I love Inkscape.
I was surprised to find out that it can handle PDF editing pretty well,
which makes it the only usable FOSS PDF editor in my opinion.
I've found Libre Office Draw also to be a really good f.o.s.s. PDF editor, but inkscape is far more powerful. For just text edits, I opt for LO Draw, for everything else; Inkscape!
Thank you for your hard work and your efforts
One thing that might be nice is an interactive REPL the way we program in Lisp (we work with a running image, compiling per function as it's entered in). With C bindings, I could embed ECL and have such a thing. It's very hard add scripting functionality after a substantial portion of the program is written rather than define the primitives of the program and expose those directly to the programmer as Emacs did with Emacs Lisp. In this way, the script writers can actually outpace the developers because they have the primitives of editing exposed to them directly through a language that isn't frozen and supports extension via structural macros. While I respect batch programming, I think a language designed to be running WITH the program presents more power to a programmer who wants to build tools that run during the creation process.
That's such great news! Can we request Inkscape to do boolean as part of preprocessing before passing the SVG to our extension; e.g. intersect object A and B and pass the resulting SVG to the extension? Also, like selected objects are passed to extensions, it would be great if in edit mode selected nodes are passed so that the extension can work at the node level. Greatly appreciate your hard work!
Yes. Though I haven't tested it. I'm not entirely sure if it'll do the expected thing, but I image that tweaking the actions to be more pre-processor friendly will be simple jobs that can be given to any programmer.
Interesting - I do some 3D printing, and I occasionally want to do things like make name tags or create patterns to go on prints. Being able to convert what I make to paths is a good feature, as SVG import into OpenSCAD or FreeCAD doesn't seem to work well with text. Sounds like it should be easy enough to create a script that I can just run to do it.
You need to save as standard SVG, not Inkscape SVG.
I was really thankful when I found Inkscape
Fantastic news! Thank you Martin!
So... back to the video title: Why _does_ Inkscape write everything twice, then?
Maybe I just missed the explanation buried in there somewhere, but I didn't really catch it.
Once in python and once in C++.
@@doctormo Oh.. you were referring to the Inkscape _developers_ writing everything twice. Thanks for the clarification!
As a C++ developer myself my brain wasn't even contemplating that interpretation, since almost everything else that is to run fast in Python already calls right into some C or C++ [compiled] functions. You know there's things like for example Cython, right?
Great news :) Any comments on the recent developement of GIMP? Any contact between the two groups. Perhaps certain things or UI would make sense to share. Time saved. Just a thought. Thanks to the dealings of Adobe many look to alternatives for the whole graphics suite.
The Gimp project are cool, we've talked with them before. Though the main issue is always "those who pay, choose" and since we aren't paying the gimp project to become like Inkscape, it's hard to convince people.
So Inkscape supports the "pipe" flow where every method can just be piped in and even chained
Hello, how are you? I would like to know if there is any possibility of the option that is within the steps "Arrow keys move bay" being placed in the context menu when the "selector" tool is selected, giving the possibility of quickly changing the movement using the arrow keys, instead of having to go into preferences/behavior/steps to change this option.
Thank you very much and keep up the excellent work!!! Good luck
Could I get you to join chat.inkscape.org and come to the UX channel? You need to layout your thoughts in a place where you can maybe upload some screenshots and do and bit of back and forth. I'm not sure what you are asking for in this comment at the moment.
I hope you don't mind me asking if inkex can be used to script new svg files?
Like for example read some geometric data and produce an svg file to "visualize" parts of that data?
Yes of course. Jonathan is currently splitting the code out into svgpie though it's the same thing as inkex just available on pypi. It's not quite ready yet, so please go ahead and use inkex. Remember to follow the license if you make a copy of inkex into your local repository and retain the copyright.
@@doctormo That does sound great, thank you.
Remember to follow the license > Will certainly do.
Inkscape saves my ass all the time! Thank you!
That was the Holy Grail of Python descriptions. 😂
Two things I wish Inkscape had
1: A well made Animation system
2: CSS Color 4 color gradient color spaces like linearRGB. sRGB interpolation sucks.
it technically has linearRGB interpolation. Not that it's easy to use, you have to edit the xml.
I'm curious about your desk/screen setup there. I work from home from a small desk, currently with two mismatched 1920x1080 monitors plus my laptop, on a bunch of ad-hoc stands, on a small desk in the corner of the room. was gonna replace with two matching 1920x1080 monitors on arms but am open to ideas!
One monitor on top of the other has been a great set up here.
Martin, do you think that in the future the community could invest in some specific resource that is in greater demand from the community for Inkscape? Of course, within certain parameters so that some investors do not take the project to a place that is not good for the community. Thanks.
I think so, yes.
I havn't been able to install extensions for a while on Inkscape. All are returning various Python errors, and I know my Python installation is correct on my system and up to date.
Just a question. Do you think that the better future would be to rewrite everything, to be of course 100% compatible with SVG, but being not written on it as a foundation? I know, easier say than done etc. But I think that SVG itself give fairly easy base to build on top what was great and awesome idea, but now I am afraid it can be, and it is already limiting a bit this project itself. I doubt it will ever happen, but, just a thought...
I don't think that brings the advantages that people think it does. Yes, you get to do *whatever* you want, but then again, you have to have the energy (i.e. money) to *decide* what you want. That design work is real work that shouldn't be skipped when making file formats or even in this case an internal data format. The discipline of svg internally in inkscape is actually a very good thing. And we can be bolder about extending it when needed.
@@doctormo Fair points for sure :), But for example, whole workaround of adding CMYK to SVG you are doing. Do you think maybe all that work can be somehow maybe "translated" to never version of SVG format? There are any plans to extend it? Did you think about that or contact about this with the SVG standard?
And of course, "keep on keeping on" on your great and hard work for us! :)
@@slizgi86 SVG 1.1, back in 1999 supported CMYK, and inkscape has technically supported that CMYK since 2007 (see the previous video about the history of CMYK in Inkscape). The problem is, 1. no one other than Inkscape supports SVG icc profiles and 2. Inkscape couldn't export those colors to PDF, so it was a bit pointless. (also 3. our UX was really really bad).
The new work is all about extending Inkscape into CSS Color Modules which are much newer, so wider support in browsers et al, and providing a way to export these colors, providing safe and predictable conversions and allowing developers a firm base to grow all the new UX on top of. When you look at it, the problem is not the problem it first appears to be.
Btw, is there CLI option for tracing bitmap?👀
technically yes. Inkscape uses other libraries to do all tracing options. Look for autotrace.
@@doctormo i found and test something like this recently, but seem need fix some part to get best result.
I was 90% of the way towards judging your hat until I heard the accent.
The shirt is the problem now. It mismatches the hat and accent.
A henley with laced neck opening would work rather than the polo.
Inkscape 1.4 release date?
Will be out next week or the week after.
That was the best description of C++ ever 😂😂
I would love if Inkscape had better text tools and controls to put text on a path. Especially inside of circles. How much time and money do you think we would need to make it similar to affinity designer tool to do this the same way?
I know there's some work ongoing to improve the situation from mikekov, although I'm not sure of his priorities. From my own perspective, better UX for the text tools might be fairly easy to do, it depends on the design and how much of the design work is ready for a programmer to jump into.
There is merge request 6534 by Vaibhav that addresses the text on path improvements. Not everything from the linked UX issue is implemented yet, but there's hope that it'll land in 1.5.
(Not posting links here since TH-cam shadowbans them)
Improvement suggestion: make the trace tool handle tracing pixel art without any smoothing or artifacting.
Tracing isn't programmed by Inkscape developers, they are always outside tools. If you know of any, please let us know and we can include them!
Hmmmmm, perchance doth thou use Fedora? I myself dabble in Arches.
Inkscape! Woohoo!
Did you also thought about compiling the related C++ into a stand-alone library that could be loaded into Python via ffi or cpython? Are there reasons against this approach?
Yes.
@@doctormo Which reasons in particular?
You think that writing extensions is the best way to get into inkscape development? I use inkscape a lot personally and I'm an experienced developer, mostly C++ and Python.
Yes. More so for people who don't know C++, but I think the sense of accomplishment in the python side of things is greater, you get to see results much faster.
Inkscape rocks!
nice shirt!
Tophap = 1 new subscriber
Is exporting to CMYK going to take that long? Over a year...?
By release, yes. But you'll be invited to beta test it long before then. And don't forget with my funding cut in half this year, this is the slow road. I wish I could get more people and businesses into investing into this project, but we'll get there with what we have, it'll just take more time.
"Inkscape extensions are separate programmes"; hey it looks like it borrowed this architectural choice from GIMP.
You have to isolate extension bits from the main program in one way or another, because the quality requirements for extensions are much lower and can cause a lot of hard to track down trouble if allowed to go amok. Crashing the whole thing is what you should be least worried about. Using separate processes and an inter-process interface is a pretty good approach.
More than GIMP it is basically the first two points of the original Unix philosophy:
"
1. Make each program do one thing well. To do a new job, build afresh rather than complicate old programs by adding new "features".
2. Expect the output of every program to become the input to another, as yet unknown, program. Don't clutter output with extraneous information. Avoid stringently columnar or binary input formats. Don't insist on interactive input.
"
I don’t like Inkscape, it’s so slow the UI always feels laggy. And I don’t understand why rendering is so slow, there should be no need. And I experience it on Intel Mac, M1 Mac, Intel with RTX2070.
Where I don’t have those issues with Adobe or AutoCad or even the far more complex freecad.
Slowness is unfortunate. We tend to see slowness on windows, and sometimes on macOS. Of course Linux is very fast in comparison, there's still a lot of work to do to find windows and macOS developers who can help.
@@doctormo I hope you guys can tackle it because it’s other than that a great vector drawing program. But when I used it two years it was so frustrating to get done. But Adobe was out (isnt coming back) so I pulled through.
Now I mainly use FreeCAD as I just need technical drawings mainly.
But I would love to see Inkscape become the best blender (another favorite of mine).
@@CallousCoder Me too.
Could someone please tell me why it is impossible to bring the CMYK feature to Inkscape in 2024 where the CMYK feature is supposed to be in 2004 in Illustrator? The text tool features also need to be developed in Inkscape. I think Adobe's Illustrator is monopolizing the market due to feature CMYK not being in Inkscape.
Calm down there rash. There's a mass of videos in my channel that explain CMYK and how much god damn work I've already put into it. Including one where I interviewed people who explain why CMYK failed in the past.
I'll give you the tldw; though. Money. We're asked to run Inkscape on two pennies and a bit of lint. Compare Adobe's year on year investment into Illustrator or millions and millions of dollars to Inkscape's twenty to fifty grand depending on how you count it. Put your coin in and we can move this forwards faster, stay on the sidelines complaining and you get it when it's ready with the resources supplied by other people.
Hey @@doctormo
Thanks for all your Inkscape work.
What do you think about making Inkscape run on a paid subscription, but insanely cheap to subscribe (Maybe $5 for every 3 months for example) and granting users the ability sponsor subscriptions for those in poorer counties. This would help the development of Inkscape into a better tool, yes?
@@doctormo You now have the blessing of a random guy on youtube, me, to go ahead and delete these sorts of comments and not waste your time responding.
In the immortal words of RuPaul Charles: “Unless they paying your bills, pay them bitches no mind”.
Hard. Hard. Boring Logo. Old Fashioned. Named after C, an O "K" letter.
C++ and python are inherently different types of language.
C++ code runs like Rabbi, python runs(?) like a snail (its bloated too).
But both run circles around the poor fool on the other side of the keyboard.
Speed of the program vs speed of development. With modern computers the first becomes a non-issue for most relatively simple tasks, such as extensions.