I agree with pretty much everything you said in this video. I noticed a decline in population in Blackwood even with the event going on. I've moved onto New World myself. I love the crafting in it. But I'll still play a little ESO. Great video Deltia! I'm still going to watch your content too, I really enjoy it. Your the first person I started watching Eso content from years ago.
one of the worst things on eso pvp is shifting meta every patch big nerf huge buff on sets on console even worst because we didn't try the dlc its been 2 weeks and new dlc coming with huge nerf on meta sets its annoying that you buy expensive sets after 2 weeks will get huge nerf and this is happend every patch on console i can't farm sets or buy it on guild trader waste of money
i dont care if the game is not balance give us time to try those sets 2 weeks later new dlc big nerf why?! waste of money this is happend every patch on console
Few weeks ago I had to wait around 30-45 mins in queue to jump into Cyro in prime time. Now there is no queue at all. People stopped playing PvP due to Dark Congergence and insane lag fiesta on PC EU server. Population wise campaigns are not balanced. Ravenwatch is dominated by DC and EP, while AD barely gets 3 bars. In other hand, on Gray Host DC is highly outnumbered by other alliances. Dark Congergence's proc effects kill server performance. When Volendrung is up and everyone chases carrier ping jumps to over 250. This set should be removed and forgotten.
In ps4 raven is dominate by ad zerg. You flip a resource you got like 5 mag templars coming at your ass while some fucking nb sniping. And when you do get a 1 to 1 action. All this mfs just jump whole damn time in a fight. The is what is killing the fun for me. Especially as stam dk player. Templars jump and cleanse my dotts. While they can stun me non stop. It's stupid but I won't give up on my dk or ftp.
Great video. As a PvP streamer I got burnt out with performance to where I’m only streaming/playing twice a week now. We all love this game and just wish it worked more consistently
I hate that over this last 12 months I have not completed a build on any of my 36 characters because the Giant overhauls you mentioned, we are just CONSTANTLY on the farm with a bank load of Nerfed half builds. Can't wait for the merry-go-round to stop so I can start actually playing
All you have to do is hold onto those nerfed sets until they release something new. Dark convergence and plagues are pretty much flat damage but Hrothgars for instance has an unknown number of implications because of sets that proc when magical damage, elemental damage, or specifically doing damage. The fact it’s damage is based on a summed value of stats of the enemy rather than just the lack of armor/resistance makes it very unique
You nailed it with the statement concerning incentives. ZOS has failed to incentivize BGs, and as such offers no risk versus reward. Add the poor performance of Cyrodiil, and it's no wonder why PC players are looking for a new title for PvP. ESO could be one of the greatest PvP games in the market, but unfortunately most of the development is focused on PvE, thus making ESO Exodus on PC a reality
It would also be very nice if they added a few more maps. Also another cool simple addition would be the option to join into 6 and 8 player teams assuming their server could handle it.
The lack of learning curve is sooo true. I love PvP on my low level ALTs but as soon as they hit 50 and I'm in the normal BGs I don't enjoy it because it's too fast for me to learn. I wish they would have 2 or 3 tiers based on a character's Alliance Rank instead of regular level. That would make it more competitive at higher levels, and easier to get into for newbies.
Doing based on rank will mean nothing. My main nightblade is 5 star, I have 5 others, 3 of those are under rank 15. BG's have MMR, if you still can't cope then it's due to the population or you not learning the game because it's really easy against even average players.
The idea of doing it based on Alliance Rank wouldn't solve everything, but I disagree with your detractors who say it's a bad idea. It's better than nothing. I am one of those people who don't believe there actually IS an MMR. I play mainly BGs and do quite well and yet I consistently end up with people who, sadly, aren't up to it. Alliance Rank doesn't prove everything, but it at least represents time in game.
BG deathmatch has been popping, extremely fun, I can go in and almost never see the same names. And I agree, alot more transmutes for BG please. Also the coffers per match. Should drop some needed farmed things besides just gear. Such as a few alchemy mats ap couple hundred telvar stuff like this. Like a little bit. But something small like that and transmutes. Depending on your placement.
In my opinion they need to do two things to get pvp populated again. First and foremost, cross play is crucial at this point. It would solve all of the population issues, and bring the community together, for better and worse. Second of all, they need to revamp the Cyrodiil server/faction system by making it so when you join cyro for the first time in a campaign, you have to choose a faction to fight for, but you can't choose a faction if it's total player count is between 3-5% higher than the faction with the lowest player count.
@@blktauna Sony isn't the only player in the game, and code can be rewritten. Will it be costly and take a long time? Absolutely. However, the longer the game lasts, the larfer the bank accounts grow, so it's in ZOS' best interest to buckle up and get to work.
@@mostevilcoral6568 It so isn't going to happen. They'd have to change engines and/or start over completely and that effort would go into a new title, not revamping an old one.
@@blktauna And you know this because you're an expert? Funnily enough, they've already shown it's possible. See, when console eso came out, pc players had the option to transfer their characters to them. The issue they currently have now however is the console servers and pc servers are so full of character data that it would be like trying to throw two jumbled piles of wire together and then make sense of it. However, it is possible, it just would take a very long time
The TTK still feels way to fast for me even after years of playing. This game’s learning curve is mostly just “die to one shots / instant combos and ‘get good’.” And that feels intrinsically toxic because you don’t learn much outside of “just dodge”. And as someone who loves playing healers in PvP I feel punished for doing so because of how quick theTTK CAN be. I understand not wanting to have 10 minute team fights but the whole CC to instadeath gets really old.
Animation canceling and light attack weaving don't help. Yes, they require skill and the players who pull off crazy combos in small windows are talented. Hooray. But I think I'd prefer being able to see what my opponent is doing and have a chance to react instead of witnessing a twitchy character perform a bunch of actions that will fill my death recap with a list of damage sources that all went off in a 3 second window.
Can u guys not make a build or something lol get 25-28k spell/physical risit 2k crit risitance iron clad and duelest rebuff have 30-35k health and gg try that also theres slippery in cp to help but the cc its just plain buggy pains refuge in the red tree is sick too
I agree with deeznuts. You don't learn anything from dying a million times when you have no option to react. Instant time to be killed is not how the game is advertised. Extremely low TTK is an issue, but also historically eso animations and sounds do not accurately indicate what your opponent is doing. (Nor what you are doing, lol.) In reaction, newish pvp players try to go tanky but if they go all in then they have weak heals and weak damage without proc (carry) sets. (to be clear, I prefer active skill based play compared to proc damage play.) There is still a big difference in effective burst combos between classes. Historically medium armor weapon damage and stam based has been obviously stronger in pvp (also allowing the option survivability while keeping damage, as well as shuffle/elude) so I am happy we are now starting to test how magicka can compete as they gain access to weapon damage sets.
Regardless of New World coming out I'd decided to cancel my ESO+ subscription because, as mentioned, the continual huge swings in combat systems, armour, weapons, etc is getting ridiculous. I'll still play ESO but nowhere as much as I have been, it's just not fun anymore. Somehow I've managed to create over 30 characters and, other than about 5 of them, the rest of them pile into Cyrodiil for about 30-45 mins a month, just to get the transmute crystals at the end of the campaign. I need to get my head checked out I think. The thing that infuriated me recently was when Gina, etc announced Update 32, like a week or two after Update 31 released on console and described ESO as something like a train that never stops and they seemed to think that was funny!!! There was no thought for us poor suckers that have to change our builds constantly. Grinding sets is not fun, especially when they gut them a month or two later. I know ZoS need to make money but for the sake of the sanity of it's players, they just need to calm down with the new content, new systems, all the time. As you said Deltia, we just wanna to play the game. Hoping New World gives ZoS a lot of food for thought and if I was head of Amazon Game Studios I'd have teams of people working on a console version of New World.
Couldn't agree more. I don't mind having to update sets every once in a while - it's an MMO, after all. But the rate at which things become obsolete in this game is just frustrating and not fun. I took like a 5 month hiatus from the game; now that I'm back, I'm just using solid, but not BiS, gear. It sucks to not be optimal but it's better than running myself to death on the hamster wheel
100%! I unsubbed about three weeks ago, before new world was out. I love eso, I love the lore, I love the combat, I love the mechanics and ideas, but they don’t work 9/10 times. It needs new servers, more developers that are competent and a mass restructure of the team. The current team doesn’t know what they’re doing. The original dev team are gone, what’s there are stuck there “babysitting” eso because of a Microsoft contract, they have no love or care for the product.
The most important part in this video is not that you mention what could’ve done better. It is that you try to engage into a dialogue with ZoS. Please keep on doing this work for the sake of the pvp community.
When they just would stop making balance changes or throwing new sets at us and just fix the lag instead I promise cyrodiil would be crowded again in less than a day and live happily after for many years to come. If they can't fix it, just rebuild it. Maybe it's faster to release cyrodiil 2.0 hosted on new servers with a few new gameplay features and this game is top notch. That's what I hope for and the hope is what keeps me fighting through a shitload of lag and bad development and management decisions.
Bro, THEY CANT FIX THE LAG. I remember watching an interview with the devs about 6 years ago and they literally said they have no idea why its lagging so much and they will not be able to fix it. they are clueless. To busy making stuff to sell on the crown store to even attempt to fix the game.
Yep, gear nerfs and having to re-gear every patch gets old. Them having to do this proves that gear stats/procs should have never been a part of PvP in the first place. I know some people might not like hearing that. If they can't balance the base classes then why throw something else on top of it to even make it worse.
This could all honestly be solved by bridging the EU and US server worlds so you can move your characters back and forth, then add one or two more server zones. Each mega server would just be a parallel version that can be logged into. If the server is too crowded and slow, people will just go to the other one. Also that will unite the entire player base globally and suddenly there will be new challengers to the pvp masters of both servers - everything will queue much faster since even with a little less ping people will go where they don’t have to wait to join games. RuneScape and several other mmos do this. I have chars on both EU and US and I never noticed the difference in the actual game if I am on cable/fiber
@@benoneill4318 something like lag wouldn’t be anything the developers would know anything about. That is something that would to be addressed by their network engineer, cloud engineer/sysadmin and their database administrators. Developers usually have no idea what the servers running their code are actually capable of and usually don’t have direct access to the production (web facing environment)
The way to learn how to pvp is done in multiple ways but it takes a lot of time. Honestly understanding mechanics within pvp such as off balance can be learned in duels. Open world teaches you other things such as using your environment to your advantage and fighting multiple people at once.
They should only do skill overhauls on a yearly basis with the new chapter release. This way every year is a big breath of freshness and each year would play different. Also gives them plenty of time to balance all of the skills.
Great comments here and nice opinion video. Especially regarding Hrothgar, Dark Convergence and Mechanical Acuity. Been really intringiuing in BGs seeing Dark Convergence used to pull players into lava and nearly off maps.
6:04 THIS!!! This is exactly what I've been saying for years! There's no way to learn if you can't do anything and get 2-tapped. The game is not fair in that regard, if you don't have the numbers in your favor, you have nothing. And by "not fair" I mean in the sense that if you can't do anything to react or prevent dying from an ambush, then it's not your fault because the only mistake you did was walk around without sneaking or invisibility potions. You simply can't learn if you can't make mistakes to begin with. And when every player one-shots or 2-taps you dead, the ONLY thing you'll learn is to avoid conflict AT ALL COSTS, and this is exactly what some PvPers were whining about regarding some game modes in battlegrounds. "pVp sHoUlD bE aBoUt fIghTinG pLAyERs, nOt aVOidIng cONflIct" (That was a comment from some dude who was arguing with me because I wanted to be useful as a tank in objective-based pvp modes, but the dude said he was pissed off that just killing players wasn't enough to win even tho that wasn't the objective, but everybody plays every mode as deathmatch, and instead of allowing for teams to be useful -making tanks be a viable option in pvp- they just made queues be all deathmatch)
sounds like a build problem - nobody can gank me with a oneshot. After the first hit you just block and rolldodge plus pop a potioon if needed - if you survived the first hit obviously. Try to aim at plus 30k health and around 30k resistances. After a while, when you are more comfortable you can lower resistances, more damage and so on.
Cyrodiil was originally designed for groups. There exist amazing players who can out-mech me any day of the week but they can do absolutely nothing on the map so those of us running organised groups simply ignore them. So the right advice for players wanting to go into Cyrodiil is to look for a good guild to teach them how to play in a group, not go into BGs. All PvP content creators than I'm aware off play small-scale combat or hide behind zergs and vanish as soon as ball groups arrive because they know they'll be toast in approximately zero seconds. So I really wouldn't take any advice on Cyrodiil from them. Imperial City is another thing, however. There are very few, if any, organised groups in IC, so this mode feels more like a giant BG map - which means that incredibly skilled small-scale players have the upper hand. In that case, then, going into BGs definitely prepares you for IC and everything Deltia says in this video makes sense.
Mech changers are great. Been testing on the pts. The up time is much higher 8 too 12 secs with a average of 75% crit chance. So for none bomb builds it's great.
I agree with a lot of this. Since I currently play on console though, my experience regarding under 50 bgs is a coin toss. Sometimes you get relatively balanced teams and then other times you run into tryhards with stacked gear, coordinated groups, proc set abuse, etc. And despite being at least a tiny bit experienced at PvP unless I bring my under leveled character into a battleground with a full year setup I'm going to be trampled as easily as if it were my first day playing. I think there should be more of a safety net (totally disregarding free damage procs because that stuff doesn't help you improve) for new players to learn, which is a common issue with other games too. Personally I want to see new PvP zones
I understand your point but I kind of disagree on this one. As someone who has personally spent over 100 hours piecing together a very finely tuned set of armor and skills, (although it can still be improved in several ways as I try more things), people who dedicate the time, effort and gold to building themselves up to where they can reliably make 8-15 kills on a mag sorc or any other character, deserve what they get. Scaling to make everyone equal in pvp removes the entire reason to try hard to get better sets. That being said. I do only above 50 battlegrounds
Well... It's a double edged sword. On one side you have "reap what you sow" where players should benefit from hard work. On the other side though if someone new, less prepared, less experienced tries to join in, there's a huge disadvantage. I don't mean to say that if someone who spends more time or effort striving to improve shouldn't benefit. Seeking an advantage over opposition is normal. And yet I feel sorry for any wide eyed person that gets butchered so much he or she loses interest in playing. Under 50 bgs or Cyrodiil isn't good enough either. If competitive Mixed Martial Arts has weight divisions to make fights fair, maybe ESO could do that with stat standards or have some sort of skill based ranking system. Meanwhile this is coming from a player who can generally only make kills by ganking mid to low level squishies most of the time. I don't know if a perfect solution is possible. Or if there is anything that can be done. It's rough though
I’ve found that joining a PvP guild helps a lot. If you find the right one, the people are helpful and fun. My pvp abilities and builds increased ten fold when I joined a PvP guild
I’ve been a pve player for years. Over the last 9 months or so, I’ve been exclusively Cyrodiil pvp and love it! In the beginning, I died A LOT! Now, I still die a lot, but at least I can take out a few others before I do. I fine it amazingly fun!
I agree for the most part. But. I feel new players should dive into champion point pvp. Make them learn on the spot, adjust cp for what they need. Non cp vs cp is huge. Bgs are a joke these days, terrible mode for people to learn pvp, it's just a proc fuck fest. People who only pvp at 49 and under pvp are usually the ones to quit pvp when the go cp because the curve is higher and that's when they find it unfair. Infact pvp was at a high when there were no proc campaigns and bgs. Wonder why.
My biggest issues with PVP are the performance, and the disparity between stam and mag builds. Stam FAR out performs mag in almost every aspect, so much so it feels like a crutch playing one. I think its due to how theyre built,aswell as some abilities they have access to. stam classes equip 2 damage sets and even then they dont need things like the serpent mundus a lot of the time, and can still be just as survivable and sustainable as a magicka build running a defense/damage set. Then you have things like rally that heal you, buff your damage AND give you 15% stam recovery, coupled with vigor and dodgeroll you can be unkillable if you play smart enough. I think they need to bring magicka back up to speed, give us a magicka based dodge roll, give us skills similar to rally and vigor, and give us a race like orc that gives us health/mag/spell damage.
i totally agree with your statement, that the overhauls are a bit too much. i'd have no problem if zos stated, that they wont put out any new content for a whole year but instead fixing and overhauling the whole game at once with one big overhaul. but the steady patches that change the whole game is frustrating since i dont like to farm new sets every 3 months, i want to play the game.
I would like to see a bounty system be put on gankers(dead players can put gold on the killer for high end players to collect), or a death wish 🤞 mechanics were a dead player can send a monster or be one to target the killing player. This would make pvp fun again.
I also 100% agree with the constant massive shuffling of stuff in this game. It’s literally the longest beta test of all time, and there is no direction. Big swings from one extreme to another. They finally admitted proc sets where a problem take them completely away in pvp for an entire patch then release three of the most busted proc sets that have ever been introduced in the game. It’s just so frustrating and confusing. I would love to know what the balance teams actual vision is because it seems to switch drastically from patch to patch.
What you said about PC NA’s population issue is the same problem Xbox EU has. PvP is 90% of the time inactive and it’s rare to see new players. It seems the only saving grace would be crossplay with PSN.
@@thebiggesttrollontheintern2507 A high population is never a problem, all the ESO servers used to have 4x the population it currently has; they would just have to make more than one big campaign if the PvP populations massive. It wouldn’t affect BGs at all except queue times would be instant.
@@thebiggesttrollontheintern2507 Luckily no one cares about your negative opinion or console fanboyism. Tons of games like COD manage Crossplay just fine, you can mute mics if you like. Crossplay is an excellent new game idea that has kept communities for games way more active. Queues for everything would be shorter and everyone could just enjoy the game the way it's meant to be played instead of waiting 10-15 minutes or sometimes 40 for anything pve dungeon related.
I’ve taken a break from ESO for a few months. I recently acquired a new Xbox and bought the game there. It’s weird going from a CP1300 character on PS4 to brand new 😂 I do really miss objective games. And now I can’t get the achievements for Capture the Relic 😑
I only started doing PvP a short time ago, so I don’t really know what is “Normal”. Everything seems new, and kind of scary. It really gets the adrenaline pumping. It seems fun and fresh for me, but what do I know? I am playing no CP. Don’t know if that makes a difference.
if you want alliances to actually fight each other then make the incentives really good that require actually fighting other alliances. Give us some crazy looking pvp themed mounts like WOW did.
This video makes me miss flags and the other tactical BG modes. Now it's just DM with Dark Convergence and AOE skills and very little counter play. I have to push myself to do the daily BG on both servers; some days it almost makes me barf. It's just bearable with a strong class like Magicka Sorcerer or Stamina Warden, but with something like Stamina DK or Magicka NB it's just a crap experience. And I'm an experienced PVP player, with hundreds of BG games on each class, both magicka and stamina. Imagine if this shit was dealt to players just starting out.
I am a solo build that goes into Imp City every morning at 6 am to earn a merit for Timbercrow. As a NB I can sneak past a lot of the pros but most of them aren’t awake that early LoL
Only problem that I’ve ever had with the game is skills or sets lifting your characters’ feet off the ground. Because in lag (which is all the time) it never works properly and you just die no matter what. Ex: Javelin, Flame Reach, Take Flight, Dark Convergence…. At that point the game is playing itself
This... this is exactly why DC doesn't work... if there are 2 or 3 proc'ing at the same time along with all the other crap going on you may as well take your hands off the mouse and keyboard cause you're no longer in control.
This is a fantastic view. I play on console and there too EP is always full on almost every campaign and everything's gated. I am by no means a hardcore PVP player, but Cyrodiil is not as much fun lately when one alliance is dominating. With the DM only BGs, there doesn't seem to be much of a wait to jump in anymore, however, I enjoyed the other modes.
Love your videos! Hope Zenimax team somehow sees this. -I'm honestly on the verge of unsubscribing from ESO.... for New World? ... no... just unsubscribing for unsubscribing sake... not that there is anything else I want to play.... And New World just doesn't feel fun to me. I don't like it's combat and theme. -I want to play eso, but it's just not fun right now. This is the era of Dark Convergence spamming and proc sets making cyrodiil laggy and so difficult to play in. And now they are incentivizing proc sets by making them crit? This will lead to even more proc sets in cyrodiil which will create more lag.... -I used to play hours every day... now I hardly log in... not because I am busy with other things... It's just more enjoyable for me not to play ESO right now... -So what games am I playing since I'm not logging into ESO right now... nothing.... ESO is "my game" when I talk with other people... that's the game I play... I'm an ESO gamer.... But I can't really say that right now and it makes me sad.... I feel like "my game" has been ruined with Waking Flame patch. -I've spent so much money on this game... I always felt good about supporting ZOS with my money... but now I just don't know... -I guess I'll wait around and see if things get better... =/ -I Just want my game to be fun to play again...
I’ve played since beta fking years ago. I remember being in high school. Every. Single. Update. Has been waaaaay too draastic. I’ve played on pc then on console. I’ve played on and off many times. I’ve learned that eso doesn’t care about their customers or they’d listen to them. Literally thousands of players complaining every year and they just act dumb. Bro they are dumb and they know it
Hey Deltia so glad you're back in Eso. Completely agree with what you're saying hopefully if people such as yourself and other creators and veteran players make themselves heard we can get positive impacts to pvp. I don't even care for new content for pvp I'd just rather everything worked and there were more reasons for your average eso player to at least go in and try some pvp. Keep it up bro.
I have been very loud about my hate towards Dark convergence set on the forum. Just before it released the PVP felt amazing to me. Besides that I agree on most of the things you say. There really is a shadow over PVP right now...
The additional problem with all these changes every 3 months is that they aren't making the game more *FUN* for players. CP2.0 was a disappointment in that didn't really create any fun/different ways to build your character or offer any unique ways to play. The constant indecisiveness/removal of/re-implementation of/PVE nerf of proc sets was just a mess and treated players like testers instead of customers. The QOL stuff is great and makes things less annoying, but what's going on with *FUN* factor of the game? What are they doing to get players excited again?
They could massively overhaul open world stuff, once the side main/quests are done there is little to no reason to keep exploring the area instead of just porting left & right, anything to make the zones feel less like useless empty voids after being done questing -Bring back as option veteran world difficulty, would likely really put back some social interaction outside trial recruitement and WTS spam People exploring together to survive and do stuff, even for end game players, instead of being a walking one man army wich never encounter a real challenge, ZoS could add some bonuses for running at a much higher world difficulty like more loot and obviously xp. You know the genuine classic MMO experience that fell completely out of favor thanks to fast travel, making the overland too easy after a certain lvl and pushing towards minimal social interaction as they're not needed. -Overhaul the justice system to add more content to it, like base game mini heists or system allowing a high risk/reward like allowing player to hunt criminals but you get more value for you ill goten gains (similar to what was initialy planned before being dumped) -Allow all hideouts to be used for thieve guild / DB repeatable quest (well at the very least thieve guild quests, having a book of black sacrement target in any random hideouts would be weird, could add a dedicated sanctuary on every map maybe) The game focus so much on the combat that the entire role play part is dead in the water, even the RP themed DLC (Dark Brotherhood and Thieve guild) are meh and the only major change you get there is blade of woe from DB the rest is just yet another sets and passive skill line that doesn't do much in term of gameplay -A lot more random encounters in the overlands Hell why not even a "endless dungeon" where difficulty keeps going up and a wipe force you out of it One thing I absolutely loved from CP 2.0 was the blade of woe star that allow to chain stab NPC, made my nightblade really feel like an assassin and had great fun clearing entire areas that way, just a shame you're punished using it with a big xp malus wich seems rather needless considering the XP targetable humanoid gives so you nearly see no one use it outside endavors right now wich is a shame since its free promo for the DB DLC You know the saying "Diversity is the spice of life", the game doesn't have much of it outside classes and the usual trinity of DD/healer/tank, content wise its rather bland if not doing dungeon/trial or PVP as the good quests are all one per character (stuff like the Orsinium mountain quest for the museum was really neat, and I like the fact you can still go up there afterwards for the scenery and unique walking you have near the top)
Ive spent years on PS4 Na and just got a computer and the experience on New world has been amazing for me. But i can't stop thinking about ESO. I would return if I could transfer my account. I would pay alot of money to transfer my account aswell. But unless that happens I have a new world to go explore :)
I tried new world and it wasn't for me but I am sick of spending all my gold Golding out sets and weapons for them to be useless a few month later, so I won't be going back to ESO either
Tho things are far from perfect, I am excited so see new builds with the changes and hybridization coming.i golded out my sharpened Caluurions bow yesterday , crafted some new moon and and now running Caluurions, New Moon, Wild Hunt and 1 Kraghs in my biw ganker. It's already hitting hard with 15k tooltip and 16k penetration but next patch when it adds weapon damage and crit to Caluurions....woot ! But I had a blast testing it last nite
I'm a casual i don't have time to getgood, my friend has New world and i asked him if it is good but he said he can't log in, if i don't have time to getgood i'm not spending time on a queue
Yep, the leap bugs and reliance on proc set after proc set pushed me out the door a few months before NW launch. I didn't care for NW either, hope eso turns it around for you
I think the increasingly ridiculous proc sets are a problem. You can have things like necropotence where having a pet gives you a little extra magicka or you can have something like dark convergence which is so annoying to have to worry about, its just not fun unless you are into cheap ways of killing people. In a few more expansions they will probably have "if you light attack a player twice within 15 seconds, a dragon flies over the battlefield burning everything in a 200mx200m area around that player for 50k oblivion damage every .25 seconds for 30 seconds. Enemies who die in this area will also die upon respawning for the next 3 times they respawn. The damage from the dragon can also affect structures"
I agree, I absolutely love pvp cyrodil but what I hate is having to make dramatic changes to my build every 3 months because of nerfs and new overpowering sets, which causes you to have to farm and transmute and regold out gear which takes away from time you could be playing pvp....not to mention performance in cyro when it decides to crap out haha
You know what. I loved Dragons Dogma and I would have definitely played the MMO version. Looked really good. I never thought about the European server. Ty I’m going to try that server 👍 this was a awesome video needed to hear this.
I've personally have always prefer BG to open world because of the efficiency of the action. I miss will flag and ball games because I felt like they incentivized teams to do something different then slam into the other team. I felt like it allow teams that maybe smarter or more organized to beat teams that were pros at racking kills.
My experience in ESO pvp: log in to Cyrodiil - die instantly to dark convergence from the first person i see; respawn, die instantly to dark convergence the second person i see. Leave, queue battlegrounds; dodge one dark convergence proc, only to land in someone else's.. and die instantly. Leave, try Imperial City - farm telvars for 3 hours, only to get lost, can't leave, die instantly to the first person i see after 3 hours because they procced me with dark convergence this game's pvp is a meme
Yes, Nickle and Ash, Alessia Bridge, or Bruma! All the youngsters want to do is battle it out, no objectives. It does get old after a while. They need to give more incentives toward captures and less for field battles.
So far I haven't really been happy with ESO since the CP rework. So that's quite a few updates I haven't been happy with. Haven't even touched the game in a month and I see no reason to come back if I'm hating every update
Yep, CP 2.0 was just part of their huge push to make everyone weaker. Many of the dmg reduction buffs and dmg buffs have gotten nerfed as well. This is a long with the continued nerfs to obtaining crit and penetration.
I haven't even played this recent patch. I went to turn on the game and saw that they are already talking about the next patch and I'm like, didn't console just get this patch? It's too much for me, I've played less and less over the years. Too much changes, too often.
@@Deltiasgaming you too brother, I'll need my fix soon lol I haven't even played with the mag corrosive yet! 😔 it's just annoying, frustrating. Keep streaming and the videos, I love the content and appreciate it.
what about sets that takes 1 second for damage to apply. If the proc cool down starts when the set first procs rather than when damage is applied wouldn't the damage still stack. so something like velidreth and hrathgar if time correctly would apply the damage at the same time?
I like the other modes in battlegrounds so I could actually take my tank or healer in there. Now it's just stab and dodge. Bleh Now it's just battle grounds for lvling assault and support then no mo.
My internet isn't uber enough for prime time pvp, and I'm so out of the loop with pvp (been over a year since I pvp'd), that I can't be bothered to make pvp builds. And I'm just having more fun with pve and playing other games once in a while too.
I hate to say it, but I think there needs to be separate gear that can only be worn when doing pvp. Say Mothers sorrow is pve only and can't be worn or used in pvp
I agree with the original poster except even more hardcore. Remove all gear stats/procs and CP from PvP. This makes it where they have to balance the classes instead of stacking broken crap on top of broken crap. It also stops the re-gearing every few months and fixes the gear/CP gap with new players(this actually hurts my char, I have about 1600CP). I look at gear as a crutch to try and get an advantage over someone else of same class instead of skill.
CrossPlay with consoles is the only thing that can save ESO, PC population has dropped and the server will feel dead which will only compound the problem. Adding console players to the mix will make the world feel full again.
I agree. I just want to play my dang character on my pc. I know their official stance is their servers can't handle such a large data transfer, but I feel like working out how to implement cross play should 100% be their main priority
@@oSTYNCLSYo People in ESO complain. ALOT. Sometimes you just need to see which way the wind is heading and follow it, you can't just always go in a straight direction just because it's the simplest way to your destination.
I left in early 2020 due to the lack of overall class and mechanical changes. Zenimax prefers to target item sets (which is fine), but completely neglects requested features and class pain points. Nothing has really changed. No new weapon types. It just got boring after so many years. I had good times, but I've moved on. Sad to hear NA isn't as populated anymore and I do wish ESO the best.
I think there should be more ranked PvP systems - to compeete mostly with player at your pvp level, but know how good/bad you are (there could be more about dueling system that could be done with this issue)
Im on Xbox eu. I like to play bgs but sadly there are none after 20-30 min que time I stop. That sucks, I just got back after 2 years and hoped they improved performance and pvp in general.
There are so many problems on PvP. Not just with the game mechanics but with guilds not co-operating. Basically if few strong enemy groups starts to wreak havoc on a campaign, the logical solution would be smaller defending ones to join forces and counter attack. But no, guilds play their own game and when they get wiped and wiped, they change campaign or people just stop playing. This is what causes the one colour bars being high on every campaign after a while.
Random question... why can't ZOS CP lock servers? I mean cp 1 -160, 161-400, 401 to 900 and 900+. Just curious why ZOS never did that. Seems to make sense to me. Those are cyrodiil servers btw
I think it's a good idea but for it to work it would need an influx of players to start playing PvP but it could work just based off this change, though I doubt it. The only reason I think ZOS haven't already done this is because it would further split the population making it less likely to have a well populated campaign.
@@CYNC33 Agreed, maybe fewer tiers... I don't know I just feel like there's opportunity to make it "easier" on players that haven't maxed their CP and make PVP more inviting to more players. The problem, in my opinion, and Deltia touched on it, is the learning curve is so steep. If a new to PVP player jumps in at CP 400 they're gonna have a rude awakening and get frustrated. If they're playing with people around their CP it'll be more evenly matched and one can learn how to play instead of get a mud hole stomped in 'em.
@@packatk7431 Yeah, you're definitely right. Not only do higher CP players have a little extra of everything since they have more CP points but also the experience that comes with just playing the game more and more than likely better gear. The best way I could think of doing it, though ZOS obviously have all of the data so they would have a much better picture, would be to have Alliance Locked, Standard CP 1-600 and Standard CP 600+ just so it's a little easier for those under CP 600 but it also doesn't fragment the population as much. They could at least try this out and see how it goes.
@@lt.danicecream The intent is to draw more people to PVP. You can't drop people with no experience and 400-900 CP into the current CP server system in Cyrodiil and Imp City and expect them to enjoy themselves. If you graduate the learning curve, then more people may be willing to try it out.
ESO has 4 major issues with PVP. 1. Is the Bugs/Lag (After all these years, most people have lost faith in them fixing it) 2. Its WAY to imbalanced (Everything from CP, Heavy Armor, Certain Sets) 3. No good incentives to play (They really need to rework rewards across the board) 4. Its been too neglected (All the above issues plus no New Content. Like where are Arenas? 1v1 and 2v2s, maybe even Arena rewards like skins, armor styles, and mounts etc) I'll probably get hate for this but CP in PvP has to go. Creates to many problems like all the unkillable builds and cheese builds. You can run anything together since CP will fix any downsides. And the biggest issue is it crates a HUGE barrier to entry. No new lvl 50 is gonna hit up Cyrodil because of the huge time investment needed just to maybe see IF they even like the mode. Most people won't bother and haven't bothered. Battlegrounds is great since you can just equip armor and you're good to go. More people can try it out. Plus no CP means Battlegrounds are more balanced than Cyrodil. Theres still other balance issues to tho like how Heavy Armor has always been king with no downsides. Sets like Dark Convergence. Proc Sets. Time to Kill. Zergs. Like when the game fresh, Siege Equipment would actually work to keep huge groups at bay. Now they're useless against players and that makes no sense to me. Its probably wishful thinking at this point, but with the right balancing, these problems are fixable at least. So the problem here is ZOZ not caring enough to do so
I agree that sub 50 Battlegrounds is probably the most fun. Even with the level imbalance, the grind to win(gear) and CP removed from those BGs makes the balance better. While some people enjoy finding the best gear to maximize their build for PvP. Personally, if I'm doing PvP, I want it to be about skill and not some unfair unbalance you can find by some gear combination. And no I'm not saying people who look for those imbalances are not skilled, quite the opposite. The reason you have to grind for the gear is so you can still be competitive with people of similar skill. Yet this just adds another unneeded level of complexity to balance PvP. Then every patch ZOS nerfs some gear, then you have to re-outfit to the gear that's going to give you the most advantages for your playstyle. That part gets old, so just remove all bonuses from gear for PvP or make a server dedicated to it. I think balancing PvP should be based on no gear stats/procs or CP(this is coming from someone that has about 1600CP).. And btw, Chaosball sux! I like all the other match types though.
Because of watching your videos of you coming back to eso I tried to come back after a 2 year break. the lag and the new updates of big over halls just killed my comeback drive after 2 weeks. As far as I'm concerned eso pvp is arguably the best out there if they could get their servers performance improved.big sweeping updates is rough but I think it's fuel to thefire of the poor servers
I only go in there to get my increased horse speed now. When I first went in I was repeatedly flattened, once there were four invisible PVP nightblades who flattened a group of us PVE players standing around the newly taken resource during a promotion to get more players. The problem is long term players can have their toons at different levels. The nooby players are pitted against them. Running PVE toons through there is like running sheep through a wolf pack. They should base the entry levels based on the players experience not the toon experience. Years later I now have over 5000 hours in the game and absolutely no interest in PVP, I guess because of those earlier years. Lol my maps there are the same as I left them, not including DEV changes.
Thats probably a good thing. The rewards should not be so good that someone who doesn't want to PVP partake, that creates a lot of issues with players who are there to enjoy a competitive fight get stuck fighting people that don't want to be there in the first place. Both parties earn nothing.
honestly what really puts people off is the people who camp the quest targets. they take advantage of people who have to do the quests for the event. many people want nothing to do with the pvp but they lose out on half if not all of the event. it makes the pvers who try and avoid fighting and just do the quest get bullied just for doing an event.
after watching this video, im starting to think maybe you could do and weekly State of PvP. Where you have highlights and opinions about the game .. just a opinion tho.. !! this is a great video tho
My biggest thing with pvp in the game now each patch performance gets worse and worse. Then with new sets added and abilties reworded/nerfed the constant lower the ceiling race the floor is stupid. Skill doesn’t seem like it matters as much with constant removal of counter play and broken carry sets
Honestly people are going to think I’m weird but I stopped playing PC and started playing on My ps5 and I’ve been loving it. No Addons that make the game faceroll, built in voice chat is actually extremely useful….and the pvp is fun and always active, at least the times I play. Also New PC MMOs don’t really effect it because most don’t come out with a PS version. PS is way more immersive and is like a purist’s version of ESO. It doesn’t feel as bastardized, at least for me.
It's really difficult to enjoy PVP on xbox due to constant crashing and Dark Convergence. Im hoping they nerf it to the ground. Here's to waiting till oct 6 for the crash fix lol
ESO didn't push for big enough changes and adapt to survive, it'll keep on going, but I feel players will move on, ESO offers little challenging content. Should of kept level requirements for zones, or a Hard Mode option for all content where it doesn't exist currently.
eso pvp biggest issue for me is the lag and right now death match only crap. also i think people miss understand the 1sec proc window. i think it's just for the user using the sets not a group not procing multipies of the same proc.
First off. Welcome back. (I know you been back a while). I bought New World and tried it for a day. Bunch of my friends are 1vxers and claim NW is like the second coming. lol. The combats too slow. Movement's too slow. Hour long Q's on top of that. I'm giving it a pas. When ESO works its the best pvp combat out there. With the pop drop in cyro, skills work. I can animation cancel and weave lol. IC is BUGGED. For some reason I cant leap on my MAgDK in IC so screw that. BG deathmatches are fun but the end too fast for me. Only bad thing about Cyro atm (PCNA) is that a lot of the better players ARE gone. You know the kind of people who die and cry. So its more chill. But I miss the competition.
People don't do PvP because they don't like the whole idea. Like martial arts, it's for a minority. And the way Imperial City is set up is, frankly, just promoting predation. If you have the mind set of a sniper, OK - but nobody likes snipers and in the real world, if caught, they tend to meet a messy end so that going to a sewerside might be the preferred shortcut here. Let's say you are harvesting Tel Var stones by killing monsters because you like a special set (of course, they have good sets in IC which you can't get elsewhere) and have just finished half an hour of that and then somebody who has done nothing else but put all his 64 points on magicka and specialised on PvP damage, drunk a stealth potion, jumps on you from behind, and kills you in about a second with a flurry of crazy hits without you having any chance of reacting at all because you are already dead, and then he gets a good part of your booty - how can that be fun if you are not a masochist? There is just too uneven a playing field. And nobody likes being robbed of their possessions - why can't they do it like in Ready Player 1 where you have to agree to a winner-takes-all first? These problems are not new - the Vikings were PvP players (sort of), but they did no last long and their descendants are among the most civilised people on this planet. A tried and tested solution to the problem can be found in sports: you play in the club at entry level (=with players at your level); if you are good - minor league (=with players at your level); then major league (=with the cracks). In golf they have handicaps. What you don't do is let the champs loose on the newcomers. A certain levelling of the playing field is an absolute must. Bethesda Softworks would be well advised to not ignore this sporting tradition which probably dates back to before The Flood.
It's been a tough time for those sticking with ESO PvP. What do you all think?
I agree with pretty much everything you said in this video. I noticed a decline in population in Blackwood even with the event going on. I've moved onto New World myself. I love the crafting in it. But I'll still play a little ESO. Great video Deltia! I'm still going to watch your content too, I really enjoy it. Your the first person I started watching Eso content from years ago.
What server PC EU do you play on ^^ ?
one of the worst things on eso pvp is shifting meta every patch big nerf huge buff on sets
on console even worst because we didn't try the dlc its been 2 weeks and new dlc coming with huge nerf on meta sets its annoying that you buy expensive sets after 2 weeks will get huge nerf and this is happend every patch on console i can't farm sets or buy it on guild trader waste of money
i dont care if the game is not balance give us time to try those sets 2 weeks later new dlc big nerf why?!
waste of money this is happend every patch on console
@@rei9990 dont buy shitty no skill proc sets then😂
"Ultimately I root for human beings to have fun". Loved this comment and the commentary!!
Few weeks ago I had to wait around 30-45 mins in queue to jump into Cyro in prime time. Now there is no queue at all. People stopped playing PvP due to Dark Congergence and insane lag fiesta on PC EU server. Population wise campaigns are not balanced. Ravenwatch is dominated by DC and EP, while AD barely gets 3 bars. In other hand, on Gray Host DC is highly outnumbered by other alliances. Dark Congergence's proc effects kill server performance. When Volendrung is up and everyone chases carrier ping jumps to over 250. This set should be removed and forgotten.
Wait till it can crit
In ps4 raven is dominate by ad zerg. You flip a resource you got like 5 mag templars coming at your ass while some fucking nb sniping. And when you do get a 1 to 1 action. All this mfs just jump whole damn time in a fight. The is what is killing the fun for me. Especially as stam dk player. Templars jump and cleanse my dotts. While they can stun me non stop. It's stupid but I won't give up on my dk or ftp.
250 ping in Cyrodiil? This Aussie can only dream!
Great video. As a PvP streamer I got burnt out with performance to where I’m only streaming/playing twice a week now. We all love this game and just wish it worked more consistently
Lmaoooo found your ass here
I hate that over this last 12 months I have not completed a build on any of my 36 characters because the Giant overhauls you mentioned, we are just CONSTANTLY on the farm with a bank load of Nerfed half builds.
Can't wait for the merry-go-round to stop so I can start actually playing
All you have to do is hold onto those nerfed sets until they release something new. Dark convergence and plagues are pretty much flat damage but Hrothgars for instance has an unknown number of implications because of sets that proc when magical damage, elemental damage, or specifically doing damage. The fact it’s damage is based on a summed value of stats of the enemy rather than just the lack of armor/resistance makes it very unique
yep wishing i started this game several years ago instead of several months im 1020 cp now but exhausted from playing catch up
You nailed it with the statement concerning incentives. ZOS has failed to incentivize BGs, and as such offers no risk versus reward. Add the poor performance of Cyrodiil, and it's no wonder why PC players are looking for a new title for PvP. ESO could be one of the greatest PvP games in the market, but unfortunately most of the development is focused on PvE, thus making ESO Exodus on PC a reality
Great point Deltia couldn’t agree more homie! Wish they would have a CP enabled BG tho
Thanks keep up the good work on PvP videos thanks for stopping by.
Ok they did have that and it was trash
@@leastfoil6367 how so? It would be nice to at least have the option to join one if you want an extra challenge. More options are always nice.
It would also be very nice if they added a few more maps. Also another cool simple addition would be the option to join into 6 and 8 player teams assuming their server could handle it.
The lack of learning curve is sooo true. I love PvP on my low level ALTs but as soon as they hit 50 and I'm in the normal BGs I don't enjoy it because it's too fast for me to learn. I wish they would have 2 or 3 tiers based on a character's Alliance Rank instead of regular level. That would make it more competitive at higher levels, and easier to get into for newbies.
They need to make competitive - it would solve this problem and you’d gain expirience at your level
Doing based on rank will mean nothing. My main nightblade is 5 star, I have 5 others, 3 of those are under rank 15. BG's have MMR, if you still can't cope then it's due to the population or you not learning the game because it's really easy against even average players.
You don't have a sweaty teacher it might be a must
The idea of doing it based on Alliance Rank wouldn't solve everything, but I disagree with your detractors who say it's a bad idea. It's better than nothing. I am one of those people who don't believe there actually IS an MMR. I play mainly BGs and do quite well and yet I consistently end up with people who, sadly, aren't up to it. Alliance Rank doesn't prove everything, but it at least represents time in game.
BG deathmatch has been popping, extremely fun, I can go in and almost never see the same names. And I agree, alot more transmutes for BG please. Also the coffers per match. Should drop some needed farmed things besides just gear. Such as a few alchemy mats ap couple hundred telvar stuff like this. Like a little bit. But something small like that and transmutes. Depending on your placement.
In my opinion they need to do two things to get pvp populated again. First and foremost, cross play is crucial at this point. It would solve all of the population issues, and bring the community together, for better and worse. Second of all, they need to revamp the Cyrodiil server/faction system by making it so when you join cyro for the first time in a campaign, you have to choose a faction to fight for, but you can't choose a faction if it's total player count is between 3-5% higher than the faction with the lowest player count.
I really like this idea. This will definitely mix things up.
Cross platform will never happen. The code is not made for it and Sony will never do it.
@@blktauna Sony isn't the only player in the game, and code can be rewritten. Will it be costly and take a long time? Absolutely. However, the longer the game lasts, the larfer the bank accounts grow, so it's in ZOS' best interest to buckle up and get to work.
@@mostevilcoral6568 It so isn't going to happen. They'd have to change engines and/or start over completely and that effort would go into a new title, not revamping an old one.
@@blktauna And you know this because you're an expert? Funnily enough, they've already shown it's possible. See, when console eso came out, pc players had the option to transfer their characters to them. The issue they currently have now however is the console servers and pc servers are so full of character data that it would be like trying to throw two jumbled piles of wire together and then make sense of it. However, it is possible, it just would take a very long time
The TTK still feels way to fast for me even after years of playing. This game’s learning curve is mostly just “die to one shots / instant combos and ‘get good’.” And that feels intrinsically toxic because you don’t learn much outside of “just dodge”.
And as someone who loves playing healers in PvP I feel punished for doing so because of how quick theTTK CAN be. I understand not wanting to have 10 minute team fights but the whole CC to instadeath gets really old.
Animation canceling and light attack weaving don't help. Yes, they require skill and the players who pull off crazy combos in small windows are talented. Hooray.
But I think I'd prefer being able to see what my opponent is doing and have a chance to react instead of witnessing a twitchy character perform a bunch of actions that will fill my death recap with a list of damage sources that all went off in a 3 second window.
Can u guys not make a build or something lol get 25-28k spell/physical risit 2k crit risitance iron clad and duelest rebuff have 30-35k health and gg try that also theres slippery in cp to help but the cc its just plain buggy pains refuge in the red tree is sick too
I agree with deeznuts.
You don't learn anything from dying a million times when you have no option to react. Instant time to be killed is not how the game is advertised. Extremely low TTK is an issue, but also historically eso animations and sounds do not accurately indicate what your opponent is doing. (Nor what you are doing, lol.)
In reaction, newish pvp players try to go tanky but if they go all in then they have weak heals and weak damage without proc (carry) sets. (to be clear, I prefer active skill based play compared to proc damage play.) There is still a big difference in effective burst combos between classes. Historically medium armor weapon damage and stam based has been obviously stronger in pvp (also allowing the option survivability while keeping damage, as well as shuffle/elude) so I am happy we are now starting to test how magicka can compete as they gain access to weapon damage sets.
Regardless of New World coming out I'd decided to cancel my ESO+ subscription because, as mentioned, the continual huge swings in combat systems, armour, weapons, etc is getting ridiculous. I'll still play ESO but nowhere as much as I have been, it's just not fun anymore. Somehow I've managed to create over 30 characters and, other than about 5 of them, the rest of them pile into Cyrodiil for about 30-45 mins a month, just to get the transmute crystals at the end of the campaign. I need to get my head checked out I think.
The thing that infuriated me recently was when Gina, etc announced Update 32, like a week or two after Update 31 released on console and described ESO as something like a train that never stops and they seemed to think that was funny!!! There was no thought for us poor suckers that have to change our builds constantly. Grinding sets is not fun, especially when they gut them a month or two later.
I know ZoS need to make money but for the sake of the sanity of it's players, they just need to calm down with the new content, new systems, all the time. As you said Deltia, we just wanna to play the game.
Hoping New World gives ZoS a lot of food for thought and if I was head of Amazon Game Studios I'd have teams of people working on a console version of New World.
Couldn't agree more. I don't mind having to update sets every once in a while - it's an MMO, after all. But the rate at which things become obsolete in this game is just frustrating and not fun. I took like a 5 month hiatus from the game; now that I'm back, I'm just using solid, but not BiS, gear. It sucks to not be optimal but it's better than running myself to death on the hamster wheel
100%! I unsubbed about three weeks ago, before new world was out. I love eso, I love the lore, I love the combat, I love the mechanics and ideas, but they don’t work 9/10 times. It needs new servers, more developers that are competent and a mass restructure of the team. The current team doesn’t know what they’re doing. The original dev team are gone, what’s there are stuck there “babysitting” eso because of a Microsoft contract, they have no love or care for the product.
@@cozzy6547 I dont feel like New World knows what they are doing either. Well its new, but its broken way beyond anything else...
The most important part in this video is not that you mention what could’ve done better. It is that you try to engage into a dialogue with ZoS.
Please keep on doing this work for the sake of the pvp community.
can you like the time he said that
When they just would stop making balance changes or throwing new sets at us and just fix the lag instead I promise cyrodiil would be crowded again in less than a day and live happily after for many years to come.
If they can't fix it, just rebuild it. Maybe it's faster to release cyrodiil 2.0 hosted on new servers with a few new gameplay features and this game is top notch.
That's what I hope for and the hope is what keeps me fighting through a shitload of lag and bad development and management decisions.
Bro, THEY CANT FIX THE LAG. I remember watching an interview with the devs about 6 years ago and they literally said they have no idea why its lagging so much and they will not be able to fix it. they are clueless. To busy making stuff to sell on the crown store to even attempt to fix the game.
Yep, gear nerfs and having to re-gear every patch gets old. Them having to do this proves that gear stats/procs should have never been a part of PvP in the first place.
I know some people might not like hearing that. If they can't balance the base classes then why throw something else on top of it to even make it worse.
This could all honestly be solved by bridging the EU and US server worlds so you can move your characters back and forth, then add one or two more server zones. Each mega server would just be a parallel version that can be logged into. If the server is too crowded and slow, people will just go to the other one. Also that will unite the entire player base globally and suddenly there will be new challengers to the pvp masters of both servers - everything will queue much faster since even with a little less ping people will go where they don’t have to wait to join games. RuneScape and several other mmos do this. I have chars on both EU and US and I never noticed the difference in the actual game if I am on cable/fiber
@@benoneill4318 something like lag wouldn’t be anything the developers would know anything about. That is something that would to be addressed by their network engineer, cloud engineer/sysadmin and their database administrators. Developers usually have no idea what the servers running their code are actually capable of and usually don’t have direct access to the production (web facing environment)
Ill be honest I was one of the people killing the lambs during the IC event though after a while I felt bad so I started body guarding low levels
The way to learn how to pvp is done in multiple ways but it takes a lot of time. Honestly understanding mechanics within pvp such as off balance can be learned in duels. Open world teaches you other things such as using your environment to your advantage and fighting multiple people at once.
Until the cheese meta is gone none of that matters. ESO pvp has been unskilled for awhile
dis guy
@@turok_thewild7672 dat boy turok
They should only do skill overhauls on a yearly basis with the new chapter release.
This way every year is a big breath of freshness and each year would play different. Also gives them plenty of time to balance all of the skills.
Great comments here and nice opinion video. Especially regarding Hrothgar, Dark Convergence and Mechanical Acuity. Been really intringiuing in BGs seeing Dark Convergence used to pull players into lava and nearly off maps.
6:04 THIS!!!
This is exactly what I've been saying for years! There's no way to learn if you can't do anything and get 2-tapped. The game is not fair in that regard, if you don't have the numbers in your favor, you have nothing. And by "not fair" I mean in the sense that if you can't do anything to react or prevent dying from an ambush, then it's not your fault because the only mistake you did was walk around without sneaking or invisibility potions.
You simply can't learn if you can't make mistakes to begin with. And when every player one-shots or 2-taps you dead, the ONLY thing you'll learn is to avoid conflict AT ALL COSTS, and this is exactly what some PvPers were whining about regarding some game modes in battlegrounds. "pVp sHoUlD bE aBoUt fIghTinG pLAyERs, nOt aVOidIng cONflIct" (That was a comment from some dude who was arguing with me because I wanted to be useful as a tank in objective-based pvp modes, but the dude said he was pissed off that just killing players wasn't enough to win even tho that wasn't the objective, but everybody plays every mode as deathmatch, and instead of allowing for teams to be useful -making tanks be a viable option in pvp- they just made queues be all deathmatch)
sounds like a build problem - nobody can gank me with a oneshot. After the first hit you just block and rolldodge plus pop a potioon if needed - if you survived the first hit obviously. Try to aim at plus 30k health and around 30k resistances. After a while, when you are more comfortable you can lower resistances, more damage and so on.
Cyrodiil was originally designed for groups. There exist amazing players who can out-mech me any day of the week but they can do absolutely nothing on the map so those of us running organised groups simply ignore them. So the right advice for players wanting to go into Cyrodiil is to look for a good guild to teach them how to play in a group, not go into BGs. All PvP content creators than I'm aware off play small-scale combat or hide behind zergs and vanish as soon as ball groups arrive because they know they'll be toast in approximately zero seconds. So I really wouldn't take any advice on Cyrodiil from them.
Imperial City is another thing, however. There are very few, if any, organised groups in IC, so this mode feels more like a giant BG map - which means that incredibly skilled small-scale players have the upper hand. In that case, then, going into BGs definitely prepares you for IC and everything Deltia says in this video makes sense.
Mech changers are great. Been testing on the pts. The up time is much higher 8 too 12 secs with a average of 75% crit chance. So for none bomb builds it's great.
That what I like to hear!
I’ll be sticking to ESO all day. Glad you’re sticking around
I agree with a lot of this. Since I currently play on console though, my experience regarding under 50 bgs is a coin toss. Sometimes you get relatively balanced teams and then other times you run into tryhards with stacked gear, coordinated groups, proc set abuse, etc. And despite being at least a tiny bit experienced at PvP unless I bring my under leveled character into a battleground with a full year setup I'm going to be trampled as easily as if it were my first day playing. I think there should be more of a safety net (totally disregarding free damage procs because that stuff doesn't help you improve) for new players to learn, which is a common issue with other games too. Personally I want to see new PvP zones
I understand your point but I kind of disagree on this one. As someone who has personally spent over 100 hours piecing together a very finely tuned set of armor and skills, (although it can still be improved in several ways as I try more things), people who dedicate the time, effort and gold to building themselves up to where they can reliably make 8-15 kills on a mag sorc or any other character, deserve what they get. Scaling to make everyone equal in pvp removes the entire reason to try hard to get better sets. That being said. I do only above 50 battlegrounds
Well... It's a double edged sword. On one side you have "reap what you sow" where players should benefit from hard work. On the other side though if someone new, less prepared, less experienced tries to join in, there's a huge disadvantage. I don't mean to say that if someone who spends more time or effort striving to improve shouldn't benefit. Seeking an advantage over opposition is normal. And yet I feel sorry for any wide eyed person that gets butchered so much he or she loses interest in playing. Under 50 bgs or Cyrodiil isn't good enough either. If competitive Mixed Martial Arts has weight divisions to make fights fair, maybe ESO could do that with stat standards or have some sort of skill based ranking system. Meanwhile this is coming from a player who can generally only make kills by ganking mid to low level squishies most of the time. I don't know if a perfect solution is possible. Or if there is anything that can be done. It's rough though
I’ve found that joining a PvP guild helps a lot. If you find the right one, the people are helpful and fun. My pvp abilities and builds increased ten fold when I joined a PvP guild
But that’s the thing solo 1vX players aren’t looking for a guild so the game just lost most of its good players
And that’s the problem, the lag is so bad that we have to join a guild to enjoy it.
What server and guild ?
@@nexypvp9351 this comment was in regards to there not being a learning curve in pvp.
@@kevinmann8660 I play PC/NA but I’m sure there are guilds recruiting everywhere
I’ve been a pve player for years. Over the last 9 months or so, I’ve been exclusively Cyrodiil pvp and love it! In the beginning, I died A LOT! Now, I still die a lot, but at least I can take out a few others before I do. I fine it amazingly fun!
If they could just fix the lag in cyrodiil I would put up with all the other frustrations.
I agree for the most part. But. I feel new players should dive into champion point pvp. Make them learn on the spot, adjust cp for what they need. Non cp vs cp is huge. Bgs are a joke these days, terrible mode for people to learn pvp, it's just a proc fuck fest.
People who only pvp at 49 and under pvp are usually the ones to quit pvp when the go cp because the curve is higher and that's when they find it unfair.
Infact pvp was at a high when there were no proc campaigns and bgs. Wonder why.
My biggest issues with PVP are the performance, and the disparity between stam and mag builds. Stam FAR out performs mag in almost every aspect, so much so it feels like a crutch playing one.
I think its due to how theyre built,aswell as some abilities they have access to. stam classes equip 2 damage sets and even then they dont need things like the serpent mundus a lot of the time, and can still be just as survivable and sustainable as a magicka build running a defense/damage set. Then you have things like rally that heal you, buff your damage AND give you 15% stam recovery, coupled with vigor and dodgeroll you can be unkillable if you play smart enough.
I think they need to bring magicka back up to speed, give us a magicka based dodge roll, give us skills similar to rally and vigor, and give us a race like orc that gives us health/mag/spell damage.
i totally agree with your statement, that the overhauls are a bit too much. i'd have no problem if zos stated, that they wont put out any new content for a whole year but instead fixing and overhauling the whole game at once with one big overhaul. but the steady patches that change the whole game is frustrating since i dont like to farm new sets every 3 months, i want to play the game.
I would like to see a bounty system be put on gankers(dead players can put gold on the killer for high end players to collect), or a death wish 🤞 mechanics were a dead player can send a monster or be one to target the killing player. This would make pvp fun again.
Kinda sound sounds nobody wants that
I also 100% agree with the constant massive shuffling of stuff in this game. It’s literally the longest beta test of all time, and there is no direction. Big swings from one extreme to another. They finally admitted proc sets where a problem take them completely away in pvp for an entire patch then release three of the most busted proc sets that have ever been introduced in the game. It’s just so frustrating and confusing. I would love to know what the balance teams actual vision is because it seems to switch drastically from patch to patch.
you nailed the PvP problems - more incentives and less lag...
Yes! As you said, the constant, massive overhaul of the game every three months takes a lot of fun out of the game.
Yep, I'm done living on the PTS or farming endless gear sets.
Commentary is a 10/10! I’m laughing and enjoying the content!
Just getting into eso on pc and absolutely loving it
What you said about PC NA’s population issue is the same problem Xbox EU has. PvP is 90% of the time inactive and it’s rare to see new players. It seems the only saving grace would be crossplay with PSN.
No cross play don't want no shitter from psn on Xbox plus that's to much system crash
@@thebiggesttrollontheintern2507
A high population is never a problem, all the ESO servers used to have 4x the population it currently has; they would just have to make more than one big campaign if the PvP populations massive.
It wouldn’t affect BGs at all except queue times would be instant.
Yeah I heard console EU servers are dead.
@@thebiggesttrollontheintern2507 Luckily no one cares about your negative opinion or console fanboyism. Tons of games like COD manage Crossplay just fine, you can mute mics if you like. Crossplay is an excellent new game idea that has kept communities for games way more active. Queues for everything would be shorter and everyone could just enjoy the game the way it's meant to be played instead of waiting 10-15 minutes or sometimes 40 for anything pve dungeon related.
I'm really thinking of returning on ESO. The latest updates are quite appealing.
I’ve taken a break from ESO for a few months. I recently acquired a new Xbox and bought the game there. It’s weird going from a CP1300 character on PS4 to brand new 😂
I do really miss objective games. And now I can’t get the achievements for Capture the Relic 😑
I only started doing PvP a short time ago, so I don’t really know what is “Normal”. Everything seems new, and kind of scary. It really gets the adrenaline pumping. It seems fun and fresh for me, but what do I know? I am playing no CP. Don’t know if that makes a difference.
Enjoy it, remember I've spent 10190290 hours doing it so it's old hat to me.
if you want alliances to actually fight each other then make the incentives really good that require actually fighting other alliances. Give us some crazy looking pvp themed mounts like WOW did.
Not a bad idea but all that will happen is extreme AP boosting train farms
This video makes me miss flags and the other tactical BG modes. Now it's just DM with Dark Convergence and AOE skills and very little counter play. I have to push myself to do the daily BG on both servers; some days it almost makes me barf. It's just bearable with a strong class like Magicka Sorcerer or Stamina Warden, but with something like Stamina DK or Magicka NB it's just a crap experience. And I'm an experienced PVP player, with hundreds of BG games on each class, both magicka and stamina. Imagine if this shit was dealt to players just starting out.
I am a solo build that goes into Imp City every morning at 6 am to earn a merit for Timbercrow. As a NB I can sneak past a lot of the pros but most of them aren’t awake that early LoL
Only problem that I’ve ever had with the game is skills or sets lifting your characters’ feet off the ground. Because in lag (which is all the time) it never works properly and you just die no matter what. Ex: Javelin, Flame Reach, Take Flight, Dark Convergence…. At that point the game is playing itself
This... this is exactly why DC doesn't work... if there are 2 or 3 proc'ing at the same time along with all the other crap going on you may as well take your hands off the mouse and keyboard cause you're no longer in control.
This is a fantastic view. I play on console and there too EP is always full on almost every campaign and everything's gated. I am by no means a hardcore PVP player, but Cyrodiil is not as much fun lately when one alliance is dominating. With the DM only BGs, there doesn't seem to be much of a wait to jump in anymore, however, I enjoyed the other modes.
Love your videos! Hope Zenimax team somehow sees this.
-I'm honestly on the verge of unsubscribing from ESO.... for New World? ... no... just unsubscribing for unsubscribing sake... not that there is anything else I want to play.... And New World just doesn't feel fun to me. I don't like it's combat and theme.
-I want to play eso, but it's just not fun right now. This is the era of Dark Convergence spamming and proc sets making cyrodiil laggy and so difficult to play in. And now they are incentivizing proc sets by making them crit? This will lead to even more proc sets in cyrodiil which will create more lag....
-I used to play hours every day... now I hardly log in... not because I am busy with other things... It's just more enjoyable for me not to play ESO right now...
-So what games am I playing since I'm not logging into ESO right now... nothing.... ESO is "my game" when I talk with other people... that's the game I play... I'm an ESO gamer.... But I can't really say that right now and it makes me sad.... I feel like "my game" has been ruined with Waking Flame patch.
-I've spent so much money on this game... I always felt good about supporting ZOS with my money... but now I just don't know...
-I guess I'll wait around and see if things get better... =/
-I Just want my game to be fun to play again...
Oh they see it, and just as easily, look the other way.
I’ve played since beta fking years ago. I remember being in high school. Every. Single. Update. Has been waaaaay too draastic. I’ve played on pc then on console. I’ve played on and off many times. I’ve learned that eso doesn’t care about their customers or they’d listen to them. Literally thousands of players complaining every year and they just act dumb. Bro they are dumb and they know it
They are so clueless.
people dont complain directly to zos though they do it in discord reddit and youtube
Hey Deltia so glad you're back in Eso. Completely agree with what you're saying hopefully if people such as yourself and other creators and veteran players make themselves heard we can get positive impacts to pvp. I don't even care for new content for pvp I'd just rather everything worked and there were more reasons for your average eso player to at least go in and try some pvp. Keep it up bro.
I have been very loud about my hate towards Dark convergence set on the forum. Just before it released the PVP felt amazing to me. Besides that I agree on most of the things you say. There really is a shadow over PVP right now...
My friend keep sending me he's dark convergence clips and it's getting old. DUDE IT"S NOT THAT IMPRESSIVE
Really good take. I couldn't have said it better.
I agree %100 with an increase in transmute for bgs. Also so cosmetic prizes would be good too
well its likely the unique BG emote are unobtainable now since they were game mode reward
The additional problem with all these changes every 3 months is that they aren't making the game more *FUN* for players. CP2.0 was a disappointment in that didn't really create any fun/different ways to build your character or offer any unique ways to play. The constant indecisiveness/removal of/re-implementation of/PVE nerf of proc sets was just a mess and treated players like testers instead of customers.
The QOL stuff is great and makes things less annoying, but what's going on with *FUN* factor of the game? What are they doing to get players excited again?
They could massively overhaul open world stuff, once the side main/quests are done there is little to no reason to keep exploring the area instead of just porting left & right, anything to make the zones feel less like useless empty voids after being done questing
-Bring back as option veteran world difficulty, would likely really put back some social interaction outside trial recruitement and WTS spam
People exploring together to survive and do stuff, even for end game players, instead of being a walking one man army wich never encounter a real challenge, ZoS could add some bonuses for running at a much higher world difficulty like more loot and obviously xp.
You know the genuine classic MMO experience that fell completely out of favor thanks to fast travel, making the overland too easy after a certain lvl and pushing towards minimal social interaction as they're not needed.
-Overhaul the justice system to add more content to it, like base game mini heists or system allowing a high risk/reward like allowing player to hunt criminals but you get more value for you ill goten gains (similar to what was initialy planned before being dumped)
-Allow all hideouts to be used for thieve guild / DB repeatable quest (well at the very least thieve guild quests, having a book of black sacrement target in any random hideouts would be weird, could add a dedicated sanctuary on every map maybe)
The game focus so much on the combat that the entire role play part is dead in the water, even the RP themed DLC (Dark Brotherhood and Thieve guild) are meh and the only major change you get there is blade of woe from DB the rest is just yet another sets and passive skill line that doesn't do much in term of gameplay
-A lot more random encounters in the overlands
Hell why not even a "endless dungeon" where difficulty keeps going up and a wipe force you out of it
One thing I absolutely loved from CP 2.0 was the blade of woe star that allow to chain stab NPC, made my nightblade really feel like an assassin and had great fun clearing entire areas that way, just a shame you're punished using it with a big xp malus wich seems rather needless considering the XP targetable humanoid gives so you nearly see no one use it outside endavors right now wich is a shame since its free promo for the DB DLC
You know the saying "Diversity is the spice of life", the game doesn't have much of it outside classes and the usual trinity of DD/healer/tank, content wise its rather bland if not doing dungeon/trial or PVP as the good quests are all one per character (stuff like the Orsinium mountain quest for the museum was really neat, and I like the fact you can still go up there afterwards for the scenery and unique walking you have near the top)
I wish bgs was at least 6-5 teams with the maps a little bigger and less symmetrical I feel that'd spice things up a bit.
Ive spent years on PS4 Na and just got a computer and the experience on New world has been amazing for me. But i can't stop thinking about ESO. I would return if I could transfer my account. I would pay alot of money to transfer my account aswell. But unless that happens I have a new world to go explore :)
I tried new world and it wasn't for me but I am sick of spending all my gold Golding out sets and weapons for them to be useless a few month later, so I won't be going back to ESO either
Tho things are far from perfect, I am excited so see new builds with the changes and hybridization coming.i golded out my sharpened Caluurions bow yesterday , crafted some new moon and and now running Caluurions, New Moon, Wild Hunt and 1 Kraghs in my biw ganker. It's already hitting hard with 15k tooltip and 16k penetration but next patch when it adds weapon damage and crit to Caluurions....woot ! But I had a blast testing it last nite
I'm a casual i don't have time to getgood, my friend has New world and i asked him if it is good but he said he can't log in, if i don't have time to getgood i'm not spending time on a queue
Yep, the leap bugs and reliance on proc set after proc set pushed me out the door a few months before NW launch.
I didn't care for NW either, hope eso turns it around for you
I think the increasingly ridiculous proc sets are a problem. You can have things like necropotence where having a pet gives you a little extra magicka or you can have something like dark convergence which is so annoying to have to worry about, its just not fun unless you are into cheap ways of killing people. In a few more expansions they will probably have "if you light attack a player twice within 15 seconds, a dragon flies over the battlefield burning everything in a 200mx200m area around that player for 50k oblivion damage every .25 seconds for 30 seconds. Enemies who die in this area will also die upon respawning for the next 3 times they respawn. The damage from the dragon can also affect structures"
I couldn’t agree more on your take of the state of Elder Scrolls. Screw Imperial City Sewers!!
I agree, I absolutely love pvp cyrodil but what I hate is having to make dramatic changes to my build every 3 months because of nerfs and new overpowering sets, which causes you to have to farm and transmute and regold out gear which takes away from time you could be playing pvp....not to mention performance in cyro when it decides to crap out haha
You know what. I loved Dragons Dogma and I would have definitely played the MMO version. Looked really good. I never thought about the European server. Ty I’m going to try that server 👍 this was a awesome video needed to hear this.
I've personally have always prefer BG to open world because of the efficiency of the action. I miss will flag and ball games because I felt like they incentivized teams to do something different then slam into the other team. I felt like it allow teams that maybe smarter or more organized to beat teams that were pros at racking kills.
My experience in ESO pvp: log in to Cyrodiil - die instantly to dark convergence from the first person i see; respawn, die instantly to dark convergence the second person i see. Leave, queue battlegrounds; dodge one dark convergence proc, only to land in someone else's.. and die instantly. Leave, try Imperial City - farm telvars for 3 hours, only to get lost, can't leave, die instantly to the first person i see after 3 hours because they procced me with dark convergence
this game's pvp is a meme
Yes, Nickle and Ash, Alessia Bridge, or Bruma! All the youngsters want to do is battle it out, no objectives. It does get old after a while. They need to give more incentives toward captures and less for field battles.
So far I haven't really been happy with ESO since the CP rework. So that's quite a few updates I haven't been happy with. Haven't even touched the game in a month and I see no reason to come back if I'm hating every update
Yep, CP 2.0 was just part of their huge push to make everyone weaker. Many of the dmg reduction buffs and dmg buffs have gotten nerfed as well. This is a long with the continued nerfs to obtaining crit and penetration.
I haven't even played this recent patch. I went to turn on the game and saw that they are already talking about the next patch and I'm like, didn't console just get this patch? It's too much for me, I've played less and less over the years. Too much changes, too often.
Damn Brooklyn, but I feel you. The massive changes just got me this time. I'm going to move forward but I get it. Good seeing you.
@@Deltiasgaming you too brother, I'll need my fix soon lol I haven't even played with the mag corrosive yet! 😔 it's just annoying, frustrating. Keep streaming and the videos, I love the content and appreciate it.
what about sets that takes 1 second for damage to apply. If the proc cool down starts when the set first procs rather than when damage is applied wouldn't the damage still stack. so something like velidreth and hrathgar if time correctly would apply the damage at the same time?
I like the other modes in battlegrounds so I could actually take my tank or healer in there. Now it's just stab and dodge. Bleh Now it's just battle grounds for lvling assault and support then no mo.
Yes! I agree. Battle grounds needs to be incentivized.
Bg deathmatch is so competitive now, in a gd way as long as the occasional lag spike goes away.
Dear god. I never went into to imperial without a full zerg to absolutely roll it
My internet isn't uber enough for prime time pvp, and I'm so out of the loop with pvp (been over a year since I pvp'd), that I can't be bothered to make pvp builds. And I'm just having more fun with pve and playing other games once in a while too.
I hate to say it, but I think there needs to be separate gear that can only be worn when doing pvp. Say Mothers sorrow is pve only and can't be worn or used in pvp
No cause that mean your freedom is lost and sounds gay nobody will play no more
I agree with the original poster except even more hardcore. Remove all gear stats/procs and CP from PvP. This makes it where they have to balance the classes instead of stacking broken crap on top of broken crap. It also stops the re-gearing every few months and fixes the gear/CP gap with new players(this actually hurts my char, I have about 1600CP).
I look at gear as a crutch to try and get an advantage over someone else of same class instead of skill.
CrossPlay with consoles is the only thing that can save ESO, PC population has dropped and the server will feel dead which will only compound the problem. Adding console players to the mix will make the world feel full again.
I agree. I just want to play my dang character on my pc. I know their official stance is their servers can't handle such a large data transfer, but I feel like working out how to implement cross play should 100% be their main priority
If they ever did cross play, console players would still find something to complain about.
It's unlikely they would add it to PC because you guys have mods and console doesn't
@@oSTYNCLSYo People in ESO complain. ALOT. Sometimes you just need to see which way the wind is heading and follow it, you can't just always go in a straight direction just because it's the simplest way to your destination.
@@mostevilcoral6568 Sony will never allow it so stop hoping.
I left in early 2020 due to the lack of overall class and mechanical changes. Zenimax prefers to target item sets (which is fine), but completely neglects requested features and class pain points. Nothing has really changed. No new weapon types. It just got boring after so many years. I had good times, but I've moved on. Sad to hear NA isn't as populated anymore and I do wish ESO the best.
I think there should be more ranked PvP systems - to compeete mostly with player at your pvp level, but know how good/bad you are
(there could be more about dueling system that could be done with this issue)
Blackreach represent! Except im in New World now.
Im on Xbox eu. I like to play bgs but sadly there are none after 20-30 min que time I stop. That sucks, I just got back after 2 years and hoped they improved performance and pvp in general.
There are so many problems on PvP. Not just with the game mechanics but with guilds not co-operating. Basically if few strong enemy groups starts to wreak havoc on a campaign, the logical solution would be smaller defending ones to join forces and counter attack. But no, guilds play their own game and when they get wiped and wiped, they change campaign or people just stop playing. This is what causes the one colour bars being high on every campaign after a while.
Random question... why can't ZOS CP lock servers? I mean cp 1 -160, 161-400, 401 to 900 and 900+. Just curious why ZOS never did that. Seems to make sense to me. Those are cyrodiil servers btw
I think it's a good idea but for it to work it would need an influx of players to start playing PvP but it could work just based off this change, though I doubt it. The only reason I think ZOS haven't already done this is because it would further split the population making it less likely to have a well populated campaign.
@@CYNC33 Agreed, maybe fewer tiers... I don't know I just feel like there's opportunity to make it "easier" on players that haven't maxed their CP and make PVP more inviting to more players. The problem, in my opinion, and Deltia touched on it, is the learning curve is so steep. If a new to PVP player jumps in at CP 400 they're gonna have a rude awakening and get frustrated. If they're playing with people around their CP it'll be more evenly matched and one can learn how to play instead of get a mud hole stomped in 'em.
@@packatk7431 Yeah, you're definitely right. Not only do higher CP players have a little extra of everything since they have more CP points but also the experience that comes with just playing the game more and more than likely better gear. The best way I could think of doing it, though ZOS obviously have all of the data so they would have a much better picture, would be to have Alliance Locked, Standard CP 1-600 and Standard CP 600+ just so it's a little easier for those under CP 600 but it also doesn't fragment the population as much. They could at least try this out and see how it goes.
And divide the population even more?
@@lt.danicecream The intent is to draw more people to PVP. You can't drop people with no experience and 400-900 CP into the current CP server system in Cyrodiil and Imp City and expect them to enjoy themselves. If you graduate the learning curve, then more people may be willing to try it out.
I moved on to new world. Better pvp 🤷♂️ not to mention, being an oceanic player, I can finally have acceptable ping with Sydney based servers.
ESO has 4 major issues with PVP.
1. Is the Bugs/Lag (After all these years, most people have lost faith in them fixing it)
2. Its WAY to imbalanced (Everything from CP, Heavy Armor, Certain Sets)
3. No good incentives to play (They really need to rework rewards across the board)
4. Its been too neglected (All the above issues plus no New Content. Like where are Arenas? 1v1 and 2v2s, maybe even Arena rewards like skins, armor styles, and mounts etc)
I'll probably get hate for this but CP in PvP has to go. Creates to many problems like all the unkillable builds and cheese builds. You can run anything together since CP will fix any downsides. And the biggest issue is it crates a HUGE barrier to entry. No new lvl 50 is gonna hit up Cyrodil because of the huge time investment needed just to maybe see IF they even like the mode. Most people won't bother and haven't bothered. Battlegrounds is great since you can just equip armor and you're good to go. More people can try it out. Plus no CP means Battlegrounds are more balanced than Cyrodil.
Theres still other balance issues to tho like how Heavy Armor has always been king with no downsides. Sets like Dark Convergence. Proc Sets. Time to Kill. Zergs. Like when the game fresh, Siege Equipment would actually work to keep huge groups at bay. Now they're useless against players and that makes no sense to me.
Its probably wishful thinking at this point, but with the right balancing, these problems are fixable at least. So the problem here is ZOZ not caring enough to do so
Honestly I don't do PVP because there's just no point like I'm someone who likes story and that's it
Holy shit first time i was kinda early to a video 😆
I agree that sub 50 Battlegrounds is probably the most fun. Even with the level imbalance, the grind to win(gear) and CP removed from those BGs makes the balance better.
While some people enjoy finding the best gear to maximize their build for PvP. Personally, if I'm doing PvP, I want it to be about skill and not some unfair unbalance you can find by some gear combination. And no I'm not saying people who look for those imbalances are not skilled, quite the opposite. The reason you have to grind for the gear is so you can still be competitive with people of similar skill. Yet this just adds another unneeded level of complexity to balance PvP. Then every patch ZOS nerfs some gear, then you have to re-outfit to the gear that's going to give you the most advantages for your playstyle. That part gets old, so just remove all bonuses from gear for PvP or make a server dedicated to it.
I think balancing PvP should be based on no gear stats/procs or CP(this is coming from someone that has about 1600CP)..
And btw, Chaosball sux! I like all the other match types though.
Because of watching your videos of you coming back to eso I tried to come back after a 2 year break. the lag and the new updates of big over halls just killed my comeback drive after 2 weeks. As far as I'm concerned eso pvp is arguably the best out there if they could get their servers performance improved.big sweeping updates is rough but I think it's fuel to thefire of the poor servers
I only go in there to get my increased horse speed now. When I first went in I was repeatedly flattened, once there were four invisible PVP nightblades who flattened a group of us PVE players standing around the newly taken resource during a promotion to get more players.
The problem is long term players can have their toons at different levels. The nooby players are pitted against them. Running PVE toons through there is like running sheep through a wolf pack. They should base the entry levels based on the players experience not the toon experience. Years later I now have over 5000 hours in the game and absolutely no interest in PVP, I guess because of those earlier years. Lol my maps there are the same as I left them, not including DEV changes.
as a full 100% pve carebear, there is literally NOTHING zos can place behind the pvp wall to give me the incentive to enter that side of the game.
It's not for everyone and that's fine!
Thats probably a good thing. The rewards should not be so good that someone who doesn't want to PVP partake, that creates a lot of issues with players who are there to enjoy a competitive fight get stuck fighting people that don't want to be there in the first place. Both parties earn nothing.
honestly what really puts people off is the people who camp the quest targets. they take advantage of people who have to do the quests for the event. many people want nothing to do with the pvp but they lose out on half if not all of the event. it makes the pvers who try and avoid fighting and just do the quest get bullied just for doing an event.
after watching this video, im starting to think maybe you could do and weekly State of PvP. Where you have highlights and opinions about the game .. just a opinion tho.. !! this is a great video tho
Thanks!
I’m so frustrated with this mate. I agree with your analysis completely. After all these years am feeling pretty spent
My biggest thing with pvp in the game now each patch performance gets worse and worse. Then with new sets added and abilties reworded/nerfed the constant lower the ceiling race the floor is stupid. Skill doesn’t seem like it matters as much with constant removal of counter play and broken carry sets
Honestly people are going to think I’m weird but I stopped playing PC and started playing on My ps5 and I’ve been loving it. No Addons that make the game faceroll, built in voice chat is actually extremely useful….and the pvp is fun and always active, at least the times I play. Also New PC MMOs don’t really effect it because most don’t come out with a PS version. PS is way more immersive and is like a purist’s version of ESO. It doesn’t feel as bastardized, at least for me.
It's really difficult to enjoy PVP on xbox due to constant crashing and Dark Convergence. Im hoping they nerf it to the ground. Here's to waiting till oct 6 for the crash fix lol
ESO didn't push for big enough changes and adapt to survive, it'll keep on going, but I feel players will move on, ESO offers little challenging content. Should of kept level requirements for zones, or a Hard Mode option for all content where it doesn't exist currently.
eso pvp biggest issue for me is the lag and right now death match only crap. also i think people miss understand the 1sec proc window. i think it's just for the user using the sets not a group not procing multipies of the same proc.
First off. Welcome back. (I know you been back a while). I bought New World and tried it for a day. Bunch of my friends are 1vxers and claim NW is like the second coming. lol. The combats too slow. Movement's too slow. Hour long Q's on top of that. I'm giving it a pas.
When ESO works its the best pvp combat out there. With the pop drop in cyro, skills work. I can animation cancel and weave lol. IC is BUGGED. For some reason I cant leap on my MAgDK in IC so screw that. BG deathmatches are fun but the end too fast for me.
Only bad thing about Cyro atm (PCNA) is that a lot of the better players ARE gone. You know the kind of people who die and cry. So its more chill. But I miss the competition.
Yeah PC NA is completely dead right now.
I’m the few and far in-between u50 😎
People should go play warhammer return of reckoning on the pc
People don't do PvP because they don't like the whole idea. Like martial arts, it's for a minority. And the way Imperial City is set up is, frankly, just promoting predation. If you have the mind set of a sniper, OK - but nobody likes snipers and in the real world, if caught, they tend to meet a messy end so that going to a sewerside might be the preferred shortcut here.
Let's say you are harvesting Tel Var stones by killing monsters because you like a special set (of course, they have good sets in IC which you can't get elsewhere) and have just finished half an hour of that and then somebody who has done nothing else but put all his 64 points on magicka and specialised on PvP damage, drunk a stealth potion, jumps on you from behind, and kills you in about a second with a flurry of crazy hits without you having any chance of reacting at all because you are already dead, and then he gets a good part of your booty - how can that be fun if you are not a masochist?
There is just too uneven a playing field. And nobody likes being robbed of their possessions - why can't they do it like in Ready Player 1 where you have to agree to a winner-takes-all first?
These problems are not new - the Vikings were PvP players (sort of), but they did no last long and their descendants are among the most civilised people on this planet.
A tried and tested solution to the problem can be found in sports: you play in the club at entry level (=with players at your level); if you are good - minor league (=with players at your level); then major league (=with the cracks).
In golf they have handicaps.
What you don't do is let the champs loose on the newcomers. A certain levelling of the playing field is an absolute must.
Bethesda Softworks would be well advised to not ignore this sporting tradition which probably dates back to before The Flood.
Thanks again