For Virginia, consider making the tactics Vertical Edge: Flying, and Iron Crusher: Prioritize Armored. If there are neither Armored or Flying units, Iron Crusher has a slight edge in that it's unguardable.
A note about the Doom Knight team: The Blind debuff only lasts for 1 action, so any enemy that moves after Sandstorm but before Dark Flame will no longer be debuffed and thus won't proc Dark Flame's increased potency effect. Either a much faster Doom Knight or another source of debuffs would benefit the squad greatly. I recommend using Berengaria in the squad, her initiative/attack debuff lasts longer (I believe) and her spinny attack benefits from enemies being Afflicted, so she also gets bonus value from the Blind and Burning/Frozen the team's already applying.
I finished 7 before I touched this because I knew it would have that vanilla ware magic. Dropped dragons dogma like a bad habit once I started in earnest.
Tip: use Virginia. I have her with the blue rose shield, azure crest shield, and retaliation earrings. She has max PP and her Maiden’s Hammer counter does MEGA damage. She’s really good with any unit but she seems to be really busted with the Rose Knight girls. I have her with Jeremy, Rolf, and Primm rn though. I may put her w/ the Rose girls when I get them to 5 character slots. SPEAKING of the Knights of the Rose, they’re soooo incredibly versatile together. It makes sense the game pushes you to have them together. After you get to 4 combatant slots, I recommend throwing Hilda in with them and having Miriam, Hilda, and Fran up front w/ Kitra in the back. The big thing here is to give Miriam the Angel Plume item (+20 Initiative) which makes her the fastest character of the 4. This is important bc it lets her use the item’s Equip Skill, Tailwind, to raise the initiative of herself, Fran, and Hilda even more. +10 initiative and it’s +20 for Fran and Hilda bc of the Angel Plume’s flying bonus. It allows all of them to dunk on all the enemies before they even have a chance to retaliate. I even put Heavenwyvern Reins and Wyvern Reins on Fran & Hilda respectively, and also a Dove Plume on Kitra just to really make sure they’re even faster than enemy shamans and swordmasters. If Hilda goes first and sets them all on fire, the enemies will all be burning from the debuff from their very first action and be cooked with ease
Nice video, i use something similar to your Dragoon Dive unit myself. A minor tip for that squad, if you put Wyvern Reigns, or the Heaven Steed Reigns on the Wyvern Master, they can add Truestrike to the Dragoon Dive. It really helps vs. Elven Fencers and evade tanks. It also adds +20% physical attack if their at full health, upping the damage by a bit.
Some additional ideas on making the dragoon dive a monster nuke: 1. Have the Elven Archer use Confer on the wyvern knight. 2. Put a Sergeant in that unit to use their guaranteed critical buff triggering off Dragoon Dive. 3. Equip said Sergeant with the truestrike spear and put them in the same row as the wyvern knight. Have another character trigger the Dirty Gambler's Coin (the one from the end of Drakenhold) off the Sergeant's attack. Because the Dirty Coin buffs the entire row's next attack, its effect gets around the Limited restriction of the Crit buff, similar to the Elven Confer.
I'd personally skip the sergeant. inspiration + aerial wing + mystic conferral is good enough to board nuke. Whats important is to have a quick impetus user and an elven archer who can counter hard counters to the squad (such as wereowls, featherbows, wyvern masters, rogues and druids).
I used something similar as well but use gamblers coin to take advantage of the truestrike as wells a quick impetus hood to ensure dragoon dive goes off early. Gilbert is a nice addition once you have a 5th spot for offensive order and his leadership.
Any unit with Berengaria is golden - she is a beast. Endgame I coupled her with a druid and sandstorm to further boost her. I had a similar dragoon squad and was very happy with it. Boosting initiative to get that dragoon dive out sooner is good. I like your freezerburn unit. Will try that out on my later in my True Zenorian run
i'll always be a fan of charged attack setups that don't just bail out with cat ears. Like yea you could just anihilate everything turn 1 by stacking every offensive buff known to man, but overcoming the limitation of protecting your charge while balancing their buffs is where the fun is at. Props to you sir for going that route
I personally use that white cat hood thing that gives another ally a turn when using dragoon war spear! It lets you essentially fully charge your wyvern master if you speed tune your unit properly
My Berengaria build I also use a thief (Travis), but instead of Virginia I have him in the front line and the back line is a witch, a Druid, and Bruno. Besides the thematic nature of getting the Tricorns in a squad, it has really good synergy. Travis sets up the blind, usually on the front row, my Druid has exactly 1 initiative higher than Ren in case the front didn’t get blinded and will burn them if that’s the case (usually prefer to debuff back liners if the front are blinded), and then the witch gives magic conferral to Ren (or Sanguine conferral thing if she is running low on HP) and true strike to Bruno. There’s not a lot of front lines that can take a 150 physical efficiency and 50 magic efficiency attack from Ren AND a true strike from Bruno and live to tell the tale, but anyone left standing is usually cleaned up by sanguine pursuit. After that, just do the same for the next row, and if the front line couldn’t take an assault like that the back line more often than not will be even easier to rip apart. The downside is low on heals outside of sanguine heals, but that hasn’t been too much of a problem since the front line intends to not get hit or heal off those attacks. I might change up stuff to make them more survivable, but right now I’m using that squad as my money makers, holding 4 golden eggs, two bandit weapons, and that +200% gold band for obscene cash!
Same here. I use Ren, Travis and Bruno combined with Selvie. This is the squad i can safely upgrade to 5 members last, because it is just that reliable. I also gave Bruno the Greataxe of the Giant, so he can re-stun enemies, if they happen to recover from Rens stun, keeping the frontline stunlocked and the Necromancer Lantern to Selvie, so she can add blinds and poison with Vanitas. I also think i add Tatiana the cleric as a fifth member, just to add more survivability and get enemies statuses out of the picture.
Best mid game combo is... Elven Archer + Radiant Knight in the same row. One heals the row, and the other heals the party. One kills armor, and the other blocks magic. You're basically immortal. Throw in a Berengaria and Doom Knight and its freaking over baby.
I'm two-thirds done Elheim (if the map is anything to go by) and I find evasion units are great here since few, if any units have true strike. My Berengaria has 110 evasion, which might be a bit much. I have her in the front line and in the back line are two elf swordsmen with Melissandre (who has most evade after Berengaria) directly behind Ren. That way, units have a hard time hitting my squad and it shreds enemies with low magic defense.
Unwieldy builds are becoming my favorite just from a pure funnest factor. I currently am trying to use 2 shiedshooters (up front) with a landschknechht, elf archer, and a wereowl. I have 100% figured it out but I do know they can pretty much just eat attacks and then return some solid damage. It’s not game breaking and I’m not even sure it could be, but I’m curious to see what I can build it into.
Dragoon dive is imo the best early game weapon skill. That carried me through much of the game and the hilda team lasted me the moment i got the spear until endgame. It also allowed me to climb to coliseum early and beat amalia while being 15-20 levels below her as well as push for the ranked matched post amalia early. My critique for your team here is the inclusion of lex (travis is a much, much better frontline tank) and underutilizing the elven archer (wheres mystic conferral to help dragoon dive punch through armor?). the wyvern belt (or the heaven version) is also a must get for hilda to pump her atk, initiative and let her board nuke punch through armor as well. I had a 5-man setup but since you just shared a 4-man setup, i'll share my 4-man version: Frontline: ochlys (evasion tank, quick impetus bot). Any other good evasion tank here will do like rogues, swordmasters or gryphon masters. Evade tanks dont worry about magic unlike lex. Backline: Alain- protector, buffer, healer. protect frontline with luminous cover vs. archers. End of battle healer with first aid targeting my elven archer. Buffs hilda with inspiration. hilda- board nuker. Uses dragoon spear and wyvern belt. Due to truestrike, doesnt care about inspiration's accuracy penalty. 2nd to highest initiative. ridiel: buffer, healer, cleanser. starts battle with pure field to ensure hilda doesnt get wereowl'd or shining light/cursed swamp, sneaking evade, etc. her job is to ensure dragoons dive goes off early regardless of what the enemy does. Highest initiative. 1st turn is spent buffing hilda with mystic conferral to help her punch through armor. Heal's the party with scarlett's ribbon and also end of battle with selfless heal. Typical rotation: 1. ridiel goes: pure field. mystic conferral->hilda 2. hilda charges dragoon"s dive. 3. ochlys quick impetus hilda. 4. Hilda activates aerial wing (from wyvern belt for truestrike and atk bonus). 5. alain buffs hilda with inspiration. 6. enemies all dead or alain/ochlys mop up stragglers. 7. alain first aid's ridiel (in case theres any chip dmg like from assists). 8. ridiel heals the whole party through selfless heal. team pretty much handles everything regardless of enemy counters.
Thieves crumble way too easily to Arrows for my liking to be a solo rank. As for mystic conferral, my archer wasn't at the level to have it, simple as that.
@@TitaniumLegman yeah on thieves. Thats why alain is there on the backline (or you can use any other guard tank like lex). you set them to use their cover ability: front row->when attacked by archers. i prefer alain over lex as alain is good offensively as well so he does better mop up. Any unit that can equip a cover shield can do the job from the back row. Like you can use josef if you're worried about debuffs. so that way the only time your guard tank suffers dmg is for the stuff your evasion tank cant take. your guard tank can also protect the backline for any board/row nukes enemies use that gets past your evasion tank.
Thanks for this vid. Where did you get a Golden Ram Axe. I googled it and can’t find any reference to it. Found reference to a Golden Ram Shield though.
The first squad looks a lot like one I started running around midgame, you should consider the white cat ear hood to pair with the dragoon warspear. If you bump the wyvern's initiative and stack attack boosts plus the frost tome you can do silly stuff like freeze everything before they can move.
Onestly I prefer making squad more specific for counter certain classes, like an anti-cavalry squad or an anti-tank squad, because i like that game stile more, even if my squad could have some troubles against certain enemy units. And you guys, what do you think?
Fire and ice is fun (I like putting flame tome on Yunifi's glacial rain), but don't underestimate how strong thunder tome's stun and fire is. Fire stacks (at least as high as 5). With ice, if they're frozen and their turn hits, they do nothing and don't take burning damage unless the ice breaks. But with stun, when their turn comes around, they'll take the full fire damage (and stun is removed). So if you can stun someone a couple of times while they're burning, you can potentially keep watching that burn damage tick down until they die. Stun and burn is a nasty combo =]
I've been using the tax bros one and my god it's so satisfying to watch an enemy get countered every time they use an active skill. Not far enough into the game where I have the 3rd golden egg but I have 2 and the bandit sword and safe to say money is no problem 😂
On your second squad, your witch will just go to standby if there is only one enemy. Probably want to add another command so she will use AP if there is just one enemy left.
@@TitaniumLegman I suppose that could be a concern, but at least in Elheim Magic dmg & Stun is so pervasive the magic resist shields and awakening amulets are very useful for your average matchups
It's interesting to see some builds that don't have cavalry or fliers in them as leaders. I found it really hard to get good use out of infantry led units because they kept falling behind the rest of my squads that had flying or cavalry leaders so I had to either add in a mounted unit of some variety or actively try to feed that unit kills to help them keep up.
A good way to boost your lower squads are: 1. use hastened mobility from gryphon masters to boost the speed of your slower units. 2. yahna has teleport to catch up. 3. put rosalinde on a fast unit so she can rescue the slower squads to help them catch up.
Light feathers are endlessly easy to come by in the game for infantry speed boosts. Another tactic I like is to stick a witch in an infantry unit, let a high speed or flying unit get to a good vantage point way ahead and then teleport the unit to their location. You need a good witch unit for trinity rain later in the game anyway.
Give Berengaria the Mirage Greatshield and 3 Allie’s who inflict debuffs and you’ve just slaughtered every enemy unit that doesn’t have debuff immunity. The rare chance an enemy gets to attack through all the stuns, blinds, freezes whatever you have on the team, Berengaria is most likely just going to sidestep like Ultra Instinct Goku and hit back just as hard, and have a near endless supply of PP for Sanguine pursuit with it refunding itself on an afflicted target
Have you thought about making a video on how your "Steal this squad" squads scale through the later parts of the game? Might be an interesting follow up.
I'd guess poorly, they feel like squads that win in mock battle due to HP% but struggle in campaign tbh. The first 2 squads will trigger row shot snipers on the back line, with pursuit also. They push through Lex's ranged block and a lot of squads will just dispell the sandstorm blind if it wasn't removed with pursuit shots. Last squad gets rolled over by wild rush cavalry squads.
@@KukakkauNo? These are builds I used literally in the campaign lol. And also, the beauty of later game builds is you can incorporate classes, items and tactics to cover your weaknesses.
@@TitaniumLegman Probably better demonstrating that then, with them able to go from fight to fight. These just looks like they'd lose 1 or 2 men every fight making them lose harder and harder. The squads they are tested against are super weak here as well with wasted priorities - solo cavlier call with Josef (obselete by 20) and even the last fight has the sniper eagle eye, row shooting the front line when there's a scout up back.
You're doing a lot of armchair tactics here. I prefer to have the tactics and gear on screen for people to follow along with, but that doesn't mean I haven't tested it.
How do I add a potion or skill to a character?It says to press up,but there is no prompt about adding or changing a characters weapons.The tutorial doesn’t match what is on the screen.The game told me to add a scarf or something,I couldn’t find what the game was saying.The instructions doesn’t match the words On the screen.
For immediate dragoon jump, just give wyvern rider the dove plume so she will almost always go first in turn then give next fastest member the white ear hood so dragoon jump wont have any charge time.
For the passive steal on the rogue, you want steal most pp. It steals all of it. So, you would rather steal 2 or 3 pp vs stealing 1 or none. Also, I set it to the lowest guard rate, cause if they guard it doesnt activate
Why not add the sandstorm build to the wyvern dragoon dive formation? If all you're doing is trying to stall for the big dragoon dive, it seems like something that can stall for one turn like sandstorm will do very well. Good job on the video!
The short answer is just that it hasn't really been needed. The unit does just fine on its own, so sandstorm can go elsewhere to make another unit strong. That said, you can absolutely double down in one squad if you want to really push the envelope.
@@TitaniumLegman thanks so much man! You’ve been an actual godsend for most of my run, the super tax bros (the IRSisters in my own army) have been legit one of my fave teams, keep up the good work!
Thank you! I missed recruiting him so I'll have to try something else. This is my first playthrough and I went right in on Expert. It's been challenging.@@TitaniumLegman
Obviously I have time to type a monster of a comment of my weird ass yet strong ish builds. Ahem: - Gambler coin swordmaster truestrike hit and crit for millions squad - Only rogues steal all the pp + pursuit lmao squad - dragon + flame tome stack that stacks 6 burns in 1 breath squad - gambler + mixed bulk lightning shidori squad with virginia at the helm - 3 priest + 1 hero vengeful block spam squad omega hero chad sweep squad - hunter + prince initiative + attack boost arrow rain pursuit pewpew squad (actually ngl one of the best ones i use) - sandstorm + goth shield chick squad with banner from arena, its so funny - aoe stun with the new elf you get here + berserker wide smash squad - i also have an ice squad you can build later with ice tome and one of these elves Goth chick and virginia are a slight nonbo as you cannot proc both their at the start of turn buffs at once so i wouldnt put them together in the long run. Hunter broken.
Quick question, I unlocked 5 member squads in early Elfheim. But i am at a complete loss on what to add to the doom knight squad. Do you have any suggestions?
Honestly, doubling up on Doom Knights would work, to have even more burn and someone to split damage with. Conversely, a Great Knight to deal more immediate damage to priority targets and boost the DKs damage with Cavalier Call is also a great choice.
Dude, your rogue in Lex's unit. You have passive steal targeting LEAST PP. Why? You want to steal LESS PP? It means that he will actively prefer targets that have 0 PP to steal!
I have to be honest, whenever I see a four-person unit in UO that isn’t arranged so that there’s at least one person in the back *not* directly behind a frontline unit? I think, “Why? You could have them be untouchable by any enemy who can’t target the back without hitting the front…” I admit that it’s a *very* personal thing, though. I also recognise it can’t be depended upon to be total insurance, either.
@@TitaniumLegman Hey, that's perfectly valid too. I was just noting, not criticising really... It's a personal thing, nothing more (and more on the ones where you had two in each row, where you could have had only one of the front liners behind one of them while the other isn't behind anyone). Have a good one!
I found prince gilbert is actually insane in the back row with 3 heavy hitters in front with sniping order. Throw a ranger or mage or even another dps in back is sooo broken. Makes those annoying werewolf ladys with spears in bastorias a joke
I'm on the map where you are fighting against the bears an wolves on opposite sides, and have had to start over like five times now. The werefoxes have been extremely tough for me to counter, and they have been eating up my calvary squads. I'm stealing this immediately!
One of the mid-game squads i liked i call "The Wine Intervention" It consisted of Ochlys, Sharon, Mordon and Jeremy. Ochlys and Sharon are already a solid dodge-tank and healer combo, so slapping two solid damage dealers is not a problem. The difference is that Jeremy is using Pursuit instead of Following Slash to enable Hammerfall (the german name of Assaulting Blow) and Killing Chain, while Mordon removes armored units from the equasion. Sharon also has Gravekeepers boots, so if Ochlys died or Jeremy/Mordon took to many stray hits, she had the AP for a rezz.
Instead of a video of exact squads to build, why not make a video going over each unit type and going over what types of squads they work in, what kinds of synergies (ie gladiator + Shaman) work well, etc.? The game does some of this, but not enough IMO, and I'd rather learn about how to put a squad together over "copy me" which seems lazy. EDIT: Lazy as in I'm just copying someone else, rather than figuring it out myself. Your work here is not lazy, I appreciate you!
Or just play the game and experiment with builds and learn it yourself instead of calling someone's work "lazy" because YOU don't understand different units and how they work. The entitlement, my goodness
You clearly haven't seen my comprehensive class overview video. th-cam.com/video/VAjloe5q_Uw/w-d-xo.htmlsi=Mgtcp46oCa1Q8DrE I'll link it for you here, since you were apparently too "lazy" to find it yourself.
Yeah you need to learn how diff items, classes and abilities can fit together. Stealing other ppl’s exact teams only gets you so far. Of course we can all benefit from some form of expidited board nukes, but we all approach maps differently. What party comps work for my playstyle might not work well for somebody else. Think of all the diff gear/item combos. Learn as many tactics as you can, then put your own teams together.
@@gmoney5772 Exactly. I put these videos together to give people ideas about how squads and synergies can work together. That way they have a foundation to build on as they progress and learn more about the game, like you're saying @gmoney5772.
@@TitaniumLegman I did see that video! It was very nice. It did not cover the topic like I was looking for, but that's not a mark on you, it's more an expression of wanting to see something specific. The lazy comment was NOT a mark on you or your work, I apologize! It was a comment on it feeling lazy to just copy your excellent work, rather than figure it out myself.
Its not rocket science. Once you get cat hoods all you need is a blocker a healer a soldier and a charge skill dps. Sorceress with quick cast and millennium rod is most godly unit it the game just watch out for reflect magick
For Virginia, consider making the tactics Vertical Edge: Flying, and Iron Crusher: Prioritize Armored. If there are neither Armored or Flying units, Iron Crusher has a slight edge in that it's unguardable.
Same, I did mine just like this. I'm glad my MS Excel skills are being applied into this game 😂 with all the conditional formatting shenanigans haha
A note about the Doom Knight team:
The Blind debuff only lasts for 1 action, so any enemy that moves after Sandstorm but before Dark Flame will no longer be debuffed and thus won't proc Dark Flame's increased potency effect. Either a much faster Doom Knight or another source of debuffs would benefit the squad greatly. I recommend using Berengaria in the squad, her initiative/attack debuff lasts longer (I believe) and her spinny attack benefits from enemies being Afflicted, so she also gets bonus value from the Blind and Burning/Frozen the team's already applying.
Love the midgame builds because I'm slow and still in the midgame lol
LOL I'm midgame too. I've been splitting my little free time between this and ff7 rebirth and trying to avoid spoilers for each one
I finished 7 before I touched this because I knew it would have that vanilla ware magic. Dropped dragons dogma like a bad habit once I started in earnest.
Haha... you said PP.
It's important to use a lot of PP in this game.
Tip: use Virginia. I have her with the blue rose shield, azure crest shield, and retaliation earrings. She has max PP and her Maiden’s Hammer counter does MEGA damage. She’s really good with any unit but she seems to be really busted with the Rose Knight girls. I have her with Jeremy, Rolf, and Primm rn though. I may put her w/ the Rose girls when I get them to 5 character slots.
SPEAKING of the Knights of the Rose, they’re soooo incredibly versatile together. It makes sense the game pushes you to have them together. After you get to 4 combatant slots, I recommend throwing Hilda in with them and having Miriam, Hilda, and Fran up front w/ Kitra in the back. The big thing here is to give Miriam the Angel Plume item (+20 Initiative) which makes her the fastest character of the 4. This is important bc it lets her use the item’s Equip Skill, Tailwind, to raise the initiative of herself, Fran, and Hilda even more. +10 initiative and it’s +20 for Fran and Hilda bc of the Angel Plume’s flying bonus. It allows all of them to dunk on all the enemies before they even have a chance to retaliate. I even put Heavenwyvern Reins and Wyvern Reins on Fran & Hilda respectively, and also a Dove Plume on Kitra just to really make sure they’re even faster than enemy shamans and swordmasters. If Hilda goes first and sets them all on fire, the enemies will all be burning from the debuff from their very first action and be cooked with ease
Nice video, i use something similar to your Dragoon Dive unit myself. A minor tip for that squad, if you put Wyvern Reigns, or the Heaven Steed Reigns on the Wyvern Master, they can add Truestrike to the Dragoon Dive. It really helps vs. Elven Fencers and evade tanks. It also adds +20% physical attack if their at full health, upping the damage by a bit.
Some additional ideas on making the dragoon dive a monster nuke:
1. Have the Elven Archer use Confer on the wyvern knight.
2. Put a Sergeant in that unit to use their guaranteed critical buff triggering off Dragoon Dive.
3. Equip said Sergeant with the truestrike spear and put them in the same row as the wyvern knight. Have another character trigger the Dirty Gambler's Coin (the one from the end of Drakenhold) off the Sergeant's attack. Because the Dirty Coin buffs the entire row's next attack, its effect gets around the Limited restriction of the Crit buff, similar to the Elven Confer.
I'd personally skip the sergeant. inspiration + aerial wing + mystic conferral is good enough to board nuke.
Whats important is to have a quick impetus user and an elven archer who can counter hard counters to the squad (such as wereowls, featherbows, wyvern masters, rogues and druids).
I used something similar as well but use gamblers coin to take advantage of the truestrike as wells a quick impetus hood to ensure dragoon dive goes off early.
Gilbert is a nice addition once you have a 5th spot for offensive order and his leadership.
I'm been rotating around Gambler's Coin and the Fire/Frost tomes.
Any unit with Berengaria is golden - she is a beast. Endgame I coupled her with a druid and sandstorm to further boost her. I had a similar dragoon squad and was very happy with it. Boosting initiative to get that dragoon dive out sooner is good. I like your freezerburn unit. Will try that out on my later in my True Zenorian run
i'll always be a fan of charged attack setups that don't just bail out with cat ears. Like yea you could just anihilate everything turn 1 by stacking every offensive buff known to man, but overcoming the limitation of protecting your charge while balancing their buffs is where the fun is at. Props to you sir for going that route
Definitely taking notes. TY. Love your content!
I personally use that white cat hood thing that gives another ally a turn when using dragoon war spear! It lets you essentially fully charge your wyvern master if you speed tune your unit properly
Definitely a strong choice! No guarantee that people have it at this point in the game tho, so I figured I'd leave it out of this one.
Thanks for the vid, love this content, where did you find the Retaliation Earrings out of interest? Can't seem to find out anywhere.
My Berengaria build I also use a thief (Travis), but instead of Virginia I have him in the front line and the back line is a witch, a Druid, and Bruno. Besides the thematic nature of getting the Tricorns in a squad, it has really good synergy. Travis sets up the blind, usually on the front row, my Druid has exactly 1 initiative higher than Ren in case the front didn’t get blinded and will burn them if that’s the case (usually prefer to debuff back liners if the front are blinded), and then the witch gives magic conferral to Ren (or Sanguine conferral thing if she is running low on HP) and true strike to Bruno. There’s not a lot of front lines that can take a 150 physical efficiency and 50 magic efficiency attack from Ren AND a true strike from Bruno and live to tell the tale, but anyone left standing is usually cleaned up by sanguine pursuit. After that, just do the same for the next row, and if the front line couldn’t take an assault like that the back line more often than not will be even easier to rip apart.
The downside is low on heals outside of sanguine heals, but that hasn’t been too much of a problem since the front line intends to not get hit or heal off those attacks. I might change up stuff to make them more survivable, but right now I’m using that squad as my money makers, holding 4 golden eggs, two bandit weapons, and that +200% gold band for obscene cash!
Good to see the tricorns haven't forgotten how to rake in the dough. 😁
Same here. I use Ren, Travis and Bruno combined with Selvie. This is the squad i can safely upgrade to 5 members last, because it is just that reliable. I also gave Bruno the Greataxe of the Giant, so he can re-stun enemies, if they happen to recover from Rens stun, keeping the frontline stunlocked and the Necromancer Lantern to Selvie, so she can add blinds and poison with Vanitas. I also think i add Tatiana the cleric as a fifth member, just to add more survivability and get enemies statuses out of the picture.
Best mid game combo is...
Elven Archer + Radiant Knight in the same row. One heals the row, and the other heals the party. One kills armor, and the other blocks magic. You're basically immortal. Throw in a Berengaria and Doom Knight and its freaking over baby.
Where can I pick up the Labrys axe?
It's Celine's (cecilia? The green gryphon master) signature weapon. You get it when you recruit her.
I'm two-thirds done Elheim (if the map is anything to go by) and I find evasion units are great here since few, if any units have true strike. My Berengaria has 110 evasion, which might be a bit much. I have her in the front line and in the back line are two elf swordsmen with Melissandre (who has most evade after Berengaria) directly behind Ren. That way, units have a hard time hitting my squad and it shreds enemies with low magic defense.
Unwieldy builds are becoming my favorite just from a pure funnest factor. I currently am trying to use 2 shiedshooters (up front) with a landschknechht, elf archer, and a wereowl.
I have 100% figured it out but I do know they can pretty much just eat attacks and then return some solid damage.
It’s not game breaking and I’m not even sure it could be, but I’m curious to see what I can build it into.
Dragoon dive is imo the best early game weapon skill. That carried me through much of the game and the hilda team lasted me the moment i got the spear until endgame. It also allowed me to climb to coliseum early and beat amalia while being 15-20 levels below her as well as push for the ranked matched post amalia early.
My critique for your team here is the inclusion of lex (travis is a much, much better frontline tank) and underutilizing the elven archer (wheres mystic conferral to help dragoon dive punch through armor?). the wyvern belt (or the heaven version) is also a must get for hilda to pump her atk, initiative and let her board nuke punch through armor as well.
I had a 5-man setup but since you just shared a 4-man setup, i'll share my 4-man version:
Frontline: ochlys (evasion tank, quick impetus bot). Any other good evasion tank here will do like rogues, swordmasters or gryphon masters. Evade tanks dont worry about magic unlike lex.
Backline:
Alain- protector, buffer, healer. protect frontline with luminous cover vs. archers. End of battle healer with first aid targeting my elven archer. Buffs hilda with inspiration.
hilda- board nuker. Uses dragoon spear and wyvern belt. Due to truestrike, doesnt care about inspiration's accuracy penalty. 2nd to highest initiative.
ridiel: buffer, healer, cleanser. starts battle with pure field to ensure hilda doesnt get wereowl'd or shining light/cursed swamp, sneaking evade, etc. her job is to ensure dragoons dive goes off early regardless of what the enemy does. Highest initiative. 1st turn is spent buffing hilda with mystic conferral to help her punch through armor. Heal's the party with scarlett's ribbon and also end of battle with selfless heal.
Typical rotation:
1. ridiel goes: pure field. mystic conferral->hilda
2. hilda charges dragoon"s dive.
3. ochlys quick impetus hilda.
4. Hilda activates aerial wing (from wyvern belt for truestrike and atk bonus).
5. alain buffs hilda with inspiration.
6. enemies all dead or alain/ochlys mop up stragglers.
7. alain first aid's ridiel (in case theres any chip dmg like from assists).
8. ridiel heals the whole party through selfless heal.
team pretty much handles everything regardless of enemy counters.
Thieves crumble way too easily to Arrows for my liking to be a solo rank. As for mystic conferral, my archer wasn't at the level to have it, simple as that.
@@TitaniumLegman yeah on thieves. Thats why alain is there on the backline (or you can use any other guard tank like lex). you set them to use their cover ability: front row->when attacked by archers. i prefer alain over lex as alain is good offensively as well so he does better mop up. Any unit that can equip a cover shield can do the job from the back row. Like you can use josef if you're worried about debuffs. so that way the only time your guard tank suffers dmg is for the stuff your evasion tank cant take. your guard tank can also protect the backline for any board/row nukes enemies use that gets past your evasion tank.
Thanks for this vid. Where did you get a Golden Ram Axe. I googled it and can’t find any reference to it. Found reference to a Golden Ram Shield though.
I believe you get this on the same quest you can recruit Gloucester.
@@zeroruno oh. I guess I missed him. Or he died. Grrrrr.
The first squad looks a lot like one I started running around midgame, you should consider the white cat ear hood to pair with the dragoon warspear. If you bump the wyvern's initiative and stack attack boosts plus the frost tome you can do silly stuff like freeze everything before they can move.
Onestly I prefer making squad more specific for counter certain classes, like an anti-cavalry squad or an anti-tank squad, because i like that game stile more, even if my squad could have some troubles against certain enemy units. And you guys, what do you think?
Gotta start taking notes im already struggling with “The General in Black” mission
Fire and ice is fun (I like putting flame tome on Yunifi's glacial rain), but don't underestimate how strong thunder tome's stun and fire is. Fire stacks (at least as high as 5). With ice, if they're frozen and their turn hits, they do nothing and don't take burning damage unless the ice breaks. But with stun, when their turn comes around, they'll take the full fire damage (and stun is removed). So if you can stun someone a couple of times while they're burning, you can potentially keep watching that burn damage tick down until they die.
Stun and burn is a nasty combo =]
👀
If you have that cat hood from the divine shard shop (I do) by this point you can get dragoon dive out SUPER fast.
Oh yeah, for sure. That's what I do with my trinity rain build I did a video about a couple days ago.
I've been using the tax bros one and my god it's so satisfying to watch an enemy get countered every time they use an active skill. Not far enough into the game where I have the 3rd golden egg but I have 2 and the bandit sword and safe to say money is no problem 😂
On your second squad, your witch will just go to standby if there is only one enemy. Probably want to add another command so she will use AP if there is just one enemy left.
Just a thought - Since Lex has good sustain via life drain, phantom knights shield is a good fit to shore up his Mag.Def weakness
It's a solid option. I just worry about it tanking his physical defense too much.
@@TitaniumLegmanI have Lex co-tank with Alain. One or two Luminous Guards later, and the damage Lex takes is in the single digits.^^
That is very fair. Now that I have 5 member units I'm using cotanks more, which does help a lot.
@@TitaniumLegman I suppose that could be a concern, but at least in Elheim Magic dmg & Stun is so pervasive the magic resist shields and awakening amulets are very useful for your average matchups
No doubt that, I agree.
It's interesting to see some builds that don't have cavalry or fliers in them as leaders. I found it really hard to get good use out of infantry led units because they kept falling behind the rest of my squads that had flying or cavalry leaders so I had to either add in a mounted unit of some variety or actively try to feed that unit kills to help them keep up.
A good way to boost your lower squads are:
1. use hastened mobility from gryphon masters to boost the speed of your slower units.
2. yahna has teleport to catch up.
3. put rosalinde on a fast unit so she can rescue the slower squads to help them catch up.
Also adding a Sainted Knight is great for mobility and heals.
@ryanbachatarockstar3812 honestly Sainted Knight is just always a good include. Insane class.
Light feathers are endlessly easy to come by in the game for infantry speed boosts. Another tactic I like is to stick a witch in an infantry unit, let a high speed or flying unit get to a good vantage point way ahead and then teleport the unit to their location. You need a good witch unit for trinity rain later in the game anyway.
Give Berengaria the Mirage Greatshield and 3 Allie’s who inflict debuffs and you’ve just slaughtered every enemy unit that doesn’t have debuff immunity. The rare chance an enemy gets to attack through all the stuns, blinds, freezes whatever you have on the team, Berengaria is most likely just going to sidestep like Ultra Instinct Goku and hit back just as hard, and have a near endless supply of PP for Sanguine pursuit with it refunding itself on an afflicted target
Have you thought about making a video on how your "Steal this squad" squads scale through the later parts of the game? Might be an interesting follow up.
I am planning to revisit some of them in my late game videos, absolutely.
I'd guess poorly, they feel like squads that win in mock battle due to HP% but struggle in campaign tbh.
The first 2 squads will trigger row shot snipers on the back line, with pursuit also. They push through Lex's ranged block and a lot of squads will just dispell the sandstorm blind if it wasn't removed with pursuit shots.
Last squad gets rolled over by wild rush cavalry squads.
@@KukakkauNo? These are builds I used literally in the campaign lol. And also, the beauty of later game builds is you can incorporate classes, items and tactics to cover your weaknesses.
@@TitaniumLegman Probably better demonstrating that then, with them able to go from fight to fight. These just looks like they'd lose 1 or 2 men every fight making them lose harder and harder.
The squads they are tested against are super weak here as well with wasted priorities - solo cavlier call with Josef (obselete by 20) and even the last fight has the sniper eagle eye, row shooting the front line when there's a scout up back.
You're doing a lot of armchair tactics here. I prefer to have the tactics and gear on screen for people to follow along with, but that doesn't mean I haven't tested it.
How do I add a potion or skill to a character?It says to press up,but there is no prompt about adding or changing a characters weapons.The tutorial doesn’t match what is on the screen.The game told me to add a scarf or something,I couldn’t find what the game was saying.The instructions doesn’t match the words On the screen.
For immediate dragoon jump, just give wyvern rider the dove plume so she will almost always go first in turn then give next fastest member the white ear hood so dragoon jump wont have any charge time.
Cat hood is a PP ability meaning initiative isn't too important for that unit.
For the passive steal on the rogue, you want steal most pp. It steals all of it. So, you would rather steal 2 or 3 pp vs stealing 1 or none. Also, I set it to the lowest guard rate, cause if they guard it doesnt activate
Yes, I mis-selected it. Thanks for the heads up
Cant wait for your end game builds
Your doom knight sanguine art tactic is set to 75% and above. I think you meant to set it as 75% or below.
Why not add the sandstorm build to the wyvern dragoon dive formation? If all you're doing is trying to stall for the big dragoon dive, it seems like something that can stall for one turn like sandstorm will do very well. Good job on the video!
The short answer is just that it hasn't really been needed. The unit does just fine on its own, so sandstorm can go elsewhere to make another unit strong. That said, you can absolutely double down in one squad if you want to really push the envelope.
A little thing, if there’s no one in the back row and no flyers rurik will never attack
Amazing video bud but I do have a question, where do you get the precious rod? I might just be stupid and walked past it.
I have the same question. No one has been able to tell me where it's found :/
Iirc it's from the Drakenhold treasure maps
@@TitaniumLegman thanks so much man! You’ve been an actual godsend for most of my run, the super tax bros (the IRSisters in my own army) have been legit one of my fave teams, keep up the good work!
No problem! 😁 I'm glad my stuff has been so helpful for ya, and that the Sisters are performing their duties admirably for you too!
More mid game builds, maybe with named companions. Thanks for your vids they're great 🫂
Where do you get the Golden Ram Axe? I can't find it anywhere.
@@cpattersoniv Ah, it comes equipped to Gloucester the Dark Knight iirc.
Thank you! I missed recruiting him so I'll have to try something else. This is my first playthrough and I went right in on Expert. It's been challenging.@@TitaniumLegman
Chapters please 🥺
Obviously I have time to type a monster of a comment of my weird ass yet strong ish builds. Ahem:
- Gambler coin swordmaster truestrike hit and crit for millions squad
- Only rogues steal all the pp + pursuit lmao squad
- dragon + flame tome stack that stacks 6 burns in 1 breath squad
- gambler + mixed bulk lightning shidori squad with virginia at the helm
- 3 priest + 1 hero vengeful block spam squad omega hero chad sweep squad
- hunter + prince initiative + attack boost arrow rain pursuit pewpew squad (actually ngl one of the best ones i use)
- sandstorm + goth shield chick squad with banner from arena, its so funny
- aoe stun with the new elf you get here + berserker wide smash squad
- i also have an ice squad you can build later with ice tome and one of these elves
Goth chick and virginia are a slight nonbo as you cannot proc both their at the start of turn buffs at once so i wouldnt put them together in the long run.
Hunter broken.
Where can I find the first aid kits? I've been hunting for days now lol
You get a couple as battle reward drops and there are some available for sale in certain cities. I think there's a list on Gamefaqs.
Wyvern Reins could be good instead of the silken scarf to make sur you hit everything even scouts units.
How did you get the frost tome so early? I almost finishing Elheim and I didn't find it...
Go check out Yahnna's tower in the swamp. 😉
Okay, how do I get Aleksandra? I know the other wyvern rider, Hilda but Aleksandra?
Ah, she's a generic
Quick question, I unlocked 5 member squads in early Elfheim. But i am at a complete loss on what to add to the doom knight squad. Do you have any suggestions?
Honestly, doubling up on Doom Knights would work, to have even more burn and someone to split damage with. Conversely, a Great Knight to deal more immediate damage to priority targets and boost the DKs damage with Cavalier Call is also a great choice.
@@TitaniumLegman Thank you, I will try that!
Dude, your rogue in Lex's unit. You have passive steal targeting LEAST PP. Why? You want to steal LESS PP? It means that he will actively prefer targets that have 0 PP to steal!
Well let’s be real - if any of us were commanded to steal PP, we would all go for those without any PP to steal
Simple misclick, it should be most PP, yes
For passive steal, you can use 1 or more PP instead of least or most would be better in my opinion.
@@TitaniumLegman You can optimize his chances of being successful by using 1 or more PP and targeting lowest guard rate.
I have to be honest, whenever I see a four-person unit in UO that isn’t arranged so that there’s at least one person in the back *not* directly behind a frontline unit? I think, “Why? You could have them be untouchable by any enemy who can’t target the back without hitting the front…”
I admit that it’s a *very* personal thing, though. I also recognise it can’t be depended upon to be total insurance, either.
Sometimes I do prefer to only have one person in the front, so I'll position something like a thief with evade behind the front liner.
@@TitaniumLegman Hey, that's perfectly valid too. I was just noting, not criticising really... It's a personal thing, nothing more (and more on the ones where you had two in each row, where you could have had only one of the front liners behind one of them while the other isn't behind anyone).
Have a good one!
lesss gooo builds!
where do u get precious rod?
Should be the Drakenhold treasure maps
@@TitaniumLegman is it the fifth one?
I found prince gilbert is actually insane in the back row with 3 heavy hitters in front with sniping order. Throw a ranger or mage or even another dps in back is sooo broken. Makes those annoying werewolf ladys with spears in bastorias a joke
I'm on the map where you are fighting against the bears an wolves on opposite sides, and have had to start over like five times now. The werefoxes have been extremely tough for me to counter, and they have been eating up my calvary squads. I'm stealing this immediately!
Lex doing stuff ?
One of the mid-game squads i liked i call "The Wine Intervention" It consisted of Ochlys, Sharon, Mordon and Jeremy.
Ochlys and Sharon are already a solid dodge-tank and healer combo, so slapping two solid damage dealers is not a problem. The difference is that Jeremy is using Pursuit instead of Following Slash to enable Hammerfall (the german name of Assaulting Blow) and Killing Chain, while Mordon removes armored units from the equasion. Sharon also has Gravekeepers boots, so if Ochlys died or Jeremy/Mordon took to many stray hits, she had the AP for a rezz.
Instead of a video of exact squads to build, why not make a video going over each unit type and going over what types of squads they work in, what kinds of synergies (ie gladiator + Shaman) work well, etc.?
The game does some of this, but not enough IMO, and I'd rather learn about how to put a squad together over "copy me" which seems lazy.
EDIT: Lazy as in I'm just copying someone else, rather than figuring it out myself. Your work here is not lazy, I appreciate you!
Or just play the game and experiment with builds and learn it yourself instead of calling someone's work "lazy" because YOU don't understand different units and how they work. The entitlement, my goodness
You clearly haven't seen my comprehensive class overview video.
th-cam.com/video/VAjloe5q_Uw/w-d-xo.htmlsi=Mgtcp46oCa1Q8DrE
I'll link it for you here, since you were apparently too "lazy" to find it yourself.
Yeah you need to learn how diff items, classes and abilities can fit together. Stealing other ppl’s exact teams only gets you so far. Of course we can all benefit from some form of expidited board nukes, but we all approach maps differently. What party comps work for my playstyle might not work well for somebody else. Think of all the diff gear/item combos. Learn as many tactics as you can, then put your own teams together.
@@gmoney5772 Exactly. I put these videos together to give people ideas about how squads and synergies can work together. That way they have a foundation to build on as they progress and learn more about the game, like you're saying @gmoney5772.
@@TitaniumLegman I did see that video! It was very nice. It did not cover the topic like I was looking for, but that's not a mark on you, it's more an expression of wanting to see something specific.
The lazy comment was NOT a mark on you or your work, I apologize! It was a comment on it feeling lazy to just copy your excellent work, rather than figure it out myself.
Its not rocket science. Once you get cat hoods all you need is a blocker a healer a soldier and a charge skill dps. Sorceress with quick cast and millennium rod is most godly unit it the game just watch out for reflect magick